mesa: Call pipe->destroy on context destruction for all platforms.
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/context.h"
30 #include "main/extensions.h"
31 #include "main/matrix.h"
32 #include "main/buffers.h"
33 #include "main/scissor.h"
34 #include "vbo/vbo.h"
35 #include "shader/shader_api.h"
36 #include "glapi/glapi.h"
37 #include "st_public.h"
38 #include "st_context.h"
39 #include "st_cb_accum.h"
40 #include "st_cb_bitmap.h"
41 #include "st_cb_blit.h"
42 #include "st_cb_bufferobjects.h"
43 #include "st_cb_clear.h"
44 #if FEATURE_drawpix
45 #include "st_cb_drawpixels.h"
46 #include "st_cb_rasterpos.h"
47 #endif
48 #ifdef FEATURE_OES_draw_texture
49 #include "st_cb_drawtex.h"
50 #endif
51 #include "st_cb_fbo.h"
52 #if FEATURE_feedback
53 #include "st_cb_feedback.h"
54 #endif
55 #include "st_cb_program.h"
56 #include "st_cb_queryobj.h"
57 #include "st_cb_readpixels.h"
58 #include "st_cb_texture.h"
59 #include "st_cb_flush.h"
60 #include "st_cb_strings.h"
61 #include "st_atom.h"
62 #include "st_draw.h"
63 #include "st_extensions.h"
64 #include "st_gen_mipmap.h"
65 #include "st_program.h"
66 #include "pipe/p_context.h"
67 #include "pipe/p_inlines.h"
68 #include "draw/draw_context.h"
69 #include "cso_cache/cso_cache.h"
70 #include "cso_cache/cso_context.h"
71
72
73 /**
74 * Called via ctx->Driver.UpdateState()
75 */
76 void st_invalidate_state(GLcontext * ctx, GLuint new_state)
77 {
78 struct st_context *st = st_context(ctx);
79
80 st->dirty.mesa |= new_state;
81 st->dirty.st |= ST_NEW_MESA;
82
83 /* This is the only core Mesa module we depend upon.
84 * No longer use swrast, swsetup, tnl.
85 */
86 _vbo_InvalidateState(ctx, new_state);
87 }
88
89
90 static struct st_context *
91 st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe )
92 {
93 uint i;
94 struct st_context *st = CALLOC_STRUCT( st_context );
95
96 ctx->st = st;
97
98 st->ctx = ctx;
99 st->pipe = pipe;
100
101 /* state tracker needs the VBO module */
102 _vbo_CreateContext(ctx);
103
104 #if FEATURE_feedback || FEATURE_drawpix
105 st->draw = draw_create(); /* for selection/feedback */
106
107 /* Disable draw options that might convert points/lines to tris, etc.
108 * as that would foul-up feedback/selection mode.
109 */
110 draw_wide_line_threshold(st->draw, 1000.0f);
111 draw_wide_point_threshold(st->draw, 1000.0f);
112 draw_enable_line_stipple(st->draw, FALSE);
113 draw_enable_point_sprites(st->draw, FALSE);
114 #endif
115
116 st->dirty.mesa = ~0;
117 st->dirty.st = ~0;
118
119 st->cso_context = cso_create_context(pipe);
120
121 st_init_atoms( st );
122 st_init_bitmap(st);
123 st_init_clear(st);
124 st_init_draw( st );
125 st_init_generate_mipmap(st);
126 st_init_blit(st);
127
128 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
129 st->state.sampler_list[i] = &st->state.samplers[i];
130
131 /* we want all vertex data to be placed in buffer objects */
132 vbo_use_buffer_objects(ctx);
133
134 /* Need these flags:
135 */
136 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
137 st->ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
138
139 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
140
141 st->pixel_xfer.cache = _mesa_new_program_cache();
142
143 /* GL limits and extensions */
144 st_init_limits(st);
145 st_init_extensions(st);
146
147 return st;
148 }
149
150
151 struct st_context *st_create_context(struct pipe_context *pipe,
152 const __GLcontextModes *visual,
153 struct st_context *share)
154 {
155 GLcontext *ctx;
156 GLcontext *shareCtx = share ? share->ctx : NULL;
157 struct dd_function_table funcs;
158
159 memset(&funcs, 0, sizeof(funcs));
160 st_init_driver_functions(&funcs);
161
162 ctx = _mesa_create_context(visual, shareCtx, &funcs, NULL);
163
164 return st_create_context_priv(ctx, pipe);
165 }
166
167
168 static void st_destroy_context_priv( struct st_context *st )
169 {
170 uint i;
171
172 #if FEATURE_feedback || FEATURE_drawpix
173 draw_destroy(st->draw);
174 #endif
175 st_destroy_atoms( st );
176 st_destroy_draw( st );
177 st_destroy_generate_mipmap(st);
178 #if FEATURE_EXT_framebuffer_blit
179 st_destroy_blit(st);
180 #endif
181 st_destroy_clear(st);
182 #if FEATURE_drawpix
183 st_destroy_bitmap(st);
184 st_destroy_drawpix(st);
185 #endif
186 #ifdef FEATURE_OES_draw_texture
187 st_destroy_drawtex(st);
188 #endif
189
190 _vbo_DestroyContext(st->ctx);
191
192 for (i = 0; i < Elements(st->state.sampler_texture); i++) {
193 pipe_texture_reference(&st->state.sampler_texture[i], NULL);
194 }
195
196 for (i = 0; i < Elements(st->state.constants); i++) {
197 if (st->state.constants[i].buffer) {
198 pipe_reference_buffer(st->pipe, &st->state.constants[i].buffer, NULL);
199 }
200 }
201
202 if (st->default_texture) {
203 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
204 st->default_texture = NULL;
205 }
206
207 free( st );
208 }
209
210
211 void st_destroy_context( struct st_context *st )
212 {
213 struct pipe_context *pipe = st->pipe;
214 struct cso_context *cso = st->cso_context;
215 GLcontext *ctx = st->ctx;
216
217 /* need to unbind and destroy CSO objects before anything else */
218 cso_release_all(st->cso_context);
219
220 st_reference_fragprog(st, &st->fp, NULL);
221 st_reference_vertprog(st, &st->vp, NULL);
222
223 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
224
225 _mesa_free_context_data(ctx);
226
227 st_destroy_context_priv(st);
228
229 cso_destroy_context(cso);
230
231 pipe->destroy( pipe );
232
233 free(ctx);
234 }
235
236
237 void st_make_current(struct st_context *st,
238 struct st_framebuffer *draw,
239 struct st_framebuffer *read)
240 {
241 if (st) {
242 GLboolean firstTime = st->ctx->FirstTimeCurrent;
243 _mesa_make_current(st->ctx, &draw->Base, &read->Base);
244 /* Need to initialize viewport here since draw->Base->Width/Height
245 * will still be zero at this point.
246 * This could be improved, but would require rather extensive work
247 * elsewhere (allocate rb surface storage sooner)
248 */
249 if (firstTime) {
250 GLuint w = draw->InitWidth, h = draw->InitHeight;
251 _mesa_set_viewport(st->ctx, 0, 0, w, h);
252 _mesa_set_scissor(st->ctx, 0, 0, w, h);
253
254 }
255 }
256 else {
257 _mesa_make_current(NULL, NULL, NULL);
258 }
259 }
260
261
262 void st_copy_context_state(struct st_context *dst,
263 struct st_context *src,
264 uint mask)
265 {
266 _mesa_copy_context(dst->ctx, src->ctx, mask);
267 }
268
269
270
271 st_proc st_get_proc_address(const char *procname)
272 {
273 return (st_proc) _glapi_get_proc_address(procname);
274 }
275
276
277
278 void st_init_driver_functions(struct dd_function_table *functions)
279 {
280 _mesa_init_glsl_driver_functions(functions);
281
282 #if FEATURE_accum
283 st_init_accum_functions(functions);
284 #endif
285 #if FEATURE_EXT_framebuffer_blit
286 st_init_blit_functions(functions);
287 #endif
288 st_init_bufferobject_functions(functions);
289 st_init_clear_functions(functions);
290 #if FEATURE_drawpix
291 st_init_bitmap_functions(functions);
292 st_init_drawpixels_functions(functions);
293 st_init_rasterpos_functions(functions);
294 #endif
295 st_init_fbo_functions(functions);
296 #if FEATURE_feedback
297 st_init_feedback_functions(functions);
298 #endif
299 st_init_program_functions(functions);
300 #if FEATURE_ARB_occlusion_query
301 st_init_query_functions(functions);
302 #endif
303 st_init_readpixels_functions(functions);
304 st_init_texture_functions(functions);
305 st_init_flush_functions(functions);
306 st_init_string_functions(functions);
307
308 functions->UpdateState = st_invalidate_state;
309 }