6e20fd1fda299f9ee787b6e5ded8328bf51b7cb1
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/samplerobj.h"
33 #include "main/shaderobj.h"
34 #include "main/version.h"
35 #include "main/vtxfmt.h"
36 #include "main/hash.h"
37 #include "program/prog_cache.h"
38 #include "vbo/vbo.h"
39 #include "glapi/glapi.h"
40 #include "st_context.h"
41 #include "st_debug.h"
42 #include "st_cb_bitmap.h"
43 #include "st_cb_blit.h"
44 #include "st_cb_bufferobjects.h"
45 #include "st_cb_clear.h"
46 #include "st_cb_condrender.h"
47 #include "st_cb_copyimage.h"
48 #include "st_cb_drawpixels.h"
49 #include "st_cb_rasterpos.h"
50 #include "st_cb_drawtex.h"
51 #include "st_cb_eglimage.h"
52 #include "st_cb_fbo.h"
53 #include "st_cb_feedback.h"
54 #include "st_cb_msaa.h"
55 #include "st_cb_perfmon.h"
56 #include "st_cb_program.h"
57 #include "st_cb_queryobj.h"
58 #include "st_cb_readpixels.h"
59 #include "st_cb_texture.h"
60 #include "st_cb_xformfb.h"
61 #include "st_cb_flush.h"
62 #include "st_cb_syncobj.h"
63 #include "st_cb_strings.h"
64 #include "st_cb_texturebarrier.h"
65 #include "st_cb_viewport.h"
66 #include "st_atom.h"
67 #include "st_draw.h"
68 #include "st_extensions.h"
69 #include "st_gen_mipmap.h"
70 #include "st_program.h"
71 #include "st_vdpau.h"
72 #include "st_texture.h"
73 #include "pipe/p_context.h"
74 #include "util/u_inlines.h"
75 #include "util/u_upload_mgr.h"
76 #include "cso_cache/cso_context.h"
77
78
79 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
80
81
82 /**
83 * Called via ctx->Driver.UpdateState()
84 */
85 void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
86 {
87 struct st_context *st = st_context(ctx);
88
89 /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
90 if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
91 new_state &= ~_NEW_FRAG_CLAMP;
92 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
93 }
94
95 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
96 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
97 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
98 }
99
100 st->dirty.mesa |= new_state;
101 st->dirty.st |= ST_NEW_MESA;
102
103 /* This is the only core Mesa module we depend upon.
104 * No longer use swrast, swsetup, tnl.
105 */
106 _vbo_InvalidateState(ctx, new_state);
107 }
108
109
110 static void
111 st_destroy_context_priv(struct st_context *st)
112 {
113 uint shader, i;
114
115 st_destroy_atoms( st );
116 st_destroy_draw( st );
117 st_destroy_clear(st);
118 st_destroy_bitmap(st);
119 st_destroy_drawpix(st);
120 st_destroy_drawtex(st);
121 st_destroy_perfmon(st);
122
123 for (shader = 0; shader < ARRAY_SIZE(st->state.sampler_views); shader++) {
124 for (i = 0; i < ARRAY_SIZE(st->state.sampler_views[0]); i++) {
125 pipe_sampler_view_release(st->pipe,
126 &st->state.sampler_views[shader][i]);
127 }
128 }
129
130 if (st->default_texture) {
131 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
132 st->default_texture = NULL;
133 }
134
135 u_upload_destroy(st->uploader);
136 if (st->indexbuf_uploader) {
137 u_upload_destroy(st->indexbuf_uploader);
138 }
139 if (st->constbuf_uploader) {
140 u_upload_destroy(st->constbuf_uploader);
141 }
142
143 cso_destroy_context(st->cso_context);
144 free( st );
145 }
146
147
148 static struct st_context *
149 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
150 const struct st_config_options *options)
151 {
152 struct pipe_screen *screen = pipe->screen;
153 uint i;
154 struct st_context *st = ST_CALLOC_STRUCT( st_context );
155
156 st->options = *options;
157
158 ctx->st = st;
159
160 st->ctx = ctx;
161 st->pipe = pipe;
162
163 /* XXX: this is one-off, per-screen init: */
164 st_debug_init();
165
166 /* state tracker needs the VBO module */
167 _vbo_CreateContext(ctx);
168
169 st->dirty.mesa = ~0;
170 st->dirty.st = ~0;
171
172 /* Create upload manager for vertex data for glBitmap, glDrawPixels,
173 * glClear, etc.
174 */
175 st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
176
177 if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) {
178 st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024, 4,
179 PIPE_BIND_INDEX_BUFFER);
180 }
181
182 if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS)) {
183 unsigned alignment =
184 screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
185
186 st->constbuf_uploader = u_upload_create(pipe, 128 * 1024, alignment,
187 PIPE_BIND_CONSTANT_BUFFER);
188 }
189
190 st->cso_context = cso_create_context(pipe);
191
192 st_init_atoms( st );
193 st_init_bitmap(st);
194 st_init_clear(st);
195 st_init_draw( st );
196
197 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
198 if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
199 st->internal_target = PIPE_TEXTURE_2D;
200 else
201 st->internal_target = PIPE_TEXTURE_RECT;
202
203 /* Vertex element objects used for drawing rectangles for glBitmap,
204 * glDrawPixels, glClear, etc.
205 */
206 for (i = 0; i < ARRAY_SIZE(st->velems_util_draw); i++) {
207 memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
208 st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
209 st->velems_util_draw[i].instance_divisor = 0;
210 st->velems_util_draw[i].vertex_buffer_index =
211 cso_get_aux_vertex_buffer_slot(st->cso_context);
212 st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
213 }
214
215 /* we want all vertex data to be placed in buffer objects */
216 vbo_use_buffer_objects(ctx);
217
218
219 /* make sure that no VBOs are left mapped when we're drawing. */
220 vbo_always_unmap_buffers(ctx);
221
222 /* Need these flags:
223 */
224 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
225
226 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
227
228 st->has_stencil_export =
229 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
230 st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
231 st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
232 PIPE_TEXTURE_2D, 0,
233 PIPE_BIND_SAMPLER_VIEW);
234 st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
235 PIPE_TEXTURE_2D, 0,
236 PIPE_BIND_SAMPLER_VIEW);
237 st->prefer_blit_based_texture_transfer = screen->get_param(screen,
238 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
239 st->force_persample_in_shader =
240 screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) &&
241 !screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP);
242 st->has_shareable_shaders = screen->get_param(screen,
243 PIPE_CAP_SHAREABLE_SHADERS);
244 st->needs_texcoord_semantic =
245 screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
246 st->apply_texture_swizzle_to_border_color =
247 !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
248 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
249 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
250 st->has_time_elapsed =
251 screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
252
253 /* GL limits and extensions */
254 st_init_limits(st->pipe->screen, &ctx->Const, &ctx->Extensions);
255 st_init_extensions(st->pipe->screen, &ctx->Const,
256 &ctx->Extensions, &st->options, ctx->Mesa_DXTn);
257
258 if (st_init_perfmon(st)) {
259 /* GL_AMD_performance_monitor is only enabled when the underlying
260 * driver expose GPU hardware performance counters. */
261 ctx->Extensions.AMD_performance_monitor = GL_TRUE;
262 }
263
264 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
265 if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
266 if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
267 st->clamp_vert_color_in_shader = GL_TRUE;
268 }
269
270 if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
271 st->clamp_frag_color_in_shader = GL_TRUE;
272 }
273
274 /* For drivers which cannot do color clamping, it's better to just
275 * disable ARB_color_buffer_float in the core profile, because
276 * the clamping is deprecated there anyway. */
277 if (ctx->API == API_OPENGL_CORE &&
278 (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
279 st->clamp_vert_color_in_shader = GL_FALSE;
280 st->clamp_frag_color_in_shader = GL_FALSE;
281 ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
282 }
283 }
284
285 /* called after _mesa_create_context/_mesa_init_point, fix default user
286 * settable max point size up
287 */
288 st->ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
289 ctx->Const.MaxPointSizeAA);
290 /* For vertex shaders, make sure not to emit saturate when SM 3.0 is not supported */
291 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = !st->has_shader_model3;
292
293 if (!ctx->Extensions.ARB_gpu_shader5) {
294 for (i = 0; i < MESA_SHADER_STAGES; i++)
295 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
296 }
297
298 /* Set which shader types can be compiled at link time. */
299 st->shader_has_one_variant[MESA_SHADER_VERTEX] =
300 st->has_shareable_shaders &&
301 !st->clamp_vert_color_in_shader;
302
303 st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
304 st->has_shareable_shaders &&
305 !st->clamp_frag_color_in_shader &&
306 !st->force_persample_in_shader;
307
308 st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
309 st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
310 st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
311
312 _mesa_compute_version(ctx);
313
314 if (ctx->Version == 0) {
315 /* This can happen when a core profile was requested, but the driver
316 * does not support some features of GL 3.1 or later.
317 */
318 st_destroy_context_priv(st);
319 return NULL;
320 }
321
322 _mesa_initialize_dispatch_tables(ctx);
323 _mesa_initialize_vbo_vtxfmt(ctx);
324
325 return st;
326 }
327
328 static void st_init_driver_flags(struct gl_driver_flags *f)
329 {
330 f->NewArray = ST_NEW_VERTEX_ARRAYS;
331 f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
332 f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
333 f->NewDefaultTessLevels = ST_NEW_TESS_STATE;
334 f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
335 }
336
337 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
338 const struct gl_config *visual,
339 struct st_context *share,
340 const struct st_config_options *options)
341 {
342 struct gl_context *ctx;
343 struct gl_context *shareCtx = share ? share->ctx : NULL;
344 struct dd_function_table funcs;
345 struct st_context *st;
346
347 memset(&funcs, 0, sizeof(funcs));
348 st_init_driver_functions(pipe->screen, &funcs);
349
350 ctx = _mesa_create_context(api, visual, shareCtx, &funcs);
351 if (!ctx) {
352 return NULL;
353 }
354
355 st_init_driver_flags(&ctx->DriverFlags);
356
357 /* XXX: need a capability bit in gallium to query if the pipe
358 * driver prefers DP4 or MUL/MAD for vertex transformation.
359 */
360 if (debug_get_option_mesa_mvp_dp4())
361 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
362
363 st = st_create_context_priv(ctx, pipe, options);
364 if (!st) {
365 _mesa_destroy_context(ctx);
366 }
367
368 return st;
369 }
370
371
372 /**
373 * Callback to release the sampler view attached to a texture object.
374 * Called by _mesa_HashWalk().
375 */
376 static void
377 destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
378 {
379 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
380 struct st_context *st = (struct st_context *) userData;
381
382 st_texture_release_sampler_view(st, st_texture_object(texObj));
383 }
384
385 void st_destroy_context( struct st_context *st )
386 {
387 struct pipe_context *pipe = st->pipe;
388 struct gl_context *ctx = st->ctx;
389 GLuint i;
390
391 _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
392
393 st_reference_fragprog(st, &st->fp, NULL);
394 st_reference_geomprog(st, &st->gp, NULL);
395 st_reference_vertprog(st, &st->vp, NULL);
396 st_reference_tesscprog(st, &st->tcp, NULL);
397 st_reference_tesseprog(st, &st->tep, NULL);
398
399 /* release framebuffer surfaces */
400 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
401 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
402 }
403 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
404 pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
405 pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
406
407 _vbo_DestroyContext(st->ctx);
408
409 st_destroy_program_variants(st);
410
411 _mesa_free_context_data(ctx);
412
413 /* This will free the st_context too, so 'st' must not be accessed
414 * afterwards. */
415 st_destroy_context_priv(st);
416 st = NULL;
417
418 pipe->destroy( pipe );
419
420 free(ctx);
421 }
422
423
424 void st_init_driver_functions(struct pipe_screen *screen,
425 struct dd_function_table *functions)
426 {
427 _mesa_init_shader_object_functions(functions);
428 _mesa_init_sampler_object_functions(functions);
429
430 st_init_blit_functions(functions);
431 st_init_bufferobject_functions(functions);
432 st_init_clear_functions(functions);
433 st_init_bitmap_functions(functions);
434 st_init_copy_image_functions(functions);
435 st_init_drawpixels_functions(functions);
436 st_init_rasterpos_functions(functions);
437
438 st_init_drawtex_functions(functions);
439
440 st_init_eglimage_functions(functions);
441
442 st_init_fbo_functions(functions);
443 st_init_feedback_functions(functions);
444 st_init_msaa_functions(functions);
445 st_init_perfmon_functions(functions);
446 st_init_program_functions(functions);
447 st_init_query_functions(functions);
448 st_init_cond_render_functions(functions);
449 st_init_readpixels_functions(functions);
450 st_init_texture_functions(functions);
451 st_init_texture_barrier_functions(functions);
452 st_init_flush_functions(screen, functions);
453 st_init_string_functions(functions);
454 st_init_viewport_functions(functions);
455
456 st_init_xformfb_functions(functions);
457 st_init_syncobj_functions(functions);
458
459 st_init_vdpau_functions(functions);
460
461 functions->UpdateState = st_invalidate_state;
462 }