mesa: plug in new functions for GL_ARB_sampler_objects
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/context.h"
30 #include "main/samplerobj.h"
31 #include "main/shaderobj.h"
32 #include "program/prog_cache.h"
33 #include "vbo/vbo.h"
34 #include "glapi/glapi.h"
35 #include "st_context.h"
36 #include "st_debug.h"
37 #include "st_cb_accum.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_blit.h"
40 #include "st_cb_bufferobjects.h"
41 #include "st_cb_clear.h"
42 #include "st_cb_condrender.h"
43 #include "st_cb_drawpixels.h"
44 #include "st_cb_rasterpos.h"
45 #include "st_cb_drawtex.h"
46 #include "st_cb_eglimage.h"
47 #include "st_cb_fbo.h"
48 #include "st_cb_feedback.h"
49 #include "st_cb_program.h"
50 #include "st_cb_queryobj.h"
51 #include "st_cb_readpixels.h"
52 #include "st_cb_texture.h"
53 #include "st_cb_xformfb.h"
54 #include "st_cb_flush.h"
55 #include "st_cb_syncobj.h"
56 #include "st_cb_strings.h"
57 #include "st_cb_texturebarrier.h"
58 #include "st_cb_viewport.h"
59 #include "st_atom.h"
60 #include "st_draw.h"
61 #include "st_extensions.h"
62 #include "st_gen_mipmap.h"
63 #include "st_program.h"
64 #include "pipe/p_context.h"
65 #include "util/u_inlines.h"
66 #include "cso_cache/cso_context.h"
67
68
69 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
70
71
72 /**
73 * Called via ctx->Driver.UpdateState()
74 */
75 void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
76 {
77 struct st_context *st = st_context(ctx);
78
79 st->dirty.mesa |= new_state;
80 st->dirty.st |= ST_NEW_MESA;
81
82 /* This is the only core Mesa module we depend upon.
83 * No longer use swrast, swsetup, tnl.
84 */
85 _vbo_InvalidateState(ctx, new_state);
86 }
87
88
89 /**
90 * Check for multisample env var override.
91 */
92 int
93 st_get_msaa(void)
94 {
95 const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
96 if (msaa)
97 return atoi(msaa);
98 return 0;
99 }
100
101
102 static struct st_context *
103 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe )
104 {
105 uint i;
106 struct st_context *st = ST_CALLOC_STRUCT( st_context );
107
108 ctx->st = st;
109
110 st->ctx = ctx;
111 st->pipe = pipe;
112
113 /* XXX: this is one-off, per-screen init: */
114 st_debug_init();
115
116 /* state tracker needs the VBO module */
117 _vbo_CreateContext(ctx);
118
119 st->dirty.mesa = ~0;
120 st->dirty.st = ~0;
121
122 st->cso_context = cso_create_context(pipe);
123
124 st_init_atoms( st );
125 st_init_bitmap(st);
126 st_init_clear(st);
127 st_init_draw( st );
128 st_init_generate_mipmap(st);
129 st_init_blit(st);
130
131 if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
132 st->internal_target = PIPE_TEXTURE_2D;
133 else
134 st->internal_target = PIPE_TEXTURE_RECT;
135
136 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
137 st->state.sampler_list[i] = &st->state.samplers[i];
138
139 for (i = 0; i < 3; i++) {
140 memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
141 st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
142 st->velems_util_draw[i].instance_divisor = 0;
143 st->velems_util_draw[i].vertex_buffer_index = 0;
144 st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
145 }
146
147 /* we want all vertex data to be placed in buffer objects */
148 vbo_use_buffer_objects(ctx);
149
150 /* Need these flags:
151 */
152 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
153
154 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
155
156 st->pixel_xfer.cache = _mesa_new_program_cache();
157
158 st->force_msaa = st_get_msaa();
159
160 /* GL limits and extensions */
161 st_init_limits(st);
162 st_init_extensions(st);
163
164 return st;
165 }
166
167
168 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
169 const struct gl_config *visual,
170 struct st_context *share)
171 {
172 struct gl_context *ctx;
173 struct gl_context *shareCtx = share ? share->ctx : NULL;
174 struct dd_function_table funcs;
175
176 /* Sanity checks */
177 assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
178 assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
179 assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
180
181 memset(&funcs, 0, sizeof(funcs));
182 st_init_driver_functions(&funcs);
183
184 ctx = _mesa_create_context(api, visual, shareCtx, &funcs, NULL);
185
186 /* XXX: need a capability bit in gallium to query if the pipe
187 * driver prefers DP4 or MUL/MAD for vertex transformation.
188 */
189 if (debug_get_option_mesa_mvp_dp4())
190 _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
191
192 return st_create_context_priv(ctx, pipe);
193 }
194
195
196 static void st_destroy_context_priv( struct st_context *st )
197 {
198 uint i;
199
200 st_destroy_atoms( st );
201 st_destroy_draw( st );
202 st_destroy_generate_mipmap(st);
203 st_destroy_blit(st);
204 st_destroy_clear(st);
205 st_destroy_bitmap(st);
206 st_destroy_drawpix(st);
207 st_destroy_drawtex(st);
208
209 /* Unreference any user vertex buffers. */
210 for (i = 0; i < st->num_user_attribs; i++) {
211 pipe_resource_reference(&st->user_attrib[i].buffer, NULL);
212 }
213
214 for (i = 0; i < Elements(st->state.sampler_views); i++) {
215 pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
216 }
217
218 if (st->default_texture) {
219 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
220 st->default_texture = NULL;
221 }
222
223 free( st );
224 }
225
226
227 void st_destroy_context( struct st_context *st )
228 {
229 struct pipe_context *pipe = st->pipe;
230 struct cso_context *cso = st->cso_context;
231 struct gl_context *ctx = st->ctx;
232 GLuint i;
233
234 /* need to unbind and destroy CSO objects before anything else */
235 cso_release_all(st->cso_context);
236
237 st_reference_fragprog(st, &st->fp, NULL);
238 st_reference_vertprog(st, &st->vp, NULL);
239
240 /* release framebuffer surfaces */
241 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
242 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
243 }
244 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
245
246 pipe->set_index_buffer(pipe, NULL);
247
248 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
249 pipe->set_constant_buffer(pipe, i, 0, NULL);
250 }
251
252 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
253
254 _vbo_DestroyContext(st->ctx);
255
256 st_destroy_program_variants(st);
257
258 _mesa_free_context_data(ctx);
259
260 st_destroy_context_priv(st);
261
262 cso_destroy_context(cso);
263
264 pipe->destroy( pipe );
265
266 free(ctx);
267 }
268
269
270 void st_init_driver_functions(struct dd_function_table *functions)
271 {
272 _mesa_init_shader_object_functions(functions);
273 _mesa_init_sampler_object_functions(functions);
274
275 st_init_accum_functions(functions);
276 st_init_blit_functions(functions);
277 st_init_bufferobject_functions(functions);
278 st_init_clear_functions(functions);
279 st_init_bitmap_functions(functions);
280 st_init_drawpixels_functions(functions);
281 st_init_rasterpos_functions(functions);
282
283 st_init_drawtex_functions(functions);
284
285 st_init_eglimage_functions(functions);
286
287 st_init_fbo_functions(functions);
288 st_init_feedback_functions(functions);
289 st_init_program_functions(functions);
290 st_init_query_functions(functions);
291 st_init_cond_render_functions(functions);
292 st_init_readpixels_functions(functions);
293 st_init_texture_functions(functions);
294 st_init_texture_barrier_functions(functions);
295 st_init_flush_functions(functions);
296 st_init_string_functions(functions);
297 st_init_viewport_functions(functions);
298
299 st_init_xformfb_functions(functions);
300 st_init_syncobj_functions(functions);
301
302 functions->UpdateState = st_invalidate_state;
303 }