Cell: re-enable inlined vertex buffers
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/context.h"
30 #include "main/extensions.h"
31 #include "main/matrix.h"
32 #include "main/buffers.h"
33 #include "vbo/vbo.h"
34 #include "shader/shader_api.h"
35 #include "st_public.h"
36 #include "st_context.h"
37 #include "st_cb_accum.h"
38 #include "st_cb_bufferobjects.h"
39 #include "st_cb_clear.h"
40 #include "st_cb_drawpixels.h"
41 #include "st_cb_fbo.h"
42 #include "st_cb_feedback.h"
43 #include "st_cb_queryobj.h"
44 #include "st_cb_rasterpos.h"
45 #include "st_cb_readpixels.h"
46 #include "st_cb_texture.h"
47 #include "st_cb_flush.h"
48 #include "st_cb_strings.h"
49 #include "st_atom.h"
50 #include "st_draw.h"
51 #include "st_extensions.h"
52 #include "st_program.h"
53 #include "pipe/p_context.h"
54 #include "pipe/p_winsys.h"
55 #include "pipe/p_inlines.h"
56 #include "pipe/draw/draw_context.h"
57 #include "pipe/cso_cache/cso_cache.h"
58
59
60 /**
61 * Called via ctx->Driver.UpdateState()
62 */
63 void st_invalidate_state(GLcontext * ctx, GLuint new_state)
64 {
65 struct st_context *st = st_context(ctx);
66
67 st->dirty.mesa |= new_state;
68 st->dirty.st |= ST_NEW_MESA;
69
70 /* This is the only core Mesa module we depend upon.
71 * No longer use swrast, swsetup, tnl.
72 */
73 _vbo_InvalidateState(ctx, new_state);
74 }
75
76
77 static struct st_context *
78 st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe )
79 {
80 struct st_context *st = CALLOC_STRUCT( st_context );
81
82 ctx->st = st;
83
84 st->ctx = ctx;
85 st->pipe = pipe;
86
87 /* state tracker needs the VBO module */
88 _vbo_CreateContext(ctx);
89
90 st->draw = draw_create(); /* for selection/feedback */
91
92 st->dirty.mesa = ~0;
93 st->dirty.st = ~0;
94
95 st->cache = cso_cache_create();
96
97 st_init_atoms( st );
98 st_init_draw( st );
99
100 /* we want all vertex data to be placed in buffer objects */
101 vbo_use_buffer_objects(ctx);
102
103 /* Need these flags:
104 */
105 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
106 st->ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
107
108 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
109
110 st->haveFramebufferSurfaces = GL_TRUE;
111
112 st->pixel_xfer.cache = _mesa_new_program_cache();
113
114 /* GL limits and extensions */
115 st_init_limits(st);
116 st_init_extensions(st);
117
118 return st;
119 }
120
121
122 struct st_context *st_create_context(struct pipe_context *pipe,
123 const __GLcontextModes *visual,
124 struct st_context *share)
125 {
126 GLcontext *ctx;
127 GLcontext *shareCtx = share ? share->ctx : NULL;
128 struct dd_function_table funcs;
129
130 memset(&funcs, 0, sizeof(funcs));
131 st_init_driver_functions(&funcs);
132
133 ctx = _mesa_create_context(visual, shareCtx, &funcs, NULL);
134
135 return st_create_context_priv(ctx, pipe);
136 }
137
138
139 static void st_destroy_context_priv( struct st_context *st )
140 {
141 struct pipe_winsys *ws = st->pipe->winsys;
142 uint i;
143
144 draw_destroy(st->draw);
145 st_destroy_atoms( st );
146 st_destroy_draw( st );
147
148 _vbo_DestroyContext(st->ctx);
149
150 cso_cache_delete( st->cache );
151
152 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
153
154 for (i = 0; i < Elements(st->state.constants); i++) {
155 if (st->state.constants[i].buffer) {
156 pipe_buffer_reference(ws, &st->state.constants[i].buffer, NULL);
157 }
158 }
159
160 st->pipe->destroy( st->pipe );
161 free( st );
162 }
163
164
165 void st_destroy_context( struct st_context *st )
166 {
167 GLcontext *ctx = st->ctx;
168 _mesa_free_context_data(ctx);
169 st_destroy_context_priv(st);
170 free(ctx);
171 }
172
173
174 void st_make_current(struct st_context *st,
175 struct st_framebuffer *draw,
176 struct st_framebuffer *read)
177 {
178 if (st) {
179 GLboolean firstTime = st->ctx->FirstTimeCurrent;
180 _mesa_make_current(st->ctx, &draw->Base, &read->Base);
181 /* Need to initialize viewport here since draw->Base->Width/Height
182 * will still be zero at this point.
183 * This could be improved, but would require rather extensive work
184 * elsewhere (allocate rb surface storage sooner)
185 */
186 if (firstTime) {
187 GLuint w = draw->InitWidth, h = draw->InitHeight;
188 _mesa_set_viewport(st->ctx, 0, 0, w, h);
189 _mesa_set_scissor(st->ctx, 0, 0, w, h);
190
191 }
192 }
193 else {
194 _mesa_make_current(NULL, NULL, NULL);
195 }
196 }
197
198
199 void st_copy_context_state(struct st_context *dst,
200 struct st_context *src,
201 uint mask)
202 {
203 _mesa_copy_context(dst->ctx, src->ctx, mask);
204 }
205
206
207 void st_init_driver_functions(struct dd_function_table *functions)
208 {
209 _mesa_init_glsl_driver_functions(functions);
210
211 st_init_accum_functions(functions);
212 st_init_bufferobject_functions(functions);
213 st_init_clear_functions(functions);
214 st_init_drawpixels_functions(functions);
215 st_init_fbo_functions(functions);
216 st_init_feedback_functions(functions);
217 st_init_program_functions(functions);
218 st_init_query_functions(functions);
219 st_init_rasterpos_functions(functions);
220 st_init_readpixels_functions(functions);
221 st_init_texture_functions(functions);
222 st_init_flush_functions(functions);
223 st_init_string_functions(functions);
224
225 functions->UpdateState = st_invalidate_state;
226 }