u_vbuf: take advantage of all new vertex fetch caps
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/context.h"
31 #include "main/samplerobj.h"
32 #include "main/shaderobj.h"
33 #include "program/prog_cache.h"
34 #include "vbo/vbo.h"
35 #include "glapi/glapi.h"
36 #include "st_context.h"
37 #include "st_debug.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_blit.h"
40 #include "st_cb_bufferobjects.h"
41 #include "st_cb_clear.h"
42 #include "st_cb_condrender.h"
43 #include "st_cb_drawpixels.h"
44 #include "st_cb_rasterpos.h"
45 #include "st_cb_drawtex.h"
46 #include "st_cb_eglimage.h"
47 #include "st_cb_fbo.h"
48 #include "st_cb_feedback.h"
49 #include "st_cb_program.h"
50 #include "st_cb_queryobj.h"
51 #include "st_cb_readpixels.h"
52 #include "st_cb_texture.h"
53 #include "st_cb_xformfb.h"
54 #include "st_cb_flush.h"
55 #include "st_cb_syncobj.h"
56 #include "st_cb_strings.h"
57 #include "st_cb_texturebarrier.h"
58 #include "st_cb_viewport.h"
59 #include "st_atom.h"
60 #include "st_draw.h"
61 #include "st_extensions.h"
62 #include "st_gen_mipmap.h"
63 #include "st_program.h"
64 #include "pipe/p_context.h"
65 #include "util/u_inlines.h"
66 #include "util/u_upload_mgr.h"
67 #include "cso_cache/cso_context.h"
68 #include "util/u_vbuf.h"
69
70
71 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
72
73
74 /**
75 * Called via ctx->Driver.UpdateState()
76 */
77 void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
78 {
79 struct st_context *st = st_context(ctx);
80
81 /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
82 if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
83 new_state &= ~_NEW_FRAG_CLAMP;
84 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
85 }
86
87 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
88 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
89 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
90 }
91
92 st->dirty.mesa |= new_state;
93 st->dirty.st |= ST_NEW_MESA;
94
95 /* This is the only core Mesa module we depend upon.
96 * No longer use swrast, swsetup, tnl.
97 */
98 _vbo_InvalidateState(ctx, new_state);
99 }
100
101
102 /**
103 * Check for multisample env var override.
104 */
105 int
106 st_get_msaa(void)
107 {
108 const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
109 if (msaa)
110 return atoi(msaa);
111 return 0;
112 }
113
114
115 static void st_init_vbuf(struct st_context *st)
116 {
117 struct u_vbuf_caps caps;
118
119 u_vbuf_get_caps(st->pipe->screen, &caps);
120
121 /* Create u_vbuf if there is anything unsupported. */
122 if (!caps.buffer_offset_unaligned ||
123 !caps.buffer_stride_unaligned ||
124 !caps.velem_src_offset_unaligned ||
125 !caps.format_fixed32 ||
126 !caps.format_float16 ||
127 !caps.format_float64 ||
128 !caps.format_norm32 ||
129 !caps.format_scaled32 ||
130 !caps.user_vertex_buffers) {
131 /* XXX user vertex buffers are always uploaded regardless of the CAP. */
132 st->vbuf = u_vbuf_create(st->pipe, &caps);
133 cso_install_vbuf(st->cso_context, st->vbuf);
134 }
135 }
136
137
138 static struct st_context *
139 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe )
140 {
141 uint i;
142 struct st_context *st = ST_CALLOC_STRUCT( st_context );
143
144 ctx->st = st;
145
146 st->ctx = ctx;
147 st->pipe = pipe;
148
149 /* XXX: this is one-off, per-screen init: */
150 st_debug_init();
151
152 /* state tracker needs the VBO module */
153 _vbo_CreateContext(ctx);
154
155 st->dirty.mesa = ~0;
156 st->dirty.st = ~0;
157
158 st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
159 st->cso_context = cso_create_context(pipe);
160
161 st_init_vbuf(st);
162 st_init_atoms( st );
163 st_init_bitmap(st);
164 st_init_clear(st);
165 st_init_draw( st );
166 st_init_generate_mipmap(st);
167 st_init_blit(st);
168
169 if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
170 st->internal_target = PIPE_TEXTURE_2D;
171 else
172 st->internal_target = PIPE_TEXTURE_RECT;
173
174 for (i = 0; i < 3; i++) {
175 memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
176 st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
177 st->velems_util_draw[i].instance_divisor = 0;
178 st->velems_util_draw[i].vertex_buffer_index = 0;
179 st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
180 }
181
182 /* we want all vertex data to be placed in buffer objects */
183 vbo_use_buffer_objects(ctx);
184
185
186 /* make sure that no VBOs are left mapped when we're drawing. */
187 vbo_always_unmap_buffers(ctx);
188
189 /* Need these flags:
190 */
191 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
192
193 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
194
195 st->pixel_xfer.cache = _mesa_new_program_cache();
196
197 st->force_msaa = st_get_msaa();
198
199 /* GL limits and extensions */
200 st_init_limits(st);
201 st_init_extensions(st);
202
203 return st;
204 }
205
206
207 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
208 const struct gl_config *visual,
209 struct st_context *share)
210 {
211 struct gl_context *ctx;
212 struct gl_context *shareCtx = share ? share->ctx : NULL;
213 struct dd_function_table funcs;
214
215 /* Sanity checks */
216 assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
217 assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
218 assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
219
220 memset(&funcs, 0, sizeof(funcs));
221 st_init_driver_functions(&funcs);
222
223 ctx = _mesa_create_context(api, visual, shareCtx, &funcs, NULL);
224 if (!ctx) {
225 return NULL;
226 }
227
228 /* XXX: need a capability bit in gallium to query if the pipe
229 * driver prefers DP4 or MUL/MAD for vertex transformation.
230 */
231 if (debug_get_option_mesa_mvp_dp4())
232 _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
233
234 return st_create_context_priv(ctx, pipe);
235 }
236
237
238 static void st_destroy_context_priv( struct st_context *st )
239 {
240 uint i;
241
242 st_destroy_atoms( st );
243 st_destroy_draw( st );
244 st_destroy_generate_mipmap(st);
245 st_destroy_blit(st);
246 st_destroy_clear(st);
247 st_destroy_bitmap(st);
248 st_destroy_drawpix(st);
249 st_destroy_drawtex(st);
250
251 /* Unreference any user vertex buffers. */
252 for (i = 0; i < st->num_user_attribs; i++) {
253 pipe_resource_reference(&st->user_attrib[i].buffer, NULL);
254 }
255
256 for (i = 0; i < Elements(st->state.sampler_views); i++) {
257 pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
258 }
259
260 if (st->default_texture) {
261 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
262 st->default_texture = NULL;
263 }
264
265 u_upload_destroy(st->uploader);
266 free( st );
267 }
268
269
270 void st_destroy_context( struct st_context *st )
271 {
272 struct pipe_context *pipe = st->pipe;
273 struct cso_context *cso = st->cso_context;
274 struct gl_context *ctx = st->ctx;
275 GLuint i;
276
277 /* need to unbind and destroy CSO objects before anything else */
278 cso_release_all(st->cso_context);
279
280 st_reference_fragprog(st, &st->fp, NULL);
281 st_reference_vertprog(st, &st->vp, NULL);
282
283 /* release framebuffer surfaces */
284 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
285 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
286 }
287 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
288
289 pipe->set_index_buffer(pipe, NULL);
290
291 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
292 pipe->set_constant_buffer(pipe, i, 0, NULL);
293 }
294
295 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
296
297 _vbo_DestroyContext(st->ctx);
298
299 st_destroy_program_variants(st);
300
301 _mesa_free_context_data(ctx);
302
303 st_destroy_context_priv(st);
304
305 if (st->vbuf)
306 u_vbuf_destroy(st->vbuf);
307
308 cso_destroy_context(cso);
309
310 pipe->destroy( pipe );
311
312 free(ctx);
313 }
314
315
316 void st_init_driver_functions(struct dd_function_table *functions)
317 {
318 _mesa_init_shader_object_functions(functions);
319 _mesa_init_sampler_object_functions(functions);
320
321 functions->Accum = _mesa_accum;
322
323 st_init_blit_functions(functions);
324 st_init_bufferobject_functions(functions);
325 st_init_clear_functions(functions);
326 st_init_bitmap_functions(functions);
327 st_init_drawpixels_functions(functions);
328 st_init_rasterpos_functions(functions);
329
330 st_init_drawtex_functions(functions);
331
332 st_init_eglimage_functions(functions);
333
334 st_init_fbo_functions(functions);
335 st_init_feedback_functions(functions);
336 st_init_program_functions(functions);
337 st_init_query_functions(functions);
338 st_init_cond_render_functions(functions);
339 st_init_readpixels_functions(functions);
340 st_init_texture_functions(functions);
341 st_init_texture_barrier_functions(functions);
342 st_init_flush_functions(functions);
343 st_init_string_functions(functions);
344 st_init_viewport_functions(functions);
345
346 st_init_xformfb_functions(functions);
347 st_init_syncobj_functions(functions);
348
349 functions->UpdateState = st_invalidate_state;
350 }