mesa: move ShaderCompilerOptions into gl_constants
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
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13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/samplerobj.h"
33 #include "main/shaderobj.h"
34 #include "main/version.h"
35 #include "main/vtxfmt.h"
36 #include "main/hash.h"
37 #include "program/prog_cache.h"
38 #include "vbo/vbo.h"
39 #include "glapi/glapi.h"
40 #include "st_context.h"
41 #include "st_debug.h"
42 #include "st_cb_bitmap.h"
43 #include "st_cb_blit.h"
44 #include "st_cb_bufferobjects.h"
45 #include "st_cb_clear.h"
46 #include "st_cb_condrender.h"
47 #include "st_cb_drawpixels.h"
48 #include "st_cb_rasterpos.h"
49 #include "st_cb_drawtex.h"
50 #include "st_cb_eglimage.h"
51 #include "st_cb_fbo.h"
52 #include "st_cb_feedback.h"
53 #include "st_cb_msaa.h"
54 #include "st_cb_program.h"
55 #include "st_cb_queryobj.h"
56 #include "st_cb_readpixels.h"
57 #include "st_cb_texture.h"
58 #include "st_cb_xformfb.h"
59 #include "st_cb_flush.h"
60 #include "st_cb_syncobj.h"
61 #include "st_cb_strings.h"
62 #include "st_cb_texturebarrier.h"
63 #include "st_cb_viewport.h"
64 #include "st_atom.h"
65 #include "st_draw.h"
66 #include "st_extensions.h"
67 #include "st_gen_mipmap.h"
68 #include "st_program.h"
69 #include "st_vdpau.h"
70 #include "st_texture.h"
71 #include "pipe/p_context.h"
72 #include "util/u_inlines.h"
73 #include "util/u_upload_mgr.h"
74 #include "cso_cache/cso_context.h"
75
76
77 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
78
79
80 /**
81 * Called via ctx->Driver.UpdateState()
82 */
83 void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
84 {
85 struct st_context *st = st_context(ctx);
86
87 /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
88 if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
89 new_state &= ~_NEW_FRAG_CLAMP;
90 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
91 }
92
93 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
94 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
95 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
96 }
97
98 st->dirty.mesa |= new_state;
99 st->dirty.st |= ST_NEW_MESA;
100
101 /* This is the only core Mesa module we depend upon.
102 * No longer use swrast, swsetup, tnl.
103 */
104 _vbo_InvalidateState(ctx, new_state);
105 }
106
107 static struct st_context *
108 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
109 const struct st_config_options *options)
110 {
111 struct pipe_screen *screen = pipe->screen;
112 uint i;
113 struct st_context *st = ST_CALLOC_STRUCT( st_context );
114
115 st->options = *options;
116
117 ctx->st = st;
118
119 st->ctx = ctx;
120 st->pipe = pipe;
121
122 /* XXX: this is one-off, per-screen init: */
123 st_debug_init();
124
125 /* state tracker needs the VBO module */
126 _vbo_CreateContext(ctx);
127
128 st->dirty.mesa = ~0;
129 st->dirty.st = ~0;
130
131 /* Create upload manager for vertex data for glBitmap, glDrawPixels,
132 * glClear, etc.
133 */
134 st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
135
136 if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) {
137 st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024, 4,
138 PIPE_BIND_INDEX_BUFFER);
139 }
140
141 if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS)) {
142 unsigned alignment =
143 screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
144
145 st->constbuf_uploader = u_upload_create(pipe, 128 * 1024, alignment,
146 PIPE_BIND_CONSTANT_BUFFER);
147 }
148
149 st->cso_context = cso_create_context(pipe);
150
151 st_init_atoms( st );
152 st_init_bitmap(st);
153 st_init_clear(st);
154 st_init_draw( st );
155
156 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
157 if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
158 st->internal_target = PIPE_TEXTURE_2D;
159 else
160 st->internal_target = PIPE_TEXTURE_RECT;
161
162 /* Vertex element objects used for drawing rectangles for glBitmap,
163 * glDrawPixels, glClear, etc.
164 */
165 for (i = 0; i < Elements(st->velems_util_draw); i++) {
166 memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
167 st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
168 st->velems_util_draw[i].instance_divisor = 0;
169 st->velems_util_draw[i].vertex_buffer_index =
170 cso_get_aux_vertex_buffer_slot(st->cso_context);
171 st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
172 }
173
174 /* we want all vertex data to be placed in buffer objects */
175 vbo_use_buffer_objects(ctx);
176
177
178 /* make sure that no VBOs are left mapped when we're drawing. */
179 vbo_always_unmap_buffers(ctx);
180
181 /* Need these flags:
182 */
183 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
184
185 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
186
187 st->pixel_xfer.cache = _mesa_new_program_cache();
188
189 st->has_stencil_export =
190 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
191 st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
192 st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
193 PIPE_TEXTURE_2D, 0,
194 PIPE_BIND_SAMPLER_VIEW);
195 st->prefer_blit_based_texture_transfer = screen->get_param(screen,
196 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
197
198 st->needs_texcoord_semantic =
199 screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
200 st->apply_texture_swizzle_to_border_color =
201 !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
202 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
203 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
204 st->has_time_elapsed =
205 screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
206
207 /* GL limits and extensions */
208 st_init_limits(st);
209 st_init_extensions(st->pipe->screen, ctx->API, &ctx->Const,
210 &ctx->Extensions, &st->options, ctx->Mesa_DXTn);
211
212 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
213 if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
214 if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
215 st->clamp_vert_color_in_shader = GL_TRUE;
216 }
217
218 if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
219 st->clamp_frag_color_in_shader = GL_TRUE;
220 }
221
222 /* For drivers which cannot do color clamping, it's better to just
223 * disable ARB_color_buffer_float in the core profile, because
224 * the clamping is deprecated there anyway. */
225 if (ctx->API == API_OPENGL_CORE &&
226 (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
227 st->clamp_vert_color_in_shader = GL_FALSE;
228 st->clamp_frag_color_in_shader = GL_FALSE;
229 ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
230 }
231 }
232
233 _mesa_compute_version(ctx);
234
235 _mesa_initialize_dispatch_tables(ctx);
236 _mesa_initialize_vbo_vtxfmt(ctx);
237
238 return st;
239 }
240
241 static void st_init_driver_flags(struct gl_driver_flags *f)
242 {
243 f->NewArray = ST_NEW_VERTEX_ARRAYS;
244 f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
245 f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
246 }
247
248 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
249 const struct gl_config *visual,
250 struct st_context *share,
251 const struct st_config_options *options)
252 {
253 struct gl_context *ctx;
254 struct gl_context *shareCtx = share ? share->ctx : NULL;
255 struct dd_function_table funcs;
256
257 memset(&funcs, 0, sizeof(funcs));
258 st_init_driver_functions(&funcs);
259
260 ctx = _mesa_create_context(api, visual, shareCtx, &funcs);
261 if (!ctx) {
262 return NULL;
263 }
264
265 st_init_driver_flags(&ctx->DriverFlags);
266
267 /* XXX: need a capability bit in gallium to query if the pipe
268 * driver prefers DP4 or MUL/MAD for vertex transformation.
269 */
270 if (debug_get_option_mesa_mvp_dp4())
271 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
272
273 return st_create_context_priv(ctx, pipe, options);
274 }
275
276
277 static void st_destroy_context_priv( struct st_context *st )
278 {
279 uint shader, i;
280
281 st_destroy_atoms( st );
282 st_destroy_draw( st );
283 st_destroy_clear(st);
284 st_destroy_bitmap(st);
285 st_destroy_drawpix(st);
286 st_destroy_drawtex(st);
287
288 for (shader = 0; shader < Elements(st->state.sampler_views); shader++) {
289 for (i = 0; i < Elements(st->state.sampler_views[0]); i++) {
290 pipe_sampler_view_release(st->pipe,
291 &st->state.sampler_views[shader][i]);
292 }
293 }
294
295 if (st->default_texture) {
296 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
297 st->default_texture = NULL;
298 }
299
300 u_upload_destroy(st->uploader);
301 if (st->indexbuf_uploader) {
302 u_upload_destroy(st->indexbuf_uploader);
303 }
304 if (st->constbuf_uploader) {
305 u_upload_destroy(st->constbuf_uploader);
306 }
307 free( st );
308 }
309
310
311 /**
312 * Callback to release the sampler view attached to a texture object.
313 * Called by _mesa_HashWalk().
314 */
315 static void
316 destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
317 {
318 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
319 struct st_context *st = (struct st_context *) userData;
320
321 st_texture_release_sampler_view(st, st_texture_object(texObj));
322 }
323
324 void st_destroy_context( struct st_context *st )
325 {
326 struct pipe_context *pipe = st->pipe;
327 struct cso_context *cso = st->cso_context;
328 struct gl_context *ctx = st->ctx;
329 GLuint i;
330
331 _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
332
333 /* need to unbind and destroy CSO objects before anything else */
334 cso_release_all(st->cso_context);
335
336 st_reference_fragprog(st, &st->fp, NULL);
337 st_reference_geomprog(st, &st->gp, NULL);
338 st_reference_vertprog(st, &st->vp, NULL);
339
340 /* release framebuffer surfaces */
341 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
342 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
343 }
344 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
345
346 pipe->set_index_buffer(pipe, NULL);
347
348 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
349 pipe->set_constant_buffer(pipe, i, 0, NULL);
350 }
351
352 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
353
354 _vbo_DestroyContext(st->ctx);
355
356 st_destroy_program_variants(st);
357
358 _mesa_free_context_data(ctx);
359
360 /* This will free the st_context too, so 'st' must not be accessed
361 * afterwards. */
362 st_destroy_context_priv(st);
363 st = NULL;
364
365 cso_destroy_context(cso);
366
367 pipe->destroy( pipe );
368
369 free(ctx);
370 }
371
372
373 void st_init_driver_functions(struct dd_function_table *functions)
374 {
375 _mesa_init_shader_object_functions(functions);
376 _mesa_init_sampler_object_functions(functions);
377
378 functions->Accum = _mesa_accum;
379
380 st_init_blit_functions(functions);
381 st_init_bufferobject_functions(functions);
382 st_init_clear_functions(functions);
383 st_init_bitmap_functions(functions);
384 st_init_drawpixels_functions(functions);
385 st_init_rasterpos_functions(functions);
386
387 st_init_drawtex_functions(functions);
388
389 st_init_eglimage_functions(functions);
390
391 st_init_fbo_functions(functions);
392 st_init_feedback_functions(functions);
393 st_init_msaa_functions(functions);
394 st_init_program_functions(functions);
395 st_init_query_functions(functions);
396 st_init_cond_render_functions(functions);
397 st_init_readpixels_functions(functions);
398 st_init_texture_functions(functions);
399 st_init_texture_barrier_functions(functions);
400 st_init_flush_functions(functions);
401 st_init_string_functions(functions);
402 st_init_viewport_functions(functions);
403
404 st_init_xformfb_functions(functions);
405 st_init_syncobj_functions(functions);
406
407 st_init_vdpau_functions(functions);
408
409 functions->UpdateState = st_invalidate_state;
410 }