main: Renamed _mesa_get_compressed_teximage to _mesa_GetCompressedTexImage_sw.
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/bufferobj.h"
29 #include "main/enums.h"
30 #include "main/fbobject.h"
31 #include "main/formats.h"
32 #include "main/image.h"
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "main/mipmap.h"
36 #include "main/pack.h"
37 #include "main/pbo.h"
38 #include "main/pixeltransfer.h"
39 #include "main/texcompress.h"
40 #include "main/texcompress_etc.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
45
46 #include "state_tracker/st_debug.h"
47 #include "state_tracker/st_context.h"
48 #include "state_tracker/st_cb_fbo.h"
49 #include "state_tracker/st_cb_flush.h"
50 #include "state_tracker/st_cb_texture.h"
51 #include "state_tracker/st_cb_bufferobjects.h"
52 #include "state_tracker/st_format.h"
53 #include "state_tracker/st_texture.h"
54 #include "state_tracker/st_gen_mipmap.h"
55 #include "state_tracker/st_atom.h"
56
57 #include "pipe/p_context.h"
58 #include "pipe/p_defines.h"
59 #include "util/u_inlines.h"
60 #include "pipe/p_shader_tokens.h"
61 #include "util/u_tile.h"
62 #include "util/u_format.h"
63 #include "util/u_surface.h"
64 #include "util/u_sampler.h"
65 #include "util/u_math.h"
66 #include "util/u_box.h"
67
68 #define DBG if (0) printf
69
70
71 enum pipe_texture_target
72 gl_target_to_pipe(GLenum target)
73 {
74 switch (target) {
75 case GL_TEXTURE_1D:
76 case GL_PROXY_TEXTURE_1D:
77 return PIPE_TEXTURE_1D;
78 case GL_TEXTURE_2D:
79 case GL_PROXY_TEXTURE_2D:
80 case GL_TEXTURE_EXTERNAL_OES:
81 case GL_TEXTURE_2D_MULTISAMPLE:
82 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
83 return PIPE_TEXTURE_2D;
84 case GL_TEXTURE_RECTANGLE_NV:
85 case GL_PROXY_TEXTURE_RECTANGLE_NV:
86 return PIPE_TEXTURE_RECT;
87 case GL_TEXTURE_3D:
88 case GL_PROXY_TEXTURE_3D:
89 return PIPE_TEXTURE_3D;
90 case GL_TEXTURE_CUBE_MAP_ARB:
91 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
92 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
93 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
94 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
95 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
96 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
97 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
98 return PIPE_TEXTURE_CUBE;
99 case GL_TEXTURE_1D_ARRAY_EXT:
100 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
101 return PIPE_TEXTURE_1D_ARRAY;
102 case GL_TEXTURE_2D_ARRAY_EXT:
103 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
104 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
105 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
106 return PIPE_TEXTURE_2D_ARRAY;
107 case GL_TEXTURE_BUFFER:
108 return PIPE_BUFFER;
109 case GL_TEXTURE_CUBE_MAP_ARRAY:
110 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
111 return PIPE_TEXTURE_CUBE_ARRAY;
112 default:
113 assert(0);
114 return 0;
115 }
116 }
117
118
119 /** called via ctx->Driver.NewTextureImage() */
120 static struct gl_texture_image *
121 st_NewTextureImage(struct gl_context * ctx)
122 {
123 DBG("%s\n", __FUNCTION__);
124 (void) ctx;
125 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
126 }
127
128
129 /** called via ctx->Driver.DeleteTextureImage() */
130 static void
131 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
132 {
133 /* nothing special (yet) for st_texture_image */
134 _mesa_delete_texture_image(ctx, img);
135 }
136
137
138 /** called via ctx->Driver.NewTextureObject() */
139 static struct gl_texture_object *
140 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
141 {
142 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
143
144 DBG("%s\n", __FUNCTION__);
145 _mesa_initialize_texture_object(ctx, &obj->base, name, target);
146
147 return &obj->base;
148 }
149
150 /** called via ctx->Driver.DeleteTextureObject() */
151 static void
152 st_DeleteTextureObject(struct gl_context *ctx,
153 struct gl_texture_object *texObj)
154 {
155 struct st_context *st = st_context(ctx);
156 struct st_texture_object *stObj = st_texture_object(texObj);
157
158 pipe_resource_reference(&stObj->pt, NULL);
159 st_texture_release_all_sampler_views(st, stObj);
160 st_texture_free_sampler_views(stObj);
161 _mesa_delete_texture_object(ctx, texObj);
162 }
163
164
165 /** called via ctx->Driver.FreeTextureImageBuffer() */
166 static void
167 st_FreeTextureImageBuffer(struct gl_context *ctx,
168 struct gl_texture_image *texImage)
169 {
170 struct st_texture_image *stImage = st_texture_image(texImage);
171
172 DBG("%s\n", __FUNCTION__);
173
174 if (stImage->pt) {
175 pipe_resource_reference(&stImage->pt, NULL);
176 }
177
178 _mesa_align_free(stImage->TexData);
179 stImage->TexData = NULL;
180
181 free(stImage->transfer);
182 stImage->transfer = NULL;
183 stImage->num_transfers = 0;
184 }
185
186
187 /** called via ctx->Driver.MapTextureImage() */
188 static void
189 st_MapTextureImage(struct gl_context *ctx,
190 struct gl_texture_image *texImage,
191 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
192 GLbitfield mode,
193 GLubyte **mapOut, GLint *rowStrideOut)
194 {
195 struct st_context *st = st_context(ctx);
196 struct st_texture_image *stImage = st_texture_image(texImage);
197 unsigned pipeMode;
198 GLubyte *map;
199 struct pipe_transfer *transfer;
200
201 pipeMode = 0x0;
202 if (mode & GL_MAP_READ_BIT)
203 pipeMode |= PIPE_TRANSFER_READ;
204 if (mode & GL_MAP_WRITE_BIT)
205 pipeMode |= PIPE_TRANSFER_WRITE;
206 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
207 pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
208
209 map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1,
210 &transfer);
211 if (map) {
212 if (_mesa_is_format_etc2(texImage->TexFormat) ||
213 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
214 /* ETC isn't supported by gallium and it's represented
215 * by uncompressed formats. Only write transfers with precompressed
216 * data are supported by ES3, which makes this really simple.
217 *
218 * Just create a temporary storage where the ETC texture will
219 * be stored. It will be decompressed in the Unmap function.
220 */
221 unsigned z = transfer->box.z;
222 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
223
224 itransfer->temp_data =
225 malloc(_mesa_format_image_size(texImage->TexFormat, w, h, 1));
226 itransfer->temp_stride =
227 _mesa_format_row_stride(texImage->TexFormat, w);
228 itransfer->map = map;
229
230 *mapOut = itransfer->temp_data;
231 *rowStrideOut = itransfer->temp_stride;
232 }
233 else {
234 /* supported mapping */
235 *mapOut = map;
236 *rowStrideOut = transfer->stride;
237 }
238 }
239 else {
240 *mapOut = NULL;
241 *rowStrideOut = 0;
242 }
243 }
244
245
246 /** called via ctx->Driver.UnmapTextureImage() */
247 static void
248 st_UnmapTextureImage(struct gl_context *ctx,
249 struct gl_texture_image *texImage,
250 GLuint slice)
251 {
252 struct st_context *st = st_context(ctx);
253 struct st_texture_image *stImage = st_texture_image(texImage);
254
255 if (_mesa_is_format_etc2(texImage->TexFormat) ||
256 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
257 /* Decompress the ETC texture to the mapped one. */
258 unsigned z = slice + stImage->base.Face;
259 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
260 struct pipe_transfer *transfer = itransfer->transfer;
261
262 assert(z == transfer->box.z);
263
264 if (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8) {
265 _mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride,
266 itransfer->temp_data,
267 itransfer->temp_stride,
268 transfer->box.width, transfer->box.height);
269 }
270 else {
271 _mesa_unpack_etc2_format(itransfer->map, transfer->stride,
272 itransfer->temp_data, itransfer->temp_stride,
273 transfer->box.width, transfer->box.height,
274 texImage->TexFormat);
275 }
276
277 free(itransfer->temp_data);
278 itransfer->temp_data = NULL;
279 itransfer->temp_stride = 0;
280 itransfer->map = 0;
281 }
282
283 st_texture_image_unmap(st, stImage, slice);
284 }
285
286
287 /**
288 * Return default texture resource binding bitmask for the given format.
289 */
290 static GLuint
291 default_bindings(struct st_context *st, enum pipe_format format)
292 {
293 struct pipe_screen *screen = st->pipe->screen;
294 const unsigned target = PIPE_TEXTURE_2D;
295 unsigned bindings;
296
297 if (util_format_is_depth_or_stencil(format))
298 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
299 else
300 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
301
302 if (screen->is_format_supported(screen, format, target, 0, bindings))
303 return bindings;
304 else {
305 /* Try non-sRGB. */
306 format = util_format_linear(format);
307
308 if (screen->is_format_supported(screen, format, target, 0, bindings))
309 return bindings;
310 else
311 return PIPE_BIND_SAMPLER_VIEW;
312 }
313 }
314
315
316 /**
317 * Given the size of a mipmap image, try to compute the size of the level=0
318 * mipmap image.
319 *
320 * Note that this isn't always accurate for odd-sized, non-POW textures.
321 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
322 *
323 * \return GL_TRUE for success, GL_FALSE for failure
324 */
325 static GLboolean
326 guess_base_level_size(GLenum target,
327 GLuint width, GLuint height, GLuint depth, GLuint level,
328 GLuint *width0, GLuint *height0, GLuint *depth0)
329 {
330 assert(width >= 1);
331 assert(height >= 1);
332 assert(depth >= 1);
333
334 if (level > 0) {
335 /* Guess the size of the base level.
336 * Depending on the image's size, we can't always make a guess here.
337 */
338 switch (target) {
339 case GL_TEXTURE_1D:
340 case GL_TEXTURE_1D_ARRAY:
341 width <<= level;
342 break;
343
344 case GL_TEXTURE_2D:
345 case GL_TEXTURE_2D_ARRAY:
346 /* We can't make a good guess here, because the base level dimensions
347 * can be non-square.
348 */
349 if (width == 1 || height == 1) {
350 return GL_FALSE;
351 }
352 width <<= level;
353 height <<= level;
354 break;
355
356 case GL_TEXTURE_CUBE_MAP:
357 case GL_TEXTURE_CUBE_MAP_ARRAY:
358 width <<= level;
359 height <<= level;
360 break;
361
362 case GL_TEXTURE_3D:
363 /* We can't make a good guess here, because the base level dimensions
364 * can be non-cube.
365 */
366 if (width == 1 || height == 1 || depth == 1) {
367 return GL_FALSE;
368 }
369 width <<= level;
370 height <<= level;
371 depth <<= level;
372 break;
373
374 case GL_TEXTURE_RECTANGLE:
375 break;
376
377 default:
378 assert(0);
379 }
380 }
381
382 *width0 = width;
383 *height0 = height;
384 *depth0 = depth;
385
386 return GL_TRUE;
387 }
388
389
390 /**
391 * Try to allocate a pipe_resource object for the given st_texture_object.
392 *
393 * We use the given st_texture_image as a clue to determine the size of the
394 * mipmap image at level=0.
395 *
396 * \return GL_TRUE for success, GL_FALSE if out of memory.
397 */
398 static GLboolean
399 guess_and_alloc_texture(struct st_context *st,
400 struct st_texture_object *stObj,
401 const struct st_texture_image *stImage)
402 {
403 GLuint lastLevel, width, height, depth;
404 GLuint bindings;
405 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
406 enum pipe_format fmt;
407
408 DBG("%s\n", __FUNCTION__);
409
410 assert(!stObj->pt);
411
412 if (!guess_base_level_size(stObj->base.Target,
413 stImage->base.Width2,
414 stImage->base.Height2,
415 stImage->base.Depth2,
416 stImage->base.Level,
417 &width, &height, &depth)) {
418 /* we can't determine the image size at level=0 */
419 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
420 /* this is not an out of memory error */
421 return GL_TRUE;
422 }
423
424 /* At this point, (width x height x depth) is the expected size of
425 * the level=0 mipmap image.
426 */
427
428 /* Guess a reasonable value for lastLevel. With OpenGL we have no
429 * idea how many mipmap levels will be in a texture until we start
430 * to render with it. Make an educated guess here but be prepared
431 * to re-allocating a texture buffer with space for more (or fewer)
432 * mipmap levels later.
433 */
434 if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
435 stObj->base.Sampler.MinFilter == GL_LINEAR ||
436 (stObj->base.BaseLevel == 0 &&
437 stObj->base.MaxLevel == 0) ||
438 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
439 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
440 !stObj->base.GenerateMipmap &&
441 stImage->base.Level == 0) {
442 /* only alloc space for a single mipmap level */
443 lastLevel = 0;
444 }
445 else {
446 /* alloc space for a full mipmap */
447 lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
448 width, height, depth) - 1;
449 }
450
451 /* Save the level=0 dimensions */
452 stObj->width0 = width;
453 stObj->height0 = height;
454 stObj->depth0 = depth;
455
456 fmt = st_mesa_format_to_pipe_format(st, stImage->base.TexFormat);
457
458 bindings = default_bindings(st, fmt);
459
460 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
461 width, height, depth,
462 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
463
464 stObj->pt = st_texture_create(st,
465 gl_target_to_pipe(stObj->base.Target),
466 fmt,
467 lastLevel,
468 ptWidth,
469 ptHeight,
470 ptDepth,
471 ptLayers, 0,
472 bindings);
473
474 stObj->lastLevel = lastLevel;
475
476 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
477
478 return stObj->pt != NULL;
479 }
480
481
482 /**
483 * Called via ctx->Driver.AllocTextureImageBuffer().
484 * If the texture object/buffer already has space for the indicated image,
485 * we're done. Otherwise, allocate memory for the new texture image.
486 */
487 static GLboolean
488 st_AllocTextureImageBuffer(struct gl_context *ctx,
489 struct gl_texture_image *texImage)
490 {
491 struct st_context *st = st_context(ctx);
492 struct st_texture_image *stImage = st_texture_image(texImage);
493 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
494 const GLuint level = texImage->Level;
495 GLuint width = texImage->Width;
496 GLuint height = texImage->Height;
497 GLuint depth = texImage->Depth;
498
499 DBG("%s\n", __FUNCTION__);
500
501 assert(!stImage->TexData);
502 assert(!stImage->pt); /* xxx this might be wrong */
503
504 /* Look if the parent texture object has space for this image */
505 if (stObj->pt &&
506 level <= stObj->pt->last_level &&
507 st_texture_match_image(st, stObj->pt, texImage)) {
508 /* this image will fit in the existing texture object's memory */
509 pipe_resource_reference(&stImage->pt, stObj->pt);
510 return GL_TRUE;
511 }
512
513 /* The parent texture object does not have space for this image */
514
515 pipe_resource_reference(&stObj->pt, NULL);
516 st_texture_release_all_sampler_views(st, stObj);
517
518 if (!guess_and_alloc_texture(st, stObj, stImage)) {
519 /* Probably out of memory.
520 * Try flushing any pending rendering, then retry.
521 */
522 st_finish(st);
523 if (!guess_and_alloc_texture(st, stObj, stImage)) {
524 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
525 return GL_FALSE;
526 }
527 }
528
529 if (stObj->pt &&
530 st_texture_match_image(st, stObj->pt, texImage)) {
531 /* The image will live in the object's mipmap memory */
532 pipe_resource_reference(&stImage->pt, stObj->pt);
533 assert(stImage->pt);
534 return GL_TRUE;
535 }
536 else {
537 /* Create a new, temporary texture/resource/buffer to hold this
538 * one texture image. Note that when we later access this image
539 * (either for mapping or copying) we'll want to always specify
540 * mipmap level=0, even if the image represents some other mipmap
541 * level.
542 */
543 enum pipe_format format =
544 st_mesa_format_to_pipe_format(st, texImage->TexFormat);
545 GLuint bindings = default_bindings(st, format);
546 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
547
548 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
549 width, height, depth,
550 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
551
552 stImage->pt = st_texture_create(st,
553 gl_target_to_pipe(stObj->base.Target),
554 format,
555 0, /* lastLevel */
556 ptWidth,
557 ptHeight,
558 ptDepth,
559 ptLayers, 0,
560 bindings);
561 return stImage->pt != NULL;
562 }
563 }
564
565
566 /**
567 * Preparation prior to glTexImage. Basically check the 'surface_based'
568 * field and switch to a "normal" tex image if necessary.
569 */
570 static void
571 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
572 GLenum format, GLenum type)
573 {
574 struct gl_texture_object *texObj = texImage->TexObject;
575 struct st_texture_object *stObj = st_texture_object(texObj);
576
577 /* switch to "normal" */
578 if (stObj->surface_based) {
579 const GLenum target = texObj->Target;
580 const GLuint level = texImage->Level;
581 mesa_format texFormat;
582
583 _mesa_clear_texture_object(ctx, texObj);
584 pipe_resource_reference(&stObj->pt, NULL);
585
586 /* oops, need to init this image again */
587 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
588 texImage->InternalFormat, format,
589 type);
590
591 _mesa_init_teximage_fields(ctx, texImage,
592 texImage->Width, texImage->Height,
593 texImage->Depth, texImage->Border,
594 texImage->InternalFormat, texFormat);
595
596 stObj->surface_based = GL_FALSE;
597 }
598 }
599
600
601 /**
602 * Return a writemask for the gallium blit. The parameters can be base
603 * formats or "format" from glDrawPixels/glTexImage/glGetTexImage.
604 */
605 unsigned
606 st_get_blit_mask(GLenum srcFormat, GLenum dstFormat)
607 {
608 switch (dstFormat) {
609 case GL_DEPTH_STENCIL:
610 switch (srcFormat) {
611 case GL_DEPTH_STENCIL:
612 return PIPE_MASK_ZS;
613 case GL_DEPTH_COMPONENT:
614 return PIPE_MASK_Z;
615 case GL_STENCIL_INDEX:
616 return PIPE_MASK_S;
617 default:
618 assert(0);
619 return 0;
620 }
621
622 case GL_DEPTH_COMPONENT:
623 switch (srcFormat) {
624 case GL_DEPTH_STENCIL:
625 case GL_DEPTH_COMPONENT:
626 return PIPE_MASK_Z;
627 default:
628 assert(0);
629 return 0;
630 }
631
632 case GL_STENCIL_INDEX:
633 switch (srcFormat) {
634 case GL_STENCIL_INDEX:
635 return PIPE_MASK_S;
636 default:
637 assert(0);
638 return 0;
639 }
640
641 default:
642 return PIPE_MASK_RGBA;
643 }
644 }
645
646
647 static void
648 st_TexSubImage(struct gl_context *ctx, GLuint dims,
649 struct gl_texture_image *texImage,
650 GLint xoffset, GLint yoffset, GLint zoffset,
651 GLint width, GLint height, GLint depth,
652 GLenum format, GLenum type, const void *pixels,
653 const struct gl_pixelstore_attrib *unpack)
654 {
655 struct st_context *st = st_context(ctx);
656 struct st_texture_image *stImage = st_texture_image(texImage);
657 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
658 struct pipe_context *pipe = st->pipe;
659 struct pipe_screen *screen = pipe->screen;
660 struct pipe_resource *dst = stImage->pt;
661 struct pipe_resource *src = NULL;
662 struct pipe_resource src_templ;
663 struct pipe_transfer *transfer;
664 struct pipe_blit_info blit;
665 enum pipe_format src_format, dst_format;
666 mesa_format mesa_src_format;
667 GLenum gl_target = texImage->TexObject->Target;
668 unsigned bind;
669 GLubyte *map;
670
671 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
672 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
673
674 if (!st->prefer_blit_based_texture_transfer) {
675 goto fallback;
676 }
677
678 if (!dst) {
679 goto fallback;
680 }
681
682 /* XXX Fallback for depth-stencil formats due to an incomplete stencil
683 * blit implementation in some drivers. */
684 if (format == GL_DEPTH_STENCIL) {
685 goto fallback;
686 }
687
688 /* If the base internal format and the texture format don't match,
689 * we can't use blit-based TexSubImage. */
690 if (texImage->_BaseFormat !=
691 _mesa_get_format_base_format(texImage->TexFormat)) {
692 goto fallback;
693 }
694
695 /* See if the texture format already matches the format and type,
696 * in which case the memcpy-based fast path will likely be used and
697 * we don't have to blit. */
698 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
699 type, unpack->SwapBytes)) {
700 goto fallback;
701 }
702
703 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
704 bind = PIPE_BIND_DEPTH_STENCIL;
705 else
706 bind = PIPE_BIND_RENDER_TARGET;
707
708 /* See if the destination format is supported.
709 * For luminance and intensity, only the red channel is stored there. */
710 dst_format = util_format_linear(dst->format);
711 dst_format = util_format_luminance_to_red(dst_format);
712 dst_format = util_format_intensity_to_red(dst_format);
713
714 if (!dst_format ||
715 !screen->is_format_supported(screen, dst_format, dst->target,
716 dst->nr_samples, bind)) {
717 goto fallback;
718 }
719
720 /* Choose the source format. */
721 src_format = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
722 format, type, unpack->SwapBytes);
723 if (!src_format) {
724 goto fallback;
725 }
726
727 mesa_src_format = st_pipe_format_to_mesa_format(src_format);
728
729 /* There is no reason to do this if we cannot use memcpy for the temporary
730 * source texture at least. This also takes transfer ops into account,
731 * etc. */
732 if (!_mesa_texstore_can_use_memcpy(ctx,
733 _mesa_get_format_base_format(mesa_src_format),
734 mesa_src_format, format, type, unpack)) {
735 goto fallback;
736 }
737
738 /* TexSubImage only sets a single cubemap face. */
739 if (gl_target == GL_TEXTURE_CUBE_MAP) {
740 gl_target = GL_TEXTURE_2D;
741 }
742
743 /* Initialize the source texture description. */
744 memset(&src_templ, 0, sizeof(src_templ));
745 src_templ.target = gl_target_to_pipe(gl_target);
746 src_templ.format = src_format;
747 src_templ.bind = PIPE_BIND_SAMPLER_VIEW;
748 src_templ.usage = PIPE_USAGE_STAGING;
749
750 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
751 &src_templ.width0, &src_templ.height0,
752 &src_templ.depth0, &src_templ.array_size);
753
754 /* Check for NPOT texture support. */
755 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
756 (!util_is_power_of_two(src_templ.width0) ||
757 !util_is_power_of_two(src_templ.height0) ||
758 !util_is_power_of_two(src_templ.depth0))) {
759 goto fallback;
760 }
761
762 /* Create the source texture. */
763 src = screen->resource_create(screen, &src_templ);
764 if (!src) {
765 goto fallback;
766 }
767
768 /* Map source pixels. */
769 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
770 format, type, pixels, unpack,
771 "glTexSubImage");
772 if (!pixels) {
773 /* This is a GL error. */
774 pipe_resource_reference(&src, NULL);
775 return;
776 }
777
778 /* From now on, we need the gallium representation of dimensions. */
779 if (gl_target == GL_TEXTURE_1D_ARRAY) {
780 zoffset = yoffset;
781 yoffset = 0;
782 depth = height;
783 height = 1;
784 }
785
786 map = pipe_transfer_map_3d(pipe, src, 0, PIPE_TRANSFER_WRITE, 0, 0, 0,
787 width, height, depth, &transfer);
788 if (!map) {
789 _mesa_unmap_teximage_pbo(ctx, unpack);
790 pipe_resource_reference(&src, NULL);
791 goto fallback;
792 }
793
794 /* Upload pixels (just memcpy). */
795 {
796 const uint bytesPerRow = width * util_format_get_blocksize(src_format);
797 GLuint row, slice;
798
799 for (slice = 0; slice < (unsigned) depth; slice++) {
800 if (gl_target == GL_TEXTURE_1D_ARRAY) {
801 /* 1D array textures.
802 * We need to convert gallium coords to GL coords.
803 */
804 GLvoid *src = _mesa_image_address3d(unpack, pixels,
805 width, depth, format,
806 type, 0, slice, 0);
807 memcpy(map, src, bytesPerRow);
808 }
809 else {
810 ubyte *slice_map = map;
811
812 for (row = 0; row < (unsigned) height; row++) {
813 GLvoid *src = _mesa_image_address3d(unpack, pixels,
814 width, height, format,
815 type, slice, row, 0);
816 memcpy(slice_map, src, bytesPerRow);
817 slice_map += transfer->stride;
818 }
819 }
820 map += transfer->layer_stride;
821 }
822 }
823
824 pipe_transfer_unmap(pipe, transfer);
825 _mesa_unmap_teximage_pbo(ctx, unpack);
826
827 /* Blit. */
828 memset(&blit, 0, sizeof(blit));
829 blit.src.resource = src;
830 blit.src.level = 0;
831 blit.src.format = src_format;
832 blit.dst.resource = dst;
833 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
834 blit.dst.format = dst_format;
835 blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
836 blit.dst.box.x = xoffset;
837 blit.dst.box.y = yoffset;
838 blit.dst.box.z = zoffset + texImage->Face + texImage->TexObject->MinLayer;
839 blit.src.box.width = blit.dst.box.width = width;
840 blit.src.box.height = blit.dst.box.height = height;
841 blit.src.box.depth = blit.dst.box.depth = depth;
842 blit.mask = st_get_blit_mask(format, texImage->_BaseFormat);
843 blit.filter = PIPE_TEX_FILTER_NEAREST;
844 blit.scissor_enable = FALSE;
845
846 st->pipe->blit(st->pipe, &blit);
847
848 pipe_resource_reference(&src, NULL);
849 return;
850
851 fallback:
852 _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
853 width, height, depth, format, type, pixels,
854 unpack);
855 }
856
857 static void
858 st_TexImage(struct gl_context * ctx, GLuint dims,
859 struct gl_texture_image *texImage,
860 GLenum format, GLenum type, const void *pixels,
861 const struct gl_pixelstore_attrib *unpack)
862 {
863 assert(dims == 1 || dims == 2 || dims == 3);
864
865 prep_teximage(ctx, texImage, format, type);
866
867 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
868 return;
869
870 /* allocate storage for texture data */
871 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
872 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
873 return;
874 }
875
876 st_TexSubImage(ctx, dims, texImage, 0, 0, 0,
877 texImage->Width, texImage->Height, texImage->Depth,
878 format, type, pixels, unpack);
879 }
880
881
882 static void
883 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
884 struct gl_texture_image *texImage,
885 GLsizei imageSize, const GLvoid *data)
886 {
887 prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
888 _mesa_store_compressed_teximage(ctx, dims, texImage, imageSize, data);
889 }
890
891
892
893
894 /**
895 * Called via ctx->Driver.GetTexImage()
896 *
897 * This uses a blit to copy the texture to a texture format which matches
898 * the format and type combo and then a fast read-back is done using memcpy.
899 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
900 * a format which matches the swizzling.
901 *
902 * If such a format isn't available, it falls back to _mesa_GetTexImage_sw.
903 *
904 * NOTE: Drivers usually do a blit to convert between tiled and linear
905 * texture layouts during texture uploads/downloads, so the blit
906 * we do here should be free in such cases.
907 */
908 static void
909 st_GetTexImage(struct gl_context * ctx,
910 GLenum format, GLenum type, GLvoid * pixels,
911 struct gl_texture_image *texImage)
912 {
913 struct st_context *st = st_context(ctx);
914 struct pipe_context *pipe = st->pipe;
915 struct pipe_screen *screen = pipe->screen;
916 GLuint width = texImage->Width;
917 GLuint height = texImage->Height;
918 GLuint depth = texImage->Depth;
919 struct st_texture_image *stImage = st_texture_image(texImage);
920 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
921 struct pipe_resource *src = stObj->pt;
922 struct pipe_resource *dst = NULL;
923 struct pipe_resource dst_templ;
924 enum pipe_format dst_format, src_format;
925 mesa_format mesa_format;
926 GLenum gl_target = texImage->TexObject->Target;
927 enum pipe_texture_target pipe_target;
928 struct pipe_blit_info blit;
929 unsigned bind = PIPE_BIND_TRANSFER_READ;
930 struct pipe_transfer *tex_xfer;
931 ubyte *map = NULL;
932 boolean done = FALSE;
933
934 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
935 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
936
937 if (!st->prefer_blit_based_texture_transfer &&
938 !_mesa_is_format_compressed(texImage->TexFormat)) {
939 /* Try to avoid the fallback if we're doing texture decompression here */
940 goto fallback;
941 }
942
943 if (!stImage->pt || !src) {
944 goto fallback;
945 }
946
947 /* XXX Fallback to _mesa_GetTexImage_sw for depth-stencil formats
948 * due to an incomplete stencil blit implementation in some drivers. */
949 if (format == GL_DEPTH_STENCIL) {
950 goto fallback;
951 }
952
953 /* If the base internal format and the texture format don't match, we have
954 * to fall back to _mesa_GetTexImage_sw. */
955 if (texImage->_BaseFormat !=
956 _mesa_get_format_base_format(texImage->TexFormat)) {
957 goto fallback;
958 }
959
960 /* See if the texture format already matches the format and type,
961 * in which case the memcpy-based fast path will be used. */
962 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
963 type, ctx->Pack.SwapBytes)) {
964 goto fallback;
965 }
966
967 /* Convert the source format to what is expected by GetTexImage
968 * and see if it's supported.
969 *
970 * This only applies to glGetTexImage:
971 * - Luminance must be returned as (L,0,0,1).
972 * - Luminance alpha must be returned as (L,0,0,A).
973 * - Intensity must be returned as (I,0,0,1)
974 */
975 if (stObj->surface_based)
976 src_format = util_format_linear(stObj->surface_format);
977 else
978 src_format = util_format_linear(src->format);
979 src_format = util_format_luminance_to_red(src_format);
980 src_format = util_format_intensity_to_red(src_format);
981
982 if (!src_format ||
983 !screen->is_format_supported(screen, src_format, src->target,
984 src->nr_samples,
985 PIPE_BIND_SAMPLER_VIEW)) {
986 goto fallback;
987 }
988
989 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
990 bind |= PIPE_BIND_DEPTH_STENCIL;
991 else
992 bind |= PIPE_BIND_RENDER_TARGET;
993
994 /* GetTexImage only returns a single face for cubemaps. */
995 if (gl_target == GL_TEXTURE_CUBE_MAP) {
996 gl_target = GL_TEXTURE_2D;
997 }
998 pipe_target = gl_target_to_pipe(gl_target);
999
1000 /* Choose the destination format by finding the best match
1001 * for the format+type combo. */
1002 dst_format = st_choose_matching_format(st, bind, format, type,
1003 ctx->Pack.SwapBytes);
1004
1005 if (dst_format == PIPE_FORMAT_NONE) {
1006 GLenum dst_glformat;
1007
1008 /* Fall back to _mesa_GetTexImage_sw except for compressed formats,
1009 * where decompression with a blit is always preferred. */
1010 if (!util_format_is_compressed(src->format)) {
1011 goto fallback;
1012 }
1013
1014 /* Set the appropriate format for the decompressed texture.
1015 * Luminance and sRGB formats shouldn't appear here.*/
1016 switch (src_format) {
1017 case PIPE_FORMAT_DXT1_RGB:
1018 case PIPE_FORMAT_DXT1_RGBA:
1019 case PIPE_FORMAT_DXT3_RGBA:
1020 case PIPE_FORMAT_DXT5_RGBA:
1021 case PIPE_FORMAT_RGTC1_UNORM:
1022 case PIPE_FORMAT_RGTC2_UNORM:
1023 case PIPE_FORMAT_ETC1_RGB8:
1024 case PIPE_FORMAT_BPTC_RGBA_UNORM:
1025 dst_glformat = GL_RGBA8;
1026 break;
1027 case PIPE_FORMAT_RGTC1_SNORM:
1028 case PIPE_FORMAT_RGTC2_SNORM:
1029 if (!ctx->Extensions.EXT_texture_snorm)
1030 goto fallback;
1031 dst_glformat = GL_RGBA8_SNORM;
1032 break;
1033 case PIPE_FORMAT_BPTC_RGB_FLOAT:
1034 case PIPE_FORMAT_BPTC_RGB_UFLOAT:
1035 if (!ctx->Extensions.ARB_texture_float)
1036 goto fallback;
1037 dst_glformat = GL_RGBA32F;
1038 break;
1039 default:
1040 assert(0);
1041 goto fallback;
1042 }
1043
1044 dst_format = st_choose_format(st, dst_glformat, format, type,
1045 pipe_target, 0, bind, FALSE);
1046
1047 if (dst_format == PIPE_FORMAT_NONE) {
1048 /* unable to get an rgba format!?! */
1049 goto fallback;
1050 }
1051 }
1052
1053 /* create the destination texture */
1054 memset(&dst_templ, 0, sizeof(dst_templ));
1055 dst_templ.target = pipe_target;
1056 dst_templ.format = dst_format;
1057 dst_templ.bind = bind;
1058 dst_templ.usage = PIPE_USAGE_STAGING;
1059
1060 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
1061 &dst_templ.width0, &dst_templ.height0,
1062 &dst_templ.depth0, &dst_templ.array_size);
1063
1064 dst = screen->resource_create(screen, &dst_templ);
1065 if (!dst) {
1066 goto fallback;
1067 }
1068
1069 /* From now on, we need the gallium representation of dimensions. */
1070 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1071 depth = height;
1072 height = 1;
1073 }
1074
1075 memset(&blit, 0, sizeof(blit));
1076 blit.src.resource = src;
1077 blit.src.level = texImage->Level + texImage->TexObject->MinLevel;
1078 blit.src.format = src_format;
1079 blit.dst.resource = dst;
1080 blit.dst.level = 0;
1081 blit.dst.format = dst->format;
1082 blit.src.box.x = blit.dst.box.x = 0;
1083 blit.src.box.y = blit.dst.box.y = 0;
1084 blit.src.box.z = texImage->Face + texImage->TexObject->MinLayer;
1085 blit.dst.box.z = 0;
1086 blit.src.box.width = blit.dst.box.width = width;
1087 blit.src.box.height = blit.dst.box.height = height;
1088 blit.src.box.depth = blit.dst.box.depth = depth;
1089 blit.mask = st_get_blit_mask(texImage->_BaseFormat, format);
1090 blit.filter = PIPE_TEX_FILTER_NEAREST;
1091 blit.scissor_enable = FALSE;
1092
1093 /* blit/render/decompress */
1094 st->pipe->blit(st->pipe, &blit);
1095
1096 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
1097
1098 map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
1099 0, 0, 0, width, height, depth, &tex_xfer);
1100 if (!map) {
1101 goto end;
1102 }
1103
1104 mesa_format = st_pipe_format_to_mesa_format(dst_format);
1105
1106 /* copy/pack data into user buffer */
1107 if (_mesa_format_matches_format_and_type(mesa_format, format, type,
1108 ctx->Pack.SwapBytes)) {
1109 /* memcpy */
1110 const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
1111 GLuint row, slice;
1112
1113 for (slice = 0; slice < depth; slice++) {
1114 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1115 /* 1D array textures.
1116 * We need to convert gallium coords to GL coords.
1117 */
1118 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1119 width, depth, format,
1120 type, 0, slice, 0);
1121 memcpy(dest, map, bytesPerRow);
1122 }
1123 else {
1124 ubyte *slice_map = map;
1125
1126 for (row = 0; row < height; row++) {
1127 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1128 width, height, format,
1129 type, slice, row, 0);
1130 memcpy(dest, slice_map, bytesPerRow);
1131 slice_map += tex_xfer->stride;
1132 }
1133 }
1134 map += tex_xfer->layer_stride;
1135 }
1136 }
1137 else {
1138 /* format translation via floats */
1139 GLuint row, slice;
1140 GLfloat *rgba;
1141
1142 assert(util_format_is_compressed(src->format));
1143
1144 rgba = malloc(width * 4 * sizeof(GLfloat));
1145 if (!rgba) {
1146 goto end;
1147 }
1148
1149 if (ST_DEBUG & DEBUG_FALLBACK)
1150 debug_printf("%s: fallback format translation\n", __FUNCTION__);
1151
1152 for (slice = 0; slice < depth; slice++) {
1153 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1154 /* 1D array textures.
1155 * We need to convert gallium coords to GL coords.
1156 */
1157 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1158 width, depth, format,
1159 type, 0, slice, 0);
1160
1161 /* get float[4] rgba row from surface */
1162 pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1,
1163 dst_format, rgba);
1164
1165 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
1166 type, dest, &ctx->Pack, 0);
1167 }
1168 else {
1169 for (row = 0; row < height; row++) {
1170 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1171 width, height, format,
1172 type, slice, row, 0);
1173
1174 /* get float[4] rgba row from surface */
1175 pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
1176 dst_format, rgba);
1177
1178 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
1179 type, dest, &ctx->Pack, 0);
1180 }
1181 }
1182 map += tex_xfer->layer_stride;
1183 }
1184
1185 free(rgba);
1186 }
1187 done = TRUE;
1188
1189 end:
1190 if (map)
1191 pipe_transfer_unmap(pipe, tex_xfer);
1192
1193 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
1194 pipe_resource_reference(&dst, NULL);
1195
1196 fallback:
1197 if (!done) {
1198 _mesa_GetTexImage_sw(ctx, format, type, pixels, texImage);
1199 }
1200 }
1201
1202
1203 /**
1204 * Do a CopyTexSubImage operation using a read transfer from the source,
1205 * a write transfer to the destination and get_tile()/put_tile() to access
1206 * the pixels/texels.
1207 *
1208 * Note: srcY=0=TOP of renderbuffer
1209 */
1210 static void
1211 fallback_copy_texsubimage(struct gl_context *ctx,
1212 struct st_renderbuffer *strb,
1213 struct st_texture_image *stImage,
1214 GLenum baseFormat,
1215 GLint destX, GLint destY, GLint slice,
1216 GLint srcX, GLint srcY,
1217 GLsizei width, GLsizei height)
1218 {
1219 struct st_context *st = st_context(ctx);
1220 struct pipe_context *pipe = st->pipe;
1221 struct pipe_transfer *src_trans;
1222 GLubyte *texDest;
1223 enum pipe_transfer_usage transfer_usage;
1224 void *map;
1225 unsigned dst_width = width;
1226 unsigned dst_height = height;
1227 unsigned dst_depth = 1;
1228 struct pipe_transfer *transfer;
1229
1230 if (ST_DEBUG & DEBUG_FALLBACK)
1231 debug_printf("%s: fallback processing\n", __FUNCTION__);
1232
1233 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1234 srcY = strb->Base.Height - srcY - height;
1235 }
1236
1237 map = pipe_transfer_map(pipe,
1238 strb->texture,
1239 strb->surface->u.tex.level,
1240 strb->surface->u.tex.first_layer,
1241 PIPE_TRANSFER_READ,
1242 srcX, srcY,
1243 width, height, &src_trans);
1244
1245 if ((baseFormat == GL_DEPTH_COMPONENT ||
1246 baseFormat == GL_DEPTH_STENCIL) &&
1247 util_format_is_depth_and_stencil(stImage->pt->format))
1248 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1249 else
1250 transfer_usage = PIPE_TRANSFER_WRITE;
1251
1252 texDest = st_texture_image_map(st, stImage, transfer_usage,
1253 destX, destY, slice,
1254 dst_width, dst_height, dst_depth,
1255 &transfer);
1256
1257 if (baseFormat == GL_DEPTH_COMPONENT ||
1258 baseFormat == GL_DEPTH_STENCIL) {
1259 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1260 ctx->Pixel.DepthBias != 0.0F);
1261 GLint row, yStep;
1262 uint *data;
1263
1264 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1265 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1266 srcY = height - 1;
1267 yStep = -1;
1268 }
1269 else {
1270 srcY = 0;
1271 yStep = 1;
1272 }
1273
1274 data = malloc(width * sizeof(uint));
1275
1276 if (data) {
1277 /* To avoid a large temp memory allocation, do copy row by row */
1278 for (row = 0; row < height; row++, srcY += yStep) {
1279 pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
1280 if (scaleOrBias) {
1281 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1282 }
1283
1284 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
1285 pipe_put_tile_z(transfer, texDest + row*transfer->layer_stride,
1286 0, 0, width, 1, data);
1287 }
1288 else {
1289 pipe_put_tile_z(transfer, texDest, 0, row, width, 1, data);
1290 }
1291 }
1292 }
1293 else {
1294 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
1295 }
1296
1297 free(data);
1298 }
1299 else {
1300 /* RGBA format */
1301 GLfloat *tempSrc =
1302 malloc(width * height * 4 * sizeof(GLfloat));
1303
1304 if (tempSrc && texDest) {
1305 const GLint dims = 2;
1306 GLint dstRowStride;
1307 struct gl_texture_image *texImage = &stImage->base;
1308 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1309
1310 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1311 unpack.Invert = GL_TRUE;
1312 }
1313
1314 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
1315 dstRowStride = transfer->layer_stride;
1316 }
1317 else {
1318 dstRowStride = transfer->stride;
1319 }
1320
1321 /* get float/RGBA image from framebuffer */
1322 /* XXX this usually involves a lot of int/float conversion.
1323 * try to avoid that someday.
1324 */
1325 pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
1326 util_format_linear(strb->texture->format),
1327 tempSrc);
1328
1329 /* Store into texture memory.
1330 * Note that this does some special things such as pixel transfer
1331 * ops and format conversion. In particular, if the dest tex format
1332 * is actually RGBA but the user created the texture as GL_RGB we
1333 * need to fill-in/override the alpha channel with 1.0.
1334 */
1335 _mesa_texstore(ctx, dims,
1336 texImage->_BaseFormat,
1337 texImage->TexFormat,
1338 dstRowStride,
1339 &texDest,
1340 width, height, 1,
1341 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1342 &unpack);
1343 }
1344 else {
1345 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1346 }
1347
1348 free(tempSrc);
1349 }
1350
1351 st_texture_image_unmap(st, stImage, slice);
1352 pipe->transfer_unmap(pipe, src_trans);
1353 }
1354
1355
1356 /**
1357 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1358 * Note that the region to copy has already been clipped so we know we
1359 * won't read from outside the source renderbuffer's bounds.
1360 *
1361 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1362 */
1363 static void
1364 st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
1365 struct gl_texture_image *texImage,
1366 GLint destX, GLint destY, GLint slice,
1367 struct gl_renderbuffer *rb,
1368 GLint srcX, GLint srcY, GLsizei width, GLsizei height)
1369 {
1370 struct st_texture_image *stImage = st_texture_image(texImage);
1371 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1372 struct st_renderbuffer *strb = st_renderbuffer(rb);
1373 struct st_context *st = st_context(ctx);
1374 struct pipe_context *pipe = st->pipe;
1375 struct pipe_screen *screen = pipe->screen;
1376 struct pipe_blit_info blit;
1377 enum pipe_format dst_format;
1378 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1379 unsigned bind;
1380 GLint srcY0, srcY1;
1381
1382 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
1383 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
1384
1385 if (!strb || !strb->surface || !stImage->pt) {
1386 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1387 return;
1388 }
1389
1390 if (_mesa_texstore_needs_transfer_ops(ctx, texImage->_BaseFormat,
1391 texImage->TexFormat)) {
1392 goto fallback;
1393 }
1394
1395 /* The base internal format must match the mesa format, so make sure
1396 * e.g. an RGB internal format is really allocated as RGB and not as RGBA.
1397 */
1398 if (texImage->_BaseFormat !=
1399 _mesa_get_format_base_format(texImage->TexFormat) ||
1400 rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) {
1401 goto fallback;
1402 }
1403
1404 /* Choose the destination format to match the TexImage behavior. */
1405 dst_format = util_format_linear(stImage->pt->format);
1406 dst_format = util_format_luminance_to_red(dst_format);
1407 dst_format = util_format_intensity_to_red(dst_format);
1408
1409 /* See if the destination format is supported. */
1410 if (texImage->_BaseFormat == GL_DEPTH_STENCIL ||
1411 texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
1412 bind = PIPE_BIND_DEPTH_STENCIL;
1413 }
1414 else {
1415 bind = PIPE_BIND_RENDER_TARGET;
1416 }
1417
1418 if (!dst_format ||
1419 !screen->is_format_supported(screen, dst_format, stImage->pt->target,
1420 stImage->pt->nr_samples, bind)) {
1421 goto fallback;
1422 }
1423
1424 /* Y flipping for the main framebuffer. */
1425 if (do_flip) {
1426 srcY1 = strb->Base.Height - srcY - height;
1427 srcY0 = srcY1 + height;
1428 }
1429 else {
1430 srcY0 = srcY;
1431 srcY1 = srcY0 + height;
1432 }
1433
1434 /* Blit the texture.
1435 * This supports flipping, format conversions, and downsampling.
1436 */
1437 memset(&blit, 0, sizeof(blit));
1438 blit.src.resource = strb->texture;
1439 blit.src.format = util_format_linear(strb->surface->format);
1440 blit.src.level = strb->surface->u.tex.level;
1441 blit.src.box.x = srcX;
1442 blit.src.box.y = srcY0;
1443 blit.src.box.z = strb->surface->u.tex.first_layer;
1444 blit.src.box.width = width;
1445 blit.src.box.height = srcY1 - srcY0;
1446 blit.src.box.depth = 1;
1447 blit.dst.resource = stImage->pt;
1448 blit.dst.format = dst_format;
1449 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level + texImage->TexObject->MinLevel;
1450 blit.dst.box.x = destX;
1451 blit.dst.box.y = destY;
1452 blit.dst.box.z = stImage->base.Face + slice + texImage->TexObject->MinLayer;
1453 blit.dst.box.width = width;
1454 blit.dst.box.height = height;
1455 blit.dst.box.depth = 1;
1456 blit.mask = st_get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat);
1457 blit.filter = PIPE_TEX_FILTER_NEAREST;
1458 pipe->blit(pipe, &blit);
1459 return;
1460
1461 fallback:
1462 /* software fallback */
1463 fallback_copy_texsubimage(ctx,
1464 strb, stImage, texImage->_BaseFormat,
1465 destX, destY, slice,
1466 srcX, srcY, width, height);
1467 }
1468
1469
1470 /**
1471 * Copy image data from stImage into the texture object 'stObj' at level
1472 * 'dstLevel'.
1473 */
1474 static void
1475 copy_image_data_to_texture(struct st_context *st,
1476 struct st_texture_object *stObj,
1477 GLuint dstLevel,
1478 struct st_texture_image *stImage)
1479 {
1480 /* debug checks */
1481 {
1482 const struct gl_texture_image *dstImage =
1483 stObj->base.Image[stImage->base.Face][dstLevel];
1484 assert(dstImage);
1485 assert(dstImage->Width == stImage->base.Width);
1486 assert(dstImage->Height == stImage->base.Height);
1487 assert(dstImage->Depth == stImage->base.Depth);
1488 }
1489
1490 if (stImage->pt) {
1491 /* Copy potentially with the blitter:
1492 */
1493 GLuint src_level;
1494 if (stImage->pt->last_level == 0)
1495 src_level = 0;
1496 else
1497 src_level = stImage->base.Level;
1498
1499 assert(src_level <= stImage->pt->last_level);
1500 assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
1501 assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
1502 u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
1503 assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
1504 stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
1505 u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
1506
1507 st_texture_image_copy(st->pipe,
1508 stObj->pt, dstLevel, /* dest texture, level */
1509 stImage->pt, src_level, /* src texture, level */
1510 stImage->base.Face);
1511
1512 pipe_resource_reference(&stImage->pt, NULL);
1513 }
1514 else if (stImage->TexData) {
1515 /* Copy from malloc'd memory */
1516 /* XXX this should be re-examined/tested with a compressed format */
1517 GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
1518 GLuint srcRowStride = stImage->base.Width * blockSize;
1519 GLuint srcSliceStride = stImage->base.Height * srcRowStride;
1520 st_texture_image_data(st,
1521 stObj->pt,
1522 stImage->base.Face,
1523 dstLevel,
1524 stImage->TexData,
1525 srcRowStride,
1526 srcSliceStride);
1527 _mesa_align_free(stImage->TexData);
1528 stImage->TexData = NULL;
1529 }
1530
1531 pipe_resource_reference(&stImage->pt, stObj->pt);
1532 }
1533
1534
1535 /**
1536 * Called during state validation. When this function is finished,
1537 * the texture object should be ready for rendering.
1538 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1539 */
1540 GLboolean
1541 st_finalize_texture(struct gl_context *ctx,
1542 struct pipe_context *pipe,
1543 struct gl_texture_object *tObj)
1544 {
1545 struct st_context *st = st_context(ctx);
1546 struct st_texture_object *stObj = st_texture_object(tObj);
1547 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1548 GLuint face;
1549 const struct st_texture_image *firstImage;
1550 enum pipe_format firstImageFormat;
1551 GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples;
1552
1553 if (tObj->Immutable)
1554 return GL_TRUE;
1555
1556 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
1557 /* The texture is complete and we know exactly how many mipmap levels
1558 * are present/needed. This is conditional because we may be called
1559 * from the st_generate_mipmap() function when the texture object is
1560 * incomplete. In that case, we'll have set stObj->lastLevel before
1561 * we get here.
1562 */
1563 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1564 stObj->base.Sampler.MinFilter == GL_NEAREST)
1565 stObj->lastLevel = stObj->base.BaseLevel;
1566 else
1567 stObj->lastLevel = stObj->base._MaxLevel;
1568 }
1569
1570 if (tObj->Target == GL_TEXTURE_BUFFER) {
1571 struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
1572
1573 if (!st_obj) {
1574 pipe_resource_reference(&stObj->pt, NULL);
1575 st_texture_release_all_sampler_views(st, stObj);
1576 return GL_TRUE;
1577 }
1578
1579 if (st_obj->buffer != stObj->pt) {
1580 pipe_resource_reference(&stObj->pt, st_obj->buffer);
1581 st_texture_release_all_sampler_views(st, stObj);
1582 stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
1583 stObj->height0 = 1;
1584 stObj->depth0 = 1;
1585 }
1586 return GL_TRUE;
1587
1588 }
1589
1590 firstImage = st_texture_image_const(_mesa_base_tex_image(&stObj->base));
1591 assert(firstImage);
1592
1593 /* If both firstImage and stObj point to a texture which can contain
1594 * all active images, favour firstImage. Note that because of the
1595 * completeness requirement, we know that the image dimensions
1596 * will match.
1597 */
1598 if (firstImage->pt &&
1599 firstImage->pt != stObj->pt &&
1600 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1601 pipe_resource_reference(&stObj->pt, firstImage->pt);
1602 st_texture_release_all_sampler_views(st, stObj);
1603 }
1604
1605 /* If this texture comes from a window system, there is nothing else to do. */
1606 if (stObj->surface_based) {
1607 return GL_TRUE;
1608 }
1609
1610 /* Find gallium format for the Mesa texture */
1611 firstImageFormat =
1612 st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat);
1613
1614 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1615 {
1616 GLuint width, height, depth;
1617 if (!guess_base_level_size(stObj->base.Target,
1618 firstImage->base.Width2,
1619 firstImage->base.Height2,
1620 firstImage->base.Depth2,
1621 firstImage->base.Level,
1622 &width, &height, &depth)) {
1623 width = stObj->width0;
1624 height = stObj->height0;
1625 depth = stObj->depth0;
1626 }
1627 /* convert GL dims to Gallium dims */
1628 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1629 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1630 ptNumSamples = firstImage->base.NumSamples;
1631 }
1632
1633 /* If we already have a gallium texture, check that it matches the texture
1634 * object's format, target, size, num_levels, etc.
1635 */
1636 if (stObj->pt) {
1637 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1638 stObj->pt->format != firstImageFormat ||
1639 stObj->pt->last_level < stObj->lastLevel ||
1640 stObj->pt->width0 != ptWidth ||
1641 stObj->pt->height0 != ptHeight ||
1642 stObj->pt->depth0 != ptDepth ||
1643 stObj->pt->nr_samples != ptNumSamples ||
1644 stObj->pt->array_size != ptLayers)
1645 {
1646 /* The gallium texture does not match the Mesa texture so delete the
1647 * gallium texture now. We'll make a new one below.
1648 */
1649 pipe_resource_reference(&stObj->pt, NULL);
1650 st_texture_release_all_sampler_views(st, stObj);
1651 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1652 }
1653 }
1654
1655 /* May need to create a new gallium texture:
1656 */
1657 if (!stObj->pt) {
1658 GLuint bindings = default_bindings(st, firstImageFormat);
1659
1660 stObj->pt = st_texture_create(st,
1661 gl_target_to_pipe(stObj->base.Target),
1662 firstImageFormat,
1663 stObj->lastLevel,
1664 ptWidth,
1665 ptHeight,
1666 ptDepth,
1667 ptLayers, ptNumSamples,
1668 bindings);
1669
1670 if (!stObj->pt) {
1671 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1672 return GL_FALSE;
1673 }
1674 }
1675
1676 /* Pull in any images not in the object's texture:
1677 */
1678 for (face = 0; face < nr_faces; face++) {
1679 GLuint level;
1680 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1681 struct st_texture_image *stImage =
1682 st_texture_image(stObj->base.Image[face][level]);
1683
1684 /* Need to import images in main memory or held in other textures.
1685 */
1686 if (stImage && stObj->pt != stImage->pt) {
1687 if (level == 0 ||
1688 (stImage->base.Width == u_minify(stObj->width0, level) &&
1689 stImage->base.Height == u_minify(stObj->height0, level) &&
1690 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1691 /* src image fits expected dest mipmap level size */
1692 copy_image_data_to_texture(st, stObj, level, stImage);
1693 }
1694 }
1695 }
1696 }
1697
1698 return GL_TRUE;
1699 }
1700
1701
1702 /**
1703 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1704 * for a whole mipmap stack.
1705 */
1706 static GLboolean
1707 st_AllocTextureStorage(struct gl_context *ctx,
1708 struct gl_texture_object *texObj,
1709 GLsizei levels, GLsizei width,
1710 GLsizei height, GLsizei depth)
1711 {
1712 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1713 struct gl_texture_image *texImage = texObj->Image[0][0];
1714 struct st_context *st = st_context(ctx);
1715 struct st_texture_object *stObj = st_texture_object(texObj);
1716 struct pipe_screen *screen = st->pipe->screen;
1717 GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1718 enum pipe_format fmt;
1719 GLint level;
1720 GLuint num_samples = texImage->NumSamples;
1721
1722 assert(levels > 0);
1723
1724 /* Save the level=0 dimensions */
1725 stObj->width0 = width;
1726 stObj->height0 = height;
1727 stObj->depth0 = depth;
1728 stObj->lastLevel = levels - 1;
1729
1730 fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat);
1731
1732 bindings = default_bindings(st, fmt);
1733
1734 /* Raise the sample count if the requested one is unsupported. */
1735 if (num_samples > 1) {
1736 boolean found = FALSE;
1737
1738 for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
1739 if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D,
1740 num_samples,
1741 PIPE_BIND_SAMPLER_VIEW)) {
1742 /* Update the sample count in gl_texture_image as well. */
1743 texImage->NumSamples = num_samples;
1744 found = TRUE;
1745 break;
1746 }
1747 }
1748
1749 if (!found) {
1750 return GL_FALSE;
1751 }
1752 }
1753
1754 st_gl_texture_dims_to_pipe_dims(texObj->Target,
1755 width, height, depth,
1756 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1757
1758 stObj->pt = st_texture_create(st,
1759 gl_target_to_pipe(texObj->Target),
1760 fmt,
1761 levels - 1,
1762 ptWidth,
1763 ptHeight,
1764 ptDepth,
1765 ptLayers, num_samples,
1766 bindings);
1767 if (!stObj->pt)
1768 return GL_FALSE;
1769
1770 /* Set image resource pointers */
1771 for (level = 0; level < levels; level++) {
1772 GLuint face;
1773 for (face = 0; face < numFaces; face++) {
1774 struct st_texture_image *stImage =
1775 st_texture_image(texObj->Image[face][level]);
1776 pipe_resource_reference(&stImage->pt, stObj->pt);
1777 }
1778 }
1779
1780 return GL_TRUE;
1781 }
1782
1783
1784 static GLboolean
1785 st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
1786 GLint level, mesa_format format,
1787 GLint width, GLint height,
1788 GLint depth, GLint border)
1789 {
1790 struct st_context *st = st_context(ctx);
1791 struct pipe_context *pipe = st->pipe;
1792
1793 if (width == 0 || height == 0 || depth == 0) {
1794 /* zero-sized images are legal, and always fit! */
1795 return GL_TRUE;
1796 }
1797
1798 if (pipe->screen->can_create_resource) {
1799 /* Ask the gallium driver if the texture is too large */
1800 struct gl_texture_object *texObj =
1801 _mesa_get_current_tex_object(ctx, target);
1802 struct pipe_resource pt;
1803
1804 /* Setup the pipe_resource object
1805 */
1806 memset(&pt, 0, sizeof(pt));
1807
1808 pt.target = gl_target_to_pipe(target);
1809 pt.format = st_mesa_format_to_pipe_format(st, format);
1810
1811 st_gl_texture_dims_to_pipe_dims(target,
1812 width, height, depth,
1813 &pt.width0, &pt.height0,
1814 &pt.depth0, &pt.array_size);
1815
1816 if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
1817 texObj->Sampler.MinFilter == GL_NEAREST)) {
1818 /* assume just one mipmap level */
1819 pt.last_level = 0;
1820 }
1821 else {
1822 /* assume a full set of mipmaps */
1823 pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
1824 }
1825
1826 return pipe->screen->can_create_resource(pipe->screen, &pt);
1827 }
1828 else {
1829 /* Use core Mesa fallback */
1830 return _mesa_test_proxy_teximage(ctx, target, level, format,
1831 width, height, depth, border);
1832 }
1833 }
1834
1835 static GLboolean
1836 st_TextureView(struct gl_context *ctx,
1837 struct gl_texture_object *texObj,
1838 struct gl_texture_object *origTexObj)
1839 {
1840 struct st_texture_object *orig = st_texture_object(origTexObj);
1841 struct st_texture_object *tex = st_texture_object(texObj);
1842 struct gl_texture_image *image = texObj->Image[0][0];
1843
1844 const int numFaces = _mesa_num_tex_faces(texObj->Target);
1845 const int numLevels = texObj->NumLevels;
1846
1847 int face;
1848 int level;
1849
1850 pipe_resource_reference(&tex->pt, orig->pt);
1851
1852 /* Set image resource pointers */
1853 for (level = 0; level < numLevels; level++) {
1854 for (face = 0; face < numFaces; face++) {
1855 struct st_texture_image *stImage =
1856 st_texture_image(texObj->Image[face][level]);
1857 pipe_resource_reference(&stImage->pt, tex->pt);
1858 }
1859 }
1860
1861 tex->surface_based = GL_TRUE;
1862 tex->surface_format =
1863 st_mesa_format_to_pipe_format(st_context(ctx), image->TexFormat);
1864
1865 tex->width0 = image->Width;
1866 tex->height0 = image->Height;
1867 tex->depth0 = image->Depth;
1868 tex->lastLevel = numLevels - 1;
1869
1870 return GL_TRUE;
1871 }
1872
1873
1874 void
1875 st_init_texture_functions(struct dd_function_table *functions)
1876 {
1877 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1878 functions->QuerySamplesForFormat = st_QuerySamplesForFormat;
1879 functions->TexImage = st_TexImage;
1880 functions->TexSubImage = st_TexSubImage;
1881 functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
1882 functions->CopyTexSubImage = st_CopyTexSubImage;
1883 functions->GenerateMipmap = st_generate_mipmap;
1884
1885 functions->GetTexImage = st_GetTexImage;
1886
1887 /* compressed texture functions */
1888 functions->CompressedTexImage = st_CompressedTexImage;
1889 functions->GetCompressedTexImage = _mesa_GetCompressedTexImage_sw;
1890
1891 functions->NewTextureObject = st_NewTextureObject;
1892 functions->NewTextureImage = st_NewTextureImage;
1893 functions->DeleteTextureImage = st_DeleteTextureImage;
1894 functions->DeleteTexture = st_DeleteTextureObject;
1895 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1896 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1897 functions->MapTextureImage = st_MapTextureImage;
1898 functions->UnmapTextureImage = st_UnmapTextureImage;
1899
1900 /* XXX Temporary until we can query pipe's texture sizes */
1901 functions->TestProxyTexImage = st_TestProxyTexImage;
1902
1903 functions->AllocTextureStorage = st_AllocTextureStorage;
1904 functions->TextureView = st_TextureView;
1905 }