Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/context.h"
30 #include "main/extensions.h"
31 #include "main/matrix.h"
32 #include "main/buffers.h"
33 #include "vbo/vbo.h"
34 #include "shader/shader_api.h"
35 #include "st_public.h"
36 #include "st_context.h"
37 #include "st_cb_accum.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_blit.h"
40 #include "st_cb_bufferobjects.h"
41 #include "st_cb_clear.h"
42 #include "st_cb_drawpixels.h"
43 #include "st_cb_fbo.h"
44 #include "st_cb_feedback.h"
45 #include "st_cb_program.h"
46 #include "st_cb_queryobj.h"
47 #include "st_cb_rasterpos.h"
48 #include "st_cb_readpixels.h"
49 #include "st_cb_texture.h"
50 #include "st_cb_flush.h"
51 #include "st_cb_strings.h"
52 #include "st_atom.h"
53 #include "st_draw.h"
54 #include "st_extensions.h"
55 #include "st_gen_mipmap.h"
56 #include "st_program.h"
57 #include "pipe/p_context.h"
58 #include "pipe/p_inlines.h"
59 #include "draw/draw_context.h"
60 #include "cso_cache/cso_cache.h"
61 #include "cso_cache/cso_context.h"
62
63
64 /**
65 * Called via ctx->Driver.UpdateState()
66 */
67 void st_invalidate_state(GLcontext * ctx, GLuint new_state)
68 {
69 struct st_context *st = st_context(ctx);
70
71 st->dirty.mesa |= new_state;
72 st->dirty.st |= ST_NEW_MESA;
73
74 /* This is the only core Mesa module we depend upon.
75 * No longer use swrast, swsetup, tnl.
76 */
77 _vbo_InvalidateState(ctx, new_state);
78 }
79
80
81 static struct st_context *
82 st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe )
83 {
84 uint i;
85 struct st_context *st = CALLOC_STRUCT( st_context );
86
87 ctx->st = st;
88
89 st->ctx = ctx;
90 st->pipe = pipe;
91
92 /* state tracker needs the VBO module */
93 _vbo_CreateContext(ctx);
94
95 st->draw = draw_create(); /* for selection/feedback */
96
97 /* Disable draw options that might convert points/lines to tris, etc.
98 * as that would foul-up feedback/selection mode.
99 */
100 draw_wide_line_threshold(st->draw, 1000.0f);
101 draw_wide_point_threshold(st->draw, 1000.0f);
102 draw_enable_line_stipple(st->draw, FALSE);
103 draw_enable_point_sprites(st->draw, FALSE);
104
105 st->dirty.mesa = ~0;
106 st->dirty.st = ~0;
107
108 st->cso_context = cso_create_context(pipe);
109
110 st_init_atoms( st );
111 st_init_bitmap(st);
112 st_init_clear(st);
113 st_init_draw( st );
114 st_init_generate_mipmap(st);
115 st_init_blit(st);
116
117 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
118 st->state.sampler_list[i] = &st->state.samplers[i];
119
120 /* we want all vertex data to be placed in buffer objects */
121 vbo_use_buffer_objects(ctx);
122
123 /* Need these flags:
124 */
125 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
126 st->ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
127
128 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
129
130 st->pixel_xfer.cache = _mesa_new_program_cache();
131
132 /* GL limits and extensions */
133 st_init_limits(st);
134 st_init_extensions(st);
135
136 return st;
137 }
138
139
140 struct st_context *st_create_context(struct pipe_context *pipe,
141 const __GLcontextModes *visual,
142 struct st_context *share)
143 {
144 GLcontext *ctx;
145 GLcontext *shareCtx = share ? share->ctx : NULL;
146 struct dd_function_table funcs;
147
148 memset(&funcs, 0, sizeof(funcs));
149 st_init_driver_functions(&funcs);
150
151 ctx = _mesa_create_context(visual, shareCtx, &funcs, NULL);
152
153 return st_create_context_priv(ctx, pipe);
154 }
155
156
157 static void st_destroy_context_priv( struct st_context *st )
158 {
159 uint i;
160
161 draw_destroy(st->draw);
162 st_destroy_atoms( st );
163 st_destroy_draw( st );
164 st_destroy_generate_mipmap(st);
165 st_destroy_bitmap(st);
166 st_destroy_blit(st);
167 st_destroy_clear(st);
168
169 _vbo_DestroyContext(st->ctx);
170
171 for (i = 0; i < Elements(st->state.constants); i++) {
172 if (st->state.constants[i].buffer) {
173 pipe_reference_buffer(st->pipe, &st->state.constants[i].buffer, NULL);
174 }
175 }
176
177 free( st );
178 }
179
180
181 void st_destroy_context( struct st_context *st )
182 {
183 struct pipe_context *pipe = st->pipe;
184 struct cso_context *cso = st->cso_context;
185 GLcontext *ctx = st->ctx;
186
187 /* need to unbind and destroy CSO objects before anything else */
188 cso_release_all(st->cso_context);
189
190 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
191
192 _mesa_free_context_data(ctx);
193
194 st_destroy_context_priv(st);
195
196 cso_destroy_context(cso);
197
198 pipe->destroy( pipe );
199
200 free(ctx);
201 }
202
203
204 void st_make_current(struct st_context *st,
205 struct st_framebuffer *draw,
206 struct st_framebuffer *read)
207 {
208 if (st) {
209 GLboolean firstTime = st->ctx->FirstTimeCurrent;
210 _mesa_make_current(st->ctx, &draw->Base, &read->Base);
211 /* Need to initialize viewport here since draw->Base->Width/Height
212 * will still be zero at this point.
213 * This could be improved, but would require rather extensive work
214 * elsewhere (allocate rb surface storage sooner)
215 */
216 if (firstTime) {
217 GLuint w = draw->InitWidth, h = draw->InitHeight;
218 _mesa_set_viewport(st->ctx, 0, 0, w, h);
219 _mesa_set_scissor(st->ctx, 0, 0, w, h);
220
221 }
222 }
223 else {
224 _mesa_make_current(NULL, NULL, NULL);
225 }
226 }
227
228
229 void st_copy_context_state(struct st_context *dst,
230 struct st_context *src,
231 uint mask)
232 {
233 _mesa_copy_context(dst->ctx, src->ctx, mask);
234 }
235
236
237 void st_init_driver_functions(struct dd_function_table *functions)
238 {
239 _mesa_init_glsl_driver_functions(functions);
240
241 st_init_accum_functions(functions);
242 st_init_bitmap_functions(functions);
243 st_init_blit_functions(functions);
244 st_init_bufferobject_functions(functions);
245 st_init_clear_functions(functions);
246 st_init_drawpixels_functions(functions);
247 st_init_fbo_functions(functions);
248 st_init_feedback_functions(functions);
249 st_init_program_functions(functions);
250 st_init_query_functions(functions);
251 st_init_rasterpos_functions(functions);
252 st_init_readpixels_functions(functions);
253 st_init_texture_functions(functions);
254 st_init_flush_functions(functions);
255 st_init_string_functions(functions);
256
257 functions->UpdateState = st_invalidate_state;
258 }