a3fd4dbcb7f5ec36140b8c7e2dcd9f3c0c9c7a54
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/context.h"
31 #include "main/samplerobj.h"
32 #include "main/shaderobj.h"
33 #include "program/prog_cache.h"
34 #include "vbo/vbo.h"
35 #include "glapi/glapi.h"
36 #include "st_context.h"
37 #include "st_debug.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_blit.h"
40 #include "st_cb_bufferobjects.h"
41 #include "st_cb_clear.h"
42 #include "st_cb_condrender.h"
43 #include "st_cb_drawpixels.h"
44 #include "st_cb_rasterpos.h"
45 #include "st_cb_drawtex.h"
46 #include "st_cb_eglimage.h"
47 #include "st_cb_fbo.h"
48 #include "st_cb_feedback.h"
49 #include "st_cb_program.h"
50 #include "st_cb_queryobj.h"
51 #include "st_cb_readpixels.h"
52 #include "st_cb_texture.h"
53 #include "st_cb_xformfb.h"
54 #include "st_cb_flush.h"
55 #include "st_cb_syncobj.h"
56 #include "st_cb_strings.h"
57 #include "st_cb_texturebarrier.h"
58 #include "st_cb_viewport.h"
59 #include "st_atom.h"
60 #include "st_draw.h"
61 #include "st_extensions.h"
62 #include "st_gen_mipmap.h"
63 #include "st_program.h"
64 #include "pipe/p_context.h"
65 #include "util/u_inlines.h"
66 #include "cso_cache/cso_context.h"
67
68
69 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
70
71
72 /**
73 * Called via ctx->Driver.UpdateState()
74 */
75 void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
76 {
77 struct st_context *st = st_context(ctx);
78
79 /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
80 if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
81 new_state &= ~_NEW_FRAG_CLAMP;
82 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
83 }
84
85 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
86 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
87 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
88 }
89
90 st->dirty.mesa |= new_state;
91 st->dirty.st |= ST_NEW_MESA;
92
93 /* This is the only core Mesa module we depend upon.
94 * No longer use swrast, swsetup, tnl.
95 */
96 _vbo_InvalidateState(ctx, new_state);
97 }
98
99
100 /**
101 * Check for multisample env var override.
102 */
103 int
104 st_get_msaa(void)
105 {
106 const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
107 if (msaa)
108 return atoi(msaa);
109 return 0;
110 }
111
112
113 static struct st_context *
114 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe )
115 {
116 uint i;
117 struct st_context *st = ST_CALLOC_STRUCT( st_context );
118
119 ctx->st = st;
120
121 st->ctx = ctx;
122 st->pipe = pipe;
123
124 /* XXX: this is one-off, per-screen init: */
125 st_debug_init();
126
127 /* state tracker needs the VBO module */
128 _vbo_CreateContext(ctx);
129
130 st->dirty.mesa = ~0;
131 st->dirty.st = ~0;
132
133 st->cso_context = cso_create_context(pipe);
134
135 st_init_atoms( st );
136 st_init_bitmap(st);
137 st_init_clear(st);
138 st_init_draw( st );
139 st_init_generate_mipmap(st);
140 st_init_blit(st);
141
142 if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
143 st->internal_target = PIPE_TEXTURE_2D;
144 else
145 st->internal_target = PIPE_TEXTURE_RECT;
146
147 for (i = 0; i < 3; i++) {
148 memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
149 st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
150 st->velems_util_draw[i].instance_divisor = 0;
151 st->velems_util_draw[i].vertex_buffer_index = 0;
152 st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
153 }
154
155 /* we want all vertex data to be placed in buffer objects */
156 vbo_use_buffer_objects(ctx);
157
158
159 /* make sure that no VBOs are left mapped when we're drawing. */
160 vbo_always_unmap_buffers(ctx);
161
162 /* Need these flags:
163 */
164 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
165
166 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
167
168 st->pixel_xfer.cache = _mesa_new_program_cache();
169
170 st->force_msaa = st_get_msaa();
171
172 /* GL limits and extensions */
173 st_init_limits(st);
174 st_init_extensions(st);
175
176 return st;
177 }
178
179
180 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
181 const struct gl_config *visual,
182 struct st_context *share)
183 {
184 struct gl_context *ctx;
185 struct gl_context *shareCtx = share ? share->ctx : NULL;
186 struct dd_function_table funcs;
187
188 /* Sanity checks */
189 assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
190 assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
191 assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
192
193 memset(&funcs, 0, sizeof(funcs));
194 st_init_driver_functions(&funcs);
195
196 ctx = _mesa_create_context(api, visual, shareCtx, &funcs, NULL);
197 if (!ctx) {
198 return NULL;
199 }
200
201 /* XXX: need a capability bit in gallium to query if the pipe
202 * driver prefers DP4 or MUL/MAD for vertex transformation.
203 */
204 if (debug_get_option_mesa_mvp_dp4())
205 _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
206
207 return st_create_context_priv(ctx, pipe);
208 }
209
210
211 static void st_destroy_context_priv( struct st_context *st )
212 {
213 uint i;
214
215 st_destroy_atoms( st );
216 st_destroy_draw( st );
217 st_destroy_generate_mipmap(st);
218 st_destroy_blit(st);
219 st_destroy_clear(st);
220 st_destroy_bitmap(st);
221 st_destroy_drawpix(st);
222 st_destroy_drawtex(st);
223
224 /* Unreference any user vertex buffers. */
225 for (i = 0; i < st->num_user_attribs; i++) {
226 pipe_resource_reference(&st->user_attrib[i].buffer, NULL);
227 }
228
229 for (i = 0; i < Elements(st->state.sampler_views); i++) {
230 pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
231 }
232
233 if (st->default_texture) {
234 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
235 st->default_texture = NULL;
236 }
237
238 free( st );
239 }
240
241
242 void st_destroy_context( struct st_context *st )
243 {
244 struct pipe_context *pipe = st->pipe;
245 struct cso_context *cso = st->cso_context;
246 struct gl_context *ctx = st->ctx;
247 GLuint i;
248
249 /* need to unbind and destroy CSO objects before anything else */
250 cso_release_all(st->cso_context);
251
252 st_reference_fragprog(st, &st->fp, NULL);
253 st_reference_vertprog(st, &st->vp, NULL);
254
255 /* release framebuffer surfaces */
256 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
257 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
258 }
259 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
260
261 pipe->set_index_buffer(pipe, NULL);
262
263 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
264 pipe->set_constant_buffer(pipe, i, 0, NULL);
265 }
266
267 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
268
269 _vbo_DestroyContext(st->ctx);
270
271 st_destroy_program_variants(st);
272
273 _mesa_free_context_data(ctx);
274
275 st_destroy_context_priv(st);
276
277 cso_destroy_context(cso);
278
279 pipe->destroy( pipe );
280
281 free(ctx);
282 }
283
284
285 void st_init_driver_functions(struct dd_function_table *functions)
286 {
287 _mesa_init_shader_object_functions(functions);
288 _mesa_init_sampler_object_functions(functions);
289
290 functions->Accum = _mesa_accum;
291
292 st_init_blit_functions(functions);
293 st_init_bufferobject_functions(functions);
294 st_init_clear_functions(functions);
295 st_init_bitmap_functions(functions);
296 st_init_drawpixels_functions(functions);
297 st_init_rasterpos_functions(functions);
298
299 st_init_drawtex_functions(functions);
300
301 st_init_eglimage_functions(functions);
302
303 st_init_fbo_functions(functions);
304 st_init_feedback_functions(functions);
305 st_init_program_functions(functions);
306 st_init_query_functions(functions);
307 st_init_cond_render_functions(functions);
308 st_init_readpixels_functions(functions);
309 st_init_texture_functions(functions);
310 st_init_texture_barrier_functions(functions);
311 st_init_flush_functions(functions);
312 st_init_string_functions(functions);
313 st_init_viewport_functions(functions);
314
315 st_init_xformfb_functions(functions);
316 st_init_syncobj_functions(functions);
317
318 functions->UpdateState = st_invalidate_state;
319 }