Merge branch 'register-negate'
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #if FEATURE_convolve
31 #include "main/convolve.h"
32 #endif
33 #include "main/enums.h"
34 #include "main/image.h"
35 #include "main/imports.h"
36 #include "main/macros.h"
37 #include "main/mipmap.h"
38 #include "main/pixel.h"
39 #include "main/texcompress.h"
40 #include "main/texformat.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
45
46 #include "state_tracker/st_context.h"
47 #include "state_tracker/st_cb_fbo.h"
48 #include "state_tracker/st_cb_texture.h"
49 #include "state_tracker/st_format.h"
50 #include "state_tracker/st_public.h"
51 #include "state_tracker/st_texture.h"
52 #include "state_tracker/st_gen_mipmap.h"
53
54 #include "pipe/p_context.h"
55 #include "pipe/p_defines.h"
56 #include "pipe/p_inlines.h"
57 #include "util/u_tile.h"
58 #include "util/u_blit.h"
59 #include "util/u_surface.h"
60
61
62 #define DBG if (0) printf
63
64
65 static enum pipe_texture_target
66 gl_target_to_pipe(GLenum target)
67 {
68 switch (target) {
69 case GL_TEXTURE_1D:
70 return PIPE_TEXTURE_1D;
71
72 case GL_TEXTURE_2D:
73 case GL_TEXTURE_RECTANGLE_NV:
74 return PIPE_TEXTURE_2D;
75
76 case GL_TEXTURE_3D:
77 return PIPE_TEXTURE_3D;
78
79 case GL_TEXTURE_CUBE_MAP_ARB:
80 return PIPE_TEXTURE_CUBE;
81
82 default:
83 assert(0);
84 return 0;
85 }
86 }
87
88
89 /**
90 * Return nominal bytes per texel for a compressed format, 0 for non-compressed
91 * format.
92 */
93 static GLuint
94 compressed_num_bytes(GLuint mesaFormat)
95 {
96 switch(mesaFormat) {
97 #if FEATURE_texture_fxt1
98 case MESA_FORMAT_RGB_FXT1:
99 case MESA_FORMAT_RGBA_FXT1:
100 #endif
101 #if FEATURE_texture_s3tc
102 case MESA_FORMAT_RGB_DXT1:
103 case MESA_FORMAT_RGBA_DXT1:
104 return 2;
105 case MESA_FORMAT_RGBA_DXT3:
106 case MESA_FORMAT_RGBA_DXT5:
107 return 4;
108 #endif
109 default:
110 return 0;
111 }
112 }
113
114
115 static GLboolean
116 is_compressed_mesa_format(const struct gl_texture_format *format)
117 {
118 switch (format->MesaFormat) {
119 case MESA_FORMAT_RGB_DXT1:
120 case MESA_FORMAT_RGBA_DXT1:
121 case MESA_FORMAT_RGBA_DXT3:
122 case MESA_FORMAT_RGBA_DXT5:
123 case MESA_FORMAT_SRGB_DXT1:
124 case MESA_FORMAT_SRGBA_DXT1:
125 case MESA_FORMAT_SRGBA_DXT3:
126 case MESA_FORMAT_SRGBA_DXT5:
127 return GL_TRUE;
128 default:
129 return GL_FALSE;
130 }
131 }
132
133
134 /** called via ctx->Driver.NewTextureImage() */
135 static struct gl_texture_image *
136 st_NewTextureImage(GLcontext * ctx)
137 {
138 DBG("%s\n", __FUNCTION__);
139 (void) ctx;
140 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
141 }
142
143
144 /** called via ctx->Driver.NewTextureObject() */
145 static struct gl_texture_object *
146 st_NewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
147 {
148 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
149
150 DBG("%s\n", __FUNCTION__);
151 _mesa_initialize_texture_object(&obj->base, name, target);
152
153 return &obj->base;
154 }
155
156 /** called via ctx->Driver.DeleteTextureImage() */
157 static void
158 st_DeleteTextureObject(GLcontext *ctx,
159 struct gl_texture_object *texObj)
160 {
161 struct st_texture_object *stObj = st_texture_object(texObj);
162 if (stObj->pt)
163 pipe_texture_reference(&stObj->pt, NULL);
164
165 _mesa_delete_texture_object(ctx, texObj);
166 }
167
168
169 /** called via ctx->Driver.FreeTexImageData() */
170 static void
171 st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
172 {
173 struct st_texture_image *stImage = st_texture_image(texImage);
174
175 DBG("%s\n", __FUNCTION__);
176
177 if (stImage->pt) {
178 pipe_texture_reference(&stImage->pt, NULL);
179 }
180
181 if (texImage->Data) {
182 _mesa_align_free(texImage->Data);
183 texImage->Data = NULL;
184 }
185 }
186
187
188 /**
189 * From linux kernel i386 header files, copes with odd sizes better
190 * than COPY_DWORDS would:
191 * XXX Put this in src/mesa/main/imports.h ???
192 */
193 #if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
194 static INLINE void *
195 __memcpy(void *to, const void *from, size_t n)
196 {
197 int d0, d1, d2;
198 __asm__ __volatile__("rep ; movsl\n\t"
199 "testb $2,%b4\n\t"
200 "je 1f\n\t"
201 "movsw\n"
202 "1:\ttestb $1,%b4\n\t"
203 "je 2f\n\t"
204 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
205 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
206 :"memory");
207 return (to);
208 }
209 #else
210 #define __memcpy(a,b,c) memcpy(a,b,c)
211 #endif
212
213
214 /**
215 * The system memcpy (at least on ubuntu 5.10) has problems copying
216 * to agp (writecombined) memory from a source which isn't 64-byte
217 * aligned - there is a 4x performance falloff.
218 *
219 * The x86 __memcpy is immune to this but is slightly slower
220 * (10%-ish) than the system memcpy.
221 *
222 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
223 * isn't much faster than x86_memcpy for agp copies.
224 *
225 * TODO: switch dynamically.
226 */
227 static void *
228 do_memcpy(void *dest, const void *src, size_t n)
229 {
230 if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
231 return __memcpy(dest, src, n);
232 }
233 else
234 return memcpy(dest, src, n);
235 }
236
237
238 static int
239 logbase2(int n)
240 {
241 GLint i = 1, log2 = 0;
242 while (n > i) {
243 i *= 2;
244 log2++;
245 }
246 return log2;
247 }
248
249
250 /**
251 * Return default texture usage bitmask for the given texture format.
252 */
253 static GLuint
254 default_usage(enum pipe_format fmt)
255 {
256 GLuint usage = PIPE_TEXTURE_USAGE_SAMPLER;
257 if (pf_is_depth_stencil(fmt))
258 usage |= PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
259 else
260 usage |= PIPE_TEXTURE_USAGE_RENDER_TARGET;
261 return usage;
262 }
263
264
265 /**
266 * Allocate a pipe_texture object for the given st_texture_object using
267 * the given st_texture_image to guess the mipmap size/levels.
268 *
269 * [comments...]
270 * Otherwise, store it in memory if (Border != 0) or (any dimension ==
271 * 1).
272 *
273 * Otherwise, if max_level >= level >= min_level, create texture with
274 * space for images from min_level down to max_level.
275 *
276 * Otherwise, create texture with space for images from (level 0)..(1x1).
277 * Consider pruning this texture at a validation if the saving is worth it.
278 */
279 static void
280 guess_and_alloc_texture(struct st_context *st,
281 struct st_texture_object *stObj,
282 const struct st_texture_image *stImage)
283 {
284 GLuint firstLevel;
285 GLuint lastLevel;
286 GLuint width = stImage->base.Width2; /* size w/out border */
287 GLuint height = stImage->base.Height2;
288 GLuint depth = stImage->base.Depth2;
289 GLuint i, usage;
290 enum pipe_format fmt;
291
292 DBG("%s\n", __FUNCTION__);
293
294 assert(!stObj->pt);
295
296 if (stObj->pt &&
297 (GLint) stImage->level > stObj->base.BaseLevel &&
298 (stImage->base.Width == 1 ||
299 (stObj->base.Target != GL_TEXTURE_1D &&
300 stImage->base.Height == 1) ||
301 (stObj->base.Target == GL_TEXTURE_3D &&
302 stImage->base.Depth == 1)))
303 return;
304
305 /* If this image disrespects BaseLevel, allocate from level zero.
306 * Usually BaseLevel == 0, so it's unlikely to happen.
307 */
308 if ((GLint) stImage->level < stObj->base.BaseLevel)
309 firstLevel = 0;
310 else
311 firstLevel = stObj->base.BaseLevel;
312
313
314 /* Figure out image dimensions at start level.
315 */
316 for (i = stImage->level; i > firstLevel; i--) {
317 if (width != 1)
318 width <<= 1;
319 if (height != 1)
320 height <<= 1;
321 if (depth != 1)
322 depth <<= 1;
323 }
324
325 if (width == 0 || height == 0 || depth == 0) {
326 /* no texture needed */
327 return;
328 }
329
330 /* Guess a reasonable value for lastLevel. This is probably going
331 * to be wrong fairly often and might mean that we have to look at
332 * resizable buffers, or require that buffers implement lazy
333 * pagetable arrangements.
334 */
335 if ((stObj->base.MinFilter == GL_NEAREST ||
336 stObj->base.MinFilter == GL_LINEAR) &&
337 stImage->level == firstLevel) {
338 lastLevel = firstLevel;
339 }
340 else {
341 GLuint l2width = logbase2(width);
342 GLuint l2height = logbase2(height);
343 GLuint l2depth = logbase2(depth);
344 lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
345 }
346
347 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat);
348
349 usage = default_usage(fmt);
350
351 stObj->pt = st_texture_create(st,
352 gl_target_to_pipe(stObj->base.Target),
353 fmt,
354 lastLevel,
355 width,
356 height,
357 depth,
358 usage);
359
360 DBG("%s - success\n", __FUNCTION__);
361 }
362
363
364 /**
365 * Adjust pixel unpack params and image dimensions to strip off the
366 * texture border.
367 * Gallium doesn't support texture borders. They've seldem been used
368 * and seldom been implemented correctly anyway.
369 * \param unpackNew returns the new pixel unpack parameters
370 */
371 static void
372 strip_texture_border(GLint border,
373 GLint *width, GLint *height, GLint *depth,
374 const struct gl_pixelstore_attrib *unpack,
375 struct gl_pixelstore_attrib *unpackNew)
376 {
377 assert(border > 0); /* sanity check */
378
379 *unpackNew = *unpack;
380
381 if (unpackNew->RowLength == 0)
382 unpackNew->RowLength = *width;
383
384 if (depth && unpackNew->ImageHeight == 0)
385 unpackNew->ImageHeight = *height;
386
387 unpackNew->SkipPixels += border;
388 if (height)
389 unpackNew->SkipRows += border;
390 if (depth)
391 unpackNew->SkipImages += border;
392
393 assert(*width >= 3);
394 *width = *width - 2 * border;
395 if (height && *height >= 3)
396 *height = *height - 2 * border;
397 if (depth && *depth >= 3)
398 *depth = *depth - 2 * border;
399 }
400
401
402 /**
403 * Try to do texture compression via rendering. If the Gallium driver
404 * can render into a compressed surface this will allow us to do texture
405 * compression.
406 * \return GL_TRUE for success, GL_FALSE for failure
407 */
408 static GLboolean
409 compress_with_blit(GLcontext * ctx,
410 GLenum target, GLint level,
411 GLint xoffset, GLint yoffset, GLint zoffset,
412 GLint width, GLint height, GLint depth,
413 GLenum format, GLenum type, const void *pixels,
414 const struct gl_pixelstore_attrib *unpack,
415 struct gl_texture_image *texImage)
416 {
417 const GLuint dstImageOffsets[1] = {0};
418 struct st_texture_image *stImage = st_texture_image(texImage);
419 struct pipe_screen *screen = ctx->st->pipe->screen;
420 const GLuint face = _mesa_tex_target_to_face(target);
421 const struct gl_texture_format *mesa_format;
422 struct pipe_texture templ;
423 struct pipe_texture *src_tex;
424 struct pipe_surface *dst_surface;
425 struct pipe_transfer *tex_xfer;
426 void *map;
427
428
429 if (!stImage->pt) {
430 /* XXX: Can this happen? Should we assert? */
431 return GL_FALSE;
432 }
433
434 /* get destination surface (in the compressed texture) */
435 dst_surface = screen->get_tex_surface(screen, stImage->pt,
436 stImage->face, stImage->level, 0,
437 PIPE_BUFFER_USAGE_GPU_WRITE);
438 if (!dst_surface) {
439 /* can't render into this format (or other problem) */
440 return GL_FALSE;
441 }
442
443 /* Choose format for the temporary RGBA texture image.
444 */
445 mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
446 assert(mesa_format);
447 if (!mesa_format)
448 return GL_FALSE;
449
450 /* Create the temporary source texture
451 */
452 memset(&templ, 0, sizeof(templ));
453 templ.target = PIPE_TEXTURE_2D;
454 templ.format = st_mesa_format_to_pipe_format(mesa_format->MesaFormat);
455 pf_get_block(templ.format, &templ.block);
456 templ.width[0] = width;
457 templ.height[0] = height;
458 templ.depth[0] = 1;
459 templ.last_level = 0;
460 templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
461 src_tex = screen->texture_create(screen, &templ);
462
463 if (!src_tex)
464 return GL_FALSE;
465
466 /* Put user's tex data into the temporary texture
467 */
468 tex_xfer = screen->get_tex_transfer(screen, src_tex,
469 face, level, 0,
470 PIPE_TRANSFER_WRITE,
471 0, 0, width, height); /* x, y, w, h */
472 map = screen->transfer_map(screen, tex_xfer);
473
474 mesa_format->StoreImage(ctx, 2, GL_RGBA, mesa_format,
475 map, /* dest ptr */
476 0, 0, 0, /* dest x/y/z offset */
477 tex_xfer->stride, /* dest row stride (bytes) */
478 dstImageOffsets, /* image offsets (for 3D only) */
479 width, height, 1, /* size */
480 format, type, /* source format/type */
481 pixels, /* source data */
482 unpack); /* source data packing */
483
484 screen->transfer_unmap(screen, tex_xfer);
485 screen->tex_transfer_destroy(tex_xfer);
486
487 /* copy / compress image */
488 util_blit_pixels_tex(ctx->st->blit,
489 src_tex, /* pipe_texture (src) */
490 0, 0, /* src x0, y0 */
491 width, height, /* src x1, y1 */
492 dst_surface, /* pipe_surface (dst) */
493 xoffset, yoffset, /* dst x0, y0 */
494 xoffset + width, /* dst x1 */
495 yoffset + height, /* dst y1 */
496 0.0, /* z */
497 PIPE_TEX_MIPFILTER_NEAREST);
498
499 pipe_surface_reference(&dst_surface, NULL);
500 pipe_texture_reference(&src_tex, NULL);
501
502 return GL_TRUE;
503 }
504
505
506 /**
507 * Do glTexImage1/2/3D().
508 */
509 static void
510 st_TexImage(GLcontext * ctx,
511 GLint dims,
512 GLenum target, GLint level,
513 GLint internalFormat,
514 GLint width, GLint height, GLint depth,
515 GLint border,
516 GLenum format, GLenum type, const void *pixels,
517 const struct gl_pixelstore_attrib *unpack,
518 struct gl_texture_object *texObj,
519 struct gl_texture_image *texImage,
520 GLsizei imageSize, GLboolean compressed_src)
521 {
522 struct pipe_screen *screen = ctx->st->pipe->screen;
523 struct st_texture_object *stObj = st_texture_object(texObj);
524 struct st_texture_image *stImage = st_texture_image(texImage);
525 GLint postConvWidth, postConvHeight;
526 GLint texelBytes, sizeInBytes;
527 GLuint dstRowStride;
528 struct gl_pixelstore_attrib unpackNB;
529
530 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
531 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
532
533 /* gallium does not support texture borders, strip it off */
534 if (border) {
535 strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
536 unpack = &unpackNB;
537 texImage->Width = width;
538 texImage->Height = height;
539 texImage->Depth = depth;
540 texImage->Border = 0;
541 border = 0;
542 }
543
544 postConvWidth = width;
545 postConvHeight = height;
546
547 stImage->face = _mesa_tex_target_to_face(target);
548 stImage->level = level;
549
550 #if FEATURE_convolve
551 if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
552 _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
553 &postConvHeight);
554 }
555 #endif
556
557 /* choose the texture format */
558 texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
559 format, type);
560
561 _mesa_set_fetch_functions(texImage, dims);
562
563 if (texImage->TexFormat->TexelBytes == 0) {
564 /* must be a compressed format */
565 texelBytes = 0;
566 texImage->IsCompressed = GL_TRUE;
567 texImage->CompressedSize =
568 ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
569 texImage->Height, texImage->Depth,
570 texImage->TexFormat->MesaFormat);
571 }
572 else {
573 texelBytes = texImage->TexFormat->TexelBytes;
574
575 /* Minimum pitch of 32 bytes */
576 if (postConvWidth * texelBytes < 32) {
577 postConvWidth = 32 / texelBytes;
578 texImage->RowStride = postConvWidth;
579 }
580
581 /* we'll set RowStride elsewhere when the texture is a "mapped" state */
582 /*assert(texImage->RowStride == postConvWidth);*/
583 }
584
585 /* Release the reference to a potentially orphaned buffer.
586 * Release any old malloced memory.
587 */
588 if (stImage->pt) {
589 pipe_texture_reference(&stImage->pt, NULL);
590 assert(!texImage->Data);
591 }
592 else if (texImage->Data) {
593 _mesa_align_free(texImage->Data);
594 }
595
596 if (width == 0 || height == 0 || depth == 0) {
597 /* stop after freeing old image */
598 return;
599 }
600
601 /* If this is the only mipmap level in the texture, could call
602 * bmBufferData with NULL data to free the old block and avoid
603 * waiting on any outstanding fences.
604 */
605 if (stObj->pt) {
606 if (stObj->teximage_realloc ||
607 level > (GLint) stObj->pt->last_level ||
608 (stObj->pt->last_level == level &&
609 stObj->pt->target != PIPE_TEXTURE_CUBE &&
610 !st_texture_match_image(stObj->pt, &stImage->base,
611 stImage->face, stImage->level))) {
612 DBG("release it\n");
613 pipe_texture_reference(&stObj->pt, NULL);
614 assert(!stObj->pt);
615 stObj->teximage_realloc = FALSE;
616 }
617 }
618
619 if (!stObj->pt) {
620 guess_and_alloc_texture(ctx->st, stObj, stImage);
621 if (!stObj->pt) {
622 /* Probably out of memory.
623 * Try flushing any pending rendering, then retry.
624 */
625 st_finish(ctx->st);
626 guess_and_alloc_texture(ctx->st, stObj, stImage);
627 if (!stObj->pt) {
628 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
629 return;
630 }
631 }
632 }
633
634 assert(!stImage->pt);
635
636 if (stObj->pt &&
637 st_texture_match_image(stObj->pt, &stImage->base,
638 stImage->face, stImage->level)) {
639
640 pipe_texture_reference(&stImage->pt, stObj->pt);
641 assert(stImage->pt);
642 }
643
644 if (!stImage->pt)
645 DBG("XXX: Image did not fit into texture - storing in local memory!\n");
646
647 /* st_CopyTexImage calls this function with pixels == NULL, with
648 * the expectation that the texture will be set up but nothing
649 * more will be done. This is where those calls return:
650 */
651 if (compressed_src) {
652 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
653 unpack,
654 "glCompressedTexImage");
655 }
656 else {
657 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
658 format, type,
659 pixels, unpack, "glTexImage");
660 }
661 if (!pixels)
662 return;
663
664 /* See if we can do texture compression with a blit/render.
665 */
666 if (!compressed_src &&
667 !ctx->Mesa_DXTn &&
668 is_compressed_mesa_format(texImage->TexFormat) &&
669 screen->is_format_supported(screen,
670 stImage->pt->format,
671 stImage->pt->target,
672 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
673 if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
674 format, type, pixels, unpack, texImage)) {
675 return;
676 }
677 }
678
679 if (stImage->pt) {
680 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
681 PIPE_TRANSFER_WRITE, 0, 0,
682 stImage->base.Width,
683 stImage->base.Height);
684 dstRowStride = stImage->transfer->stride;
685 }
686 else {
687 /* Allocate regular memory and store the image there temporarily. */
688 if (texImage->IsCompressed) {
689 sizeInBytes = texImage->CompressedSize;
690 dstRowStride =
691 _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
692 assert(dims != 3);
693 }
694 else {
695 dstRowStride = postConvWidth * texelBytes;
696 sizeInBytes = depth * dstRowStride * postConvHeight;
697 }
698
699 texImage->Data = _mesa_align_malloc(sizeInBytes, 16);
700 }
701
702 if (!texImage->Data) {
703 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
704 return;
705 }
706
707 DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
708 width, height, depth, width * texelBytes, dstRowStride);
709
710 /* Copy data. Would like to know when it's ok for us to eg. use
711 * the blitter to copy. Or, use the hardware to do the format
712 * conversion and copy:
713 */
714 if (compressed_src) {
715 memcpy(texImage->Data, pixels, imageSize);
716 }
717 else {
718 const GLuint srcImageStride =
719 _mesa_image_image_stride(unpack, width, height, format, type);
720 GLint i;
721 const GLubyte *src = (const GLubyte *) pixels;
722
723 for (i = 0; i < depth; i++) {
724 if (!texImage->TexFormat->StoreImage(ctx, dims,
725 texImage->_BaseFormat,
726 texImage->TexFormat,
727 texImage->Data,
728 0, 0, 0, /* dstX/Y/Zoffset */
729 dstRowStride,
730 texImage->ImageOffsets,
731 width, height, 1,
732 format, type, src, unpack)) {
733 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
734 }
735
736 if (stImage->pt && i + 1 < depth) {
737 /* unmap this slice */
738 st_texture_image_unmap(ctx->st, stImage);
739 /* map next slice of 3D texture */
740 texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
741 PIPE_TRANSFER_WRITE, 0, 0,
742 stImage->base.Width,
743 stImage->base.Height);
744 src += srcImageStride;
745 }
746 }
747 }
748
749 _mesa_unmap_teximage_pbo(ctx, unpack);
750
751 if (stImage->pt && texImage->Data) {
752 st_texture_image_unmap(ctx->st, stImage);
753 texImage->Data = NULL;
754 }
755
756 if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
757 ctx->Driver.GenerateMipmap(ctx, target, texObj);
758 }
759 }
760
761
762 static void
763 st_TexImage3D(GLcontext * ctx,
764 GLenum target, GLint level,
765 GLint internalFormat,
766 GLint width, GLint height, GLint depth,
767 GLint border,
768 GLenum format, GLenum type, const void *pixels,
769 const struct gl_pixelstore_attrib *unpack,
770 struct gl_texture_object *texObj,
771 struct gl_texture_image *texImage)
772 {
773 st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
774 border, format, type, pixels, unpack, texObj, texImage,
775 0, GL_FALSE);
776 }
777
778
779 static void
780 st_TexImage2D(GLcontext * ctx,
781 GLenum target, GLint level,
782 GLint internalFormat,
783 GLint width, GLint height, GLint border,
784 GLenum format, GLenum type, const void *pixels,
785 const struct gl_pixelstore_attrib *unpack,
786 struct gl_texture_object *texObj,
787 struct gl_texture_image *texImage)
788 {
789 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
790 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
791 }
792
793
794 static void
795 st_TexImage1D(GLcontext * ctx,
796 GLenum target, GLint level,
797 GLint internalFormat,
798 GLint width, GLint border,
799 GLenum format, GLenum type, const void *pixels,
800 const struct gl_pixelstore_attrib *unpack,
801 struct gl_texture_object *texObj,
802 struct gl_texture_image *texImage)
803 {
804 st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
805 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
806 }
807
808
809 static void
810 st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level,
811 GLint internalFormat,
812 GLint width, GLint height, GLint border,
813 GLsizei imageSize, const GLvoid *data,
814 struct gl_texture_object *texObj,
815 struct gl_texture_image *texImage)
816 {
817 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
818 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
819 }
820
821
822
823 /**
824 * glGetTexImage() helper: decompress a compressed texture by rendering
825 * a textured quad. Store the results in the user's buffer.
826 */
827 static void
828 decompress_with_blit(GLcontext * ctx, GLenum target, GLint level,
829 GLenum format, GLenum type, GLvoid *pixels,
830 struct gl_texture_object *texObj,
831 struct gl_texture_image *texImage)
832 {
833 struct pipe_screen *screen = ctx->st->pipe->screen;
834 struct st_texture_image *stImage = st_texture_image(texImage);
835 const GLuint width = texImage->Width;
836 const GLuint height = texImage->Height;
837 struct pipe_surface *dst_surface;
838 struct pipe_texture *dst_texture;
839 struct pipe_transfer *tex_xfer;
840
841 /* create temp / dest surface */
842 if (!util_create_rgba_surface(screen, width, height,
843 &dst_texture, &dst_surface)) {
844 _mesa_problem(ctx, "util_create_rgba_surface() failed "
845 "in decompress_with_blit()");
846 return;
847 }
848
849 /* blit/render/decompress */
850 util_blit_pixels_tex(ctx->st->blit,
851 stImage->pt, /* pipe_texture (src) */
852 0, 0, /* src x0, y0 */
853 width, height, /* src x1, y1 */
854 dst_surface, /* pipe_surface (dst) */
855 0, 0, /* dst x0, y0 */
856 width, height, /* dst x1, y1 */
857 0.0, /* z */
858 PIPE_TEX_MIPFILTER_NEAREST);
859
860 /* map the dst_surface so we can read from it */
861 tex_xfer = screen->get_tex_transfer(screen, dst_texture, 0, 0, 0,
862 PIPE_TRANSFER_READ,
863 0, 0, width, height);
864
865 pixels = _mesa_map_readpix_pbo(ctx, &ctx->Pack, pixels);
866
867 /* copy/pack data into user buffer */
868 if (st_equal_formats(stImage->pt->format, format, type)) {
869 /* memcpy */
870 const uint bytesPerRow = width * pf_get_size(stImage->pt->format);
871 ubyte *map = screen->transfer_map(screen, tex_xfer);
872 GLuint row;
873 for (row = 0; row < height; row++) {
874 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
875 height, format, type, row, 0);
876 memcpy(dest, map, bytesPerRow);
877 map += tex_xfer->stride;
878 }
879 screen->transfer_unmap(screen, tex_xfer);
880 }
881 else {
882 /* format translation via floats */
883 GLuint row;
884 for (row = 0; row < height; row++) {
885 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
886 GLfloat rgba[4 * MAX_WIDTH];
887 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
888 height, format, type, row, 0);
889
890 /* get float[4] rgba row from surface */
891 pipe_get_tile_rgba(tex_xfer, 0, row, width, 1, rgba);
892
893 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
894 type, dest, &ctx->Pack, transferOps);
895 }
896 }
897
898 _mesa_unmap_readpix_pbo(ctx, &ctx->Pack);
899
900 /* destroy the temp / dest surface */
901 util_destroy_rgba_surface(dst_texture, dst_surface);
902 }
903
904
905
906 /**
907 * Need to map texture image into memory before copying image data,
908 * then unmap it.
909 */
910 static void
911 st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
912 GLenum format, GLenum type, GLvoid * pixels,
913 struct gl_texture_object *texObj,
914 struct gl_texture_image *texImage, GLboolean compressed_dst)
915 {
916 struct st_texture_image *stImage = st_texture_image(texImage);
917 const GLuint dstImageStride =
918 _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
919 format, type);
920 GLuint depth, i;
921 GLubyte *dest;
922
923 if (stImage->pt &&
924 pf_is_compressed(stImage->pt->format) &&
925 !compressed_dst) {
926 /* Need to decompress the texture.
927 * We'll do this by rendering a textured quad.
928 * Note that we only expect RGBA formats (no Z/depth formats).
929 */
930 decompress_with_blit(ctx, target, level, format, type, pixels,
931 texObj, texImage);
932 return;
933 }
934
935 /* Map */
936 if (stImage->pt) {
937 /* Image is stored in hardware format in a buffer managed by the
938 * kernel. Need to explicitly map and unmap it.
939 */
940
941 st_teximage_flush_before_map(ctx->st, stImage->pt, 0, level,
942 PIPE_TRANSFER_READ);
943
944 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
945 PIPE_TRANSFER_READ, 0, 0,
946 stImage->base.Width,
947 stImage->base.Height);
948 texImage->RowStride = stImage->transfer->stride / stImage->pt->block.size;
949 }
950 else {
951 /* Otherwise, the image should actually be stored in
952 * texImage->Data. This is pretty confusing for
953 * everybody, I'd much prefer to separate the two functions of
954 * texImage->Data - storage for texture images in main memory
955 * and access (ie mappings) of images. In other words, we'd
956 * create a new texImage->Map field and leave Data simply for
957 * storage.
958 */
959 assert(texImage->Data);
960 }
961
962 depth = texImage->Depth;
963 texImage->Depth = 1;
964
965 dest = (GLubyte *) pixels;
966
967 for (i = 0; i < depth; i++) {
968 if (compressed_dst) {
969 _mesa_get_compressed_teximage(ctx, target, level, dest,
970 texObj, texImage);
971 }
972 else {
973 _mesa_get_teximage(ctx, target, level, format, type, dest,
974 texObj, texImage);
975 }
976
977 if (stImage->pt && i + 1 < depth) {
978 /* unmap this slice */
979 st_texture_image_unmap(ctx->st, stImage);
980 /* map next slice of 3D texture */
981 texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
982 PIPE_TRANSFER_READ, 0, 0,
983 stImage->base.Width,
984 stImage->base.Height);
985 dest += dstImageStride;
986 }
987 }
988
989 texImage->Depth = depth;
990
991 /* Unmap */
992 if (stImage->pt) {
993 st_texture_image_unmap(ctx->st, stImage);
994 texImage->Data = NULL;
995 }
996 }
997
998
999 static void
1000 st_GetTexImage(GLcontext * ctx, GLenum target, GLint level,
1001 GLenum format, GLenum type, GLvoid * pixels,
1002 struct gl_texture_object *texObj,
1003 struct gl_texture_image *texImage)
1004 {
1005 st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
1006 GL_FALSE);
1007 }
1008
1009
1010 static void
1011 st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
1012 GLvoid *pixels,
1013 struct gl_texture_object *texObj,
1014 struct gl_texture_image *texImage)
1015 {
1016 st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
1017 GL_TRUE);
1018 }
1019
1020
1021
1022 static void
1023 st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
1024 GLint xoffset, GLint yoffset, GLint zoffset,
1025 GLint width, GLint height, GLint depth,
1026 GLenum format, GLenum type, const void *pixels,
1027 const struct gl_pixelstore_attrib *packing,
1028 struct gl_texture_object *texObj,
1029 struct gl_texture_image *texImage)
1030 {
1031 struct pipe_screen *screen = ctx->st->pipe->screen;
1032 struct st_texture_image *stImage = st_texture_image(texImage);
1033 GLuint dstRowStride;
1034 const GLuint srcImageStride =
1035 _mesa_image_image_stride(packing, width, height, format, type);
1036 GLint i;
1037 const GLubyte *src;
1038
1039 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
1040 _mesa_lookup_enum_by_nr(target),
1041 level, xoffset, yoffset, width, height);
1042
1043 pixels =
1044 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
1045 type, pixels, packing, "glTexSubImage2D");
1046 if (!pixels)
1047 return;
1048
1049 /* See if we can do texture compression with a blit/render.
1050 */
1051 if (!ctx->Mesa_DXTn &&
1052 is_compressed_mesa_format(texImage->TexFormat) &&
1053 screen->is_format_supported(screen,
1054 stImage->pt->format,
1055 stImage->pt->target,
1056 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
1057 if (compress_with_blit(ctx, target, level,
1058 xoffset, yoffset, zoffset,
1059 width, height, depth,
1060 format, type, pixels, packing, texImage)) {
1061 return;
1062 }
1063 }
1064
1065 /* Map buffer if necessary. Need to lock to prevent other contexts
1066 * from uploading the buffer under us.
1067 */
1068 if (stImage->pt) {
1069 st_teximage_flush_before_map(ctx->st, stImage->pt, 0, level,
1070 PIPE_TRANSFER_WRITE);
1071 texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset,
1072 PIPE_TRANSFER_WRITE,
1073 xoffset, yoffset,
1074 width, height);
1075 }
1076
1077 if (!texImage->Data) {
1078 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1079 return;
1080 }
1081
1082 src = (const GLubyte *) pixels;
1083 dstRowStride = stImage->transfer->stride;
1084
1085 for (i = 0; i < depth; i++) {
1086 if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
1087 texImage->TexFormat,
1088 texImage->Data,
1089 0, 0, 0,
1090 dstRowStride,
1091 texImage->ImageOffsets,
1092 width, height, 1,
1093 format, type, src, packing)) {
1094 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1095 }
1096
1097 if (stImage->pt && i + 1 < depth) {
1098 /* unmap this slice */
1099 st_texture_image_unmap(ctx->st, stImage);
1100 /* map next slice of 3D texture */
1101 texImage->Data = st_texture_image_map(ctx->st, stImage,
1102 zoffset + i + 1,
1103 PIPE_TRANSFER_WRITE,
1104 xoffset, yoffset,
1105 width, height);
1106 src += srcImageStride;
1107 }
1108 }
1109
1110 if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
1111 ctx->Driver.GenerateMipmap(ctx, target, texObj);
1112 }
1113
1114 _mesa_unmap_teximage_pbo(ctx, packing);
1115
1116 if (stImage->pt) {
1117 st_texture_image_unmap(ctx->st, stImage);
1118 texImage->Data = NULL;
1119 }
1120 }
1121
1122
1123
1124 static void
1125 st_TexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1126 GLint xoffset, GLint yoffset, GLint zoffset,
1127 GLsizei width, GLsizei height, GLsizei depth,
1128 GLenum format, GLenum type, const GLvoid *pixels,
1129 const struct gl_pixelstore_attrib *packing,
1130 struct gl_texture_object *texObj,
1131 struct gl_texture_image *texImage)
1132 {
1133 st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1134 width, height, depth, format, type,
1135 pixels, packing, texObj, texImage);
1136 }
1137
1138
1139 static void
1140 st_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1141 GLint xoffset, GLint yoffset,
1142 GLsizei width, GLsizei height,
1143 GLenum format, GLenum type, const GLvoid * pixels,
1144 const struct gl_pixelstore_attrib *packing,
1145 struct gl_texture_object *texObj,
1146 struct gl_texture_image *texImage)
1147 {
1148 st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1149 width, height, 1, format, type,
1150 pixels, packing, texObj, texImage);
1151 }
1152
1153
1154 static void
1155 st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1156 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1157 const GLvoid * pixels,
1158 const struct gl_pixelstore_attrib *packing,
1159 struct gl_texture_object *texObj,
1160 struct gl_texture_image *texImage)
1161 {
1162 st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1163 format, type, pixels, packing, texObj, texImage);
1164 }
1165
1166
1167
1168 /**
1169 * Do a CopyTexSubImage operation using a read transfer from the source,
1170 * a write transfer to the destination and get_tile()/put_tile() to access
1171 * the pixels/texels.
1172 *
1173 * Note: srcY=0=TOP of renderbuffer
1174 */
1175 static void
1176 fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
1177 struct st_renderbuffer *strb,
1178 struct st_texture_image *stImage,
1179 GLenum baseFormat,
1180 GLint destX, GLint destY, GLint destZ,
1181 GLint srcX, GLint srcY,
1182 GLsizei width, GLsizei height)
1183 {
1184 struct pipe_context *pipe = ctx->st->pipe;
1185 struct pipe_screen *screen = pipe->screen;
1186 struct pipe_transfer *src_trans;
1187 GLvoid *texDest;
1188
1189 assert(width <= MAX_WIDTH);
1190
1191 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1192 srcY = strb->Base.Height - srcY - height;
1193 }
1194
1195 st_teximage_flush_before_map(ctx->st, strb->texture, 0, 0,
1196 PIPE_TRANSFER_READ);
1197
1198 src_trans = screen->get_tex_transfer( screen,
1199 strb->texture,
1200 0, 0, 0,
1201 PIPE_TRANSFER_READ,
1202 srcX, srcY,
1203 width, height);
1204
1205 st_teximage_flush_before_map(ctx->st, stImage->pt, 0, 0,
1206 PIPE_TRANSFER_WRITE);
1207
1208 texDest = st_texture_image_map(ctx->st, stImage, 0, PIPE_TRANSFER_WRITE,
1209 destX, destY, width, height);
1210
1211 if (baseFormat == GL_DEPTH_COMPONENT ||
1212 baseFormat == GL_DEPTH24_STENCIL8) {
1213 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1214 ctx->Pixel.DepthBias != 0.0F);
1215 GLint row, yStep;
1216
1217 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1218 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1219 srcY = height - 1;
1220 yStep = -1;
1221 }
1222 else {
1223 srcY = 0;
1224 yStep = 1;
1225 }
1226
1227 /* To avoid a large temp memory allocation, do copy row by row */
1228 for (row = 0; row < height; row++, srcY += yStep) {
1229 uint data[MAX_WIDTH];
1230 pipe_get_tile_z(src_trans, 0, srcY, width, 1, data);
1231 if (scaleOrBias) {
1232 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1233 }
1234 pipe_put_tile_z(stImage->transfer, 0, row, width, 1, data);
1235 }
1236 }
1237 else {
1238 /* RGBA format */
1239 GLfloat *tempSrc =
1240 (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
1241
1242 if (tempSrc && texDest) {
1243 const GLint dims = 2;
1244 const GLint dstRowStride = stImage->transfer->stride;
1245 struct gl_texture_image *texImage = &stImage->base;
1246 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1247
1248 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1249 unpack.Invert = GL_TRUE;
1250 }
1251
1252 /* get float/RGBA image from framebuffer */
1253 /* XXX this usually involves a lot of int/float conversion.
1254 * try to avoid that someday.
1255 */
1256 pipe_get_tile_rgba(src_trans, 0, 0, width, height, tempSrc);
1257
1258 /* Store into texture memory.
1259 * Note that this does some special things such as pixel transfer
1260 * ops and format conversion. In particular, if the dest tex format
1261 * is actually RGBA but the user created the texture as GL_RGB we
1262 * need to fill-in/override the alpha channel with 1.0.
1263 */
1264 texImage->TexFormat->StoreImage(ctx, dims,
1265 texImage->_BaseFormat,
1266 texImage->TexFormat,
1267 texDest,
1268 0, 0, 0,
1269 dstRowStride,
1270 texImage->ImageOffsets,
1271 width, height, 1,
1272 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1273 &unpack);
1274 }
1275 else {
1276 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1277 }
1278
1279 if (tempSrc)
1280 _mesa_free(tempSrc);
1281 }
1282
1283 st_texture_image_unmap(ctx->st, stImage);
1284 screen->tex_transfer_destroy(src_trans);
1285 }
1286
1287
1288 /**
1289 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1290 * Note that the region to copy has already been clipped so we know we
1291 * won't read from outside the source renderbuffer's bounds.
1292 *
1293 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1294 */
1295 static void
1296 st_copy_texsubimage(GLcontext *ctx,
1297 GLenum target, GLint level,
1298 GLint destX, GLint destY, GLint destZ,
1299 GLint srcX, GLint srcY,
1300 GLsizei width, GLsizei height)
1301 {
1302 struct gl_texture_unit *texUnit =
1303 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1304 struct gl_texture_object *texObj =
1305 _mesa_select_tex_object(ctx, texUnit, target);
1306 struct gl_texture_image *texImage =
1307 _mesa_select_tex_image(ctx, texObj, target, level);
1308 struct st_texture_image *stImage = st_texture_image(texImage);
1309 const GLenum texBaseFormat = texImage->InternalFormat;
1310 struct gl_framebuffer *fb = ctx->ReadBuffer;
1311 struct st_renderbuffer *strb;
1312 struct pipe_context *pipe = ctx->st->pipe;
1313 struct pipe_screen *screen = pipe->screen;
1314 enum pipe_format dest_format, src_format;
1315 GLboolean use_fallback = GL_TRUE;
1316 GLboolean matching_base_formats;
1317
1318 /* any rendering in progress must complete before we grab the fb image */
1319 st_finish(ctx->st);
1320
1321 /* determine if copying depth or color data */
1322 if (texBaseFormat == GL_DEPTH_COMPONENT ||
1323 texBaseFormat == GL_DEPTH24_STENCIL8) {
1324 strb = st_renderbuffer(fb->_DepthBuffer);
1325 }
1326 else if (texBaseFormat == GL_DEPTH_STENCIL_EXT) {
1327 strb = st_renderbuffer(fb->_StencilBuffer);
1328 }
1329 else {
1330 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1331 strb = st_renderbuffer(fb->_ColorReadBuffer);
1332 }
1333
1334 assert(strb);
1335 assert(strb->surface);
1336 assert(stImage->pt);
1337
1338 src_format = strb->surface->format;
1339 dest_format = stImage->pt->format;
1340
1341 /*
1342 * Determine if the src framebuffer and dest texture have the same
1343 * base format. We need this to detect a case such as the framebuffer
1344 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1345 * texture format stores RGBA we need to set A=1 (overriding the
1346 * framebuffer's alpha values). We can't do that with the blit or
1347 * textured-quad paths.
1348 */
1349 matching_base_formats = (strb->Base._BaseFormat == texImage->_BaseFormat);
1350
1351 if (matching_base_formats && ctx->_ImageTransferState == 0x0) {
1352 /* try potential hardware path */
1353 struct pipe_surface *dest_surface = NULL;
1354 boolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1355
1356 if (src_format == dest_format && !do_flip) {
1357 /* use surface_copy() / blit */
1358
1359 dest_surface = screen->get_tex_surface(screen, stImage->pt,
1360 stImage->face, stImage->level,
1361 destZ,
1362 PIPE_BUFFER_USAGE_GPU_WRITE);
1363
1364 /* for surface_copy(), y=0=top, always */
1365 pipe->surface_copy(pipe,
1366 /* dest */
1367 dest_surface,
1368 destX, destY,
1369 /* src */
1370 strb->surface,
1371 srcX, srcY,
1372 /* size */
1373 width, height);
1374 use_fallback = GL_FALSE;
1375 }
1376 else if (screen->is_format_supported(screen, src_format,
1377 PIPE_TEXTURE_2D,
1378 PIPE_TEXTURE_USAGE_SAMPLER,
1379 0) &&
1380 screen->is_format_supported(screen, dest_format,
1381 PIPE_TEXTURE_2D,
1382 PIPE_TEXTURE_USAGE_RENDER_TARGET,
1383 0)) {
1384 /* draw textured quad to do the copy */
1385 GLint srcY0, srcY1;
1386
1387 dest_surface = screen->get_tex_surface(screen, stImage->pt,
1388 stImage->face, stImage->level,
1389 destZ,
1390 PIPE_BUFFER_USAGE_GPU_WRITE);
1391
1392 if (do_flip) {
1393 srcY1 = strb->Base.Height - srcY - height;
1394 srcY0 = srcY1 + height;
1395 }
1396 else {
1397 srcY0 = srcY;
1398 srcY1 = srcY0 + height;
1399 }
1400 util_blit_pixels(ctx->st->blit,
1401 strb->surface,
1402 srcX, srcY0,
1403 srcX + width, srcY1,
1404 dest_surface,
1405 destX, destY,
1406 destX + width, destY + height,
1407 0.0, PIPE_TEX_MIPFILTER_NEAREST);
1408 use_fallback = GL_FALSE;
1409 }
1410
1411 if (dest_surface)
1412 pipe_surface_reference(&dest_surface, NULL);
1413 }
1414
1415 if (use_fallback) {
1416 /* software fallback */
1417 fallback_copy_texsubimage(ctx, target, level,
1418 strb, stImage, texBaseFormat,
1419 destX, destY, destZ,
1420 srcX, srcY, width, height);
1421 }
1422
1423 if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
1424 ctx->Driver.GenerateMipmap(ctx, target, texObj);
1425 }
1426 }
1427
1428
1429
1430 static void
1431 st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
1432 GLenum internalFormat,
1433 GLint x, GLint y, GLsizei width, GLint border)
1434 {
1435 struct gl_texture_unit *texUnit =
1436 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1437 struct gl_texture_object *texObj =
1438 _mesa_select_tex_object(ctx, texUnit, target);
1439 struct gl_texture_image *texImage =
1440 _mesa_select_tex_image(ctx, texObj, target, level);
1441
1442 /* Setup or redefine the texture object, texture and texture
1443 * image. Don't populate yet.
1444 */
1445 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
1446 width, border,
1447 GL_RGBA, CHAN_TYPE, NULL,
1448 &ctx->DefaultPacking, texObj, texImage);
1449
1450 st_copy_texsubimage(ctx, target, level,
1451 0, 0, 0, /* destX,Y,Z */
1452 x, y, width, 1); /* src X, Y, size */
1453 }
1454
1455
1456 static void
1457 st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
1458 GLenum internalFormat,
1459 GLint x, GLint y, GLsizei width, GLsizei height,
1460 GLint border)
1461 {
1462 struct gl_texture_unit *texUnit =
1463 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1464 struct gl_texture_object *texObj =
1465 _mesa_select_tex_object(ctx, texUnit, target);
1466 struct gl_texture_image *texImage =
1467 _mesa_select_tex_image(ctx, texObj, target, level);
1468
1469 /* Setup or redefine the texture object, texture and texture
1470 * image. Don't populate yet.
1471 */
1472 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
1473 width, height, border,
1474 GL_RGBA, CHAN_TYPE, NULL,
1475 &ctx->DefaultPacking, texObj, texImage);
1476
1477 st_copy_texsubimage(ctx, target, level,
1478 0, 0, 0, /* destX,Y,Z */
1479 x, y, width, height); /* src X, Y, size */
1480 }
1481
1482
1483 static void
1484 st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
1485 GLint xoffset, GLint x, GLint y, GLsizei width)
1486 {
1487 const GLint yoffset = 0, zoffset = 0;
1488 const GLsizei height = 1;
1489 st_copy_texsubimage(ctx, target, level,
1490 xoffset, yoffset, zoffset, /* destX,Y,Z */
1491 x, y, width, height); /* src X, Y, size */
1492 }
1493
1494
1495 static void
1496 st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
1497 GLint xoffset, GLint yoffset,
1498 GLint x, GLint y, GLsizei width, GLsizei height)
1499 {
1500 const GLint zoffset = 0;
1501 st_copy_texsubimage(ctx, target, level,
1502 xoffset, yoffset, zoffset, /* destX,Y,Z */
1503 x, y, width, height); /* src X, Y, size */
1504 }
1505
1506
1507 static void
1508 st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
1509 GLint xoffset, GLint yoffset, GLint zoffset,
1510 GLint x, GLint y, GLsizei width, GLsizei height)
1511 {
1512 st_copy_texsubimage(ctx, target, level,
1513 xoffset, yoffset, zoffset, /* destX,Y,Z */
1514 x, y, width, height); /* src X, Y, size */
1515 }
1516
1517
1518 /**
1519 * Compute which mipmap levels that really need to be sent to the hardware.
1520 * This depends on the base image size, GL_TEXTURE_MIN_LOD,
1521 * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
1522 */
1523 static void
1524 calculate_first_last_level(struct st_texture_object *stObj)
1525 {
1526 struct gl_texture_object *tObj = &stObj->base;
1527
1528 /* These must be signed values. MinLod and MaxLod can be negative numbers,
1529 * and having firstLevel and lastLevel as signed prevents the need for
1530 * extra sign checks.
1531 */
1532 GLint firstLevel;
1533 GLint lastLevel;
1534
1535 /* Yes, this looks overly complicated, but it's all needed.
1536 */
1537 switch (tObj->Target) {
1538 case GL_TEXTURE_1D:
1539 case GL_TEXTURE_2D:
1540 case GL_TEXTURE_3D:
1541 case GL_TEXTURE_CUBE_MAP:
1542 if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
1543 /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
1544 */
1545 firstLevel = lastLevel = tObj->BaseLevel;
1546 }
1547 else {
1548 firstLevel = 0;
1549 lastLevel = MIN2(tObj->MaxLevel,
1550 (int) tObj->Image[0][tObj->BaseLevel]->WidthLog2);
1551 }
1552 break;
1553 case GL_TEXTURE_RECTANGLE_NV:
1554 case GL_TEXTURE_4D_SGIS:
1555 firstLevel = lastLevel = 0;
1556 break;
1557 default:
1558 return;
1559 }
1560
1561 stObj->lastLevel = lastLevel;
1562 }
1563
1564
1565 static void
1566 copy_image_data_to_texture(struct st_context *st,
1567 struct st_texture_object *stObj,
1568 GLuint dstLevel,
1569 struct st_texture_image *stImage)
1570 {
1571 if (stImage->pt) {
1572 /* Copy potentially with the blitter:
1573 */
1574 st_texture_image_copy(st->pipe,
1575 stObj->pt, dstLevel, /* dest texture, level */
1576 stImage->pt, /* src texture */
1577 stImage->face
1578 );
1579
1580 pipe_texture_reference(&stImage->pt, NULL);
1581 }
1582 else if (stImage->base.Data) {
1583 assert(stImage->base.Data != NULL);
1584
1585 /* More straightforward upload.
1586 */
1587
1588 st_teximage_flush_before_map(st, stObj->pt, stImage->face, dstLevel,
1589 PIPE_TRANSFER_WRITE);
1590
1591
1592 st_texture_image_data(st->pipe,
1593 stObj->pt,
1594 stImage->face,
1595 dstLevel,
1596 stImage->base.Data,
1597 stImage->base.RowStride *
1598 stObj->pt->block.size,
1599 stImage->base.RowStride *
1600 stImage->base.Height *
1601 stObj->pt->block.size);
1602 _mesa_align_free(stImage->base.Data);
1603 stImage->base.Data = NULL;
1604 }
1605
1606 pipe_texture_reference(&stImage->pt, stObj->pt);
1607 }
1608
1609
1610 /**
1611 * Called during state validation. When this function is finished,
1612 * the texture object should be ready for rendering.
1613 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1614 */
1615 GLboolean
1616 st_finalize_texture(GLcontext *ctx,
1617 struct pipe_context *pipe,
1618 struct gl_texture_object *tObj,
1619 GLboolean *needFlush)
1620 {
1621 struct st_texture_object *stObj = st_texture_object(tObj);
1622 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1623 GLuint cpp, face;
1624 struct st_texture_image *firstImage;
1625
1626 *needFlush = GL_FALSE;
1627
1628 /* We know/require this is true by now:
1629 */
1630 assert(stObj->base._Complete);
1631
1632 /* What levels must the texture include at a minimum?
1633 */
1634 calculate_first_last_level(stObj);
1635 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1636
1637 /* If both firstImage and stObj point to a texture which can contain
1638 * all active images, favour firstImage. Note that because of the
1639 * completeness requirement, we know that the image dimensions
1640 * will match.
1641 */
1642 if (firstImage->pt &&
1643 firstImage->pt != stObj->pt &&
1644 firstImage->pt->last_level >= stObj->lastLevel) {
1645 pipe_texture_reference(&stObj->pt, firstImage->pt);
1646 }
1647
1648 /* FIXME: determine format block instead of cpp */
1649 if (firstImage->base.IsCompressed) {
1650 cpp = compressed_num_bytes(firstImage->base.TexFormat->MesaFormat);
1651 }
1652 else {
1653 cpp = firstImage->base.TexFormat->TexelBytes;
1654 }
1655
1656 /* If we already have a gallium texture, check that it matches the texture
1657 * object's format, target, size, num_levels, etc.
1658 */
1659 if (stObj->pt) {
1660 const enum pipe_format fmt =
1661 st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat);
1662 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1663 stObj->pt->format != fmt ||
1664 stObj->pt->last_level < stObj->lastLevel ||
1665 stObj->pt->width[0] != firstImage->base.Width2 ||
1666 stObj->pt->height[0] != firstImage->base.Height2 ||
1667 stObj->pt->depth[0] != firstImage->base.Depth2 ||
1668 /* Nominal bytes per pixel: */
1669 stObj->pt->block.size / stObj->pt->block.width != cpp)
1670 {
1671 pipe_texture_reference(&stObj->pt, NULL);
1672 ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
1673 }
1674 }
1675
1676 /* May need to create a new gallium texture:
1677 */
1678 if (!stObj->pt) {
1679 const enum pipe_format fmt =
1680 st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat);
1681 GLuint usage = default_usage(fmt);
1682
1683 stObj->pt = st_texture_create(ctx->st,
1684 gl_target_to_pipe(stObj->base.Target),
1685 fmt,
1686 stObj->lastLevel,
1687 firstImage->base.Width2,
1688 firstImage->base.Height2,
1689 firstImage->base.Depth2,
1690 usage);
1691
1692 if (!stObj->pt) {
1693 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1694 return GL_FALSE;
1695 }
1696 }
1697
1698 /* Pull in any images not in the object's texture:
1699 */
1700 for (face = 0; face < nr_faces; face++) {
1701 GLuint level;
1702 for (level = 0; level <= stObj->lastLevel; level++) {
1703 struct st_texture_image *stImage =
1704 st_texture_image(stObj->base.Image[face][stObj->base.BaseLevel + level]);
1705
1706 /* Need to import images in main memory or held in other textures.
1707 */
1708 if (stImage && stObj->pt != stImage->pt) {
1709 copy_image_data_to_texture(ctx->st, stObj, level, stImage);
1710 *needFlush = GL_TRUE;
1711 }
1712 }
1713 }
1714
1715 return GL_TRUE;
1716 }
1717
1718
1719 /**
1720 * Returns pointer to a default/dummy texture.
1721 * This is typically used when the current shader has tex/sample instructions
1722 * but the user has not provided a (any) texture(s).
1723 */
1724 struct gl_texture_object *
1725 st_get_default_texture(struct st_context *st)
1726 {
1727 if (!st->default_texture) {
1728 static const GLenum target = GL_TEXTURE_2D;
1729 GLubyte pixels[16][16][4];
1730 struct gl_texture_object *texObj;
1731 struct gl_texture_image *texImg;
1732 GLuint i, j;
1733
1734 /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1735 * when attempting to sample incomplete textures.
1736 */
1737 for (i = 0; i < 16; i++) {
1738 for (j = 0; j < 16; j++) {
1739 pixels[i][j][0] = 0;
1740 pixels[i][j][1] = 0;
1741 pixels[i][j][2] = 0;
1742 pixels[i][j][3] = 255;
1743 }
1744 }
1745
1746 texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1747
1748 texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1749
1750 _mesa_init_teximage_fields(st->ctx, target, texImg,
1751 16, 16, 1, 0, /* w, h, d, border */
1752 GL_RGBA);
1753
1754 st_TexImage(st->ctx, 2, target,
1755 0, GL_RGBA, /* level, intformat */
1756 16, 16, 1, 0, /* w, h, d, border */
1757 GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1758 &st->ctx->DefaultPacking,
1759 texObj, texImg,
1760 0, 0);
1761
1762 texObj->MinFilter = GL_NEAREST;
1763 texObj->MagFilter = GL_NEAREST;
1764 texObj->_Complete = GL_TRUE;
1765
1766 st->default_texture = texObj;
1767 }
1768 return st->default_texture;
1769 }
1770
1771
1772 void
1773 st_init_texture_functions(struct dd_function_table *functions)
1774 {
1775 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1776 functions->TexImage1D = st_TexImage1D;
1777 functions->TexImage2D = st_TexImage2D;
1778 functions->TexImage3D = st_TexImage3D;
1779 functions->TexSubImage1D = st_TexSubImage1D;
1780 functions->TexSubImage2D = st_TexSubImage2D;
1781 functions->TexSubImage3D = st_TexSubImage3D;
1782 functions->CopyTexImage1D = st_CopyTexImage1D;
1783 functions->CopyTexImage2D = st_CopyTexImage2D;
1784 functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1785 functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1786 functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1787 functions->GenerateMipmap = st_generate_mipmap;
1788
1789 functions->GetTexImage = st_GetTexImage;
1790
1791 /* compressed texture functions */
1792 functions->CompressedTexImage2D = st_CompressedTexImage2D;
1793 functions->GetCompressedTexImage = st_GetCompressedTexImage;
1794 functions->CompressedTextureSize = _mesa_compressed_texture_size;
1795
1796 functions->NewTextureObject = st_NewTextureObject;
1797 functions->NewTextureImage = st_NewTextureImage;
1798 functions->DeleteTexture = st_DeleteTextureObject;
1799 functions->FreeTexImageData = st_FreeTextureImageData;
1800 functions->UpdateTexturePalette = 0;
1801
1802 functions->TextureMemCpy = do_memcpy;
1803
1804 /* XXX Temporary until we can query pipe's texture sizes */
1805 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1806 }