Merge branch 'gallium-embedded'
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/context.h"
30 #include "vbo/vbo.h"
31 #include "shader/shader_api.h"
32 #include "glapi/glapi.h"
33 #include "st_public.h"
34 #include "st_debug.h"
35 #include "st_context.h"
36 #include "st_cb_accum.h"
37 #include "st_cb_bitmap.h"
38 #include "st_cb_blit.h"
39 #include "st_cb_bufferobjects.h"
40 #include "st_cb_clear.h"
41 #include "st_cb_condrender.h"
42 #if FEATURE_drawpix
43 #include "st_cb_drawpixels.h"
44 #include "st_cb_rasterpos.h"
45 #endif
46 #if FEATURE_OES_draw_texture
47 #include "st_cb_drawtex.h"
48 #endif
49 #include "st_cb_fbo.h"
50 #if FEATURE_feedback
51 #include "st_cb_feedback.h"
52 #endif
53 #include "st_cb_program.h"
54 #include "st_cb_queryobj.h"
55 #include "st_cb_readpixels.h"
56 #include "st_cb_texture.h"
57 #include "st_cb_flush.h"
58 #include "st_cb_strings.h"
59 #include "st_cb_viewport.h"
60 #include "st_atom.h"
61 #include "st_draw.h"
62 #include "st_extensions.h"
63 #include "st_gen_mipmap.h"
64 #include "st_program.h"
65 #include "pipe/p_context.h"
66 #include "util/u_inlines.h"
67 #include "draw/draw_context.h"
68 #include "cso_cache/cso_context.h"
69
70
71 /**
72 * Called via ctx->Driver.UpdateState()
73 */
74 void st_invalidate_state(GLcontext * ctx, GLuint new_state)
75 {
76 struct st_context *st = st_context(ctx);
77
78 st->dirty.mesa |= new_state;
79 st->dirty.st |= ST_NEW_MESA;
80
81 /* This is the only core Mesa module we depend upon.
82 * No longer use swrast, swsetup, tnl.
83 */
84 _vbo_InvalidateState(ctx, new_state);
85 }
86
87
88 /**
89 * Check for multisample env var override.
90 */
91 int
92 st_get_msaa(void)
93 {
94 const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
95 if (msaa)
96 return atoi(msaa);
97 return 0;
98 }
99
100
101 static struct st_context *
102 st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe )
103 {
104 uint i;
105 struct st_context *st = ST_CALLOC_STRUCT( st_context );
106
107 ctx->st = st;
108
109 st->ctx = ctx;
110 st->pipe = pipe;
111
112 /* XXX: this is one-off, per-screen init: */
113 st_debug_init();
114
115 /* state tracker needs the VBO module */
116 _vbo_CreateContext(ctx);
117
118 #if FEATURE_feedback || FEATURE_drawpix
119 st->draw = draw_create(); /* for selection/feedback */
120
121 /* Disable draw options that might convert points/lines to tris, etc.
122 * as that would foul-up feedback/selection mode.
123 */
124 draw_wide_line_threshold(st->draw, 1000.0f);
125 draw_wide_point_threshold(st->draw, 1000.0f);
126 draw_enable_line_stipple(st->draw, FALSE);
127 draw_enable_point_sprites(st->draw, FALSE);
128 #endif
129
130 st->dirty.mesa = ~0;
131 st->dirty.st = ~0;
132
133 st->cso_context = cso_create_context(pipe);
134
135 st_init_atoms( st );
136 st_init_bitmap(st);
137 st_init_clear(st);
138 st_init_draw( st );
139 st_init_generate_mipmap(st);
140 st_init_blit(st);
141
142 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
143 st->state.sampler_list[i] = &st->state.samplers[i];
144
145 /* we want all vertex data to be placed in buffer objects */
146 vbo_use_buffer_objects(ctx);
147
148 /* Need these flags:
149 */
150 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
151
152 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
153
154 st->pixel_xfer.cache = _mesa_new_program_cache();
155
156 st->force_msaa = st_get_msaa();
157
158 /* GL limits and extensions */
159 st_init_limits(st);
160 st_init_extensions(st);
161
162 return st;
163 }
164
165
166 struct st_context *st_create_context(struct pipe_context *pipe,
167 const __GLcontextModes *visual,
168 struct st_context *share)
169 {
170 GLcontext *ctx;
171 GLcontext *shareCtx = share ? share->ctx : NULL;
172 struct dd_function_table funcs;
173
174 memset(&funcs, 0, sizeof(funcs));
175 st_init_driver_functions(&funcs);
176
177 ctx = _mesa_create_context(visual, shareCtx, &funcs, NULL);
178
179 /* XXX: need a capability bit in gallium to query if the pipe
180 * driver prefers DP4 or MUL/MAD for vertex transformation.
181 */
182 if (debug_get_bool_option("MESA_MVP_DP4", FALSE))
183 _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
184
185 return st_create_context_priv(ctx, pipe);
186 }
187
188
189 static void st_destroy_context_priv( struct st_context *st )
190 {
191 uint i;
192
193 #if FEATURE_feedback || FEATURE_drawpix
194 draw_destroy(st->draw);
195 #endif
196 st_destroy_atoms( st );
197 st_destroy_draw( st );
198 st_destroy_generate_mipmap(st);
199 #if FEATURE_EXT_framebuffer_blit
200 st_destroy_blit(st);
201 #endif
202 st_destroy_clear(st);
203 #if FEATURE_drawpix
204 st_destroy_bitmap(st);
205 st_destroy_drawpix(st);
206 #endif
207 #if FEATURE_OES_draw_texture
208 st_destroy_drawtex(st);
209 #endif
210
211 for (i = 0; i < Elements(st->state.sampler_texture); i++) {
212 pipe_texture_reference(&st->state.sampler_texture[i], NULL);
213 }
214
215 for (i = 0; i < Elements(st->state.constants); i++) {
216 if (st->state.constants[i]) {
217 pipe_buffer_reference(&st->state.constants[i], NULL);
218 }
219 }
220
221 if (st->default_texture) {
222 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
223 st->default_texture = NULL;
224 }
225
226 _mesa_free( st );
227 }
228
229
230 void st_destroy_context( struct st_context *st )
231 {
232 struct pipe_context *pipe = st->pipe;
233 struct cso_context *cso = st->cso_context;
234 GLcontext *ctx = st->ctx;
235 GLuint i;
236
237 /* need to unbind and destroy CSO objects before anything else */
238 cso_release_all(st->cso_context);
239
240 st_reference_fragprog(st, &st->fp, NULL);
241 st_reference_vertprog(st, &st->vp, NULL);
242
243 /* release framebuffer surfaces */
244 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
245 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
246 }
247 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
248
249 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
250
251 _vbo_DestroyContext(st->ctx);
252
253 _mesa_free_context_data(ctx);
254
255 st_destroy_context_priv(st);
256
257 cso_destroy_context(cso);
258
259 pipe->destroy( pipe );
260
261 _mesa_free(ctx);
262 }
263
264
265 GLboolean
266 st_make_current(struct st_context *st,
267 struct st_framebuffer *draw,
268 struct st_framebuffer *read)
269 {
270 /* Call this periodically to detect when the user has begun using
271 * GL rendering from multiple threads.
272 */
273 _glapi_check_multithread();
274
275 if (st) {
276 if (!_mesa_make_current(st->ctx, &draw->Base, &read->Base))
277 return GL_FALSE;
278
279 _mesa_check_init_viewport(st->ctx, draw->InitWidth, draw->InitHeight);
280
281 return GL_TRUE;
282 }
283 else {
284 return _mesa_make_current(NULL, NULL, NULL);
285 }
286 }
287
288 struct st_context *st_get_current(void)
289 {
290 GET_CURRENT_CONTEXT(ctx);
291
292 return (ctx == NULL) ? NULL : ctx->st;
293 }
294
295 void st_copy_context_state(struct st_context *dst,
296 struct st_context *src,
297 uint mask)
298 {
299 _mesa_copy_context(dst->ctx, src->ctx, mask);
300 }
301
302
303
304 st_proc st_get_proc_address(const char *procname)
305 {
306 return (st_proc) _glapi_get_proc_address(procname);
307 }
308
309
310
311 void st_init_driver_functions(struct dd_function_table *functions)
312 {
313 _mesa_init_glsl_driver_functions(functions);
314
315 #if FEATURE_accum
316 st_init_accum_functions(functions);
317 #endif
318 #if FEATURE_EXT_framebuffer_blit
319 st_init_blit_functions(functions);
320 #endif
321 st_init_bufferobject_functions(functions);
322 st_init_clear_functions(functions);
323 #if FEATURE_drawpix
324 st_init_bitmap_functions(functions);
325 st_init_drawpixels_functions(functions);
326 st_init_rasterpos_functions(functions);
327 #endif
328
329 #if FEATURE_OES_draw_texture
330 st_init_drawtex_functions(functions);
331 #endif
332
333 st_init_fbo_functions(functions);
334 #if FEATURE_feedback
335 st_init_feedback_functions(functions);
336 #endif
337 st_init_program_functions(functions);
338 #if FEATURE_queryobj
339 st_init_query_functions(functions);
340 #endif
341 st_init_cond_render_functions(functions);
342 st_init_readpixels_functions(functions);
343 st_init_texture_functions(functions);
344 st_init_flush_functions(functions);
345 st_init_string_functions(functions);
346 st_init_viewport_functions(functions);
347
348 functions->UpdateState = st_invalidate_state;
349 }