Merge remote branch 'origin/nvc0'
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/image.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/mipmap.h"
37 #include "main/pack.h"
38 #include "main/pixeltransfer.h"
39 #include "main/texcompress.h"
40 #include "main/texfetch.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
45
46 #include "state_tracker/st_debug.h"
47 #include "state_tracker/st_context.h"
48 #include "state_tracker/st_cb_fbo.h"
49 #include "state_tracker/st_cb_flush.h"
50 #include "state_tracker/st_cb_texture.h"
51 #include "state_tracker/st_format.h"
52 #include "state_tracker/st_texture.h"
53 #include "state_tracker/st_gen_mipmap.h"
54 #include "state_tracker/st_atom.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "util/u_inlines.h"
59 #include "pipe/p_shader_tokens.h"
60 #include "util/u_tile.h"
61 #include "util/u_blit.h"
62 #include "util/u_format.h"
63 #include "util/u_surface.h"
64 #include "util/u_sampler.h"
65 #include "util/u_math.h"
66 #include "util/u_box.h"
67
68 #define DBG if (0) printf
69
70
71 static enum pipe_texture_target
72 gl_target_to_pipe(GLenum target)
73 {
74 switch (target) {
75 case GL_TEXTURE_1D:
76 return PIPE_TEXTURE_1D;
77
78 case GL_TEXTURE_2D:
79 return PIPE_TEXTURE_2D;
80
81 case GL_TEXTURE_RECTANGLE_NV:
82 return PIPE_TEXTURE_RECT;
83
84 case GL_TEXTURE_3D:
85 return PIPE_TEXTURE_3D;
86
87 case GL_TEXTURE_CUBE_MAP_ARB:
88 return PIPE_TEXTURE_CUBE;
89
90 default:
91 assert(0);
92 return 0;
93 }
94 }
95
96
97 /** called via ctx->Driver.NewTextureImage() */
98 static struct gl_texture_image *
99 st_NewTextureImage(struct gl_context * ctx)
100 {
101 DBG("%s\n", __FUNCTION__);
102 (void) ctx;
103 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
104 }
105
106
107 /** called via ctx->Driver.NewTextureObject() */
108 static struct gl_texture_object *
109 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
110 {
111 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
112
113 DBG("%s\n", __FUNCTION__);
114 _mesa_initialize_texture_object(&obj->base, name, target);
115
116 return &obj->base;
117 }
118
119 /** called via ctx->Driver.DeleteTextureObject() */
120 static void
121 st_DeleteTextureObject(struct gl_context *ctx,
122 struct gl_texture_object *texObj)
123 {
124 struct st_context *st = st_context(ctx);
125 struct st_texture_object *stObj = st_texture_object(texObj);
126 if (stObj->pt)
127 pipe_resource_reference(&stObj->pt, NULL);
128 if (stObj->sampler_view) {
129 if (stObj->sampler_view->context != st->pipe) {
130 /* Take "ownership" of this texture sampler view by setting
131 * its context pointer to this context. This avoids potential
132 * crashes when the texture object is shared among contexts
133 * and the original/owner context has already been destroyed.
134 */
135 stObj->sampler_view->context = st->pipe;
136 }
137 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
138 }
139 _mesa_delete_texture_object(ctx, texObj);
140 }
141
142
143 /** called via ctx->Driver.FreeTexImageData() */
144 static void
145 st_FreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage)
146 {
147 struct st_texture_image *stImage = st_texture_image(texImage);
148
149 DBG("%s\n", __FUNCTION__);
150
151 if (stImage->pt) {
152 pipe_resource_reference(&stImage->pt, NULL);
153 }
154
155 if (texImage->Data) {
156 _mesa_align_free(texImage->Data);
157 texImage->Data = NULL;
158 }
159 }
160
161
162 /**
163 * From linux kernel i386 header files, copes with odd sizes better
164 * than COPY_DWORDS would:
165 * XXX Put this in src/mesa/main/imports.h ???
166 */
167 #if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
168 static INLINE void *
169 __memcpy(void *to, const void *from, size_t n)
170 {
171 int d0, d1, d2;
172 __asm__ __volatile__("rep ; movsl\n\t"
173 "testb $2,%b4\n\t"
174 "je 1f\n\t"
175 "movsw\n"
176 "1:\ttestb $1,%b4\n\t"
177 "je 2f\n\t"
178 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
179 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
180 :"memory");
181 return (to);
182 }
183 #else
184 #define __memcpy(a,b,c) memcpy(a,b,c)
185 #endif
186
187
188 /**
189 * The system memcpy (at least on ubuntu 5.10) has problems copying
190 * to agp (writecombined) memory from a source which isn't 64-byte
191 * aligned - there is a 4x performance falloff.
192 *
193 * The x86 __memcpy is immune to this but is slightly slower
194 * (10%-ish) than the system memcpy.
195 *
196 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
197 * isn't much faster than x86_memcpy for agp copies.
198 *
199 * TODO: switch dynamically.
200 */
201 static void *
202 do_memcpy(void *dest, const void *src, size_t n)
203 {
204 if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
205 return __memcpy(dest, src, n);
206 }
207 else
208 return memcpy(dest, src, n);
209 }
210
211
212 /**
213 * Return default texture resource binding bitmask for the given format.
214 */
215 static GLuint
216 default_bindings(struct st_context *st, enum pipe_format format)
217 {
218 struct pipe_screen *screen = st->pipe->screen;
219 const unsigned target = PIPE_TEXTURE_2D;
220 const unsigned geom = 0x0;
221 unsigned bindings;
222
223 if (util_format_is_depth_or_stencil(format))
224 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
225 else
226 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
227
228 if (screen->is_format_supported(screen, format, target, 0, bindings, geom))
229 return bindings;
230 else
231 return PIPE_BIND_SAMPLER_VIEW;
232 }
233
234
235 /** Return number of image dimensions (1, 2 or 3) for a texture target. */
236 static GLuint
237 get_texture_dims(GLenum target)
238 {
239 switch (target) {
240 case GL_TEXTURE_1D:
241 case GL_TEXTURE_1D_ARRAY_EXT:
242 return 1;
243 case GL_TEXTURE_2D:
244 case GL_TEXTURE_CUBE_MAP_ARB:
245 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
246 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
247 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
248 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
249 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
250 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
251 case GL_TEXTURE_RECTANGLE_NV:
252 case GL_TEXTURE_2D_ARRAY_EXT:
253 return 2;
254 case GL_TEXTURE_3D:
255 return 3;
256 default:
257 assert(0 && "invalid texture target in get_texture_dims()");
258 return 1;
259 }
260 }
261
262
263 /**
264 * Try to allocate a pipe_resource object for the given st_texture_object.
265 *
266 * We use the given st_texture_image as a clue to determine the size of the
267 * mipmap image at level=0.
268 *
269 * \return GL_TRUE for success, GL_FALSE if out of memory.
270 */
271 static GLboolean
272 guess_and_alloc_texture(struct st_context *st,
273 struct st_texture_object *stObj,
274 const struct st_texture_image *stImage)
275 {
276 const GLuint dims = get_texture_dims(stObj->base.Target);
277 GLuint level, lastLevel, width, height, depth;
278 GLuint bindings;
279 enum pipe_format fmt;
280
281 DBG("%s\n", __FUNCTION__);
282
283 assert(!stObj->pt);
284
285 level = stImage->level;
286 width = stImage->base.Width2; /* size w/out border */
287 height = stImage->base.Height2;
288 depth = stImage->base.Depth2;
289
290 assert(width > 0);
291 assert(height > 0);
292 assert(depth > 0);
293
294 /* Depending on the image's size, we can't always make a guess here.
295 */
296 if (level > 0) {
297 if ( (dims >= 1 && width == 1) ||
298 (dims >= 2 && height == 1) ||
299 (dims >= 3 && depth == 1) ) {
300 /* we can't determine the image size at level=0 */
301 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
302 /* this is not an out of memory error */
303 return GL_TRUE;
304 }
305 }
306
307 /* grow the image size until we hit level = 0 */
308 while (level > 0) {
309 if (width != 1)
310 width <<= 1;
311 if (height != 1)
312 height <<= 1;
313 if (depth != 1)
314 depth <<= 1;
315 level--;
316 }
317
318 assert(level == 0);
319
320 /* At this point, (width x height x depth) is the expected size of
321 * the level=0 mipmap image.
322 */
323
324 /* Guess a reasonable value for lastLevel. With OpenGL we have no
325 * idea how many mipmap levels will be in a texture until we start
326 * to render with it. Make an educated guess here but be prepared
327 * to re-allocating a texture buffer with space for more (or fewer)
328 * mipmap levels later.
329 */
330 if ((stObj->base.MinFilter == GL_NEAREST ||
331 stObj->base.MinFilter == GL_LINEAR ||
332 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
333 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
334 !stObj->base.GenerateMipmap &&
335 stImage->level == 0) {
336 /* only alloc space for a single mipmap level */
337 lastLevel = 0;
338 }
339 else {
340 /* alloc space for a full mipmap */
341 GLuint l2width = util_logbase2(width);
342 GLuint l2height = util_logbase2(height);
343 GLuint l2depth = util_logbase2(depth);
344 lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
345 }
346
347 /* Save the level=0 dimensions */
348 stObj->width0 = width;
349 stObj->height0 = height;
350 stObj->depth0 = depth;
351
352 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
353
354 bindings = default_bindings(st, fmt);
355
356 stObj->pt = st_texture_create(st,
357 gl_target_to_pipe(stObj->base.Target),
358 fmt,
359 lastLevel,
360 width,
361 height,
362 depth,
363 bindings);
364
365 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
366
367 return stObj->pt != NULL;
368 }
369
370
371 /**
372 * Adjust pixel unpack params and image dimensions to strip off the
373 * texture border.
374 * Gallium doesn't support texture borders. They've seldem been used
375 * and seldom been implemented correctly anyway.
376 * \param unpackNew returns the new pixel unpack parameters
377 */
378 static void
379 strip_texture_border(GLint border,
380 GLint *width, GLint *height, GLint *depth,
381 const struct gl_pixelstore_attrib *unpack,
382 struct gl_pixelstore_attrib *unpackNew)
383 {
384 assert(border > 0); /* sanity check */
385
386 *unpackNew = *unpack;
387
388 if (unpackNew->RowLength == 0)
389 unpackNew->RowLength = *width;
390
391 if (depth && unpackNew->ImageHeight == 0)
392 unpackNew->ImageHeight = *height;
393
394 unpackNew->SkipPixels += border;
395 if (height)
396 unpackNew->SkipRows += border;
397 if (depth)
398 unpackNew->SkipImages += border;
399
400 assert(*width >= 3);
401 *width = *width - 2 * border;
402 if (height && *height >= 3)
403 *height = *height - 2 * border;
404 if (depth && *depth >= 3)
405 *depth = *depth - 2 * border;
406 }
407
408
409 /**
410 * Try to do texture compression via rendering. If the Gallium driver
411 * can render into a compressed surface this will allow us to do texture
412 * compression.
413 * \return GL_TRUE for success, GL_FALSE for failure
414 */
415 static GLboolean
416 compress_with_blit(struct gl_context * ctx,
417 GLenum target, GLint level,
418 GLint xoffset, GLint yoffset, GLint zoffset,
419 GLint width, GLint height, GLint depth,
420 GLenum format, GLenum type, const void *pixels,
421 const struct gl_pixelstore_attrib *unpack,
422 struct gl_texture_image *texImage)
423 {
424 const GLuint dstImageOffsets[1] = {0};
425 struct st_texture_image *stImage = st_texture_image(texImage);
426 struct st_context *st = st_context(ctx);
427 struct pipe_context *pipe = st->pipe;
428 struct pipe_screen *screen = pipe->screen;
429 gl_format mesa_format;
430 struct pipe_resource templ;
431 struct pipe_resource *src_tex;
432 struct pipe_sampler_view view_templ;
433 struct pipe_sampler_view *src_view;
434 struct pipe_surface *dst_surface, surf_tmpl;
435 struct pipe_transfer *tex_xfer;
436 void *map;
437
438 if (!stImage->pt) {
439 /* XXX: Can this happen? Should we assert? */
440 return GL_FALSE;
441 }
442
443 /* get destination surface (in the compressed texture) */
444 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
445 surf_tmpl.format = stImage->pt->format;
446 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
447 surf_tmpl.u.tex.level = stImage->level;
448 surf_tmpl.u.tex.first_layer = stImage->face;
449 surf_tmpl.u.tex.last_layer = stImage->face;
450 dst_surface = pipe->create_surface(pipe, stImage->pt, &surf_tmpl);
451 if (!dst_surface) {
452 /* can't render into this format (or other problem) */
453 return GL_FALSE;
454 }
455
456 /* Choose format for the temporary RGBA texture image.
457 */
458 mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
459 assert(mesa_format);
460 if (!mesa_format)
461 return GL_FALSE;
462
463 /* Create the temporary source texture
464 */
465 memset(&templ, 0, sizeof(templ));
466 templ.target = st->internal_target;
467 templ.format = st_mesa_format_to_pipe_format(mesa_format);
468 templ.width0 = width;
469 templ.height0 = height;
470 templ.depth0 = 1;
471 templ.array_size = 1;
472 templ.last_level = 0;
473 templ.usage = PIPE_USAGE_DEFAULT;
474 templ.bind = PIPE_BIND_SAMPLER_VIEW;
475 src_tex = screen->resource_create(screen, &templ);
476
477 if (!src_tex)
478 return GL_FALSE;
479
480 /* Put user's tex data into the temporary texture
481 */
482 tex_xfer = pipe_get_transfer(st_context(ctx)->pipe, src_tex,
483 0, 0, /* layer, level are zero */
484 PIPE_TRANSFER_WRITE,
485 0, 0, width, height); /* x, y, w, h */
486 map = pipe_transfer_map(pipe, tex_xfer);
487
488 _mesa_texstore(ctx, 2, GL_RGBA, mesa_format,
489 map, /* dest ptr */
490 0, 0, 0, /* dest x/y/z offset */
491 tex_xfer->stride, /* dest row stride (bytes) */
492 dstImageOffsets, /* image offsets (for 3D only) */
493 width, height, 1, /* size */
494 format, type, /* source format/type */
495 pixels, /* source data */
496 unpack); /* source data packing */
497
498 pipe_transfer_unmap(pipe, tex_xfer);
499 pipe->transfer_destroy(pipe, tex_xfer);
500
501 /* Create temporary sampler view */
502 u_sampler_view_default_template(&view_templ,
503 src_tex,
504 src_tex->format);
505 src_view = pipe->create_sampler_view(pipe, src_tex, &view_templ);
506
507
508 /* copy / compress image */
509 util_blit_pixels_tex(st->blit,
510 src_view, /* sampler view (src) */
511 0, 0, /* src x0, y0 */
512 width, height, /* src x1, y1 */
513 dst_surface, /* pipe_surface (dst) */
514 xoffset, yoffset, /* dst x0, y0 */
515 xoffset + width, /* dst x1 */
516 yoffset + height, /* dst y1 */
517 0.0, /* z */
518 PIPE_TEX_MIPFILTER_NEAREST);
519
520 pipe_surface_reference(&dst_surface, NULL);
521 pipe_resource_reference(&src_tex, NULL);
522 pipe_sampler_view_reference(&src_view, NULL);
523
524 return GL_TRUE;
525 }
526
527
528 /**
529 * Do glTexImage1/2/3D().
530 */
531 static void
532 st_TexImage(struct gl_context * ctx,
533 GLint dims,
534 GLenum target, GLint level,
535 GLint internalFormat,
536 GLint width, GLint height, GLint depth,
537 GLint border,
538 GLenum format, GLenum type, const void *pixels,
539 const struct gl_pixelstore_attrib *unpack,
540 struct gl_texture_object *texObj,
541 struct gl_texture_image *texImage,
542 GLsizei imageSize, GLboolean compressed_src)
543 {
544 struct st_context *st = st_context(ctx);
545 struct pipe_screen *screen = st->pipe->screen;
546 struct st_texture_object *stObj = st_texture_object(texObj);
547 struct st_texture_image *stImage = st_texture_image(texImage);
548 GLuint dstRowStride = 0;
549 struct gl_pixelstore_attrib unpackNB;
550 enum pipe_transfer_usage transfer_usage = 0;
551
552 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
553 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
554
555 /* switch to "normal" */
556 if (stObj->surface_based) {
557 gl_format texFormat;
558
559 _mesa_clear_texture_object(ctx, texObj);
560 pipe_resource_reference(&stObj->pt, NULL);
561
562 /* oops, need to init this image again */
563 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
564 internalFormat, format, type);
565
566 _mesa_init_teximage_fields(ctx, target, texImage,
567 width, height, depth, border,
568 internalFormat, texFormat);
569
570 stObj->surface_based = GL_FALSE;
571 }
572
573 /* gallium does not support texture borders, strip it off */
574 if (border) {
575 strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
576 unpack = &unpackNB;
577 texImage->Width = width;
578 texImage->Height = height;
579 texImage->Depth = depth;
580 texImage->Border = 0;
581 border = 0;
582 }
583 else {
584 assert(texImage->Width == width);
585 assert(texImage->Height == height);
586 assert(texImage->Depth == depth);
587 }
588
589 stImage->face = _mesa_tex_target_to_face(target);
590 stImage->level = level;
591
592 _mesa_set_fetch_functions(texImage, dims);
593
594 /* Release the reference to a potentially orphaned buffer.
595 * Release any old malloced memory.
596 */
597 if (stImage->pt) {
598 pipe_resource_reference(&stImage->pt, NULL);
599 assert(!texImage->Data);
600 }
601 else if (texImage->Data) {
602 _mesa_align_free(texImage->Data);
603 }
604
605 /*
606 * See if the new image is somehow incompatible with the existing
607 * mipmap. If so, free the old mipmap.
608 */
609 if (stObj->pt) {
610 if (level > (GLint) stObj->pt->last_level ||
611 !st_texture_match_image(stObj->pt, &stImage->base,
612 stImage->face, stImage->level)) {
613 DBG("release it\n");
614 pipe_resource_reference(&stObj->pt, NULL);
615 assert(!stObj->pt);
616 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
617 }
618 }
619
620 if (width == 0 || height == 0 || depth == 0) {
621 /* stop after freeing old image */
622 return;
623 }
624
625 if (!stObj->pt) {
626 if (!guess_and_alloc_texture(st, stObj, stImage)) {
627 /* Probably out of memory.
628 * Try flushing any pending rendering, then retry.
629 */
630 st_finish(st);
631 if (!guess_and_alloc_texture(st, stObj, stImage)) {
632 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
633 return;
634 }
635 }
636 }
637
638 assert(!stImage->pt);
639
640 /* Check if this texture image can live inside the texture object's buffer.
641 * If so, store the image there. Otherwise the image will temporarily live
642 * in its own buffer.
643 */
644 if (stObj->pt &&
645 st_texture_match_image(stObj->pt, &stImage->base,
646 stImage->face, stImage->level)) {
647
648 pipe_resource_reference(&stImage->pt, stObj->pt);
649 assert(stImage->pt);
650 }
651
652 if (!stImage->pt)
653 DBG("XXX: Image did not fit into texture - storing in local memory!\n");
654
655 /* Pixel data may come from regular user memory or a PBO. For the later,
656 * do bounds checking and map the PBO to read pixels data from it.
657 *
658 * XXX we should try to use a GPU-accelerated path to copy the image data
659 * from the PBO to the texture.
660 */
661 if (compressed_src) {
662 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
663 unpack,
664 "glCompressedTexImage");
665 }
666 else {
667 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
668 format, type,
669 pixels, unpack, "glTexImage");
670 }
671
672 /* See if we can do texture compression with a blit/render.
673 */
674 if (!compressed_src &&
675 !ctx->Mesa_DXTn &&
676 _mesa_is_format_compressed(texImage->TexFormat) &&
677 screen->is_format_supported(screen,
678 stImage->pt->format,
679 stImage->pt->target, 0,
680 PIPE_BIND_RENDER_TARGET, 0)) {
681 if (!pixels)
682 goto done;
683
684 if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
685 format, type, pixels, unpack, texImage)) {
686 goto done;
687 }
688 }
689
690 /*
691 * Prepare to store the texture data. Either map the gallium texture buffer
692 * memory or malloc space for it.
693 */
694 if (stImage->pt) {
695 /* Store the image in the gallium texture memory buffer */
696 if (format == GL_DEPTH_COMPONENT &&
697 util_format_is_depth_and_stencil(stImage->pt->format))
698 transfer_usage = PIPE_TRANSFER_READ_WRITE;
699 else
700 transfer_usage = PIPE_TRANSFER_WRITE;
701
702 texImage->Data = st_texture_image_map(st, stImage, 0,
703 transfer_usage, 0, 0, width, height);
704 if(stImage->transfer)
705 dstRowStride = stImage->transfer->stride;
706 }
707 else {
708 /* Allocate regular memory and store the image there temporarily. */
709 GLuint imageSize = _mesa_format_image_size(texImage->TexFormat,
710 width, height, depth);
711 dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
712
713 texImage->Data = _mesa_align_malloc(imageSize, 16);
714 }
715
716 if (!texImage->Data) {
717 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
718 return;
719 }
720
721 if (!pixels) {
722 /* We've allocated texture memory, but have no pixel data - all done. */
723 goto done;
724 }
725
726 DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
727 width, height, depth, width, dstRowStride);
728
729 /* Copy user texture image into the texture buffer.
730 */
731 if (compressed_src) {
732 const GLuint srcRowStride =
733 _mesa_format_row_stride(texImage->TexFormat, width);
734 if (dstRowStride == srcRowStride) {
735 memcpy(texImage->Data, pixels, imageSize);
736 }
737 else {
738 char *dst = texImage->Data;
739 const char *src = pixels;
740 GLuint i, bw, bh, lines;
741 _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
742 lines = (height + bh - 1) / bh;
743
744 for (i = 0; i < lines; ++i) {
745 memcpy(dst, src, srcRowStride);
746 dst += dstRowStride;
747 src += srcRowStride;
748 }
749 }
750 }
751 else {
752 const GLuint srcImageStride =
753 _mesa_image_image_stride(unpack, width, height, format, type);
754 GLint i;
755 const GLubyte *src = (const GLubyte *) pixels;
756
757 for (i = 0; i < depth; i++) {
758 if (!_mesa_texstore(ctx, dims,
759 texImage->_BaseFormat,
760 texImage->TexFormat,
761 texImage->Data,
762 0, 0, 0, /* dstX/Y/Zoffset */
763 dstRowStride,
764 texImage->ImageOffsets,
765 width, height, 1,
766 format, type, src, unpack)) {
767 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
768 }
769
770 if (stImage->pt && i + 1 < depth) {
771 /* unmap this slice */
772 st_texture_image_unmap(st, stImage);
773 /* map next slice of 3D texture */
774 texImage->Data = st_texture_image_map(st, stImage, i + 1,
775 transfer_usage, 0, 0,
776 width, height);
777 src += srcImageStride;
778 }
779 }
780 }
781
782 done:
783 _mesa_unmap_teximage_pbo(ctx, unpack);
784
785 if (stImage->pt && texImage->Data) {
786 st_texture_image_unmap(st, stImage);
787 texImage->Data = NULL;
788 }
789 }
790
791
792 static void
793 st_TexImage3D(struct gl_context * ctx,
794 GLenum target, GLint level,
795 GLint internalFormat,
796 GLint width, GLint height, GLint depth,
797 GLint border,
798 GLenum format, GLenum type, const void *pixels,
799 const struct gl_pixelstore_attrib *unpack,
800 struct gl_texture_object *texObj,
801 struct gl_texture_image *texImage)
802 {
803 st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
804 border, format, type, pixels, unpack, texObj, texImage,
805 0, GL_FALSE);
806 }
807
808
809 static void
810 st_TexImage2D(struct gl_context * ctx,
811 GLenum target, GLint level,
812 GLint internalFormat,
813 GLint width, GLint height, GLint border,
814 GLenum format, GLenum type, const void *pixels,
815 const struct gl_pixelstore_attrib *unpack,
816 struct gl_texture_object *texObj,
817 struct gl_texture_image *texImage)
818 {
819 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
820 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
821 }
822
823
824 static void
825 st_TexImage1D(struct gl_context * ctx,
826 GLenum target, GLint level,
827 GLint internalFormat,
828 GLint width, GLint border,
829 GLenum format, GLenum type, const void *pixels,
830 const struct gl_pixelstore_attrib *unpack,
831 struct gl_texture_object *texObj,
832 struct gl_texture_image *texImage)
833 {
834 st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
835 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
836 }
837
838
839 static void
840 st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
841 GLint internalFormat,
842 GLint width, GLint height, GLint border,
843 GLsizei imageSize, const GLvoid *data,
844 struct gl_texture_object *texObj,
845 struct gl_texture_image *texImage)
846 {
847 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
848 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
849 }
850
851
852
853 /**
854 * glGetTexImage() helper: decompress a compressed texture by rendering
855 * a textured quad. Store the results in the user's buffer.
856 */
857 static void
858 decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
859 GLenum format, GLenum type, GLvoid *pixels,
860 struct gl_texture_object *texObj,
861 struct gl_texture_image *texImage)
862 {
863 struct st_context *st = st_context(ctx);
864 struct pipe_context *pipe = st->pipe;
865 struct st_texture_image *stImage = st_texture_image(texImage);
866 struct st_texture_object *stObj = st_texture_object(texObj);
867 struct pipe_sampler_view *src_view =
868 st_get_texture_sampler_view(stObj, pipe);
869 const GLuint width = texImage->Width;
870 const GLuint height = texImage->Height;
871 struct pipe_surface *dst_surface;
872 struct pipe_resource *dst_texture;
873 struct pipe_transfer *tex_xfer;
874 unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
875 PIPE_BIND_TRANSFER_READ);
876
877 /* create temp / dest surface */
878 if (!util_create_rgba_surface(pipe, width, height, bind,
879 &dst_texture, &dst_surface)) {
880 _mesa_problem(ctx, "util_create_rgba_surface() failed "
881 "in decompress_with_blit()");
882 return;
883 }
884
885 /* blit/render/decompress */
886 util_blit_pixels_tex(st->blit,
887 src_view, /* pipe_resource (src) */
888 0, 0, /* src x0, y0 */
889 width, height, /* src x1, y1 */
890 dst_surface, /* pipe_surface (dst) */
891 0, 0, /* dst x0, y0 */
892 width, height, /* dst x1, y1 */
893 0.0, /* z */
894 PIPE_TEX_MIPFILTER_NEAREST);
895
896 /* map the dst_surface so we can read from it */
897 tex_xfer = pipe_get_transfer(st_context(ctx)->pipe,
898 dst_texture, 0, 0,
899 PIPE_TRANSFER_READ,
900 0, 0, width, height);
901
902 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
903
904 /* copy/pack data into user buffer */
905 if (st_equal_formats(stImage->pt->format, format, type)) {
906 /* memcpy */
907 const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
908 ubyte *map = pipe_transfer_map(pipe, tex_xfer);
909 GLuint row;
910 for (row = 0; row < height; row++) {
911 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
912 height, format, type, row, 0);
913 memcpy(dest, map, bytesPerRow);
914 map += tex_xfer->stride;
915 }
916 pipe_transfer_unmap(pipe, tex_xfer);
917 }
918 else {
919 /* format translation via floats */
920 GLuint row;
921 for (row = 0; row < height; row++) {
922 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
923 GLfloat rgba[4 * MAX_WIDTH];
924 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
925 height, format, type, row, 0);
926
927 if (ST_DEBUG & DEBUG_FALLBACK)
928 debug_printf("%s: fallback format translation\n", __FUNCTION__);
929
930 /* get float[4] rgba row from surface */
931 pipe_get_tile_rgba(pipe, tex_xfer, 0, row, width, 1, rgba);
932
933 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
934 type, dest, &ctx->Pack, transferOps);
935 }
936 }
937
938 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
939
940 pipe->transfer_destroy(pipe, tex_xfer);
941
942 /* destroy the temp / dest surface */
943 util_destroy_rgba_surface(dst_texture, dst_surface);
944 }
945
946
947
948 /**
949 * Need to map texture image into memory before copying image data,
950 * then unmap it.
951 */
952 static void
953 st_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
954 GLenum format, GLenum type, GLvoid * pixels,
955 struct gl_texture_object *texObj,
956 struct gl_texture_image *texImage, GLboolean compressed_dst)
957 {
958 struct st_context *st = st_context(ctx);
959 struct st_texture_image *stImage = st_texture_image(texImage);
960 const GLuint dstImageStride =
961 _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
962 format, type);
963 GLuint depth, i;
964 GLubyte *dest;
965
966 if (stImage->pt &&
967 util_format_is_s3tc(stImage->pt->format) &&
968 !compressed_dst) {
969 /* Need to decompress the texture.
970 * We'll do this by rendering a textured quad.
971 * Note that we only expect RGBA formats (no Z/depth formats).
972 */
973 decompress_with_blit(ctx, target, level, format, type, pixels,
974 texObj, texImage);
975 return;
976 }
977
978 /* Map */
979 if (stImage->pt) {
980 /* Image is stored in hardware format in a buffer managed by the
981 * kernel. Need to explicitly map and unmap it.
982 */
983 texImage->Data = st_texture_image_map(st, stImage, 0,
984 PIPE_TRANSFER_READ, 0, 0,
985 stImage->base.Width,
986 stImage->base.Height);
987 /* compute stride in texels from stride in bytes */
988 texImage->RowStride = stImage->transfer->stride
989 * util_format_get_blockwidth(stImage->pt->format)
990 / util_format_get_blocksize(stImage->pt->format);
991 }
992 else {
993 /* Otherwise, the image should actually be stored in
994 * texImage->Data. This is pretty confusing for
995 * everybody, I'd much prefer to separate the two functions of
996 * texImage->Data - storage for texture images in main memory
997 * and access (ie mappings) of images. In other words, we'd
998 * create a new texImage->Map field and leave Data simply for
999 * storage.
1000 */
1001 assert(texImage->Data);
1002 }
1003
1004 depth = texImage->Depth;
1005 texImage->Depth = 1;
1006
1007 dest = (GLubyte *) pixels;
1008
1009 _mesa_set_fetch_functions(texImage, get_texture_dims(target));
1010
1011 for (i = 0; i < depth; i++) {
1012 if (compressed_dst) {
1013 _mesa_get_compressed_teximage(ctx, target, level, dest,
1014 texObj, texImage);
1015 }
1016 else {
1017 _mesa_get_teximage(ctx, target, level, format, type, dest,
1018 texObj, texImage);
1019 }
1020
1021 if (stImage->pt && i + 1 < depth) {
1022 /* unmap this slice */
1023 st_texture_image_unmap(st, stImage);
1024 /* map next slice of 3D texture */
1025 texImage->Data = st_texture_image_map(st, stImage, i + 1,
1026 PIPE_TRANSFER_READ, 0, 0,
1027 stImage->base.Width,
1028 stImage->base.Height);
1029 dest += dstImageStride;
1030 }
1031 }
1032
1033 texImage->Depth = depth;
1034
1035 /* Unmap */
1036 if (stImage->pt) {
1037 st_texture_image_unmap(st, stImage);
1038 texImage->Data = NULL;
1039 }
1040 }
1041
1042
1043 static void
1044 st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level,
1045 GLenum format, GLenum type, GLvoid * pixels,
1046 struct gl_texture_object *texObj,
1047 struct gl_texture_image *texImage)
1048 {
1049 st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
1050 GL_FALSE);
1051 }
1052
1053
1054 static void
1055 st_GetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
1056 GLvoid *pixels,
1057 struct gl_texture_object *texObj,
1058 struct gl_texture_image *texImage)
1059 {
1060 st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
1061 GL_TRUE);
1062 }
1063
1064
1065
1066 static void
1067 st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
1068 GLint xoffset, GLint yoffset, GLint zoffset,
1069 GLint width, GLint height, GLint depth,
1070 GLenum format, GLenum type, const void *pixels,
1071 const struct gl_pixelstore_attrib *packing,
1072 struct gl_texture_object *texObj,
1073 struct gl_texture_image *texImage)
1074 {
1075 struct st_context *st = st_context(ctx);
1076 struct pipe_screen *screen = st->pipe->screen;
1077 struct st_texture_image *stImage = st_texture_image(texImage);
1078 GLuint dstRowStride;
1079 const GLuint srcImageStride =
1080 _mesa_image_image_stride(packing, width, height, format, type);
1081 GLint i;
1082 const GLubyte *src;
1083 /* init to silence warning only: */
1084 enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
1085
1086 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
1087 _mesa_lookup_enum_by_nr(target),
1088 level, xoffset, yoffset, width, height);
1089
1090 pixels =
1091 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
1092 type, pixels, packing, "glTexSubImage2D");
1093 if (!pixels)
1094 return;
1095
1096 /* See if we can do texture compression with a blit/render.
1097 */
1098 if (!ctx->Mesa_DXTn &&
1099 _mesa_is_format_compressed(texImage->TexFormat) &&
1100 screen->is_format_supported(screen,
1101 stImage->pt->format,
1102 stImage->pt->target, 0,
1103 PIPE_BIND_RENDER_TARGET, 0)) {
1104 if (compress_with_blit(ctx, target, level,
1105 xoffset, yoffset, zoffset,
1106 width, height, depth,
1107 format, type, pixels, packing, texImage)) {
1108 goto done;
1109 }
1110 }
1111
1112 /* Map buffer if necessary. Need to lock to prevent other contexts
1113 * from uploading the buffer under us.
1114 */
1115 if (stImage->pt) {
1116 if (format == GL_DEPTH_COMPONENT &&
1117 util_format_is_depth_and_stencil(stImage->pt->format))
1118 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1119 else
1120 transfer_usage = PIPE_TRANSFER_WRITE;
1121
1122 texImage->Data = st_texture_image_map(st, stImage, zoffset,
1123 transfer_usage,
1124 xoffset, yoffset,
1125 width, height);
1126 }
1127
1128 if (!texImage->Data) {
1129 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1130 goto done;
1131 }
1132
1133 src = (const GLubyte *) pixels;
1134 dstRowStride = stImage->transfer->stride;
1135
1136 for (i = 0; i < depth; i++) {
1137 if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
1138 texImage->TexFormat,
1139 texImage->Data,
1140 0, 0, 0,
1141 dstRowStride,
1142 texImage->ImageOffsets,
1143 width, height, 1,
1144 format, type, src, packing)) {
1145 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1146 }
1147
1148 if (stImage->pt && i + 1 < depth) {
1149 /* unmap this slice */
1150 st_texture_image_unmap(st, stImage);
1151 /* map next slice of 3D texture */
1152 texImage->Data = st_texture_image_map(st, stImage,
1153 zoffset + i + 1,
1154 transfer_usage,
1155 xoffset, yoffset,
1156 width, height);
1157 src += srcImageStride;
1158 }
1159 }
1160
1161 done:
1162 _mesa_unmap_teximage_pbo(ctx, packing);
1163
1164 if (stImage->pt && texImage->Data) {
1165 st_texture_image_unmap(st, stImage);
1166 texImage->Data = NULL;
1167 }
1168 }
1169
1170
1171
1172 static void
1173 st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
1174 GLint xoffset, GLint yoffset, GLint zoffset,
1175 GLsizei width, GLsizei height, GLsizei depth,
1176 GLenum format, GLenum type, const GLvoid *pixels,
1177 const struct gl_pixelstore_attrib *packing,
1178 struct gl_texture_object *texObj,
1179 struct gl_texture_image *texImage)
1180 {
1181 st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1182 width, height, depth, format, type,
1183 pixels, packing, texObj, texImage);
1184 }
1185
1186
1187 static void
1188 st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
1189 GLint xoffset, GLint yoffset,
1190 GLsizei width, GLsizei height,
1191 GLenum format, GLenum type, const GLvoid * pixels,
1192 const struct gl_pixelstore_attrib *packing,
1193 struct gl_texture_object *texObj,
1194 struct gl_texture_image *texImage)
1195 {
1196 st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1197 width, height, 1, format, type,
1198 pixels, packing, texObj, texImage);
1199 }
1200
1201
1202 static void
1203 st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
1204 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1205 const GLvoid * pixels,
1206 const struct gl_pixelstore_attrib *packing,
1207 struct gl_texture_object *texObj,
1208 struct gl_texture_image *texImage)
1209 {
1210 st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1211 format, type, pixels, packing, texObj, texImage);
1212 }
1213
1214
1215 static void
1216 st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
1217 GLint xoffset, GLsizei width,
1218 GLenum format,
1219 GLsizei imageSize, const GLvoid *data,
1220 struct gl_texture_object *texObj,
1221 struct gl_texture_image *texImage)
1222 {
1223 assert(0);
1224 }
1225
1226
1227 static void
1228 st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
1229 GLint xoffset, GLint yoffset,
1230 GLsizei width, GLint height,
1231 GLenum format,
1232 GLsizei imageSize, const GLvoid *data,
1233 struct gl_texture_object *texObj,
1234 struct gl_texture_image *texImage)
1235 {
1236 struct st_context *st = st_context(ctx);
1237 struct st_texture_image *stImage = st_texture_image(texImage);
1238 int srcBlockStride;
1239 int dstBlockStride;
1240 int y;
1241 enum pipe_format pformat;
1242
1243 if (stImage->pt) {
1244 pformat = stImage->pt->format;
1245
1246 texImage->Data = st_texture_image_map(st, stImage, 0,
1247 PIPE_TRANSFER_WRITE,
1248 xoffset, yoffset,
1249 width, height);
1250
1251 srcBlockStride = util_format_get_stride(pformat, width);
1252 dstBlockStride = stImage->transfer->stride;
1253 } else {
1254 assert(stImage->pt);
1255 /* TODO find good values for block and strides */
1256 /* TODO also adjust texImage->data for yoffset/xoffset */
1257 return;
1258 }
1259
1260 if (!texImage->Data) {
1261 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
1262 return;
1263 }
1264
1265 assert(xoffset % util_format_get_blockwidth(pformat) == 0);
1266 assert(yoffset % util_format_get_blockheight(pformat) == 0);
1267
1268 for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
1269 /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1270 const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
1271 char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y);
1272 memcpy(dst, src, util_format_get_stride(pformat, width));
1273 }
1274
1275 if (stImage->pt) {
1276 st_texture_image_unmap(st, stImage);
1277 texImage->Data = NULL;
1278 }
1279 }
1280
1281
1282 static void
1283 st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
1284 GLint xoffset, GLint yoffset, GLint zoffset,
1285 GLsizei width, GLint height, GLint depth,
1286 GLenum format,
1287 GLsizei imageSize, const GLvoid *data,
1288 struct gl_texture_object *texObj,
1289 struct gl_texture_image *texImage)
1290 {
1291 assert(0);
1292 }
1293
1294
1295
1296 /**
1297 * Do a CopyTexSubImage operation using a read transfer from the source,
1298 * a write transfer to the destination and get_tile()/put_tile() to access
1299 * the pixels/texels.
1300 *
1301 * Note: srcY=0=TOP of renderbuffer
1302 */
1303 static void
1304 fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level,
1305 struct st_renderbuffer *strb,
1306 struct st_texture_image *stImage,
1307 GLenum baseFormat,
1308 GLint destX, GLint destY, GLint destZ,
1309 GLint srcX, GLint srcY,
1310 GLsizei width, GLsizei height)
1311 {
1312 struct st_context *st = st_context(ctx);
1313 struct pipe_context *pipe = st->pipe;
1314 struct pipe_transfer *src_trans;
1315 GLvoid *texDest;
1316 enum pipe_transfer_usage transfer_usage;
1317
1318 if (ST_DEBUG & DEBUG_FALLBACK)
1319 debug_printf("%s: fallback processing\n", __FUNCTION__);
1320
1321 assert(width <= MAX_WIDTH);
1322
1323 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1324 srcY = strb->Base.Height - srcY - height;
1325 }
1326
1327 src_trans = pipe_get_transfer(st_context(ctx)->pipe,
1328 strb->texture,
1329 0, 0,
1330 PIPE_TRANSFER_READ,
1331 srcX, srcY,
1332 width, height);
1333
1334 if ((baseFormat == GL_DEPTH_COMPONENT ||
1335 baseFormat == GL_DEPTH_STENCIL) &&
1336 util_format_is_depth_and_stencil(stImage->pt->format))
1337 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1338 else
1339 transfer_usage = PIPE_TRANSFER_WRITE;
1340
1341 /* XXX this used to ignore destZ param */
1342 texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
1343 destX, destY, width, height);
1344
1345 if (baseFormat == GL_DEPTH_COMPONENT ||
1346 baseFormat == GL_DEPTH_STENCIL) {
1347 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1348 ctx->Pixel.DepthBias != 0.0F);
1349 GLint row, yStep;
1350
1351 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1352 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1353 srcY = height - 1;
1354 yStep = -1;
1355 }
1356 else {
1357 srcY = 0;
1358 yStep = 1;
1359 }
1360
1361 /* To avoid a large temp memory allocation, do copy row by row */
1362 for (row = 0; row < height; row++, srcY += yStep) {
1363 uint data[MAX_WIDTH];
1364 pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
1365 if (scaleOrBias) {
1366 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1367 }
1368 pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
1369 }
1370 }
1371 else {
1372 /* RGBA format */
1373 GLfloat *tempSrc =
1374 (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1375
1376 if (tempSrc && texDest) {
1377 const GLint dims = 2;
1378 const GLint dstRowStride = stImage->transfer->stride;
1379 struct gl_texture_image *texImage = &stImage->base;
1380 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1381
1382 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1383 unpack.Invert = GL_TRUE;
1384 }
1385
1386 /* get float/RGBA image from framebuffer */
1387 /* XXX this usually involves a lot of int/float conversion.
1388 * try to avoid that someday.
1389 */
1390 pipe_get_tile_rgba(pipe, src_trans, 0, 0, width, height, tempSrc);
1391
1392 /* Store into texture memory.
1393 * Note that this does some special things such as pixel transfer
1394 * ops and format conversion. In particular, if the dest tex format
1395 * is actually RGBA but the user created the texture as GL_RGB we
1396 * need to fill-in/override the alpha channel with 1.0.
1397 */
1398 _mesa_texstore(ctx, dims,
1399 texImage->_BaseFormat,
1400 texImage->TexFormat,
1401 texDest,
1402 0, 0, 0,
1403 dstRowStride,
1404 texImage->ImageOffsets,
1405 width, height, 1,
1406 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1407 &unpack);
1408 }
1409 else {
1410 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1411 }
1412
1413 if (tempSrc)
1414 free(tempSrc);
1415 }
1416
1417 st_texture_image_unmap(st, stImage);
1418 pipe->transfer_destroy(pipe, src_trans);
1419 }
1420
1421
1422
1423 /**
1424 * If the format of the src renderbuffer and the format of the dest
1425 * texture are compatible (in terms of blitting), return a TGSI writemask
1426 * to be used during the blit.
1427 * If the src/dest are incompatible, return 0.
1428 */
1429 static unsigned
1430 compatible_src_dst_formats(struct gl_context *ctx,
1431 const struct gl_renderbuffer *src,
1432 const struct gl_texture_image *dst)
1433 {
1434 /* Get logical base formats for the src and dest.
1435 * That is, use the user-requested formats and not the actual, device-
1436 * chosen formats.
1437 * For example, the user may have requested an A8 texture but the
1438 * driver may actually be using an RGBA texture format. When we
1439 * copy/blit to that texture, we only want to copy the Alpha channel
1440 * and not the RGB channels.
1441 *
1442 * Similarly, when the src FBO was created an RGB format may have been
1443 * requested but the driver actually chose an RGBA format. In that case,
1444 * we don't want to copy the undefined Alpha channel to the dest texture
1445 * (it should be 1.0).
1446 */
1447 const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
1448 const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
1449
1450 /**
1451 * XXX when we have red-only and red/green renderbuffers we'll need
1452 * to add more cases here (or implement a general-purpose routine that
1453 * queries the existance of the R,G,B,A channels in the src and dest).
1454 */
1455 if (srcFormat == dstFormat) {
1456 /* This is the same as matching_base_formats, which should
1457 * always pass, as it did previously.
1458 */
1459 return TGSI_WRITEMASK_XYZW;
1460 }
1461 else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
1462 /* Make sure that A in the dest is 1. The actual src format
1463 * may be RGBA and have undefined A values.
1464 */
1465 return TGSI_WRITEMASK_XYZ;
1466 }
1467 else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
1468 /* Make sure that A in the dest is 1. The actual dst format
1469 * may be RGBA and will need A=1 to provide proper alpha values
1470 * when sampled later.
1471 */
1472 return TGSI_WRITEMASK_XYZ;
1473 }
1474 else {
1475 if (ST_DEBUG & DEBUG_FALLBACK)
1476 debug_printf("%s failed for src %s, dst %s\n",
1477 __FUNCTION__,
1478 _mesa_lookup_enum_by_nr(srcFormat),
1479 _mesa_lookup_enum_by_nr(dstFormat));
1480
1481 /* Otherwise fail.
1482 */
1483 return 0;
1484 }
1485 }
1486
1487
1488
1489 /**
1490 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1491 * Note that the region to copy has already been clipped so we know we
1492 * won't read from outside the source renderbuffer's bounds.
1493 *
1494 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1495 */
1496 static void
1497 st_copy_texsubimage(struct gl_context *ctx,
1498 GLenum target, GLint level,
1499 GLint destX, GLint destY, GLint destZ,
1500 GLint srcX, GLint srcY,
1501 GLsizei width, GLsizei height)
1502 {
1503 struct gl_texture_unit *texUnit =
1504 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1505 struct gl_texture_object *texObj =
1506 _mesa_select_tex_object(ctx, texUnit, target);
1507 struct gl_texture_image *texImage =
1508 _mesa_select_tex_image(ctx, texObj, target, level);
1509 struct st_texture_image *stImage = st_texture_image(texImage);
1510 const GLenum texBaseFormat = texImage->_BaseFormat;
1511 struct gl_framebuffer *fb = ctx->ReadBuffer;
1512 struct st_renderbuffer *strb;
1513 struct st_context *st = st_context(ctx);
1514 struct pipe_context *pipe = st->pipe;
1515 struct pipe_screen *screen = pipe->screen;
1516 enum pipe_format dest_format, src_format;
1517 GLboolean use_fallback = GL_TRUE;
1518 GLboolean matching_base_formats;
1519 GLuint format_writemask, sample_count;
1520 struct pipe_surface *dest_surface = NULL;
1521 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1522
1523 /* make sure finalize_textures has been called?
1524 */
1525 if (0) st_validate_state(st);
1526
1527 /* determine if copying depth or color data */
1528 if (texBaseFormat == GL_DEPTH_COMPONENT ||
1529 texBaseFormat == GL_DEPTH_STENCIL) {
1530 strb = st_renderbuffer(fb->_DepthBuffer);
1531 if (strb->Base.Wrapped) {
1532 strb = st_renderbuffer(strb->Base.Wrapped);
1533 }
1534 }
1535 else {
1536 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1537 strb = st_renderbuffer(fb->_ColorReadBuffer);
1538 }
1539
1540 if (!strb || !strb->surface || !stImage->pt) {
1541 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1542 return;
1543 }
1544
1545 sample_count = strb->surface->texture->nr_samples;
1546 /* I believe this would be legal, presumably would need to do a resolve
1547 for color, and for depth/stencil spec says to just use one of the
1548 depth/stencil samples per pixel? Need some transfer clarifications. */
1549 assert(sample_count < 2);
1550
1551 if (srcX < 0) {
1552 width -= -srcX;
1553 destX += -srcX;
1554 srcX = 0;
1555 }
1556
1557 if (srcY < 0) {
1558 height -= -srcY;
1559 destY += -srcY;
1560 srcY = 0;
1561 }
1562
1563 if (destX < 0) {
1564 width -= -destX;
1565 srcX += -destX;
1566 destX = 0;
1567 }
1568
1569 if (destY < 0) {
1570 height -= -destY;
1571 srcY += -destY;
1572 destY = 0;
1573 }
1574
1575 if (width < 0 || height < 0)
1576 return;
1577
1578
1579 assert(strb);
1580 assert(strb->surface);
1581 assert(stImage->pt);
1582
1583 src_format = strb->surface->format;
1584 dest_format = stImage->pt->format;
1585
1586 /*
1587 * Determine if the src framebuffer and dest texture have the same
1588 * base format. We need this to detect a case such as the framebuffer
1589 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1590 * texture format stores RGBA we need to set A=1 (overriding the
1591 * framebuffer's alpha values). We can't do that with the blit or
1592 * textured-quad paths.
1593 */
1594 matching_base_formats =
1595 (_mesa_get_format_base_format(strb->Base.Format) ==
1596 _mesa_get_format_base_format(texImage->TexFormat));
1597 format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1598
1599 if (ctx->_ImageTransferState == 0x0) {
1600
1601 if (matching_base_formats &&
1602 src_format == dest_format &&
1603 !do_flip)
1604 {
1605 /* use surface_copy() / blit */
1606 struct pipe_box src_box;
1607 u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
1608 width, height, &src_box);
1609
1610 /* for resource_copy_region(), y=0=top, always */
1611 pipe->resource_copy_region(pipe,
1612 /* dest */
1613 stImage->pt,
1614 stImage->level,
1615 destX, destY, destZ + stImage->face,
1616 /* src */
1617 strb->texture,
1618 strb->surface->u.tex.level,
1619 &src_box);
1620 use_fallback = GL_FALSE;
1621 }
1622 else if (format_writemask &&
1623 texBaseFormat != GL_DEPTH_COMPONENT &&
1624 texBaseFormat != GL_DEPTH_STENCIL &&
1625 screen->is_format_supported(screen, src_format,
1626 PIPE_TEXTURE_2D, sample_count,
1627 PIPE_BIND_SAMPLER_VIEW,
1628 0) &&
1629 screen->is_format_supported(screen, dest_format,
1630 PIPE_TEXTURE_2D, 0,
1631 PIPE_BIND_RENDER_TARGET,
1632 0)) {
1633 /* draw textured quad to do the copy */
1634 GLint srcY0, srcY1;
1635 struct pipe_surface surf_tmpl;
1636 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1637 surf_tmpl.format = stImage->pt->format;
1638 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
1639 surf_tmpl.u.tex.level = stImage->level;
1640 surf_tmpl.u.tex.first_layer = stImage->face + destZ;
1641 surf_tmpl.u.tex.last_layer = stImage->face + destZ;
1642
1643 dest_surface = pipe->create_surface(pipe, stImage->pt,
1644 &surf_tmpl);
1645
1646 if (do_flip) {
1647 srcY1 = strb->Base.Height - srcY - height;
1648 srcY0 = srcY1 + height;
1649 }
1650 else {
1651 srcY0 = srcY;
1652 srcY1 = srcY0 + height;
1653 }
1654
1655 util_blit_pixels_writemask(st->blit,
1656 strb->texture,
1657 strb->surface->u.tex.level,
1658 srcX, srcY0,
1659 srcX + width, srcY1,
1660 strb->surface->u.tex.first_layer,
1661 dest_surface,
1662 destX, destY,
1663 destX + width, destY + height,
1664 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1665 format_writemask);
1666 use_fallback = GL_FALSE;
1667 }
1668
1669 if (dest_surface)
1670 pipe_surface_reference(&dest_surface, NULL);
1671 }
1672
1673 if (use_fallback) {
1674 /* software fallback */
1675 fallback_copy_texsubimage(ctx, target, level,
1676 strb, stImage, texBaseFormat,
1677 destX, destY, destZ,
1678 srcX, srcY, width, height);
1679 }
1680 }
1681
1682
1683
1684 static void
1685 st_CopyTexImage1D(struct gl_context * ctx, GLenum target, GLint level,
1686 GLenum internalFormat,
1687 GLint x, GLint y, GLsizei width, GLint border)
1688 {
1689 struct gl_texture_unit *texUnit =
1690 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1691 struct gl_texture_object *texObj =
1692 _mesa_select_tex_object(ctx, texUnit, target);
1693 struct gl_texture_image *texImage =
1694 _mesa_select_tex_image(ctx, texObj, target, level);
1695
1696 /* Setup or redefine the texture object, texture and texture
1697 * image. Don't populate yet.
1698 */
1699 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
1700 width, border,
1701 GL_RGBA, CHAN_TYPE, NULL,
1702 &ctx->DefaultPacking, texObj, texImage);
1703
1704 st_copy_texsubimage(ctx, target, level,
1705 0, 0, 0, /* destX,Y,Z */
1706 x, y, width, 1); /* src X, Y, size */
1707 }
1708
1709
1710 static void
1711 st_CopyTexImage2D(struct gl_context * ctx, GLenum target, GLint level,
1712 GLenum internalFormat,
1713 GLint x, GLint y, GLsizei width, GLsizei height,
1714 GLint border)
1715 {
1716 struct gl_texture_unit *texUnit =
1717 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1718 struct gl_texture_object *texObj =
1719 _mesa_select_tex_object(ctx, texUnit, target);
1720 struct gl_texture_image *texImage =
1721 _mesa_select_tex_image(ctx, texObj, target, level);
1722
1723 /* Setup or redefine the texture object, texture and texture
1724 * image. Don't populate yet.
1725 */
1726 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
1727 width, height, border,
1728 GL_RGBA, CHAN_TYPE, NULL,
1729 &ctx->DefaultPacking, texObj, texImage);
1730
1731 st_copy_texsubimage(ctx, target, level,
1732 0, 0, 0, /* destX,Y,Z */
1733 x, y, width, height); /* src X, Y, size */
1734 }
1735
1736
1737 static void
1738 st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
1739 GLint xoffset, GLint x, GLint y, GLsizei width)
1740 {
1741 const GLint yoffset = 0, zoffset = 0;
1742 const GLsizei height = 1;
1743 st_copy_texsubimage(ctx, target, level,
1744 xoffset, yoffset, zoffset, /* destX,Y,Z */
1745 x, y, width, height); /* src X, Y, size */
1746 }
1747
1748
1749 static void
1750 st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
1751 GLint xoffset, GLint yoffset,
1752 GLint x, GLint y, GLsizei width, GLsizei height)
1753 {
1754 const GLint zoffset = 0;
1755 st_copy_texsubimage(ctx, target, level,
1756 xoffset, yoffset, zoffset, /* destX,Y,Z */
1757 x, y, width, height); /* src X, Y, size */
1758 }
1759
1760
1761 static void
1762 st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
1763 GLint xoffset, GLint yoffset, GLint zoffset,
1764 GLint x, GLint y, GLsizei width, GLsizei height)
1765 {
1766 st_copy_texsubimage(ctx, target, level,
1767 xoffset, yoffset, zoffset, /* destX,Y,Z */
1768 x, y, width, height); /* src X, Y, size */
1769 }
1770
1771
1772 /**
1773 * Copy image data from stImage into the texture object 'stObj' at level
1774 * 'dstLevel'.
1775 */
1776 static void
1777 copy_image_data_to_texture(struct st_context *st,
1778 struct st_texture_object *stObj,
1779 GLuint dstLevel,
1780 struct st_texture_image *stImage)
1781 {
1782 /* debug checks */
1783 {
1784 const struct gl_texture_image *dstImage =
1785 stObj->base.Image[stImage->face][stImage->level];
1786 assert(dstImage);
1787 assert(dstImage->Width == stImage->base.Width);
1788 assert(dstImage->Height == stImage->base.Height);
1789 assert(dstImage->Depth == stImage->base.Depth);
1790 }
1791
1792 if (stImage->pt) {
1793 /* Copy potentially with the blitter:
1794 */
1795 st_texture_image_copy(st->pipe,
1796 stObj->pt, dstLevel, /* dest texture, level */
1797 stImage->pt, stImage->level, /* src texture, level */
1798 stImage->face);
1799
1800 pipe_resource_reference(&stImage->pt, NULL);
1801 }
1802 else if (stImage->base.Data) {
1803 st_texture_image_data(st,
1804 stObj->pt,
1805 stImage->face,
1806 dstLevel,
1807 stImage->base.Data,
1808 stImage->base.RowStride *
1809 util_format_get_blocksize(stObj->pt->format),
1810 stImage->base.RowStride *
1811 stImage->base.Height *
1812 util_format_get_blocksize(stObj->pt->format));
1813 _mesa_align_free(stImage->base.Data);
1814 stImage->base.Data = NULL;
1815 }
1816
1817 pipe_resource_reference(&stImage->pt, stObj->pt);
1818 }
1819
1820
1821 /**
1822 * Called during state validation. When this function is finished,
1823 * the texture object should be ready for rendering.
1824 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1825 */
1826 GLboolean
1827 st_finalize_texture(struct gl_context *ctx,
1828 struct pipe_context *pipe,
1829 struct gl_texture_object *tObj)
1830 {
1831 struct st_context *st = st_context(ctx);
1832 struct st_texture_object *stObj = st_texture_object(tObj);
1833 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1834 GLuint face;
1835 struct st_texture_image *firstImage;
1836 enum pipe_format firstImageFormat;
1837
1838 if (stObj->base._Complete) {
1839 /* The texture is complete and we know exactly how many mipmap levels
1840 * are present/needed. This is conditional because we may be called
1841 * from the st_generate_mipmap() function when the texture object is
1842 * incomplete. In that case, we'll have set stObj->lastLevel before
1843 * we get here.
1844 */
1845 if (stObj->base.MinFilter == GL_LINEAR ||
1846 stObj->base.MinFilter == GL_NEAREST)
1847 stObj->lastLevel = stObj->base.BaseLevel;
1848 else
1849 stObj->lastLevel = stObj->base._MaxLevel;
1850 }
1851
1852 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1853 assert(firstImage);
1854
1855 /* If both firstImage and stObj point to a texture which can contain
1856 * all active images, favour firstImage. Note that because of the
1857 * completeness requirement, we know that the image dimensions
1858 * will match.
1859 */
1860 if (firstImage->pt &&
1861 stObj->pt &&
1862 firstImage->pt != stObj->pt &&
1863 firstImage->pt->last_level >= stObj->pt->last_level) {
1864 pipe_resource_reference(&stObj->pt, firstImage->pt);
1865 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1866 }
1867
1868 /* Find gallium format for the Mesa texture */
1869 firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1870
1871 /* If we already have a gallium texture, check that it matches the texture
1872 * object's format, target, size, num_levels, etc.
1873 */
1874 if (stObj->pt) {
1875 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1876 !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1877 stObj->pt->last_level < stObj->lastLevel ||
1878 stObj->pt->width0 != stObj->width0 ||
1879 stObj->pt->height0 != stObj->height0 ||
1880 stObj->pt->depth0 != stObj->depth0)
1881 {
1882 /* The gallium texture does not match the Mesa texture so delete the
1883 * gallium texture now. We'll make a new one below.
1884 */
1885 pipe_resource_reference(&stObj->pt, NULL);
1886 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1887 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1888 }
1889 }
1890
1891 /* May need to create a new gallium texture:
1892 */
1893 if (!stObj->pt) {
1894 GLuint bindings = default_bindings(st, firstImageFormat);
1895
1896 stObj->pt = st_texture_create(st,
1897 gl_target_to_pipe(stObj->base.Target),
1898 firstImageFormat,
1899 stObj->lastLevel,
1900 stObj->width0,
1901 stObj->height0,
1902 stObj->depth0,
1903 bindings);
1904
1905 if (!stObj->pt) {
1906 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1907 return GL_FALSE;
1908 }
1909 }
1910
1911 /* Pull in any images not in the object's texture:
1912 */
1913 for (face = 0; face < nr_faces; face++) {
1914 GLuint level;
1915 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1916 struct st_texture_image *stImage =
1917 st_texture_image(stObj->base.Image[face][level]);
1918
1919 /* Need to import images in main memory or held in other textures.
1920 */
1921 if (stImage && stObj->pt != stImage->pt) {
1922 copy_image_data_to_texture(st, stObj, level, stImage);
1923 }
1924 }
1925 }
1926
1927 return GL_TRUE;
1928 }
1929
1930
1931 /**
1932 * Returns pointer to a default/dummy texture.
1933 * This is typically used when the current shader has tex/sample instructions
1934 * but the user has not provided a (any) texture(s).
1935 */
1936 struct gl_texture_object *
1937 st_get_default_texture(struct st_context *st)
1938 {
1939 if (!st->default_texture) {
1940 static const GLenum target = GL_TEXTURE_2D;
1941 GLubyte pixels[16][16][4];
1942 struct gl_texture_object *texObj;
1943 struct gl_texture_image *texImg;
1944 GLuint i, j;
1945
1946 /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1947 * when attempting to sample incomplete textures.
1948 */
1949 for (i = 0; i < 16; i++) {
1950 for (j = 0; j < 16; j++) {
1951 pixels[i][j][0] = 0;
1952 pixels[i][j][1] = 0;
1953 pixels[i][j][2] = 0;
1954 pixels[i][j][3] = 255;
1955 }
1956 }
1957
1958 texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1959
1960 texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1961
1962 _mesa_init_teximage_fields(st->ctx, target, texImg,
1963 16, 16, 1, 0, /* w, h, d, border */
1964 GL_RGBA, MESA_FORMAT_RGBA8888);
1965
1966 st_TexImage(st->ctx, 2, target,
1967 0, GL_RGBA, /* level, intformat */
1968 16, 16, 1, 0, /* w, h, d, border */
1969 GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1970 &st->ctx->DefaultPacking,
1971 texObj, texImg,
1972 0, 0);
1973
1974 texObj->MinFilter = GL_NEAREST;
1975 texObj->MagFilter = GL_NEAREST;
1976 texObj->_Complete = GL_TRUE;
1977
1978 st->default_texture = texObj;
1979 }
1980 return st->default_texture;
1981 }
1982
1983
1984 void
1985 st_init_texture_functions(struct dd_function_table *functions)
1986 {
1987 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1988 functions->TexImage1D = st_TexImage1D;
1989 functions->TexImage2D = st_TexImage2D;
1990 functions->TexImage3D = st_TexImage3D;
1991 functions->TexSubImage1D = st_TexSubImage1D;
1992 functions->TexSubImage2D = st_TexSubImage2D;
1993 functions->TexSubImage3D = st_TexSubImage3D;
1994 functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1995 functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1996 functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
1997 functions->CopyTexImage1D = st_CopyTexImage1D;
1998 functions->CopyTexImage2D = st_CopyTexImage2D;
1999 functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
2000 functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
2001 functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
2002 functions->GenerateMipmap = st_generate_mipmap;
2003
2004 functions->GetTexImage = st_GetTexImage;
2005
2006 /* compressed texture functions */
2007 functions->CompressedTexImage2D = st_CompressedTexImage2D;
2008 functions->GetCompressedTexImage = st_GetCompressedTexImage;
2009
2010 functions->NewTextureObject = st_NewTextureObject;
2011 functions->NewTextureImage = st_NewTextureImage;
2012 functions->DeleteTexture = st_DeleteTextureObject;
2013 functions->FreeTexImageData = st_FreeTextureImageData;
2014
2015 functions->TextureMemCpy = do_memcpy;
2016
2017 /* XXX Temporary until we can query pipe's texture sizes */
2018 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
2019 }