mesa/st: remove unused TexData
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <stdio.h>
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/format_utils.h"
34 #include "main/glformats.h"
35 #include "main/image.h"
36 #include "main/imports.h"
37 #include "main/macros.h"
38 #include "main/mipmap.h"
39 #include "main/pack.h"
40 #include "main/pbo.h"
41 #include "main/pixeltransfer.h"
42 #include "main/texcompress.h"
43 #include "main/texcompress_etc.h"
44 #include "main/texgetimage.h"
45 #include "main/teximage.h"
46 #include "main/texobj.h"
47 #include "main/texstore.h"
48
49 #include "state_tracker/st_debug.h"
50 #include "state_tracker/st_context.h"
51 #include "state_tracker/st_cb_fbo.h"
52 #include "state_tracker/st_cb_flush.h"
53 #include "state_tracker/st_cb_texture.h"
54 #include "state_tracker/st_cb_bufferobjects.h"
55 #include "state_tracker/st_format.h"
56 #include "state_tracker/st_texture.h"
57 #include "state_tracker/st_gen_mipmap.h"
58 #include "state_tracker/st_atom.h"
59
60 #include "pipe/p_context.h"
61 #include "pipe/p_defines.h"
62 #include "util/u_inlines.h"
63 #include "pipe/p_shader_tokens.h"
64 #include "util/u_tile.h"
65 #include "util/u_format.h"
66 #include "util/u_surface.h"
67 #include "util/u_sampler.h"
68 #include "util/u_math.h"
69 #include "util/u_box.h"
70
71 #define DBG if (0) printf
72
73
74 enum pipe_texture_target
75 gl_target_to_pipe(GLenum target)
76 {
77 switch (target) {
78 case GL_TEXTURE_1D:
79 case GL_PROXY_TEXTURE_1D:
80 return PIPE_TEXTURE_1D;
81 case GL_TEXTURE_2D:
82 case GL_PROXY_TEXTURE_2D:
83 case GL_TEXTURE_EXTERNAL_OES:
84 case GL_TEXTURE_2D_MULTISAMPLE:
85 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
86 return PIPE_TEXTURE_2D;
87 case GL_TEXTURE_RECTANGLE_NV:
88 case GL_PROXY_TEXTURE_RECTANGLE_NV:
89 return PIPE_TEXTURE_RECT;
90 case GL_TEXTURE_3D:
91 case GL_PROXY_TEXTURE_3D:
92 return PIPE_TEXTURE_3D;
93 case GL_TEXTURE_CUBE_MAP_ARB:
94 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
95 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
96 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
97 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
98 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
99 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
100 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
101 return PIPE_TEXTURE_CUBE;
102 case GL_TEXTURE_1D_ARRAY_EXT:
103 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
104 return PIPE_TEXTURE_1D_ARRAY;
105 case GL_TEXTURE_2D_ARRAY_EXT:
106 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
107 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
108 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
109 return PIPE_TEXTURE_2D_ARRAY;
110 case GL_TEXTURE_BUFFER:
111 return PIPE_BUFFER;
112 case GL_TEXTURE_CUBE_MAP_ARRAY:
113 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
114 return PIPE_TEXTURE_CUBE_ARRAY;
115 default:
116 assert(0);
117 return 0;
118 }
119 }
120
121
122 /** called via ctx->Driver.NewTextureImage() */
123 static struct gl_texture_image *
124 st_NewTextureImage(struct gl_context * ctx)
125 {
126 DBG("%s\n", __FUNCTION__);
127 (void) ctx;
128 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
129 }
130
131
132 /** called via ctx->Driver.DeleteTextureImage() */
133 static void
134 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
135 {
136 /* nothing special (yet) for st_texture_image */
137 _mesa_delete_texture_image(ctx, img);
138 }
139
140
141 /** called via ctx->Driver.NewTextureObject() */
142 static struct gl_texture_object *
143 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
144 {
145 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
146
147 DBG("%s\n", __FUNCTION__);
148 _mesa_initialize_texture_object(ctx, &obj->base, name, target);
149
150 return &obj->base;
151 }
152
153 /** called via ctx->Driver.DeleteTextureObject() */
154 static void
155 st_DeleteTextureObject(struct gl_context *ctx,
156 struct gl_texture_object *texObj)
157 {
158 struct st_context *st = st_context(ctx);
159 struct st_texture_object *stObj = st_texture_object(texObj);
160
161 pipe_resource_reference(&stObj->pt, NULL);
162 st_texture_release_all_sampler_views(st, stObj);
163 st_texture_free_sampler_views(stObj);
164 _mesa_delete_texture_object(ctx, texObj);
165 }
166
167
168 /** called via ctx->Driver.FreeTextureImageBuffer() */
169 static void
170 st_FreeTextureImageBuffer(struct gl_context *ctx,
171 struct gl_texture_image *texImage)
172 {
173 struct st_texture_image *stImage = st_texture_image(texImage);
174
175 DBG("%s\n", __FUNCTION__);
176
177 if (stImage->pt) {
178 pipe_resource_reference(&stImage->pt, NULL);
179 }
180
181 free(stImage->transfer);
182 stImage->transfer = NULL;
183 stImage->num_transfers = 0;
184 }
185
186
187 /** called via ctx->Driver.MapTextureImage() */
188 static void
189 st_MapTextureImage(struct gl_context *ctx,
190 struct gl_texture_image *texImage,
191 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
192 GLbitfield mode,
193 GLubyte **mapOut, GLint *rowStrideOut)
194 {
195 struct st_context *st = st_context(ctx);
196 struct st_texture_image *stImage = st_texture_image(texImage);
197 unsigned pipeMode;
198 GLubyte *map;
199 struct pipe_transfer *transfer;
200
201 pipeMode = 0x0;
202 if (mode & GL_MAP_READ_BIT)
203 pipeMode |= PIPE_TRANSFER_READ;
204 if (mode & GL_MAP_WRITE_BIT)
205 pipeMode |= PIPE_TRANSFER_WRITE;
206 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
207 pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
208
209 map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1,
210 &transfer);
211 if (map) {
212 if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
213 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
214 /* ETC isn't supported by gallium and it's represented
215 * by uncompressed formats. Only write transfers with precompressed
216 * data are supported by ES3, which makes this really simple.
217 *
218 * Just create a temporary storage where the ETC texture will
219 * be stored. It will be decompressed in the Unmap function.
220 */
221 unsigned z = transfer->box.z;
222 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
223
224 itransfer->temp_data =
225 malloc(_mesa_format_image_size(texImage->TexFormat, w, h, 1));
226 itransfer->temp_stride =
227 _mesa_format_row_stride(texImage->TexFormat, w);
228 itransfer->map = map;
229
230 *mapOut = itransfer->temp_data;
231 *rowStrideOut = itransfer->temp_stride;
232 }
233 else {
234 /* supported mapping */
235 *mapOut = map;
236 *rowStrideOut = transfer->stride;
237 }
238 }
239 else {
240 *mapOut = NULL;
241 *rowStrideOut = 0;
242 }
243 }
244
245
246 /** called via ctx->Driver.UnmapTextureImage() */
247 static void
248 st_UnmapTextureImage(struct gl_context *ctx,
249 struct gl_texture_image *texImage,
250 GLuint slice)
251 {
252 struct st_context *st = st_context(ctx);
253 struct st_texture_image *stImage = st_texture_image(texImage);
254
255 if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
256 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
257 /* Decompress the ETC texture to the mapped one. */
258 unsigned z = slice + stImage->base.Face;
259 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
260 struct pipe_transfer *transfer = itransfer->transfer;
261
262 assert(z == transfer->box.z);
263
264 if (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8) {
265 _mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride,
266 itransfer->temp_data,
267 itransfer->temp_stride,
268 transfer->box.width, transfer->box.height);
269 }
270 else {
271 _mesa_unpack_etc2_format(itransfer->map, transfer->stride,
272 itransfer->temp_data, itransfer->temp_stride,
273 transfer->box.width, transfer->box.height,
274 texImage->TexFormat);
275 }
276
277 free(itransfer->temp_data);
278 itransfer->temp_data = NULL;
279 itransfer->temp_stride = 0;
280 itransfer->map = 0;
281 }
282
283 st_texture_image_unmap(st, stImage, slice);
284 }
285
286
287 /**
288 * Return default texture resource binding bitmask for the given format.
289 */
290 static GLuint
291 default_bindings(struct st_context *st, enum pipe_format format)
292 {
293 struct pipe_screen *screen = st->pipe->screen;
294 const unsigned target = PIPE_TEXTURE_2D;
295 unsigned bindings;
296
297 if (util_format_is_depth_or_stencil(format))
298 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
299 else
300 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
301
302 if (screen->is_format_supported(screen, format, target, 0, bindings))
303 return bindings;
304 else {
305 /* Try non-sRGB. */
306 format = util_format_linear(format);
307
308 if (screen->is_format_supported(screen, format, target, 0, bindings))
309 return bindings;
310 else
311 return PIPE_BIND_SAMPLER_VIEW;
312 }
313 }
314
315
316 /**
317 * Given the size of a mipmap image, try to compute the size of the level=0
318 * mipmap image.
319 *
320 * Note that this isn't always accurate for odd-sized, non-POW textures.
321 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
322 *
323 * \return GL_TRUE for success, GL_FALSE for failure
324 */
325 static GLboolean
326 guess_base_level_size(GLenum target,
327 GLuint width, GLuint height, GLuint depth, GLuint level,
328 GLuint *width0, GLuint *height0, GLuint *depth0)
329 {
330 assert(width >= 1);
331 assert(height >= 1);
332 assert(depth >= 1);
333
334 if (level > 0) {
335 /* Guess the size of the base level.
336 * Depending on the image's size, we can't always make a guess here.
337 */
338 switch (target) {
339 case GL_TEXTURE_1D:
340 case GL_TEXTURE_1D_ARRAY:
341 width <<= level;
342 break;
343
344 case GL_TEXTURE_2D:
345 case GL_TEXTURE_2D_ARRAY:
346 /* We can't make a good guess here, because the base level dimensions
347 * can be non-square.
348 */
349 if (width == 1 || height == 1) {
350 return GL_FALSE;
351 }
352 width <<= level;
353 height <<= level;
354 break;
355
356 case GL_TEXTURE_CUBE_MAP:
357 case GL_TEXTURE_CUBE_MAP_ARRAY:
358 width <<= level;
359 height <<= level;
360 break;
361
362 case GL_TEXTURE_3D:
363 /* We can't make a good guess here, because the base level dimensions
364 * can be non-cube.
365 */
366 if (width == 1 || height == 1 || depth == 1) {
367 return GL_FALSE;
368 }
369 width <<= level;
370 height <<= level;
371 depth <<= level;
372 break;
373
374 case GL_TEXTURE_RECTANGLE:
375 break;
376
377 default:
378 assert(0);
379 }
380 }
381
382 *width0 = width;
383 *height0 = height;
384 *depth0 = depth;
385
386 return GL_TRUE;
387 }
388
389
390 /**
391 * Try to allocate a pipe_resource object for the given st_texture_object.
392 *
393 * We use the given st_texture_image as a clue to determine the size of the
394 * mipmap image at level=0.
395 *
396 * \return GL_TRUE for success, GL_FALSE if out of memory.
397 */
398 static GLboolean
399 guess_and_alloc_texture(struct st_context *st,
400 struct st_texture_object *stObj,
401 const struct st_texture_image *stImage)
402 {
403 GLuint lastLevel, width, height, depth;
404 GLuint bindings;
405 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
406 enum pipe_format fmt;
407
408 DBG("%s\n", __FUNCTION__);
409
410 assert(!stObj->pt);
411
412 if (!guess_base_level_size(stObj->base.Target,
413 stImage->base.Width2,
414 stImage->base.Height2,
415 stImage->base.Depth2,
416 stImage->base.Level,
417 &width, &height, &depth)) {
418 /* we can't determine the image size at level=0 */
419 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
420 /* this is not an out of memory error */
421 return GL_TRUE;
422 }
423
424 /* At this point, (width x height x depth) is the expected size of
425 * the level=0 mipmap image.
426 */
427
428 /* Guess a reasonable value for lastLevel. With OpenGL we have no
429 * idea how many mipmap levels will be in a texture until we start
430 * to render with it. Make an educated guess here but be prepared
431 * to re-allocating a texture buffer with space for more (or fewer)
432 * mipmap levels later.
433 */
434 if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
435 stObj->base.Sampler.MinFilter == GL_LINEAR ||
436 (stObj->base.BaseLevel == 0 &&
437 stObj->base.MaxLevel == 0) ||
438 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
439 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
440 !stObj->base.GenerateMipmap &&
441 stImage->base.Level == 0) {
442 /* only alloc space for a single mipmap level */
443 lastLevel = 0;
444 }
445 else {
446 /* alloc space for a full mipmap */
447 lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
448 width, height, depth) - 1;
449 }
450
451 /* Save the level=0 dimensions */
452 stObj->width0 = width;
453 stObj->height0 = height;
454 stObj->depth0 = depth;
455
456 fmt = st_mesa_format_to_pipe_format(st, stImage->base.TexFormat);
457
458 bindings = default_bindings(st, fmt);
459
460 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
461 width, height, depth,
462 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
463
464 stObj->pt = st_texture_create(st,
465 gl_target_to_pipe(stObj->base.Target),
466 fmt,
467 lastLevel,
468 ptWidth,
469 ptHeight,
470 ptDepth,
471 ptLayers, 0,
472 bindings);
473
474 stObj->lastLevel = lastLevel;
475
476 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
477
478 return stObj->pt != NULL;
479 }
480
481
482 /**
483 * Called via ctx->Driver.AllocTextureImageBuffer().
484 * If the texture object/buffer already has space for the indicated image,
485 * we're done. Otherwise, allocate memory for the new texture image.
486 */
487 static GLboolean
488 st_AllocTextureImageBuffer(struct gl_context *ctx,
489 struct gl_texture_image *texImage)
490 {
491 struct st_context *st = st_context(ctx);
492 struct st_texture_image *stImage = st_texture_image(texImage);
493 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
494 const GLuint level = texImage->Level;
495 GLuint width = texImage->Width;
496 GLuint height = texImage->Height;
497 GLuint depth = texImage->Depth;
498
499 DBG("%s\n", __FUNCTION__);
500
501 assert(!stImage->pt); /* xxx this might be wrong */
502
503 /* Look if the parent texture object has space for this image */
504 if (stObj->pt &&
505 level <= stObj->pt->last_level &&
506 st_texture_match_image(st, stObj->pt, texImage)) {
507 /* this image will fit in the existing texture object's memory */
508 pipe_resource_reference(&stImage->pt, stObj->pt);
509 return GL_TRUE;
510 }
511
512 /* The parent texture object does not have space for this image */
513
514 pipe_resource_reference(&stObj->pt, NULL);
515 st_texture_release_all_sampler_views(st, stObj);
516
517 if (!guess_and_alloc_texture(st, stObj, stImage)) {
518 /* Probably out of memory.
519 * Try flushing any pending rendering, then retry.
520 */
521 st_finish(st);
522 if (!guess_and_alloc_texture(st, stObj, stImage)) {
523 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
524 return GL_FALSE;
525 }
526 }
527
528 if (stObj->pt &&
529 st_texture_match_image(st, stObj->pt, texImage)) {
530 /* The image will live in the object's mipmap memory */
531 pipe_resource_reference(&stImage->pt, stObj->pt);
532 assert(stImage->pt);
533 return GL_TRUE;
534 }
535 else {
536 /* Create a new, temporary texture/resource/buffer to hold this
537 * one texture image. Note that when we later access this image
538 * (either for mapping or copying) we'll want to always specify
539 * mipmap level=0, even if the image represents some other mipmap
540 * level.
541 */
542 enum pipe_format format =
543 st_mesa_format_to_pipe_format(st, texImage->TexFormat);
544 GLuint bindings = default_bindings(st, format);
545 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
546
547 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
548 width, height, depth,
549 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
550
551 stImage->pt = st_texture_create(st,
552 gl_target_to_pipe(stObj->base.Target),
553 format,
554 0, /* lastLevel */
555 ptWidth,
556 ptHeight,
557 ptDepth,
558 ptLayers, 0,
559 bindings);
560 return stImage->pt != NULL;
561 }
562 }
563
564
565 /**
566 * Preparation prior to glTexImage. Basically check the 'surface_based'
567 * field and switch to a "normal" tex image if necessary.
568 */
569 static void
570 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
571 GLenum format, GLenum type)
572 {
573 struct gl_texture_object *texObj = texImage->TexObject;
574 struct st_texture_object *stObj = st_texture_object(texObj);
575
576 /* switch to "normal" */
577 if (stObj->surface_based) {
578 const GLenum target = texObj->Target;
579 const GLuint level = texImage->Level;
580 mesa_format texFormat;
581
582 _mesa_clear_texture_object(ctx, texObj);
583 pipe_resource_reference(&stObj->pt, NULL);
584
585 /* oops, need to init this image again */
586 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
587 texImage->InternalFormat, format,
588 type);
589
590 _mesa_init_teximage_fields(ctx, texImage,
591 texImage->Width, texImage->Height,
592 texImage->Depth, texImage->Border,
593 texImage->InternalFormat, texFormat);
594
595 stObj->surface_based = GL_FALSE;
596 }
597 }
598
599
600 /**
601 * Return a writemask for the gallium blit. The parameters can be base
602 * formats or "format" from glDrawPixels/glTexImage/glGetTexImage.
603 */
604 unsigned
605 st_get_blit_mask(GLenum srcFormat, GLenum dstFormat)
606 {
607 switch (dstFormat) {
608 case GL_DEPTH_STENCIL:
609 switch (srcFormat) {
610 case GL_DEPTH_STENCIL:
611 return PIPE_MASK_ZS;
612 case GL_DEPTH_COMPONENT:
613 return PIPE_MASK_Z;
614 case GL_STENCIL_INDEX:
615 return PIPE_MASK_S;
616 default:
617 assert(0);
618 return 0;
619 }
620
621 case GL_DEPTH_COMPONENT:
622 switch (srcFormat) {
623 case GL_DEPTH_STENCIL:
624 case GL_DEPTH_COMPONENT:
625 return PIPE_MASK_Z;
626 default:
627 assert(0);
628 return 0;
629 }
630
631 case GL_STENCIL_INDEX:
632 switch (srcFormat) {
633 case GL_STENCIL_INDEX:
634 return PIPE_MASK_S;
635 default:
636 assert(0);
637 return 0;
638 }
639
640 default:
641 return PIPE_MASK_RGBA;
642 }
643 }
644
645
646 static void
647 st_TexSubImage(struct gl_context *ctx, GLuint dims,
648 struct gl_texture_image *texImage,
649 GLint xoffset, GLint yoffset, GLint zoffset,
650 GLint width, GLint height, GLint depth,
651 GLenum format, GLenum type, const void *pixels,
652 const struct gl_pixelstore_attrib *unpack)
653 {
654 struct st_context *st = st_context(ctx);
655 struct st_texture_image *stImage = st_texture_image(texImage);
656 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
657 struct pipe_context *pipe = st->pipe;
658 struct pipe_screen *screen = pipe->screen;
659 struct pipe_resource *dst = stImage->pt;
660 struct pipe_resource *src = NULL;
661 struct pipe_resource src_templ;
662 struct pipe_transfer *transfer;
663 struct pipe_blit_info blit;
664 enum pipe_format src_format, dst_format;
665 mesa_format mesa_src_format;
666 GLenum gl_target = texImage->TexObject->Target;
667 unsigned bind;
668 GLubyte *map;
669
670 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
671 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
672
673 if (!st->prefer_blit_based_texture_transfer) {
674 goto fallback;
675 }
676
677 if (!dst) {
678 goto fallback;
679 }
680
681 /* XXX Fallback for depth-stencil formats due to an incomplete stencil
682 * blit implementation in some drivers. */
683 if (format == GL_DEPTH_STENCIL) {
684 goto fallback;
685 }
686
687 /* If the base internal format and the texture format don't match,
688 * we can't use blit-based TexSubImage. */
689 if (texImage->_BaseFormat !=
690 _mesa_get_format_base_format(texImage->TexFormat)) {
691 goto fallback;
692 }
693
694 /* See if the texture format already matches the format and type,
695 * in which case the memcpy-based fast path will likely be used and
696 * we don't have to blit. */
697 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
698 type, unpack->SwapBytes)) {
699 goto fallback;
700 }
701
702 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
703 bind = PIPE_BIND_DEPTH_STENCIL;
704 else
705 bind = PIPE_BIND_RENDER_TARGET;
706
707 /* See if the destination format is supported.
708 * For luminance and intensity, only the red channel is stored there. */
709 dst_format = util_format_linear(dst->format);
710 dst_format = util_format_luminance_to_red(dst_format);
711 dst_format = util_format_intensity_to_red(dst_format);
712
713 if (!dst_format ||
714 !screen->is_format_supported(screen, dst_format, dst->target,
715 dst->nr_samples, bind)) {
716 goto fallback;
717 }
718
719 /* Choose the source format. */
720 src_format = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
721 format, type, unpack->SwapBytes);
722 if (!src_format) {
723 goto fallback;
724 }
725
726 mesa_src_format = st_pipe_format_to_mesa_format(src_format);
727
728 /* There is no reason to do this if we cannot use memcpy for the temporary
729 * source texture at least. This also takes transfer ops into account,
730 * etc. */
731 if (!_mesa_texstore_can_use_memcpy(ctx,
732 _mesa_get_format_base_format(mesa_src_format),
733 mesa_src_format, format, type, unpack)) {
734 goto fallback;
735 }
736
737 /* TexSubImage only sets a single cubemap face. */
738 if (gl_target == GL_TEXTURE_CUBE_MAP) {
739 gl_target = GL_TEXTURE_2D;
740 }
741
742 /* Initialize the source texture description. */
743 memset(&src_templ, 0, sizeof(src_templ));
744 src_templ.target = gl_target_to_pipe(gl_target);
745 src_templ.format = src_format;
746 src_templ.bind = PIPE_BIND_SAMPLER_VIEW;
747 src_templ.usage = PIPE_USAGE_STAGING;
748
749 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
750 &src_templ.width0, &src_templ.height0,
751 &src_templ.depth0, &src_templ.array_size);
752
753 /* Check for NPOT texture support. */
754 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
755 (!util_is_power_of_two(src_templ.width0) ||
756 !util_is_power_of_two(src_templ.height0) ||
757 !util_is_power_of_two(src_templ.depth0))) {
758 goto fallback;
759 }
760
761 /* Create the source texture. */
762 src = screen->resource_create(screen, &src_templ);
763 if (!src) {
764 goto fallback;
765 }
766
767 /* Map source pixels. */
768 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
769 format, type, pixels, unpack,
770 "glTexSubImage");
771 if (!pixels) {
772 /* This is a GL error. */
773 pipe_resource_reference(&src, NULL);
774 return;
775 }
776
777 /* From now on, we need the gallium representation of dimensions. */
778 if (gl_target == GL_TEXTURE_1D_ARRAY) {
779 zoffset = yoffset;
780 yoffset = 0;
781 depth = height;
782 height = 1;
783 }
784
785 map = pipe_transfer_map_3d(pipe, src, 0, PIPE_TRANSFER_WRITE, 0, 0, 0,
786 width, height, depth, &transfer);
787 if (!map) {
788 _mesa_unmap_teximage_pbo(ctx, unpack);
789 pipe_resource_reference(&src, NULL);
790 goto fallback;
791 }
792
793 /* Upload pixels (just memcpy). */
794 {
795 const uint bytesPerRow = width * util_format_get_blocksize(src_format);
796 GLuint row, slice;
797
798 for (slice = 0; slice < (unsigned) depth; slice++) {
799 if (gl_target == GL_TEXTURE_1D_ARRAY) {
800 /* 1D array textures.
801 * We need to convert gallium coords to GL coords.
802 */
803 GLvoid *src = _mesa_image_address3d(unpack, pixels,
804 width, depth, format,
805 type, 0, slice, 0);
806 memcpy(map, src, bytesPerRow);
807 }
808 else {
809 ubyte *slice_map = map;
810
811 for (row = 0; row < (unsigned) height; row++) {
812 GLvoid *src = _mesa_image_address3d(unpack, pixels,
813 width, height, format,
814 type, slice, row, 0);
815 memcpy(slice_map, src, bytesPerRow);
816 slice_map += transfer->stride;
817 }
818 }
819 map += transfer->layer_stride;
820 }
821 }
822
823 pipe_transfer_unmap(pipe, transfer);
824 _mesa_unmap_teximage_pbo(ctx, unpack);
825
826 /* Blit. */
827 memset(&blit, 0, sizeof(blit));
828 blit.src.resource = src;
829 blit.src.level = 0;
830 blit.src.format = src_format;
831 blit.dst.resource = dst;
832 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
833 blit.dst.format = dst_format;
834 blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
835 blit.dst.box.x = xoffset;
836 blit.dst.box.y = yoffset;
837 blit.dst.box.z = zoffset + texImage->Face + texImage->TexObject->MinLayer;
838 blit.src.box.width = blit.dst.box.width = width;
839 blit.src.box.height = blit.dst.box.height = height;
840 blit.src.box.depth = blit.dst.box.depth = depth;
841 blit.mask = st_get_blit_mask(format, texImage->_BaseFormat);
842 blit.filter = PIPE_TEX_FILTER_NEAREST;
843 blit.scissor_enable = FALSE;
844
845 st->pipe->blit(st->pipe, &blit);
846
847 pipe_resource_reference(&src, NULL);
848 return;
849
850 fallback:
851 _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
852 width, height, depth, format, type, pixels,
853 unpack);
854 }
855
856 static void
857 st_TexImage(struct gl_context * ctx, GLuint dims,
858 struct gl_texture_image *texImage,
859 GLenum format, GLenum type, const void *pixels,
860 const struct gl_pixelstore_attrib *unpack)
861 {
862 assert(dims == 1 || dims == 2 || dims == 3);
863
864 prep_teximage(ctx, texImage, format, type);
865
866 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
867 return;
868
869 /* allocate storage for texture data */
870 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
871 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
872 return;
873 }
874
875 st_TexSubImage(ctx, dims, texImage, 0, 0, 0,
876 texImage->Width, texImage->Height, texImage->Depth,
877 format, type, pixels, unpack);
878 }
879
880
881 static void
882 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
883 struct gl_texture_image *texImage,
884 GLsizei imageSize, const GLvoid *data)
885 {
886 prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
887 _mesa_store_compressed_teximage(ctx, dims, texImage, imageSize, data);
888 }
889
890
891
892
893 /**
894 * Called via ctx->Driver.GetTexImage()
895 *
896 * This uses a blit to copy the texture to a texture format which matches
897 * the format and type combo and then a fast read-back is done using memcpy.
898 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
899 * a format which matches the swizzling.
900 *
901 * If such a format isn't available, it falls back to _mesa_GetTexImage_sw.
902 *
903 * NOTE: Drivers usually do a blit to convert between tiled and linear
904 * texture layouts during texture uploads/downloads, so the blit
905 * we do here should be free in such cases.
906 */
907 static void
908 st_GetTexImage(struct gl_context * ctx,
909 GLenum format, GLenum type, GLvoid * pixels,
910 struct gl_texture_image *texImage)
911 {
912 struct st_context *st = st_context(ctx);
913 struct pipe_context *pipe = st->pipe;
914 struct pipe_screen *screen = pipe->screen;
915 GLuint width = texImage->Width;
916 GLuint height = texImage->Height;
917 GLuint depth = texImage->Depth;
918 struct st_texture_image *stImage = st_texture_image(texImage);
919 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
920 struct pipe_resource *src = stObj->pt;
921 struct pipe_resource *dst = NULL;
922 struct pipe_resource dst_templ;
923 enum pipe_format dst_format, src_format;
924 mesa_format mesa_format;
925 GLenum gl_target = texImage->TexObject->Target;
926 enum pipe_texture_target pipe_target;
927 struct pipe_blit_info blit;
928 unsigned bind = PIPE_BIND_TRANSFER_READ;
929 struct pipe_transfer *tex_xfer;
930 ubyte *map = NULL;
931 boolean done = FALSE;
932
933 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
934 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
935
936 if (!st->prefer_blit_based_texture_transfer &&
937 !_mesa_is_format_compressed(texImage->TexFormat)) {
938 /* Try to avoid the fallback if we're doing texture decompression here */
939 goto fallback;
940 }
941
942 if (!stImage->pt || !src) {
943 goto fallback;
944 }
945
946 /* XXX Fallback to _mesa_GetTexImage_sw for depth-stencil formats
947 * due to an incomplete stencil blit implementation in some drivers. */
948 if (format == GL_DEPTH_STENCIL) {
949 goto fallback;
950 }
951
952 /* If the base internal format and the texture format don't match, we have
953 * to fall back to _mesa_GetTexImage_sw. */
954 if (texImage->_BaseFormat !=
955 _mesa_get_format_base_format(texImage->TexFormat)) {
956 goto fallback;
957 }
958
959 /* See if the texture format already matches the format and type,
960 * in which case the memcpy-based fast path will be used. */
961 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
962 type, ctx->Pack.SwapBytes)) {
963 goto fallback;
964 }
965
966 /* Convert the source format to what is expected by GetTexImage
967 * and see if it's supported.
968 *
969 * This only applies to glGetTexImage:
970 * - Luminance must be returned as (L,0,0,1).
971 * - Luminance alpha must be returned as (L,0,0,A).
972 * - Intensity must be returned as (I,0,0,1)
973 */
974 if (stObj->surface_based)
975 src_format = util_format_linear(stObj->surface_format);
976 else
977 src_format = util_format_linear(src->format);
978 src_format = util_format_luminance_to_red(src_format);
979 src_format = util_format_intensity_to_red(src_format);
980
981 if (!src_format ||
982 !screen->is_format_supported(screen, src_format, src->target,
983 src->nr_samples,
984 PIPE_BIND_SAMPLER_VIEW)) {
985 goto fallback;
986 }
987
988 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
989 bind |= PIPE_BIND_DEPTH_STENCIL;
990 else
991 bind |= PIPE_BIND_RENDER_TARGET;
992
993 /* GetTexImage only returns a single face for cubemaps. */
994 if (gl_target == GL_TEXTURE_CUBE_MAP) {
995 gl_target = GL_TEXTURE_2D;
996 }
997 pipe_target = gl_target_to_pipe(gl_target);
998
999 /* Choose the destination format by finding the best match
1000 * for the format+type combo. */
1001 dst_format = st_choose_matching_format(st, bind, format, type,
1002 ctx->Pack.SwapBytes);
1003
1004 if (dst_format == PIPE_FORMAT_NONE) {
1005 GLenum dst_glformat;
1006
1007 /* Fall back to _mesa_GetTexImage_sw except for compressed formats,
1008 * where decompression with a blit is always preferred. */
1009 if (!util_format_is_compressed(src->format)) {
1010 goto fallback;
1011 }
1012
1013 /* Set the appropriate format for the decompressed texture.
1014 * Luminance and sRGB formats shouldn't appear here.*/
1015 switch (src_format) {
1016 case PIPE_FORMAT_DXT1_RGB:
1017 case PIPE_FORMAT_DXT1_RGBA:
1018 case PIPE_FORMAT_DXT3_RGBA:
1019 case PIPE_FORMAT_DXT5_RGBA:
1020 case PIPE_FORMAT_RGTC1_UNORM:
1021 case PIPE_FORMAT_RGTC2_UNORM:
1022 case PIPE_FORMAT_ETC1_RGB8:
1023 case PIPE_FORMAT_BPTC_RGBA_UNORM:
1024 dst_glformat = GL_RGBA8;
1025 break;
1026 case PIPE_FORMAT_RGTC1_SNORM:
1027 case PIPE_FORMAT_RGTC2_SNORM:
1028 if (!ctx->Extensions.EXT_texture_snorm)
1029 goto fallback;
1030 dst_glformat = GL_RGBA8_SNORM;
1031 break;
1032 case PIPE_FORMAT_BPTC_RGB_FLOAT:
1033 case PIPE_FORMAT_BPTC_RGB_UFLOAT:
1034 if (!ctx->Extensions.ARB_texture_float)
1035 goto fallback;
1036 dst_glformat = GL_RGBA32F;
1037 break;
1038 default:
1039 assert(0);
1040 goto fallback;
1041 }
1042
1043 dst_format = st_choose_format(st, dst_glformat, format, type,
1044 pipe_target, 0, bind, FALSE);
1045
1046 if (dst_format == PIPE_FORMAT_NONE) {
1047 /* unable to get an rgba format!?! */
1048 goto fallback;
1049 }
1050 }
1051
1052 /* create the destination texture */
1053 memset(&dst_templ, 0, sizeof(dst_templ));
1054 dst_templ.target = pipe_target;
1055 dst_templ.format = dst_format;
1056 dst_templ.bind = bind;
1057 dst_templ.usage = PIPE_USAGE_STAGING;
1058
1059 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
1060 &dst_templ.width0, &dst_templ.height0,
1061 &dst_templ.depth0, &dst_templ.array_size);
1062
1063 dst = screen->resource_create(screen, &dst_templ);
1064 if (!dst) {
1065 goto fallback;
1066 }
1067
1068 /* From now on, we need the gallium representation of dimensions. */
1069 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1070 depth = height;
1071 height = 1;
1072 }
1073
1074 memset(&blit, 0, sizeof(blit));
1075 blit.src.resource = src;
1076 blit.src.level = texImage->Level + texImage->TexObject->MinLevel;
1077 blit.src.format = src_format;
1078 blit.dst.resource = dst;
1079 blit.dst.level = 0;
1080 blit.dst.format = dst->format;
1081 blit.src.box.x = blit.dst.box.x = 0;
1082 blit.src.box.y = blit.dst.box.y = 0;
1083 blit.src.box.z = texImage->Face + texImage->TexObject->MinLayer;
1084 blit.dst.box.z = 0;
1085 blit.src.box.width = blit.dst.box.width = width;
1086 blit.src.box.height = blit.dst.box.height = height;
1087 blit.src.box.depth = blit.dst.box.depth = depth;
1088 blit.mask = st_get_blit_mask(texImage->_BaseFormat, format);
1089 blit.filter = PIPE_TEX_FILTER_NEAREST;
1090 blit.scissor_enable = FALSE;
1091
1092 /* blit/render/decompress */
1093 st->pipe->blit(st->pipe, &blit);
1094
1095 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
1096
1097 map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
1098 0, 0, 0, width, height, depth, &tex_xfer);
1099 if (!map) {
1100 goto end;
1101 }
1102
1103 mesa_format = st_pipe_format_to_mesa_format(dst_format);
1104
1105 /* copy/pack data into user buffer */
1106 if (_mesa_format_matches_format_and_type(mesa_format, format, type,
1107 ctx->Pack.SwapBytes)) {
1108 /* memcpy */
1109 const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
1110 GLuint row, slice;
1111
1112 for (slice = 0; slice < depth; slice++) {
1113 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1114 /* 1D array textures.
1115 * We need to convert gallium coords to GL coords.
1116 */
1117 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1118 width, depth, format,
1119 type, 0, slice, 0);
1120 memcpy(dest, map, bytesPerRow);
1121 }
1122 else {
1123 ubyte *slice_map = map;
1124
1125 for (row = 0; row < height; row++) {
1126 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1127 width, height, format,
1128 type, slice, row, 0);
1129 memcpy(dest, slice_map, bytesPerRow);
1130 slice_map += tex_xfer->stride;
1131 }
1132 }
1133 map += tex_xfer->layer_stride;
1134 }
1135 }
1136 else {
1137 /* format translation via floats */
1138 GLuint row, slice;
1139 GLfloat *rgba;
1140 uint32_t dstMesaFormat;
1141 int dstStride, srcStride;
1142
1143 assert(util_format_is_compressed(src->format));
1144
1145 rgba = malloc(width * 4 * sizeof(GLfloat));
1146 if (!rgba) {
1147 goto end;
1148 }
1149
1150 if (ST_DEBUG & DEBUG_FALLBACK)
1151 debug_printf("%s: fallback format translation\n", __FUNCTION__);
1152
1153 dstMesaFormat = _mesa_format_from_format_and_type(format, type);
1154 dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
1155 srcStride = 4 * width * sizeof(GLfloat);
1156 for (slice = 0; slice < depth; slice++) {
1157 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1158 /* 1D array textures.
1159 * We need to convert gallium coords to GL coords.
1160 */
1161 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1162 width, depth, format,
1163 type, 0, slice, 0);
1164
1165 /* get float[4] rgba row from surface */
1166 pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1,
1167 dst_format, rgba);
1168
1169 _mesa_format_convert(dest, dstMesaFormat, dstStride,
1170 rgba, RGBA32_FLOAT, srcStride,
1171 width, 1, NULL);
1172 }
1173 else {
1174 for (row = 0; row < height; row++) {
1175 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1176 width, height, format,
1177 type, slice, row, 0);
1178
1179 /* get float[4] rgba row from surface */
1180 pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
1181 dst_format, rgba);
1182
1183 _mesa_format_convert(dest, dstMesaFormat, dstStride,
1184 rgba, RGBA32_FLOAT, srcStride,
1185 width, 1, NULL);
1186 }
1187 }
1188 map += tex_xfer->layer_stride;
1189 }
1190
1191 free(rgba);
1192 }
1193 done = TRUE;
1194
1195 end:
1196 if (map)
1197 pipe_transfer_unmap(pipe, tex_xfer);
1198
1199 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
1200 pipe_resource_reference(&dst, NULL);
1201
1202 fallback:
1203 if (!done) {
1204 _mesa_GetTexImage_sw(ctx, format, type, pixels, texImage);
1205 }
1206 }
1207
1208
1209 /**
1210 * Do a CopyTexSubImage operation using a read transfer from the source,
1211 * a write transfer to the destination and get_tile()/put_tile() to access
1212 * the pixels/texels.
1213 *
1214 * Note: srcY=0=TOP of renderbuffer
1215 */
1216 static void
1217 fallback_copy_texsubimage(struct gl_context *ctx,
1218 struct st_renderbuffer *strb,
1219 struct st_texture_image *stImage,
1220 GLenum baseFormat,
1221 GLint destX, GLint destY, GLint slice,
1222 GLint srcX, GLint srcY,
1223 GLsizei width, GLsizei height)
1224 {
1225 struct st_context *st = st_context(ctx);
1226 struct pipe_context *pipe = st->pipe;
1227 struct pipe_transfer *src_trans;
1228 GLubyte *texDest;
1229 enum pipe_transfer_usage transfer_usage;
1230 void *map;
1231 unsigned dst_width = width;
1232 unsigned dst_height = height;
1233 unsigned dst_depth = 1;
1234 struct pipe_transfer *transfer;
1235
1236 if (ST_DEBUG & DEBUG_FALLBACK)
1237 debug_printf("%s: fallback processing\n", __FUNCTION__);
1238
1239 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1240 srcY = strb->Base.Height - srcY - height;
1241 }
1242
1243 map = pipe_transfer_map(pipe,
1244 strb->texture,
1245 strb->surface->u.tex.level,
1246 strb->surface->u.tex.first_layer,
1247 PIPE_TRANSFER_READ,
1248 srcX, srcY,
1249 width, height, &src_trans);
1250
1251 if ((baseFormat == GL_DEPTH_COMPONENT ||
1252 baseFormat == GL_DEPTH_STENCIL) &&
1253 util_format_is_depth_and_stencil(stImage->pt->format))
1254 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1255 else
1256 transfer_usage = PIPE_TRANSFER_WRITE;
1257
1258 texDest = st_texture_image_map(st, stImage, transfer_usage,
1259 destX, destY, slice,
1260 dst_width, dst_height, dst_depth,
1261 &transfer);
1262
1263 if (baseFormat == GL_DEPTH_COMPONENT ||
1264 baseFormat == GL_DEPTH_STENCIL) {
1265 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1266 ctx->Pixel.DepthBias != 0.0F);
1267 GLint row, yStep;
1268 uint *data;
1269
1270 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1271 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1272 srcY = height - 1;
1273 yStep = -1;
1274 }
1275 else {
1276 srcY = 0;
1277 yStep = 1;
1278 }
1279
1280 data = malloc(width * sizeof(uint));
1281
1282 if (data) {
1283 /* To avoid a large temp memory allocation, do copy row by row */
1284 for (row = 0; row < height; row++, srcY += yStep) {
1285 pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
1286 if (scaleOrBias) {
1287 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1288 }
1289
1290 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
1291 pipe_put_tile_z(transfer, texDest + row*transfer->layer_stride,
1292 0, 0, width, 1, data);
1293 }
1294 else {
1295 pipe_put_tile_z(transfer, texDest, 0, row, width, 1, data);
1296 }
1297 }
1298 }
1299 else {
1300 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
1301 }
1302
1303 free(data);
1304 }
1305 else {
1306 /* RGBA format */
1307 GLfloat *tempSrc =
1308 malloc(width * height * 4 * sizeof(GLfloat));
1309
1310 if (tempSrc && texDest) {
1311 const GLint dims = 2;
1312 GLint dstRowStride;
1313 struct gl_texture_image *texImage = &stImage->base;
1314 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1315
1316 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1317 unpack.Invert = GL_TRUE;
1318 }
1319
1320 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
1321 dstRowStride = transfer->layer_stride;
1322 }
1323 else {
1324 dstRowStride = transfer->stride;
1325 }
1326
1327 /* get float/RGBA image from framebuffer */
1328 /* XXX this usually involves a lot of int/float conversion.
1329 * try to avoid that someday.
1330 */
1331 pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
1332 util_format_linear(strb->texture->format),
1333 tempSrc);
1334
1335 /* Store into texture memory.
1336 * Note that this does some special things such as pixel transfer
1337 * ops and format conversion. In particular, if the dest tex format
1338 * is actually RGBA but the user created the texture as GL_RGB we
1339 * need to fill-in/override the alpha channel with 1.0.
1340 */
1341 _mesa_texstore(ctx, dims,
1342 texImage->_BaseFormat,
1343 texImage->TexFormat,
1344 dstRowStride,
1345 &texDest,
1346 width, height, 1,
1347 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1348 &unpack);
1349 }
1350 else {
1351 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1352 }
1353
1354 free(tempSrc);
1355 }
1356
1357 st_texture_image_unmap(st, stImage, slice);
1358 pipe->transfer_unmap(pipe, src_trans);
1359 }
1360
1361
1362 /**
1363 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1364 * Note that the region to copy has already been clipped so we know we
1365 * won't read from outside the source renderbuffer's bounds.
1366 *
1367 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1368 */
1369 static void
1370 st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
1371 struct gl_texture_image *texImage,
1372 GLint destX, GLint destY, GLint slice,
1373 struct gl_renderbuffer *rb,
1374 GLint srcX, GLint srcY, GLsizei width, GLsizei height)
1375 {
1376 struct st_texture_image *stImage = st_texture_image(texImage);
1377 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1378 struct st_renderbuffer *strb = st_renderbuffer(rb);
1379 struct st_context *st = st_context(ctx);
1380 struct pipe_context *pipe = st->pipe;
1381 struct pipe_screen *screen = pipe->screen;
1382 struct pipe_blit_info blit;
1383 enum pipe_format dst_format;
1384 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1385 unsigned bind;
1386 GLint srcY0, srcY1;
1387
1388 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
1389 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
1390
1391 if (!strb || !strb->surface || !stImage->pt) {
1392 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1393 return;
1394 }
1395
1396 if (_mesa_texstore_needs_transfer_ops(ctx, texImage->_BaseFormat,
1397 texImage->TexFormat)) {
1398 goto fallback;
1399 }
1400
1401 /* The base internal format must match the mesa format, so make sure
1402 * e.g. an RGB internal format is really allocated as RGB and not as RGBA.
1403 */
1404 if (texImage->_BaseFormat !=
1405 _mesa_get_format_base_format(texImage->TexFormat) ||
1406 rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) {
1407 goto fallback;
1408 }
1409
1410 /* Choose the destination format to match the TexImage behavior. */
1411 dst_format = util_format_linear(stImage->pt->format);
1412 dst_format = util_format_luminance_to_red(dst_format);
1413 dst_format = util_format_intensity_to_red(dst_format);
1414
1415 /* See if the destination format is supported. */
1416 if (texImage->_BaseFormat == GL_DEPTH_STENCIL ||
1417 texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
1418 bind = PIPE_BIND_DEPTH_STENCIL;
1419 }
1420 else {
1421 bind = PIPE_BIND_RENDER_TARGET;
1422 }
1423
1424 if (!dst_format ||
1425 !screen->is_format_supported(screen, dst_format, stImage->pt->target,
1426 stImage->pt->nr_samples, bind)) {
1427 goto fallback;
1428 }
1429
1430 /* Y flipping for the main framebuffer. */
1431 if (do_flip) {
1432 srcY1 = strb->Base.Height - srcY - height;
1433 srcY0 = srcY1 + height;
1434 }
1435 else {
1436 srcY0 = srcY;
1437 srcY1 = srcY0 + height;
1438 }
1439
1440 /* Blit the texture.
1441 * This supports flipping, format conversions, and downsampling.
1442 */
1443 memset(&blit, 0, sizeof(blit));
1444 blit.src.resource = strb->texture;
1445 blit.src.format = util_format_linear(strb->surface->format);
1446 blit.src.level = strb->surface->u.tex.level;
1447 blit.src.box.x = srcX;
1448 blit.src.box.y = srcY0;
1449 blit.src.box.z = strb->surface->u.tex.first_layer;
1450 blit.src.box.width = width;
1451 blit.src.box.height = srcY1 - srcY0;
1452 blit.src.box.depth = 1;
1453 blit.dst.resource = stImage->pt;
1454 blit.dst.format = dst_format;
1455 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level + texImage->TexObject->MinLevel;
1456 blit.dst.box.x = destX;
1457 blit.dst.box.y = destY;
1458 blit.dst.box.z = stImage->base.Face + slice + texImage->TexObject->MinLayer;
1459 blit.dst.box.width = width;
1460 blit.dst.box.height = height;
1461 blit.dst.box.depth = 1;
1462 blit.mask = st_get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat);
1463 blit.filter = PIPE_TEX_FILTER_NEAREST;
1464 pipe->blit(pipe, &blit);
1465 return;
1466
1467 fallback:
1468 /* software fallback */
1469 fallback_copy_texsubimage(ctx,
1470 strb, stImage, texImage->_BaseFormat,
1471 destX, destY, slice,
1472 srcX, srcY, width, height);
1473 }
1474
1475
1476 /**
1477 * Copy image data from stImage into the texture object 'stObj' at level
1478 * 'dstLevel'.
1479 */
1480 static void
1481 copy_image_data_to_texture(struct st_context *st,
1482 struct st_texture_object *stObj,
1483 GLuint dstLevel,
1484 struct st_texture_image *stImage)
1485 {
1486 /* debug checks */
1487 {
1488 const struct gl_texture_image *dstImage =
1489 stObj->base.Image[stImage->base.Face][dstLevel];
1490 assert(dstImage);
1491 assert(dstImage->Width == stImage->base.Width);
1492 assert(dstImage->Height == stImage->base.Height);
1493 assert(dstImage->Depth == stImage->base.Depth);
1494 }
1495
1496 if (stImage->pt) {
1497 /* Copy potentially with the blitter:
1498 */
1499 GLuint src_level;
1500 if (stImage->pt->last_level == 0)
1501 src_level = 0;
1502 else
1503 src_level = stImage->base.Level;
1504
1505 assert(src_level <= stImage->pt->last_level);
1506 assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
1507 assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
1508 u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
1509 assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
1510 stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
1511 u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
1512
1513 st_texture_image_copy(st->pipe,
1514 stObj->pt, dstLevel, /* dest texture, level */
1515 stImage->pt, src_level, /* src texture, level */
1516 stImage->base.Face);
1517
1518 pipe_resource_reference(&stImage->pt, NULL);
1519 }
1520 pipe_resource_reference(&stImage->pt, stObj->pt);
1521 }
1522
1523
1524 /**
1525 * Called during state validation. When this function is finished,
1526 * the texture object should be ready for rendering.
1527 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1528 */
1529 GLboolean
1530 st_finalize_texture(struct gl_context *ctx,
1531 struct pipe_context *pipe,
1532 struct gl_texture_object *tObj)
1533 {
1534 struct st_context *st = st_context(ctx);
1535 struct st_texture_object *stObj = st_texture_object(tObj);
1536 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1537 GLuint face;
1538 const struct st_texture_image *firstImage;
1539 enum pipe_format firstImageFormat;
1540 GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples;
1541
1542 if (tObj->Immutable)
1543 return GL_TRUE;
1544
1545 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
1546 /* The texture is complete and we know exactly how many mipmap levels
1547 * are present/needed. This is conditional because we may be called
1548 * from the st_generate_mipmap() function when the texture object is
1549 * incomplete. In that case, we'll have set stObj->lastLevel before
1550 * we get here.
1551 */
1552 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1553 stObj->base.Sampler.MinFilter == GL_NEAREST)
1554 stObj->lastLevel = stObj->base.BaseLevel;
1555 else
1556 stObj->lastLevel = stObj->base._MaxLevel;
1557 }
1558
1559 if (tObj->Target == GL_TEXTURE_BUFFER) {
1560 struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
1561
1562 if (!st_obj) {
1563 pipe_resource_reference(&stObj->pt, NULL);
1564 st_texture_release_all_sampler_views(st, stObj);
1565 return GL_TRUE;
1566 }
1567
1568 if (st_obj->buffer != stObj->pt) {
1569 pipe_resource_reference(&stObj->pt, st_obj->buffer);
1570 st_texture_release_all_sampler_views(st, stObj);
1571 stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
1572 stObj->height0 = 1;
1573 stObj->depth0 = 1;
1574 }
1575 return GL_TRUE;
1576
1577 }
1578
1579 firstImage = st_texture_image_const(_mesa_base_tex_image(&stObj->base));
1580 assert(firstImage);
1581
1582 /* If both firstImage and stObj point to a texture which can contain
1583 * all active images, favour firstImage. Note that because of the
1584 * completeness requirement, we know that the image dimensions
1585 * will match.
1586 */
1587 if (firstImage->pt &&
1588 firstImage->pt != stObj->pt &&
1589 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1590 pipe_resource_reference(&stObj->pt, firstImage->pt);
1591 st_texture_release_all_sampler_views(st, stObj);
1592 }
1593
1594 /* If this texture comes from a window system, there is nothing else to do. */
1595 if (stObj->surface_based) {
1596 return GL_TRUE;
1597 }
1598
1599 /* Find gallium format for the Mesa texture */
1600 firstImageFormat =
1601 st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat);
1602
1603 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1604 {
1605 GLuint width, height, depth;
1606 if (!guess_base_level_size(stObj->base.Target,
1607 firstImage->base.Width2,
1608 firstImage->base.Height2,
1609 firstImage->base.Depth2,
1610 firstImage->base.Level,
1611 &width, &height, &depth)) {
1612 width = stObj->width0;
1613 height = stObj->height0;
1614 depth = stObj->depth0;
1615 }
1616 /* convert GL dims to Gallium dims */
1617 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1618 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1619 ptNumSamples = firstImage->base.NumSamples;
1620 }
1621
1622 /* If we already have a gallium texture, check that it matches the texture
1623 * object's format, target, size, num_levels, etc.
1624 */
1625 if (stObj->pt) {
1626 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1627 stObj->pt->format != firstImageFormat ||
1628 stObj->pt->last_level < stObj->lastLevel ||
1629 stObj->pt->width0 != ptWidth ||
1630 stObj->pt->height0 != ptHeight ||
1631 stObj->pt->depth0 != ptDepth ||
1632 stObj->pt->nr_samples != ptNumSamples ||
1633 stObj->pt->array_size != ptLayers)
1634 {
1635 /* The gallium texture does not match the Mesa texture so delete the
1636 * gallium texture now. We'll make a new one below.
1637 */
1638 pipe_resource_reference(&stObj->pt, NULL);
1639 st_texture_release_all_sampler_views(st, stObj);
1640 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1641 }
1642 }
1643
1644 /* May need to create a new gallium texture:
1645 */
1646 if (!stObj->pt) {
1647 GLuint bindings = default_bindings(st, firstImageFormat);
1648
1649 stObj->pt = st_texture_create(st,
1650 gl_target_to_pipe(stObj->base.Target),
1651 firstImageFormat,
1652 stObj->lastLevel,
1653 ptWidth,
1654 ptHeight,
1655 ptDepth,
1656 ptLayers, ptNumSamples,
1657 bindings);
1658
1659 if (!stObj->pt) {
1660 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1661 return GL_FALSE;
1662 }
1663 }
1664
1665 /* Pull in any images not in the object's texture:
1666 */
1667 for (face = 0; face < nr_faces; face++) {
1668 GLuint level;
1669 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1670 struct st_texture_image *stImage =
1671 st_texture_image(stObj->base.Image[face][level]);
1672
1673 /* Need to import images in main memory or held in other textures.
1674 */
1675 if (stImage && stObj->pt != stImage->pt) {
1676 if (level == 0 ||
1677 (stImage->base.Width == u_minify(stObj->width0, level) &&
1678 stImage->base.Height == u_minify(stObj->height0, level) &&
1679 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1680 /* src image fits expected dest mipmap level size */
1681 copy_image_data_to_texture(st, stObj, level, stImage);
1682 }
1683 }
1684 }
1685 }
1686
1687 return GL_TRUE;
1688 }
1689
1690
1691 /**
1692 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1693 * for a whole mipmap stack.
1694 */
1695 static GLboolean
1696 st_AllocTextureStorage(struct gl_context *ctx,
1697 struct gl_texture_object *texObj,
1698 GLsizei levels, GLsizei width,
1699 GLsizei height, GLsizei depth)
1700 {
1701 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1702 struct gl_texture_image *texImage = texObj->Image[0][0];
1703 struct st_context *st = st_context(ctx);
1704 struct st_texture_object *stObj = st_texture_object(texObj);
1705 struct pipe_screen *screen = st->pipe->screen;
1706 GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1707 enum pipe_format fmt;
1708 GLint level;
1709 GLuint num_samples = texImage->NumSamples;
1710
1711 assert(levels > 0);
1712
1713 /* Save the level=0 dimensions */
1714 stObj->width0 = width;
1715 stObj->height0 = height;
1716 stObj->depth0 = depth;
1717 stObj->lastLevel = levels - 1;
1718
1719 fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat);
1720
1721 bindings = default_bindings(st, fmt);
1722
1723 /* Raise the sample count if the requested one is unsupported. */
1724 if (num_samples > 1) {
1725 boolean found = FALSE;
1726
1727 for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
1728 if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D,
1729 num_samples,
1730 PIPE_BIND_SAMPLER_VIEW)) {
1731 /* Update the sample count in gl_texture_image as well. */
1732 texImage->NumSamples = num_samples;
1733 found = TRUE;
1734 break;
1735 }
1736 }
1737
1738 if (!found) {
1739 return GL_FALSE;
1740 }
1741 }
1742
1743 st_gl_texture_dims_to_pipe_dims(texObj->Target,
1744 width, height, depth,
1745 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1746
1747 stObj->pt = st_texture_create(st,
1748 gl_target_to_pipe(texObj->Target),
1749 fmt,
1750 levels - 1,
1751 ptWidth,
1752 ptHeight,
1753 ptDepth,
1754 ptLayers, num_samples,
1755 bindings);
1756 if (!stObj->pt)
1757 return GL_FALSE;
1758
1759 /* Set image resource pointers */
1760 for (level = 0; level < levels; level++) {
1761 GLuint face;
1762 for (face = 0; face < numFaces; face++) {
1763 struct st_texture_image *stImage =
1764 st_texture_image(texObj->Image[face][level]);
1765 pipe_resource_reference(&stImage->pt, stObj->pt);
1766 }
1767 }
1768
1769 return GL_TRUE;
1770 }
1771
1772
1773 static GLboolean
1774 st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
1775 GLint level, mesa_format format,
1776 GLint width, GLint height,
1777 GLint depth, GLint border)
1778 {
1779 struct st_context *st = st_context(ctx);
1780 struct pipe_context *pipe = st->pipe;
1781
1782 if (width == 0 || height == 0 || depth == 0) {
1783 /* zero-sized images are legal, and always fit! */
1784 return GL_TRUE;
1785 }
1786
1787 if (pipe->screen->can_create_resource) {
1788 /* Ask the gallium driver if the texture is too large */
1789 struct gl_texture_object *texObj =
1790 _mesa_get_current_tex_object(ctx, target);
1791 struct pipe_resource pt;
1792
1793 /* Setup the pipe_resource object
1794 */
1795 memset(&pt, 0, sizeof(pt));
1796
1797 pt.target = gl_target_to_pipe(target);
1798 pt.format = st_mesa_format_to_pipe_format(st, format);
1799
1800 st_gl_texture_dims_to_pipe_dims(target,
1801 width, height, depth,
1802 &pt.width0, &pt.height0,
1803 &pt.depth0, &pt.array_size);
1804
1805 if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
1806 texObj->Sampler.MinFilter == GL_NEAREST)) {
1807 /* assume just one mipmap level */
1808 pt.last_level = 0;
1809 }
1810 else {
1811 /* assume a full set of mipmaps */
1812 pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
1813 }
1814
1815 return pipe->screen->can_create_resource(pipe->screen, &pt);
1816 }
1817 else {
1818 /* Use core Mesa fallback */
1819 return _mesa_test_proxy_teximage(ctx, target, level, format,
1820 width, height, depth, border);
1821 }
1822 }
1823
1824 static GLboolean
1825 st_TextureView(struct gl_context *ctx,
1826 struct gl_texture_object *texObj,
1827 struct gl_texture_object *origTexObj)
1828 {
1829 struct st_texture_object *orig = st_texture_object(origTexObj);
1830 struct st_texture_object *tex = st_texture_object(texObj);
1831 struct gl_texture_image *image = texObj->Image[0][0];
1832
1833 const int numFaces = _mesa_num_tex_faces(texObj->Target);
1834 const int numLevels = texObj->NumLevels;
1835
1836 int face;
1837 int level;
1838
1839 pipe_resource_reference(&tex->pt, orig->pt);
1840
1841 /* Set image resource pointers */
1842 for (level = 0; level < numLevels; level++) {
1843 for (face = 0; face < numFaces; face++) {
1844 struct st_texture_image *stImage =
1845 st_texture_image(texObj->Image[face][level]);
1846 pipe_resource_reference(&stImage->pt, tex->pt);
1847 }
1848 }
1849
1850 tex->surface_based = GL_TRUE;
1851 tex->surface_format =
1852 st_mesa_format_to_pipe_format(st_context(ctx), image->TexFormat);
1853
1854 tex->width0 = image->Width;
1855 tex->height0 = image->Height;
1856 tex->depth0 = image->Depth;
1857 tex->lastLevel = numLevels - 1;
1858
1859 return GL_TRUE;
1860 }
1861
1862
1863 void
1864 st_init_texture_functions(struct dd_function_table *functions)
1865 {
1866 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1867 functions->QuerySamplesForFormat = st_QuerySamplesForFormat;
1868 functions->TexImage = st_TexImage;
1869 functions->TexSubImage = st_TexSubImage;
1870 functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
1871 functions->CopyTexSubImage = st_CopyTexSubImage;
1872 functions->GenerateMipmap = st_generate_mipmap;
1873
1874 functions->GetTexImage = st_GetTexImage;
1875
1876 /* compressed texture functions */
1877 functions->CompressedTexImage = st_CompressedTexImage;
1878 functions->GetCompressedTexImage = _mesa_GetCompressedTexImage_sw;
1879
1880 functions->NewTextureObject = st_NewTextureObject;
1881 functions->NewTextureImage = st_NewTextureImage;
1882 functions->DeleteTextureImage = st_DeleteTextureImage;
1883 functions->DeleteTexture = st_DeleteTextureObject;
1884 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1885 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1886 functions->MapTextureImage = st_MapTextureImage;
1887 functions->UnmapTextureImage = st_UnmapTextureImage;
1888
1889 /* XXX Temporary until we can query pipe's texture sizes */
1890 functions->TestProxyTexImage = st_TestProxyTexImage;
1891
1892 functions->AllocTextureStorage = st_AllocTextureStorage;
1893 functions->TextureView = st_TextureView;
1894 }