st/mesa: begin moving PBO functions into their own file
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/samplerobj.h"
33 #include "main/shaderobj.h"
34 #include "main/version.h"
35 #include "main/vtxfmt.h"
36 #include "main/hash.h"
37 #include "program/prog_cache.h"
38 #include "vbo/vbo.h"
39 #include "glapi/glapi.h"
40 #include "st_context.h"
41 #include "st_debug.h"
42 #include "st_cb_bitmap.h"
43 #include "st_cb_blit.h"
44 #include "st_cb_bufferobjects.h"
45 #include "st_cb_clear.h"
46 #include "st_cb_compute.h"
47 #include "st_cb_condrender.h"
48 #include "st_cb_copyimage.h"
49 #include "st_cb_drawpixels.h"
50 #include "st_cb_rasterpos.h"
51 #include "st_cb_drawtex.h"
52 #include "st_cb_eglimage.h"
53 #include "st_cb_fbo.h"
54 #include "st_cb_feedback.h"
55 #include "st_cb_msaa.h"
56 #include "st_cb_perfmon.h"
57 #include "st_cb_program.h"
58 #include "st_cb_queryobj.h"
59 #include "st_cb_readpixels.h"
60 #include "st_cb_texture.h"
61 #include "st_cb_xformfb.h"
62 #include "st_cb_flush.h"
63 #include "st_cb_syncobj.h"
64 #include "st_cb_strings.h"
65 #include "st_cb_texturebarrier.h"
66 #include "st_cb_viewport.h"
67 #include "st_atom.h"
68 #include "st_draw.h"
69 #include "st_extensions.h"
70 #include "st_gen_mipmap.h"
71 #include "st_pbo.h"
72 #include "st_program.h"
73 #include "st_vdpau.h"
74 #include "st_texture.h"
75 #include "pipe/p_context.h"
76 #include "util/u_inlines.h"
77 #include "util/u_upload_mgr.h"
78 #include "cso_cache/cso_context.h"
79
80
81 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
82
83
84 /**
85 * Called via ctx->Driver.Enable()
86 */
87 static void st_Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
88 {
89 struct st_context *st = st_context(ctx);
90
91 switch (cap) {
92 case GL_DEBUG_OUTPUT:
93 st_enable_debug_output(st, state);
94 break;
95 default:
96 break;
97 }
98 }
99
100
101 /**
102 * Called via ctx->Driver.QueryMemoryInfo()
103 */
104 static void
105 st_query_memory_info(struct gl_context *ctx, struct gl_memory_info *out)
106 {
107 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
108 struct pipe_memory_info info;
109
110 assert(screen->query_memory_info);
111 if (!screen->query_memory_info)
112 return;
113
114 screen->query_memory_info(screen, &info);
115
116 out->total_device_memory = info.total_device_memory;
117 out->avail_device_memory = info.avail_device_memory;
118 out->total_staging_memory = info.total_staging_memory;
119 out->avail_staging_memory = info.avail_staging_memory;
120 out->device_memory_evicted = info.device_memory_evicted;
121 out->nr_device_memory_evictions = info.nr_device_memory_evictions;
122 }
123
124
125 /**
126 * Called via ctx->Driver.UpdateState()
127 */
128 void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state)
129 {
130 struct st_context *st = st_context(ctx);
131
132 /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
133 if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
134 new_state &= ~_NEW_FRAG_CLAMP;
135 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
136 }
137
138 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
139 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
140 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
141 }
142
143 /* Invalidate render and compute pipelines. */
144 st->dirty.mesa |= new_state;
145 st->dirty_cp.mesa |= new_state;
146
147 /* This is the only core Mesa module we depend upon.
148 * No longer use swrast, swsetup, tnl.
149 */
150 _vbo_InvalidateState(ctx, new_state);
151 }
152
153
154 static void
155 st_destroy_context_priv(struct st_context *st)
156 {
157 uint shader, i;
158
159 st_destroy_atoms( st );
160 st_destroy_draw( st );
161 st_destroy_clear(st);
162 st_destroy_bitmap(st);
163 st_destroy_drawpix(st);
164 st_destroy_drawtex(st);
165 st_destroy_perfmon(st);
166 st_destroy_pbo_helpers(st);
167
168 for (shader = 0; shader < ARRAY_SIZE(st->state.sampler_views); shader++) {
169 for (i = 0; i < ARRAY_SIZE(st->state.sampler_views[0]); i++) {
170 pipe_sampler_view_release(st->pipe,
171 &st->state.sampler_views[shader][i]);
172 }
173 }
174
175 u_upload_destroy(st->uploader);
176 if (st->indexbuf_uploader) {
177 u_upload_destroy(st->indexbuf_uploader);
178 }
179 if (st->constbuf_uploader) {
180 u_upload_destroy(st->constbuf_uploader);
181 }
182
183 /* free glDrawPixels cache data */
184 free(st->drawpix_cache.image);
185 pipe_resource_reference(&st->drawpix_cache.texture, NULL);
186
187 cso_destroy_context(st->cso_context);
188 free( st );
189 }
190
191
192 static struct st_context *
193 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
194 const struct st_config_options *options)
195 {
196 struct pipe_screen *screen = pipe->screen;
197 uint i;
198 struct st_context *st = ST_CALLOC_STRUCT( st_context );
199
200 st->options = *options;
201
202 ctx->st = st;
203
204 st->ctx = ctx;
205 st->pipe = pipe;
206
207 /* XXX: this is one-off, per-screen init: */
208 st_debug_init();
209
210 /* state tracker needs the VBO module */
211 _vbo_CreateContext(ctx);
212
213 /* Initialize render and compute pipelines flags */
214 st->dirty.mesa = ~0;
215 st->dirty.st = ~0;
216 st->dirty_cp.mesa = ~0;
217 st->dirty_cp.st = ~0;
218
219 /* Create upload manager for vertex data for glBitmap, glDrawPixels,
220 * glClear, etc.
221 */
222 st->uploader = u_upload_create(st->pipe, 65536, PIPE_BIND_VERTEX_BUFFER,
223 PIPE_USAGE_STREAM);
224
225 if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) {
226 st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024,
227 PIPE_BIND_INDEX_BUFFER,
228 PIPE_USAGE_STREAM);
229 }
230
231 if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS))
232 st->constbuf_uploader = u_upload_create(pipe, 128 * 1024,
233 PIPE_BIND_CONSTANT_BUFFER,
234 PIPE_USAGE_STREAM);
235
236 st->cso_context = cso_create_context(pipe);
237
238 st_init_atoms( st );
239 st_init_clear(st);
240 st_init_draw( st );
241 st_init_pbo_helpers(st);
242
243 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
244 if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
245 st->internal_target = PIPE_TEXTURE_2D;
246 else
247 st->internal_target = PIPE_TEXTURE_RECT;
248
249 /* Setup vertex element info for 'struct st_util_vertex'.
250 */
251 {
252 const unsigned slot = cso_get_aux_vertex_buffer_slot(st->cso_context);
253
254 /* If this assertion ever fails all state tracker calls to
255 * cso_get_aux_vertex_buffer_slot() should be audited. This
256 * particular call would have to be moved to just before each
257 * drawing call.
258 */
259 assert(slot == 0);
260
261 STATIC_ASSERT(sizeof(struct st_util_vertex) == 9 * sizeof(float));
262
263 memset(&st->util_velems, 0, sizeof(st->util_velems));
264 st->util_velems[0].src_offset = 0;
265 st->util_velems[0].vertex_buffer_index = slot;
266 st->util_velems[0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
267 st->util_velems[1].src_offset = 3 * sizeof(float);
268 st->util_velems[1].vertex_buffer_index = slot;
269 st->util_velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
270 st->util_velems[2].src_offset = 7 * sizeof(float);
271 st->util_velems[2].vertex_buffer_index = slot;
272 st->util_velems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
273 }
274
275 /* we want all vertex data to be placed in buffer objects */
276 vbo_use_buffer_objects(ctx);
277
278
279 /* make sure that no VBOs are left mapped when we're drawing. */
280 vbo_always_unmap_buffers(ctx);
281
282 /* Need these flags:
283 */
284 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
285
286 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
287
288 st->has_stencil_export =
289 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
290 st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
291 st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
292 PIPE_TEXTURE_2D, 0,
293 PIPE_BIND_SAMPLER_VIEW);
294 st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
295 PIPE_TEXTURE_2D, 0,
296 PIPE_BIND_SAMPLER_VIEW);
297 st->prefer_blit_based_texture_transfer = screen->get_param(screen,
298 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
299 st->force_persample_in_shader =
300 screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) &&
301 !screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP);
302 st->has_shareable_shaders = screen->get_param(screen,
303 PIPE_CAP_SHAREABLE_SHADERS);
304 st->needs_texcoord_semantic =
305 screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
306 st->apply_texture_swizzle_to_border_color =
307 !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
308 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
309 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
310 st->has_time_elapsed =
311 screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
312 st->has_half_float_packing =
313 screen->get_param(screen, PIPE_CAP_TGSI_PACK_HALF_FLOAT);
314 st->has_multi_draw_indirect =
315 screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT);
316
317 /* GL limits and extensions */
318 st_init_limits(st->pipe->screen, &ctx->Const, &ctx->Extensions);
319 st_init_extensions(st->pipe->screen, &ctx->Const,
320 &ctx->Extensions, &st->options, ctx->Mesa_DXTn);
321
322 if (st_have_perfmon(st)) {
323 ctx->Extensions.AMD_performance_monitor = GL_TRUE;
324 }
325
326 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
327 if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
328 if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
329 st->clamp_vert_color_in_shader = GL_TRUE;
330 }
331
332 if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
333 st->clamp_frag_color_in_shader = GL_TRUE;
334 }
335
336 /* For drivers which cannot do color clamping, it's better to just
337 * disable ARB_color_buffer_float in the core profile, because
338 * the clamping is deprecated there anyway. */
339 if (ctx->API == API_OPENGL_CORE &&
340 (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
341 st->clamp_vert_color_in_shader = GL_FALSE;
342 st->clamp_frag_color_in_shader = GL_FALSE;
343 ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
344 }
345 }
346
347 /* called after _mesa_create_context/_mesa_init_point, fix default user
348 * settable max point size up
349 */
350 ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
351 ctx->Const.MaxPointSizeAA);
352 /* For vertex shaders, make sure not to emit saturate when SM 3.0 is not supported */
353 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = !st->has_shader_model3;
354
355 if (!ctx->Extensions.ARB_gpu_shader5) {
356 for (i = 0; i < MESA_SHADER_STAGES; i++)
357 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
358 }
359
360 /* Set which shader types can be compiled at link time. */
361 st->shader_has_one_variant[MESA_SHADER_VERTEX] =
362 st->has_shareable_shaders &&
363 !st->clamp_vert_color_in_shader;
364
365 st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
366 st->has_shareable_shaders &&
367 !st->clamp_frag_color_in_shader &&
368 !st->force_persample_in_shader;
369
370 st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
371 st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
372 st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
373
374 _mesa_compute_version(ctx);
375
376 if (ctx->Version == 0) {
377 /* This can happen when a core profile was requested, but the driver
378 * does not support some features of GL 3.1 or later.
379 */
380 st_destroy_context_priv(st);
381 return NULL;
382 }
383
384 _mesa_initialize_dispatch_tables(ctx);
385 _mesa_initialize_vbo_vtxfmt(ctx);
386
387 return st;
388 }
389
390 static void st_init_driver_flags(struct gl_driver_flags *f)
391 {
392 f->NewArray = ST_NEW_VERTEX_ARRAYS;
393 f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
394 f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
395 f->NewDefaultTessLevels = ST_NEW_TESS_STATE;
396 f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
397 f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
398 f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
399 f->NewImageUnits = ST_NEW_IMAGE_UNITS;
400 }
401
402 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
403 const struct gl_config *visual,
404 struct st_context *share,
405 const struct st_config_options *options)
406 {
407 struct gl_context *ctx;
408 struct gl_context *shareCtx = share ? share->ctx : NULL;
409 struct dd_function_table funcs;
410 struct st_context *st;
411
412 memset(&funcs, 0, sizeof(funcs));
413 st_init_driver_functions(pipe->screen, &funcs);
414
415 ctx = _mesa_create_context(api, visual, shareCtx, &funcs);
416 if (!ctx) {
417 return NULL;
418 }
419
420 st_init_driver_flags(&ctx->DriverFlags);
421
422 /* XXX: need a capability bit in gallium to query if the pipe
423 * driver prefers DP4 or MUL/MAD for vertex transformation.
424 */
425 if (debug_get_option_mesa_mvp_dp4())
426 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
427
428 st = st_create_context_priv(ctx, pipe, options);
429 if (!st) {
430 _mesa_destroy_context(ctx);
431 }
432
433 return st;
434 }
435
436
437 /**
438 * Callback to release the sampler view attached to a texture object.
439 * Called by _mesa_HashWalk().
440 */
441 static void
442 destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
443 {
444 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
445 struct st_context *st = (struct st_context *) userData;
446
447 st_texture_release_sampler_view(st, st_texture_object(texObj));
448 }
449
450 void st_destroy_context( struct st_context *st )
451 {
452 struct pipe_context *pipe = st->pipe;
453 struct gl_context *ctx = st->ctx;
454 GLuint i;
455
456 _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
457
458 st_reference_fragprog(st, &st->fp, NULL);
459 st_reference_geomprog(st, &st->gp, NULL);
460 st_reference_vertprog(st, &st->vp, NULL);
461 st_reference_tesscprog(st, &st->tcp, NULL);
462 st_reference_tesseprog(st, &st->tep, NULL);
463 st_reference_compprog(st, &st->cp, NULL);
464
465 /* release framebuffer surfaces */
466 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
467 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
468 }
469 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
470 pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
471 pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
472
473 _vbo_DestroyContext(ctx);
474
475 st_destroy_program_variants(st);
476
477 _mesa_free_context_data(ctx);
478
479 /* This will free the st_context too, so 'st' must not be accessed
480 * afterwards. */
481 st_destroy_context_priv(st);
482 st = NULL;
483
484 pipe->destroy( pipe );
485
486 free(ctx);
487 }
488
489 static void
490 st_emit_string_marker(struct gl_context *ctx, const GLchar *string, GLsizei len)
491 {
492 struct st_context *st = ctx->st;
493 st->pipe->emit_string_marker(st->pipe, string, len);
494 }
495
496 void st_init_driver_functions(struct pipe_screen *screen,
497 struct dd_function_table *functions)
498 {
499 _mesa_init_shader_object_functions(functions);
500 _mesa_init_sampler_object_functions(functions);
501
502 st_init_blit_functions(functions);
503 st_init_bufferobject_functions(screen, functions);
504 st_init_clear_functions(functions);
505 st_init_bitmap_functions(functions);
506 st_init_copy_image_functions(functions);
507 st_init_drawpixels_functions(functions);
508 st_init_rasterpos_functions(functions);
509
510 st_init_drawtex_functions(functions);
511
512 st_init_eglimage_functions(functions);
513
514 st_init_fbo_functions(functions);
515 st_init_feedback_functions(functions);
516 st_init_msaa_functions(functions);
517 st_init_perfmon_functions(functions);
518 st_init_program_functions(functions);
519 st_init_query_functions(functions);
520 st_init_cond_render_functions(functions);
521 st_init_readpixels_functions(functions);
522 st_init_texture_functions(functions);
523 st_init_texture_barrier_functions(functions);
524 st_init_flush_functions(screen, functions);
525 st_init_string_functions(functions);
526 st_init_viewport_functions(functions);
527 st_init_compute_functions(functions);
528
529 st_init_xformfb_functions(functions);
530 st_init_syncobj_functions(functions);
531
532 st_init_vdpau_functions(functions);
533
534 if (screen->get_param(screen, PIPE_CAP_STRING_MARKER))
535 functions->EmitStringMarker = st_emit_string_marker;
536
537 functions->Enable = st_Enable;
538 functions->UpdateState = st_invalidate_state;
539 functions->QueryMemoryInfo = st_query_memory_info;
540 }