mesa: remove gl_texture_image::IsCompressed field
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #if FEATURE_convolve
31 #include "main/convolve.h"
32 #endif
33 #include "main/enums.h"
34 #include "main/image.h"
35 #include "main/imports.h"
36 #include "main/macros.h"
37 #include "main/mipmap.h"
38 #include "main/pixel.h"
39 #include "main/texcompress.h"
40 #include "main/texformat.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
45
46 #include "state_tracker/st_context.h"
47 #include "state_tracker/st_cb_fbo.h"
48 #include "state_tracker/st_cb_texture.h"
49 #include "state_tracker/st_format.h"
50 #include "state_tracker/st_public.h"
51 #include "state_tracker/st_texture.h"
52 #include "state_tracker/st_gen_mipmap.h"
53 #include "state_tracker/st_inlines.h"
54 #include "state_tracker/st_atom.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "pipe/p_inlines.h"
59 #include "pipe/p_shader_tokens.h"
60 #include "util/u_tile.h"
61 #include "util/u_blit.h"
62 #include "util/u_surface.h"
63 #include "util/u_math.h"
64
65
66 #define DBG if (0) printf
67
68
69 static enum pipe_texture_target
70 gl_target_to_pipe(GLenum target)
71 {
72 switch (target) {
73 case GL_TEXTURE_1D:
74 return PIPE_TEXTURE_1D;
75
76 case GL_TEXTURE_2D:
77 case GL_TEXTURE_RECTANGLE_NV:
78 return PIPE_TEXTURE_2D;
79
80 case GL_TEXTURE_3D:
81 return PIPE_TEXTURE_3D;
82
83 case GL_TEXTURE_CUBE_MAP_ARB:
84 return PIPE_TEXTURE_CUBE;
85
86 default:
87 assert(0);
88 return 0;
89 }
90 }
91
92
93 /**
94 * Return nominal bytes per texel for a compressed format, 0 for non-compressed
95 * format.
96 */
97 static GLuint
98 compressed_num_bytes(gl_format format)
99 {
100 switch (format) {
101 #if FEATURE_texture_fxt1
102 case MESA_FORMAT_RGB_FXT1:
103 case MESA_FORMAT_RGBA_FXT1:
104 #endif
105 #if FEATURE_texture_s3tc
106 case MESA_FORMAT_RGB_DXT1:
107 case MESA_FORMAT_RGBA_DXT1:
108 return 2;
109 case MESA_FORMAT_RGBA_DXT3:
110 case MESA_FORMAT_RGBA_DXT5:
111 return 4;
112 #endif
113 default:
114 return 0;
115 }
116 }
117
118
119 static GLboolean
120 is_compressed_mesa_format(gl_format format)
121 {
122 switch (format) {
123 case MESA_FORMAT_RGB_DXT1:
124 case MESA_FORMAT_RGBA_DXT1:
125 case MESA_FORMAT_RGBA_DXT3:
126 case MESA_FORMAT_RGBA_DXT5:
127 case MESA_FORMAT_SRGB_DXT1:
128 case MESA_FORMAT_SRGBA_DXT1:
129 case MESA_FORMAT_SRGBA_DXT3:
130 case MESA_FORMAT_SRGBA_DXT5:
131 return GL_TRUE;
132 default:
133 return GL_FALSE;
134 }
135 }
136
137
138 /** called via ctx->Driver.NewTextureImage() */
139 static struct gl_texture_image *
140 st_NewTextureImage(GLcontext * ctx)
141 {
142 DBG("%s\n", __FUNCTION__);
143 (void) ctx;
144 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
145 }
146
147
148 /** called via ctx->Driver.NewTextureObject() */
149 static struct gl_texture_object *
150 st_NewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
151 {
152 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
153
154 DBG("%s\n", __FUNCTION__);
155 _mesa_initialize_texture_object(&obj->base, name, target);
156
157 return &obj->base;
158 }
159
160 /** called via ctx->Driver.DeleteTextureImage() */
161 static void
162 st_DeleteTextureObject(GLcontext *ctx,
163 struct gl_texture_object *texObj)
164 {
165 struct st_texture_object *stObj = st_texture_object(texObj);
166 if (stObj->pt)
167 pipe_texture_reference(&stObj->pt, NULL);
168
169 _mesa_delete_texture_object(ctx, texObj);
170 }
171
172
173 /** called via ctx->Driver.FreeTexImageData() */
174 static void
175 st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
176 {
177 struct st_texture_image *stImage = st_texture_image(texImage);
178
179 DBG("%s\n", __FUNCTION__);
180
181 if (stImage->pt) {
182 pipe_texture_reference(&stImage->pt, NULL);
183 }
184
185 if (texImage->Data) {
186 _mesa_align_free(texImage->Data);
187 texImage->Data = NULL;
188 }
189 }
190
191
192 /**
193 * From linux kernel i386 header files, copes with odd sizes better
194 * than COPY_DWORDS would:
195 * XXX Put this in src/mesa/main/imports.h ???
196 */
197 #if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
198 static INLINE void *
199 __memcpy(void *to, const void *from, size_t n)
200 {
201 int d0, d1, d2;
202 __asm__ __volatile__("rep ; movsl\n\t"
203 "testb $2,%b4\n\t"
204 "je 1f\n\t"
205 "movsw\n"
206 "1:\ttestb $1,%b4\n\t"
207 "je 2f\n\t"
208 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
209 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
210 :"memory");
211 return (to);
212 }
213 #else
214 #define __memcpy(a,b,c) memcpy(a,b,c)
215 #endif
216
217
218 /**
219 * The system memcpy (at least on ubuntu 5.10) has problems copying
220 * to agp (writecombined) memory from a source which isn't 64-byte
221 * aligned - there is a 4x performance falloff.
222 *
223 * The x86 __memcpy is immune to this but is slightly slower
224 * (10%-ish) than the system memcpy.
225 *
226 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
227 * isn't much faster than x86_memcpy for agp copies.
228 *
229 * TODO: switch dynamically.
230 */
231 static void *
232 do_memcpy(void *dest, const void *src, size_t n)
233 {
234 if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
235 return __memcpy(dest, src, n);
236 }
237 else
238 return memcpy(dest, src, n);
239 }
240
241
242 /**
243 * Return default texture usage bitmask for the given texture format.
244 */
245 static GLuint
246 default_usage(enum pipe_format fmt)
247 {
248 GLuint usage = PIPE_TEXTURE_USAGE_SAMPLER;
249 if (pf_is_depth_stencil(fmt))
250 usage |= PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
251 else
252 usage |= PIPE_TEXTURE_USAGE_RENDER_TARGET;
253 return usage;
254 }
255
256
257 /**
258 * Allocate a pipe_texture object for the given st_texture_object using
259 * the given st_texture_image to guess the mipmap size/levels.
260 *
261 * [comments...]
262 * Otherwise, store it in memory if (Border != 0) or (any dimension ==
263 * 1).
264 *
265 * Otherwise, if max_level >= level >= min_level, create texture with
266 * space for images from min_level down to max_level.
267 *
268 * Otherwise, create texture with space for images from (level 0)..(1x1).
269 * Consider pruning this texture at a validation if the saving is worth it.
270 */
271 static void
272 guess_and_alloc_texture(struct st_context *st,
273 struct st_texture_object *stObj,
274 const struct st_texture_image *stImage)
275 {
276 GLuint firstLevel;
277 GLuint lastLevel;
278 GLuint width = stImage->base.Width2; /* size w/out border */
279 GLuint height = stImage->base.Height2;
280 GLuint depth = stImage->base.Depth2;
281 GLuint i, usage;
282 enum pipe_format fmt;
283
284 DBG("%s\n", __FUNCTION__);
285
286 assert(!stObj->pt);
287
288 if (stObj->pt &&
289 (GLint) stImage->level > stObj->base.BaseLevel &&
290 (stImage->base.Width == 1 ||
291 (stObj->base.Target != GL_TEXTURE_1D &&
292 stImage->base.Height == 1) ||
293 (stObj->base.Target == GL_TEXTURE_3D &&
294 stImage->base.Depth == 1)))
295 return;
296
297 /* If this image disrespects BaseLevel, allocate from level zero.
298 * Usually BaseLevel == 0, so it's unlikely to happen.
299 */
300 if ((GLint) stImage->level < stObj->base.BaseLevel)
301 firstLevel = 0;
302 else
303 firstLevel = stObj->base.BaseLevel;
304
305
306 /* Figure out image dimensions at start level.
307 */
308 for (i = stImage->level; i > firstLevel; i--) {
309 if (width != 1)
310 width <<= 1;
311 if (height != 1)
312 height <<= 1;
313 if (depth != 1)
314 depth <<= 1;
315 }
316
317 if (width == 0 || height == 0 || depth == 0) {
318 /* no texture needed */
319 return;
320 }
321
322 /* Guess a reasonable value for lastLevel. This is probably going
323 * to be wrong fairly often and might mean that we have to look at
324 * resizable buffers, or require that buffers implement lazy
325 * pagetable arrangements.
326 */
327 if ((stObj->base.MinFilter == GL_NEAREST ||
328 stObj->base.MinFilter == GL_LINEAR ||
329 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
330 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
331 stImage->level == firstLevel) {
332 lastLevel = firstLevel;
333 }
334 else {
335 GLuint l2width = util_logbase2(width);
336 GLuint l2height = util_logbase2(height);
337 GLuint l2depth = util_logbase2(depth);
338 lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
339 }
340
341 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
342
343 usage = default_usage(fmt);
344
345 stObj->pt = st_texture_create(st,
346 gl_target_to_pipe(stObj->base.Target),
347 fmt,
348 lastLevel,
349 width,
350 height,
351 depth,
352 usage);
353
354 DBG("%s - success\n", __FUNCTION__);
355 }
356
357
358 /**
359 * Adjust pixel unpack params and image dimensions to strip off the
360 * texture border.
361 * Gallium doesn't support texture borders. They've seldem been used
362 * and seldom been implemented correctly anyway.
363 * \param unpackNew returns the new pixel unpack parameters
364 */
365 static void
366 strip_texture_border(GLint border,
367 GLint *width, GLint *height, GLint *depth,
368 const struct gl_pixelstore_attrib *unpack,
369 struct gl_pixelstore_attrib *unpackNew)
370 {
371 assert(border > 0); /* sanity check */
372
373 *unpackNew = *unpack;
374
375 if (unpackNew->RowLength == 0)
376 unpackNew->RowLength = *width;
377
378 if (depth && unpackNew->ImageHeight == 0)
379 unpackNew->ImageHeight = *height;
380
381 unpackNew->SkipPixels += border;
382 if (height)
383 unpackNew->SkipRows += border;
384 if (depth)
385 unpackNew->SkipImages += border;
386
387 assert(*width >= 3);
388 *width = *width - 2 * border;
389 if (height && *height >= 3)
390 *height = *height - 2 * border;
391 if (depth && *depth >= 3)
392 *depth = *depth - 2 * border;
393 }
394
395
396 /**
397 * Try to do texture compression via rendering. If the Gallium driver
398 * can render into a compressed surface this will allow us to do texture
399 * compression.
400 * \return GL_TRUE for success, GL_FALSE for failure
401 */
402 static GLboolean
403 compress_with_blit(GLcontext * ctx,
404 GLenum target, GLint level,
405 GLint xoffset, GLint yoffset, GLint zoffset,
406 GLint width, GLint height, GLint depth,
407 GLenum format, GLenum type, const void *pixels,
408 const struct gl_pixelstore_attrib *unpack,
409 struct gl_texture_image *texImage)
410 {
411 const GLuint dstImageOffsets[1] = {0};
412 struct st_texture_image *stImage = st_texture_image(texImage);
413 struct pipe_screen *screen = ctx->st->pipe->screen;
414 gl_format mesa_format;
415 struct pipe_texture templ;
416 struct pipe_texture *src_tex;
417 struct pipe_surface *dst_surface;
418 struct pipe_transfer *tex_xfer;
419 void *map;
420
421 if (!stImage->pt) {
422 /* XXX: Can this happen? Should we assert? */
423 return GL_FALSE;
424 }
425
426 /* get destination surface (in the compressed texture) */
427 dst_surface = screen->get_tex_surface(screen, stImage->pt,
428 stImage->face, stImage->level, 0,
429 PIPE_BUFFER_USAGE_GPU_WRITE);
430 if (!dst_surface) {
431 /* can't render into this format (or other problem) */
432 return GL_FALSE;
433 }
434
435 /* Choose format for the temporary RGBA texture image.
436 */
437 mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
438 assert(mesa_format);
439 if (!mesa_format)
440 return GL_FALSE;
441
442 /* Create the temporary source texture
443 */
444 memset(&templ, 0, sizeof(templ));
445 templ.target = PIPE_TEXTURE_2D;
446 templ.format = st_mesa_format_to_pipe_format(mesa_format);
447 pf_get_block(templ.format, &templ.block);
448 templ.width[0] = width;
449 templ.height[0] = height;
450 templ.depth[0] = 1;
451 templ.last_level = 0;
452 templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
453 src_tex = screen->texture_create(screen, &templ);
454
455 if (!src_tex)
456 return GL_FALSE;
457
458 /* Put user's tex data into the temporary texture
459 */
460 tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx), src_tex,
461 0, 0, 0, /* face, level are zero */
462 PIPE_TRANSFER_WRITE,
463 0, 0, width, height); /* x, y, w, h */
464 map = screen->transfer_map(screen, tex_xfer);
465
466 _mesa_texstore(ctx, 2, GL_RGBA, mesa_format,
467 map, /* dest ptr */
468 0, 0, 0, /* dest x/y/z offset */
469 tex_xfer->stride, /* dest row stride (bytes) */
470 dstImageOffsets, /* image offsets (for 3D only) */
471 width, height, 1, /* size */
472 format, type, /* source format/type */
473 pixels, /* source data */
474 unpack); /* source data packing */
475
476 screen->transfer_unmap(screen, tex_xfer);
477 screen->tex_transfer_destroy(tex_xfer);
478
479 /* copy / compress image */
480 util_blit_pixels_tex(ctx->st->blit,
481 src_tex, /* pipe_texture (src) */
482 0, 0, /* src x0, y0 */
483 width, height, /* src x1, y1 */
484 dst_surface, /* pipe_surface (dst) */
485 xoffset, yoffset, /* dst x0, y0 */
486 xoffset + width, /* dst x1 */
487 yoffset + height, /* dst y1 */
488 0.0, /* z */
489 PIPE_TEX_MIPFILTER_NEAREST);
490
491 pipe_surface_reference(&dst_surface, NULL);
492 pipe_texture_reference(&src_tex, NULL);
493
494 return GL_TRUE;
495 }
496
497
498 /**
499 * Do glTexImage1/2/3D().
500 */
501 static void
502 st_TexImage(GLcontext * ctx,
503 GLint dims,
504 GLenum target, GLint level,
505 GLint internalFormat,
506 GLint width, GLint height, GLint depth,
507 GLint border,
508 GLenum format, GLenum type, const void *pixels,
509 const struct gl_pixelstore_attrib *unpack,
510 struct gl_texture_object *texObj,
511 struct gl_texture_image *texImage,
512 GLsizei imageSize, GLboolean compressed_src)
513 {
514 struct pipe_screen *screen = ctx->st->pipe->screen;
515 struct st_texture_object *stObj = st_texture_object(texObj);
516 struct st_texture_image *stImage = st_texture_image(texImage);
517 GLint postConvWidth, postConvHeight;
518 GLint texelBytes, sizeInBytes;
519 GLuint dstRowStride = 0;
520 struct gl_pixelstore_attrib unpackNB;
521 enum pipe_transfer_usage transfer_usage = 0;
522
523 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
524 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
525
526 /* switch to "normal" */
527 if (stObj->surface_based) {
528 _mesa_clear_texture_object(ctx, texObj);
529 stObj->surface_based = GL_FALSE;
530 }
531
532 /* gallium does not support texture borders, strip it off */
533 if (border) {
534 strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
535 unpack = &unpackNB;
536 texImage->Width = width;
537 texImage->Height = height;
538 texImage->Depth = depth;
539 texImage->Border = 0;
540 border = 0;
541 }
542
543 postConvWidth = width;
544 postConvHeight = height;
545
546 stImage->face = _mesa_tex_target_to_face(target);
547 stImage->level = level;
548
549 #if FEATURE_convolve
550 if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
551 _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
552 &postConvHeight);
553 }
554 #endif
555
556 /* choose the texture format */
557 texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
558 format, type);
559
560 _mesa_set_fetch_functions(texImage, dims);
561
562 if (_mesa_is_format_compressed(texImage->TexFormat)) {
563 /* must be a compressed format */
564 texelBytes = 0;
565 texImage->CompressedSize =
566 ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
567 texImage->Height, texImage->Depth,
568 texImage->TexFormat);
569 }
570 else {
571 texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
572
573 /* Minimum pitch of 32 bytes */
574 if (postConvWidth * texelBytes < 32) {
575 postConvWidth = 32 / texelBytes;
576 texImage->RowStride = postConvWidth;
577 }
578
579 /* we'll set RowStride elsewhere when the texture is a "mapped" state */
580 /*assert(texImage->RowStride == postConvWidth);*/
581 }
582
583 /* Release the reference to a potentially orphaned buffer.
584 * Release any old malloced memory.
585 */
586 if (stImage->pt) {
587 pipe_texture_reference(&stImage->pt, NULL);
588 assert(!texImage->Data);
589 }
590 else if (texImage->Data) {
591 _mesa_align_free(texImage->Data);
592 }
593
594 if (width == 0 || height == 0 || depth == 0) {
595 /* stop after freeing old image */
596 return;
597 }
598
599 /* If this is the only mipmap level in the texture, could call
600 * bmBufferData with NULL data to free the old block and avoid
601 * waiting on any outstanding fences.
602 */
603 if (stObj->pt) {
604 if (stObj->teximage_realloc ||
605 level > (GLint) stObj->pt->last_level ||
606 (stObj->pt->last_level == level &&
607 stObj->pt->target != PIPE_TEXTURE_CUBE &&
608 !st_texture_match_image(stObj->pt, &stImage->base,
609 stImage->face, stImage->level))) {
610 DBG("release it\n");
611 pipe_texture_reference(&stObj->pt, NULL);
612 assert(!stObj->pt);
613 stObj->teximage_realloc = FALSE;
614 }
615 }
616
617 if (!stObj->pt) {
618 guess_and_alloc_texture(ctx->st, stObj, stImage);
619 if (!stObj->pt) {
620 /* Probably out of memory.
621 * Try flushing any pending rendering, then retry.
622 */
623 st_finish(ctx->st);
624 guess_and_alloc_texture(ctx->st, stObj, stImage);
625 if (!stObj->pt) {
626 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
627 return;
628 }
629 }
630 }
631
632 assert(!stImage->pt);
633
634 if (stObj->pt &&
635 st_texture_match_image(stObj->pt, &stImage->base,
636 stImage->face, stImage->level)) {
637
638 pipe_texture_reference(&stImage->pt, stObj->pt);
639 assert(stImage->pt);
640 }
641
642 if (!stImage->pt)
643 DBG("XXX: Image did not fit into texture - storing in local memory!\n");
644
645 /* st_CopyTexImage calls this function with pixels == NULL, with
646 * the expectation that the texture will be set up but nothing
647 * more will be done. This is where those calls return:
648 */
649 if (compressed_src) {
650 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
651 unpack,
652 "glCompressedTexImage");
653 }
654 else {
655 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
656 format, type,
657 pixels, unpack, "glTexImage");
658 }
659
660 /* Note: we can't check for pixels==NULL until after we've allocated
661 * memory for the texture.
662 */
663
664 /* See if we can do texture compression with a blit/render.
665 */
666 if (!compressed_src &&
667 !ctx->Mesa_DXTn &&
668 is_compressed_mesa_format(texImage->TexFormat) &&
669 screen->is_format_supported(screen,
670 stImage->pt->format,
671 stImage->pt->target,
672 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
673 if (!pixels)
674 goto done;
675
676 if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
677 format, type, pixels, unpack, texImage)) {
678 goto done;
679 }
680 }
681
682 if (stImage->pt) {
683 if (format == GL_DEPTH_COMPONENT &&
684 pf_is_depth_and_stencil(stImage->pt->format))
685 transfer_usage = PIPE_TRANSFER_READ_WRITE;
686 else
687 transfer_usage = PIPE_TRANSFER_WRITE;
688
689 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
690 transfer_usage, 0, 0,
691 stImage->base.Width,
692 stImage->base.Height);
693 if(stImage->transfer)
694 dstRowStride = stImage->transfer->stride;
695 }
696 else {
697 /* Allocate regular memory and store the image there temporarily. */
698 if (_mesa_is_format_compressed(texImage->TexFormat)) {
699 sizeInBytes = texImage->CompressedSize;
700 dstRowStride =
701 _mesa_compressed_row_stride(texImage->TexFormat, width);
702 assert(dims != 3);
703 }
704 else {
705 dstRowStride = postConvWidth * texelBytes;
706 sizeInBytes = depth * dstRowStride * postConvHeight;
707 }
708
709 texImage->Data = _mesa_align_malloc(sizeInBytes, 16);
710 }
711
712 if (!texImage->Data) {
713 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
714 return;
715 }
716
717 if (!pixels)
718 goto done;
719
720 DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
721 width, height, depth, width * texelBytes, dstRowStride);
722
723 /* Copy data. Would like to know when it's ok for us to eg. use
724 * the blitter to copy. Or, use the hardware to do the format
725 * conversion and copy:
726 */
727 if (compressed_src) {
728 memcpy(texImage->Data, pixels, imageSize);
729 }
730 else {
731 const GLuint srcImageStride =
732 _mesa_image_image_stride(unpack, width, height, format, type);
733 GLint i;
734 const GLubyte *src = (const GLubyte *) pixels;
735
736 for (i = 0; i < depth; i++) {
737 if (!_mesa_texstore(ctx, dims,
738 texImage->_BaseFormat,
739 texImage->TexFormat,
740 texImage->Data,
741 0, 0, 0, /* dstX/Y/Zoffset */
742 dstRowStride,
743 texImage->ImageOffsets,
744 width, height, 1,
745 format, type, src, unpack)) {
746 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
747 }
748
749 if (stImage->pt && i + 1 < depth) {
750 /* unmap this slice */
751 st_texture_image_unmap(ctx->st, stImage);
752 /* map next slice of 3D texture */
753 texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
754 transfer_usage, 0, 0,
755 stImage->base.Width,
756 stImage->base.Height);
757 src += srcImageStride;
758 }
759 }
760 }
761
762 done:
763 _mesa_unmap_teximage_pbo(ctx, unpack);
764
765 if (stImage->pt && texImage->Data) {
766 st_texture_image_unmap(ctx->st, stImage);
767 texImage->Data = NULL;
768 }
769 }
770
771
772 static void
773 st_TexImage3D(GLcontext * ctx,
774 GLenum target, GLint level,
775 GLint internalFormat,
776 GLint width, GLint height, GLint depth,
777 GLint border,
778 GLenum format, GLenum type, const void *pixels,
779 const struct gl_pixelstore_attrib *unpack,
780 struct gl_texture_object *texObj,
781 struct gl_texture_image *texImage)
782 {
783 st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
784 border, format, type, pixels, unpack, texObj, texImage,
785 0, GL_FALSE);
786 }
787
788
789 static void
790 st_TexImage2D(GLcontext * ctx,
791 GLenum target, GLint level,
792 GLint internalFormat,
793 GLint width, GLint height, GLint border,
794 GLenum format, GLenum type, const void *pixels,
795 const struct gl_pixelstore_attrib *unpack,
796 struct gl_texture_object *texObj,
797 struct gl_texture_image *texImage)
798 {
799 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
800 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
801 }
802
803
804 static void
805 st_TexImage1D(GLcontext * ctx,
806 GLenum target, GLint level,
807 GLint internalFormat,
808 GLint width, GLint border,
809 GLenum format, GLenum type, const void *pixels,
810 const struct gl_pixelstore_attrib *unpack,
811 struct gl_texture_object *texObj,
812 struct gl_texture_image *texImage)
813 {
814 st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
815 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
816 }
817
818
819 static void
820 st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level,
821 GLint internalFormat,
822 GLint width, GLint height, GLint border,
823 GLsizei imageSize, const GLvoid *data,
824 struct gl_texture_object *texObj,
825 struct gl_texture_image *texImage)
826 {
827 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
828 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
829 }
830
831
832
833 /**
834 * glGetTexImage() helper: decompress a compressed texture by rendering
835 * a textured quad. Store the results in the user's buffer.
836 */
837 static void
838 decompress_with_blit(GLcontext * ctx, GLenum target, GLint level,
839 GLenum format, GLenum type, GLvoid *pixels,
840 struct gl_texture_object *texObj,
841 struct gl_texture_image *texImage)
842 {
843 struct pipe_screen *screen = ctx->st->pipe->screen;
844 struct st_texture_image *stImage = st_texture_image(texImage);
845 const GLuint width = texImage->Width;
846 const GLuint height = texImage->Height;
847 struct pipe_surface *dst_surface;
848 struct pipe_texture *dst_texture;
849 struct pipe_transfer *tex_xfer;
850
851 /* create temp / dest surface */
852 if (!util_create_rgba_surface(screen, width, height,
853 &dst_texture, &dst_surface)) {
854 _mesa_problem(ctx, "util_create_rgba_surface() failed "
855 "in decompress_with_blit()");
856 return;
857 }
858
859 /* blit/render/decompress */
860 util_blit_pixels_tex(ctx->st->blit,
861 stImage->pt, /* pipe_texture (src) */
862 0, 0, /* src x0, y0 */
863 width, height, /* src x1, y1 */
864 dst_surface, /* pipe_surface (dst) */
865 0, 0, /* dst x0, y0 */
866 width, height, /* dst x1, y1 */
867 0.0, /* z */
868 PIPE_TEX_MIPFILTER_NEAREST);
869
870 /* map the dst_surface so we can read from it */
871 tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx),
872 dst_texture, 0, 0, 0,
873 PIPE_TRANSFER_READ,
874 0, 0, width, height);
875
876 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
877
878 /* copy/pack data into user buffer */
879 if (st_equal_formats(stImage->pt->format, format, type)) {
880 /* memcpy */
881 const uint bytesPerRow = width * pf_get_size(stImage->pt->format);
882 ubyte *map = screen->transfer_map(screen, tex_xfer);
883 GLuint row;
884 for (row = 0; row < height; row++) {
885 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
886 height, format, type, row, 0);
887 memcpy(dest, map, bytesPerRow);
888 map += tex_xfer->stride;
889 }
890 screen->transfer_unmap(screen, tex_xfer);
891 }
892 else {
893 /* format translation via floats */
894 GLuint row;
895 for (row = 0; row < height; row++) {
896 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
897 GLfloat rgba[4 * MAX_WIDTH];
898 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
899 height, format, type, row, 0);
900
901 /* get float[4] rgba row from surface */
902 pipe_get_tile_rgba(tex_xfer, 0, row, width, 1, rgba);
903
904 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
905 type, dest, &ctx->Pack, transferOps);
906 }
907 }
908
909 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
910
911 /* destroy the temp / dest surface */
912 util_destroy_rgba_surface(dst_texture, dst_surface);
913 }
914
915
916
917 /**
918 * Need to map texture image into memory before copying image data,
919 * then unmap it.
920 */
921 static void
922 st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
923 GLenum format, GLenum type, GLvoid * pixels,
924 struct gl_texture_object *texObj,
925 struct gl_texture_image *texImage, GLboolean compressed_dst)
926 {
927 struct st_texture_image *stImage = st_texture_image(texImage);
928 const GLuint dstImageStride =
929 _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
930 format, type);
931 GLuint depth, i;
932 GLubyte *dest;
933
934 if (stImage->pt &&
935 pf_is_compressed(stImage->pt->format) &&
936 !compressed_dst) {
937 /* Need to decompress the texture.
938 * We'll do this by rendering a textured quad.
939 * Note that we only expect RGBA formats (no Z/depth formats).
940 */
941 decompress_with_blit(ctx, target, level, format, type, pixels,
942 texObj, texImage);
943 return;
944 }
945
946 /* Map */
947 if (stImage->pt) {
948 /* Image is stored in hardware format in a buffer managed by the
949 * kernel. Need to explicitly map and unmap it.
950 */
951 unsigned face = _mesa_tex_target_to_face(target);
952
953 st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
954 PIPE_TRANSFER_READ);
955
956 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
957 PIPE_TRANSFER_READ, 0, 0,
958 stImage->base.Width,
959 stImage->base.Height);
960 texImage->RowStride = stImage->transfer->stride / stImage->pt->block.size;
961 }
962 else {
963 /* Otherwise, the image should actually be stored in
964 * texImage->Data. This is pretty confusing for
965 * everybody, I'd much prefer to separate the two functions of
966 * texImage->Data - storage for texture images in main memory
967 * and access (ie mappings) of images. In other words, we'd
968 * create a new texImage->Map field and leave Data simply for
969 * storage.
970 */
971 assert(texImage->Data);
972 }
973
974 depth = texImage->Depth;
975 texImage->Depth = 1;
976
977 dest = (GLubyte *) pixels;
978
979 for (i = 0; i < depth; i++) {
980 if (compressed_dst) {
981 _mesa_get_compressed_teximage(ctx, target, level, dest,
982 texObj, texImage);
983 }
984 else {
985 _mesa_get_teximage(ctx, target, level, format, type, dest,
986 texObj, texImage);
987 }
988
989 if (stImage->pt && i + 1 < depth) {
990 /* unmap this slice */
991 st_texture_image_unmap(ctx->st, stImage);
992 /* map next slice of 3D texture */
993 texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
994 PIPE_TRANSFER_READ, 0, 0,
995 stImage->base.Width,
996 stImage->base.Height);
997 dest += dstImageStride;
998 }
999 }
1000
1001 texImage->Depth = depth;
1002
1003 /* Unmap */
1004 if (stImage->pt) {
1005 st_texture_image_unmap(ctx->st, stImage);
1006 texImage->Data = NULL;
1007 }
1008 }
1009
1010
1011 static void
1012 st_GetTexImage(GLcontext * ctx, GLenum target, GLint level,
1013 GLenum format, GLenum type, GLvoid * pixels,
1014 struct gl_texture_object *texObj,
1015 struct gl_texture_image *texImage)
1016 {
1017 st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
1018 GL_FALSE);
1019 }
1020
1021
1022 static void
1023 st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
1024 GLvoid *pixels,
1025 struct gl_texture_object *texObj,
1026 struct gl_texture_image *texImage)
1027 {
1028 st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
1029 GL_TRUE);
1030 }
1031
1032
1033
1034 static void
1035 st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
1036 GLint xoffset, GLint yoffset, GLint zoffset,
1037 GLint width, GLint height, GLint depth,
1038 GLenum format, GLenum type, const void *pixels,
1039 const struct gl_pixelstore_attrib *packing,
1040 struct gl_texture_object *texObj,
1041 struct gl_texture_image *texImage)
1042 {
1043 struct pipe_screen *screen = ctx->st->pipe->screen;
1044 struct st_texture_image *stImage = st_texture_image(texImage);
1045 GLuint dstRowStride;
1046 const GLuint srcImageStride =
1047 _mesa_image_image_stride(packing, width, height, format, type);
1048 GLint i;
1049 const GLubyte *src;
1050 /* init to silence warning only: */
1051 enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
1052
1053 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
1054 _mesa_lookup_enum_by_nr(target),
1055 level, xoffset, yoffset, width, height);
1056
1057 pixels =
1058 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
1059 type, pixels, packing, "glTexSubImage2D");
1060 if (!pixels)
1061 return;
1062
1063 /* See if we can do texture compression with a blit/render.
1064 */
1065 if (!ctx->Mesa_DXTn &&
1066 is_compressed_mesa_format(texImage->TexFormat) &&
1067 screen->is_format_supported(screen,
1068 stImage->pt->format,
1069 stImage->pt->target,
1070 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
1071 if (compress_with_blit(ctx, target, level,
1072 xoffset, yoffset, zoffset,
1073 width, height, depth,
1074 format, type, pixels, packing, texImage)) {
1075 goto done;
1076 }
1077 }
1078
1079 /* Map buffer if necessary. Need to lock to prevent other contexts
1080 * from uploading the buffer under us.
1081 */
1082 if (stImage->pt) {
1083 unsigned face = _mesa_tex_target_to_face(target);
1084
1085 if (format == GL_DEPTH_COMPONENT &&
1086 pf_is_depth_and_stencil(stImage->pt->format))
1087 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1088 else
1089 transfer_usage = PIPE_TRANSFER_WRITE;
1090
1091 st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
1092 transfer_usage);
1093 texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset,
1094 transfer_usage,
1095 xoffset, yoffset,
1096 width, height);
1097 }
1098
1099 if (!texImage->Data) {
1100 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1101 goto done;
1102 }
1103
1104 src = (const GLubyte *) pixels;
1105 dstRowStride = stImage->transfer->stride;
1106
1107 for (i = 0; i < depth; i++) {
1108 if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
1109 texImage->TexFormat,
1110 texImage->Data,
1111 0, 0, 0,
1112 dstRowStride,
1113 texImage->ImageOffsets,
1114 width, height, 1,
1115 format, type, src, packing)) {
1116 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1117 }
1118
1119 if (stImage->pt && i + 1 < depth) {
1120 /* unmap this slice */
1121 st_texture_image_unmap(ctx->st, stImage);
1122 /* map next slice of 3D texture */
1123 texImage->Data = st_texture_image_map(ctx->st, stImage,
1124 zoffset + i + 1,
1125 transfer_usage,
1126 xoffset, yoffset,
1127 width, height);
1128 src += srcImageStride;
1129 }
1130 }
1131
1132 done:
1133 _mesa_unmap_teximage_pbo(ctx, packing);
1134
1135 if (stImage->pt) {
1136 st_texture_image_unmap(ctx->st, stImage);
1137 texImage->Data = NULL;
1138 }
1139 }
1140
1141
1142
1143 static void
1144 st_TexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1145 GLint xoffset, GLint yoffset, GLint zoffset,
1146 GLsizei width, GLsizei height, GLsizei depth,
1147 GLenum format, GLenum type, const GLvoid *pixels,
1148 const struct gl_pixelstore_attrib *packing,
1149 struct gl_texture_object *texObj,
1150 struct gl_texture_image *texImage)
1151 {
1152 st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1153 width, height, depth, format, type,
1154 pixels, packing, texObj, texImage);
1155 }
1156
1157
1158 static void
1159 st_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1160 GLint xoffset, GLint yoffset,
1161 GLsizei width, GLsizei height,
1162 GLenum format, GLenum type, const GLvoid * pixels,
1163 const struct gl_pixelstore_attrib *packing,
1164 struct gl_texture_object *texObj,
1165 struct gl_texture_image *texImage)
1166 {
1167 st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1168 width, height, 1, format, type,
1169 pixels, packing, texObj, texImage);
1170 }
1171
1172
1173 static void
1174 st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1175 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1176 const GLvoid * pixels,
1177 const struct gl_pixelstore_attrib *packing,
1178 struct gl_texture_object *texObj,
1179 struct gl_texture_image *texImage)
1180 {
1181 st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1182 format, type, pixels, packing, texObj, texImage);
1183 }
1184
1185
1186 static void
1187 st_CompressedTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1188 GLint xoffset, GLsizei width,
1189 GLenum format,
1190 GLsizei imageSize, const GLvoid *data,
1191 struct gl_texture_object *texObj,
1192 struct gl_texture_image *texImage)
1193 {
1194 assert(0);
1195 }
1196
1197
1198 static void
1199 st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1200 GLint xoffset, GLint yoffset,
1201 GLsizei width, GLint height,
1202 GLenum format,
1203 GLsizei imageSize, const GLvoid *data,
1204 struct gl_texture_object *texObj,
1205 struct gl_texture_image *texImage)
1206 {
1207 struct st_texture_image *stImage = st_texture_image(texImage);
1208 struct pipe_format_block block;
1209 int srcBlockStride;
1210 int dstBlockStride;
1211 int y;
1212
1213 if (stImage->pt) {
1214 unsigned face = _mesa_tex_target_to_face(target);
1215
1216 st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
1217 PIPE_TRANSFER_WRITE);
1218 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
1219 PIPE_TRANSFER_WRITE,
1220 xoffset, yoffset,
1221 width, height);
1222
1223 block = stImage->pt->block;
1224 srcBlockStride = pf_get_stride(&block, width);
1225 dstBlockStride = stImage->transfer->stride;
1226 } else {
1227 assert(stImage->pt);
1228 /* TODO find good values for block and strides */
1229 /* TODO also adjust texImage->data for yoffset/xoffset */
1230 return;
1231 }
1232
1233 if (!texImage->Data) {
1234 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
1235 return;
1236 }
1237
1238 assert(xoffset % block.width == 0);
1239 assert(yoffset % block.height == 0);
1240 assert(width % block.width == 0);
1241 assert(height % block.height == 0);
1242
1243 for (y = 0; y < height; y += block.height) {
1244 /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1245 const char *src = (const char*)data + srcBlockStride * pf_get_nblocksy(&block, y);
1246 char *dst = (char*)texImage->Data + dstBlockStride * pf_get_nblocksy(&block, y);
1247 memcpy(dst, src, pf_get_stride(&block, width));
1248 }
1249
1250 if (stImage->pt) {
1251 st_texture_image_unmap(ctx->st, stImage);
1252 texImage->Data = NULL;
1253 }
1254 }
1255
1256
1257 static void
1258 st_CompressedTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1259 GLint xoffset, GLint yoffset, GLint zoffset,
1260 GLsizei width, GLint height, GLint depth,
1261 GLenum format,
1262 GLsizei imageSize, const GLvoid *data,
1263 struct gl_texture_object *texObj,
1264 struct gl_texture_image *texImage)
1265 {
1266 assert(0);
1267 }
1268
1269
1270
1271 /**
1272 * Do a CopyTexSubImage operation using a read transfer from the source,
1273 * a write transfer to the destination and get_tile()/put_tile() to access
1274 * the pixels/texels.
1275 *
1276 * Note: srcY=0=TOP of renderbuffer
1277 */
1278 static void
1279 fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
1280 struct st_renderbuffer *strb,
1281 struct st_texture_image *stImage,
1282 GLenum baseFormat,
1283 GLint destX, GLint destY, GLint destZ,
1284 GLint srcX, GLint srcY,
1285 GLsizei width, GLsizei height)
1286 {
1287 struct pipe_context *pipe = ctx->st->pipe;
1288 struct pipe_screen *screen = pipe->screen;
1289 struct pipe_transfer *src_trans;
1290 GLvoid *texDest;
1291 enum pipe_transfer_usage transfer_usage;
1292
1293 assert(width <= MAX_WIDTH);
1294
1295 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1296 srcY = strb->Base.Height - srcY - height;
1297 }
1298
1299 src_trans = st_cond_flush_get_tex_transfer( st_context(ctx),
1300 strb->texture,
1301 0, 0, 0,
1302 PIPE_TRANSFER_READ,
1303 srcX, srcY,
1304 width, height);
1305
1306 if (baseFormat == GL_DEPTH_COMPONENT &&
1307 pf_is_depth_and_stencil(stImage->pt->format))
1308 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1309 else
1310 transfer_usage = PIPE_TRANSFER_WRITE;
1311
1312 st_teximage_flush_before_map(ctx->st, stImage->pt, 0, 0,
1313 transfer_usage);
1314
1315 texDest = st_texture_image_map(ctx->st, stImage, 0, transfer_usage,
1316 destX, destY, width, height);
1317
1318 if (baseFormat == GL_DEPTH_COMPONENT ||
1319 baseFormat == GL_DEPTH24_STENCIL8) {
1320 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1321 ctx->Pixel.DepthBias != 0.0F);
1322 GLint row, yStep;
1323
1324 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1325 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1326 srcY = height - 1;
1327 yStep = -1;
1328 }
1329 else {
1330 srcY = 0;
1331 yStep = 1;
1332 }
1333
1334 /* To avoid a large temp memory allocation, do copy row by row */
1335 for (row = 0; row < height; row++, srcY += yStep) {
1336 uint data[MAX_WIDTH];
1337 pipe_get_tile_z(src_trans, 0, srcY, width, 1, data);
1338 if (scaleOrBias) {
1339 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1340 }
1341 pipe_put_tile_z(stImage->transfer, 0, row, width, 1, data);
1342 }
1343 }
1344 else {
1345 /* RGBA format */
1346 GLfloat *tempSrc =
1347 (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
1348
1349 if (tempSrc && texDest) {
1350 const GLint dims = 2;
1351 const GLint dstRowStride = stImage->transfer->stride;
1352 struct gl_texture_image *texImage = &stImage->base;
1353 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1354
1355 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1356 unpack.Invert = GL_TRUE;
1357 }
1358
1359 /* get float/RGBA image from framebuffer */
1360 /* XXX this usually involves a lot of int/float conversion.
1361 * try to avoid that someday.
1362 */
1363 pipe_get_tile_rgba(src_trans, 0, 0, width, height, tempSrc);
1364
1365 /* Store into texture memory.
1366 * Note that this does some special things such as pixel transfer
1367 * ops and format conversion. In particular, if the dest tex format
1368 * is actually RGBA but the user created the texture as GL_RGB we
1369 * need to fill-in/override the alpha channel with 1.0.
1370 */
1371 _mesa_texstore(ctx, dims,
1372 texImage->_BaseFormat,
1373 texImage->TexFormat,
1374 texDest,
1375 0, 0, 0,
1376 dstRowStride,
1377 texImage->ImageOffsets,
1378 width, height, 1,
1379 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1380 &unpack);
1381 }
1382 else {
1383 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1384 }
1385
1386 if (tempSrc)
1387 _mesa_free(tempSrc);
1388 }
1389
1390 st_texture_image_unmap(ctx->st, stImage);
1391 screen->tex_transfer_destroy(src_trans);
1392 }
1393
1394
1395 static unsigned
1396 compatible_src_dst_formats(const struct gl_renderbuffer *src,
1397 const struct gl_texture_image *dst)
1398 {
1399 const GLenum srcFormat = src->_BaseFormat;
1400 const GLenum dstLogicalFormat = dst->_BaseFormat;
1401
1402 if (srcFormat == dstLogicalFormat) {
1403 /* This is the same as matching_base_formats, which should
1404 * always pass, as it did previously.
1405 */
1406 return TGSI_WRITEMASK_XYZW;
1407 }
1408 else if (srcFormat == GL_RGBA &&
1409 dstLogicalFormat == GL_RGB) {
1410 /* Add a single special case to cope with RGBA->RGB transfers,
1411 * setting A to 1.0 to cope with situations where the RGB
1412 * destination is actually stored as RGBA.
1413 */
1414 return TGSI_WRITEMASK_XYZ; /* A ==> 1.0 */
1415 }
1416 else {
1417 /* Otherwise fail.
1418 */
1419 return 0;
1420 }
1421 }
1422
1423
1424
1425 /**
1426 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1427 * Note that the region to copy has already been clipped so we know we
1428 * won't read from outside the source renderbuffer's bounds.
1429 *
1430 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1431 */
1432 static void
1433 st_copy_texsubimage(GLcontext *ctx,
1434 GLenum target, GLint level,
1435 GLint destX, GLint destY, GLint destZ,
1436 GLint srcX, GLint srcY,
1437 GLsizei width, GLsizei height)
1438 {
1439 struct gl_texture_unit *texUnit =
1440 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1441 struct gl_texture_object *texObj =
1442 _mesa_select_tex_object(ctx, texUnit, target);
1443 struct gl_texture_image *texImage =
1444 _mesa_select_tex_image(ctx, texObj, target, level);
1445 struct st_texture_image *stImage = st_texture_image(texImage);
1446 const GLenum texBaseFormat = texImage->InternalFormat;
1447 struct gl_framebuffer *fb = ctx->ReadBuffer;
1448 struct st_renderbuffer *strb;
1449 struct pipe_context *pipe = ctx->st->pipe;
1450 struct pipe_screen *screen = pipe->screen;
1451 enum pipe_format dest_format, src_format;
1452 GLboolean use_fallback = GL_TRUE;
1453 GLboolean matching_base_formats;
1454 GLuint format_writemask;
1455 struct pipe_surface *dest_surface = NULL;
1456 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1457
1458 /* any rendering in progress must flushed before we grab the fb image */
1459 st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
1460
1461 /* make sure finalize_textures has been called?
1462 */
1463 if (0) st_validate_state(ctx->st);
1464
1465 /* determine if copying depth or color data */
1466 if (texBaseFormat == GL_DEPTH_COMPONENT ||
1467 texBaseFormat == GL_DEPTH24_STENCIL8) {
1468 strb = st_renderbuffer(fb->_DepthBuffer);
1469 }
1470 else if (texBaseFormat == GL_DEPTH_STENCIL_EXT) {
1471 strb = st_renderbuffer(fb->_StencilBuffer);
1472 }
1473 else {
1474 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1475 strb = st_renderbuffer(fb->_ColorReadBuffer);
1476 }
1477
1478 if (!strb || !strb->surface || !stImage->pt) {
1479 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1480 return;
1481 }
1482
1483 if (srcX < 0) {
1484 width -= -srcX;
1485 destX += -srcX;
1486 srcX = 0;
1487 }
1488
1489 if (srcY < 0) {
1490 height -= -srcY;
1491 destY += -srcY;
1492 srcY = 0;
1493 }
1494
1495 if (destX < 0) {
1496 width -= -destX;
1497 srcX += -destX;
1498 destX = 0;
1499 }
1500
1501 if (destY < 0) {
1502 height -= -destY;
1503 srcY += -destY;
1504 destY = 0;
1505 }
1506
1507 if (width < 0 || height < 0)
1508 return;
1509
1510
1511 assert(strb);
1512 assert(strb->surface);
1513 assert(stImage->pt);
1514
1515 src_format = strb->surface->format;
1516 dest_format = stImage->pt->format;
1517
1518 /*
1519 * Determine if the src framebuffer and dest texture have the same
1520 * base format. We need this to detect a case such as the framebuffer
1521 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1522 * texture format stores RGBA we need to set A=1 (overriding the
1523 * framebuffer's alpha values). We can't do that with the blit or
1524 * textured-quad paths.
1525 */
1526 matching_base_formats = (strb->Base._BaseFormat == texImage->_BaseFormat);
1527 format_writemask = compatible_src_dst_formats(&strb->Base, texImage);
1528
1529 if (ctx->_ImageTransferState == 0x0) {
1530
1531 if (matching_base_formats &&
1532 src_format == dest_format &&
1533 !do_flip)
1534 {
1535 /* use surface_copy() / blit */
1536
1537 dest_surface = screen->get_tex_surface(screen, stImage->pt,
1538 stImage->face, stImage->level,
1539 destZ,
1540 PIPE_BUFFER_USAGE_GPU_WRITE);
1541
1542 /* for surface_copy(), y=0=top, always */
1543 pipe->surface_copy(pipe,
1544 /* dest */
1545 dest_surface,
1546 destX, destY,
1547 /* src */
1548 strb->surface,
1549 srcX, srcY,
1550 /* size */
1551 width, height);
1552 use_fallback = GL_FALSE;
1553 }
1554 else if (format_writemask &&
1555 screen->is_format_supported(screen, src_format,
1556 PIPE_TEXTURE_2D,
1557 PIPE_TEXTURE_USAGE_SAMPLER,
1558 0) &&
1559 screen->is_format_supported(screen, dest_format,
1560 PIPE_TEXTURE_2D,
1561 PIPE_TEXTURE_USAGE_RENDER_TARGET,
1562 0)) {
1563 /* draw textured quad to do the copy */
1564 GLint srcY0, srcY1;
1565
1566 dest_surface = screen->get_tex_surface(screen, stImage->pt,
1567 stImage->face, stImage->level,
1568 destZ,
1569 PIPE_BUFFER_USAGE_GPU_WRITE);
1570
1571 if (do_flip) {
1572 srcY1 = strb->Base.Height - srcY - height;
1573 srcY0 = srcY1 + height;
1574 }
1575 else {
1576 srcY0 = srcY;
1577 srcY1 = srcY0 + height;
1578 }
1579 util_blit_pixels_writemask(ctx->st->blit,
1580 strb->surface,
1581 srcX, srcY0,
1582 srcX + width, srcY1,
1583 dest_surface,
1584 destX, destY,
1585 destX + width, destY + height,
1586 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1587 format_writemask);
1588 use_fallback = GL_FALSE;
1589 }
1590
1591 if (dest_surface)
1592 pipe_surface_reference(&dest_surface, NULL);
1593 }
1594
1595 if (use_fallback) {
1596 /* software fallback */
1597 fallback_copy_texsubimage(ctx, target, level,
1598 strb, stImage, texBaseFormat,
1599 destX, destY, destZ,
1600 srcX, srcY, width, height);
1601 }
1602 }
1603
1604
1605
1606 static void
1607 st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
1608 GLenum internalFormat,
1609 GLint x, GLint y, GLsizei width, GLint border)
1610 {
1611 struct gl_texture_unit *texUnit =
1612 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1613 struct gl_texture_object *texObj =
1614 _mesa_select_tex_object(ctx, texUnit, target);
1615 struct gl_texture_image *texImage =
1616 _mesa_select_tex_image(ctx, texObj, target, level);
1617
1618 /* Setup or redefine the texture object, texture and texture
1619 * image. Don't populate yet.
1620 */
1621 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
1622 width, border,
1623 GL_RGBA, CHAN_TYPE, NULL,
1624 &ctx->DefaultPacking, texObj, texImage);
1625
1626 st_copy_texsubimage(ctx, target, level,
1627 0, 0, 0, /* destX,Y,Z */
1628 x, y, width, 1); /* src X, Y, size */
1629 }
1630
1631
1632 static void
1633 st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
1634 GLenum internalFormat,
1635 GLint x, GLint y, GLsizei width, GLsizei height,
1636 GLint border)
1637 {
1638 struct gl_texture_unit *texUnit =
1639 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1640 struct gl_texture_object *texObj =
1641 _mesa_select_tex_object(ctx, texUnit, target);
1642 struct gl_texture_image *texImage =
1643 _mesa_select_tex_image(ctx, texObj, target, level);
1644
1645 /* Setup or redefine the texture object, texture and texture
1646 * image. Don't populate yet.
1647 */
1648 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
1649 width, height, border,
1650 GL_RGBA, CHAN_TYPE, NULL,
1651 &ctx->DefaultPacking, texObj, texImage);
1652
1653 st_copy_texsubimage(ctx, target, level,
1654 0, 0, 0, /* destX,Y,Z */
1655 x, y, width, height); /* src X, Y, size */
1656 }
1657
1658
1659 static void
1660 st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
1661 GLint xoffset, GLint x, GLint y, GLsizei width)
1662 {
1663 const GLint yoffset = 0, zoffset = 0;
1664 const GLsizei height = 1;
1665 st_copy_texsubimage(ctx, target, level,
1666 xoffset, yoffset, zoffset, /* destX,Y,Z */
1667 x, y, width, height); /* src X, Y, size */
1668 }
1669
1670
1671 static void
1672 st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
1673 GLint xoffset, GLint yoffset,
1674 GLint x, GLint y, GLsizei width, GLsizei height)
1675 {
1676 const GLint zoffset = 0;
1677 st_copy_texsubimage(ctx, target, level,
1678 xoffset, yoffset, zoffset, /* destX,Y,Z */
1679 x, y, width, height); /* src X, Y, size */
1680 }
1681
1682
1683 static void
1684 st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
1685 GLint xoffset, GLint yoffset, GLint zoffset,
1686 GLint x, GLint y, GLsizei width, GLsizei height)
1687 {
1688 st_copy_texsubimage(ctx, target, level,
1689 xoffset, yoffset, zoffset, /* destX,Y,Z */
1690 x, y, width, height); /* src X, Y, size */
1691 }
1692
1693
1694 /**
1695 * Compute which mipmap levels that really need to be sent to the hardware.
1696 * This depends on the base image size, GL_TEXTURE_MIN_LOD,
1697 * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
1698 */
1699 static void
1700 calculate_first_last_level(struct st_texture_object *stObj)
1701 {
1702 struct gl_texture_object *tObj = &stObj->base;
1703
1704 /* These must be signed values. MinLod and MaxLod can be negative numbers,
1705 * and having firstLevel and lastLevel as signed prevents the need for
1706 * extra sign checks.
1707 */
1708 GLint firstLevel;
1709 GLint lastLevel;
1710
1711 /* Yes, this looks overly complicated, but it's all needed.
1712 */
1713 switch (tObj->Target) {
1714 case GL_TEXTURE_1D:
1715 case GL_TEXTURE_2D:
1716 case GL_TEXTURE_3D:
1717 case GL_TEXTURE_CUBE_MAP:
1718 if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
1719 /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
1720 */
1721 firstLevel = lastLevel = tObj->BaseLevel;
1722 }
1723 else {
1724 firstLevel = 0;
1725 lastLevel = MIN2(tObj->MaxLevel,
1726 (int) tObj->Image[0][tObj->BaseLevel]->WidthLog2);
1727 }
1728 break;
1729 case GL_TEXTURE_RECTANGLE_NV:
1730 case GL_TEXTURE_4D_SGIS:
1731 firstLevel = lastLevel = 0;
1732 break;
1733 default:
1734 return;
1735 }
1736
1737 stObj->lastLevel = lastLevel;
1738 }
1739
1740
1741 static void
1742 copy_image_data_to_texture(struct st_context *st,
1743 struct st_texture_object *stObj,
1744 GLuint dstLevel,
1745 struct st_texture_image *stImage)
1746 {
1747 if (stImage->pt) {
1748 /* Copy potentially with the blitter:
1749 */
1750 st_texture_image_copy(st->pipe,
1751 stObj->pt, dstLevel, /* dest texture, level */
1752 stImage->pt, /* src texture */
1753 stImage->face
1754 );
1755
1756 pipe_texture_reference(&stImage->pt, NULL);
1757 }
1758 else if (stImage->base.Data) {
1759 assert(stImage->base.Data != NULL);
1760
1761 /* More straightforward upload.
1762 */
1763
1764 st_teximage_flush_before_map(st, stObj->pt, stImage->face, dstLevel,
1765 PIPE_TRANSFER_WRITE);
1766
1767
1768 st_texture_image_data(st,
1769 stObj->pt,
1770 stImage->face,
1771 dstLevel,
1772 stImage->base.Data,
1773 stImage->base.RowStride *
1774 stObj->pt->block.size,
1775 stImage->base.RowStride *
1776 stImage->base.Height *
1777 stObj->pt->block.size);
1778 _mesa_align_free(stImage->base.Data);
1779 stImage->base.Data = NULL;
1780 }
1781
1782 pipe_texture_reference(&stImage->pt, stObj->pt);
1783 }
1784
1785
1786 /**
1787 * Called during state validation. When this function is finished,
1788 * the texture object should be ready for rendering.
1789 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1790 */
1791 GLboolean
1792 st_finalize_texture(GLcontext *ctx,
1793 struct pipe_context *pipe,
1794 struct gl_texture_object *tObj,
1795 GLboolean *needFlush)
1796 {
1797 struct st_texture_object *stObj = st_texture_object(tObj);
1798 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1799 GLuint cpp, face;
1800 struct st_texture_image *firstImage;
1801
1802 *needFlush = GL_FALSE;
1803
1804 /* We know/require this is true by now:
1805 */
1806 assert(stObj->base._Complete);
1807
1808 /* What levels must the texture include at a minimum?
1809 */
1810 calculate_first_last_level(stObj);
1811 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1812
1813 /* If both firstImage and stObj point to a texture which can contain
1814 * all active images, favour firstImage. Note that because of the
1815 * completeness requirement, we know that the image dimensions
1816 * will match.
1817 */
1818 if (firstImage->pt &&
1819 firstImage->pt != stObj->pt &&
1820 firstImage->pt->last_level >= stObj->lastLevel) {
1821 pipe_texture_reference(&stObj->pt, firstImage->pt);
1822 }
1823
1824 /* FIXME: determine format block instead of cpp */
1825 if (_mesa_is_format_compressed(firstImage->base.TexFormat)) {
1826 cpp = compressed_num_bytes(firstImage->base.TexFormat);
1827 }
1828 else {
1829 cpp = _mesa_get_format_bytes(firstImage->base.TexFormat);
1830 }
1831
1832 /* If we already have a gallium texture, check that it matches the texture
1833 * object's format, target, size, num_levels, etc.
1834 */
1835 if (stObj->pt) {
1836 const enum pipe_format fmt =
1837 st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1838 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1839 stObj->pt->format != fmt ||
1840 stObj->pt->last_level < stObj->lastLevel ||
1841 stObj->pt->width[0] != firstImage->base.Width2 ||
1842 stObj->pt->height[0] != firstImage->base.Height2 ||
1843 stObj->pt->depth[0] != firstImage->base.Depth2 ||
1844 /* Nominal bytes per pixel: */
1845 stObj->pt->block.size / stObj->pt->block.width != cpp)
1846 {
1847 pipe_texture_reference(&stObj->pt, NULL);
1848 ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
1849 }
1850 }
1851
1852 /* May need to create a new gallium texture:
1853 */
1854 if (!stObj->pt) {
1855 const enum pipe_format fmt =
1856 st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1857 GLuint usage = default_usage(fmt);
1858
1859 stObj->pt = st_texture_create(ctx->st,
1860 gl_target_to_pipe(stObj->base.Target),
1861 fmt,
1862 stObj->lastLevel,
1863 firstImage->base.Width2,
1864 firstImage->base.Height2,
1865 firstImage->base.Depth2,
1866 usage);
1867
1868 if (!stObj->pt) {
1869 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1870 return GL_FALSE;
1871 }
1872 }
1873
1874 /* Pull in any images not in the object's texture:
1875 */
1876 for (face = 0; face < nr_faces; face++) {
1877 GLuint level;
1878 for (level = 0; level <= stObj->lastLevel; level++) {
1879 struct st_texture_image *stImage =
1880 st_texture_image(stObj->base.Image[face][stObj->base.BaseLevel + level]);
1881
1882 /* Need to import images in main memory or held in other textures.
1883 */
1884 if (stImage && stObj->pt != stImage->pt) {
1885 copy_image_data_to_texture(ctx->st, stObj, level, stImage);
1886 *needFlush = GL_TRUE;
1887 }
1888 }
1889 }
1890
1891 return GL_TRUE;
1892 }
1893
1894
1895 /**
1896 * Returns pointer to a default/dummy texture.
1897 * This is typically used when the current shader has tex/sample instructions
1898 * but the user has not provided a (any) texture(s).
1899 */
1900 struct gl_texture_object *
1901 st_get_default_texture(struct st_context *st)
1902 {
1903 if (!st->default_texture) {
1904 static const GLenum target = GL_TEXTURE_2D;
1905 GLubyte pixels[16][16][4];
1906 struct gl_texture_object *texObj;
1907 struct gl_texture_image *texImg;
1908 GLuint i, j;
1909
1910 /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1911 * when attempting to sample incomplete textures.
1912 */
1913 for (i = 0; i < 16; i++) {
1914 for (j = 0; j < 16; j++) {
1915 pixels[i][j][0] = 0;
1916 pixels[i][j][1] = 0;
1917 pixels[i][j][2] = 0;
1918 pixels[i][j][3] = 255;
1919 }
1920 }
1921
1922 texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1923
1924 texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1925
1926 _mesa_init_teximage_fields(st->ctx, target, texImg,
1927 16, 16, 1, 0, /* w, h, d, border */
1928 GL_RGBA);
1929
1930 st_TexImage(st->ctx, 2, target,
1931 0, GL_RGBA, /* level, intformat */
1932 16, 16, 1, 0, /* w, h, d, border */
1933 GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1934 &st->ctx->DefaultPacking,
1935 texObj, texImg,
1936 0, 0);
1937
1938 texObj->MinFilter = GL_NEAREST;
1939 texObj->MagFilter = GL_NEAREST;
1940 texObj->_Complete = GL_TRUE;
1941
1942 st->default_texture = texObj;
1943 }
1944 return st->default_texture;
1945 }
1946
1947
1948 void
1949 st_init_texture_functions(struct dd_function_table *functions)
1950 {
1951 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1952 functions->TexImage1D = st_TexImage1D;
1953 functions->TexImage2D = st_TexImage2D;
1954 functions->TexImage3D = st_TexImage3D;
1955 functions->TexSubImage1D = st_TexSubImage1D;
1956 functions->TexSubImage2D = st_TexSubImage2D;
1957 functions->TexSubImage3D = st_TexSubImage3D;
1958 functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1959 functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1960 functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
1961 functions->CopyTexImage1D = st_CopyTexImage1D;
1962 functions->CopyTexImage2D = st_CopyTexImage2D;
1963 functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1964 functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1965 functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1966 functions->GenerateMipmap = st_generate_mipmap;
1967
1968 functions->GetTexImage = st_GetTexImage;
1969
1970 /* compressed texture functions */
1971 functions->CompressedTexImage2D = st_CompressedTexImage2D;
1972 functions->GetCompressedTexImage = st_GetCompressedTexImage;
1973 functions->CompressedTextureSize = _mesa_compressed_texture_size;
1974
1975 functions->NewTextureObject = st_NewTextureObject;
1976 functions->NewTextureImage = st_NewTextureImage;
1977 functions->DeleteTexture = st_DeleteTextureObject;
1978 functions->FreeTexImageData = st_FreeTextureImageData;
1979 functions->UpdateTexturePalette = 0;
1980
1981 functions->TextureMemCpy = do_memcpy;
1982
1983 /* XXX Temporary until we can query pipe's texture sizes */
1984 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1985 }