st/mesa: replace Elements() with ARRAY_SIZE()
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/samplerobj.h"
33 #include "main/shaderobj.h"
34 #include "main/version.h"
35 #include "main/vtxfmt.h"
36 #include "main/hash.h"
37 #include "program/prog_cache.h"
38 #include "vbo/vbo.h"
39 #include "glapi/glapi.h"
40 #include "st_context.h"
41 #include "st_debug.h"
42 #include "st_cb_bitmap.h"
43 #include "st_cb_blit.h"
44 #include "st_cb_bufferobjects.h"
45 #include "st_cb_clear.h"
46 #include "st_cb_condrender.h"
47 #include "st_cb_drawpixels.h"
48 #include "st_cb_rasterpos.h"
49 #include "st_cb_drawtex.h"
50 #include "st_cb_eglimage.h"
51 #include "st_cb_fbo.h"
52 #include "st_cb_feedback.h"
53 #include "st_cb_msaa.h"
54 #include "st_cb_program.h"
55 #include "st_cb_queryobj.h"
56 #include "st_cb_readpixels.h"
57 #include "st_cb_texture.h"
58 #include "st_cb_xformfb.h"
59 #include "st_cb_flush.h"
60 #include "st_cb_syncobj.h"
61 #include "st_cb_strings.h"
62 #include "st_cb_texturebarrier.h"
63 #include "st_cb_viewport.h"
64 #include "st_atom.h"
65 #include "st_draw.h"
66 #include "st_extensions.h"
67 #include "st_gen_mipmap.h"
68 #include "st_program.h"
69 #include "st_vdpau.h"
70 #include "st_texture.h"
71 #include "pipe/p_context.h"
72 #include "util/u_inlines.h"
73 #include "util/u_upload_mgr.h"
74 #include "cso_cache/cso_context.h"
75
76
77 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
78
79
80 /**
81 * Called via ctx->Driver.UpdateState()
82 */
83 void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
84 {
85 struct st_context *st = st_context(ctx);
86
87 /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
88 if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
89 new_state &= ~_NEW_FRAG_CLAMP;
90 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
91 }
92
93 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
94 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
95 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
96 }
97
98 st->dirty.mesa |= new_state;
99 st->dirty.st |= ST_NEW_MESA;
100
101 /* This is the only core Mesa module we depend upon.
102 * No longer use swrast, swsetup, tnl.
103 */
104 _vbo_InvalidateState(ctx, new_state);
105 }
106
107
108 static void
109 st_destroy_context_priv(struct st_context *st)
110 {
111 uint shader, i;
112
113 st_destroy_atoms( st );
114 st_destroy_draw( st );
115 st_destroy_clear(st);
116 st_destroy_bitmap(st);
117 st_destroy_drawpix(st);
118 st_destroy_drawtex(st);
119
120 for (shader = 0; shader < ARRAY_SIZE(st->state.sampler_views); shader++) {
121 for (i = 0; i < ARRAY_SIZE(st->state.sampler_views[0]); i++) {
122 pipe_sampler_view_release(st->pipe,
123 &st->state.sampler_views[shader][i]);
124 }
125 }
126
127 if (st->default_texture) {
128 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
129 st->default_texture = NULL;
130 }
131
132 u_upload_destroy(st->uploader);
133 if (st->indexbuf_uploader) {
134 u_upload_destroy(st->indexbuf_uploader);
135 }
136 if (st->constbuf_uploader) {
137 u_upload_destroy(st->constbuf_uploader);
138 }
139
140 cso_destroy_context(st->cso_context);
141 free( st );
142 }
143
144
145 static struct st_context *
146 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
147 const struct st_config_options *options)
148 {
149 struct pipe_screen *screen = pipe->screen;
150 uint i;
151 struct st_context *st = ST_CALLOC_STRUCT( st_context );
152
153 st->options = *options;
154
155 ctx->st = st;
156
157 st->ctx = ctx;
158 st->pipe = pipe;
159
160 /* XXX: this is one-off, per-screen init: */
161 st_debug_init();
162
163 /* state tracker needs the VBO module */
164 _vbo_CreateContext(ctx);
165
166 st->dirty.mesa = ~0;
167 st->dirty.st = ~0;
168
169 /* Create upload manager for vertex data for glBitmap, glDrawPixels,
170 * glClear, etc.
171 */
172 st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
173
174 if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) {
175 st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024, 4,
176 PIPE_BIND_INDEX_BUFFER);
177 }
178
179 if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS)) {
180 unsigned alignment =
181 screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
182
183 st->constbuf_uploader = u_upload_create(pipe, 128 * 1024, alignment,
184 PIPE_BIND_CONSTANT_BUFFER);
185 }
186
187 st->cso_context = cso_create_context(pipe);
188
189 st_init_atoms( st );
190 st_init_bitmap(st);
191 st_init_clear(st);
192 st_init_draw( st );
193
194 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
195 if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
196 st->internal_target = PIPE_TEXTURE_2D;
197 else
198 st->internal_target = PIPE_TEXTURE_RECT;
199
200 /* Vertex element objects used for drawing rectangles for glBitmap,
201 * glDrawPixels, glClear, etc.
202 */
203 for (i = 0; i < ARRAY_SIZE(st->velems_util_draw); i++) {
204 memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
205 st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
206 st->velems_util_draw[i].instance_divisor = 0;
207 st->velems_util_draw[i].vertex_buffer_index =
208 cso_get_aux_vertex_buffer_slot(st->cso_context);
209 st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
210 }
211
212 /* we want all vertex data to be placed in buffer objects */
213 vbo_use_buffer_objects(ctx);
214
215
216 /* make sure that no VBOs are left mapped when we're drawing. */
217 vbo_always_unmap_buffers(ctx);
218
219 /* Need these flags:
220 */
221 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
222
223 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
224
225 st->pixel_xfer.cache = _mesa_new_program_cache();
226
227 st->has_stencil_export =
228 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
229 st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
230 st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
231 PIPE_TEXTURE_2D, 0,
232 PIPE_BIND_SAMPLER_VIEW);
233 st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
234 PIPE_TEXTURE_2D, 0,
235 PIPE_BIND_SAMPLER_VIEW);
236 st->prefer_blit_based_texture_transfer = screen->get_param(screen,
237 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
238
239 st->needs_texcoord_semantic =
240 screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
241 st->apply_texture_swizzle_to_border_color =
242 !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
243 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
244 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
245 st->has_time_elapsed =
246 screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
247
248 /* GL limits and extensions */
249 st_init_limits(st->pipe->screen, &ctx->Const, &ctx->Extensions);
250 st_init_extensions(st->pipe->screen, &ctx->Const,
251 &ctx->Extensions, &st->options, ctx->Mesa_DXTn);
252
253 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
254 if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
255 if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
256 st->clamp_vert_color_in_shader = GL_TRUE;
257 }
258
259 if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
260 st->clamp_frag_color_in_shader = GL_TRUE;
261 }
262
263 /* For drivers which cannot do color clamping, it's better to just
264 * disable ARB_color_buffer_float in the core profile, because
265 * the clamping is deprecated there anyway. */
266 if (ctx->API == API_OPENGL_CORE &&
267 (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
268 st->clamp_vert_color_in_shader = GL_FALSE;
269 st->clamp_frag_color_in_shader = GL_FALSE;
270 ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
271 }
272 }
273
274 /* called after _mesa_create_context/_mesa_init_point, fix default user
275 * settable max point size up
276 */
277 st->ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
278 ctx->Const.MaxPointSizeAA);
279 /* For vertex shaders, make sure not to emit saturate when SM 3.0 is not supported */
280 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = !st->has_shader_model3;
281
282 _mesa_compute_version(ctx);
283
284 if (ctx->Version == 0) {
285 /* This can happen when a core profile was requested, but the driver
286 * does not support some features of GL 3.1 or later.
287 */
288 st_destroy_context_priv(st);
289 return NULL;
290 }
291
292 _mesa_initialize_dispatch_tables(ctx);
293 _mesa_initialize_vbo_vtxfmt(ctx);
294
295 return st;
296 }
297
298 static void st_init_driver_flags(struct gl_driver_flags *f)
299 {
300 f->NewArray = ST_NEW_VERTEX_ARRAYS;
301 f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
302 f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
303 }
304
305 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
306 const struct gl_config *visual,
307 struct st_context *share,
308 const struct st_config_options *options)
309 {
310 struct gl_context *ctx;
311 struct gl_context *shareCtx = share ? share->ctx : NULL;
312 struct dd_function_table funcs;
313 struct st_context *st;
314
315 memset(&funcs, 0, sizeof(funcs));
316 st_init_driver_functions(&funcs);
317
318 ctx = _mesa_create_context(api, visual, shareCtx, &funcs);
319 if (!ctx) {
320 return NULL;
321 }
322
323 st_init_driver_flags(&ctx->DriverFlags);
324
325 /* XXX: need a capability bit in gallium to query if the pipe
326 * driver prefers DP4 or MUL/MAD for vertex transformation.
327 */
328 if (debug_get_option_mesa_mvp_dp4())
329 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
330
331 st = st_create_context_priv(ctx, pipe, options);
332 if (!st) {
333 _mesa_destroy_context(ctx);
334 }
335
336 return st;
337 }
338
339
340 /**
341 * Callback to release the sampler view attached to a texture object.
342 * Called by _mesa_HashWalk().
343 */
344 static void
345 destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
346 {
347 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
348 struct st_context *st = (struct st_context *) userData;
349
350 st_texture_release_sampler_view(st, st_texture_object(texObj));
351 }
352
353 void st_destroy_context( struct st_context *st )
354 {
355 struct pipe_context *pipe = st->pipe;
356 struct gl_context *ctx = st->ctx;
357 GLuint i;
358
359 _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
360
361 st_reference_fragprog(st, &st->fp, NULL);
362 st_reference_geomprog(st, &st->gp, NULL);
363 st_reference_vertprog(st, &st->vp, NULL);
364
365 /* release framebuffer surfaces */
366 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
367 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
368 }
369 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
370
371 pipe->set_index_buffer(pipe, NULL);
372
373 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
374 pipe->set_constant_buffer(pipe, i, 0, NULL);
375 }
376
377 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
378
379 _vbo_DestroyContext(st->ctx);
380
381 st_destroy_program_variants(st);
382
383 _mesa_free_context_data(ctx);
384
385 /* This will free the st_context too, so 'st' must not be accessed
386 * afterwards. */
387 st_destroy_context_priv(st);
388 st = NULL;
389
390 pipe->destroy( pipe );
391
392 free(ctx);
393 }
394
395
396 void st_init_driver_functions(struct dd_function_table *functions)
397 {
398 _mesa_init_shader_object_functions(functions);
399 _mesa_init_sampler_object_functions(functions);
400
401 functions->Accum = _mesa_accum;
402
403 st_init_blit_functions(functions);
404 st_init_bufferobject_functions(functions);
405 st_init_clear_functions(functions);
406 st_init_bitmap_functions(functions);
407 st_init_drawpixels_functions(functions);
408 st_init_rasterpos_functions(functions);
409
410 st_init_drawtex_functions(functions);
411
412 st_init_eglimage_functions(functions);
413
414 st_init_fbo_functions(functions);
415 st_init_feedback_functions(functions);
416 st_init_msaa_functions(functions);
417 st_init_program_functions(functions);
418 st_init_query_functions(functions);
419 st_init_cond_render_functions(functions);
420 st_init_readpixels_functions(functions);
421 st_init_texture_functions(functions);
422 st_init_texture_barrier_functions(functions);
423 st_init_flush_functions(functions);
424 st_init_string_functions(functions);
425 st_init_viewport_functions(functions);
426
427 st_init_xformfb_functions(functions);
428 st_init_syncobj_functions(functions);
429
430 st_init_vdpau_functions(functions);
431
432 functions->UpdateState = st_invalidate_state;
433 }