st/mesa: move st_init_driver_flags() earlier in file
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/glthread.h"
33 #include "main/samplerobj.h"
34 #include "main/shaderobj.h"
35 #include "main/version.h"
36 #include "main/vtxfmt.h"
37 #include "main/hash.h"
38 #include "program/prog_cache.h"
39 #include "vbo/vbo.h"
40 #include "glapi/glapi.h"
41 #include "st_manager.h"
42 #include "st_context.h"
43 #include "st_debug.h"
44 #include "st_cb_bitmap.h"
45 #include "st_cb_blit.h"
46 #include "st_cb_bufferobjects.h"
47 #include "st_cb_clear.h"
48 #include "st_cb_compute.h"
49 #include "st_cb_condrender.h"
50 #include "st_cb_copyimage.h"
51 #include "st_cb_drawpixels.h"
52 #include "st_cb_rasterpos.h"
53 #include "st_cb_drawtex.h"
54 #include "st_cb_eglimage.h"
55 #include "st_cb_fbo.h"
56 #include "st_cb_feedback.h"
57 #include "st_cb_memoryobjects.h"
58 #include "st_cb_msaa.h"
59 #include "st_cb_perfmon.h"
60 #include "st_cb_program.h"
61 #include "st_cb_queryobj.h"
62 #include "st_cb_readpixels.h"
63 #include "st_cb_texture.h"
64 #include "st_cb_xformfb.h"
65 #include "st_cb_flush.h"
66 #include "st_cb_syncobj.h"
67 #include "st_cb_strings.h"
68 #include "st_cb_texturebarrier.h"
69 #include "st_cb_viewport.h"
70 #include "st_atom.h"
71 #include "st_draw.h"
72 #include "st_extensions.h"
73 #include "st_gen_mipmap.h"
74 #include "st_pbo.h"
75 #include "st_program.h"
76 #include "st_sampler_view.h"
77 #include "st_vdpau.h"
78 #include "st_texture.h"
79 #include "pipe/p_context.h"
80 #include "util/u_inlines.h"
81 #include "util/u_upload_mgr.h"
82 #include "util/u_vbuf.h"
83 #include "cso_cache/cso_context.h"
84
85
86 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
87
88
89 /**
90 * Called via ctx->Driver.Enable()
91 */
92 static void st_Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
93 {
94 struct st_context *st = st_context(ctx);
95
96 switch (cap) {
97 case GL_DEBUG_OUTPUT:
98 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
99 st_update_debug_callback(st);
100 break;
101 default:
102 break;
103 }
104 }
105
106
107 /**
108 * Called via ctx->Driver.QueryMemoryInfo()
109 */
110 static void
111 st_query_memory_info(struct gl_context *ctx, struct gl_memory_info *out)
112 {
113 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
114 struct pipe_memory_info info;
115
116 assert(screen->query_memory_info);
117 if (!screen->query_memory_info)
118 return;
119
120 screen->query_memory_info(screen, &info);
121
122 out->total_device_memory = info.total_device_memory;
123 out->avail_device_memory = info.avail_device_memory;
124 out->total_staging_memory = info.total_staging_memory;
125 out->avail_staging_memory = info.avail_staging_memory;
126 out->device_memory_evicted = info.device_memory_evicted;
127 out->nr_device_memory_evictions = info.nr_device_memory_evictions;
128 }
129
130
131 uint64_t
132 st_get_active_states(struct gl_context *ctx)
133 {
134 struct st_vertex_program *vp =
135 st_vertex_program(ctx->VertexProgram._Current);
136 struct st_common_program *tcp =
137 st_common_program(ctx->TessCtrlProgram._Current);
138 struct st_common_program *tep =
139 st_common_program(ctx->TessEvalProgram._Current);
140 struct st_common_program *gp =
141 st_common_program(ctx->GeometryProgram._Current);
142 struct st_fragment_program *fp =
143 st_fragment_program(ctx->FragmentProgram._Current);
144 struct st_compute_program *cp =
145 st_compute_program(ctx->ComputeProgram._Current);
146 uint64_t active_shader_states = 0;
147
148 if (vp)
149 active_shader_states |= vp->affected_states;
150 if (tcp)
151 active_shader_states |= tcp->affected_states;
152 if (tep)
153 active_shader_states |= tep->affected_states;
154 if (gp)
155 active_shader_states |= gp->affected_states;
156 if (fp)
157 active_shader_states |= fp->affected_states;
158 if (cp)
159 active_shader_states |= cp->affected_states;
160
161 /* Mark non-shader-resource shader states as "always active". */
162 return active_shader_states | ~ST_ALL_SHADER_RESOURCES;
163 }
164
165
166 void
167 st_invalidate_buffers(struct st_context *st)
168 {
169 st->dirty |= ST_NEW_BLEND |
170 ST_NEW_DSA |
171 ST_NEW_FB_STATE |
172 ST_NEW_SAMPLE_MASK |
173 ST_NEW_SAMPLE_SHADING |
174 ST_NEW_FS_STATE |
175 ST_NEW_POLY_STIPPLE |
176 ST_NEW_VIEWPORT |
177 ST_NEW_RASTERIZER |
178 ST_NEW_SCISSOR |
179 ST_NEW_WINDOW_RECTANGLES;
180 }
181
182
183 /**
184 * Called via ctx->Driver.UpdateState()
185 */
186 static void
187 st_invalidate_state(struct gl_context * ctx)
188 {
189 GLbitfield new_state = ctx->NewState;
190 struct st_context *st = st_context(ctx);
191
192 if (new_state & _NEW_BUFFERS) {
193 st_invalidate_buffers(st);
194 } else {
195 /* These set a subset of flags set by _NEW_BUFFERS, so we only have to
196 * check them when _NEW_BUFFERS isn't set.
197 */
198 if (new_state & _NEW_PROGRAM)
199 st->dirty |= ST_NEW_RASTERIZER;
200
201 if (new_state & _NEW_FOG)
202 st->dirty |= ST_NEW_FS_STATE;
203
204 if (new_state & _NEW_FRAG_CLAMP) {
205 if (st->clamp_frag_color_in_shader)
206 st->dirty |= ST_NEW_FS_STATE;
207 else
208 st->dirty |= ST_NEW_RASTERIZER;
209 }
210 }
211
212 if (new_state & (_NEW_LIGHT |
213 _NEW_POINT))
214 st->dirty |= ST_NEW_RASTERIZER;
215
216 if (new_state & _NEW_PROJECTION &&
217 st_user_clip_planes_enabled(ctx))
218 st->dirty |= ST_NEW_CLIP_STATE;
219
220 if (new_state & _NEW_PIXEL)
221 st->dirty |= ST_NEW_PIXEL_TRANSFER;
222
223 if (new_state & _NEW_CURRENT_ATTRIB)
224 st->dirty |= ST_NEW_VERTEX_ARRAYS;
225
226 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
227 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT))
228 st->dirty |= ST_NEW_VS_STATE;
229
230 /* Which shaders are dirty will be determined manually. */
231 if (new_state & _NEW_PROGRAM) {
232 st->gfx_shaders_may_be_dirty = true;
233 st->compute_shader_may_be_dirty = true;
234 /* This will mask out unused shader resources. */
235 st->active_states = st_get_active_states(ctx);
236 }
237
238 if (new_state & _NEW_TEXTURE_OBJECT) {
239 st->dirty |= st->active_states &
240 (ST_NEW_SAMPLER_VIEWS |
241 ST_NEW_SAMPLERS |
242 ST_NEW_IMAGE_UNITS);
243 if (ctx->FragmentProgram._Current &&
244 ctx->FragmentProgram._Current->ExternalSamplersUsed) {
245 st->dirty |= ST_NEW_FS_STATE;
246 }
247 }
248 }
249
250
251 static void
252 st_destroy_context_priv(struct st_context *st, bool destroy_pipe)
253 {
254 uint shader, i;
255
256 st_destroy_atoms( st );
257 st_destroy_draw( st );
258 st_destroy_clear(st);
259 st_destroy_bitmap(st);
260 st_destroy_drawpix(st);
261 st_destroy_drawtex(st);
262 st_destroy_perfmon(st);
263 st_destroy_pbo_helpers(st);
264 st_destroy_bound_texture_handles(st);
265 st_destroy_bound_image_handles(st);
266
267 for (shader = 0; shader < ARRAY_SIZE(st->state.sampler_views); shader++) {
268 for (i = 0; i < ARRAY_SIZE(st->state.sampler_views[0]); i++) {
269 pipe_sampler_view_release(st->pipe,
270 &st->state.sampler_views[shader][i]);
271 }
272 }
273
274 /* free glDrawPixels cache data */
275 free(st->drawpix_cache.image);
276 pipe_resource_reference(&st->drawpix_cache.texture, NULL);
277
278 /* free glReadPixels cache data */
279 st_invalidate_readpix_cache(st);
280
281 cso_destroy_context(st->cso_context);
282
283 if (st->pipe && destroy_pipe)
284 st->pipe->destroy(st->pipe);
285
286 free( st );
287 }
288
289
290 static void st_init_driver_flags(struct st_context *st)
291 {
292 struct gl_driver_flags *f = &st->ctx->DriverFlags;
293
294 f->NewArray = ST_NEW_VERTEX_ARRAYS;
295 f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
296 f->NewTileRasterOrder = ST_NEW_RASTERIZER;
297 f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
298 f->NewDefaultTessLevels = ST_NEW_TESS_STATE;
299
300 /* Shader resources */
301 f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
302 if (st->has_hw_atomics)
303 f->NewAtomicBuffer = ST_NEW_HW_ATOMICS;
304 else
305 f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
306 f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
307 f->NewImageUnits = ST_NEW_IMAGE_UNITS;
308
309 f->NewShaderConstants[MESA_SHADER_VERTEX] = ST_NEW_VS_CONSTANTS;
310 f->NewShaderConstants[MESA_SHADER_TESS_CTRL] = ST_NEW_TCS_CONSTANTS;
311 f->NewShaderConstants[MESA_SHADER_TESS_EVAL] = ST_NEW_TES_CONSTANTS;
312 f->NewShaderConstants[MESA_SHADER_GEOMETRY] = ST_NEW_GS_CONSTANTS;
313 f->NewShaderConstants[MESA_SHADER_FRAGMENT] = ST_NEW_FS_CONSTANTS;
314 f->NewShaderConstants[MESA_SHADER_COMPUTE] = ST_NEW_CS_CONSTANTS;
315
316 f->NewWindowRectangles = ST_NEW_WINDOW_RECTANGLES;
317 f->NewFramebufferSRGB = ST_NEW_FB_STATE;
318 f->NewScissorRect = ST_NEW_SCISSOR;
319 f->NewScissorTest = ST_NEW_SCISSOR | ST_NEW_RASTERIZER;
320 f->NewAlphaTest = ST_NEW_DSA;
321 f->NewBlend = ST_NEW_BLEND;
322 f->NewBlendColor = ST_NEW_BLEND_COLOR;
323 f->NewColorMask = ST_NEW_BLEND;
324 f->NewDepth = ST_NEW_DSA;
325 f->NewLogicOp = ST_NEW_BLEND;
326 f->NewStencil = ST_NEW_DSA;
327 f->NewMultisampleEnable = ST_NEW_BLEND | ST_NEW_RASTERIZER |
328 ST_NEW_SAMPLE_MASK | ST_NEW_SAMPLE_SHADING;
329 f->NewSampleAlphaToXEnable = ST_NEW_BLEND;
330 f->NewSampleMask = ST_NEW_SAMPLE_MASK;
331 f->NewSampleShading = ST_NEW_SAMPLE_SHADING;
332
333 /* This depends on what the gallium driver wants. */
334 if (st->force_persample_in_shader) {
335 f->NewMultisampleEnable |= ST_NEW_FS_STATE;
336 f->NewSampleShading |= ST_NEW_FS_STATE;
337 } else {
338 f->NewSampleShading |= ST_NEW_RASTERIZER;
339 }
340
341 f->NewClipControl = ST_NEW_VIEWPORT | ST_NEW_RASTERIZER;
342 f->NewClipPlane = ST_NEW_CLIP_STATE;
343 f->NewClipPlaneEnable = ST_NEW_RASTERIZER;
344 f->NewDepthClamp = ST_NEW_RASTERIZER;
345 f->NewLineState = ST_NEW_RASTERIZER;
346 f->NewPolygonState = ST_NEW_RASTERIZER;
347 f->NewPolygonStipple = ST_NEW_POLY_STIPPLE;
348 f->NewViewport = ST_NEW_VIEWPORT;
349 }
350
351
352 static struct st_context *
353 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
354 const struct st_config_options *options, bool no_error)
355 {
356 struct pipe_screen *screen = pipe->screen;
357 uint i;
358 struct st_context *st = ST_CALLOC_STRUCT( st_context );
359
360 st->options = *options;
361
362 ctx->st = st;
363
364 st->ctx = ctx;
365 st->pipe = pipe;
366
367 /* state tracker needs the VBO module */
368 _vbo_CreateContext(ctx);
369
370 st->dirty = ST_ALL_STATES_MASK;
371
372 st->has_user_constbuf =
373 screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS);
374 st->can_bind_const_buffer_as_vertex =
375 screen->get_param(screen, PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX);
376
377 /* st/mesa always uploads zero-stride vertex attribs, and other user
378 * vertex buffers are only possible with a compatibility profile.
379 * So tell the u_vbuf module that user VBOs are not possible with the Core
380 * profile, so that u_vbuf is bypassed completely if there is nothing else
381 * to do.
382 */
383 unsigned vbuf_flags =
384 ctx->API == API_OPENGL_CORE ? U_VBUF_FLAG_NO_USER_VBOS : 0;
385 st->cso_context = cso_create_context(pipe, vbuf_flags);
386
387 st_init_atoms( st );
388 st_init_clear(st);
389 st_init_draw( st );
390 st_init_pbo_helpers(st);
391
392 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
393 if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
394 st->internal_target = PIPE_TEXTURE_2D;
395 else
396 st->internal_target = PIPE_TEXTURE_RECT;
397
398 /* Setup vertex element info for 'struct st_util_vertex'.
399 */
400 {
401 const unsigned slot = cso_get_aux_vertex_buffer_slot(st->cso_context);
402
403 /* If this assertion ever fails all state tracker calls to
404 * cso_get_aux_vertex_buffer_slot() should be audited. This
405 * particular call would have to be moved to just before each
406 * drawing call.
407 */
408 assert(slot == 0);
409
410 STATIC_ASSERT(sizeof(struct st_util_vertex) == 9 * sizeof(float));
411
412 memset(&st->util_velems, 0, sizeof(st->util_velems));
413 st->util_velems[0].src_offset = 0;
414 st->util_velems[0].vertex_buffer_index = slot;
415 st->util_velems[0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
416 st->util_velems[1].src_offset = 3 * sizeof(float);
417 st->util_velems[1].vertex_buffer_index = slot;
418 st->util_velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
419 st->util_velems[2].src_offset = 7 * sizeof(float);
420 st->util_velems[2].vertex_buffer_index = slot;
421 st->util_velems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
422 }
423
424 /* we want all vertex data to be placed in buffer objects */
425 vbo_use_buffer_objects(ctx);
426
427
428 /* make sure that no VBOs are left mapped when we're drawing. */
429 vbo_always_unmap_buffers(ctx);
430
431 /* Need these flags:
432 */
433 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
434
435 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
436
437 if (no_error)
438 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
439
440 st->has_stencil_export =
441 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
442 st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
443 st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
444 PIPE_TEXTURE_2D, 0,
445 PIPE_BIND_SAMPLER_VIEW);
446 st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
447 PIPE_TEXTURE_2D, 0,
448 PIPE_BIND_SAMPLER_VIEW);
449 st->prefer_blit_based_texture_transfer = screen->get_param(screen,
450 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
451 st->force_persample_in_shader =
452 screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) &&
453 !screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP);
454 st->has_shareable_shaders = screen->get_param(screen,
455 PIPE_CAP_SHAREABLE_SHADERS);
456 st->needs_texcoord_semantic =
457 screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
458 st->apply_texture_swizzle_to_border_color =
459 !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
460 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
461 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
462 st->has_time_elapsed =
463 screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
464 st->has_half_float_packing =
465 screen->get_param(screen, PIPE_CAP_TGSI_PACK_HALF_FLOAT);
466 st->has_multi_draw_indirect =
467 screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT);
468
469 st->has_hw_atomics =
470 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
471 PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS) ? true : false;
472
473 /* GL limits and extensions */
474 st_init_limits(pipe->screen, &ctx->Const, &ctx->Extensions);
475 st_init_extensions(pipe->screen, &ctx->Const,
476 &ctx->Extensions, &st->options, ctx->API);
477
478 if (st_have_perfmon(st)) {
479 ctx->Extensions.AMD_performance_monitor = GL_TRUE;
480 }
481
482 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
483 if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
484 if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
485 st->clamp_vert_color_in_shader = GL_TRUE;
486 }
487
488 if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
489 st->clamp_frag_color_in_shader = GL_TRUE;
490 }
491
492 /* For drivers which cannot do color clamping, it's better to just
493 * disable ARB_color_buffer_float in the core profile, because
494 * the clamping is deprecated there anyway. */
495 if (ctx->API == API_OPENGL_CORE &&
496 (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
497 st->clamp_vert_color_in_shader = GL_FALSE;
498 st->clamp_frag_color_in_shader = GL_FALSE;
499 ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
500 }
501 }
502
503 /* called after _mesa_create_context/_mesa_init_point, fix default user
504 * settable max point size up
505 */
506 ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
507 ctx->Const.MaxPointSizeAA);
508 /* For vertex shaders, make sure not to emit saturate when SM 3.0 is not supported */
509 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = !st->has_shader_model3;
510
511 if (!ctx->Extensions.ARB_gpu_shader5) {
512 for (i = 0; i < MESA_SHADER_STAGES; i++)
513 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
514 }
515
516 /* Set which shader types can be compiled at link time. */
517 st->shader_has_one_variant[MESA_SHADER_VERTEX] =
518 st->has_shareable_shaders &&
519 !st->clamp_vert_color_in_shader;
520
521 st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
522 st->has_shareable_shaders &&
523 !st->clamp_frag_color_in_shader &&
524 !st->force_persample_in_shader;
525
526 st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
527 st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
528 st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
529 st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders;
530
531 st->bitmap.cache.empty = true;
532
533 _mesa_compute_version(ctx);
534
535 if (ctx->Version == 0) {
536 /* This can happen when a core profile was requested, but the driver
537 * does not support some features of GL 3.1 or later.
538 */
539 st_destroy_context_priv(st, false);
540 return NULL;
541 }
542
543 _mesa_initialize_dispatch_tables(ctx);
544 _mesa_initialize_vbo_vtxfmt(ctx);
545 st_init_driver_flags(st);
546
547 /* Initialize context's winsys buffers list */
548 LIST_INITHEAD(&st->winsys_buffers);
549
550 return st;
551 }
552
553
554 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
555 const struct gl_config *visual,
556 struct st_context *share,
557 const struct st_config_options *options,
558 bool no_error)
559 {
560 struct gl_context *ctx;
561 struct gl_context *shareCtx = share ? share->ctx : NULL;
562 struct dd_function_table funcs;
563 struct st_context *st;
564
565 memset(&funcs, 0, sizeof(funcs));
566 st_init_driver_functions(pipe->screen, &funcs);
567
568 ctx = calloc(1, sizeof(struct gl_context));
569 if (!ctx)
570 return NULL;
571
572 if (!_mesa_initialize_context(ctx, api, visual, shareCtx, &funcs)) {
573 free(ctx);
574 return NULL;
575 }
576
577 st_debug_init();
578
579 if (pipe->screen->get_disk_shader_cache &&
580 !(ST_DEBUG & DEBUG_TGSI))
581 ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
582
583 /* XXX: need a capability bit in gallium to query if the pipe
584 * driver prefers DP4 or MUL/MAD for vertex transformation.
585 */
586 if (debug_get_option_mesa_mvp_dp4())
587 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
588
589 st = st_create_context_priv(ctx, pipe, options, no_error);
590 if (!st) {
591 _mesa_destroy_context(ctx);
592 }
593
594 return st;
595 }
596
597
598 /**
599 * Callback to release the sampler view attached to a texture object.
600 * Called by _mesa_HashWalk().
601 */
602 static void
603 destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
604 {
605 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
606 struct st_context *st = (struct st_context *) userData;
607
608 st_texture_release_sampler_view(st, st_texture_object(texObj));
609 }
610
611 void st_destroy_context( struct st_context *st )
612 {
613 struct gl_context *ctx = st->ctx;
614 struct st_framebuffer *stfb, *next;
615
616 GET_CURRENT_CONTEXT(curctx);
617 if (curctx == NULL) {
618
619 /* No current context, but we need one to release
620 * renderbuffer surface when we release framebuffer.
621 * So temporarily bind the context.
622 */
623 _mesa_make_current(ctx, NULL, NULL);
624 }
625
626 /* This must be called first so that glthread has a chance to finish */
627 _mesa_glthread_destroy(ctx);
628
629 _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
630
631 st_reference_fragprog(st, &st->fp, NULL);
632 st_reference_prog(st, &st->gp, NULL);
633 st_reference_vertprog(st, &st->vp, NULL);
634 st_reference_prog(st, &st->tcp, NULL);
635 st_reference_prog(st, &st->tep, NULL);
636 st_reference_compprog(st, &st->cp, NULL);
637
638 /* release framebuffer in the winsys buffers list */
639 LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
640 st_framebuffer_reference(&stfb, NULL);
641 }
642
643 pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
644 pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
645
646 _vbo_DestroyContext(ctx);
647
648 st_destroy_program_variants(st);
649
650 _mesa_free_context_data(ctx);
651
652 /* This will free the st_context too, so 'st' must not be accessed
653 * afterwards. */
654 st_destroy_context_priv(st, true);
655 st = NULL;
656
657 free(ctx);
658 }
659
660 static void
661 st_emit_string_marker(struct gl_context *ctx, const GLchar *string, GLsizei len)
662 {
663 struct st_context *st = ctx->st;
664 st->pipe->emit_string_marker(st->pipe, string, len);
665 }
666
667 static void
668 st_set_background_context(struct gl_context *ctx,
669 struct util_queue_monitoring *queue_info)
670 {
671 struct st_context *st = ctx->st;
672 struct st_manager *smapi =
673 (struct st_manager*)st->iface.st_context_private;
674
675 assert(smapi->set_background_context);
676 smapi->set_background_context(&st->iface, queue_info);
677 }
678
679 static void
680 st_get_device_uuid(struct gl_context *ctx, char *uuid)
681 {
682 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
683
684 assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
685 memset(uuid, 0, GL_UUID_SIZE_EXT);
686 screen->get_device_uuid(screen, uuid);
687 }
688
689 static void
690 st_get_driver_uuid(struct gl_context *ctx, char *uuid)
691 {
692 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
693
694 assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
695 memset(uuid, 0, GL_UUID_SIZE_EXT);
696 screen->get_driver_uuid(screen, uuid);
697 }
698
699 void st_init_driver_functions(struct pipe_screen *screen,
700 struct dd_function_table *functions)
701 {
702 _mesa_init_shader_object_functions(functions);
703 _mesa_init_sampler_object_functions(functions);
704
705 st_init_blit_functions(functions);
706 st_init_bufferobject_functions(screen, functions);
707 st_init_clear_functions(functions);
708 st_init_bitmap_functions(functions);
709 st_init_copy_image_functions(functions);
710 st_init_drawpixels_functions(functions);
711 st_init_rasterpos_functions(functions);
712
713 st_init_drawtex_functions(functions);
714
715 st_init_eglimage_functions(functions);
716
717 st_init_fbo_functions(functions);
718 st_init_feedback_functions(functions);
719 st_init_memoryobject_functions(functions);
720 st_init_msaa_functions(functions);
721 st_init_perfmon_functions(functions);
722 st_init_program_functions(functions);
723 st_init_query_functions(functions);
724 st_init_cond_render_functions(functions);
725 st_init_readpixels_functions(functions);
726 st_init_texture_functions(functions);
727 st_init_texture_barrier_functions(functions);
728 st_init_flush_functions(screen, functions);
729 st_init_string_functions(functions);
730 st_init_viewport_functions(functions);
731 st_init_compute_functions(functions);
732
733 st_init_xformfb_functions(functions);
734 st_init_syncobj_functions(functions);
735
736 st_init_vdpau_functions(functions);
737
738 if (screen->get_param(screen, PIPE_CAP_STRING_MARKER))
739 functions->EmitStringMarker = st_emit_string_marker;
740
741 functions->Enable = st_Enable;
742 functions->UpdateState = st_invalidate_state;
743 functions->QueryMemoryInfo = st_query_memory_info;
744 functions->SetBackgroundContext = st_set_background_context;
745 functions->GetDriverUuid = st_get_device_uuid;
746 functions->GetDeviceUuid = st_get_driver_uuid;
747 }