mesa: Remove unnecessary parameters from AllocTextureImageBuffer
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/image.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/mipmap.h"
37 #include "main/pack.h"
38 #include "main/pbo.h"
39 #include "main/pixeltransfer.h"
40 #include "main/texcompress.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
45
46 #include "state_tracker/st_debug.h"
47 #include "state_tracker/st_context.h"
48 #include "state_tracker/st_cb_fbo.h"
49 #include "state_tracker/st_cb_flush.h"
50 #include "state_tracker/st_cb_texture.h"
51 #include "state_tracker/st_format.h"
52 #include "state_tracker/st_texture.h"
53 #include "state_tracker/st_gen_mipmap.h"
54 #include "state_tracker/st_atom.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "util/u_inlines.h"
59 #include "pipe/p_shader_tokens.h"
60 #include "util/u_tile.h"
61 #include "util/u_blit.h"
62 #include "util/u_format.h"
63 #include "util/u_surface.h"
64 #include "util/u_sampler.h"
65 #include "util/u_math.h"
66 #include "util/u_box.h"
67
68 #define DBG if (0) printf
69
70
71 static enum pipe_texture_target
72 gl_target_to_pipe(GLenum target)
73 {
74 switch (target) {
75 case GL_TEXTURE_1D:
76 return PIPE_TEXTURE_1D;
77 case GL_TEXTURE_2D:
78 case GL_TEXTURE_EXTERNAL_OES:
79 return PIPE_TEXTURE_2D;
80 case GL_TEXTURE_RECTANGLE_NV:
81 return PIPE_TEXTURE_RECT;
82 case GL_TEXTURE_3D:
83 return PIPE_TEXTURE_3D;
84 case GL_TEXTURE_CUBE_MAP_ARB:
85 return PIPE_TEXTURE_CUBE;
86 case GL_TEXTURE_1D_ARRAY_EXT:
87 return PIPE_TEXTURE_1D_ARRAY;
88 case GL_TEXTURE_2D_ARRAY_EXT:
89 return PIPE_TEXTURE_2D_ARRAY;
90 case GL_TEXTURE_BUFFER:
91 return PIPE_BUFFER;
92 default:
93 assert(0);
94 return 0;
95 }
96 }
97
98
99 /** called via ctx->Driver.NewTextureImage() */
100 static struct gl_texture_image *
101 st_NewTextureImage(struct gl_context * ctx)
102 {
103 DBG("%s\n", __FUNCTION__);
104 (void) ctx;
105 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
106 }
107
108
109 /** called via ctx->Driver.DeleteTextureImage() */
110 static void
111 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
112 {
113 /* nothing special (yet) for st_texture_image */
114 _mesa_delete_texture_image(ctx, img);
115 }
116
117
118 /** called via ctx->Driver.NewTextureObject() */
119 static struct gl_texture_object *
120 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
121 {
122 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
123
124 DBG("%s\n", __FUNCTION__);
125 _mesa_initialize_texture_object(&obj->base, name, target);
126
127 return &obj->base;
128 }
129
130 /** called via ctx->Driver.DeleteTextureObject() */
131 static void
132 st_DeleteTextureObject(struct gl_context *ctx,
133 struct gl_texture_object *texObj)
134 {
135 struct st_context *st = st_context(ctx);
136 struct st_texture_object *stObj = st_texture_object(texObj);
137 if (stObj->pt)
138 pipe_resource_reference(&stObj->pt, NULL);
139 if (stObj->sampler_view) {
140 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
141 }
142 _mesa_delete_texture_object(ctx, texObj);
143 }
144
145
146 /** called via ctx->Driver.FreeTextureImageBuffer() */
147 static void
148 st_FreeTextureImageBuffer(struct gl_context *ctx,
149 struct gl_texture_image *texImage)
150 {
151 struct st_texture_image *stImage = st_texture_image(texImage);
152
153 DBG("%s\n", __FUNCTION__);
154
155 if (stImage->pt) {
156 pipe_resource_reference(&stImage->pt, NULL);
157 }
158
159 if (stImage->TexData) {
160 _mesa_align_free(stImage->TexData);
161 stImage->TexData = NULL;
162 }
163 }
164
165
166 /** called via ctx->Driver.MapTextureImage() */
167 static void
168 st_MapTextureImage(struct gl_context *ctx,
169 struct gl_texture_image *texImage,
170 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
171 GLbitfield mode,
172 GLubyte **mapOut, GLint *rowStrideOut)
173 {
174 struct st_context *st = st_context(ctx);
175 struct st_texture_image *stImage = st_texture_image(texImage);
176 unsigned pipeMode;
177 GLubyte *map;
178
179 pipeMode = 0x0;
180 if (mode & GL_MAP_READ_BIT)
181 pipeMode |= PIPE_TRANSFER_READ;
182 if (mode & GL_MAP_WRITE_BIT)
183 pipeMode |= PIPE_TRANSFER_WRITE;
184 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
185 pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
186
187 map = st_texture_image_map(st, stImage, slice, pipeMode, x, y, w, h);
188 if (map) {
189 *mapOut = map;
190 *rowStrideOut = stImage->transfer->stride;
191 }
192 else {
193 *mapOut = NULL;
194 *rowStrideOut = 0;
195 }
196 }
197
198
199 /** called via ctx->Driver.UnmapTextureImage() */
200 static void
201 st_UnmapTextureImage(struct gl_context *ctx,
202 struct gl_texture_image *texImage,
203 GLuint slice)
204 {
205 struct st_context *st = st_context(ctx);
206 struct st_texture_image *stImage = st_texture_image(texImage);
207 st_texture_image_unmap(st, stImage);
208 }
209
210
211 /**
212 * Return default texture resource binding bitmask for the given format.
213 */
214 static GLuint
215 default_bindings(struct st_context *st, enum pipe_format format)
216 {
217 struct pipe_screen *screen = st->pipe->screen;
218 const unsigned target = PIPE_TEXTURE_2D;
219 unsigned bindings;
220
221 if (util_format_is_depth_or_stencil(format))
222 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
223 else
224 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
225
226 if (screen->is_format_supported(screen, format, target, 0, bindings))
227 return bindings;
228 else {
229 /* Try non-sRGB. */
230 format = util_format_linear(format);
231
232 if (screen->is_format_supported(screen, format, target, 0, bindings))
233 return bindings;
234 else
235 return PIPE_BIND_SAMPLER_VIEW;
236 }
237 }
238
239
240 /** Return number of image dimensions (1, 2 or 3) for a texture target. */
241 static GLuint
242 get_texture_dims(GLenum target)
243 {
244 switch (target) {
245 case GL_TEXTURE_1D:
246 case GL_TEXTURE_1D_ARRAY_EXT:
247 case GL_TEXTURE_BUFFER:
248 return 1;
249 case GL_TEXTURE_2D:
250 case GL_TEXTURE_CUBE_MAP_ARB:
251 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
252 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
253 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
254 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
255 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
256 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
257 case GL_TEXTURE_RECTANGLE_NV:
258 case GL_TEXTURE_2D_ARRAY_EXT:
259 case GL_TEXTURE_EXTERNAL_OES:
260 return 2;
261 case GL_TEXTURE_3D:
262 return 3;
263 default:
264 assert(0 && "invalid texture target in get_texture_dims()");
265 return 1;
266 }
267 }
268
269
270 /**
271 * Given the size of a mipmap image, try to compute the size of the level=0
272 * mipmap image.
273 *
274 * Note that this isn't always accurate for odd-sized, non-POW textures.
275 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
276 *
277 * \return GL_TRUE for success, GL_FALSE for failure
278 */
279 static GLboolean
280 guess_base_level_size(GLenum target,
281 GLuint width, GLuint height, GLuint depth, GLuint level,
282 GLuint *width0, GLuint *height0, GLuint *depth0)
283 {
284 const GLuint dims = get_texture_dims(target);
285
286 assert(width >= 1);
287 assert(height >= 1);
288 assert(depth >= 1);
289
290 if (level > 0) {
291 /* Depending on the image's size, we can't always make a guess here */
292 if ((dims >= 1 && width == 1) ||
293 (dims >= 2 && height == 1) ||
294 (dims >= 3 && depth == 1)) {
295 /* we can't determine the image size at level=0 */
296 return GL_FALSE;
297 }
298
299 /* grow the image size until we hit level = 0 */
300 while (level > 0) {
301 if (width > 1)
302 width <<= 1;
303 if (height > 1)
304 height <<= 1;
305 if (depth > 1)
306 depth <<= 1;
307 level--;
308 }
309 }
310
311 *width0 = width;
312 *height0 = height;
313 *depth0 = depth;
314
315 return GL_TRUE;
316 }
317
318
319 /**
320 * Try to allocate a pipe_resource object for the given st_texture_object.
321 *
322 * We use the given st_texture_image as a clue to determine the size of the
323 * mipmap image at level=0.
324 *
325 * \return GL_TRUE for success, GL_FALSE if out of memory.
326 */
327 static GLboolean
328 guess_and_alloc_texture(struct st_context *st,
329 struct st_texture_object *stObj,
330 const struct st_texture_image *stImage)
331 {
332 GLuint lastLevel, width, height, depth;
333 GLuint bindings;
334 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
335 enum pipe_format fmt;
336
337 DBG("%s\n", __FUNCTION__);
338
339 assert(!stObj->pt);
340
341 if (!guess_base_level_size(stObj->base.Target,
342 stImage->base.Width2,
343 stImage->base.Height2,
344 stImage->base.Depth2,
345 stImage->base.Level,
346 &width, &height, &depth)) {
347 /* we can't determine the image size at level=0 */
348 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
349 /* this is not an out of memory error */
350 return GL_TRUE;
351 }
352
353 /* At this point, (width x height x depth) is the expected size of
354 * the level=0 mipmap image.
355 */
356
357 /* Guess a reasonable value for lastLevel. With OpenGL we have no
358 * idea how many mipmap levels will be in a texture until we start
359 * to render with it. Make an educated guess here but be prepared
360 * to re-allocating a texture buffer with space for more (or fewer)
361 * mipmap levels later.
362 */
363 if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
364 stObj->base.Sampler.MinFilter == GL_LINEAR ||
365 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
366 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
367 !stObj->base.GenerateMipmap &&
368 stImage->base.Level == 0) {
369 /* only alloc space for a single mipmap level */
370 lastLevel = 0;
371 }
372 else {
373 /* alloc space for a full mipmap */
374 GLuint l2width = util_logbase2(width);
375 GLuint l2height = util_logbase2(height);
376 GLuint l2depth = util_logbase2(depth);
377 lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
378 }
379
380 /* Save the level=0 dimensions */
381 stObj->width0 = width;
382 stObj->height0 = height;
383 stObj->depth0 = depth;
384
385 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
386
387 bindings = default_bindings(st, fmt);
388
389 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
390 width, height, depth,
391 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
392
393 stObj->pt = st_texture_create(st,
394 gl_target_to_pipe(stObj->base.Target),
395 fmt,
396 lastLevel,
397 ptWidth,
398 ptHeight,
399 ptDepth,
400 ptLayers,
401 bindings);
402
403 stObj->lastLevel = lastLevel;
404
405 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
406
407 return stObj->pt != NULL;
408 }
409
410
411 /**
412 * Called via ctx->Driver.AllocTextureImageBuffer().
413 * If the texture object/buffer already has space for the indicated image,
414 * we're done. Otherwise, allocate memory for the new texture image.
415 */
416 static GLboolean
417 st_AllocTextureImageBuffer(struct gl_context *ctx,
418 struct gl_texture_image *texImage)
419 {
420 struct st_context *st = st_context(ctx);
421 struct st_texture_image *stImage = st_texture_image(texImage);
422 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
423 const GLuint level = texImage->Level;
424 GLuint width = texImage->Width;
425 GLuint height = texImage->Height;
426 GLuint depth = texImage->Depth;
427
428 DBG("%s\n", __FUNCTION__);
429
430 assert(!stImage->TexData);
431 assert(!stImage->pt); /* xxx this might be wrong */
432
433 /* Look if the parent texture object has space for this image */
434 if (stObj->pt &&
435 level <= stObj->pt->last_level &&
436 st_texture_match_image(stObj->pt, texImage)) {
437 /* this image will fit in the existing texture object's memory */
438 pipe_resource_reference(&stImage->pt, stObj->pt);
439 return GL_TRUE;
440 }
441
442 /* The parent texture object does not have space for this image */
443
444 pipe_resource_reference(&stObj->pt, NULL);
445 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
446
447 if (!guess_and_alloc_texture(st, stObj, stImage)) {
448 /* Probably out of memory.
449 * Try flushing any pending rendering, then retry.
450 */
451 st_finish(st);
452 if (!guess_and_alloc_texture(st, stObj, stImage)) {
453 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
454 return GL_FALSE;
455 }
456 }
457
458 if (stObj->pt &&
459 st_texture_match_image(stObj->pt, texImage)) {
460 /* The image will live in the object's mipmap memory */
461 pipe_resource_reference(&stImage->pt, stObj->pt);
462 assert(stImage->pt);
463 return GL_TRUE;
464 }
465 else {
466 /* Create a new, temporary texture/resource/buffer to hold this
467 * one texture image. Note that when we later access this image
468 * (either for mapping or copying) we'll want to always specify
469 * mipmap level=0, even if the image represents some other mipmap
470 * level.
471 */
472 enum pipe_format format =
473 st_mesa_format_to_pipe_format(texImage->TexFormat);
474 GLuint bindings = default_bindings(st, format);
475 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
476
477 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
478 width, height, depth,
479 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
480
481 stImage->pt = st_texture_create(st,
482 gl_target_to_pipe(stObj->base.Target),
483 format,
484 0, /* lastLevel */
485 ptWidth,
486 ptHeight,
487 ptDepth,
488 ptLayers,
489 bindings);
490 return stImage->pt != NULL;
491 }
492 }
493
494
495 /**
496 * Preparation prior to glTexImage. Basically check the 'surface_based'
497 * field and switch to a "normal" tex image if necessary.
498 */
499 static void
500 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
501 GLenum format, GLenum type)
502 {
503 struct gl_texture_object *texObj = texImage->TexObject;
504 struct st_texture_object *stObj = st_texture_object(texObj);
505
506 /* switch to "normal" */
507 if (stObj->surface_based) {
508 const GLenum target = texObj->Target;
509 const GLuint level = texImage->Level;
510 gl_format texFormat;
511
512 _mesa_clear_texture_object(ctx, texObj);
513 pipe_resource_reference(&stObj->pt, NULL);
514
515 /* oops, need to init this image again */
516 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
517 texImage->InternalFormat, format,
518 type);
519
520 _mesa_init_teximage_fields(ctx, texImage,
521 texImage->Width, texImage->Height,
522 texImage->Depth, texImage->Border,
523 texImage->InternalFormat, texFormat);
524
525 stObj->surface_based = GL_FALSE;
526 }
527 }
528
529
530 static void
531 st_TexImage(struct gl_context * ctx, GLuint dims,
532 struct gl_texture_image *texImage,
533 GLenum format, GLenum type, const void *pixels,
534 const struct gl_pixelstore_attrib *unpack)
535 {
536 prep_teximage(ctx, texImage, format, type);
537 _mesa_store_teximage(ctx, dims, texImage, format, type, pixels, unpack);
538 }
539
540
541 static void
542 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
543 struct gl_texture_image *texImage,
544 GLint internalFormat,
545 GLint width, GLint height, GLint border, GLint depth,
546 GLsizei imageSize, const GLvoid *data)
547 {
548 prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
549 _mesa_store_compressed_teximage(ctx, dims, texImage, internalFormat, width,
550 height, depth, border, imageSize, data);
551 }
552
553
554
555 /**
556 * glGetTexImage() helper: decompress a compressed texture by rendering
557 * a textured quad. Store the results in the user's buffer.
558 */
559 static void
560 decompress_with_blit(struct gl_context * ctx,
561 GLenum format, GLenum type, GLvoid *pixels,
562 struct gl_texture_image *texImage)
563 {
564 struct st_context *st = st_context(ctx);
565 struct pipe_context *pipe = st->pipe;
566 struct st_texture_image *stImage = st_texture_image(texImage);
567 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
568 struct pipe_sampler_view *src_view;
569 const GLuint width = texImage->Width;
570 const GLuint height = texImage->Height;
571 struct pipe_surface *dst_surface;
572 struct pipe_resource *dst_texture;
573 struct pipe_transfer *tex_xfer;
574 unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
575 PIPE_BIND_TRANSFER_READ);
576
577 /* create temp / dest surface */
578 if (!util_create_rgba_surface(pipe, width, height, bind,
579 &dst_texture, &dst_surface)) {
580 _mesa_problem(ctx, "util_create_rgba_surface() failed "
581 "in decompress_with_blit()");
582 return;
583 }
584
585 /* Disable conditional rendering. */
586 if (st->render_condition) {
587 pipe->render_condition(pipe, NULL, 0);
588 }
589
590 /* Create sampler view that limits fetches to the source mipmap level */
591 {
592 struct pipe_sampler_view sv_temp;
593
594 u_sampler_view_default_template(&sv_temp, stObj->pt, stObj->pt->format);
595
596 sv_temp.format = util_format_linear(sv_temp.format);
597 sv_temp.u.tex.first_level =
598 sv_temp.u.tex.last_level = texImage->Level;
599
600 src_view = pipe->create_sampler_view(pipe, stObj->pt, &sv_temp);
601 if (!src_view) {
602 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
603 return;
604 }
605 }
606
607 /* blit/render/decompress */
608 util_blit_pixels_tex(st->blit,
609 src_view, /* pipe_resource (src) */
610 0, 0, /* src x0, y0 */
611 width, height, /* src x1, y1 */
612 dst_surface, /* pipe_surface (dst) */
613 0, 0, /* dst x0, y0 */
614 width, height, /* dst x1, y1 */
615 0.0, /* z */
616 PIPE_TEX_MIPFILTER_NEAREST);
617
618 /* Restore conditional rendering state. */
619 if (st->render_condition) {
620 pipe->render_condition(pipe, st->render_condition,
621 st->condition_mode);
622 }
623
624 /* map the dst_surface so we can read from it */
625 tex_xfer = pipe_get_transfer(pipe,
626 dst_texture, 0, 0,
627 PIPE_TRANSFER_READ,
628 0, 0, width, height);
629
630 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
631
632 /* copy/pack data into user buffer */
633 if (_mesa_format_matches_format_and_type(stImage->base.TexFormat,
634 format, type,
635 ctx->Pack.SwapBytes)) {
636 /* memcpy */
637 const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
638 ubyte *map = pipe_transfer_map(pipe, tex_xfer);
639 GLuint row;
640 for (row = 0; row < height; row++) {
641 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
642 height, format, type, row, 0);
643 memcpy(dest, map, bytesPerRow);
644 map += tex_xfer->stride;
645 }
646 pipe_transfer_unmap(pipe, tex_xfer);
647 }
648 else {
649 /* format translation via floats */
650 GLuint row;
651 enum pipe_format pformat = util_format_linear(dst_texture->format);
652 GLfloat *rgba;
653
654 rgba = (GLfloat *) malloc(width * 4 * sizeof(GLfloat));
655 if (!rgba) {
656 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
657 goto end;
658 }
659
660 for (row = 0; row < height; row++) {
661 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
662 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
663 height, format, type, row, 0);
664
665 if (ST_DEBUG & DEBUG_FALLBACK)
666 debug_printf("%s: fallback format translation\n", __FUNCTION__);
667
668 /* get float[4] rgba row from surface */
669 pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
670 pformat, rgba);
671
672 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
673 type, dest, &ctx->Pack, transferOps);
674 }
675
676 free(rgba);
677 }
678
679 end:
680 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
681
682 pipe->transfer_destroy(pipe, tex_xfer);
683
684 /* destroy the temp / dest surface */
685 util_destroy_rgba_surface(dst_texture, dst_surface);
686
687 pipe_sampler_view_release(pipe, &src_view);
688 }
689
690
691
692 /**
693 * Called via ctx->Driver.GetTexImage()
694 */
695 static void
696 st_GetTexImage(struct gl_context * ctx,
697 GLenum format, GLenum type, GLvoid * pixels,
698 struct gl_texture_image *texImage)
699 {
700 struct st_texture_image *stImage = st_texture_image(texImage);
701
702 if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
703 /* Need to decompress the texture.
704 * We'll do this by rendering a textured quad (which is hopefully
705 * faster than using the fallback code in texcompress.c).
706 * Note that we only expect RGBA formats (no Z/depth formats).
707 */
708 decompress_with_blit(ctx, format, type, pixels, texImage);
709 }
710 else {
711 _mesa_get_teximage(ctx, format, type, pixels, texImage);
712 }
713 }
714
715
716 /**
717 * Do a CopyTexSubImage operation using a read transfer from the source,
718 * a write transfer to the destination and get_tile()/put_tile() to access
719 * the pixels/texels.
720 *
721 * Note: srcY=0=TOP of renderbuffer
722 */
723 static void
724 fallback_copy_texsubimage(struct gl_context *ctx,
725 struct st_renderbuffer *strb,
726 struct st_texture_image *stImage,
727 GLenum baseFormat,
728 GLint destX, GLint destY, GLint destZ,
729 GLint srcX, GLint srcY,
730 GLsizei width, GLsizei height)
731 {
732 struct st_context *st = st_context(ctx);
733 struct pipe_context *pipe = st->pipe;
734 struct pipe_transfer *src_trans;
735 GLvoid *texDest;
736 enum pipe_transfer_usage transfer_usage;
737
738 if (ST_DEBUG & DEBUG_FALLBACK)
739 debug_printf("%s: fallback processing\n", __FUNCTION__);
740
741 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
742 srcY = strb->Base.Height - srcY - height;
743 }
744
745 src_trans = pipe_get_transfer(pipe,
746 strb->texture,
747 strb->rtt_level,
748 strb->rtt_face + strb->rtt_slice,
749 PIPE_TRANSFER_READ,
750 srcX, srcY,
751 width, height);
752
753 if ((baseFormat == GL_DEPTH_COMPONENT ||
754 baseFormat == GL_DEPTH_STENCIL) &&
755 util_format_is_depth_and_stencil(stImage->pt->format))
756 transfer_usage = PIPE_TRANSFER_READ_WRITE;
757 else
758 transfer_usage = PIPE_TRANSFER_WRITE;
759
760 /* XXX this used to ignore destZ param */
761 texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
762 destX, destY, width, height);
763
764 if (baseFormat == GL_DEPTH_COMPONENT ||
765 baseFormat == GL_DEPTH_STENCIL) {
766 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
767 ctx->Pixel.DepthBias != 0.0F);
768 GLint row, yStep;
769 uint *data;
770
771 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
772 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
773 srcY = height - 1;
774 yStep = -1;
775 }
776 else {
777 srcY = 0;
778 yStep = 1;
779 }
780
781 data = (uint *) malloc(width * sizeof(uint));
782
783 if (data) {
784 /* To avoid a large temp memory allocation, do copy row by row */
785 for (row = 0; row < height; row++, srcY += yStep) {
786 pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
787 if (scaleOrBias) {
788 _mesa_scale_and_bias_depth_uint(ctx, width, data);
789 }
790 pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
791 }
792 }
793 else {
794 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
795 }
796
797 free(data);
798 }
799 else {
800 /* RGBA format */
801 GLfloat *tempSrc =
802 (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
803
804 if (tempSrc && texDest) {
805 const GLint dims = 2;
806 const GLint dstRowStride = stImage->transfer->stride;
807 struct gl_texture_image *texImage = &stImage->base;
808 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
809
810 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
811 unpack.Invert = GL_TRUE;
812 }
813
814 /* get float/RGBA image from framebuffer */
815 /* XXX this usually involves a lot of int/float conversion.
816 * try to avoid that someday.
817 */
818 pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
819 util_format_linear(strb->texture->format),
820 tempSrc);
821
822 /* Store into texture memory.
823 * Note that this does some special things such as pixel transfer
824 * ops and format conversion. In particular, if the dest tex format
825 * is actually RGBA but the user created the texture as GL_RGB we
826 * need to fill-in/override the alpha channel with 1.0.
827 */
828 _mesa_texstore(ctx, dims,
829 texImage->_BaseFormat,
830 texImage->TexFormat,
831 dstRowStride,
832 (GLubyte **) &texDest,
833 width, height, 1,
834 GL_RGBA, GL_FLOAT, tempSrc, /* src */
835 &unpack);
836 }
837 else {
838 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
839 }
840
841 if (tempSrc)
842 free(tempSrc);
843 }
844
845 st_texture_image_unmap(st, stImage);
846 pipe->transfer_destroy(pipe, src_trans);
847 }
848
849
850
851 /**
852 * If the format of the src renderbuffer and the format of the dest
853 * texture are compatible (in terms of blitting), return a TGSI writemask
854 * to be used during the blit.
855 * If the src/dest are incompatible, return 0.
856 */
857 static unsigned
858 compatible_src_dst_formats(struct gl_context *ctx,
859 const struct gl_renderbuffer *src,
860 const struct gl_texture_image *dst)
861 {
862 /* Get logical base formats for the src and dest.
863 * That is, use the user-requested formats and not the actual, device-
864 * chosen formats.
865 * For example, the user may have requested an A8 texture but the
866 * driver may actually be using an RGBA texture format. When we
867 * copy/blit to that texture, we only want to copy the Alpha channel
868 * and not the RGB channels.
869 *
870 * Similarly, when the src FBO was created an RGB format may have been
871 * requested but the driver actually chose an RGBA format. In that case,
872 * we don't want to copy the undefined Alpha channel to the dest texture
873 * (it should be 1.0).
874 */
875 const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
876 const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
877
878 /**
879 * XXX when we have red-only and red/green renderbuffers we'll need
880 * to add more cases here (or implement a general-purpose routine that
881 * queries the existance of the R,G,B,A channels in the src and dest).
882 */
883 if (srcFormat == dstFormat) {
884 /* This is the same as matching_base_formats, which should
885 * always pass, as it did previously.
886 */
887 return TGSI_WRITEMASK_XYZW;
888 }
889 else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
890 /* Make sure that A in the dest is 1. The actual src format
891 * may be RGBA and have undefined A values.
892 */
893 return TGSI_WRITEMASK_XYZ;
894 }
895 else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
896 /* Make sure that A in the dest is 1. The actual dst format
897 * may be RGBA and will need A=1 to provide proper alpha values
898 * when sampled later.
899 */
900 return TGSI_WRITEMASK_XYZ;
901 }
902 else {
903 if (ST_DEBUG & DEBUG_FALLBACK)
904 debug_printf("%s failed for src %s, dst %s\n",
905 __FUNCTION__,
906 _mesa_lookup_enum_by_nr(srcFormat),
907 _mesa_lookup_enum_by_nr(dstFormat));
908
909 /* Otherwise fail.
910 */
911 return 0;
912 }
913 }
914
915
916
917 /**
918 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
919 * Note that the region to copy has already been clipped so we know we
920 * won't read from outside the source renderbuffer's bounds.
921 *
922 * Note: srcY=0=Bottom of renderbuffer (GL convention)
923 */
924 static void
925 st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
926 struct gl_texture_image *texImage,
927 GLint destX, GLint destY, GLint destZ,
928 struct gl_renderbuffer *rb,
929 GLint srcX, GLint srcY, GLsizei width, GLsizei height)
930 {
931 struct st_texture_image *stImage = st_texture_image(texImage);
932 const GLenum texBaseFormat = texImage->_BaseFormat;
933 struct gl_framebuffer *fb = ctx->ReadBuffer;
934 struct st_renderbuffer *strb;
935 struct st_context *st = st_context(ctx);
936 struct pipe_context *pipe = st->pipe;
937 struct pipe_screen *screen = pipe->screen;
938 enum pipe_format dest_format, src_format;
939 GLboolean matching_base_formats;
940 GLuint color_writemask, zs_writemask, sample_count;
941 struct pipe_surface *dest_surface = NULL;
942 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
943 struct pipe_surface surf_tmpl;
944 unsigned int dst_usage;
945 GLint srcY0, srcY1;
946
947 /* make sure finalize_textures has been called?
948 */
949 if (0) st_validate_state(st);
950
951 /* determine if copying depth or color data */
952 if (texBaseFormat == GL_DEPTH_COMPONENT ||
953 texBaseFormat == GL_DEPTH_STENCIL) {
954 strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
955 }
956 else {
957 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
958 strb = st_renderbuffer(fb->_ColorReadBuffer);
959 }
960
961 if (!strb || !strb->surface || !stImage->pt) {
962 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
963 return;
964 }
965
966 sample_count = strb->surface->texture->nr_samples;
967 /* I believe this would be legal, presumably would need to do a resolve
968 for color, and for depth/stencil spec says to just use one of the
969 depth/stencil samples per pixel? Need some transfer clarifications. */
970 assert(sample_count < 2);
971
972 assert(strb);
973 assert(strb->surface);
974 assert(stImage->pt);
975
976 src_format = strb->surface->format;
977 dest_format = stImage->pt->format;
978
979 /*
980 * Determine if the src framebuffer and dest texture have the same
981 * base format. We need this to detect a case such as the framebuffer
982 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
983 * texture format stores RGBA we need to set A=1 (overriding the
984 * framebuffer's alpha values). We can't do that with the blit or
985 * textured-quad paths.
986 */
987 matching_base_formats =
988 (_mesa_get_format_base_format(strb->Base.Format) ==
989 _mesa_get_format_base_format(texImage->TexFormat));
990
991 if (ctx->_ImageTransferState) {
992 goto fallback;
993 }
994
995 if (matching_base_formats &&
996 src_format == dest_format &&
997 !do_flip) {
998 /* use surface_copy() / blit */
999 struct pipe_box src_box;
1000 unsigned dstLevel;
1001
1002 u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
1003 width, height, &src_box);
1004
1005 /* If stImage->pt is an independent image (not a pointer into a full
1006 * mipmap) stImage->pt.last_level will be zero and we need to use that
1007 * as the dest level.
1008 */
1009 dstLevel = MIN2(stImage->base.Level, stImage->pt->last_level);
1010
1011 /* for resource_copy_region(), y=0=top, always */
1012 pipe->resource_copy_region(pipe,
1013 /* dest */
1014 stImage->pt,
1015 dstLevel,
1016 destX, destY, destZ + stImage->base.Face,
1017 /* src */
1018 strb->texture,
1019 strb->surface->u.tex.level,
1020 &src_box);
1021 return;
1022 }
1023
1024 if (texBaseFormat == GL_DEPTH_STENCIL) {
1025 goto fallback;
1026 }
1027
1028 if (texBaseFormat == GL_DEPTH_COMPONENT) {
1029 color_writemask = 0;
1030 zs_writemask = BLIT_WRITEMASK_Z;
1031 dst_usage = PIPE_BIND_DEPTH_STENCIL;
1032 }
1033 else {
1034 color_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1035 zs_writemask = 0;
1036 dst_usage = PIPE_BIND_RENDER_TARGET;
1037 }
1038
1039 if ((!color_writemask && !zs_writemask) ||
1040 !screen->is_format_supported(screen, src_format,
1041 PIPE_TEXTURE_2D, sample_count,
1042 PIPE_BIND_SAMPLER_VIEW) ||
1043 !screen->is_format_supported(screen, dest_format,
1044 PIPE_TEXTURE_2D, 0,
1045 dst_usage)) {
1046 goto fallback;
1047 }
1048
1049 if (do_flip) {
1050 srcY1 = strb->Base.Height - srcY - height;
1051 srcY0 = srcY1 + height;
1052 }
1053 else {
1054 srcY0 = srcY;
1055 srcY1 = srcY0 + height;
1056 }
1057
1058 /* Disable conditional rendering. */
1059 if (st->render_condition) {
1060 pipe->render_condition(pipe, NULL, 0);
1061 }
1062
1063 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1064 surf_tmpl.format = util_format_linear(stImage->pt->format);
1065 surf_tmpl.usage = dst_usage;
1066 surf_tmpl.u.tex.level = stImage->base.Level;
1067 surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
1068 surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
1069
1070 dest_surface = pipe->create_surface(pipe, stImage->pt,
1071 &surf_tmpl);
1072 util_blit_pixels(st->blit,
1073 strb->texture,
1074 strb->surface->u.tex.level,
1075 srcX, srcY0,
1076 srcX + width, srcY1,
1077 strb->surface->u.tex.first_layer,
1078 dest_surface,
1079 destX, destY,
1080 destX + width, destY + height,
1081 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1082 color_writemask, zs_writemask);
1083 pipe_surface_reference(&dest_surface, NULL);
1084
1085 /* Restore conditional rendering state. */
1086 if (st->render_condition) {
1087 pipe->render_condition(pipe, st->render_condition,
1088 st->condition_mode);
1089 }
1090
1091 return;
1092
1093 fallback:
1094 /* software fallback */
1095 fallback_copy_texsubimage(ctx,
1096 strb, stImage, texBaseFormat,
1097 destX, destY, destZ,
1098 srcX, srcY, width, height);
1099 }
1100
1101
1102 /**
1103 * Copy image data from stImage into the texture object 'stObj' at level
1104 * 'dstLevel'.
1105 */
1106 static void
1107 copy_image_data_to_texture(struct st_context *st,
1108 struct st_texture_object *stObj,
1109 GLuint dstLevel,
1110 struct st_texture_image *stImage)
1111 {
1112 /* debug checks */
1113 {
1114 const struct gl_texture_image *dstImage =
1115 stObj->base.Image[stImage->base.Face][dstLevel];
1116 assert(dstImage);
1117 assert(dstImage->Width == stImage->base.Width);
1118 assert(dstImage->Height == stImage->base.Height);
1119 assert(dstImage->Depth == stImage->base.Depth);
1120 }
1121
1122 if (stImage->pt) {
1123 /* Copy potentially with the blitter:
1124 */
1125 GLuint src_level;
1126 if (stImage->pt != stObj->pt)
1127 src_level = 0;
1128 else
1129 src_level = stImage->base.Level;
1130
1131 st_texture_image_copy(st->pipe,
1132 stObj->pt, dstLevel, /* dest texture, level */
1133 stImage->pt, src_level, /* src texture, level */
1134 stImage->base.Face);
1135
1136 pipe_resource_reference(&stImage->pt, NULL);
1137 }
1138 else if (stImage->TexData) {
1139 /* Copy from malloc'd memory */
1140 /* XXX this should be re-examined/tested with a compressed format */
1141 GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
1142 GLuint srcRowStride = stImage->base.Width * blockSize;
1143 GLuint srcSliceStride = stImage->base.Height * srcRowStride;
1144 st_texture_image_data(st,
1145 stObj->pt,
1146 stImage->base.Face,
1147 dstLevel,
1148 stImage->TexData,
1149 srcRowStride,
1150 srcSliceStride);
1151 _mesa_align_free(stImage->TexData);
1152 stImage->TexData = NULL;
1153 }
1154
1155 pipe_resource_reference(&stImage->pt, stObj->pt);
1156 }
1157
1158
1159 /**
1160 * Called during state validation. When this function is finished,
1161 * the texture object should be ready for rendering.
1162 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1163 */
1164 GLboolean
1165 st_finalize_texture(struct gl_context *ctx,
1166 struct pipe_context *pipe,
1167 struct gl_texture_object *tObj)
1168 {
1169 struct st_context *st = st_context(ctx);
1170 struct st_texture_object *stObj = st_texture_object(tObj);
1171 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1172 GLuint face;
1173 struct st_texture_image *firstImage;
1174 enum pipe_format firstImageFormat;
1175 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
1176
1177 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
1178 /* The texture is complete and we know exactly how many mipmap levels
1179 * are present/needed. This is conditional because we may be called
1180 * from the st_generate_mipmap() function when the texture object is
1181 * incomplete. In that case, we'll have set stObj->lastLevel before
1182 * we get here.
1183 */
1184 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1185 stObj->base.Sampler.MinFilter == GL_NEAREST)
1186 stObj->lastLevel = stObj->base.BaseLevel;
1187 else
1188 stObj->lastLevel = stObj->base._MaxLevel;
1189 }
1190
1191 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1192 assert(firstImage);
1193
1194 /* If both firstImage and stObj point to a texture which can contain
1195 * all active images, favour firstImage. Note that because of the
1196 * completeness requirement, we know that the image dimensions
1197 * will match.
1198 */
1199 if (firstImage->pt &&
1200 firstImage->pt != stObj->pt &&
1201 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1202 pipe_resource_reference(&stObj->pt, firstImage->pt);
1203 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1204 }
1205
1206 /* Find gallium format for the Mesa texture */
1207 firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1208
1209 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1210 {
1211 GLuint width, height, depth;
1212 if (!guess_base_level_size(stObj->base.Target,
1213 firstImage->base.Width2,
1214 firstImage->base.Height2,
1215 firstImage->base.Depth2,
1216 firstImage->base.Level,
1217 &width, &height, &depth)) {
1218 width = stObj->width0;
1219 height = stObj->height0;
1220 depth = stObj->depth0;
1221 }
1222 /* convert GL dims to Gallium dims */
1223 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1224 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1225 }
1226
1227 /* If we already have a gallium texture, check that it matches the texture
1228 * object's format, target, size, num_levels, etc.
1229 */
1230 if (stObj->pt) {
1231 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1232 !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1233 stObj->pt->last_level < stObj->lastLevel ||
1234 stObj->pt->width0 != ptWidth ||
1235 stObj->pt->height0 != ptHeight ||
1236 stObj->pt->depth0 != ptDepth ||
1237 stObj->pt->array_size != ptLayers)
1238 {
1239 /* The gallium texture does not match the Mesa texture so delete the
1240 * gallium texture now. We'll make a new one below.
1241 */
1242 pipe_resource_reference(&stObj->pt, NULL);
1243 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1244 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1245 }
1246 }
1247
1248 /* May need to create a new gallium texture:
1249 */
1250 if (!stObj->pt) {
1251 GLuint bindings = default_bindings(st, firstImageFormat);
1252
1253 stObj->pt = st_texture_create(st,
1254 gl_target_to_pipe(stObj->base.Target),
1255 firstImageFormat,
1256 stObj->lastLevel,
1257 ptWidth,
1258 ptHeight,
1259 ptDepth,
1260 ptLayers,
1261 bindings);
1262
1263 if (!stObj->pt) {
1264 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1265 return GL_FALSE;
1266 }
1267 }
1268
1269 /* Pull in any images not in the object's texture:
1270 */
1271 for (face = 0; face < nr_faces; face++) {
1272 GLuint level;
1273 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1274 struct st_texture_image *stImage =
1275 st_texture_image(stObj->base.Image[face][level]);
1276
1277 /* Need to import images in main memory or held in other textures.
1278 */
1279 if (stImage && stObj->pt != stImage->pt) {
1280 if (level == 0 ||
1281 (stImage->base.Width == u_minify(stObj->width0, level) &&
1282 stImage->base.Height == u_minify(stObj->height0, level) &&
1283 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1284 /* src image fits expected dest mipmap level size */
1285 copy_image_data_to_texture(st, stObj, level, stImage);
1286 }
1287 }
1288 }
1289 }
1290
1291 return GL_TRUE;
1292 }
1293
1294
1295 /**
1296 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1297 * for a whole mipmap stack.
1298 */
1299 static GLboolean
1300 st_AllocTextureStorage(struct gl_context *ctx,
1301 struct gl_texture_object *texObj,
1302 GLsizei levels, GLsizei width,
1303 GLsizei height, GLsizei depth)
1304 {
1305 const GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1306 struct st_context *st = st_context(ctx);
1307 struct st_texture_object *stObj = st_texture_object(texObj);
1308 GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1309 enum pipe_format fmt;
1310 GLint level;
1311
1312 assert(levels > 0);
1313
1314 /* Save the level=0 dimensions */
1315 stObj->width0 = width;
1316 stObj->height0 = height;
1317 stObj->depth0 = depth;
1318 stObj->lastLevel = levels - 1;
1319
1320 fmt = st_mesa_format_to_pipe_format(texObj->Image[0][0]->TexFormat);
1321
1322 bindings = default_bindings(st, fmt);
1323
1324 st_gl_texture_dims_to_pipe_dims(texObj->Target,
1325 width, height, depth,
1326 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1327
1328 stObj->pt = st_texture_create(st,
1329 gl_target_to_pipe(texObj->Target),
1330 fmt,
1331 levels,
1332 ptWidth,
1333 ptHeight,
1334 ptDepth,
1335 ptLayers,
1336 bindings);
1337 if (!stObj->pt)
1338 return GL_FALSE;
1339
1340 /* Set image resource pointers */
1341 for (level = 0; level < levels; level++) {
1342 GLuint face;
1343 for (face = 0; face < numFaces; face++) {
1344 struct st_texture_image *stImage =
1345 st_texture_image(texObj->Image[face][level]);
1346 pipe_resource_reference(&stImage->pt, stObj->pt);
1347 }
1348 }
1349
1350 return GL_TRUE;
1351 }
1352
1353
1354
1355 void
1356 st_init_texture_functions(struct dd_function_table *functions)
1357 {
1358 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1359 functions->TexImage = st_TexImage;
1360 functions->TexSubImage = _mesa_store_texsubimage;
1361 functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
1362 functions->CopyTexSubImage = st_CopyTexSubImage;
1363 functions->GenerateMipmap = st_generate_mipmap;
1364
1365 functions->GetTexImage = st_GetTexImage;
1366
1367 /* compressed texture functions */
1368 functions->CompressedTexImage = st_CompressedTexImage;
1369 functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1370
1371 functions->NewTextureObject = st_NewTextureObject;
1372 functions->NewTextureImage = st_NewTextureImage;
1373 functions->DeleteTextureImage = st_DeleteTextureImage;
1374 functions->DeleteTexture = st_DeleteTextureObject;
1375 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1376 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1377 functions->MapTextureImage = st_MapTextureImage;
1378 functions->UnmapTextureImage = st_UnmapTextureImage;
1379
1380 /* XXX Temporary until we can query pipe's texture sizes */
1381 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1382
1383 functions->AllocTextureStorage = st_AllocTextureStorage;
1384 }