1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/samplerobj.h"
33 #include "main/shaderobj.h"
34 #include "main/version.h"
35 #include "main/vtxfmt.h"
36 #include "main/hash.h"
37 #include "program/prog_cache.h"
39 #include "glapi/glapi.h"
40 #include "st_context.h"
42 #include "st_cb_bitmap.h"
43 #include "st_cb_blit.h"
44 #include "st_cb_bufferobjects.h"
45 #include "st_cb_clear.h"
46 #include "st_cb_compute.h"
47 #include "st_cb_condrender.h"
48 #include "st_cb_copyimage.h"
49 #include "st_cb_drawpixels.h"
50 #include "st_cb_rasterpos.h"
51 #include "st_cb_drawtex.h"
52 #include "st_cb_eglimage.h"
53 #include "st_cb_fbo.h"
54 #include "st_cb_feedback.h"
55 #include "st_cb_msaa.h"
56 #include "st_cb_perfmon.h"
57 #include "st_cb_program.h"
58 #include "st_cb_queryobj.h"
59 #include "st_cb_readpixels.h"
60 #include "st_cb_texture.h"
61 #include "st_cb_xformfb.h"
62 #include "st_cb_flush.h"
63 #include "st_cb_syncobj.h"
64 #include "st_cb_strings.h"
65 #include "st_cb_texturebarrier.h"
66 #include "st_cb_viewport.h"
69 #include "st_extensions.h"
70 #include "st_gen_mipmap.h"
72 #include "st_program.h"
74 #include "st_texture.h"
75 #include "pipe/p_context.h"
76 #include "util/u_inlines.h"
77 #include "util/u_upload_mgr.h"
78 #include "cso_cache/cso_context.h"
81 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4
, "MESA_MVP_DP4", FALSE
)
85 * Called via ctx->Driver.Enable()
87 static void st_Enable(struct gl_context
* ctx
, GLenum cap
, GLboolean state
)
89 struct st_context
*st
= st_context(ctx
);
93 st_enable_debug_output(st
, state
);
102 * Called via ctx->Driver.QueryMemoryInfo()
105 st_query_memory_info(struct gl_context
*ctx
, struct gl_memory_info
*out
)
107 struct pipe_screen
*screen
= st_context(ctx
)->pipe
->screen
;
108 struct pipe_memory_info info
;
110 assert(screen
->query_memory_info
);
111 if (!screen
->query_memory_info
)
114 screen
->query_memory_info(screen
, &info
);
116 out
->total_device_memory
= info
.total_device_memory
;
117 out
->avail_device_memory
= info
.avail_device_memory
;
118 out
->total_staging_memory
= info
.total_staging_memory
;
119 out
->avail_staging_memory
= info
.avail_staging_memory
;
120 out
->device_memory_evicted
= info
.device_memory_evicted
;
121 out
->nr_device_memory_evictions
= info
.nr_device_memory_evictions
;
126 * Called via ctx->Driver.UpdateState()
128 void st_invalidate_state(struct gl_context
* ctx
, GLbitfield new_state
)
130 struct st_context
*st
= st_context(ctx
);
132 /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
133 if (st
->clamp_frag_color_in_shader
&& (new_state
& _NEW_FRAG_CLAMP
)) {
134 new_state
&= ~_NEW_FRAG_CLAMP
;
135 st
->dirty
.st
|= ST_NEW_FRAGMENT_PROGRAM
;
138 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
139 if (st
->clamp_vert_color_in_shader
&& (new_state
& _NEW_LIGHT
)) {
140 st
->dirty
.st
|= ST_NEW_VERTEX_PROGRAM
;
143 /* Invalidate render and compute pipelines. */
144 st
->dirty
.mesa
|= new_state
;
145 st
->dirty_cp
.mesa
|= new_state
;
147 /* This is the only core Mesa module we depend upon.
148 * No longer use swrast, swsetup, tnl.
150 _vbo_InvalidateState(ctx
, new_state
);
155 st_destroy_context_priv(struct st_context
*st
)
159 st_destroy_atoms( st
);
160 st_destroy_draw( st
);
161 st_destroy_clear(st
);
162 st_destroy_bitmap(st
);
163 st_destroy_drawpix(st
);
164 st_destroy_drawtex(st
);
165 st_destroy_perfmon(st
);
166 st_destroy_pbo_helpers(st
);
168 for (shader
= 0; shader
< ARRAY_SIZE(st
->state
.sampler_views
); shader
++) {
169 for (i
= 0; i
< ARRAY_SIZE(st
->state
.sampler_views
[0]); i
++) {
170 pipe_sampler_view_release(st
->pipe
,
171 &st
->state
.sampler_views
[shader
][i
]);
175 u_upload_destroy(st
->uploader
);
176 if (st
->indexbuf_uploader
) {
177 u_upload_destroy(st
->indexbuf_uploader
);
179 if (st
->constbuf_uploader
) {
180 u_upload_destroy(st
->constbuf_uploader
);
183 /* free glDrawPixels cache data */
184 free(st
->drawpix_cache
.image
);
185 pipe_resource_reference(&st
->drawpix_cache
.texture
, NULL
);
187 cso_destroy_context(st
->cso_context
);
192 static struct st_context
*
193 st_create_context_priv( struct gl_context
*ctx
, struct pipe_context
*pipe
,
194 const struct st_config_options
*options
)
196 struct pipe_screen
*screen
= pipe
->screen
;
198 struct st_context
*st
= ST_CALLOC_STRUCT( st_context
);
200 st
->options
= *options
;
207 /* XXX: this is one-off, per-screen init: */
210 /* state tracker needs the VBO module */
211 _vbo_CreateContext(ctx
);
213 /* Initialize render and compute pipelines flags */
216 st
->dirty_cp
.mesa
= ~0;
217 st
->dirty_cp
.st
= ~0;
219 /* Create upload manager for vertex data for glBitmap, glDrawPixels,
222 st
->uploader
= u_upload_create(st
->pipe
, 65536, PIPE_BIND_VERTEX_BUFFER
,
225 if (!screen
->get_param(screen
, PIPE_CAP_USER_INDEX_BUFFERS
)) {
226 st
->indexbuf_uploader
= u_upload_create(st
->pipe
, 128 * 1024,
227 PIPE_BIND_INDEX_BUFFER
,
231 if (!screen
->get_param(screen
, PIPE_CAP_USER_CONSTANT_BUFFERS
))
232 st
->constbuf_uploader
= u_upload_create(pipe
, 128 * 1024,
233 PIPE_BIND_CONSTANT_BUFFER
,
236 st
->cso_context
= cso_create_context(pipe
);
241 st_init_pbo_helpers(st
);
243 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
244 if (pipe
->screen
->get_param(pipe
->screen
, PIPE_CAP_NPOT_TEXTURES
))
245 st
->internal_target
= PIPE_TEXTURE_2D
;
247 st
->internal_target
= PIPE_TEXTURE_RECT
;
249 /* Setup vertex element info for 'struct st_util_vertex'.
252 const unsigned slot
= cso_get_aux_vertex_buffer_slot(st
->cso_context
);
254 /* If this assertion ever fails all state tracker calls to
255 * cso_get_aux_vertex_buffer_slot() should be audited. This
256 * particular call would have to be moved to just before each
261 STATIC_ASSERT(sizeof(struct st_util_vertex
) == 9 * sizeof(float));
263 memset(&st
->util_velems
, 0, sizeof(st
->util_velems
));
264 st
->util_velems
[0].src_offset
= 0;
265 st
->util_velems
[0].vertex_buffer_index
= slot
;
266 st
->util_velems
[0].src_format
= PIPE_FORMAT_R32G32B32_FLOAT
;
267 st
->util_velems
[1].src_offset
= 3 * sizeof(float);
268 st
->util_velems
[1].vertex_buffer_index
= slot
;
269 st
->util_velems
[1].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
270 st
->util_velems
[2].src_offset
= 7 * sizeof(float);
271 st
->util_velems
[2].vertex_buffer_index
= slot
;
272 st
->util_velems
[2].src_format
= PIPE_FORMAT_R32G32_FLOAT
;
275 /* we want all vertex data to be placed in buffer objects */
276 vbo_use_buffer_objects(ctx
);
279 /* make sure that no VBOs are left mapped when we're drawing. */
280 vbo_always_unmap_buffers(ctx
);
284 ctx
->FragmentProgram
._MaintainTexEnvProgram
= GL_TRUE
;
286 ctx
->VertexProgram
._MaintainTnlProgram
= GL_TRUE
;
288 st
->has_stencil_export
=
289 screen
->get_param(screen
, PIPE_CAP_SHADER_STENCIL_EXPORT
);
290 st
->has_shader_model3
= screen
->get_param(screen
, PIPE_CAP_SM3
);
291 st
->has_etc1
= screen
->is_format_supported(screen
, PIPE_FORMAT_ETC1_RGB8
,
293 PIPE_BIND_SAMPLER_VIEW
);
294 st
->has_etc2
= screen
->is_format_supported(screen
, PIPE_FORMAT_ETC2_RGB8
,
296 PIPE_BIND_SAMPLER_VIEW
);
297 st
->prefer_blit_based_texture_transfer
= screen
->get_param(screen
,
298 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
);
299 st
->force_persample_in_shader
=
300 screen
->get_param(screen
, PIPE_CAP_SAMPLE_SHADING
) &&
301 !screen
->get_param(screen
, PIPE_CAP_FORCE_PERSAMPLE_INTERP
);
302 st
->has_shareable_shaders
= screen
->get_param(screen
,
303 PIPE_CAP_SHAREABLE_SHADERS
);
304 st
->needs_texcoord_semantic
=
305 screen
->get_param(screen
, PIPE_CAP_TGSI_TEXCOORD
);
306 st
->apply_texture_swizzle_to_border_color
=
307 !!(screen
->get_param(screen
, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
) &
308 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50
|
309 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600
));
310 st
->has_time_elapsed
=
311 screen
->get_param(screen
, PIPE_CAP_QUERY_TIME_ELAPSED
);
312 st
->has_half_float_packing
=
313 screen
->get_param(screen
, PIPE_CAP_TGSI_PACK_HALF_FLOAT
);
314 st
->has_multi_draw_indirect
=
315 screen
->get_param(screen
, PIPE_CAP_MULTI_DRAW_INDIRECT
);
317 /* GL limits and extensions */
318 st_init_limits(st
->pipe
->screen
, &ctx
->Const
, &ctx
->Extensions
);
319 st_init_extensions(st
->pipe
->screen
, &ctx
->Const
,
320 &ctx
->Extensions
, &st
->options
, ctx
->Mesa_DXTn
);
322 if (st_have_perfmon(st
)) {
323 ctx
->Extensions
.AMD_performance_monitor
= GL_TRUE
;
326 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
327 if (screen
->get_param(screen
, PIPE_CAP_VERTEX_COLOR_UNCLAMPED
)) {
328 if (!screen
->get_param(screen
, PIPE_CAP_VERTEX_COLOR_CLAMPED
)) {
329 st
->clamp_vert_color_in_shader
= GL_TRUE
;
332 if (!screen
->get_param(screen
, PIPE_CAP_FRAGMENT_COLOR_CLAMPED
)) {
333 st
->clamp_frag_color_in_shader
= GL_TRUE
;
336 /* For drivers which cannot do color clamping, it's better to just
337 * disable ARB_color_buffer_float in the core profile, because
338 * the clamping is deprecated there anyway. */
339 if (ctx
->API
== API_OPENGL_CORE
&&
340 (st
->clamp_frag_color_in_shader
|| st
->clamp_vert_color_in_shader
)) {
341 st
->clamp_vert_color_in_shader
= GL_FALSE
;
342 st
->clamp_frag_color_in_shader
= GL_FALSE
;
343 ctx
->Extensions
.ARB_color_buffer_float
= GL_FALSE
;
347 /* called after _mesa_create_context/_mesa_init_point, fix default user
348 * settable max point size up
350 ctx
->Point
.MaxSize
= MAX2(ctx
->Const
.MaxPointSize
,
351 ctx
->Const
.MaxPointSizeAA
);
352 /* For vertex shaders, make sure not to emit saturate when SM 3.0 is not supported */
353 ctx
->Const
.ShaderCompilerOptions
[MESA_SHADER_VERTEX
].EmitNoSat
= !st
->has_shader_model3
;
355 if (!ctx
->Extensions
.ARB_gpu_shader5
) {
356 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++)
357 ctx
->Const
.ShaderCompilerOptions
[i
].EmitNoIndirectSampler
= true;
360 /* Set which shader types can be compiled at link time. */
361 st
->shader_has_one_variant
[MESA_SHADER_VERTEX
] =
362 st
->has_shareable_shaders
&&
363 !st
->clamp_vert_color_in_shader
;
365 st
->shader_has_one_variant
[MESA_SHADER_FRAGMENT
] =
366 st
->has_shareable_shaders
&&
367 !st
->clamp_frag_color_in_shader
&&
368 !st
->force_persample_in_shader
;
370 st
->shader_has_one_variant
[MESA_SHADER_TESS_CTRL
] = st
->has_shareable_shaders
;
371 st
->shader_has_one_variant
[MESA_SHADER_TESS_EVAL
] = st
->has_shareable_shaders
;
372 st
->shader_has_one_variant
[MESA_SHADER_GEOMETRY
] = st
->has_shareable_shaders
;
374 _mesa_compute_version(ctx
);
376 if (ctx
->Version
== 0) {
377 /* This can happen when a core profile was requested, but the driver
378 * does not support some features of GL 3.1 or later.
380 st_destroy_context_priv(st
);
384 _mesa_initialize_dispatch_tables(ctx
);
385 _mesa_initialize_vbo_vtxfmt(ctx
);
390 static void st_init_driver_flags(struct gl_driver_flags
*f
)
392 f
->NewArray
= ST_NEW_VERTEX_ARRAYS
;
393 f
->NewRasterizerDiscard
= ST_NEW_RASTERIZER
;
394 f
->NewUniformBuffer
= ST_NEW_UNIFORM_BUFFER
;
395 f
->NewDefaultTessLevels
= ST_NEW_TESS_STATE
;
396 f
->NewTextureBuffer
= ST_NEW_SAMPLER_VIEWS
;
397 f
->NewAtomicBuffer
= ST_NEW_ATOMIC_BUFFER
;
398 f
->NewShaderStorageBuffer
= ST_NEW_STORAGE_BUFFER
;
399 f
->NewImageUnits
= ST_NEW_IMAGE_UNITS
;
402 struct st_context
*st_create_context(gl_api api
, struct pipe_context
*pipe
,
403 const struct gl_config
*visual
,
404 struct st_context
*share
,
405 const struct st_config_options
*options
)
407 struct gl_context
*ctx
;
408 struct gl_context
*shareCtx
= share
? share
->ctx
: NULL
;
409 struct dd_function_table funcs
;
410 struct st_context
*st
;
412 memset(&funcs
, 0, sizeof(funcs
));
413 st_init_driver_functions(pipe
->screen
, &funcs
);
415 ctx
= _mesa_create_context(api
, visual
, shareCtx
, &funcs
);
420 st_init_driver_flags(&ctx
->DriverFlags
);
422 /* XXX: need a capability bit in gallium to query if the pipe
423 * driver prefers DP4 or MUL/MAD for vertex transformation.
425 if (debug_get_option_mesa_mvp_dp4())
426 ctx
->Const
.ShaderCompilerOptions
[MESA_SHADER_VERTEX
].OptimizeForAOS
= GL_TRUE
;
428 st
= st_create_context_priv(ctx
, pipe
, options
);
430 _mesa_destroy_context(ctx
);
438 * Callback to release the sampler view attached to a texture object.
439 * Called by _mesa_HashWalk().
442 destroy_tex_sampler_cb(GLuint id
, void *data
, void *userData
)
444 struct gl_texture_object
*texObj
= (struct gl_texture_object
*) data
;
445 struct st_context
*st
= (struct st_context
*) userData
;
447 st_texture_release_sampler_view(st
, st_texture_object(texObj
));
450 void st_destroy_context( struct st_context
*st
)
452 struct pipe_context
*pipe
= st
->pipe
;
453 struct gl_context
*ctx
= st
->ctx
;
456 _mesa_HashWalk(ctx
->Shared
->TexObjects
, destroy_tex_sampler_cb
, st
);
458 st_reference_fragprog(st
, &st
->fp
, NULL
);
459 st_reference_geomprog(st
, &st
->gp
, NULL
);
460 st_reference_vertprog(st
, &st
->vp
, NULL
);
461 st_reference_tesscprog(st
, &st
->tcp
, NULL
);
462 st_reference_tesseprog(st
, &st
->tep
, NULL
);
463 st_reference_compprog(st
, &st
->cp
, NULL
);
465 /* release framebuffer surfaces */
466 for (i
= 0; i
< PIPE_MAX_COLOR_BUFS
; i
++) {
467 pipe_surface_reference(&st
->state
.framebuffer
.cbufs
[i
], NULL
);
469 pipe_surface_reference(&st
->state
.framebuffer
.zsbuf
, NULL
);
470 pipe_sampler_view_reference(&st
->pixel_xfer
.pixelmap_sampler_view
, NULL
);
471 pipe_resource_reference(&st
->pixel_xfer
.pixelmap_texture
, NULL
);
473 _vbo_DestroyContext(ctx
);
475 st_destroy_program_variants(st
);
477 _mesa_free_context_data(ctx
);
479 /* This will free the st_context too, so 'st' must not be accessed
481 st_destroy_context_priv(st
);
484 pipe
->destroy( pipe
);
490 st_emit_string_marker(struct gl_context
*ctx
, const GLchar
*string
, GLsizei len
)
492 struct st_context
*st
= ctx
->st
;
493 st
->pipe
->emit_string_marker(st
->pipe
, string
, len
);
496 void st_init_driver_functions(struct pipe_screen
*screen
,
497 struct dd_function_table
*functions
)
499 _mesa_init_shader_object_functions(functions
);
500 _mesa_init_sampler_object_functions(functions
);
502 st_init_blit_functions(functions
);
503 st_init_bufferobject_functions(screen
, functions
);
504 st_init_clear_functions(functions
);
505 st_init_bitmap_functions(functions
);
506 st_init_copy_image_functions(functions
);
507 st_init_drawpixels_functions(functions
);
508 st_init_rasterpos_functions(functions
);
510 st_init_drawtex_functions(functions
);
512 st_init_eglimage_functions(functions
);
514 st_init_fbo_functions(functions
);
515 st_init_feedback_functions(functions
);
516 st_init_msaa_functions(functions
);
517 st_init_perfmon_functions(functions
);
518 st_init_program_functions(functions
);
519 st_init_query_functions(functions
);
520 st_init_cond_render_functions(functions
);
521 st_init_readpixels_functions(functions
);
522 st_init_texture_functions(functions
);
523 st_init_texture_barrier_functions(functions
);
524 st_init_flush_functions(screen
, functions
);
525 st_init_string_functions(functions
);
526 st_init_viewport_functions(functions
);
527 st_init_compute_functions(functions
);
529 st_init_xformfb_functions(functions
);
530 st_init_syncobj_functions(functions
);
532 st_init_vdpau_functions(functions
);
534 if (screen
->get_param(screen
, PIPE_CAP_STRING_MARKER
))
535 functions
->EmitStringMarker
= st_emit_string_marker
;
537 functions
->Enable
= st_Enable
;
538 functions
->UpdateState
= st_invalidate_state
;
539 functions
->QueryMemoryInfo
= st_query_memory_info
;