mesa/st: leave current query enabled during glBlitFramebuffer
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/samplerobj.h"
33 #include "main/shaderobj.h"
34 #include "main/version.h"
35 #include "main/vtxfmt.h"
36 #include "main/hash.h"
37 #include "program/prog_cache.h"
38 #include "vbo/vbo.h"
39 #include "glapi/glapi.h"
40 #include "st_context.h"
41 #include "st_debug.h"
42 #include "st_cb_bitmap.h"
43 #include "st_cb_blit.h"
44 #include "st_cb_bufferobjects.h"
45 #include "st_cb_clear.h"
46 #include "st_cb_condrender.h"
47 #include "st_cb_drawpixels.h"
48 #include "st_cb_rasterpos.h"
49 #include "st_cb_drawtex.h"
50 #include "st_cb_eglimage.h"
51 #include "st_cb_fbo.h"
52 #include "st_cb_feedback.h"
53 #include "st_cb_msaa.h"
54 #include "st_cb_program.h"
55 #include "st_cb_queryobj.h"
56 #include "st_cb_readpixels.h"
57 #include "st_cb_texture.h"
58 #include "st_cb_xformfb.h"
59 #include "st_cb_flush.h"
60 #include "st_cb_syncobj.h"
61 #include "st_cb_strings.h"
62 #include "st_cb_texturebarrier.h"
63 #include "st_cb_viewport.h"
64 #include "st_atom.h"
65 #include "st_draw.h"
66 #include "st_extensions.h"
67 #include "st_gen_mipmap.h"
68 #include "st_program.h"
69 #include "st_vdpau.h"
70 #include "st_texture.h"
71 #include "pipe/p_context.h"
72 #include "util/u_inlines.h"
73 #include "util/u_upload_mgr.h"
74 #include "cso_cache/cso_context.h"
75
76
77 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
78
79
80 /**
81 * Called via ctx->Driver.UpdateState()
82 */
83 void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
84 {
85 struct st_context *st = st_context(ctx);
86
87 /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
88 if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
89 new_state &= ~_NEW_FRAG_CLAMP;
90 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
91 }
92
93 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
94 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
95 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
96 }
97
98 st->dirty.mesa |= new_state;
99 st->dirty.st |= ST_NEW_MESA;
100
101 /* This is the only core Mesa module we depend upon.
102 * No longer use swrast, swsetup, tnl.
103 */
104 _vbo_InvalidateState(ctx, new_state);
105 }
106
107 static struct st_context *
108 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
109 const struct st_config_options *options)
110 {
111 struct pipe_screen *screen = pipe->screen;
112 uint i;
113 struct st_context *st = ST_CALLOC_STRUCT( st_context );
114
115 st->options = *options;
116
117 ctx->st = st;
118
119 st->ctx = ctx;
120 st->pipe = pipe;
121
122 /* XXX: this is one-off, per-screen init: */
123 st_debug_init();
124
125 /* state tracker needs the VBO module */
126 _vbo_CreateContext(ctx);
127
128 st->dirty.mesa = ~0;
129 st->dirty.st = ~0;
130
131 /* Create upload manager for vertex data for glBitmap, glDrawPixels,
132 * glClear, etc.
133 */
134 st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
135
136 if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) {
137 st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024, 4,
138 PIPE_BIND_INDEX_BUFFER);
139 }
140
141 if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS)) {
142 unsigned alignment =
143 screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
144
145 st->constbuf_uploader = u_upload_create(pipe, 128 * 1024, alignment,
146 PIPE_BIND_CONSTANT_BUFFER);
147 }
148
149 st->cso_context = cso_create_context(pipe);
150
151 st_init_atoms( st );
152 st_init_bitmap(st);
153 st_init_clear(st);
154 st_init_draw( st );
155
156 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
157 if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
158 st->internal_target = PIPE_TEXTURE_2D;
159 else
160 st->internal_target = PIPE_TEXTURE_RECT;
161
162 /* Vertex element objects used for drawing rectangles for glBitmap,
163 * glDrawPixels, glClear, etc.
164 */
165 for (i = 0; i < Elements(st->velems_util_draw); i++) {
166 memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
167 st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
168 st->velems_util_draw[i].instance_divisor = 0;
169 st->velems_util_draw[i].vertex_buffer_index =
170 cso_get_aux_vertex_buffer_slot(st->cso_context);
171 st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
172 }
173
174 /* we want all vertex data to be placed in buffer objects */
175 vbo_use_buffer_objects(ctx);
176
177
178 /* make sure that no VBOs are left mapped when we're drawing. */
179 vbo_always_unmap_buffers(ctx);
180
181 /* Need these flags:
182 */
183 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
184
185 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
186
187 st->pixel_xfer.cache = _mesa_new_program_cache();
188
189 st->has_stencil_export =
190 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
191 st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
192 st->prefer_blit_based_texture_transfer = screen->get_param(screen,
193 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
194
195 st->needs_texcoord_semantic =
196 screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
197 st->apply_texture_swizzle_to_border_color =
198 !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
199 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
200 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
201
202 /* GL limits and extensions */
203 st_init_limits(st);
204 st_init_extensions(st);
205
206 _mesa_compute_version(ctx);
207
208 _mesa_initialize_dispatch_tables(ctx);
209 _mesa_initialize_vbo_vtxfmt(ctx);
210
211 return st;
212 }
213
214 static void st_init_driver_flags(struct gl_driver_flags *f)
215 {
216 f->NewArray = ST_NEW_VERTEX_ARRAYS;
217 f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
218 f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
219 }
220
221 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
222 const struct gl_config *visual,
223 struct st_context *share,
224 const struct st_config_options *options)
225 {
226 struct gl_context *ctx;
227 struct gl_context *shareCtx = share ? share->ctx : NULL;
228 struct dd_function_table funcs;
229
230 memset(&funcs, 0, sizeof(funcs));
231 st_init_driver_functions(&funcs);
232
233 ctx = _mesa_create_context(api, visual, shareCtx, &funcs);
234 if (!ctx) {
235 return NULL;
236 }
237
238 st_init_driver_flags(&ctx->DriverFlags);
239
240 /* XXX: need a capability bit in gallium to query if the pipe
241 * driver prefers DP4 or MUL/MAD for vertex transformation.
242 */
243 if (debug_get_option_mesa_mvp_dp4())
244 ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
245
246 return st_create_context_priv(ctx, pipe, options);
247 }
248
249
250 static void st_destroy_context_priv( struct st_context *st )
251 {
252 uint shader, i;
253
254 st_destroy_atoms( st );
255 st_destroy_draw( st );
256 st_destroy_clear(st);
257 st_destroy_bitmap(st);
258 st_destroy_drawpix(st);
259 st_destroy_drawtex(st);
260
261 for (shader = 0; shader < Elements(st->state.sampler_views); shader++) {
262 for (i = 0; i < Elements(st->state.sampler_views[0]); i++) {
263 pipe_sampler_view_release(st->pipe,
264 &st->state.sampler_views[shader][i]);
265 }
266 }
267
268 if (st->default_texture) {
269 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
270 st->default_texture = NULL;
271 }
272
273 u_upload_destroy(st->uploader);
274 if (st->indexbuf_uploader) {
275 u_upload_destroy(st->indexbuf_uploader);
276 }
277 if (st->constbuf_uploader) {
278 u_upload_destroy(st->constbuf_uploader);
279 }
280 free( st );
281 }
282
283
284 /**
285 * Callback to release the sampler view attached to a texture object.
286 * Called by _mesa_HashWalk().
287 */
288 static void
289 destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
290 {
291 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
292 struct st_context *st = (struct st_context *) userData;
293
294 st_texture_release_sampler_view(st, st_texture_object(texObj));
295 }
296
297 void st_destroy_context( struct st_context *st )
298 {
299 struct pipe_context *pipe = st->pipe;
300 struct cso_context *cso = st->cso_context;
301 struct gl_context *ctx = st->ctx;
302 GLuint i;
303
304 _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
305
306 /* need to unbind and destroy CSO objects before anything else */
307 cso_release_all(st->cso_context);
308
309 st_reference_fragprog(st, &st->fp, NULL);
310 st_reference_vertprog(st, &st->vp, NULL);
311
312 /* release framebuffer surfaces */
313 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
314 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
315 }
316 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
317
318 pipe->set_index_buffer(pipe, NULL);
319
320 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
321 pipe->set_constant_buffer(pipe, i, 0, NULL);
322 }
323
324 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
325
326 _vbo_DestroyContext(st->ctx);
327
328 st_destroy_program_variants(st);
329
330 _mesa_free_context_data(ctx);
331
332 /* This will free the st_context too, so 'st' must not be accessed
333 * afterwards. */
334 st_destroy_context_priv(st);
335 st = NULL;
336
337 cso_destroy_context(cso);
338
339 pipe->destroy( pipe );
340
341 free(ctx);
342 }
343
344
345 void st_init_driver_functions(struct dd_function_table *functions)
346 {
347 _mesa_init_shader_object_functions(functions);
348 _mesa_init_sampler_object_functions(functions);
349
350 functions->Accum = _mesa_accum;
351
352 st_init_blit_functions(functions);
353 st_init_bufferobject_functions(functions);
354 st_init_clear_functions(functions);
355 st_init_bitmap_functions(functions);
356 st_init_drawpixels_functions(functions);
357 st_init_rasterpos_functions(functions);
358
359 st_init_drawtex_functions(functions);
360
361 st_init_eglimage_functions(functions);
362
363 st_init_fbo_functions(functions);
364 st_init_feedback_functions(functions);
365 st_init_msaa_functions(functions);
366 st_init_program_functions(functions);
367 st_init_query_functions(functions);
368 st_init_cond_render_functions(functions);
369 st_init_readpixels_functions(functions);
370 st_init_texture_functions(functions);
371 st_init_texture_barrier_functions(functions);
372 st_init_flush_functions(functions);
373 st_init_string_functions(functions);
374 st_init_viewport_functions(functions);
375
376 st_init_xformfb_functions(functions);
377 st_init_syncobj_functions(functions);
378
379 st_init_vdpau_functions(functions);
380
381 functions->UpdateState = st_invalidate_state;
382 }