25e895b4a9da19a43ee9f985bdcda45941344d1c
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/samplerobj.h"
33 #include "main/shaderobj.h"
34 #include "main/version.h"
35 #include "main/vtxfmt.h"
36 #include "program/prog_cache.h"
37 #include "vbo/vbo.h"
38 #include "glapi/glapi.h"
39 #include "st_context.h"
40 #include "st_debug.h"
41 #include "st_cb_bitmap.h"
42 #include "st_cb_blit.h"
43 #include "st_cb_bufferobjects.h"
44 #include "st_cb_clear.h"
45 #include "st_cb_condrender.h"
46 #include "st_cb_drawpixels.h"
47 #include "st_cb_rasterpos.h"
48 #include "st_cb_drawtex.h"
49 #include "st_cb_eglimage.h"
50 #include "st_cb_fbo.h"
51 #include "st_cb_feedback.h"
52 #include "st_cb_msaa.h"
53 #include "st_cb_program.h"
54 #include "st_cb_queryobj.h"
55 #include "st_cb_readpixels.h"
56 #include "st_cb_texture.h"
57 #include "st_cb_xformfb.h"
58 #include "st_cb_flush.h"
59 #include "st_cb_syncobj.h"
60 #include "st_cb_strings.h"
61 #include "st_cb_texturebarrier.h"
62 #include "st_cb_viewport.h"
63 #include "st_atom.h"
64 #include "st_draw.h"
65 #include "st_extensions.h"
66 #include "st_gen_mipmap.h"
67 #include "st_program.h"
68 #include "pipe/p_context.h"
69 #include "util/u_inlines.h"
70 #include "util/u_upload_mgr.h"
71 #include "cso_cache/cso_context.h"
72
73
74 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
75
76
77 /**
78 * Called via ctx->Driver.UpdateState()
79 */
80 void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
81 {
82 struct st_context *st = st_context(ctx);
83
84 /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
85 if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
86 new_state &= ~_NEW_FRAG_CLAMP;
87 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
88 }
89
90 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
91 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
92 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
93 }
94
95 st->dirty.mesa |= new_state;
96 st->dirty.st |= ST_NEW_MESA;
97
98 /* This is the only core Mesa module we depend upon.
99 * No longer use swrast, swsetup, tnl.
100 */
101 _vbo_InvalidateState(ctx, new_state);
102 }
103
104 static struct st_context *
105 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
106 const struct st_config_options *options)
107 {
108 struct pipe_screen *screen = pipe->screen;
109 uint i;
110 struct st_context *st = ST_CALLOC_STRUCT( st_context );
111
112 st->options = *options;
113
114 ctx->st = st;
115
116 st->ctx = ctx;
117 st->pipe = pipe;
118
119 /* XXX: this is one-off, per-screen init: */
120 st_debug_init();
121
122 /* state tracker needs the VBO module */
123 _vbo_CreateContext(ctx);
124
125 st->dirty.mesa = ~0;
126 st->dirty.st = ~0;
127
128 st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
129
130 if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) {
131 st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024, 4,
132 PIPE_BIND_INDEX_BUFFER);
133 }
134
135 if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS)) {
136 unsigned alignment =
137 screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
138
139 st->constbuf_uploader = u_upload_create(pipe, 128 * 1024, alignment,
140 PIPE_BIND_CONSTANT_BUFFER);
141 }
142
143 st->cso_context = cso_create_context(pipe);
144
145 st_init_atoms( st );
146 st_init_bitmap(st);
147 st_init_clear(st);
148 st_init_draw( st );
149 st_init_generate_mipmap(st);
150
151 if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
152 st->internal_target = PIPE_TEXTURE_2D;
153 else
154 st->internal_target = PIPE_TEXTURE_RECT;
155
156 /* Vertex element objects used for drawing rectangles for glBitmap,
157 * glDrawPixels, glClear, etc.
158 */
159 for (i = 0; i < Elements(st->velems_util_draw); i++) {
160 memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
161 st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
162 st->velems_util_draw[i].instance_divisor = 0;
163 st->velems_util_draw[i].vertex_buffer_index =
164 cso_get_aux_vertex_buffer_slot(st->cso_context);
165 st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
166 }
167
168 /* we want all vertex data to be placed in buffer objects */
169 vbo_use_buffer_objects(ctx);
170
171
172 /* make sure that no VBOs are left mapped when we're drawing. */
173 vbo_always_unmap_buffers(ctx);
174
175 /* Need these flags:
176 */
177 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
178
179 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
180
181 st->pixel_xfer.cache = _mesa_new_program_cache();
182
183 st->has_stencil_export =
184 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
185 st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
186 st->prefer_blit_based_texture_transfer = screen->get_param(screen,
187 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
188
189 st->needs_texcoord_semantic =
190 screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
191 st->apply_texture_swizzle_to_border_color =
192 !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
193 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
194 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
195
196 /* GL limits and extensions */
197 st_init_limits(st);
198 st_init_extensions(st);
199
200 _mesa_compute_version(ctx);
201
202 _mesa_initialize_dispatch_tables(ctx);
203 _mesa_initialize_vbo_vtxfmt(ctx);
204
205 return st;
206 }
207
208 static void st_init_driver_flags(struct gl_driver_flags *f)
209 {
210 f->NewArray = ST_NEW_VERTEX_ARRAYS;
211 f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
212 }
213
214 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
215 const struct gl_config *visual,
216 struct st_context *share,
217 const struct st_config_options *options)
218 {
219 struct gl_context *ctx;
220 struct gl_context *shareCtx = share ? share->ctx : NULL;
221 struct dd_function_table funcs;
222
223 /* Sanity checks */
224 STATIC_ASSERT(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
225 STATIC_ASSERT(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
226 STATIC_ASSERT(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
227
228 memset(&funcs, 0, sizeof(funcs));
229 st_init_driver_functions(&funcs);
230
231 ctx = _mesa_create_context(api, visual, shareCtx, &funcs);
232 if (!ctx) {
233 return NULL;
234 }
235
236 st_init_driver_flags(&ctx->DriverFlags);
237
238 /* XXX: need a capability bit in gallium to query if the pipe
239 * driver prefers DP4 or MUL/MAD for vertex transformation.
240 */
241 if (debug_get_option_mesa_mvp_dp4())
242 _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
243
244 return st_create_context_priv(ctx, pipe, options);
245 }
246
247
248 static void st_destroy_context_priv( struct st_context *st )
249 {
250 uint shader, i;
251
252 st_destroy_atoms( st );
253 st_destroy_draw( st );
254 st_destroy_generate_mipmap(st);
255 st_destroy_clear(st);
256 st_destroy_bitmap(st);
257 st_destroy_drawpix(st);
258 st_destroy_drawtex(st);
259
260 for (shader = 0; shader < Elements(st->state.sampler_views); shader++) {
261 for (i = 0; i < Elements(st->state.sampler_views[0]); i++) {
262 pipe_sampler_view_release(st->pipe,
263 &st->state.sampler_views[shader][i]);
264 }
265 }
266
267 if (st->default_texture) {
268 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
269 st->default_texture = NULL;
270 }
271
272 u_upload_destroy(st->uploader);
273 if (st->indexbuf_uploader) {
274 u_upload_destroy(st->indexbuf_uploader);
275 }
276 if (st->constbuf_uploader) {
277 u_upload_destroy(st->constbuf_uploader);
278 }
279 free( st );
280 }
281
282
283 void st_destroy_context( struct st_context *st )
284 {
285 struct pipe_context *pipe = st->pipe;
286 struct cso_context *cso = st->cso_context;
287 struct gl_context *ctx = st->ctx;
288 GLuint i;
289
290 /* need to unbind and destroy CSO objects before anything else */
291 cso_release_all(st->cso_context);
292
293 st_reference_fragprog(st, &st->fp, NULL);
294 st_reference_vertprog(st, &st->vp, NULL);
295
296 /* release framebuffer surfaces */
297 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
298 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
299 }
300 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
301
302 pipe->set_index_buffer(pipe, NULL);
303
304 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
305 pipe->set_constant_buffer(pipe, i, 0, NULL);
306 }
307
308 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
309
310 _vbo_DestroyContext(st->ctx);
311
312 st_destroy_program_variants(st);
313
314 _mesa_free_context_data(ctx);
315
316 /* This will free the st_context too, so 'st' must not be accessed
317 * afterwards. */
318 st_destroy_context_priv(st);
319 st = NULL;
320
321 cso_destroy_context(cso);
322
323 pipe->destroy( pipe );
324
325 free(ctx);
326 }
327
328
329 void st_init_driver_functions(struct dd_function_table *functions)
330 {
331 _mesa_init_shader_object_functions(functions);
332 _mesa_init_sampler_object_functions(functions);
333
334 functions->Accum = _mesa_accum;
335
336 st_init_blit_functions(functions);
337 st_init_bufferobject_functions(functions);
338 st_init_clear_functions(functions);
339 st_init_bitmap_functions(functions);
340 st_init_drawpixels_functions(functions);
341 st_init_rasterpos_functions(functions);
342
343 st_init_drawtex_functions(functions);
344
345 st_init_eglimage_functions(functions);
346
347 st_init_fbo_functions(functions);
348 st_init_feedback_functions(functions);
349 st_init_msaa_functions(functions);
350 st_init_program_functions(functions);
351 st_init_query_functions(functions);
352 st_init_cond_render_functions(functions);
353 st_init_readpixels_functions(functions);
354 st_init_texture_functions(functions);
355 st_init_texture_barrier_functions(functions);
356 st_init_flush_functions(functions);
357 st_init_string_functions(functions);
358 st_init_viewport_functions(functions);
359
360 st_init_xformfb_functions(functions);
361 st_init_syncobj_functions(functions);
362
363 functions->UpdateState = st_invalidate_state;
364 }