st/mesa: add a second pipeline for compute
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/samplerobj.h"
33 #include "main/shaderobj.h"
34 #include "main/version.h"
35 #include "main/vtxfmt.h"
36 #include "main/hash.h"
37 #include "program/prog_cache.h"
38 #include "vbo/vbo.h"
39 #include "glapi/glapi.h"
40 #include "st_context.h"
41 #include "st_debug.h"
42 #include "st_cb_bitmap.h"
43 #include "st_cb_blit.h"
44 #include "st_cb_bufferobjects.h"
45 #include "st_cb_clear.h"
46 #include "st_cb_condrender.h"
47 #include "st_cb_copyimage.h"
48 #include "st_cb_drawpixels.h"
49 #include "st_cb_rasterpos.h"
50 #include "st_cb_drawtex.h"
51 #include "st_cb_eglimage.h"
52 #include "st_cb_fbo.h"
53 #include "st_cb_feedback.h"
54 #include "st_cb_msaa.h"
55 #include "st_cb_perfmon.h"
56 #include "st_cb_program.h"
57 #include "st_cb_queryobj.h"
58 #include "st_cb_readpixels.h"
59 #include "st_cb_texture.h"
60 #include "st_cb_xformfb.h"
61 #include "st_cb_flush.h"
62 #include "st_cb_syncobj.h"
63 #include "st_cb_strings.h"
64 #include "st_cb_texturebarrier.h"
65 #include "st_cb_viewport.h"
66 #include "st_atom.h"
67 #include "st_draw.h"
68 #include "st_extensions.h"
69 #include "st_gen_mipmap.h"
70 #include "st_program.h"
71 #include "st_vdpau.h"
72 #include "st_texture.h"
73 #include "pipe/p_context.h"
74 #include "util/u_inlines.h"
75 #include "util/u_upload_mgr.h"
76 #include "cso_cache/cso_context.h"
77
78
79 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
80
81
82 /**
83 * Called via ctx->Driver.Enable()
84 */
85 static void st_Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
86 {
87 struct st_context *st = st_context(ctx);
88
89 switch (cap) {
90 case GL_DEBUG_OUTPUT:
91 st_enable_debug_output(st, state);
92 break;
93 default:
94 break;
95 }
96 }
97
98
99 /**
100 * Called via ctx->Driver.QueryMemoryInfo()
101 */
102 static void
103 st_query_memory_info(struct gl_context *ctx, struct gl_memory_info *out)
104 {
105 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
106 struct pipe_memory_info info;
107
108 assert(screen->query_memory_info);
109 if (!screen->query_memory_info)
110 return;
111
112 screen->query_memory_info(screen, &info);
113
114 out->total_device_memory = info.total_device_memory;
115 out->avail_device_memory = info.avail_device_memory;
116 out->total_staging_memory = info.total_staging_memory;
117 out->avail_staging_memory = info.avail_staging_memory;
118 out->device_memory_evicted = info.device_memory_evicted;
119 out->nr_device_memory_evictions = info.nr_device_memory_evictions;
120 }
121
122
123 /**
124 * Called via ctx->Driver.UpdateState()
125 */
126 void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state)
127 {
128 struct st_context *st = st_context(ctx);
129
130 /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
131 if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
132 new_state &= ~_NEW_FRAG_CLAMP;
133 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
134 }
135
136 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
137 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
138 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
139 }
140
141 /* Invalidate render and compute pipelines. */
142 st->dirty.mesa |= new_state;
143 st->dirty.st |= ST_NEW_MESA;
144 st->dirty_cp.mesa |= new_state;
145 st->dirty_cp.st |= ST_NEW_MESA;
146
147 /* This is the only core Mesa module we depend upon.
148 * No longer use swrast, swsetup, tnl.
149 */
150 _vbo_InvalidateState(ctx, new_state);
151 }
152
153
154 static void
155 st_destroy_context_priv(struct st_context *st)
156 {
157 uint shader, i;
158
159 st_destroy_atoms( st );
160 st_destroy_draw( st );
161 st_destroy_clear(st);
162 st_destroy_bitmap(st);
163 st_destroy_drawpix(st);
164 st_destroy_drawtex(st);
165 st_destroy_perfmon(st);
166 st_destroy_pbo_upload(st);
167
168 for (shader = 0; shader < ARRAY_SIZE(st->state.sampler_views); shader++) {
169 for (i = 0; i < ARRAY_SIZE(st->state.sampler_views[0]); i++) {
170 pipe_sampler_view_release(st->pipe,
171 &st->state.sampler_views[shader][i]);
172 }
173 }
174
175 if (st->default_texture) {
176 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
177 st->default_texture = NULL;
178 }
179
180 u_upload_destroy(st->uploader);
181 if (st->indexbuf_uploader) {
182 u_upload_destroy(st->indexbuf_uploader);
183 }
184 if (st->constbuf_uploader) {
185 u_upload_destroy(st->constbuf_uploader);
186 }
187
188 cso_destroy_context(st->cso_context);
189 free( st );
190 }
191
192
193 static struct st_context *
194 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
195 const struct st_config_options *options)
196 {
197 struct pipe_screen *screen = pipe->screen;
198 uint i;
199 struct st_context *st = ST_CALLOC_STRUCT( st_context );
200
201 st->options = *options;
202
203 ctx->st = st;
204
205 st->ctx = ctx;
206 st->pipe = pipe;
207
208 /* XXX: this is one-off, per-screen init: */
209 st_debug_init();
210
211 /* state tracker needs the VBO module */
212 _vbo_CreateContext(ctx);
213
214 /* Initialize render and compute pipelines flags */
215 st->dirty.mesa = ~0;
216 st->dirty.st = ~0;
217 st->dirty_cp.mesa = ~0;
218 st->dirty_cp.st = ~0;
219
220 /* Create upload manager for vertex data for glBitmap, glDrawPixels,
221 * glClear, etc.
222 */
223 st->uploader = u_upload_create(st->pipe, 65536, PIPE_BIND_VERTEX_BUFFER,
224 PIPE_USAGE_STREAM);
225
226 if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) {
227 st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024,
228 PIPE_BIND_INDEX_BUFFER,
229 PIPE_USAGE_STREAM);
230 }
231
232 if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS))
233 st->constbuf_uploader = u_upload_create(pipe, 128 * 1024,
234 PIPE_BIND_CONSTANT_BUFFER,
235 PIPE_USAGE_STREAM);
236
237 st->cso_context = cso_create_context(pipe);
238
239 st_init_atoms( st );
240 st_init_clear(st);
241 st_init_draw( st );
242 st_init_pbo_upload(st);
243
244 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
245 if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
246 st->internal_target = PIPE_TEXTURE_2D;
247 else
248 st->internal_target = PIPE_TEXTURE_RECT;
249
250 /* Vertex element objects used for drawing rectangles for glBitmap,
251 * glDrawPixels, glClear, etc.
252 */
253 for (i = 0; i < ARRAY_SIZE(st->velems_util_draw); i++) {
254 memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
255 st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
256 st->velems_util_draw[i].instance_divisor = 0;
257 st->velems_util_draw[i].vertex_buffer_index =
258 cso_get_aux_vertex_buffer_slot(st->cso_context);
259 st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
260 }
261
262 /* we want all vertex data to be placed in buffer objects */
263 vbo_use_buffer_objects(ctx);
264
265
266 /* make sure that no VBOs are left mapped when we're drawing. */
267 vbo_always_unmap_buffers(ctx);
268
269 /* Need these flags:
270 */
271 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
272
273 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
274
275 st->has_stencil_export =
276 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
277 st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
278 st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
279 PIPE_TEXTURE_2D, 0,
280 PIPE_BIND_SAMPLER_VIEW);
281 st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
282 PIPE_TEXTURE_2D, 0,
283 PIPE_BIND_SAMPLER_VIEW);
284 st->prefer_blit_based_texture_transfer = screen->get_param(screen,
285 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
286 st->force_persample_in_shader =
287 screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) &&
288 !screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP);
289 st->has_shareable_shaders = screen->get_param(screen,
290 PIPE_CAP_SHAREABLE_SHADERS);
291 st->needs_texcoord_semantic =
292 screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
293 st->apply_texture_swizzle_to_border_color =
294 !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
295 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
296 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
297 st->has_time_elapsed =
298 screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
299 st->has_half_float_packing =
300 screen->get_param(screen, PIPE_CAP_TGSI_PACK_HALF_FLOAT);
301 st->has_multi_draw_indirect =
302 screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT);
303
304 /* GL limits and extensions */
305 st_init_limits(st->pipe->screen, &ctx->Const, &ctx->Extensions);
306 st_init_extensions(st->pipe->screen, &ctx->Const,
307 &ctx->Extensions, &st->options, ctx->Mesa_DXTn);
308
309 if (st_have_perfmon(st)) {
310 ctx->Extensions.AMD_performance_monitor = GL_TRUE;
311 }
312
313 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
314 if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
315 if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
316 st->clamp_vert_color_in_shader = GL_TRUE;
317 }
318
319 if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
320 st->clamp_frag_color_in_shader = GL_TRUE;
321 }
322
323 /* For drivers which cannot do color clamping, it's better to just
324 * disable ARB_color_buffer_float in the core profile, because
325 * the clamping is deprecated there anyway. */
326 if (ctx->API == API_OPENGL_CORE &&
327 (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
328 st->clamp_vert_color_in_shader = GL_FALSE;
329 st->clamp_frag_color_in_shader = GL_FALSE;
330 ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
331 }
332 }
333
334 /* called after _mesa_create_context/_mesa_init_point, fix default user
335 * settable max point size up
336 */
337 st->ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
338 ctx->Const.MaxPointSizeAA);
339 /* For vertex shaders, make sure not to emit saturate when SM 3.0 is not supported */
340 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = !st->has_shader_model3;
341
342 if (!ctx->Extensions.ARB_gpu_shader5) {
343 for (i = 0; i < MESA_SHADER_STAGES; i++)
344 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
345 }
346
347 /* Set which shader types can be compiled at link time. */
348 st->shader_has_one_variant[MESA_SHADER_VERTEX] =
349 st->has_shareable_shaders &&
350 !st->clamp_vert_color_in_shader;
351
352 st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
353 st->has_shareable_shaders &&
354 !st->clamp_frag_color_in_shader &&
355 !st->force_persample_in_shader;
356
357 st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
358 st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
359 st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
360
361 _mesa_compute_version(ctx);
362
363 if (ctx->Version == 0) {
364 /* This can happen when a core profile was requested, but the driver
365 * does not support some features of GL 3.1 or later.
366 */
367 st_destroy_context_priv(st);
368 return NULL;
369 }
370
371 _mesa_initialize_dispatch_tables(ctx);
372 _mesa_initialize_vbo_vtxfmt(ctx);
373
374 return st;
375 }
376
377 static void st_init_driver_flags(struct gl_driver_flags *f)
378 {
379 f->NewArray = ST_NEW_VERTEX_ARRAYS;
380 f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
381 f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
382 f->NewDefaultTessLevels = ST_NEW_TESS_STATE;
383 f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
384 f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
385 f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
386 }
387
388 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
389 const struct gl_config *visual,
390 struct st_context *share,
391 const struct st_config_options *options)
392 {
393 struct gl_context *ctx;
394 struct gl_context *shareCtx = share ? share->ctx : NULL;
395 struct dd_function_table funcs;
396 struct st_context *st;
397
398 memset(&funcs, 0, sizeof(funcs));
399 st_init_driver_functions(pipe->screen, &funcs);
400
401 ctx = _mesa_create_context(api, visual, shareCtx, &funcs);
402 if (!ctx) {
403 return NULL;
404 }
405
406 st_init_driver_flags(&ctx->DriverFlags);
407
408 /* XXX: need a capability bit in gallium to query if the pipe
409 * driver prefers DP4 or MUL/MAD for vertex transformation.
410 */
411 if (debug_get_option_mesa_mvp_dp4())
412 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
413
414 st = st_create_context_priv(ctx, pipe, options);
415 if (!st) {
416 _mesa_destroy_context(ctx);
417 }
418
419 return st;
420 }
421
422
423 /**
424 * Callback to release the sampler view attached to a texture object.
425 * Called by _mesa_HashWalk().
426 */
427 static void
428 destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
429 {
430 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
431 struct st_context *st = (struct st_context *) userData;
432
433 st_texture_release_sampler_view(st, st_texture_object(texObj));
434 }
435
436 void st_destroy_context( struct st_context *st )
437 {
438 struct pipe_context *pipe = st->pipe;
439 struct gl_context *ctx = st->ctx;
440 GLuint i;
441
442 _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
443
444 st_reference_fragprog(st, &st->fp, NULL);
445 st_reference_geomprog(st, &st->gp, NULL);
446 st_reference_vertprog(st, &st->vp, NULL);
447 st_reference_tesscprog(st, &st->tcp, NULL);
448 st_reference_tesseprog(st, &st->tep, NULL);
449
450 /* release framebuffer surfaces */
451 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
452 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
453 }
454 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
455 pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
456 pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
457
458 _vbo_DestroyContext(st->ctx);
459
460 st_destroy_program_variants(st);
461
462 _mesa_free_context_data(ctx);
463
464 /* This will free the st_context too, so 'st' must not be accessed
465 * afterwards. */
466 st_destroy_context_priv(st);
467 st = NULL;
468
469 pipe->destroy( pipe );
470
471 free(ctx);
472 }
473
474 static void
475 st_emit_string_marker(struct gl_context *ctx, const GLchar *string, GLsizei len)
476 {
477 struct st_context *st = ctx->st;
478 st->pipe->emit_string_marker(st->pipe, string, len);
479 }
480
481 void st_init_driver_functions(struct pipe_screen *screen,
482 struct dd_function_table *functions)
483 {
484 _mesa_init_shader_object_functions(functions);
485 _mesa_init_sampler_object_functions(functions);
486
487 st_init_blit_functions(functions);
488 st_init_bufferobject_functions(screen, functions);
489 st_init_clear_functions(functions);
490 st_init_bitmap_functions(functions);
491 st_init_copy_image_functions(functions);
492 st_init_drawpixels_functions(functions);
493 st_init_rasterpos_functions(functions);
494
495 st_init_drawtex_functions(functions);
496
497 st_init_eglimage_functions(functions);
498
499 st_init_fbo_functions(functions);
500 st_init_feedback_functions(functions);
501 st_init_msaa_functions(functions);
502 st_init_perfmon_functions(functions);
503 st_init_program_functions(functions);
504 st_init_query_functions(functions);
505 st_init_cond_render_functions(functions);
506 st_init_readpixels_functions(functions);
507 st_init_texture_functions(functions);
508 st_init_texture_barrier_functions(functions);
509 st_init_flush_functions(screen, functions);
510 st_init_string_functions(functions);
511 st_init_viewport_functions(functions);
512
513 st_init_xformfb_functions(functions);
514 st_init_syncobj_functions(functions);
515
516 st_init_vdpau_functions(functions);
517
518 if (screen->get_param(screen, PIPE_CAP_STRING_MARKER))
519 functions->EmitStringMarker = st_emit_string_marker;
520
521 functions->Enable = st_Enable;
522 functions->UpdateState = st_invalidate_state;
523 functions->QueryMemoryInfo = st_query_memory_info;
524 }