60972e07de87a35d8cdcb03bb454c8a87b75044f
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "program/prog_cache.h"
32 #include "vbo/vbo.h"
33 #include "glapi/glapi.h"
34 #include "st_context.h"
35 #include "st_debug.h"
36 #include "st_cb_accum.h"
37 #include "st_cb_bitmap.h"
38 #include "st_cb_blit.h"
39 #include "st_cb_bufferobjects.h"
40 #include "st_cb_clear.h"
41 #include "st_cb_condrender.h"
42 #include "st_cb_drawpixels.h"
43 #include "st_cb_rasterpos.h"
44 #include "st_cb_drawtex.h"
45 #include "st_cb_eglimage.h"
46 #include "st_cb_fbo.h"
47 #include "st_cb_feedback.h"
48 #include "st_cb_program.h"
49 #include "st_cb_queryobj.h"
50 #include "st_cb_readpixels.h"
51 #include "st_cb_texture.h"
52 #include "st_cb_xformfb.h"
53 #include "st_cb_flush.h"
54 #include "st_cb_syncobj.h"
55 #include "st_cb_strings.h"
56 #include "st_cb_viewport.h"
57 #include "st_atom.h"
58 #include "st_draw.h"
59 #include "st_extensions.h"
60 #include "st_gen_mipmap.h"
61 #include "st_program.h"
62 #include "pipe/p_context.h"
63 #include "util/u_inlines.h"
64 #include "cso_cache/cso_context.h"
65
66
67 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
68
69
70 /**
71 * Called via ctx->Driver.UpdateState()
72 */
73 void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
74 {
75 struct st_context *st = st_context(ctx);
76
77 st->dirty.mesa |= new_state;
78 st->dirty.st |= ST_NEW_MESA;
79
80 /* This is the only core Mesa module we depend upon.
81 * No longer use swrast, swsetup, tnl.
82 */
83 _vbo_InvalidateState(ctx, new_state);
84 }
85
86
87 /**
88 * Check for multisample env var override.
89 */
90 int
91 st_get_msaa(void)
92 {
93 const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
94 if (msaa)
95 return atoi(msaa);
96 return 0;
97 }
98
99
100 static struct st_context *
101 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe )
102 {
103 uint i;
104 struct st_context *st = ST_CALLOC_STRUCT( st_context );
105
106 ctx->st = st;
107
108 st->ctx = ctx;
109 st->pipe = pipe;
110
111 /* XXX: this is one-off, per-screen init: */
112 st_debug_init();
113
114 /* state tracker needs the VBO module */
115 _vbo_CreateContext(ctx);
116
117 st->dirty.mesa = ~0;
118 st->dirty.st = ~0;
119
120 st->cso_context = cso_create_context(pipe);
121
122 st_init_atoms( st );
123 st_init_bitmap(st);
124 st_init_clear(st);
125 st_init_draw( st );
126 st_init_generate_mipmap(st);
127 st_init_blit(st);
128
129 if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
130 st->internal_target = PIPE_TEXTURE_2D;
131 else
132 st->internal_target = PIPE_TEXTURE_RECT;
133
134 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
135 st->state.sampler_list[i] = &st->state.samplers[i];
136
137 for (i = 0; i < 3; i++) {
138 memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
139 st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
140 st->velems_util_draw[i].instance_divisor = 0;
141 st->velems_util_draw[i].vertex_buffer_index = 0;
142 st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
143 }
144
145 /* we want all vertex data to be placed in buffer objects */
146 vbo_use_buffer_objects(ctx);
147
148 /* Need these flags:
149 */
150 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
151
152 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
153
154 st->pixel_xfer.cache = _mesa_new_program_cache();
155
156 st->force_msaa = st_get_msaa();
157
158 /* GL limits and extensions */
159 st_init_limits(st);
160 st_init_extensions(st);
161
162 return st;
163 }
164
165
166 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
167 const struct gl_config *visual,
168 struct st_context *share)
169 {
170 struct gl_context *ctx;
171 struct gl_context *shareCtx = share ? share->ctx : NULL;
172 struct dd_function_table funcs;
173
174 /* Sanity checks */
175 assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
176 assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
177 assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
178
179 memset(&funcs, 0, sizeof(funcs));
180 st_init_driver_functions(&funcs);
181
182 ctx = _mesa_create_context(api, visual, shareCtx, &funcs, NULL);
183
184 /* XXX: need a capability bit in gallium to query if the pipe
185 * driver prefers DP4 or MUL/MAD for vertex transformation.
186 */
187 if (debug_get_option_mesa_mvp_dp4())
188 _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
189
190 return st_create_context_priv(ctx, pipe);
191 }
192
193
194 static void st_destroy_context_priv( struct st_context *st )
195 {
196 uint i;
197
198 st_destroy_atoms( st );
199 st_destroy_draw( st );
200 st_destroy_generate_mipmap(st);
201 st_destroy_blit(st);
202 st_destroy_clear(st);
203 st_destroy_bitmap(st);
204 st_destroy_drawpix(st);
205 st_destroy_drawtex(st);
206
207 /* Unreference any user vertex buffers. */
208 for (i = 0; i < st->num_user_vbs; i++) {
209 pipe_resource_reference(&st->user_vb[i], NULL);
210 }
211
212 for (i = 0; i < Elements(st->state.sampler_views); i++) {
213 pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
214 }
215
216 if (st->default_texture) {
217 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
218 st->default_texture = NULL;
219 }
220
221 free( st );
222 }
223
224
225 void st_destroy_context( struct st_context *st )
226 {
227 struct pipe_context *pipe = st->pipe;
228 struct cso_context *cso = st->cso_context;
229 struct gl_context *ctx = st->ctx;
230 GLuint i;
231
232 /* need to unbind and destroy CSO objects before anything else */
233 cso_release_all(st->cso_context);
234
235 st_reference_fragprog(st, &st->fp, NULL);
236 st_reference_vertprog(st, &st->vp, NULL);
237
238 /* release framebuffer surfaces */
239 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
240 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
241 }
242 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
243
244 pipe->set_index_buffer(pipe, NULL);
245
246 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
247 pipe->set_constant_buffer(pipe, i, 0, NULL);
248 }
249
250 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
251
252 _vbo_DestroyContext(st->ctx);
253
254 st_destroy_program_variants(st);
255
256 _mesa_free_context_data(ctx);
257
258 st_destroy_context_priv(st);
259
260 cso_destroy_context(cso);
261
262 pipe->destroy( pipe );
263
264 free(ctx);
265 }
266
267
268 void st_init_driver_functions(struct dd_function_table *functions)
269 {
270 _mesa_init_shader_object_functions(functions);
271
272 st_init_accum_functions(functions);
273 st_init_blit_functions(functions);
274 st_init_bufferobject_functions(functions);
275 st_init_clear_functions(functions);
276 st_init_bitmap_functions(functions);
277 st_init_drawpixels_functions(functions);
278 st_init_rasterpos_functions(functions);
279
280 st_init_drawtex_functions(functions);
281
282 st_init_eglimage_functions(functions);
283
284 st_init_fbo_functions(functions);
285 st_init_feedback_functions(functions);
286 st_init_program_functions(functions);
287 st_init_query_functions(functions);
288 st_init_cond_render_functions(functions);
289 st_init_readpixels_functions(functions);
290 st_init_texture_functions(functions);
291 st_init_flush_functions(functions);
292 st_init_string_functions(functions);
293 st_init_viewport_functions(functions);
294
295 st_init_xformfb_functions(functions);
296 st_init_syncobj_functions(functions);
297
298 functions->UpdateState = st_invalidate_state;
299 }