efac9eea49111368c4c2acae5284152b28da0d80
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/context.h"
31 #include "main/samplerobj.h"
32 #include "main/shaderobj.h"
33 #include "program/prog_cache.h"
34 #include "vbo/vbo.h"
35 #include "glapi/glapi.h"
36 #include "st_context.h"
37 #include "st_debug.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_blit.h"
40 #include "st_cb_bufferobjects.h"
41 #include "st_cb_clear.h"
42 #include "st_cb_condrender.h"
43 #include "st_cb_drawpixels.h"
44 #include "st_cb_rasterpos.h"
45 #include "st_cb_drawtex.h"
46 #include "st_cb_eglimage.h"
47 #include "st_cb_fbo.h"
48 #include "st_cb_feedback.h"
49 #include "st_cb_program.h"
50 #include "st_cb_queryobj.h"
51 #include "st_cb_readpixels.h"
52 #include "st_cb_texture.h"
53 #include "st_cb_xformfb.h"
54 #include "st_cb_flush.h"
55 #include "st_cb_syncobj.h"
56 #include "st_cb_strings.h"
57 #include "st_cb_texturebarrier.h"
58 #include "st_cb_viewport.h"
59 #include "st_atom.h"
60 #include "st_draw.h"
61 #include "st_extensions.h"
62 #include "st_gen_mipmap.h"
63 #include "st_program.h"
64 #include "pipe/p_context.h"
65 #include "util/u_inlines.h"
66 #include "util/u_upload_mgr.h"
67 #include "cso_cache/cso_context.h"
68
69
70 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
71
72
73 /**
74 * Called via ctx->Driver.UpdateState()
75 */
76 void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
77 {
78 struct st_context *st = st_context(ctx);
79
80 /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
81 if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
82 new_state &= ~_NEW_FRAG_CLAMP;
83 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
84 }
85
86 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
87 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
88 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
89 }
90
91 st->dirty.mesa |= new_state;
92 st->dirty.st |= ST_NEW_MESA;
93
94 /* This is the only core Mesa module we depend upon.
95 * No longer use swrast, swsetup, tnl.
96 */
97 _vbo_InvalidateState(ctx, new_state);
98 }
99
100 static struct st_context *
101 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
102 const struct st_config_options *options)
103 {
104 struct pipe_screen *screen = pipe->screen;
105 uint i;
106 struct st_context *st = ST_CALLOC_STRUCT( st_context );
107
108 st->options = *options;
109
110 ctx->st = st;
111
112 st->ctx = ctx;
113 st->pipe = pipe;
114
115 /* XXX: this is one-off, per-screen init: */
116 st_debug_init();
117
118 /* state tracker needs the VBO module */
119 _vbo_CreateContext(ctx);
120
121 st->dirty.mesa = ~0;
122 st->dirty.st = ~0;
123
124 st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
125
126 if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) {
127 st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024, 4,
128 PIPE_BIND_INDEX_BUFFER);
129 }
130
131 if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS)) {
132 unsigned alignment =
133 screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
134
135 st->constbuf_uploader = u_upload_create(pipe, 128 * 1024, alignment,
136 PIPE_BIND_CONSTANT_BUFFER);
137 }
138
139 st->cso_context = cso_create_context(pipe);
140
141 st_init_atoms( st );
142 st_init_bitmap(st);
143 st_init_clear(st);
144 st_init_draw( st );
145 st_init_generate_mipmap(st);
146 st_init_blit(st);
147
148 if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
149 st->internal_target = PIPE_TEXTURE_2D;
150 else
151 st->internal_target = PIPE_TEXTURE_RECT;
152
153 /* Vertex element objects used for drawing rectangles for glBitmap,
154 * glDrawPixels, glClear, etc.
155 */
156 for (i = 0; i < Elements(st->velems_util_draw); i++) {
157 memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
158 st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
159 st->velems_util_draw[i].instance_divisor = 0;
160 st->velems_util_draw[i].vertex_buffer_index =
161 cso_get_aux_vertex_buffer_slot(st->cso_context);
162 st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
163 }
164
165 /* we want all vertex data to be placed in buffer objects */
166 vbo_use_buffer_objects(ctx);
167
168
169 /* make sure that no VBOs are left mapped when we're drawing. */
170 vbo_always_unmap_buffers(ctx);
171
172 /* Need these flags:
173 */
174 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
175
176 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
177
178 st->pixel_xfer.cache = _mesa_new_program_cache();
179
180 st->has_stencil_export =
181 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
182
183 /* GL limits and extensions */
184 st_init_limits(st);
185 st_init_extensions(st);
186
187 return st;
188 }
189
190 static void st_init_driver_flags(struct gl_driver_flags *f)
191 {
192 f->NewArray = ST_NEW_VERTEX_ARRAYS;
193 }
194
195 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
196 const struct gl_config *visual,
197 struct st_context *share,
198 const struct st_config_options *options)
199 {
200 struct gl_context *ctx;
201 struct gl_context *shareCtx = share ? share->ctx : NULL;
202 struct dd_function_table funcs;
203
204 /* Sanity checks */
205 STATIC_ASSERT(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
206 STATIC_ASSERT(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
207 STATIC_ASSERT(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
208
209 memset(&funcs, 0, sizeof(funcs));
210 st_init_driver_functions(&funcs);
211
212 ctx = _mesa_create_context(api, visual, shareCtx, &funcs);
213 if (!ctx) {
214 return NULL;
215 }
216
217 st_init_driver_flags(&ctx->DriverFlags);
218
219 /* XXX: need a capability bit in gallium to query if the pipe
220 * driver prefers DP4 or MUL/MAD for vertex transformation.
221 */
222 if (debug_get_option_mesa_mvp_dp4())
223 _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
224
225 return st_create_context_priv(ctx, pipe, options);
226 }
227
228
229 static void st_destroy_context_priv( struct st_context *st )
230 {
231 uint shader, i;
232
233 st_destroy_atoms( st );
234 st_destroy_draw( st );
235 st_destroy_generate_mipmap(st);
236 st_destroy_blit(st);
237 st_destroy_clear(st);
238 st_destroy_bitmap(st);
239 st_destroy_drawpix(st);
240 st_destroy_drawtex(st);
241
242 for (shader = 0; shader < Elements(st->state.sampler_views); shader++) {
243 for (i = 0; i < Elements(st->state.sampler_views[0]); i++) {
244 pipe_sampler_view_release(st->pipe,
245 &st->state.sampler_views[shader][i]);
246 }
247 }
248
249 if (st->default_texture) {
250 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
251 st->default_texture = NULL;
252 }
253
254 u_upload_destroy(st->uploader);
255 if (st->indexbuf_uploader) {
256 u_upload_destroy(st->indexbuf_uploader);
257 }
258 if (st->constbuf_uploader) {
259 u_upload_destroy(st->constbuf_uploader);
260 }
261 free( st );
262 }
263
264
265 void st_destroy_context( struct st_context *st )
266 {
267 struct pipe_context *pipe = st->pipe;
268 struct cso_context *cso = st->cso_context;
269 struct gl_context *ctx = st->ctx;
270 GLuint i;
271
272 /* need to unbind and destroy CSO objects before anything else */
273 cso_release_all(st->cso_context);
274
275 st_reference_fragprog(st, &st->fp, NULL);
276 st_reference_vertprog(st, &st->vp, NULL);
277
278 /* release framebuffer surfaces */
279 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
280 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
281 }
282 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
283
284 pipe->set_index_buffer(pipe, NULL);
285
286 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
287 pipe->set_constant_buffer(pipe, i, 0, NULL);
288 }
289
290 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
291
292 _vbo_DestroyContext(st->ctx);
293
294 st_destroy_program_variants(st);
295
296 _mesa_free_context_data(ctx);
297
298 /* This will free the st_context too, so 'st' must not be accessed
299 * afterwards. */
300 st_destroy_context_priv(st);
301 st = NULL;
302
303 cso_destroy_context(cso);
304
305 pipe->destroy( pipe );
306
307 free(ctx);
308 }
309
310
311 void st_init_driver_functions(struct dd_function_table *functions)
312 {
313 _mesa_init_shader_object_functions(functions);
314 _mesa_init_sampler_object_functions(functions);
315
316 functions->Accum = _mesa_accum;
317
318 st_init_blit_functions(functions);
319 st_init_bufferobject_functions(functions);
320 st_init_clear_functions(functions);
321 st_init_bitmap_functions(functions);
322 st_init_drawpixels_functions(functions);
323 st_init_rasterpos_functions(functions);
324
325 st_init_drawtex_functions(functions);
326
327 st_init_eglimage_functions(functions);
328
329 st_init_fbo_functions(functions);
330 st_init_feedback_functions(functions);
331 st_init_program_functions(functions);
332 st_init_query_functions(functions);
333 st_init_cond_render_functions(functions);
334 st_init_readpixels_functions(functions);
335 st_init_texture_functions(functions);
336 st_init_texture_barrier_functions(functions);
337 st_init_flush_functions(functions);
338 st_init_string_functions(functions);
339 st_init_viewport_functions(functions);
340
341 st_init_xformfb_functions(functions);
342 st_init_syncobj_functions(functions);
343
344 functions->UpdateState = st_invalidate_state;
345 }