mesa: don't flag _NEW_TRANSFORM for st/mesa if possible
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/glthread.h"
33 #include "main/samplerobj.h"
34 #include "main/shaderobj.h"
35 #include "main/version.h"
36 #include "main/vtxfmt.h"
37 #include "main/hash.h"
38 #include "program/prog_cache.h"
39 #include "vbo/vbo.h"
40 #include "glapi/glapi.h"
41 #include "st_context.h"
42 #include "st_debug.h"
43 #include "st_cb_bitmap.h"
44 #include "st_cb_blit.h"
45 #include "st_cb_bufferobjects.h"
46 #include "st_cb_clear.h"
47 #include "st_cb_compute.h"
48 #include "st_cb_condrender.h"
49 #include "st_cb_copyimage.h"
50 #include "st_cb_drawpixels.h"
51 #include "st_cb_rasterpos.h"
52 #include "st_cb_drawtex.h"
53 #include "st_cb_eglimage.h"
54 #include "st_cb_fbo.h"
55 #include "st_cb_feedback.h"
56 #include "st_cb_msaa.h"
57 #include "st_cb_perfmon.h"
58 #include "st_cb_program.h"
59 #include "st_cb_queryobj.h"
60 #include "st_cb_readpixels.h"
61 #include "st_cb_texture.h"
62 #include "st_cb_xformfb.h"
63 #include "st_cb_flush.h"
64 #include "st_cb_syncobj.h"
65 #include "st_cb_strings.h"
66 #include "st_cb_texturebarrier.h"
67 #include "st_cb_viewport.h"
68 #include "st_atom.h"
69 #include "st_draw.h"
70 #include "st_extensions.h"
71 #include "st_gen_mipmap.h"
72 #include "st_pbo.h"
73 #include "st_program.h"
74 #include "st_sampler_view.h"
75 #include "st_vdpau.h"
76 #include "st_texture.h"
77 #include "pipe/p_context.h"
78 #include "util/u_inlines.h"
79 #include "util/u_upload_mgr.h"
80 #include "util/u_vbuf.h"
81 #include "cso_cache/cso_context.h"
82
83
84 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
85
86
87 /**
88 * Called via ctx->Driver.Enable()
89 */
90 static void st_Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
91 {
92 struct st_context *st = st_context(ctx);
93
94 switch (cap) {
95 case GL_DEBUG_OUTPUT:
96 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
97 st_update_debug_callback(st);
98 break;
99 default:
100 break;
101 }
102 }
103
104
105 /**
106 * Called via ctx->Driver.QueryMemoryInfo()
107 */
108 static void
109 st_query_memory_info(struct gl_context *ctx, struct gl_memory_info *out)
110 {
111 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
112 struct pipe_memory_info info;
113
114 assert(screen->query_memory_info);
115 if (!screen->query_memory_info)
116 return;
117
118 screen->query_memory_info(screen, &info);
119
120 out->total_device_memory = info.total_device_memory;
121 out->avail_device_memory = info.avail_device_memory;
122 out->total_staging_memory = info.total_staging_memory;
123 out->avail_staging_memory = info.avail_staging_memory;
124 out->device_memory_evicted = info.device_memory_evicted;
125 out->nr_device_memory_evictions = info.nr_device_memory_evictions;
126 }
127
128
129 uint64_t
130 st_get_active_states(struct gl_context *ctx)
131 {
132 struct st_vertex_program *vp =
133 st_vertex_program(ctx->VertexProgram._Current);
134 struct st_common_program *tcp =
135 st_common_program(ctx->TessCtrlProgram._Current);
136 struct st_common_program *tep =
137 st_common_program(ctx->TessEvalProgram._Current);
138 struct st_common_program *gp =
139 st_common_program(ctx->GeometryProgram._Current);
140 struct st_fragment_program *fp =
141 st_fragment_program(ctx->FragmentProgram._Current);
142 struct st_compute_program *cp =
143 st_compute_program(ctx->ComputeProgram._Current);
144 uint64_t active_shader_states = 0;
145
146 if (vp)
147 active_shader_states |= vp->affected_states;
148 if (tcp)
149 active_shader_states |= tcp->affected_states;
150 if (tep)
151 active_shader_states |= tep->affected_states;
152 if (gp)
153 active_shader_states |= gp->affected_states;
154 if (fp)
155 active_shader_states |= fp->affected_states;
156 if (cp)
157 active_shader_states |= cp->affected_states;
158
159 /* Mark non-shader-resource shader states as "always active". */
160 return active_shader_states | ~ST_ALL_SHADER_RESOURCES;
161 }
162
163
164 void
165 st_invalidate_buffers(struct st_context *st)
166 {
167 st->dirty |= ST_NEW_BLEND |
168 ST_NEW_DSA |
169 ST_NEW_FB_STATE |
170 ST_NEW_SAMPLE_MASK |
171 ST_NEW_SAMPLE_SHADING |
172 ST_NEW_FS_STATE |
173 ST_NEW_POLY_STIPPLE |
174 ST_NEW_VIEWPORT |
175 ST_NEW_RASTERIZER |
176 ST_NEW_SCISSOR |
177 ST_NEW_WINDOW_RECTANGLES;
178 }
179
180
181 /**
182 * Called via ctx->Driver.UpdateState()
183 */
184 static void
185 st_invalidate_state(struct gl_context * ctx)
186 {
187 GLbitfield new_state = ctx->NewState;
188 struct st_context *st = st_context(ctx);
189
190 if (new_state & _NEW_BUFFERS) {
191 st_invalidate_buffers(st);
192 } else {
193 /* These set a subset of flags set by _NEW_BUFFERS, so we only have to
194 * check them when _NEW_BUFFERS isn't set.
195 */
196 if (new_state & _NEW_PROGRAM)
197 st->dirty |= ST_NEW_RASTERIZER;
198
199 if (new_state & _NEW_FOG)
200 st->dirty |= ST_NEW_FS_STATE;
201
202 if (new_state & _NEW_POLYGONSTIPPLE)
203 st->dirty |= ST_NEW_POLY_STIPPLE;
204
205 if (new_state & _NEW_FRAG_CLAMP) {
206 if (st->clamp_frag_color_in_shader)
207 st->dirty |= ST_NEW_FS_STATE;
208 else
209 st->dirty |= ST_NEW_RASTERIZER;
210 }
211 }
212
213 if (new_state & (_NEW_LIGHT |
214 _NEW_LINE |
215 _NEW_POINT |
216 _NEW_POLYGON))
217 st->dirty |= ST_NEW_RASTERIZER;
218
219 if (new_state & _NEW_PROJECTION &&
220 st_user_clip_planes_enabled(ctx))
221 st->dirty |= ST_NEW_CLIP_STATE;
222
223 if (new_state & _NEW_PIXEL)
224 st->dirty |= ST_NEW_PIXEL_TRANSFER;
225
226 if (new_state & _NEW_CURRENT_ATTRIB)
227 st->dirty |= ST_NEW_VERTEX_ARRAYS;
228
229 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
230 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT))
231 st->dirty |= ST_NEW_VS_STATE;
232
233 /* Which shaders are dirty will be determined manually. */
234 if (new_state & _NEW_PROGRAM) {
235 st->gfx_shaders_may_be_dirty = true;
236 st->compute_shader_may_be_dirty = true;
237 /* This will mask out unused shader resources. */
238 st->active_states = st_get_active_states(ctx);
239 }
240
241 if (new_state & _NEW_TEXTURE_OBJECT) {
242 st->dirty |= st->active_states &
243 (ST_NEW_SAMPLER_VIEWS |
244 ST_NEW_SAMPLERS |
245 ST_NEW_IMAGE_UNITS);
246 if (ctx->FragmentProgram._Current &&
247 ctx->FragmentProgram._Current->ExternalSamplersUsed) {
248 st->dirty |= ST_NEW_FS_STATE;
249 }
250 }
251
252 if (new_state & _NEW_PROGRAM_CONSTANTS)
253 st->dirty |= st->active_states & ST_NEW_CONSTANTS;
254 }
255
256
257 static void
258 st_destroy_context_priv(struct st_context *st, bool destroy_pipe)
259 {
260 uint shader, i;
261
262 st_destroy_atoms( st );
263 st_destroy_draw( st );
264 st_destroy_clear(st);
265 st_destroy_bitmap(st);
266 st_destroy_drawpix(st);
267 st_destroy_drawtex(st);
268 st_destroy_perfmon(st);
269 st_destroy_pbo_helpers(st);
270 st_destroy_bound_texture_handles(st);
271 st_destroy_bound_image_handles(st);
272
273 for (shader = 0; shader < ARRAY_SIZE(st->state.sampler_views); shader++) {
274 for (i = 0; i < ARRAY_SIZE(st->state.sampler_views[0]); i++) {
275 pipe_sampler_view_release(st->pipe,
276 &st->state.sampler_views[shader][i]);
277 }
278 }
279
280 /* free glDrawPixels cache data */
281 free(st->drawpix_cache.image);
282 pipe_resource_reference(&st->drawpix_cache.texture, NULL);
283
284 /* free glReadPixels cache data */
285 st_invalidate_readpix_cache(st);
286
287 cso_destroy_context(st->cso_context);
288
289 if (st->pipe && destroy_pipe)
290 st->pipe->destroy(st->pipe);
291
292 free( st );
293 }
294
295 static void st_init_driver_flags(struct st_context *st);
296
297 static struct st_context *
298 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
299 const struct st_config_options *options)
300 {
301 struct pipe_screen *screen = pipe->screen;
302 uint i;
303 struct st_context *st = ST_CALLOC_STRUCT( st_context );
304
305 st->options = *options;
306
307 ctx->st = st;
308
309 st->ctx = ctx;
310 st->pipe = pipe;
311
312 /* state tracker needs the VBO module */
313 _vbo_CreateContext(ctx);
314
315 st->dirty = ST_ALL_STATES_MASK;
316
317 st->has_user_constbuf =
318 screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS);
319 st->can_bind_const_buffer_as_vertex =
320 screen->get_param(screen, PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX);
321
322 /* Drivers still have to upload zero-stride vertex attribs manually
323 * with the GL core profile, but they don't have to deal with any complex
324 * user vertex buffer uploads.
325 */
326 unsigned vbuf_flags =
327 ctx->API == API_OPENGL_CORE ? U_VBUF_FLAG_NO_USER_VBOS : 0;
328 st->cso_context = cso_create_context(pipe, vbuf_flags);
329
330 st_init_atoms( st );
331 st_init_clear(st);
332 st_init_draw( st );
333 st_init_pbo_helpers(st);
334
335 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
336 if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
337 st->internal_target = PIPE_TEXTURE_2D;
338 else
339 st->internal_target = PIPE_TEXTURE_RECT;
340
341 /* Setup vertex element info for 'struct st_util_vertex'.
342 */
343 {
344 const unsigned slot = cso_get_aux_vertex_buffer_slot(st->cso_context);
345
346 /* If this assertion ever fails all state tracker calls to
347 * cso_get_aux_vertex_buffer_slot() should be audited. This
348 * particular call would have to be moved to just before each
349 * drawing call.
350 */
351 assert(slot == 0);
352
353 STATIC_ASSERT(sizeof(struct st_util_vertex) == 9 * sizeof(float));
354
355 memset(&st->util_velems, 0, sizeof(st->util_velems));
356 st->util_velems[0].src_offset = 0;
357 st->util_velems[0].vertex_buffer_index = slot;
358 st->util_velems[0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
359 st->util_velems[1].src_offset = 3 * sizeof(float);
360 st->util_velems[1].vertex_buffer_index = slot;
361 st->util_velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
362 st->util_velems[2].src_offset = 7 * sizeof(float);
363 st->util_velems[2].vertex_buffer_index = slot;
364 st->util_velems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
365 }
366
367 /* we want all vertex data to be placed in buffer objects */
368 vbo_use_buffer_objects(ctx);
369
370
371 /* make sure that no VBOs are left mapped when we're drawing. */
372 vbo_always_unmap_buffers(ctx);
373
374 /* Need these flags:
375 */
376 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
377
378 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
379
380 st->has_stencil_export =
381 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
382 st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
383 st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
384 PIPE_TEXTURE_2D, 0,
385 PIPE_BIND_SAMPLER_VIEW);
386 st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
387 PIPE_TEXTURE_2D, 0,
388 PIPE_BIND_SAMPLER_VIEW);
389 st->prefer_blit_based_texture_transfer = screen->get_param(screen,
390 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
391 st->force_persample_in_shader =
392 screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) &&
393 !screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP);
394 st->has_shareable_shaders = screen->get_param(screen,
395 PIPE_CAP_SHAREABLE_SHADERS);
396 st->needs_texcoord_semantic =
397 screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
398 st->apply_texture_swizzle_to_border_color =
399 !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
400 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
401 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
402 st->has_time_elapsed =
403 screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
404 st->has_half_float_packing =
405 screen->get_param(screen, PIPE_CAP_TGSI_PACK_HALF_FLOAT);
406 st->has_multi_draw_indirect =
407 screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT);
408
409 /* GL limits and extensions */
410 st_init_limits(pipe->screen, &ctx->Const, &ctx->Extensions);
411 st_init_extensions(pipe->screen, &ctx->Const,
412 &ctx->Extensions, &st->options, ctx->Mesa_DXTn);
413
414 if (st_have_perfmon(st)) {
415 ctx->Extensions.AMD_performance_monitor = GL_TRUE;
416 }
417
418 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
419 if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
420 if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
421 st->clamp_vert_color_in_shader = GL_TRUE;
422 }
423
424 if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
425 st->clamp_frag_color_in_shader = GL_TRUE;
426 }
427
428 /* For drivers which cannot do color clamping, it's better to just
429 * disable ARB_color_buffer_float in the core profile, because
430 * the clamping is deprecated there anyway. */
431 if (ctx->API == API_OPENGL_CORE &&
432 (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
433 st->clamp_vert_color_in_shader = GL_FALSE;
434 st->clamp_frag_color_in_shader = GL_FALSE;
435 ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
436 }
437 }
438
439 /* called after _mesa_create_context/_mesa_init_point, fix default user
440 * settable max point size up
441 */
442 ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
443 ctx->Const.MaxPointSizeAA);
444 /* For vertex shaders, make sure not to emit saturate when SM 3.0 is not supported */
445 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = !st->has_shader_model3;
446
447 if (!ctx->Extensions.ARB_gpu_shader5) {
448 for (i = 0; i < MESA_SHADER_STAGES; i++)
449 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
450 }
451
452 /* Set which shader types can be compiled at link time. */
453 st->shader_has_one_variant[MESA_SHADER_VERTEX] =
454 st->has_shareable_shaders &&
455 !st->clamp_vert_color_in_shader;
456
457 st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
458 st->has_shareable_shaders &&
459 !st->clamp_frag_color_in_shader &&
460 !st->force_persample_in_shader;
461
462 st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
463 st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
464 st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
465 st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders;
466
467 st->bitmap.cache.empty = true;
468
469 _mesa_compute_version(ctx);
470
471 if (ctx->Version == 0) {
472 /* This can happen when a core profile was requested, but the driver
473 * does not support some features of GL 3.1 or later.
474 */
475 st_destroy_context_priv(st, false);
476 return NULL;
477 }
478
479 _mesa_initialize_dispatch_tables(ctx);
480 _mesa_initialize_vbo_vtxfmt(ctx);
481 st_init_driver_flags(st);
482
483 return st;
484 }
485
486 static void st_init_driver_flags(struct st_context *st)
487 {
488 struct gl_driver_flags *f = &st->ctx->DriverFlags;
489
490 f->NewArray = ST_NEW_VERTEX_ARRAYS;
491 f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
492 f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
493 f->NewDefaultTessLevels = ST_NEW_TESS_STATE;
494 f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
495 f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
496 f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
497 f->NewImageUnits = ST_NEW_IMAGE_UNITS;
498 f->NewWindowRectangles = ST_NEW_WINDOW_RECTANGLES;
499 f->NewFramebufferSRGB = ST_NEW_FB_STATE;
500 f->NewScissorRect = ST_NEW_SCISSOR;
501 f->NewScissorTest = ST_NEW_SCISSOR | ST_NEW_RASTERIZER;
502 f->NewAlphaTest = ST_NEW_DSA;
503 f->NewBlend = ST_NEW_BLEND;
504 f->NewBlendColor = ST_NEW_BLEND; /* TODO: add an atom for blend color */
505 f->NewColorMask = ST_NEW_BLEND;
506 f->NewDepth = ST_NEW_DSA;
507 f->NewLogicOp = ST_NEW_BLEND;
508 f->NewStencil = ST_NEW_DSA;
509 f->NewMultisampleEnable = ST_NEW_BLEND | ST_NEW_RASTERIZER |
510 ST_NEW_SAMPLE_MASK | ST_NEW_SAMPLE_SHADING;
511 f->NewSampleAlphaToXEnable = ST_NEW_BLEND;
512 f->NewSampleMask = ST_NEW_SAMPLE_MASK;
513 f->NewSampleShading = ST_NEW_SAMPLE_SHADING;
514
515 /* This depends on what the gallium driver wants. */
516 if (st->force_persample_in_shader) {
517 f->NewMultisampleEnable |= ST_NEW_FS_STATE;
518 f->NewSampleShading |= ST_NEW_FS_STATE;
519 } else {
520 f->NewSampleShading |= ST_NEW_RASTERIZER;
521 }
522
523 f->NewClipControl = ST_NEW_VIEWPORT | ST_NEW_RASTERIZER;
524 f->NewClipPlane = ST_NEW_CLIP_STATE;
525 f->NewClipPlaneEnable = ST_NEW_RASTERIZER;
526 f->NewDepthClamp = ST_NEW_RASTERIZER;
527 f->NewViewport = ST_NEW_VIEWPORT;
528 }
529
530 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
531 const struct gl_config *visual,
532 struct st_context *share,
533 const struct st_config_options *options)
534 {
535 struct gl_context *ctx;
536 struct gl_context *shareCtx = share ? share->ctx : NULL;
537 struct dd_function_table funcs;
538 struct st_context *st;
539
540 memset(&funcs, 0, sizeof(funcs));
541 st_init_driver_functions(pipe->screen, &funcs);
542
543 ctx = calloc(1, sizeof(struct gl_context));
544 if (!ctx)
545 return NULL;
546
547 if (!_mesa_initialize_context(ctx, api, visual, shareCtx, &funcs)) {
548 free(ctx);
549 return NULL;
550 }
551
552 st_debug_init();
553
554 if (pipe->screen->get_disk_shader_cache &&
555 !(ST_DEBUG & DEBUG_TGSI))
556 ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
557
558 /* XXX: need a capability bit in gallium to query if the pipe
559 * driver prefers DP4 or MUL/MAD for vertex transformation.
560 */
561 if (debug_get_option_mesa_mvp_dp4())
562 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
563
564 st = st_create_context_priv(ctx, pipe, options);
565 if (!st) {
566 _mesa_destroy_context(ctx);
567 }
568
569 return st;
570 }
571
572
573 /**
574 * Callback to release the sampler view attached to a texture object.
575 * Called by _mesa_HashWalk().
576 */
577 static void
578 destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
579 {
580 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
581 struct st_context *st = (struct st_context *) userData;
582
583 st_texture_release_sampler_view(st, st_texture_object(texObj));
584 }
585
586 void st_destroy_context( struct st_context *st )
587 {
588 struct gl_context *ctx = st->ctx;
589
590 /* This must be called first so that glthread has a chance to finish */
591 _mesa_glthread_destroy(ctx);
592
593 _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
594
595 st_reference_fragprog(st, &st->fp, NULL);
596 st_reference_prog(st, &st->gp, NULL);
597 st_reference_vertprog(st, &st->vp, NULL);
598 st_reference_prog(st, &st->tcp, NULL);
599 st_reference_prog(st, &st->tep, NULL);
600 st_reference_compprog(st, &st->cp, NULL);
601
602 pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
603 pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
604
605 _vbo_DestroyContext(ctx);
606
607 st_destroy_program_variants(st);
608
609 _mesa_free_context_data(ctx);
610
611 /* This will free the st_context too, so 'st' must not be accessed
612 * afterwards. */
613 st_destroy_context_priv(st, true);
614 st = NULL;
615
616 free(ctx);
617 }
618
619 static void
620 st_emit_string_marker(struct gl_context *ctx, const GLchar *string, GLsizei len)
621 {
622 struct st_context *st = ctx->st;
623 st->pipe->emit_string_marker(st->pipe, string, len);
624 }
625
626 static void
627 st_set_background_context(struct gl_context *ctx)
628 {
629 struct st_context *st = ctx->st;
630 struct st_manager *smapi =
631 (struct st_manager*)st->iface.st_context_private;
632
633 assert(smapi->set_background_context);
634 smapi->set_background_context(&st->iface);
635 }
636
637 void st_init_driver_functions(struct pipe_screen *screen,
638 struct dd_function_table *functions)
639 {
640 _mesa_init_shader_object_functions(functions);
641 _mesa_init_sampler_object_functions(functions);
642
643 st_init_blit_functions(functions);
644 st_init_bufferobject_functions(screen, functions);
645 st_init_clear_functions(functions);
646 st_init_bitmap_functions(functions);
647 st_init_copy_image_functions(functions);
648 st_init_drawpixels_functions(functions);
649 st_init_rasterpos_functions(functions);
650
651 st_init_drawtex_functions(functions);
652
653 st_init_eglimage_functions(functions);
654
655 st_init_fbo_functions(functions);
656 st_init_feedback_functions(functions);
657 st_init_msaa_functions(functions);
658 st_init_perfmon_functions(functions);
659 st_init_program_functions(functions);
660 st_init_query_functions(functions);
661 st_init_cond_render_functions(functions);
662 st_init_readpixels_functions(functions);
663 st_init_texture_functions(functions);
664 st_init_texture_barrier_functions(functions);
665 st_init_flush_functions(screen, functions);
666 st_init_string_functions(functions);
667 st_init_viewport_functions(functions);
668 st_init_compute_functions(functions);
669
670 st_init_xformfb_functions(functions);
671 st_init_syncobj_functions(functions);
672
673 st_init_vdpau_functions(functions);
674
675 if (screen->get_param(screen, PIPE_CAP_STRING_MARKER))
676 functions->EmitStringMarker = st_emit_string_marker;
677
678 functions->Enable = st_Enable;
679 functions->UpdateState = st_invalidate_state;
680 functions->QueryMemoryInfo = st_query_memory_info;
681 functions->SetBackgroundContext = st_set_background_context;
682 }