st/mesa: move PBO buffer address calculation to st_pbo.c
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <stdio.h>
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/format_utils.h"
34 #include "main/glformats.h"
35 #include "main/image.h"
36 #include "main/imports.h"
37 #include "main/macros.h"
38 #include "main/mipmap.h"
39 #include "main/pack.h"
40 #include "main/pbo.h"
41 #include "main/pixeltransfer.h"
42 #include "main/texcompress.h"
43 #include "main/texcompress_etc.h"
44 #include "main/texgetimage.h"
45 #include "main/teximage.h"
46 #include "main/texobj.h"
47 #include "main/texstore.h"
48
49 #include "state_tracker/st_debug.h"
50 #include "state_tracker/st_context.h"
51 #include "state_tracker/st_cb_fbo.h"
52 #include "state_tracker/st_cb_flush.h"
53 #include "state_tracker/st_cb_texture.h"
54 #include "state_tracker/st_cb_bufferobjects.h"
55 #include "state_tracker/st_format.h"
56 #include "state_tracker/st_pbo.h"
57 #include "state_tracker/st_texture.h"
58 #include "state_tracker/st_gen_mipmap.h"
59 #include "state_tracker/st_atom.h"
60
61 #include "pipe/p_context.h"
62 #include "pipe/p_defines.h"
63 #include "util/u_inlines.h"
64 #include "util/u_upload_mgr.h"
65 #include "pipe/p_shader_tokens.h"
66 #include "util/u_tile.h"
67 #include "util/u_format.h"
68 #include "util/u_surface.h"
69 #include "util/u_sampler.h"
70 #include "util/u_math.h"
71 #include "util/u_box.h"
72 #include "util/u_simple_shaders.h"
73 #include "cso_cache/cso_context.h"
74 #include "tgsi/tgsi_ureg.h"
75
76 #define DBG if (0) printf
77
78
79 enum pipe_texture_target
80 gl_target_to_pipe(GLenum target)
81 {
82 switch (target) {
83 case GL_TEXTURE_1D:
84 case GL_PROXY_TEXTURE_1D:
85 return PIPE_TEXTURE_1D;
86 case GL_TEXTURE_2D:
87 case GL_PROXY_TEXTURE_2D:
88 case GL_TEXTURE_EXTERNAL_OES:
89 case GL_TEXTURE_2D_MULTISAMPLE:
90 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
91 return PIPE_TEXTURE_2D;
92 case GL_TEXTURE_RECTANGLE_NV:
93 case GL_PROXY_TEXTURE_RECTANGLE_NV:
94 return PIPE_TEXTURE_RECT;
95 case GL_TEXTURE_3D:
96 case GL_PROXY_TEXTURE_3D:
97 return PIPE_TEXTURE_3D;
98 case GL_TEXTURE_CUBE_MAP_ARB:
99 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
100 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
101 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
102 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
103 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
104 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
105 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
106 return PIPE_TEXTURE_CUBE;
107 case GL_TEXTURE_1D_ARRAY_EXT:
108 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
109 return PIPE_TEXTURE_1D_ARRAY;
110 case GL_TEXTURE_2D_ARRAY_EXT:
111 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
112 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
113 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
114 return PIPE_TEXTURE_2D_ARRAY;
115 case GL_TEXTURE_BUFFER:
116 return PIPE_BUFFER;
117 case GL_TEXTURE_CUBE_MAP_ARRAY:
118 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
119 return PIPE_TEXTURE_CUBE_ARRAY;
120 default:
121 assert(0);
122 return 0;
123 }
124 }
125
126
127 /** called via ctx->Driver.NewTextureImage() */
128 static struct gl_texture_image *
129 st_NewTextureImage(struct gl_context * ctx)
130 {
131 DBG("%s\n", __func__);
132 (void) ctx;
133 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
134 }
135
136
137 /** called via ctx->Driver.DeleteTextureImage() */
138 static void
139 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
140 {
141 /* nothing special (yet) for st_texture_image */
142 _mesa_delete_texture_image(ctx, img);
143 }
144
145
146 /** called via ctx->Driver.NewTextureObject() */
147 static struct gl_texture_object *
148 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
149 {
150 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
151
152 DBG("%s\n", __func__);
153 _mesa_initialize_texture_object(ctx, &obj->base, name, target);
154
155 return &obj->base;
156 }
157
158 /** called via ctx->Driver.DeleteTextureObject() */
159 static void
160 st_DeleteTextureObject(struct gl_context *ctx,
161 struct gl_texture_object *texObj)
162 {
163 struct st_context *st = st_context(ctx);
164 struct st_texture_object *stObj = st_texture_object(texObj);
165
166 pipe_resource_reference(&stObj->pt, NULL);
167 st_texture_release_all_sampler_views(st, stObj);
168 st_texture_free_sampler_views(stObj);
169 _mesa_delete_texture_object(ctx, texObj);
170 }
171
172
173 /** called via ctx->Driver.FreeTextureImageBuffer() */
174 static void
175 st_FreeTextureImageBuffer(struct gl_context *ctx,
176 struct gl_texture_image *texImage)
177 {
178 struct st_texture_image *stImage = st_texture_image(texImage);
179
180 DBG("%s\n", __func__);
181
182 if (stImage->pt) {
183 pipe_resource_reference(&stImage->pt, NULL);
184 }
185
186 free(stImage->transfer);
187 stImage->transfer = NULL;
188 stImage->num_transfers = 0;
189 }
190
191
192 /** called via ctx->Driver.MapTextureImage() */
193 static void
194 st_MapTextureImage(struct gl_context *ctx,
195 struct gl_texture_image *texImage,
196 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
197 GLbitfield mode,
198 GLubyte **mapOut, GLint *rowStrideOut)
199 {
200 struct st_context *st = st_context(ctx);
201 struct st_texture_image *stImage = st_texture_image(texImage);
202 unsigned pipeMode;
203 GLubyte *map;
204 struct pipe_transfer *transfer;
205
206 pipeMode = 0x0;
207 if (mode & GL_MAP_READ_BIT)
208 pipeMode |= PIPE_TRANSFER_READ;
209 if (mode & GL_MAP_WRITE_BIT)
210 pipeMode |= PIPE_TRANSFER_WRITE;
211 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
212 pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
213
214 map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1,
215 &transfer);
216 if (map) {
217 if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
218 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
219 /* ETC isn't supported by gallium and it's represented
220 * by uncompressed formats. Only write transfers with precompressed
221 * data are supported by ES3, which makes this really simple.
222 *
223 * Just create a temporary storage where the ETC texture will
224 * be stored. It will be decompressed in the Unmap function.
225 */
226 unsigned z = transfer->box.z;
227 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
228
229 itransfer->temp_data =
230 malloc(_mesa_format_image_size(texImage->TexFormat, w, h, 1));
231 itransfer->temp_stride =
232 _mesa_format_row_stride(texImage->TexFormat, w);
233 itransfer->map = map;
234
235 *mapOut = itransfer->temp_data;
236 *rowStrideOut = itransfer->temp_stride;
237 }
238 else {
239 /* supported mapping */
240 *mapOut = map;
241 *rowStrideOut = transfer->stride;
242 }
243 }
244 else {
245 *mapOut = NULL;
246 *rowStrideOut = 0;
247 }
248 }
249
250
251 /** called via ctx->Driver.UnmapTextureImage() */
252 static void
253 st_UnmapTextureImage(struct gl_context *ctx,
254 struct gl_texture_image *texImage,
255 GLuint slice)
256 {
257 struct st_context *st = st_context(ctx);
258 struct st_texture_image *stImage = st_texture_image(texImage);
259
260 if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
261 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
262 /* Decompress the ETC texture to the mapped one. */
263 unsigned z = slice + stImage->base.Face;
264 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
265 struct pipe_transfer *transfer = itransfer->transfer;
266
267 assert(z == transfer->box.z);
268
269 if (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8) {
270 _mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride,
271 itransfer->temp_data,
272 itransfer->temp_stride,
273 transfer->box.width, transfer->box.height);
274 }
275 else {
276 _mesa_unpack_etc2_format(itransfer->map, transfer->stride,
277 itransfer->temp_data, itransfer->temp_stride,
278 transfer->box.width, transfer->box.height,
279 texImage->TexFormat);
280 }
281
282 free(itransfer->temp_data);
283 itransfer->temp_data = NULL;
284 itransfer->temp_stride = 0;
285 itransfer->map = 0;
286 }
287
288 st_texture_image_unmap(st, stImage, slice);
289 }
290
291
292 /**
293 * Return default texture resource binding bitmask for the given format.
294 */
295 static GLuint
296 default_bindings(struct st_context *st, enum pipe_format format)
297 {
298 struct pipe_screen *screen = st->pipe->screen;
299 const unsigned target = PIPE_TEXTURE_2D;
300 unsigned bindings;
301
302 if (util_format_is_depth_or_stencil(format))
303 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
304 else
305 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
306
307 if (screen->is_format_supported(screen, format, target, 0, bindings))
308 return bindings;
309 else {
310 /* Try non-sRGB. */
311 format = util_format_linear(format);
312
313 if (screen->is_format_supported(screen, format, target, 0, bindings))
314 return bindings;
315 else
316 return PIPE_BIND_SAMPLER_VIEW;
317 }
318 }
319
320
321 /**
322 * Given the size of a mipmap image, try to compute the size of the level=0
323 * mipmap image.
324 *
325 * Note that this isn't always accurate for odd-sized, non-POW textures.
326 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
327 *
328 * \return GL_TRUE for success, GL_FALSE for failure
329 */
330 static GLboolean
331 guess_base_level_size(GLenum target,
332 GLuint width, GLuint height, GLuint depth, GLuint level,
333 GLuint *width0, GLuint *height0, GLuint *depth0)
334 {
335 assert(width >= 1);
336 assert(height >= 1);
337 assert(depth >= 1);
338
339 if (level > 0) {
340 /* Guess the size of the base level.
341 * Depending on the image's size, we can't always make a guess here.
342 */
343 switch (target) {
344 case GL_TEXTURE_1D:
345 case GL_TEXTURE_1D_ARRAY:
346 width <<= level;
347 break;
348
349 case GL_TEXTURE_2D:
350 case GL_TEXTURE_2D_ARRAY:
351 /* We can't make a good guess here, because the base level dimensions
352 * can be non-square.
353 */
354 if (width == 1 || height == 1) {
355 return GL_FALSE;
356 }
357 width <<= level;
358 height <<= level;
359 break;
360
361 case GL_TEXTURE_CUBE_MAP:
362 case GL_TEXTURE_CUBE_MAP_ARRAY:
363 width <<= level;
364 height <<= level;
365 break;
366
367 case GL_TEXTURE_3D:
368 /* We can't make a good guess here, because the base level dimensions
369 * can be non-cube.
370 */
371 if (width == 1 || height == 1 || depth == 1) {
372 return GL_FALSE;
373 }
374 width <<= level;
375 height <<= level;
376 depth <<= level;
377 break;
378
379 case GL_TEXTURE_RECTANGLE:
380 break;
381
382 default:
383 assert(0);
384 }
385 }
386
387 *width0 = width;
388 *height0 = height;
389 *depth0 = depth;
390
391 return GL_TRUE;
392 }
393
394
395 /**
396 * Try to determine whether we should allocate memory for a full texture
397 * mipmap. The problem is when we get a glTexImage(level=0) call, we
398 * can't immediately know if other mipmap levels are coming next. Here
399 * we try to guess whether to allocate memory for a mipmap or just the
400 * 0th level.
401 *
402 * If we guess incorrectly here we'll later reallocate the right amount of
403 * memory either in st_AllocTextureImageBuffer() or st_finalize_texture().
404 *
405 * \param stObj the texture object we're going to allocate memory for.
406 * \param stImage describes the incoming image which we need to store.
407 */
408 static boolean
409 allocate_full_mipmap(const struct st_texture_object *stObj,
410 const struct st_texture_image *stImage)
411 {
412 switch (stObj->base.Target) {
413 case GL_TEXTURE_RECTANGLE_NV:
414 case GL_TEXTURE_BUFFER:
415 case GL_TEXTURE_EXTERNAL_OES:
416 case GL_TEXTURE_2D_MULTISAMPLE:
417 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
418 /* these texture types cannot be mipmapped */
419 return FALSE;
420 }
421
422 if (stImage->base.Level > 0 || stObj->base.GenerateMipmap)
423 return TRUE;
424
425 if (stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
426 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT)
427 /* depth/stencil textures are seldom mipmapped */
428 return FALSE;
429
430 if (stObj->base.BaseLevel == 0 && stObj->base.MaxLevel == 0)
431 return FALSE;
432
433 if (stObj->base.Sampler.MinFilter == GL_NEAREST ||
434 stObj->base.Sampler.MinFilter == GL_LINEAR)
435 /* not a mipmap minification filter */
436 return FALSE;
437
438 if (stObj->base.Target == GL_TEXTURE_3D)
439 /* 3D textures are seldom mipmapped */
440 return FALSE;
441
442 return TRUE;
443 }
444
445
446 /**
447 * Try to allocate a pipe_resource object for the given st_texture_object.
448 *
449 * We use the given st_texture_image as a clue to determine the size of the
450 * mipmap image at level=0.
451 *
452 * \return GL_TRUE for success, GL_FALSE if out of memory.
453 */
454 static GLboolean
455 guess_and_alloc_texture(struct st_context *st,
456 struct st_texture_object *stObj,
457 const struct st_texture_image *stImage)
458 {
459 GLuint lastLevel, width, height, depth;
460 GLuint bindings;
461 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
462 enum pipe_format fmt;
463
464 DBG("%s\n", __func__);
465
466 assert(!stObj->pt);
467
468 if (!guess_base_level_size(stObj->base.Target,
469 stImage->base.Width2,
470 stImage->base.Height2,
471 stImage->base.Depth2,
472 stImage->base.Level,
473 &width, &height, &depth)) {
474 /* we can't determine the image size at level=0 */
475 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
476 /* this is not an out of memory error */
477 return GL_TRUE;
478 }
479
480 /* At this point, (width x height x depth) is the expected size of
481 * the level=0 mipmap image.
482 */
483
484 /* Guess a reasonable value for lastLevel. With OpenGL we have no
485 * idea how many mipmap levels will be in a texture until we start
486 * to render with it. Make an educated guess here but be prepared
487 * to re-allocating a texture buffer with space for more (or fewer)
488 * mipmap levels later.
489 */
490 if (allocate_full_mipmap(stObj, stImage)) {
491 /* alloc space for a full mipmap */
492 lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
493 width, height, depth) - 1;
494 }
495 else {
496 /* only alloc space for a single mipmap level */
497 lastLevel = 0;
498 }
499
500 /* Save the level=0 dimensions */
501 stObj->width0 = width;
502 stObj->height0 = height;
503 stObj->depth0 = depth;
504
505 fmt = st_mesa_format_to_pipe_format(st, stImage->base.TexFormat);
506
507 bindings = default_bindings(st, fmt);
508
509 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
510 width, height, depth,
511 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
512
513 stObj->pt = st_texture_create(st,
514 gl_target_to_pipe(stObj->base.Target),
515 fmt,
516 lastLevel,
517 ptWidth,
518 ptHeight,
519 ptDepth,
520 ptLayers, 0,
521 bindings);
522
523 stObj->lastLevel = lastLevel;
524
525 DBG("%s returning %d\n", __func__, (stObj->pt != NULL));
526
527 return stObj->pt != NULL;
528 }
529
530
531 /**
532 * Called via ctx->Driver.AllocTextureImageBuffer().
533 * If the texture object/buffer already has space for the indicated image,
534 * we're done. Otherwise, allocate memory for the new texture image.
535 */
536 static GLboolean
537 st_AllocTextureImageBuffer(struct gl_context *ctx,
538 struct gl_texture_image *texImage)
539 {
540 struct st_context *st = st_context(ctx);
541 struct st_texture_image *stImage = st_texture_image(texImage);
542 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
543 const GLuint level = texImage->Level;
544 GLuint width = texImage->Width;
545 GLuint height = texImage->Height;
546 GLuint depth = texImage->Depth;
547
548 DBG("%s\n", __func__);
549
550 assert(!stImage->pt); /* xxx this might be wrong */
551
552 /* Look if the parent texture object has space for this image */
553 if (stObj->pt &&
554 level <= stObj->pt->last_level &&
555 st_texture_match_image(st, stObj->pt, texImage)) {
556 /* this image will fit in the existing texture object's memory */
557 pipe_resource_reference(&stImage->pt, stObj->pt);
558 return GL_TRUE;
559 }
560
561 /* The parent texture object does not have space for this image */
562
563 pipe_resource_reference(&stObj->pt, NULL);
564 st_texture_release_all_sampler_views(st, stObj);
565
566 if (!guess_and_alloc_texture(st, stObj, stImage)) {
567 /* Probably out of memory.
568 * Try flushing any pending rendering, then retry.
569 */
570 st_finish(st);
571 if (!guess_and_alloc_texture(st, stObj, stImage)) {
572 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
573 return GL_FALSE;
574 }
575 }
576
577 if (stObj->pt &&
578 st_texture_match_image(st, stObj->pt, texImage)) {
579 /* The image will live in the object's mipmap memory */
580 pipe_resource_reference(&stImage->pt, stObj->pt);
581 assert(stImage->pt);
582 return GL_TRUE;
583 }
584 else {
585 /* Create a new, temporary texture/resource/buffer to hold this
586 * one texture image. Note that when we later access this image
587 * (either for mapping or copying) we'll want to always specify
588 * mipmap level=0, even if the image represents some other mipmap
589 * level.
590 */
591 enum pipe_format format =
592 st_mesa_format_to_pipe_format(st, texImage->TexFormat);
593 GLuint bindings = default_bindings(st, format);
594 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
595
596 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
597 width, height, depth,
598 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
599
600 stImage->pt = st_texture_create(st,
601 gl_target_to_pipe(stObj->base.Target),
602 format,
603 0, /* lastLevel */
604 ptWidth,
605 ptHeight,
606 ptDepth,
607 ptLayers, 0,
608 bindings);
609 return stImage->pt != NULL;
610 }
611 }
612
613
614 /**
615 * Preparation prior to glTexImage. Basically check the 'surface_based'
616 * field and switch to a "normal" tex image if necessary.
617 */
618 static void
619 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
620 GLenum format, GLenum type)
621 {
622 struct gl_texture_object *texObj = texImage->TexObject;
623 struct st_texture_object *stObj = st_texture_object(texObj);
624
625 /* switch to "normal" */
626 if (stObj->surface_based) {
627 const GLenum target = texObj->Target;
628 const GLuint level = texImage->Level;
629 mesa_format texFormat;
630
631 _mesa_clear_texture_object(ctx, texObj);
632 pipe_resource_reference(&stObj->pt, NULL);
633
634 /* oops, need to init this image again */
635 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
636 texImage->InternalFormat, format,
637 type);
638
639 _mesa_init_teximage_fields(ctx, texImage,
640 texImage->Width, texImage->Height,
641 texImage->Depth, texImage->Border,
642 texImage->InternalFormat, texFormat);
643
644 stObj->surface_based = GL_FALSE;
645 }
646 }
647
648
649 /**
650 * Return a writemask for the gallium blit. The parameters can be base
651 * formats or "format" from glDrawPixels/glTexImage/glGetTexImage.
652 */
653 unsigned
654 st_get_blit_mask(GLenum srcFormat, GLenum dstFormat)
655 {
656 switch (dstFormat) {
657 case GL_DEPTH_STENCIL:
658 switch (srcFormat) {
659 case GL_DEPTH_STENCIL:
660 return PIPE_MASK_ZS;
661 case GL_DEPTH_COMPONENT:
662 return PIPE_MASK_Z;
663 case GL_STENCIL_INDEX:
664 return PIPE_MASK_S;
665 default:
666 assert(0);
667 return 0;
668 }
669
670 case GL_DEPTH_COMPONENT:
671 switch (srcFormat) {
672 case GL_DEPTH_STENCIL:
673 case GL_DEPTH_COMPONENT:
674 return PIPE_MASK_Z;
675 default:
676 assert(0);
677 return 0;
678 }
679
680 case GL_STENCIL_INDEX:
681 switch (srcFormat) {
682 case GL_STENCIL_INDEX:
683 return PIPE_MASK_S;
684 default:
685 assert(0);
686 return 0;
687 }
688
689 default:
690 return PIPE_MASK_RGBA;
691 }
692 }
693
694 /**
695 * Converts format to a format with the same components, types
696 * and sizes, but with the components in RGBA order.
697 */
698 static enum pipe_format
699 unswizzle_format(enum pipe_format format)
700 {
701 switch (format)
702 {
703 case PIPE_FORMAT_B8G8R8A8_UNORM:
704 case PIPE_FORMAT_A8R8G8B8_UNORM:
705 case PIPE_FORMAT_A8B8G8R8_UNORM:
706 return PIPE_FORMAT_R8G8B8A8_UNORM;
707
708 case PIPE_FORMAT_B10G10R10A2_UNORM:
709 return PIPE_FORMAT_R10G10B10A2_UNORM;
710
711 case PIPE_FORMAT_B10G10R10A2_SNORM:
712 return PIPE_FORMAT_R10G10B10A2_SNORM;
713
714 case PIPE_FORMAT_B10G10R10A2_UINT:
715 return PIPE_FORMAT_R10G10B10A2_UINT;
716
717 default:
718 return format;
719 }
720 }
721
722 /**
723 * Converts PIPE_FORMAT_A* to PIPE_FORMAT_R*.
724 */
725 static enum pipe_format
726 alpha_to_red(enum pipe_format format)
727 {
728 switch (format)
729 {
730 case PIPE_FORMAT_A8_UNORM:
731 return PIPE_FORMAT_R8_UNORM;
732 case PIPE_FORMAT_A8_SNORM:
733 return PIPE_FORMAT_R8_SNORM;
734 case PIPE_FORMAT_A8_UINT:
735 return PIPE_FORMAT_R8_UINT;
736 case PIPE_FORMAT_A8_SINT:
737 return PIPE_FORMAT_R8_SINT;
738
739 case PIPE_FORMAT_A16_UNORM:
740 return PIPE_FORMAT_R16_UNORM;
741 case PIPE_FORMAT_A16_SNORM:
742 return PIPE_FORMAT_R16_SNORM;
743 case PIPE_FORMAT_A16_UINT:
744 return PIPE_FORMAT_R16_UINT;
745 case PIPE_FORMAT_A16_SINT:
746 return PIPE_FORMAT_R16_SINT;
747 case PIPE_FORMAT_A16_FLOAT:
748 return PIPE_FORMAT_R16_FLOAT;
749
750 case PIPE_FORMAT_A32_UINT:
751 return PIPE_FORMAT_R32_UINT;
752 case PIPE_FORMAT_A32_SINT:
753 return PIPE_FORMAT_R32_SINT;
754 case PIPE_FORMAT_A32_FLOAT:
755 return PIPE_FORMAT_R32_FLOAT;
756
757 default:
758 return format;
759 }
760 }
761
762 /**
763 * Converts PIPE_FORMAT_R*A* to PIPE_FORMAT_R*G*.
764 */
765 static enum pipe_format
766 red_alpha_to_red_green(enum pipe_format format)
767 {
768 switch (format)
769 {
770 case PIPE_FORMAT_R8A8_UNORM:
771 return PIPE_FORMAT_R8G8_UNORM;
772 case PIPE_FORMAT_R8A8_SNORM:
773 return PIPE_FORMAT_R8G8_SNORM;
774 case PIPE_FORMAT_R8A8_UINT:
775 return PIPE_FORMAT_R8G8_UINT;
776 case PIPE_FORMAT_R8A8_SINT:
777 return PIPE_FORMAT_R8G8_SINT;
778
779 case PIPE_FORMAT_R16A16_UNORM:
780 return PIPE_FORMAT_R16G16_UNORM;
781 case PIPE_FORMAT_R16A16_SNORM:
782 return PIPE_FORMAT_R16G16_SNORM;
783 case PIPE_FORMAT_R16A16_UINT:
784 return PIPE_FORMAT_R16G16_UINT;
785 case PIPE_FORMAT_R16A16_SINT:
786 return PIPE_FORMAT_R16G16_SINT;
787 case PIPE_FORMAT_R16A16_FLOAT:
788 return PIPE_FORMAT_R16G16_FLOAT;
789
790 case PIPE_FORMAT_R32A32_UINT:
791 return PIPE_FORMAT_R32G32_UINT;
792 case PIPE_FORMAT_R32A32_SINT:
793 return PIPE_FORMAT_R32G32_SINT;
794 case PIPE_FORMAT_R32A32_FLOAT:
795 return PIPE_FORMAT_R32G32_FLOAT;
796
797 default:
798 return format;
799 }
800 }
801
802 /**
803 * Converts PIPE_FORMAT_L*A* to PIPE_FORMAT_R*G*.
804 */
805 static enum pipe_format
806 luminance_alpha_to_red_green(enum pipe_format format)
807 {
808 switch (format)
809 {
810 case PIPE_FORMAT_L8A8_UNORM:
811 return PIPE_FORMAT_R8G8_UNORM;
812 case PIPE_FORMAT_L8A8_SNORM:
813 return PIPE_FORMAT_R8G8_SNORM;
814 case PIPE_FORMAT_L8A8_UINT:
815 return PIPE_FORMAT_R8G8_UINT;
816 case PIPE_FORMAT_L8A8_SINT:
817 return PIPE_FORMAT_R8G8_SINT;
818
819 case PIPE_FORMAT_L16A16_UNORM:
820 return PIPE_FORMAT_R16G16_UNORM;
821 case PIPE_FORMAT_L16A16_SNORM:
822 return PIPE_FORMAT_R16G16_SNORM;
823 case PIPE_FORMAT_L16A16_UINT:
824 return PIPE_FORMAT_R16G16_UINT;
825 case PIPE_FORMAT_L16A16_SINT:
826 return PIPE_FORMAT_R16G16_SINT;
827 case PIPE_FORMAT_L16A16_FLOAT:
828 return PIPE_FORMAT_R16G16_FLOAT;
829
830 case PIPE_FORMAT_L32A32_UINT:
831 return PIPE_FORMAT_R32G32_UINT;
832 case PIPE_FORMAT_L32A32_SINT:
833 return PIPE_FORMAT_R32G32_SINT;
834 case PIPE_FORMAT_L32A32_FLOAT:
835 return PIPE_FORMAT_R32G32_FLOAT;
836
837 default:
838 return format;
839 }
840 }
841
842 /**
843 * Returns true if format is a PIPE_FORMAT_A* format, and false otherwise.
844 */
845 static bool
846 format_is_alpha(enum pipe_format format)
847 {
848 const struct util_format_description *desc = util_format_description(format);
849
850 if (desc->nr_channels == 1 &&
851 desc->swizzle[0] == PIPE_SWIZZLE_0 &&
852 desc->swizzle[1] == PIPE_SWIZZLE_0 &&
853 desc->swizzle[2] == PIPE_SWIZZLE_0 &&
854 desc->swizzle[3] == PIPE_SWIZZLE_X)
855 return true;
856
857 return false;
858 }
859
860 /**
861 * Returns true if format is a PIPE_FORMAT_R* format, and false otherwise.
862 */
863 static bool
864 format_is_red(enum pipe_format format)
865 {
866 const struct util_format_description *desc = util_format_description(format);
867
868 if (desc->nr_channels == 1 &&
869 desc->swizzle[0] == PIPE_SWIZZLE_X &&
870 desc->swizzle[1] == PIPE_SWIZZLE_0 &&
871 desc->swizzle[2] == PIPE_SWIZZLE_0 &&
872 desc->swizzle[3] == PIPE_SWIZZLE_1)
873 return true;
874
875 return false;
876 }
877
878
879 /**
880 * Returns true if format is a PIPE_FORMAT_L* format, and false otherwise.
881 */
882 static bool
883 format_is_luminance(enum pipe_format format)
884 {
885 const struct util_format_description *desc = util_format_description(format);
886
887 if (desc->nr_channels == 1 &&
888 desc->swizzle[0] == PIPE_SWIZZLE_X &&
889 desc->swizzle[1] == PIPE_SWIZZLE_X &&
890 desc->swizzle[2] == PIPE_SWIZZLE_X &&
891 desc->swizzle[3] == PIPE_SWIZZLE_1)
892 return true;
893
894 return false;
895 }
896
897 /**
898 * Returns true if format is a PIPE_FORMAT_R*A* format, and false otherwise.
899 */
900 static bool
901 format_is_red_alpha(enum pipe_format format)
902 {
903 const struct util_format_description *desc = util_format_description(format);
904
905 if (desc->nr_channels == 2 &&
906 desc->swizzle[0] == PIPE_SWIZZLE_X &&
907 desc->swizzle[1] == PIPE_SWIZZLE_0 &&
908 desc->swizzle[2] == PIPE_SWIZZLE_0 &&
909 desc->swizzle[3] == PIPE_SWIZZLE_Y)
910 return true;
911
912 return false;
913 }
914
915 static bool
916 format_is_swizzled_rgba(enum pipe_format format)
917 {
918 const struct util_format_description *desc = util_format_description(format);
919
920 if ((desc->swizzle[0] == TGSI_SWIZZLE_X || desc->swizzle[0] == PIPE_SWIZZLE_0) &&
921 (desc->swizzle[1] == TGSI_SWIZZLE_Y || desc->swizzle[1] == PIPE_SWIZZLE_0) &&
922 (desc->swizzle[2] == TGSI_SWIZZLE_Z || desc->swizzle[2] == PIPE_SWIZZLE_0) &&
923 (desc->swizzle[3] == TGSI_SWIZZLE_W || desc->swizzle[3] == PIPE_SWIZZLE_1))
924 return false;
925
926 return true;
927 }
928
929 struct format_table
930 {
931 unsigned char swizzle[4];
932 enum pipe_format format;
933 };
934
935 static const struct format_table table_8888_unorm[] = {
936 { { 0, 1, 2, 3 }, PIPE_FORMAT_R8G8B8A8_UNORM },
937 { { 2, 1, 0, 3 }, PIPE_FORMAT_B8G8R8A8_UNORM },
938 { { 3, 0, 1, 2 }, PIPE_FORMAT_A8R8G8B8_UNORM },
939 { { 3, 2, 1, 0 }, PIPE_FORMAT_A8B8G8R8_UNORM }
940 };
941
942 static const struct format_table table_1010102_unorm[] = {
943 { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UNORM },
944 { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UNORM }
945 };
946
947 static const struct format_table table_1010102_snorm[] = {
948 { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_SNORM },
949 { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_SNORM }
950 };
951
952 static const struct format_table table_1010102_uint[] = {
953 { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UINT },
954 { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UINT }
955 };
956
957 static enum pipe_format
958 swizzle_format(enum pipe_format format, const int * const swizzle)
959 {
960 unsigned i;
961
962 switch (format) {
963 case PIPE_FORMAT_R8G8B8A8_UNORM:
964 case PIPE_FORMAT_B8G8R8A8_UNORM:
965 case PIPE_FORMAT_A8R8G8B8_UNORM:
966 case PIPE_FORMAT_A8B8G8R8_UNORM:
967 for (i = 0; i < ARRAY_SIZE(table_8888_unorm); i++) {
968 if (swizzle[0] == table_8888_unorm[i].swizzle[0] &&
969 swizzle[1] == table_8888_unorm[i].swizzle[1] &&
970 swizzle[2] == table_8888_unorm[i].swizzle[2] &&
971 swizzle[3] == table_8888_unorm[i].swizzle[3])
972 return table_8888_unorm[i].format;
973 }
974 break;
975
976 case PIPE_FORMAT_R10G10B10A2_UNORM:
977 case PIPE_FORMAT_B10G10R10A2_UNORM:
978 for (i = 0; i < ARRAY_SIZE(table_1010102_unorm); i++) {
979 if (swizzle[0] == table_1010102_unorm[i].swizzle[0] &&
980 swizzle[1] == table_1010102_unorm[i].swizzle[1] &&
981 swizzle[2] == table_1010102_unorm[i].swizzle[2] &&
982 swizzle[3] == table_1010102_unorm[i].swizzle[3])
983 return table_1010102_unorm[i].format;
984 }
985 break;
986
987 case PIPE_FORMAT_R10G10B10A2_SNORM:
988 case PIPE_FORMAT_B10G10R10A2_SNORM:
989 for (i = 0; i < ARRAY_SIZE(table_1010102_snorm); i++) {
990 if (swizzle[0] == table_1010102_snorm[i].swizzle[0] &&
991 swizzle[1] == table_1010102_snorm[i].swizzle[1] &&
992 swizzle[2] == table_1010102_snorm[i].swizzle[2] &&
993 swizzle[3] == table_1010102_snorm[i].swizzle[3])
994 return table_1010102_snorm[i].format;
995 }
996 break;
997
998 case PIPE_FORMAT_R10G10B10A2_UINT:
999 case PIPE_FORMAT_B10G10R10A2_UINT:
1000 for (i = 0; i < ARRAY_SIZE(table_1010102_uint); i++) {
1001 if (swizzle[0] == table_1010102_uint[i].swizzle[0] &&
1002 swizzle[1] == table_1010102_uint[i].swizzle[1] &&
1003 swizzle[2] == table_1010102_uint[i].swizzle[2] &&
1004 swizzle[3] == table_1010102_uint[i].swizzle[3])
1005 return table_1010102_uint[i].format;
1006 }
1007 break;
1008
1009 default:
1010 break;
1011 }
1012
1013 return PIPE_FORMAT_NONE;
1014 }
1015
1016 static bool
1017 reinterpret_formats(enum pipe_format *src_format, enum pipe_format *dst_format)
1018 {
1019 enum pipe_format src = *src_format;
1020 enum pipe_format dst = *dst_format;
1021
1022 /* Note: dst_format has already been transformed from luminance/intensity
1023 * to red when this function is called. The source format will never
1024 * be an intensity format, because GL_INTENSITY is not a legal value
1025 * for the format parameter in glTex(Sub)Image(). */
1026
1027 if (format_is_alpha(src)) {
1028 if (!format_is_alpha(dst))
1029 return false;
1030
1031 src = alpha_to_red(src);
1032 dst = alpha_to_red(dst);
1033 } else if (format_is_luminance(src)) {
1034 if (!format_is_red(dst) && !format_is_red_alpha(dst))
1035 return false;
1036
1037 src = util_format_luminance_to_red(src);
1038 } else if (util_format_is_luminance_alpha(src)) {
1039 src = luminance_alpha_to_red_green(src);
1040
1041 if (format_is_red_alpha(dst)) {
1042 dst = red_alpha_to_red_green(dst);
1043 } else if (!format_is_red(dst))
1044 return false;
1045 } else if (format_is_swizzled_rgba(src)) {
1046 const struct util_format_description *src_desc = util_format_description(src);
1047 const struct util_format_description *dst_desc = util_format_description(dst);
1048 int swizzle[4];
1049 unsigned i;
1050
1051 /* Make sure the format is an RGBA and not an RGBX format */
1052 if (src_desc->nr_channels != 4 || src_desc->swizzle[3] == PIPE_SWIZZLE_1)
1053 return false;
1054
1055 if (dst_desc->nr_channels != 4 || dst_desc->swizzle[3] == PIPE_SWIZZLE_1)
1056 return false;
1057
1058 for (i = 0; i < 4; i++)
1059 swizzle[i] = dst_desc->swizzle[src_desc->swizzle[i]];
1060
1061 dst = swizzle_format(dst, swizzle);
1062 if (dst == PIPE_FORMAT_NONE)
1063 return false;
1064
1065 src = unswizzle_format(src);
1066 }
1067
1068 *src_format = src;
1069 *dst_format = dst;
1070 return true;
1071 }
1072
1073 static bool
1074 try_pbo_upload_common(struct gl_context *ctx,
1075 struct pipe_surface *surface,
1076 const struct st_pbo_addresses *addr,
1077 enum pipe_format src_format)
1078 {
1079 struct st_context *st = st_context(ctx);
1080 struct cso_context *cso = st->cso_context;
1081 struct pipe_context *pipe = st->pipe;
1082 bool success = false;
1083
1084 /* Create the shaders */
1085 if (!st->pbo.vs) {
1086 st->pbo.vs = st_pbo_create_vs(st);
1087 if (!st->pbo.vs)
1088 return false;
1089 }
1090
1091 if (addr->depth != 1 && st->pbo.use_gs && !st->pbo.gs) {
1092 st->pbo.gs = st_pbo_create_gs(st);
1093 if (!st->pbo.gs)
1094 return false;
1095 }
1096
1097 if (!st->pbo.upload_fs) {
1098 st->pbo.upload_fs = st_pbo_create_upload_fs(st);
1099 if (!st->pbo.upload_fs)
1100 return false;
1101 }
1102
1103 cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
1104 CSO_BIT_FRAGMENT_SAMPLERS |
1105 CSO_BIT_VERTEX_ELEMENTS |
1106 CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
1107 CSO_BIT_FRAMEBUFFER |
1108 CSO_BIT_VIEWPORT |
1109 CSO_BIT_BLEND |
1110 CSO_BIT_DEPTH_STENCIL_ALPHA |
1111 CSO_BIT_RASTERIZER |
1112 CSO_BIT_STREAM_OUTPUTS |
1113 CSO_BIT_PAUSE_QUERIES |
1114 CSO_BITS_ALL_SHADERS));
1115 cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
1116
1117
1118 /* Set up the sampler_view */
1119 {
1120 struct pipe_sampler_view templ;
1121 struct pipe_sampler_view *sampler_view;
1122 struct pipe_sampler_state sampler = {0};
1123 const struct pipe_sampler_state *samplers[1] = {&sampler};
1124
1125 memset(&templ, 0, sizeof(templ));
1126 templ.target = PIPE_BUFFER;
1127 templ.format = src_format;
1128 templ.u.buf.first_element = addr->first_element;
1129 templ.u.buf.last_element = addr->last_element;
1130 templ.swizzle_r = PIPE_SWIZZLE_X;
1131 templ.swizzle_g = PIPE_SWIZZLE_Y;
1132 templ.swizzle_b = PIPE_SWIZZLE_Z;
1133 templ.swizzle_a = PIPE_SWIZZLE_W;
1134
1135 sampler_view = pipe->create_sampler_view(pipe, addr->buffer, &templ);
1136 if (sampler_view == NULL)
1137 goto fail;
1138
1139 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view);
1140
1141 pipe_sampler_view_reference(&sampler_view, NULL);
1142
1143 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers);
1144 }
1145
1146 /* Upload vertices */
1147 {
1148 struct pipe_vertex_buffer vbo;
1149 struct pipe_vertex_element velem;
1150
1151 float x0 = (float) addr->xoffset / surface->width * 2.0f - 1.0f;
1152 float y0 = (float) addr->yoffset / surface->height * 2.0f - 1.0f;
1153 float x1 = (float) (addr->xoffset + addr->width) / surface->width * 2.0f - 1.0f;
1154 float y1 = (float) (addr->yoffset + addr->height) / surface->height * 2.0f - 1.0f;
1155
1156 float *verts = NULL;
1157
1158 vbo.user_buffer = NULL;
1159 vbo.buffer = NULL;
1160 vbo.stride = 2 * sizeof(float);
1161
1162 u_upload_alloc(st->uploader, 0, 8 * sizeof(float), 4,
1163 &vbo.buffer_offset, &vbo.buffer, (void **) &verts);
1164 if (!verts)
1165 goto fail;
1166
1167 verts[0] = x0;
1168 verts[1] = y0;
1169 verts[2] = x0;
1170 verts[3] = y1;
1171 verts[4] = x1;
1172 verts[5] = y0;
1173 verts[6] = x1;
1174 verts[7] = y1;
1175
1176 u_upload_unmap(st->uploader);
1177
1178 velem.src_offset = 0;
1179 velem.instance_divisor = 0;
1180 velem.vertex_buffer_index = cso_get_aux_vertex_buffer_slot(cso);
1181 velem.src_format = PIPE_FORMAT_R32G32_FLOAT;
1182
1183 cso_set_vertex_elements(cso, 1, &velem);
1184
1185 cso_set_vertex_buffers(cso, velem.vertex_buffer_index, 1, &vbo);
1186
1187 pipe_resource_reference(&vbo.buffer, NULL);
1188 }
1189
1190 /* Upload constants */
1191 {
1192 struct pipe_constant_buffer cb;
1193
1194 if (st->constbuf_uploader) {
1195 cb.buffer = NULL;
1196 cb.user_buffer = NULL;
1197 u_upload_data(st->constbuf_uploader, 0, sizeof(addr->constants),
1198 ctx->Const.UniformBufferOffsetAlignment,
1199 &addr->constants, &cb.buffer_offset, &cb.buffer);
1200 if (!cb.buffer)
1201 goto fail;
1202
1203 u_upload_unmap(st->constbuf_uploader);
1204 } else {
1205 cb.buffer = NULL;
1206 cb.user_buffer = &addr->constants;
1207 cb.buffer_offset = 0;
1208 }
1209 cb.buffer_size = sizeof(addr->constants);
1210
1211 cso_set_constant_buffer(cso, PIPE_SHADER_FRAGMENT, 0, &cb);
1212
1213 pipe_resource_reference(&cb.buffer, NULL);
1214 }
1215
1216 /* Framebuffer_state */
1217 {
1218 struct pipe_framebuffer_state fb;
1219 memset(&fb, 0, sizeof(fb));
1220 fb.width = surface->width;
1221 fb.height = surface->height;
1222 fb.nr_cbufs = 1;
1223 pipe_surface_reference(&fb.cbufs[0], surface);
1224
1225 cso_set_framebuffer(cso, &fb);
1226
1227 pipe_surface_reference(&fb.cbufs[0], NULL);
1228 }
1229
1230 cso_set_viewport_dims(cso, surface->width, surface->height, FALSE);
1231
1232 /* Blend state */
1233 cso_set_blend(cso, &st->pbo.upload_blend);
1234
1235 /* Depth/stencil/alpha state */
1236 {
1237 struct pipe_depth_stencil_alpha_state dsa;
1238 memset(&dsa, 0, sizeof(dsa));
1239 cso_set_depth_stencil_alpha(cso, &dsa);
1240 }
1241
1242 /* Rasterizer state */
1243 cso_set_rasterizer(cso, &st->pbo.raster);
1244
1245 /* Set up the shaders */
1246 cso_set_vertex_shader_handle(cso, st->pbo.vs);
1247
1248 cso_set_geometry_shader_handle(cso, addr->depth != 1 ? st->pbo.gs : NULL);
1249
1250 cso_set_tessctrl_shader_handle(cso, NULL);
1251
1252 cso_set_tesseval_shader_handle(cso, NULL);
1253
1254 cso_set_fragment_shader_handle(cso, st->pbo.upload_fs);
1255
1256 /* Disable stream output */
1257 cso_set_stream_outputs(cso, 0, NULL, 0);
1258
1259 if (addr->depth == 1) {
1260 cso_draw_arrays(cso, PIPE_PRIM_TRIANGLE_STRIP, 0, 4);
1261 } else {
1262 cso_draw_arrays_instanced(cso, PIPE_PRIM_TRIANGLE_STRIP,
1263 0, 4, 0, addr->depth);
1264 }
1265
1266 success = true;
1267
1268 fail:
1269 cso_restore_state(cso);
1270 cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
1271
1272 return success;
1273 }
1274
1275 static bool
1276 try_pbo_upload(struct gl_context *ctx, GLuint dims,
1277 struct gl_texture_image *texImage,
1278 GLenum format, GLenum type,
1279 enum pipe_format dst_format,
1280 GLint xoffset, GLint yoffset, GLint zoffset,
1281 GLint width, GLint height, GLint depth,
1282 const void *pixels,
1283 const struct gl_pixelstore_attrib *unpack)
1284 {
1285 struct st_context *st = st_context(ctx);
1286 struct st_texture_image *stImage = st_texture_image(texImage);
1287 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1288 struct pipe_resource *texture = stImage->pt;
1289 struct pipe_context *pipe = st->pipe;
1290 struct pipe_screen *screen = pipe->screen;
1291 struct pipe_surface *surface = NULL;
1292 struct st_pbo_addresses addr;
1293 enum pipe_format src_format;
1294 const struct util_format_description *desc;
1295 GLenum gl_target = texImage->TexObject->Target;
1296 bool success;
1297
1298 if (!st->pbo.upload_enabled)
1299 return false;
1300
1301 /* From now on, we need the gallium representation of dimensions. */
1302 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1303 depth = height;
1304 height = 1;
1305 zoffset = yoffset;
1306 yoffset = 0;
1307 }
1308
1309 if (depth != 1 && !st->pbo.layers)
1310 return false;
1311
1312 /* Choose the source format. Initially, we do so without checking driver
1313 * support at all because of the remapping we later perform and because
1314 * at least the Radeon driver actually supports some formats for texture
1315 * buffers which it doesn't support for regular textures. */
1316 src_format = st_choose_matching_format(st, 0, format, type, unpack->SwapBytes);
1317 if (!src_format) {
1318 return false;
1319 }
1320
1321 src_format = util_format_linear(src_format);
1322 desc = util_format_description(src_format);
1323
1324 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1325 return false;
1326
1327 if (desc->colorspace != UTIL_FORMAT_COLORSPACE_RGB)
1328 return false;
1329
1330 if (st->pbo.rgba_only) {
1331 enum pipe_format orig_dst_format = dst_format;
1332
1333 if (!reinterpret_formats(&src_format, &dst_format)) {
1334 return false;
1335 }
1336
1337 if (dst_format != orig_dst_format &&
1338 !screen->is_format_supported(screen, dst_format, PIPE_TEXTURE_2D, 0,
1339 PIPE_BIND_RENDER_TARGET)) {
1340 return false;
1341 }
1342 }
1343
1344 if (!src_format ||
1345 !screen->is_format_supported(screen, src_format, PIPE_BUFFER, 0,
1346 PIPE_BIND_SAMPLER_VIEW)) {
1347 return false;
1348 }
1349
1350 /* Compute buffer addresses */
1351 addr.xoffset = xoffset;
1352 addr.yoffset = yoffset;
1353 addr.width = width;
1354 addr.height = height;
1355 addr.depth = depth;
1356 addr.bytes_per_pixel = desc->block.bits / 8;
1357
1358 if (!st_pbo_addresses_pixelstore(st, gl_target, dims == 3, unpack, pixels,
1359 &addr))
1360 return false;
1361
1362 /* Set up the surface */
1363 {
1364 unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
1365 unsigned max_layer = util_max_layer(texture, level);
1366
1367 zoffset += texImage->Face + texImage->TexObject->MinLayer;
1368
1369 struct pipe_surface templ;
1370 memset(&templ, 0, sizeof(templ));
1371 templ.format = dst_format;
1372 templ.u.tex.level = level;
1373 templ.u.tex.first_layer = MIN2(zoffset, max_layer);
1374 templ.u.tex.last_layer = MIN2(zoffset + depth - 1, max_layer);
1375
1376 surface = pipe->create_surface(pipe, texture, &templ);
1377 if (!surface)
1378 return false;
1379 }
1380
1381 success = try_pbo_upload_common(ctx, surface, &addr, src_format);
1382
1383 pipe_surface_reference(&surface, NULL);
1384
1385 return success;
1386 }
1387
1388 static void
1389 st_TexSubImage(struct gl_context *ctx, GLuint dims,
1390 struct gl_texture_image *texImage,
1391 GLint xoffset, GLint yoffset, GLint zoffset,
1392 GLint width, GLint height, GLint depth,
1393 GLenum format, GLenum type, const void *pixels,
1394 const struct gl_pixelstore_attrib *unpack)
1395 {
1396 struct st_context *st = st_context(ctx);
1397 struct st_texture_image *stImage = st_texture_image(texImage);
1398 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1399 struct pipe_context *pipe = st->pipe;
1400 struct pipe_screen *screen = pipe->screen;
1401 struct pipe_resource *dst = stImage->pt;
1402 struct pipe_resource *src = NULL;
1403 struct pipe_resource src_templ;
1404 struct pipe_transfer *transfer;
1405 struct pipe_blit_info blit;
1406 enum pipe_format src_format, dst_format;
1407 mesa_format mesa_src_format;
1408 GLenum gl_target = texImage->TexObject->Target;
1409 unsigned bind;
1410 GLubyte *map;
1411 unsigned dstz = texImage->Face + texImage->TexObject->MinLayer;
1412 unsigned dst_level = 0;
1413
1414 if (stObj->pt == stImage->pt)
1415 dst_level = texImage->TexObject->MinLevel + texImage->Level;
1416
1417 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
1418 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
1419
1420 if (!dst)
1421 goto fallback;
1422
1423 /* Try transfer_inline_write, which should be the fastest memcpy path. */
1424 if (pixels &&
1425 !_mesa_is_bufferobj(unpack->BufferObj) &&
1426 _mesa_texstore_can_use_memcpy(ctx, texImage->_BaseFormat,
1427 texImage->TexFormat, format, type,
1428 unpack)) {
1429 struct pipe_box box;
1430 unsigned stride, layer_stride;
1431 void *data;
1432
1433 stride = _mesa_image_row_stride(unpack, width, format, type);
1434 layer_stride = _mesa_image_image_stride(unpack, width, height, format,
1435 type);
1436 data = _mesa_image_address(dims, unpack, pixels, width, height, format,
1437 type, 0, 0, 0);
1438
1439 /* Convert to Gallium coordinates. */
1440 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1441 zoffset = yoffset;
1442 yoffset = 0;
1443 depth = height;
1444 height = 1;
1445 layer_stride = stride;
1446 }
1447
1448 u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box);
1449 pipe->transfer_inline_write(pipe, dst, dst_level, 0,
1450 &box, data, stride, layer_stride);
1451 return;
1452 }
1453
1454 if (!st->prefer_blit_based_texture_transfer) {
1455 goto fallback;
1456 }
1457
1458 /* XXX Fallback for depth-stencil formats due to an incomplete stencil
1459 * blit implementation in some drivers. */
1460 if (format == GL_DEPTH_STENCIL) {
1461 goto fallback;
1462 }
1463
1464 /* If the base internal format and the texture format don't match,
1465 * we can't use blit-based TexSubImage. */
1466 if (texImage->_BaseFormat !=
1467 _mesa_get_format_base_format(texImage->TexFormat)) {
1468 goto fallback;
1469 }
1470
1471
1472 /* See if the destination format is supported. */
1473 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
1474 bind = PIPE_BIND_DEPTH_STENCIL;
1475 else
1476 bind = PIPE_BIND_RENDER_TARGET;
1477
1478 /* For luminance and intensity, only the red channel is stored
1479 * in the destination. */
1480 dst_format = util_format_linear(dst->format);
1481 dst_format = util_format_luminance_to_red(dst_format);
1482 dst_format = util_format_intensity_to_red(dst_format);
1483
1484 if (!dst_format ||
1485 !screen->is_format_supported(screen, dst_format, dst->target,
1486 dst->nr_samples, bind)) {
1487 goto fallback;
1488 }
1489
1490 if (_mesa_is_bufferobj(unpack->BufferObj)) {
1491 if (try_pbo_upload(ctx, dims, texImage, format, type, dst_format,
1492 xoffset, yoffset, zoffset,
1493 width, height, depth, pixels, unpack))
1494 return;
1495 }
1496
1497 /* See if the texture format already matches the format and type,
1498 * in which case the memcpy-based fast path will likely be used and
1499 * we don't have to blit. */
1500 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
1501 type, unpack->SwapBytes, NULL)) {
1502 goto fallback;
1503 }
1504
1505 /* Choose the source format. */
1506 src_format = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
1507 format, type, unpack->SwapBytes);
1508 if (!src_format) {
1509 goto fallback;
1510 }
1511
1512 mesa_src_format = st_pipe_format_to_mesa_format(src_format);
1513
1514 /* There is no reason to do this if we cannot use memcpy for the temporary
1515 * source texture at least. This also takes transfer ops into account,
1516 * etc. */
1517 if (!_mesa_texstore_can_use_memcpy(ctx,
1518 _mesa_get_format_base_format(mesa_src_format),
1519 mesa_src_format, format, type, unpack)) {
1520 goto fallback;
1521 }
1522
1523 /* TexSubImage only sets a single cubemap face. */
1524 if (gl_target == GL_TEXTURE_CUBE_MAP) {
1525 gl_target = GL_TEXTURE_2D;
1526 }
1527 /* TexSubImage can specify subsets of cube map array faces
1528 * so we need to upload via 2D array instead */
1529 if (gl_target == GL_TEXTURE_CUBE_MAP_ARRAY) {
1530 gl_target = GL_TEXTURE_2D_ARRAY;
1531 }
1532
1533 /* Initialize the source texture description. */
1534 memset(&src_templ, 0, sizeof(src_templ));
1535 src_templ.target = gl_target_to_pipe(gl_target);
1536 src_templ.format = src_format;
1537 src_templ.bind = PIPE_BIND_SAMPLER_VIEW;
1538 src_templ.usage = PIPE_USAGE_STAGING;
1539
1540 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
1541 &src_templ.width0, &src_templ.height0,
1542 &src_templ.depth0, &src_templ.array_size);
1543
1544 /* Check for NPOT texture support. */
1545 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
1546 (!util_is_power_of_two(src_templ.width0) ||
1547 !util_is_power_of_two(src_templ.height0) ||
1548 !util_is_power_of_two(src_templ.depth0))) {
1549 goto fallback;
1550 }
1551
1552 /* Create the source texture. */
1553 src = screen->resource_create(screen, &src_templ);
1554 if (!src) {
1555 goto fallback;
1556 }
1557
1558 /* Map source pixels. */
1559 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
1560 format, type, pixels, unpack,
1561 "glTexSubImage");
1562 if (!pixels) {
1563 /* This is a GL error. */
1564 pipe_resource_reference(&src, NULL);
1565 return;
1566 }
1567
1568 /* From now on, we need the gallium representation of dimensions. */
1569 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1570 zoffset = yoffset;
1571 yoffset = 0;
1572 depth = height;
1573 height = 1;
1574 }
1575
1576 map = pipe_transfer_map_3d(pipe, src, 0, PIPE_TRANSFER_WRITE, 0, 0, 0,
1577 width, height, depth, &transfer);
1578 if (!map) {
1579 _mesa_unmap_teximage_pbo(ctx, unpack);
1580 pipe_resource_reference(&src, NULL);
1581 goto fallback;
1582 }
1583
1584 /* Upload pixels (just memcpy). */
1585 {
1586 const uint bytesPerRow = width * util_format_get_blocksize(src_format);
1587 GLuint row, slice;
1588
1589 for (slice = 0; slice < (unsigned) depth; slice++) {
1590 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1591 /* 1D array textures.
1592 * We need to convert gallium coords to GL coords.
1593 */
1594 void *src = _mesa_image_address2d(unpack, pixels,
1595 width, depth, format,
1596 type, slice, 0);
1597 memcpy(map, src, bytesPerRow);
1598 }
1599 else {
1600 ubyte *slice_map = map;
1601
1602 for (row = 0; row < (unsigned) height; row++) {
1603 void *src = _mesa_image_address(dims, unpack, pixels,
1604 width, height, format,
1605 type, slice, row, 0);
1606 memcpy(slice_map, src, bytesPerRow);
1607 slice_map += transfer->stride;
1608 }
1609 }
1610 map += transfer->layer_stride;
1611 }
1612 }
1613
1614 pipe_transfer_unmap(pipe, transfer);
1615 _mesa_unmap_teximage_pbo(ctx, unpack);
1616
1617 /* Blit. */
1618 memset(&blit, 0, sizeof(blit));
1619 blit.src.resource = src;
1620 blit.src.level = 0;
1621 blit.src.format = src_format;
1622 blit.dst.resource = dst;
1623 blit.dst.level = dst_level;
1624 blit.dst.format = dst_format;
1625 blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
1626 blit.dst.box.x = xoffset;
1627 blit.dst.box.y = yoffset;
1628 blit.dst.box.z = zoffset + dstz;
1629 blit.src.box.width = blit.dst.box.width = width;
1630 blit.src.box.height = blit.dst.box.height = height;
1631 blit.src.box.depth = blit.dst.box.depth = depth;
1632 blit.mask = st_get_blit_mask(format, texImage->_BaseFormat);
1633 blit.filter = PIPE_TEX_FILTER_NEAREST;
1634 blit.scissor_enable = FALSE;
1635
1636 st->pipe->blit(st->pipe, &blit);
1637
1638 pipe_resource_reference(&src, NULL);
1639 return;
1640
1641 fallback:
1642 _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
1643 width, height, depth, format, type, pixels,
1644 unpack);
1645 }
1646
1647 static void
1648 st_TexImage(struct gl_context * ctx, GLuint dims,
1649 struct gl_texture_image *texImage,
1650 GLenum format, GLenum type, const void *pixels,
1651 const struct gl_pixelstore_attrib *unpack)
1652 {
1653 assert(dims == 1 || dims == 2 || dims == 3);
1654
1655 prep_teximage(ctx, texImage, format, type);
1656
1657 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
1658 return;
1659
1660 /* allocate storage for texture data */
1661 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
1662 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
1663 return;
1664 }
1665
1666 st_TexSubImage(ctx, dims, texImage, 0, 0, 0,
1667 texImage->Width, texImage->Height, texImage->Depth,
1668 format, type, pixels, unpack);
1669 }
1670
1671
1672 static void
1673 st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims,
1674 struct gl_texture_image *texImage,
1675 GLint x, GLint y, GLint z,
1676 GLsizei w, GLsizei h, GLsizei d,
1677 GLenum format, GLsizei imageSize, const void *data)
1678 {
1679 struct st_context *st = st_context(ctx);
1680 struct st_texture_image *stImage = st_texture_image(texImage);
1681 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1682 struct pipe_resource *texture = stImage->pt;
1683 struct pipe_context *pipe = st->pipe;
1684 struct pipe_screen *screen = pipe->screen;
1685 struct pipe_resource *dst = stImage->pt;
1686 struct pipe_surface *surface = NULL;
1687 struct compressed_pixelstore store;
1688 struct st_pbo_addresses addr;
1689 enum pipe_format copy_format;
1690 unsigned bw, bh;
1691 intptr_t buf_offset;
1692 bool success = false;
1693
1694 /* Check basic pre-conditions for PBO upload */
1695 if (!st->prefer_blit_based_texture_transfer) {
1696 goto fallback;
1697 }
1698
1699 if (!_mesa_is_bufferobj(ctx->Unpack.BufferObj))
1700 goto fallback;
1701
1702 if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
1703 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
1704 /* ETC isn't supported and is represented by uncompressed formats. */
1705 goto fallback;
1706 }
1707
1708 if (!dst) {
1709 goto fallback;
1710 }
1711
1712 if (!st->pbo.upload_enabled ||
1713 !screen->get_param(screen, PIPE_CAP_SURFACE_REINTERPRET_BLOCKS)) {
1714 goto fallback;
1715 }
1716
1717 /* Choose the pipe format for the upload. */
1718 addr.bytes_per_pixel = util_format_get_blocksize(dst->format);
1719 bw = util_format_get_blockwidth(dst->format);
1720 bh = util_format_get_blockheight(dst->format);
1721
1722 switch (addr.bytes_per_pixel) {
1723 case 8:
1724 copy_format = PIPE_FORMAT_R16G16B16A16_UINT;
1725 break;
1726 case 16:
1727 copy_format = PIPE_FORMAT_R32G32B32A32_UINT;
1728 break;
1729 default:
1730 goto fallback;
1731 }
1732
1733 if (!screen->is_format_supported(screen, copy_format, PIPE_BUFFER, 0,
1734 PIPE_BIND_SAMPLER_VIEW)) {
1735 goto fallback;
1736 }
1737
1738 if (!screen->is_format_supported(screen, copy_format, dst->target,
1739 dst->nr_samples, PIPE_BIND_RENDER_TARGET)) {
1740 goto fallback;
1741 }
1742
1743 /* Interpret the pixelstore settings. */
1744 _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat, w, h, d,
1745 &ctx->Unpack, &store);
1746 assert(store.CopyBytesPerRow % addr.bytes_per_pixel == 0);
1747 assert(store.SkipBytes % addr.bytes_per_pixel == 0);
1748
1749 /* Compute the offset into the buffer */
1750 buf_offset = (intptr_t)data + store.SkipBytes;
1751
1752 if (buf_offset % addr.bytes_per_pixel) {
1753 goto fallback;
1754 }
1755
1756 buf_offset = buf_offset / addr.bytes_per_pixel;
1757
1758 addr.xoffset = x / bw;
1759 addr.yoffset = y / bh;
1760 addr.width = store.CopyBytesPerRow / addr.bytes_per_pixel;
1761 addr.height = store.CopyRowsPerSlice;
1762 addr.depth = d;
1763 addr.pixels_per_row = store.TotalBytesPerRow / addr.bytes_per_pixel;
1764 addr.image_height = store.TotalRowsPerSlice;
1765
1766 if (!st_pbo_addresses_setup(st, st_buffer_object(ctx->Unpack.BufferObj)->buffer,
1767 buf_offset, &addr))
1768 goto fallback;
1769
1770 /* Set up the surface. */
1771 {
1772 unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
1773 unsigned max_layer = util_max_layer(texture, level);
1774
1775 z += texImage->Face + texImage->TexObject->MinLayer;
1776
1777 struct pipe_surface templ;
1778 memset(&templ, 0, sizeof(templ));
1779 templ.format = copy_format;
1780 templ.u.tex.level = level;
1781 templ.u.tex.first_layer = MIN2(z, max_layer);
1782 templ.u.tex.last_layer = MIN2(z + d - 1, max_layer);
1783
1784 surface = pipe->create_surface(pipe, texture, &templ);
1785 if (!surface)
1786 goto fallback;
1787 }
1788
1789 success = try_pbo_upload_common(ctx, surface, &addr, copy_format);
1790
1791 pipe_surface_reference(&surface, NULL);
1792
1793 if (success)
1794 return;
1795
1796 fallback:
1797 _mesa_store_compressed_texsubimage(ctx, dims, texImage,
1798 x, y, z, w, h, d,
1799 format, imageSize, data);
1800 }
1801
1802 static void
1803 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
1804 struct gl_texture_image *texImage,
1805 GLsizei imageSize, const void *data)
1806 {
1807 prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
1808
1809 /* only 2D and 3D compressed images are supported at this time */
1810 if (dims == 1) {
1811 _mesa_problem(ctx, "Unexpected glCompressedTexImage1D call");
1812 return;
1813 }
1814
1815 /* This is pretty simple, because unlike the general texstore path we don't
1816 * have to worry about the usual image unpacking or image transfer
1817 * operations.
1818 */
1819 assert(texImage);
1820 assert(texImage->Width > 0);
1821 assert(texImage->Height > 0);
1822 assert(texImage->Depth > 0);
1823
1824 /* allocate storage for texture data */
1825 if (!st_AllocTextureImageBuffer(ctx, texImage)) {
1826 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage%uD", dims);
1827 return;
1828 }
1829
1830 st_CompressedTexSubImage(ctx, dims, texImage,
1831 0, 0, 0,
1832 texImage->Width, texImage->Height, texImage->Depth,
1833 texImage->TexFormat,
1834 imageSize, data);
1835 }
1836
1837
1838
1839
1840 /**
1841 * Called via ctx->Driver.GetTexSubImage()
1842 *
1843 * This uses a blit to copy the texture to a texture format which matches
1844 * the format and type combo and then a fast read-back is done using memcpy.
1845 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
1846 * a format which matches the swizzling.
1847 *
1848 * If such a format isn't available, it falls back to _mesa_GetTexImage_sw.
1849 *
1850 * NOTE: Drivers usually do a blit to convert between tiled and linear
1851 * texture layouts during texture uploads/downloads, so the blit
1852 * we do here should be free in such cases.
1853 */
1854 static void
1855 st_GetTexSubImage(struct gl_context * ctx,
1856 GLint xoffset, GLint yoffset, GLint zoffset,
1857 GLsizei width, GLsizei height, GLint depth,
1858 GLenum format, GLenum type, void * pixels,
1859 struct gl_texture_image *texImage)
1860 {
1861 struct st_context *st = st_context(ctx);
1862 struct pipe_context *pipe = st->pipe;
1863 struct pipe_screen *screen = pipe->screen;
1864 struct st_texture_image *stImage = st_texture_image(texImage);
1865 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1866 struct pipe_resource *src = stObj->pt;
1867 struct pipe_resource *dst = NULL;
1868 struct pipe_resource dst_templ;
1869 enum pipe_format dst_format, src_format;
1870 mesa_format mesa_format;
1871 GLenum gl_target = texImage->TexObject->Target;
1872 enum pipe_texture_target pipe_target;
1873 struct pipe_blit_info blit;
1874 unsigned bind = PIPE_BIND_TRANSFER_READ;
1875 struct pipe_transfer *tex_xfer;
1876 ubyte *map = NULL;
1877 boolean done = FALSE;
1878
1879 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
1880 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
1881
1882 if (!st->prefer_blit_based_texture_transfer &&
1883 !_mesa_is_format_compressed(texImage->TexFormat)) {
1884 /* Try to avoid the fallback if we're doing texture decompression here */
1885 goto fallback;
1886 }
1887
1888 /* Handle non-finalized textures. */
1889 if (!stImage->pt || stImage->pt != stObj->pt || !src) {
1890 goto fallback;
1891 }
1892
1893 /* XXX Fallback to _mesa_GetTexImage_sw for depth-stencil formats
1894 * due to an incomplete stencil blit implementation in some drivers. */
1895 if (format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX) {
1896 goto fallback;
1897 }
1898
1899 /* If the base internal format and the texture format don't match, we have
1900 * to fall back to _mesa_GetTexImage_sw. */
1901 if (texImage->_BaseFormat !=
1902 _mesa_get_format_base_format(texImage->TexFormat)) {
1903 goto fallback;
1904 }
1905
1906 /* See if the texture format already matches the format and type,
1907 * in which case the memcpy-based fast path will be used. */
1908 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
1909 type, ctx->Pack.SwapBytes, NULL)) {
1910 goto fallback;
1911 }
1912
1913 /* Convert the source format to what is expected by GetTexImage
1914 * and see if it's supported.
1915 *
1916 * This only applies to glGetTexImage:
1917 * - Luminance must be returned as (L,0,0,1).
1918 * - Luminance alpha must be returned as (L,0,0,A).
1919 * - Intensity must be returned as (I,0,0,1)
1920 */
1921 if (stObj->surface_based)
1922 src_format = util_format_linear(stObj->surface_format);
1923 else
1924 src_format = util_format_linear(src->format);
1925 src_format = util_format_luminance_to_red(src_format);
1926 src_format = util_format_intensity_to_red(src_format);
1927
1928 if (!src_format ||
1929 !screen->is_format_supported(screen, src_format, src->target,
1930 src->nr_samples,
1931 PIPE_BIND_SAMPLER_VIEW)) {
1932 goto fallback;
1933 }
1934
1935 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
1936 bind |= PIPE_BIND_DEPTH_STENCIL;
1937 else
1938 bind |= PIPE_BIND_RENDER_TARGET;
1939
1940 /* GetTexImage only returns a single face for cubemaps. */
1941 if (gl_target == GL_TEXTURE_CUBE_MAP) {
1942 gl_target = GL_TEXTURE_2D;
1943 }
1944 pipe_target = gl_target_to_pipe(gl_target);
1945
1946 /* Choose the destination format by finding the best match
1947 * for the format+type combo. */
1948 dst_format = st_choose_matching_format(st, bind, format, type,
1949 ctx->Pack.SwapBytes);
1950
1951 if (dst_format == PIPE_FORMAT_NONE) {
1952 GLenum dst_glformat;
1953
1954 /* Fall back to _mesa_GetTexImage_sw except for compressed formats,
1955 * where decompression with a blit is always preferred. */
1956 if (!util_format_is_compressed(src->format)) {
1957 goto fallback;
1958 }
1959
1960 /* Set the appropriate format for the decompressed texture.
1961 * Luminance and sRGB formats shouldn't appear here.*/
1962 switch (src_format) {
1963 case PIPE_FORMAT_DXT1_RGB:
1964 case PIPE_FORMAT_DXT1_RGBA:
1965 case PIPE_FORMAT_DXT3_RGBA:
1966 case PIPE_FORMAT_DXT5_RGBA:
1967 case PIPE_FORMAT_RGTC1_UNORM:
1968 case PIPE_FORMAT_RGTC2_UNORM:
1969 case PIPE_FORMAT_ETC1_RGB8:
1970 case PIPE_FORMAT_BPTC_RGBA_UNORM:
1971 dst_glformat = GL_RGBA8;
1972 break;
1973 case PIPE_FORMAT_RGTC1_SNORM:
1974 case PIPE_FORMAT_RGTC2_SNORM:
1975 if (!ctx->Extensions.EXT_texture_snorm)
1976 goto fallback;
1977 dst_glformat = GL_RGBA8_SNORM;
1978 break;
1979 case PIPE_FORMAT_BPTC_RGB_FLOAT:
1980 case PIPE_FORMAT_BPTC_RGB_UFLOAT:
1981 if (!ctx->Extensions.ARB_texture_float)
1982 goto fallback;
1983 dst_glformat = GL_RGBA32F;
1984 break;
1985 default:
1986 assert(0);
1987 goto fallback;
1988 }
1989
1990 dst_format = st_choose_format(st, dst_glformat, format, type,
1991 pipe_target, 0, bind, FALSE);
1992
1993 if (dst_format == PIPE_FORMAT_NONE) {
1994 /* unable to get an rgba format!?! */
1995 goto fallback;
1996 }
1997 }
1998
1999 /* create the destination texture of size (width X height X depth) */
2000 memset(&dst_templ, 0, sizeof(dst_templ));
2001 dst_templ.target = pipe_target;
2002 dst_templ.format = dst_format;
2003 dst_templ.bind = bind;
2004 dst_templ.usage = PIPE_USAGE_STAGING;
2005
2006 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
2007 &dst_templ.width0, &dst_templ.height0,
2008 &dst_templ.depth0, &dst_templ.array_size);
2009
2010 dst = screen->resource_create(screen, &dst_templ);
2011 if (!dst) {
2012 goto fallback;
2013 }
2014
2015 /* From now on, we need the gallium representation of dimensions. */
2016 if (gl_target == GL_TEXTURE_1D_ARRAY) {
2017 zoffset = yoffset;
2018 yoffset = 0;
2019 depth = height;
2020 height = 1;
2021 }
2022
2023 assert(texImage->Face == 0 ||
2024 texImage->TexObject->MinLayer == 0 ||
2025 zoffset == 0);
2026
2027 memset(&blit, 0, sizeof(blit));
2028 blit.src.resource = src;
2029 blit.src.level = texImage->Level + texImage->TexObject->MinLevel;
2030 blit.src.format = src_format;
2031 blit.dst.resource = dst;
2032 blit.dst.level = 0;
2033 blit.dst.format = dst->format;
2034 blit.src.box.x = xoffset;
2035 blit.dst.box.x = 0;
2036 blit.src.box.y = yoffset;
2037 blit.dst.box.y = 0;
2038 blit.src.box.z = texImage->Face + texImage->TexObject->MinLayer + zoffset;
2039 blit.dst.box.z = 0;
2040 blit.src.box.width = blit.dst.box.width = width;
2041 blit.src.box.height = blit.dst.box.height = height;
2042 blit.src.box.depth = blit.dst.box.depth = depth;
2043 blit.mask = st_get_blit_mask(texImage->_BaseFormat, format);
2044 blit.filter = PIPE_TEX_FILTER_NEAREST;
2045 blit.scissor_enable = FALSE;
2046
2047 /* blit/render/decompress */
2048 st->pipe->blit(st->pipe, &blit);
2049
2050 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
2051
2052 map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
2053 0, 0, 0, width, height, depth, &tex_xfer);
2054 if (!map) {
2055 goto end;
2056 }
2057
2058 mesa_format = st_pipe_format_to_mesa_format(dst_format);
2059
2060 /* copy/pack data into user buffer */
2061 if (_mesa_format_matches_format_and_type(mesa_format, format, type,
2062 ctx->Pack.SwapBytes, NULL)) {
2063 /* memcpy */
2064 const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
2065 GLuint row, slice;
2066
2067 for (slice = 0; slice < depth; slice++) {
2068 if (gl_target == GL_TEXTURE_1D_ARRAY) {
2069 /* 1D array textures.
2070 * We need to convert gallium coords to GL coords.
2071 */
2072 void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
2073 width, depth, format,
2074 type, 0, slice, 0);
2075 memcpy(dest, map, bytesPerRow);
2076 }
2077 else {
2078 ubyte *slice_map = map;
2079
2080 for (row = 0; row < height; row++) {
2081 void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
2082 width, height, format,
2083 type, slice, row, 0);
2084 memcpy(dest, slice_map, bytesPerRow);
2085 slice_map += tex_xfer->stride;
2086 }
2087 }
2088 map += tex_xfer->layer_stride;
2089 }
2090 }
2091 else {
2092 /* format translation via floats */
2093 GLuint row, slice;
2094 GLfloat *rgba;
2095 uint32_t dstMesaFormat;
2096 int dstStride, srcStride;
2097
2098 assert(util_format_is_compressed(src->format));
2099
2100 rgba = malloc(width * 4 * sizeof(GLfloat));
2101 if (!rgba) {
2102 goto end;
2103 }
2104
2105 if (ST_DEBUG & DEBUG_FALLBACK)
2106 debug_printf("%s: fallback format translation\n", __func__);
2107
2108 dstMesaFormat = _mesa_format_from_format_and_type(format, type);
2109 dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
2110 srcStride = 4 * width * sizeof(GLfloat);
2111 for (slice = 0; slice < depth; slice++) {
2112 if (gl_target == GL_TEXTURE_1D_ARRAY) {
2113 /* 1D array textures.
2114 * We need to convert gallium coords to GL coords.
2115 */
2116 void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
2117 width, depth, format,
2118 type, 0, slice, 0);
2119
2120 /* get float[4] rgba row from surface */
2121 pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1,
2122 dst_format, rgba);
2123
2124 _mesa_format_convert(dest, dstMesaFormat, dstStride,
2125 rgba, RGBA32_FLOAT, srcStride,
2126 width, 1, NULL);
2127 }
2128 else {
2129 for (row = 0; row < height; row++) {
2130 void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
2131 width, height, format,
2132 type, slice, row, 0);
2133
2134 /* get float[4] rgba row from surface */
2135 pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
2136 dst_format, rgba);
2137
2138 _mesa_format_convert(dest, dstMesaFormat, dstStride,
2139 rgba, RGBA32_FLOAT, srcStride,
2140 width, 1, NULL);
2141 }
2142 }
2143 map += tex_xfer->layer_stride;
2144 }
2145
2146 free(rgba);
2147 }
2148 done = TRUE;
2149
2150 end:
2151 if (map)
2152 pipe_transfer_unmap(pipe, tex_xfer);
2153
2154 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
2155 pipe_resource_reference(&dst, NULL);
2156
2157 fallback:
2158 if (!done) {
2159 _mesa_GetTexSubImage_sw(ctx, xoffset, yoffset, zoffset,
2160 width, height, depth,
2161 format, type, pixels, texImage);
2162 }
2163 }
2164
2165
2166 /**
2167 * Do a CopyTexSubImage operation using a read transfer from the source,
2168 * a write transfer to the destination and get_tile()/put_tile() to access
2169 * the pixels/texels.
2170 *
2171 * Note: srcY=0=TOP of renderbuffer
2172 */
2173 static void
2174 fallback_copy_texsubimage(struct gl_context *ctx,
2175 struct st_renderbuffer *strb,
2176 struct st_texture_image *stImage,
2177 GLenum baseFormat,
2178 GLint destX, GLint destY, GLint slice,
2179 GLint srcX, GLint srcY,
2180 GLsizei width, GLsizei height)
2181 {
2182 struct st_context *st = st_context(ctx);
2183 struct pipe_context *pipe = st->pipe;
2184 struct pipe_transfer *src_trans;
2185 GLubyte *texDest;
2186 enum pipe_transfer_usage transfer_usage;
2187 void *map;
2188 unsigned dst_width = width;
2189 unsigned dst_height = height;
2190 unsigned dst_depth = 1;
2191 struct pipe_transfer *transfer;
2192
2193 if (ST_DEBUG & DEBUG_FALLBACK)
2194 debug_printf("%s: fallback processing\n", __func__);
2195
2196 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2197 srcY = strb->Base.Height - srcY - height;
2198 }
2199
2200 map = pipe_transfer_map(pipe,
2201 strb->texture,
2202 strb->surface->u.tex.level,
2203 strb->surface->u.tex.first_layer,
2204 PIPE_TRANSFER_READ,
2205 srcX, srcY,
2206 width, height, &src_trans);
2207
2208 if ((baseFormat == GL_DEPTH_COMPONENT ||
2209 baseFormat == GL_DEPTH_STENCIL) &&
2210 util_format_is_depth_and_stencil(stImage->pt->format))
2211 transfer_usage = PIPE_TRANSFER_READ_WRITE;
2212 else
2213 transfer_usage = PIPE_TRANSFER_WRITE;
2214
2215 texDest = st_texture_image_map(st, stImage, transfer_usage,
2216 destX, destY, slice,
2217 dst_width, dst_height, dst_depth,
2218 &transfer);
2219
2220 if (baseFormat == GL_DEPTH_COMPONENT ||
2221 baseFormat == GL_DEPTH_STENCIL) {
2222 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
2223 ctx->Pixel.DepthBias != 0.0F);
2224 GLint row, yStep;
2225 uint *data;
2226
2227 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
2228 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2229 srcY = height - 1;
2230 yStep = -1;
2231 }
2232 else {
2233 srcY = 0;
2234 yStep = 1;
2235 }
2236
2237 data = malloc(width * sizeof(uint));
2238
2239 if (data) {
2240 /* To avoid a large temp memory allocation, do copy row by row */
2241 for (row = 0; row < height; row++, srcY += yStep) {
2242 pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
2243 if (scaleOrBias) {
2244 _mesa_scale_and_bias_depth_uint(ctx, width, data);
2245 }
2246
2247 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
2248 pipe_put_tile_z(transfer, texDest + row*transfer->layer_stride,
2249 0, 0, width, 1, data);
2250 }
2251 else {
2252 pipe_put_tile_z(transfer, texDest, 0, row, width, 1, data);
2253 }
2254 }
2255 }
2256 else {
2257 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
2258 }
2259
2260 free(data);
2261 }
2262 else {
2263 /* RGBA format */
2264 GLfloat *tempSrc =
2265 malloc(width * height * 4 * sizeof(GLfloat));
2266
2267 if (tempSrc && texDest) {
2268 const GLint dims = 2;
2269 GLint dstRowStride;
2270 struct gl_texture_image *texImage = &stImage->base;
2271 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
2272
2273 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2274 unpack.Invert = GL_TRUE;
2275 }
2276
2277 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
2278 dstRowStride = transfer->layer_stride;
2279 }
2280 else {
2281 dstRowStride = transfer->stride;
2282 }
2283
2284 /* get float/RGBA image from framebuffer */
2285 /* XXX this usually involves a lot of int/float conversion.
2286 * try to avoid that someday.
2287 */
2288 pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
2289 util_format_linear(strb->texture->format),
2290 tempSrc);
2291
2292 /* Store into texture memory.
2293 * Note that this does some special things such as pixel transfer
2294 * ops and format conversion. In particular, if the dest tex format
2295 * is actually RGBA but the user created the texture as GL_RGB we
2296 * need to fill-in/override the alpha channel with 1.0.
2297 */
2298 _mesa_texstore(ctx, dims,
2299 texImage->_BaseFormat,
2300 texImage->TexFormat,
2301 dstRowStride,
2302 &texDest,
2303 width, height, 1,
2304 GL_RGBA, GL_FLOAT, tempSrc, /* src */
2305 &unpack);
2306 }
2307 else {
2308 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
2309 }
2310
2311 free(tempSrc);
2312 }
2313
2314 st_texture_image_unmap(st, stImage, slice);
2315 pipe->transfer_unmap(pipe, src_trans);
2316 }
2317
2318
2319 /**
2320 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
2321 * Note that the region to copy has already been clipped so we know we
2322 * won't read from outside the source renderbuffer's bounds.
2323 *
2324 * Note: srcY=0=Bottom of renderbuffer (GL convention)
2325 */
2326 static void
2327 st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
2328 struct gl_texture_image *texImage,
2329 GLint destX, GLint destY, GLint slice,
2330 struct gl_renderbuffer *rb,
2331 GLint srcX, GLint srcY, GLsizei width, GLsizei height)
2332 {
2333 struct st_texture_image *stImage = st_texture_image(texImage);
2334 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
2335 struct st_renderbuffer *strb = st_renderbuffer(rb);
2336 struct st_context *st = st_context(ctx);
2337 struct pipe_context *pipe = st->pipe;
2338 struct pipe_screen *screen = pipe->screen;
2339 struct pipe_blit_info blit;
2340 enum pipe_format dst_format;
2341 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
2342 unsigned bind;
2343 GLint srcY0, srcY1;
2344
2345 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
2346 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
2347
2348 if (!strb || !strb->surface || !stImage->pt) {
2349 debug_printf("%s: null strb or stImage\n", __func__);
2350 return;
2351 }
2352
2353 if (_mesa_texstore_needs_transfer_ops(ctx, texImage->_BaseFormat,
2354 texImage->TexFormat)) {
2355 goto fallback;
2356 }
2357
2358 /* The base internal format must match the mesa format, so make sure
2359 * e.g. an RGB internal format is really allocated as RGB and not as RGBA.
2360 */
2361 if (texImage->_BaseFormat !=
2362 _mesa_get_format_base_format(texImage->TexFormat) ||
2363 rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) {
2364 goto fallback;
2365 }
2366
2367 /* Choose the destination format to match the TexImage behavior. */
2368 dst_format = util_format_linear(stImage->pt->format);
2369 dst_format = util_format_luminance_to_red(dst_format);
2370 dst_format = util_format_intensity_to_red(dst_format);
2371
2372 /* See if the destination format is supported. */
2373 if (texImage->_BaseFormat == GL_DEPTH_STENCIL ||
2374 texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
2375 bind = PIPE_BIND_DEPTH_STENCIL;
2376 }
2377 else {
2378 bind = PIPE_BIND_RENDER_TARGET;
2379 }
2380
2381 if (!dst_format ||
2382 !screen->is_format_supported(screen, dst_format, stImage->pt->target,
2383 stImage->pt->nr_samples, bind)) {
2384 goto fallback;
2385 }
2386
2387 /* Y flipping for the main framebuffer. */
2388 if (do_flip) {
2389 srcY1 = strb->Base.Height - srcY - height;
2390 srcY0 = srcY1 + height;
2391 }
2392 else {
2393 srcY0 = srcY;
2394 srcY1 = srcY0 + height;
2395 }
2396
2397 /* Blit the texture.
2398 * This supports flipping, format conversions, and downsampling.
2399 */
2400 memset(&blit, 0, sizeof(blit));
2401 blit.src.resource = strb->texture;
2402 blit.src.format = util_format_linear(strb->surface->format);
2403 blit.src.level = strb->surface->u.tex.level;
2404 blit.src.box.x = srcX;
2405 blit.src.box.y = srcY0;
2406 blit.src.box.z = strb->surface->u.tex.first_layer;
2407 blit.src.box.width = width;
2408 blit.src.box.height = srcY1 - srcY0;
2409 blit.src.box.depth = 1;
2410 blit.dst.resource = stImage->pt;
2411 blit.dst.format = dst_format;
2412 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level + texImage->TexObject->MinLevel;
2413 blit.dst.box.x = destX;
2414 blit.dst.box.y = destY;
2415 blit.dst.box.z = stImage->base.Face + slice + texImage->TexObject->MinLayer;
2416 blit.dst.box.width = width;
2417 blit.dst.box.height = height;
2418 blit.dst.box.depth = 1;
2419 blit.mask = st_get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat);
2420 blit.filter = PIPE_TEX_FILTER_NEAREST;
2421 pipe->blit(pipe, &blit);
2422 return;
2423
2424 fallback:
2425 /* software fallback */
2426 fallback_copy_texsubimage(ctx,
2427 strb, stImage, texImage->_BaseFormat,
2428 destX, destY, slice,
2429 srcX, srcY, width, height);
2430 }
2431
2432
2433 /**
2434 * Copy image data from stImage into the texture object 'stObj' at level
2435 * 'dstLevel'.
2436 */
2437 static void
2438 copy_image_data_to_texture(struct st_context *st,
2439 struct st_texture_object *stObj,
2440 GLuint dstLevel,
2441 struct st_texture_image *stImage)
2442 {
2443 /* debug checks */
2444 {
2445 const struct gl_texture_image *dstImage =
2446 stObj->base.Image[stImage->base.Face][dstLevel];
2447 assert(dstImage);
2448 assert(dstImage->Width == stImage->base.Width);
2449 assert(dstImage->Height == stImage->base.Height);
2450 assert(dstImage->Depth == stImage->base.Depth);
2451 }
2452
2453 if (stImage->pt) {
2454 /* Copy potentially with the blitter:
2455 */
2456 GLuint src_level;
2457 if (stImage->pt->last_level == 0)
2458 src_level = 0;
2459 else
2460 src_level = stImage->base.Level;
2461
2462 assert(src_level <= stImage->pt->last_level);
2463 assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
2464 assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
2465 u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
2466 assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
2467 stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
2468 u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
2469
2470 st_texture_image_copy(st->pipe,
2471 stObj->pt, dstLevel, /* dest texture, level */
2472 stImage->pt, src_level, /* src texture, level */
2473 stImage->base.Face);
2474
2475 pipe_resource_reference(&stImage->pt, NULL);
2476 }
2477 pipe_resource_reference(&stImage->pt, stObj->pt);
2478 }
2479
2480
2481 /**
2482 * Called during state validation. When this function is finished,
2483 * the texture object should be ready for rendering.
2484 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
2485 */
2486 GLboolean
2487 st_finalize_texture(struct gl_context *ctx,
2488 struct pipe_context *pipe,
2489 struct gl_texture_object *tObj)
2490 {
2491 struct st_context *st = st_context(ctx);
2492 struct st_texture_object *stObj = st_texture_object(tObj);
2493 const GLuint nr_faces = _mesa_num_tex_faces(stObj->base.Target);
2494 GLuint face;
2495 const struct st_texture_image *firstImage;
2496 enum pipe_format firstImageFormat;
2497 GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples;
2498
2499 if (tObj->Immutable)
2500 return GL_TRUE;
2501
2502 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
2503 /* The texture is complete and we know exactly how many mipmap levels
2504 * are present/needed. This is conditional because we may be called
2505 * from the st_generate_mipmap() function when the texture object is
2506 * incomplete. In that case, we'll have set stObj->lastLevel before
2507 * we get here.
2508 */
2509 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
2510 stObj->base.Sampler.MinFilter == GL_NEAREST)
2511 stObj->lastLevel = stObj->base.BaseLevel;
2512 else
2513 stObj->lastLevel = stObj->base._MaxLevel;
2514 }
2515
2516 if (tObj->Target == GL_TEXTURE_BUFFER) {
2517 struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
2518
2519 if (!st_obj) {
2520 pipe_resource_reference(&stObj->pt, NULL);
2521 st_texture_release_all_sampler_views(st, stObj);
2522 return GL_TRUE;
2523 }
2524
2525 if (st_obj->buffer != stObj->pt) {
2526 pipe_resource_reference(&stObj->pt, st_obj->buffer);
2527 st_texture_release_all_sampler_views(st, stObj);
2528 stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
2529 stObj->height0 = 1;
2530 stObj->depth0 = 1;
2531 }
2532 return GL_TRUE;
2533
2534 }
2535
2536 firstImage = st_texture_image_const(_mesa_base_tex_image(&stObj->base));
2537 assert(firstImage);
2538
2539 /* If both firstImage and stObj point to a texture which can contain
2540 * all active images, favour firstImage. Note that because of the
2541 * completeness requirement, we know that the image dimensions
2542 * will match.
2543 */
2544 if (firstImage->pt &&
2545 firstImage->pt != stObj->pt &&
2546 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
2547 pipe_resource_reference(&stObj->pt, firstImage->pt);
2548 st_texture_release_all_sampler_views(st, stObj);
2549 }
2550
2551 /* If this texture comes from a window system, there is nothing else to do. */
2552 if (stObj->surface_based) {
2553 return GL_TRUE;
2554 }
2555
2556 /* Find gallium format for the Mesa texture */
2557 firstImageFormat =
2558 st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat);
2559
2560 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
2561 {
2562 GLuint width, height, depth;
2563 if (!guess_base_level_size(stObj->base.Target,
2564 firstImage->base.Width2,
2565 firstImage->base.Height2,
2566 firstImage->base.Depth2,
2567 firstImage->base.Level,
2568 &width, &height, &depth)) {
2569 width = stObj->width0;
2570 height = stObj->height0;
2571 depth = stObj->depth0;
2572 } else {
2573 /* The width/height/depth may have been previously reset in
2574 * guess_and_alloc_texture. */
2575 stObj->width0 = width;
2576 stObj->height0 = height;
2577 stObj->depth0 = depth;
2578 }
2579 /* convert GL dims to Gallium dims */
2580 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
2581 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
2582 ptNumSamples = firstImage->base.NumSamples;
2583 }
2584
2585 /* If we already have a gallium texture, check that it matches the texture
2586 * object's format, target, size, num_levels, etc.
2587 */
2588 if (stObj->pt) {
2589 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
2590 stObj->pt->format != firstImageFormat ||
2591 stObj->pt->last_level < stObj->lastLevel ||
2592 stObj->pt->width0 != ptWidth ||
2593 stObj->pt->height0 != ptHeight ||
2594 stObj->pt->depth0 != ptDepth ||
2595 stObj->pt->nr_samples != ptNumSamples ||
2596 stObj->pt->array_size != ptLayers)
2597 {
2598 /* The gallium texture does not match the Mesa texture so delete the
2599 * gallium texture now. We'll make a new one below.
2600 */
2601 pipe_resource_reference(&stObj->pt, NULL);
2602 st_texture_release_all_sampler_views(st, stObj);
2603 st->dirty.st |= ST_NEW_FRAMEBUFFER;
2604 }
2605 }
2606
2607 /* May need to create a new gallium texture:
2608 */
2609 if (!stObj->pt) {
2610 GLuint bindings = default_bindings(st, firstImageFormat);
2611
2612 stObj->pt = st_texture_create(st,
2613 gl_target_to_pipe(stObj->base.Target),
2614 firstImageFormat,
2615 stObj->lastLevel,
2616 ptWidth,
2617 ptHeight,
2618 ptDepth,
2619 ptLayers, ptNumSamples,
2620 bindings);
2621
2622 if (!stObj->pt) {
2623 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
2624 return GL_FALSE;
2625 }
2626 }
2627
2628 /* Pull in any images not in the object's texture:
2629 */
2630 for (face = 0; face < nr_faces; face++) {
2631 GLuint level;
2632 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
2633 struct st_texture_image *stImage =
2634 st_texture_image(stObj->base.Image[face][level]);
2635
2636 /* Need to import images in main memory or held in other textures.
2637 */
2638 if (stImage && stObj->pt != stImage->pt) {
2639 GLuint height = stObj->height0;
2640 GLuint depth = stObj->depth0;
2641
2642 if (stObj->base.Target != GL_TEXTURE_1D_ARRAY)
2643 height = u_minify(height, level);
2644 if (stObj->base.Target == GL_TEXTURE_3D)
2645 depth = u_minify(depth, level);
2646
2647 if (level == 0 ||
2648 (stImage->base.Width == u_minify(stObj->width0, level) &&
2649 stImage->base.Height == height &&
2650 stImage->base.Depth == depth)) {
2651 /* src image fits expected dest mipmap level size */
2652 copy_image_data_to_texture(st, stObj, level, stImage);
2653 }
2654 }
2655 }
2656 }
2657
2658 return GL_TRUE;
2659 }
2660
2661
2662 /**
2663 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
2664 * for a whole mipmap stack.
2665 */
2666 static GLboolean
2667 st_AllocTextureStorage(struct gl_context *ctx,
2668 struct gl_texture_object *texObj,
2669 GLsizei levels, GLsizei width,
2670 GLsizei height, GLsizei depth)
2671 {
2672 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
2673 struct gl_texture_image *texImage = texObj->Image[0][0];
2674 struct st_context *st = st_context(ctx);
2675 struct st_texture_object *stObj = st_texture_object(texObj);
2676 struct pipe_screen *screen = st->pipe->screen;
2677 GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
2678 enum pipe_format fmt;
2679 GLint level;
2680 GLuint num_samples = texImage->NumSamples;
2681
2682 assert(levels > 0);
2683
2684 /* Save the level=0 dimensions */
2685 stObj->width0 = width;
2686 stObj->height0 = height;
2687 stObj->depth0 = depth;
2688 stObj->lastLevel = levels - 1;
2689
2690 fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat);
2691
2692 bindings = default_bindings(st, fmt);
2693
2694 /* Raise the sample count if the requested one is unsupported. */
2695 if (num_samples > 1) {
2696 boolean found = FALSE;
2697
2698 for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
2699 if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D,
2700 num_samples,
2701 PIPE_BIND_SAMPLER_VIEW)) {
2702 /* Update the sample count in gl_texture_image as well. */
2703 texImage->NumSamples = num_samples;
2704 found = TRUE;
2705 break;
2706 }
2707 }
2708
2709 if (!found) {
2710 return GL_FALSE;
2711 }
2712 }
2713
2714 st_gl_texture_dims_to_pipe_dims(texObj->Target,
2715 width, height, depth,
2716 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
2717
2718 stObj->pt = st_texture_create(st,
2719 gl_target_to_pipe(texObj->Target),
2720 fmt,
2721 levels - 1,
2722 ptWidth,
2723 ptHeight,
2724 ptDepth,
2725 ptLayers, num_samples,
2726 bindings);
2727 if (!stObj->pt)
2728 return GL_FALSE;
2729
2730 /* Set image resource pointers */
2731 for (level = 0; level < levels; level++) {
2732 GLuint face;
2733 for (face = 0; face < numFaces; face++) {
2734 struct st_texture_image *stImage =
2735 st_texture_image(texObj->Image[face][level]);
2736 pipe_resource_reference(&stImage->pt, stObj->pt);
2737 }
2738 }
2739
2740 return GL_TRUE;
2741 }
2742
2743
2744 static GLboolean
2745 st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
2746 GLint level, mesa_format format,
2747 GLint width, GLint height,
2748 GLint depth, GLint border)
2749 {
2750 struct st_context *st = st_context(ctx);
2751 struct pipe_context *pipe = st->pipe;
2752
2753 if (width == 0 || height == 0 || depth == 0) {
2754 /* zero-sized images are legal, and always fit! */
2755 return GL_TRUE;
2756 }
2757
2758 if (pipe->screen->can_create_resource) {
2759 /* Ask the gallium driver if the texture is too large */
2760 struct gl_texture_object *texObj =
2761 _mesa_get_current_tex_object(ctx, target);
2762 struct pipe_resource pt;
2763
2764 /* Setup the pipe_resource object
2765 */
2766 memset(&pt, 0, sizeof(pt));
2767
2768 pt.target = gl_target_to_pipe(target);
2769 pt.format = st_mesa_format_to_pipe_format(st, format);
2770
2771 st_gl_texture_dims_to_pipe_dims(target,
2772 width, height, depth,
2773 &pt.width0, &pt.height0,
2774 &pt.depth0, &pt.array_size);
2775
2776 if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
2777 texObj->Sampler.MinFilter == GL_NEAREST)) {
2778 /* assume just one mipmap level */
2779 pt.last_level = 0;
2780 }
2781 else {
2782 /* assume a full set of mipmaps */
2783 pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
2784 }
2785
2786 return pipe->screen->can_create_resource(pipe->screen, &pt);
2787 }
2788 else {
2789 /* Use core Mesa fallback */
2790 return _mesa_test_proxy_teximage(ctx, target, level, format,
2791 width, height, depth, border);
2792 }
2793 }
2794
2795 static GLboolean
2796 st_TextureView(struct gl_context *ctx,
2797 struct gl_texture_object *texObj,
2798 struct gl_texture_object *origTexObj)
2799 {
2800 struct st_texture_object *orig = st_texture_object(origTexObj);
2801 struct st_texture_object *tex = st_texture_object(texObj);
2802 struct gl_texture_image *image = texObj->Image[0][0];
2803
2804 const int numFaces = _mesa_num_tex_faces(texObj->Target);
2805 const int numLevels = texObj->NumLevels;
2806
2807 int face;
2808 int level;
2809
2810 pipe_resource_reference(&tex->pt, orig->pt);
2811
2812 /* Set image resource pointers */
2813 for (level = 0; level < numLevels; level++) {
2814 for (face = 0; face < numFaces; face++) {
2815 struct st_texture_image *stImage =
2816 st_texture_image(texObj->Image[face][level]);
2817 pipe_resource_reference(&stImage->pt, tex->pt);
2818 }
2819 }
2820
2821 tex->surface_based = GL_TRUE;
2822 tex->surface_format =
2823 st_mesa_format_to_pipe_format(st_context(ctx), image->TexFormat);
2824
2825 tex->width0 = image->Width;
2826 tex->height0 = image->Height;
2827 tex->depth0 = image->Depth;
2828 tex->lastLevel = numLevels - 1;
2829
2830 return GL_TRUE;
2831 }
2832
2833 static void
2834 st_ClearTexSubImage(struct gl_context *ctx,
2835 struct gl_texture_image *texImage,
2836 GLint xoffset, GLint yoffset, GLint zoffset,
2837 GLsizei width, GLsizei height, GLsizei depth,
2838 const void *clearValue)
2839 {
2840 static const char zeros[16] = {0};
2841 struct st_texture_image *stImage = st_texture_image(texImage);
2842 struct pipe_resource *pt = stImage->pt;
2843 struct st_context *st = st_context(ctx);
2844 struct pipe_context *pipe = st->pipe;
2845 unsigned level = texImage->Level;
2846 struct pipe_box box;
2847
2848 if (!pt)
2849 return;
2850
2851 u_box_3d(xoffset, yoffset, zoffset + texImage->Face,
2852 width, height, depth, &box);
2853 if (texImage->TexObject->Immutable) {
2854 level += texImage->TexObject->MinLevel;
2855 box.z += texImage->TexObject->MinLayer;
2856 }
2857
2858 pipe->clear_texture(pipe, pt, level, &box, clearValue ? clearValue : zeros);
2859 }
2860
2861 void
2862 st_init_texture_functions(struct dd_function_table *functions)
2863 {
2864 functions->ChooseTextureFormat = st_ChooseTextureFormat;
2865 functions->QueryInternalFormat = st_QueryInternalFormat;
2866 functions->TexImage = st_TexImage;
2867 functions->TexSubImage = st_TexSubImage;
2868 functions->CompressedTexSubImage = st_CompressedTexSubImage;
2869 functions->CopyTexSubImage = st_CopyTexSubImage;
2870 functions->GenerateMipmap = st_generate_mipmap;
2871
2872 functions->GetTexSubImage = st_GetTexSubImage;
2873
2874 /* compressed texture functions */
2875 functions->CompressedTexImage = st_CompressedTexImage;
2876 functions->GetCompressedTexSubImage = _mesa_GetCompressedTexSubImage_sw;
2877
2878 functions->NewTextureObject = st_NewTextureObject;
2879 functions->NewTextureImage = st_NewTextureImage;
2880 functions->DeleteTextureImage = st_DeleteTextureImage;
2881 functions->DeleteTexture = st_DeleteTextureObject;
2882 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
2883 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
2884 functions->MapTextureImage = st_MapTextureImage;
2885 functions->UnmapTextureImage = st_UnmapTextureImage;
2886
2887 /* XXX Temporary until we can query pipe's texture sizes */
2888 functions->TestProxyTexImage = st_TestProxyTexImage;
2889
2890 functions->AllocTextureStorage = st_AllocTextureStorage;
2891 functions->TextureView = st_TextureView;
2892 functions->ClearTexSubImage = st_ClearTexSubImage;
2893 }