mesa: make use of NewScissorRect driver flags
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/glthread.h"
33 #include "main/samplerobj.h"
34 #include "main/shaderobj.h"
35 #include "main/version.h"
36 #include "main/vtxfmt.h"
37 #include "main/hash.h"
38 #include "program/prog_cache.h"
39 #include "vbo/vbo.h"
40 #include "glapi/glapi.h"
41 #include "st_context.h"
42 #include "st_debug.h"
43 #include "st_cb_bitmap.h"
44 #include "st_cb_blit.h"
45 #include "st_cb_bufferobjects.h"
46 #include "st_cb_clear.h"
47 #include "st_cb_compute.h"
48 #include "st_cb_condrender.h"
49 #include "st_cb_copyimage.h"
50 #include "st_cb_drawpixels.h"
51 #include "st_cb_rasterpos.h"
52 #include "st_cb_drawtex.h"
53 #include "st_cb_eglimage.h"
54 #include "st_cb_fbo.h"
55 #include "st_cb_feedback.h"
56 #include "st_cb_msaa.h"
57 #include "st_cb_perfmon.h"
58 #include "st_cb_program.h"
59 #include "st_cb_queryobj.h"
60 #include "st_cb_readpixels.h"
61 #include "st_cb_texture.h"
62 #include "st_cb_xformfb.h"
63 #include "st_cb_flush.h"
64 #include "st_cb_syncobj.h"
65 #include "st_cb_strings.h"
66 #include "st_cb_texturebarrier.h"
67 #include "st_cb_viewport.h"
68 #include "st_atom.h"
69 #include "st_draw.h"
70 #include "st_extensions.h"
71 #include "st_gen_mipmap.h"
72 #include "st_pbo.h"
73 #include "st_program.h"
74 #include "st_sampler_view.h"
75 #include "st_vdpau.h"
76 #include "st_texture.h"
77 #include "pipe/p_context.h"
78 #include "util/u_inlines.h"
79 #include "util/u_upload_mgr.h"
80 #include "util/u_vbuf.h"
81 #include "cso_cache/cso_context.h"
82
83
84 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
85
86
87 /**
88 * Called via ctx->Driver.Enable()
89 */
90 static void st_Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
91 {
92 struct st_context *st = st_context(ctx);
93
94 switch (cap) {
95 case GL_DEBUG_OUTPUT:
96 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
97 st_update_debug_callback(st);
98 break;
99 default:
100 break;
101 }
102 }
103
104
105 /**
106 * Called via ctx->Driver.QueryMemoryInfo()
107 */
108 static void
109 st_query_memory_info(struct gl_context *ctx, struct gl_memory_info *out)
110 {
111 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
112 struct pipe_memory_info info;
113
114 assert(screen->query_memory_info);
115 if (!screen->query_memory_info)
116 return;
117
118 screen->query_memory_info(screen, &info);
119
120 out->total_device_memory = info.total_device_memory;
121 out->avail_device_memory = info.avail_device_memory;
122 out->total_staging_memory = info.total_staging_memory;
123 out->avail_staging_memory = info.avail_staging_memory;
124 out->device_memory_evicted = info.device_memory_evicted;
125 out->nr_device_memory_evictions = info.nr_device_memory_evictions;
126 }
127
128
129 uint64_t
130 st_get_active_states(struct gl_context *ctx)
131 {
132 struct st_vertex_program *vp =
133 st_vertex_program(ctx->VertexProgram._Current);
134 struct st_common_program *tcp =
135 st_common_program(ctx->TessCtrlProgram._Current);
136 struct st_common_program *tep =
137 st_common_program(ctx->TessEvalProgram._Current);
138 struct st_common_program *gp =
139 st_common_program(ctx->GeometryProgram._Current);
140 struct st_fragment_program *fp =
141 st_fragment_program(ctx->FragmentProgram._Current);
142 struct st_compute_program *cp =
143 st_compute_program(ctx->ComputeProgram._Current);
144 uint64_t active_shader_states = 0;
145
146 if (vp)
147 active_shader_states |= vp->affected_states;
148 if (tcp)
149 active_shader_states |= tcp->affected_states;
150 if (tep)
151 active_shader_states |= tep->affected_states;
152 if (gp)
153 active_shader_states |= gp->affected_states;
154 if (fp)
155 active_shader_states |= fp->affected_states;
156 if (cp)
157 active_shader_states |= cp->affected_states;
158
159 /* Mark non-shader-resource shader states as "always active". */
160 return active_shader_states | ~ST_ALL_SHADER_RESOURCES;
161 }
162
163
164 void
165 st_invalidate_buffers(struct st_context *st)
166 {
167 st->dirty |= ST_NEW_BLEND |
168 ST_NEW_DSA |
169 ST_NEW_FB_STATE |
170 ST_NEW_SAMPLE_MASK |
171 ST_NEW_SAMPLE_SHADING |
172 ST_NEW_FS_STATE |
173 ST_NEW_POLY_STIPPLE |
174 ST_NEW_VIEWPORT |
175 ST_NEW_RASTERIZER |
176 ST_NEW_SCISSOR |
177 ST_NEW_WINDOW_RECTANGLES;
178 }
179
180
181 /**
182 * Called via ctx->Driver.UpdateState()
183 */
184 static void
185 st_invalidate_state(struct gl_context * ctx)
186 {
187 GLbitfield new_state = ctx->NewState;
188 struct st_context *st = st_context(ctx);
189
190 if (new_state & _NEW_BUFFERS) {
191 st_invalidate_buffers(st);
192 } else {
193 /* These set a subset of flags set by _NEW_BUFFERS, so we only have to
194 * check them when _NEW_BUFFERS isn't set.
195 */
196 if (new_state & (_NEW_DEPTH |
197 _NEW_STENCIL))
198 st->dirty |= ST_NEW_DSA;
199
200 if (new_state & _NEW_PROGRAM)
201 st->dirty |= ST_NEW_RASTERIZER;
202
203 if (new_state & _NEW_SCISSOR)
204 st->dirty |= ST_NEW_RASTERIZER;
205
206 if (new_state & _NEW_FOG)
207 st->dirty |= ST_NEW_FS_STATE;
208
209 if (new_state & _NEW_POLYGONSTIPPLE)
210 st->dirty |= ST_NEW_POLY_STIPPLE;
211
212 if (new_state & _NEW_VIEWPORT)
213 st->dirty |= ST_NEW_VIEWPORT;
214
215 if (new_state & _NEW_FRAG_CLAMP) {
216 if (st->clamp_frag_color_in_shader)
217 st->dirty |= ST_NEW_FS_STATE;
218 else
219 st->dirty |= ST_NEW_RASTERIZER;
220 }
221 }
222
223 if (new_state & _NEW_MULTISAMPLE) {
224 st->dirty |= ST_NEW_BLEND |
225 ST_NEW_SAMPLE_MASK |
226 ST_NEW_SAMPLE_SHADING |
227 ST_NEW_RASTERIZER |
228 ST_NEW_FS_STATE;
229 } else {
230 /* These set a subset of flags set by _NEW_MULTISAMPLE, so we only
231 * have to check them when _NEW_MULTISAMPLE isn't set.
232 */
233 if (new_state & (_NEW_LIGHT |
234 _NEW_LINE |
235 _NEW_POINT |
236 _NEW_POLYGON |
237 _NEW_TRANSFORM))
238 st->dirty |= ST_NEW_RASTERIZER;
239 }
240
241 if (new_state & (_NEW_PROJECTION |
242 _NEW_TRANSFORM) &&
243 st_user_clip_planes_enabled(ctx))
244 st->dirty |= ST_NEW_CLIP_STATE;
245
246 if (new_state & _NEW_COLOR)
247 st->dirty |= ST_NEW_BLEND |
248 ST_NEW_DSA;
249
250 if (new_state & _NEW_PIXEL)
251 st->dirty |= ST_NEW_PIXEL_TRANSFER;
252
253 if (new_state & _NEW_CURRENT_ATTRIB)
254 st->dirty |= ST_NEW_VERTEX_ARRAYS;
255
256 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
257 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT))
258 st->dirty |= ST_NEW_VS_STATE;
259
260 /* Which shaders are dirty will be determined manually. */
261 if (new_state & _NEW_PROGRAM) {
262 st->gfx_shaders_may_be_dirty = true;
263 st->compute_shader_may_be_dirty = true;
264 /* This will mask out unused shader resources. */
265 st->active_states = st_get_active_states(ctx);
266 }
267
268 if (new_state & _NEW_TEXTURE_OBJECT) {
269 st->dirty |= st->active_states &
270 (ST_NEW_SAMPLER_VIEWS |
271 ST_NEW_SAMPLERS |
272 ST_NEW_IMAGE_UNITS);
273 if (ctx->FragmentProgram._Current &&
274 ctx->FragmentProgram._Current->ExternalSamplersUsed) {
275 st->dirty |= ST_NEW_FS_STATE;
276 }
277 }
278
279 if (new_state & _NEW_PROGRAM_CONSTANTS)
280 st->dirty |= st->active_states & ST_NEW_CONSTANTS;
281 }
282
283
284 static void
285 st_destroy_context_priv(struct st_context *st, bool destroy_pipe)
286 {
287 uint shader, i;
288
289 st_destroy_atoms( st );
290 st_destroy_draw( st );
291 st_destroy_clear(st);
292 st_destroy_bitmap(st);
293 st_destroy_drawpix(st);
294 st_destroy_drawtex(st);
295 st_destroy_perfmon(st);
296 st_destroy_pbo_helpers(st);
297
298 for (shader = 0; shader < ARRAY_SIZE(st->state.sampler_views); shader++) {
299 for (i = 0; i < ARRAY_SIZE(st->state.sampler_views[0]); i++) {
300 pipe_sampler_view_release(st->pipe,
301 &st->state.sampler_views[shader][i]);
302 }
303 }
304
305 /* free glDrawPixels cache data */
306 free(st->drawpix_cache.image);
307 pipe_resource_reference(&st->drawpix_cache.texture, NULL);
308
309 /* free glReadPixels cache data */
310 st_invalidate_readpix_cache(st);
311
312 cso_destroy_context(st->cso_context);
313
314 if (st->pipe && destroy_pipe)
315 st->pipe->destroy(st->pipe);
316
317 free( st );
318 }
319
320 static void st_init_driver_flags(struct st_context *st);
321
322 static struct st_context *
323 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
324 const struct st_config_options *options)
325 {
326 struct pipe_screen *screen = pipe->screen;
327 uint i;
328 struct st_context *st = ST_CALLOC_STRUCT( st_context );
329
330 st->options = *options;
331
332 ctx->st = st;
333
334 st->ctx = ctx;
335 st->pipe = pipe;
336
337 /* state tracker needs the VBO module */
338 _vbo_CreateContext(ctx);
339
340 st->dirty = ST_ALL_STATES_MASK;
341
342 st->has_user_constbuf =
343 screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS);
344 st->can_bind_const_buffer_as_vertex =
345 screen->get_param(screen, PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX);
346
347 /* Drivers still have to upload zero-stride vertex attribs manually
348 * with the GL core profile, but they don't have to deal with any complex
349 * user vertex buffer uploads.
350 */
351 unsigned vbuf_flags =
352 ctx->API == API_OPENGL_CORE ? U_VBUF_FLAG_NO_USER_VBOS : 0;
353 st->cso_context = cso_create_context(pipe, vbuf_flags);
354
355 st_init_atoms( st );
356 st_init_clear(st);
357 st_init_draw( st );
358 st_init_pbo_helpers(st);
359
360 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
361 if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
362 st->internal_target = PIPE_TEXTURE_2D;
363 else
364 st->internal_target = PIPE_TEXTURE_RECT;
365
366 /* Setup vertex element info for 'struct st_util_vertex'.
367 */
368 {
369 const unsigned slot = cso_get_aux_vertex_buffer_slot(st->cso_context);
370
371 /* If this assertion ever fails all state tracker calls to
372 * cso_get_aux_vertex_buffer_slot() should be audited. This
373 * particular call would have to be moved to just before each
374 * drawing call.
375 */
376 assert(slot == 0);
377
378 STATIC_ASSERT(sizeof(struct st_util_vertex) == 9 * sizeof(float));
379
380 memset(&st->util_velems, 0, sizeof(st->util_velems));
381 st->util_velems[0].src_offset = 0;
382 st->util_velems[0].vertex_buffer_index = slot;
383 st->util_velems[0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
384 st->util_velems[1].src_offset = 3 * sizeof(float);
385 st->util_velems[1].vertex_buffer_index = slot;
386 st->util_velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
387 st->util_velems[2].src_offset = 7 * sizeof(float);
388 st->util_velems[2].vertex_buffer_index = slot;
389 st->util_velems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
390 }
391
392 /* we want all vertex data to be placed in buffer objects */
393 vbo_use_buffer_objects(ctx);
394
395
396 /* make sure that no VBOs are left mapped when we're drawing. */
397 vbo_always_unmap_buffers(ctx);
398
399 /* Need these flags:
400 */
401 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
402
403 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
404
405 st->has_stencil_export =
406 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
407 st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
408 st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
409 PIPE_TEXTURE_2D, 0,
410 PIPE_BIND_SAMPLER_VIEW);
411 st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
412 PIPE_TEXTURE_2D, 0,
413 PIPE_BIND_SAMPLER_VIEW);
414 st->prefer_blit_based_texture_transfer = screen->get_param(screen,
415 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
416 st->force_persample_in_shader =
417 screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) &&
418 !screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP);
419 st->has_shareable_shaders = screen->get_param(screen,
420 PIPE_CAP_SHAREABLE_SHADERS);
421 st->needs_texcoord_semantic =
422 screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
423 st->apply_texture_swizzle_to_border_color =
424 !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
425 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
426 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
427 st->has_time_elapsed =
428 screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
429 st->has_half_float_packing =
430 screen->get_param(screen, PIPE_CAP_TGSI_PACK_HALF_FLOAT);
431 st->has_multi_draw_indirect =
432 screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT);
433
434 /* GL limits and extensions */
435 st_init_limits(pipe->screen, &ctx->Const, &ctx->Extensions);
436 st_init_extensions(pipe->screen, &ctx->Const,
437 &ctx->Extensions, &st->options, ctx->Mesa_DXTn);
438
439 if (st_have_perfmon(st)) {
440 ctx->Extensions.AMD_performance_monitor = GL_TRUE;
441 }
442
443 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
444 if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
445 if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
446 st->clamp_vert_color_in_shader = GL_TRUE;
447 }
448
449 if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
450 st->clamp_frag_color_in_shader = GL_TRUE;
451 }
452
453 /* For drivers which cannot do color clamping, it's better to just
454 * disable ARB_color_buffer_float in the core profile, because
455 * the clamping is deprecated there anyway. */
456 if (ctx->API == API_OPENGL_CORE &&
457 (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
458 st->clamp_vert_color_in_shader = GL_FALSE;
459 st->clamp_frag_color_in_shader = GL_FALSE;
460 ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
461 }
462 }
463
464 /* called after _mesa_create_context/_mesa_init_point, fix default user
465 * settable max point size up
466 */
467 ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
468 ctx->Const.MaxPointSizeAA);
469 /* For vertex shaders, make sure not to emit saturate when SM 3.0 is not supported */
470 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = !st->has_shader_model3;
471
472 if (!ctx->Extensions.ARB_gpu_shader5) {
473 for (i = 0; i < MESA_SHADER_STAGES; i++)
474 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
475 }
476
477 /* Set which shader types can be compiled at link time. */
478 st->shader_has_one_variant[MESA_SHADER_VERTEX] =
479 st->has_shareable_shaders &&
480 !st->clamp_vert_color_in_shader;
481
482 st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
483 st->has_shareable_shaders &&
484 !st->clamp_frag_color_in_shader &&
485 !st->force_persample_in_shader;
486
487 st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
488 st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
489 st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
490 st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders;
491
492 st->bitmap.cache.empty = true;
493
494 _mesa_compute_version(ctx);
495
496 if (ctx->Version == 0) {
497 /* This can happen when a core profile was requested, but the driver
498 * does not support some features of GL 3.1 or later.
499 */
500 st_destroy_context_priv(st, false);
501 return NULL;
502 }
503
504 _mesa_initialize_dispatch_tables(ctx);
505 _mesa_initialize_vbo_vtxfmt(ctx);
506 st_init_driver_flags(st);
507
508 return st;
509 }
510
511 static void st_init_driver_flags(struct st_context *st)
512 {
513 struct gl_driver_flags *f = &st->ctx->DriverFlags;
514
515 f->NewArray = ST_NEW_VERTEX_ARRAYS;
516 f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
517 f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
518 f->NewDefaultTessLevels = ST_NEW_TESS_STATE;
519 f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
520 f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
521 f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
522 f->NewImageUnits = ST_NEW_IMAGE_UNITS;
523 f->NewWindowRectangles = ST_NEW_WINDOW_RECTANGLES;
524 f->NewFramebufferSRGB = ST_NEW_FRAMEBUFFER;
525 f->NewScissorRect = ST_NEW_SCISSOR;
526 }
527
528 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
529 const struct gl_config *visual,
530 struct st_context *share,
531 const struct st_config_options *options)
532 {
533 struct gl_context *ctx;
534 struct gl_context *shareCtx = share ? share->ctx : NULL;
535 struct dd_function_table funcs;
536 struct st_context *st;
537
538 memset(&funcs, 0, sizeof(funcs));
539 st_init_driver_functions(pipe->screen, &funcs);
540
541 ctx = calloc(1, sizeof(struct gl_context));
542 if (!ctx)
543 return NULL;
544
545 if (!_mesa_initialize_context(ctx, api, visual, shareCtx, &funcs)) {
546 free(ctx);
547 return NULL;
548 }
549
550 st_debug_init();
551
552 if (pipe->screen->get_disk_shader_cache &&
553 !(ST_DEBUG & DEBUG_TGSI))
554 ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
555
556 /* XXX: need a capability bit in gallium to query if the pipe
557 * driver prefers DP4 or MUL/MAD for vertex transformation.
558 */
559 if (debug_get_option_mesa_mvp_dp4())
560 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
561
562 st = st_create_context_priv(ctx, pipe, options);
563 if (!st) {
564 _mesa_destroy_context(ctx);
565 }
566
567 return st;
568 }
569
570
571 /**
572 * Callback to release the sampler view attached to a texture object.
573 * Called by _mesa_HashWalk().
574 */
575 static void
576 destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
577 {
578 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
579 struct st_context *st = (struct st_context *) userData;
580
581 st_texture_release_sampler_view(st, st_texture_object(texObj));
582 }
583
584 void st_destroy_context( struct st_context *st )
585 {
586 struct gl_context *ctx = st->ctx;
587
588 /* This must be called first so that glthread has a chance to finish */
589 _mesa_glthread_destroy(ctx);
590
591 _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
592
593 st_reference_fragprog(st, &st->fp, NULL);
594 st_reference_prog(st, &st->gp, NULL);
595 st_reference_vertprog(st, &st->vp, NULL);
596 st_reference_prog(st, &st->tcp, NULL);
597 st_reference_prog(st, &st->tep, NULL);
598 st_reference_compprog(st, &st->cp, NULL);
599
600 pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
601 pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
602
603 _vbo_DestroyContext(ctx);
604
605 st_destroy_program_variants(st);
606
607 _mesa_free_context_data(ctx);
608
609 /* This will free the st_context too, so 'st' must not be accessed
610 * afterwards. */
611 st_destroy_context_priv(st, true);
612 st = NULL;
613
614 free(ctx);
615 }
616
617 static void
618 st_emit_string_marker(struct gl_context *ctx, const GLchar *string, GLsizei len)
619 {
620 struct st_context *st = ctx->st;
621 st->pipe->emit_string_marker(st->pipe, string, len);
622 }
623
624 static void
625 st_set_background_context(struct gl_context *ctx)
626 {
627 struct st_context *st = ctx->st;
628 struct st_manager *smapi =
629 (struct st_manager*)st->iface.st_context_private;
630
631 assert(smapi->set_background_context);
632 smapi->set_background_context(&st->iface);
633 }
634
635 void st_init_driver_functions(struct pipe_screen *screen,
636 struct dd_function_table *functions)
637 {
638 _mesa_init_shader_object_functions(functions);
639 _mesa_init_sampler_object_functions(functions);
640
641 st_init_blit_functions(functions);
642 st_init_bufferobject_functions(screen, functions);
643 st_init_clear_functions(functions);
644 st_init_bitmap_functions(functions);
645 st_init_copy_image_functions(functions);
646 st_init_drawpixels_functions(functions);
647 st_init_rasterpos_functions(functions);
648
649 st_init_drawtex_functions(functions);
650
651 st_init_eglimage_functions(functions);
652
653 st_init_fbo_functions(functions);
654 st_init_feedback_functions(functions);
655 st_init_msaa_functions(functions);
656 st_init_perfmon_functions(functions);
657 st_init_program_functions(functions);
658 st_init_query_functions(functions);
659 st_init_cond_render_functions(functions);
660 st_init_readpixels_functions(functions);
661 st_init_texture_functions(functions);
662 st_init_texture_barrier_functions(functions);
663 st_init_flush_functions(screen, functions);
664 st_init_string_functions(functions);
665 st_init_viewport_functions(functions);
666 st_init_compute_functions(functions);
667
668 st_init_xformfb_functions(functions);
669 st_init_syncobj_functions(functions);
670
671 st_init_vdpau_functions(functions);
672
673 if (screen->get_param(screen, PIPE_CAP_STRING_MARKER))
674 functions->EmitStringMarker = st_emit_string_marker;
675
676 functions->Enable = st_Enable;
677 functions->UpdateState = st_invalidate_state;
678 functions->QueryMemoryInfo = st_query_memory_info;
679 functions->SetBackgroundContext = st_set_background_context;
680 }