117ea90f80dbbb47de1e9a9f14da45d46912e82e
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/context.h"
31 #include "main/samplerobj.h"
32 #include "main/shaderobj.h"
33 #include "program/prog_cache.h"
34 #include "vbo/vbo.h"
35 #include "glapi/glapi.h"
36 #include "st_context.h"
37 #include "st_debug.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_blit.h"
40 #include "st_cb_bufferobjects.h"
41 #include "st_cb_clear.h"
42 #include "st_cb_condrender.h"
43 #include "st_cb_drawpixels.h"
44 #include "st_cb_rasterpos.h"
45 #include "st_cb_drawtex.h"
46 #include "st_cb_eglimage.h"
47 #include "st_cb_fbo.h"
48 #include "st_cb_feedback.h"
49 #include "st_cb_program.h"
50 #include "st_cb_queryobj.h"
51 #include "st_cb_readpixels.h"
52 #include "st_cb_texture.h"
53 #include "st_cb_xformfb.h"
54 #include "st_cb_flush.h"
55 #include "st_cb_syncobj.h"
56 #include "st_cb_strings.h"
57 #include "st_cb_texturebarrier.h"
58 #include "st_cb_viewport.h"
59 #include "st_atom.h"
60 #include "st_draw.h"
61 #include "st_extensions.h"
62 #include "st_gen_mipmap.h"
63 #include "st_program.h"
64 #include "pipe/p_context.h"
65 #include "util/u_inlines.h"
66 #include "util/u_upload_mgr.h"
67 #include "cso_cache/cso_context.h"
68
69
70 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
71
72
73 /**
74 * Called via ctx->Driver.UpdateState()
75 */
76 void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
77 {
78 struct st_context *st = st_context(ctx);
79
80 /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
81 if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
82 new_state &= ~_NEW_FRAG_CLAMP;
83 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
84 }
85
86 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
87 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
88 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
89 }
90
91 st->dirty.mesa |= new_state;
92 st->dirty.st |= ST_NEW_MESA;
93
94 /* This is the only core Mesa module we depend upon.
95 * No longer use swrast, swsetup, tnl.
96 */
97 _vbo_InvalidateState(ctx, new_state);
98 }
99
100
101 /**
102 * Check for multisample env var override.
103 */
104 int
105 st_get_msaa(void)
106 {
107 const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
108 if (msaa)
109 return atoi(msaa);
110 return 0;
111 }
112
113
114
115
116 static struct st_context *
117 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe )
118 {
119 struct pipe_screen *screen = pipe->screen;
120 uint i;
121 struct st_context *st = ST_CALLOC_STRUCT( st_context );
122
123 ctx->st = st;
124
125 st->ctx = ctx;
126 st->pipe = pipe;
127
128 /* XXX: this is one-off, per-screen init: */
129 st_debug_init();
130
131 /* state tracker needs the VBO module */
132 _vbo_CreateContext(ctx);
133
134 st->dirty.mesa = ~0;
135 st->dirty.st = ~0;
136
137 st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
138
139 if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) {
140 st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024, 4,
141 PIPE_BIND_INDEX_BUFFER);
142 }
143
144 if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS)) {
145 unsigned alignment =
146 screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
147
148 st->constbuf_uploader = u_upload_create(pipe, 128 * 1024, alignment,
149 PIPE_BIND_CONSTANT_BUFFER);
150 }
151
152 st->cso_context = cso_create_context(pipe);
153
154 st_init_atoms( st );
155 st_init_bitmap(st);
156 st_init_clear(st);
157 st_init_draw( st );
158 st_init_generate_mipmap(st);
159 st_init_blit(st);
160
161 if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
162 st->internal_target = PIPE_TEXTURE_2D;
163 else
164 st->internal_target = PIPE_TEXTURE_RECT;
165
166 for (i = 0; i < 3; i++) {
167 memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
168 st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
169 st->velems_util_draw[i].instance_divisor = 0;
170 st->velems_util_draw[i].vertex_buffer_index = 0;
171 st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
172 }
173
174 /* we want all vertex data to be placed in buffer objects */
175 vbo_use_buffer_objects(ctx);
176
177
178 /* make sure that no VBOs are left mapped when we're drawing. */
179 vbo_always_unmap_buffers(ctx);
180
181 /* Need these flags:
182 */
183 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
184
185 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
186
187 st->pixel_xfer.cache = _mesa_new_program_cache();
188
189 st->force_msaa = st_get_msaa();
190 st->has_stencil_export =
191 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
192
193 /* GL limits and extensions */
194 st_init_limits(st);
195 st_init_extensions(st);
196
197 return st;
198 }
199
200 static void st_init_driver_flags(struct gl_driver_flags *f)
201 {
202 f->NewArray = ST_NEW_VERTEX_ARRAYS;
203 }
204
205 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
206 const struct gl_config *visual,
207 struct st_context *share)
208 {
209 struct gl_context *ctx;
210 struct gl_context *shareCtx = share ? share->ctx : NULL;
211 struct dd_function_table funcs;
212
213 /* Sanity checks */
214 assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
215 assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
216 assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
217
218 memset(&funcs, 0, sizeof(funcs));
219 st_init_driver_functions(&funcs);
220
221 ctx = _mesa_create_context(api, visual, shareCtx, &funcs, NULL);
222 if (!ctx) {
223 return NULL;
224 }
225
226 st_init_driver_flags(&ctx->DriverFlags);
227
228 /* XXX: need a capability bit in gallium to query if the pipe
229 * driver prefers DP4 or MUL/MAD for vertex transformation.
230 */
231 if (debug_get_option_mesa_mvp_dp4())
232 _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
233
234 return st_create_context_priv(ctx, pipe);
235 }
236
237
238 static void st_destroy_context_priv( struct st_context *st )
239 {
240 uint i;
241
242 st_destroy_atoms( st );
243 st_destroy_draw( st );
244 st_destroy_generate_mipmap(st);
245 st_destroy_blit(st);
246 st_destroy_clear(st);
247 st_destroy_bitmap(st);
248 st_destroy_drawpix(st);
249 st_destroy_drawtex(st);
250
251 for (i = 0; i < Elements(st->state.sampler_views); i++) {
252 pipe_sampler_view_release(st->pipe, &st->state.sampler_views[i]);
253 }
254
255 if (st->default_texture) {
256 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
257 st->default_texture = NULL;
258 }
259
260 u_upload_destroy(st->uploader);
261 if (st->indexbuf_uploader) {
262 u_upload_destroy(st->indexbuf_uploader);
263 }
264 if (st->constbuf_uploader) {
265 u_upload_destroy(st->constbuf_uploader);
266 }
267 free( st );
268 }
269
270
271 void st_destroy_context( struct st_context *st )
272 {
273 struct pipe_context *pipe = st->pipe;
274 struct cso_context *cso = st->cso_context;
275 struct gl_context *ctx = st->ctx;
276 GLuint i;
277
278 /* need to unbind and destroy CSO objects before anything else */
279 cso_release_all(st->cso_context);
280
281 st_reference_fragprog(st, &st->fp, NULL);
282 st_reference_vertprog(st, &st->vp, NULL);
283
284 /* release framebuffer surfaces */
285 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
286 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
287 }
288 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
289
290 pipe->set_index_buffer(pipe, NULL);
291
292 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
293 pipe->set_constant_buffer(pipe, i, 0, NULL);
294 }
295
296 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
297
298 _vbo_DestroyContext(st->ctx);
299
300 st_destroy_program_variants(st);
301
302 _mesa_free_context_data(ctx);
303
304 /* This will free the st_context too, so 'st' must not be accessed
305 * afterwards. */
306 st_destroy_context_priv(st);
307 st = NULL;
308
309 cso_destroy_context(cso);
310
311 pipe->destroy( pipe );
312
313 free(ctx);
314 }
315
316
317 void st_init_driver_functions(struct dd_function_table *functions)
318 {
319 _mesa_init_shader_object_functions(functions);
320 _mesa_init_sampler_object_functions(functions);
321
322 functions->Accum = _mesa_accum;
323
324 st_init_blit_functions(functions);
325 st_init_bufferobject_functions(functions);
326 st_init_clear_functions(functions);
327 st_init_bitmap_functions(functions);
328 st_init_drawpixels_functions(functions);
329 st_init_rasterpos_functions(functions);
330
331 st_init_drawtex_functions(functions);
332
333 st_init_eglimage_functions(functions);
334
335 st_init_fbo_functions(functions);
336 st_init_feedback_functions(functions);
337 st_init_program_functions(functions);
338 st_init_query_functions(functions);
339 st_init_cond_render_functions(functions);
340 st_init_readpixels_functions(functions);
341 st_init_texture_functions(functions);
342 st_init_texture_barrier_functions(functions);
343 st_init_flush_functions(functions);
344 st_init_string_functions(functions);
345 st_init_viewport_functions(functions);
346
347 st_init_xformfb_functions(functions);
348 st_init_syncobj_functions(functions);
349
350 functions->UpdateState = st_invalidate_state;
351 }