1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/glthread.h"
33 #include "main/samplerobj.h"
34 #include "main/shaderobj.h"
35 #include "main/version.h"
36 #include "main/vtxfmt.h"
37 #include "main/hash.h"
38 #include "program/prog_cache.h"
40 #include "glapi/glapi.h"
41 #include "st_context.h"
43 #include "st_cb_bitmap.h"
44 #include "st_cb_blit.h"
45 #include "st_cb_bufferobjects.h"
46 #include "st_cb_clear.h"
47 #include "st_cb_compute.h"
48 #include "st_cb_condrender.h"
49 #include "st_cb_copyimage.h"
50 #include "st_cb_drawpixels.h"
51 #include "st_cb_rasterpos.h"
52 #include "st_cb_drawtex.h"
53 #include "st_cb_eglimage.h"
54 #include "st_cb_fbo.h"
55 #include "st_cb_feedback.h"
56 #include "st_cb_msaa.h"
57 #include "st_cb_perfmon.h"
58 #include "st_cb_program.h"
59 #include "st_cb_queryobj.h"
60 #include "st_cb_readpixels.h"
61 #include "st_cb_texture.h"
62 #include "st_cb_xformfb.h"
63 #include "st_cb_flush.h"
64 #include "st_cb_syncobj.h"
65 #include "st_cb_strings.h"
66 #include "st_cb_texturebarrier.h"
67 #include "st_cb_viewport.h"
70 #include "st_extensions.h"
71 #include "st_gen_mipmap.h"
73 #include "st_program.h"
74 #include "st_sampler_view.h"
76 #include "st_texture.h"
77 #include "pipe/p_context.h"
78 #include "util/u_inlines.h"
79 #include "util/u_upload_mgr.h"
80 #include "util/u_vbuf.h"
81 #include "cso_cache/cso_context.h"
84 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4
, "MESA_MVP_DP4", FALSE
)
88 * Called via ctx->Driver.Enable()
90 static void st_Enable(struct gl_context
* ctx
, GLenum cap
, GLboolean state
)
92 struct st_context
*st
= st_context(ctx
);
96 case GL_DEBUG_OUTPUT_SYNCHRONOUS
:
97 st_update_debug_callback(st
);
106 * Called via ctx->Driver.QueryMemoryInfo()
109 st_query_memory_info(struct gl_context
*ctx
, struct gl_memory_info
*out
)
111 struct pipe_screen
*screen
= st_context(ctx
)->pipe
->screen
;
112 struct pipe_memory_info info
;
114 assert(screen
->query_memory_info
);
115 if (!screen
->query_memory_info
)
118 screen
->query_memory_info(screen
, &info
);
120 out
->total_device_memory
= info
.total_device_memory
;
121 out
->avail_device_memory
= info
.avail_device_memory
;
122 out
->total_staging_memory
= info
.total_staging_memory
;
123 out
->avail_staging_memory
= info
.avail_staging_memory
;
124 out
->device_memory_evicted
= info
.device_memory_evicted
;
125 out
->nr_device_memory_evictions
= info
.nr_device_memory_evictions
;
130 st_get_active_states(struct gl_context
*ctx
)
132 struct st_vertex_program
*vp
=
133 st_vertex_program(ctx
->VertexProgram
._Current
);
134 struct st_common_program
*tcp
=
135 st_common_program(ctx
->TessCtrlProgram
._Current
);
136 struct st_common_program
*tep
=
137 st_common_program(ctx
->TessEvalProgram
._Current
);
138 struct st_common_program
*gp
=
139 st_common_program(ctx
->GeometryProgram
._Current
);
140 struct st_fragment_program
*fp
=
141 st_fragment_program(ctx
->FragmentProgram
._Current
);
142 struct st_compute_program
*cp
=
143 st_compute_program(ctx
->ComputeProgram
._Current
);
144 uint64_t active_shader_states
= 0;
147 active_shader_states
|= vp
->affected_states
;
149 active_shader_states
|= tcp
->affected_states
;
151 active_shader_states
|= tep
->affected_states
;
153 active_shader_states
|= gp
->affected_states
;
155 active_shader_states
|= fp
->affected_states
;
157 active_shader_states
|= cp
->affected_states
;
159 /* Mark non-shader-resource shader states as "always active". */
160 return active_shader_states
| ~ST_ALL_SHADER_RESOURCES
;
165 st_invalidate_buffers(struct st_context
*st
)
167 st
->dirty
|= ST_NEW_BLEND
|
171 ST_NEW_SAMPLE_SHADING
|
173 ST_NEW_POLY_STIPPLE
|
177 ST_NEW_WINDOW_RECTANGLES
;
182 * Called via ctx->Driver.UpdateState()
185 st_invalidate_state(struct gl_context
* ctx
)
187 GLbitfield new_state
= ctx
->NewState
;
188 struct st_context
*st
= st_context(ctx
);
190 if (new_state
& _NEW_BUFFERS
) {
191 st_invalidate_buffers(st
);
193 /* These set a subset of flags set by _NEW_BUFFERS, so we only have to
194 * check them when _NEW_BUFFERS isn't set.
196 if (new_state
& _NEW_PROGRAM
)
197 st
->dirty
|= ST_NEW_RASTERIZER
;
199 if (new_state
& _NEW_FOG
)
200 st
->dirty
|= ST_NEW_FS_STATE
;
202 if (new_state
& _NEW_POLYGONSTIPPLE
)
203 st
->dirty
|= ST_NEW_POLY_STIPPLE
;
205 if (new_state
& _NEW_VIEWPORT
)
206 st
->dirty
|= ST_NEW_VIEWPORT
;
208 if (new_state
& _NEW_FRAG_CLAMP
) {
209 if (st
->clamp_frag_color_in_shader
)
210 st
->dirty
|= ST_NEW_FS_STATE
;
212 st
->dirty
|= ST_NEW_RASTERIZER
;
216 if (new_state
& _NEW_MULTISAMPLE
) {
217 st
->dirty
|= ST_NEW_BLEND
|
219 ST_NEW_SAMPLE_SHADING
|
223 /* These set a subset of flags set by _NEW_MULTISAMPLE, so we only
224 * have to check them when _NEW_MULTISAMPLE isn't set.
226 if (new_state
& (_NEW_LIGHT
|
231 st
->dirty
|= ST_NEW_RASTERIZER
;
234 if (new_state
& (_NEW_PROJECTION
|
236 st_user_clip_planes_enabled(ctx
))
237 st
->dirty
|= ST_NEW_CLIP_STATE
;
239 if (new_state
& _NEW_PIXEL
)
240 st
->dirty
|= ST_NEW_PIXEL_TRANSFER
;
242 if (new_state
& _NEW_CURRENT_ATTRIB
)
243 st
->dirty
|= ST_NEW_VERTEX_ARRAYS
;
245 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
246 if (st
->clamp_vert_color_in_shader
&& (new_state
& _NEW_LIGHT
))
247 st
->dirty
|= ST_NEW_VS_STATE
;
249 /* Which shaders are dirty will be determined manually. */
250 if (new_state
& _NEW_PROGRAM
) {
251 st
->gfx_shaders_may_be_dirty
= true;
252 st
->compute_shader_may_be_dirty
= true;
253 /* This will mask out unused shader resources. */
254 st
->active_states
= st_get_active_states(ctx
);
257 if (new_state
& _NEW_TEXTURE_OBJECT
) {
258 st
->dirty
|= st
->active_states
&
259 (ST_NEW_SAMPLER_VIEWS
|
262 if (ctx
->FragmentProgram
._Current
&&
263 ctx
->FragmentProgram
._Current
->ExternalSamplersUsed
) {
264 st
->dirty
|= ST_NEW_FS_STATE
;
268 if (new_state
& _NEW_PROGRAM_CONSTANTS
)
269 st
->dirty
|= st
->active_states
& ST_NEW_CONSTANTS
;
274 st_destroy_context_priv(struct st_context
*st
, bool destroy_pipe
)
278 st_destroy_atoms( st
);
279 st_destroy_draw( st
);
280 st_destroy_clear(st
);
281 st_destroy_bitmap(st
);
282 st_destroy_drawpix(st
);
283 st_destroy_drawtex(st
);
284 st_destroy_perfmon(st
);
285 st_destroy_pbo_helpers(st
);
286 st_destroy_bound_texture_handles(st
);
287 st_destroy_bound_image_handles(st
);
289 for (shader
= 0; shader
< ARRAY_SIZE(st
->state
.sampler_views
); shader
++) {
290 for (i
= 0; i
< ARRAY_SIZE(st
->state
.sampler_views
[0]); i
++) {
291 pipe_sampler_view_release(st
->pipe
,
292 &st
->state
.sampler_views
[shader
][i
]);
296 /* free glDrawPixels cache data */
297 free(st
->drawpix_cache
.image
);
298 pipe_resource_reference(&st
->drawpix_cache
.texture
, NULL
);
300 /* free glReadPixels cache data */
301 st_invalidate_readpix_cache(st
);
303 cso_destroy_context(st
->cso_context
);
305 if (st
->pipe
&& destroy_pipe
)
306 st
->pipe
->destroy(st
->pipe
);
311 static void st_init_driver_flags(struct st_context
*st
);
313 static struct st_context
*
314 st_create_context_priv( struct gl_context
*ctx
, struct pipe_context
*pipe
,
315 const struct st_config_options
*options
)
317 struct pipe_screen
*screen
= pipe
->screen
;
319 struct st_context
*st
= ST_CALLOC_STRUCT( st_context
);
321 st
->options
= *options
;
328 /* state tracker needs the VBO module */
329 _vbo_CreateContext(ctx
);
331 st
->dirty
= ST_ALL_STATES_MASK
;
333 st
->has_user_constbuf
=
334 screen
->get_param(screen
, PIPE_CAP_USER_CONSTANT_BUFFERS
);
335 st
->can_bind_const_buffer_as_vertex
=
336 screen
->get_param(screen
, PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
);
338 /* Drivers still have to upload zero-stride vertex attribs manually
339 * with the GL core profile, but they don't have to deal with any complex
340 * user vertex buffer uploads.
342 unsigned vbuf_flags
=
343 ctx
->API
== API_OPENGL_CORE
? U_VBUF_FLAG_NO_USER_VBOS
: 0;
344 st
->cso_context
= cso_create_context(pipe
, vbuf_flags
);
349 st_init_pbo_helpers(st
);
351 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
352 if (pipe
->screen
->get_param(pipe
->screen
, PIPE_CAP_NPOT_TEXTURES
))
353 st
->internal_target
= PIPE_TEXTURE_2D
;
355 st
->internal_target
= PIPE_TEXTURE_RECT
;
357 /* Setup vertex element info for 'struct st_util_vertex'.
360 const unsigned slot
= cso_get_aux_vertex_buffer_slot(st
->cso_context
);
362 /* If this assertion ever fails all state tracker calls to
363 * cso_get_aux_vertex_buffer_slot() should be audited. This
364 * particular call would have to be moved to just before each
369 STATIC_ASSERT(sizeof(struct st_util_vertex
) == 9 * sizeof(float));
371 memset(&st
->util_velems
, 0, sizeof(st
->util_velems
));
372 st
->util_velems
[0].src_offset
= 0;
373 st
->util_velems
[0].vertex_buffer_index
= slot
;
374 st
->util_velems
[0].src_format
= PIPE_FORMAT_R32G32B32_FLOAT
;
375 st
->util_velems
[1].src_offset
= 3 * sizeof(float);
376 st
->util_velems
[1].vertex_buffer_index
= slot
;
377 st
->util_velems
[1].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
378 st
->util_velems
[2].src_offset
= 7 * sizeof(float);
379 st
->util_velems
[2].vertex_buffer_index
= slot
;
380 st
->util_velems
[2].src_format
= PIPE_FORMAT_R32G32_FLOAT
;
383 /* we want all vertex data to be placed in buffer objects */
384 vbo_use_buffer_objects(ctx
);
387 /* make sure that no VBOs are left mapped when we're drawing. */
388 vbo_always_unmap_buffers(ctx
);
392 ctx
->FragmentProgram
._MaintainTexEnvProgram
= GL_TRUE
;
394 ctx
->VertexProgram
._MaintainTnlProgram
= GL_TRUE
;
396 st
->has_stencil_export
=
397 screen
->get_param(screen
, PIPE_CAP_SHADER_STENCIL_EXPORT
);
398 st
->has_shader_model3
= screen
->get_param(screen
, PIPE_CAP_SM3
);
399 st
->has_etc1
= screen
->is_format_supported(screen
, PIPE_FORMAT_ETC1_RGB8
,
401 PIPE_BIND_SAMPLER_VIEW
);
402 st
->has_etc2
= screen
->is_format_supported(screen
, PIPE_FORMAT_ETC2_RGB8
,
404 PIPE_BIND_SAMPLER_VIEW
);
405 st
->prefer_blit_based_texture_transfer
= screen
->get_param(screen
,
406 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
);
407 st
->force_persample_in_shader
=
408 screen
->get_param(screen
, PIPE_CAP_SAMPLE_SHADING
) &&
409 !screen
->get_param(screen
, PIPE_CAP_FORCE_PERSAMPLE_INTERP
);
410 st
->has_shareable_shaders
= screen
->get_param(screen
,
411 PIPE_CAP_SHAREABLE_SHADERS
);
412 st
->needs_texcoord_semantic
=
413 screen
->get_param(screen
, PIPE_CAP_TGSI_TEXCOORD
);
414 st
->apply_texture_swizzle_to_border_color
=
415 !!(screen
->get_param(screen
, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
) &
416 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50
|
417 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600
));
418 st
->has_time_elapsed
=
419 screen
->get_param(screen
, PIPE_CAP_QUERY_TIME_ELAPSED
);
420 st
->has_half_float_packing
=
421 screen
->get_param(screen
, PIPE_CAP_TGSI_PACK_HALF_FLOAT
);
422 st
->has_multi_draw_indirect
=
423 screen
->get_param(screen
, PIPE_CAP_MULTI_DRAW_INDIRECT
);
425 /* GL limits and extensions */
426 st_init_limits(pipe
->screen
, &ctx
->Const
, &ctx
->Extensions
);
427 st_init_extensions(pipe
->screen
, &ctx
->Const
,
428 &ctx
->Extensions
, &st
->options
, ctx
->Mesa_DXTn
);
430 if (st_have_perfmon(st
)) {
431 ctx
->Extensions
.AMD_performance_monitor
= GL_TRUE
;
434 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
435 if (screen
->get_param(screen
, PIPE_CAP_VERTEX_COLOR_UNCLAMPED
)) {
436 if (!screen
->get_param(screen
, PIPE_CAP_VERTEX_COLOR_CLAMPED
)) {
437 st
->clamp_vert_color_in_shader
= GL_TRUE
;
440 if (!screen
->get_param(screen
, PIPE_CAP_FRAGMENT_COLOR_CLAMPED
)) {
441 st
->clamp_frag_color_in_shader
= GL_TRUE
;
444 /* For drivers which cannot do color clamping, it's better to just
445 * disable ARB_color_buffer_float in the core profile, because
446 * the clamping is deprecated there anyway. */
447 if (ctx
->API
== API_OPENGL_CORE
&&
448 (st
->clamp_frag_color_in_shader
|| st
->clamp_vert_color_in_shader
)) {
449 st
->clamp_vert_color_in_shader
= GL_FALSE
;
450 st
->clamp_frag_color_in_shader
= GL_FALSE
;
451 ctx
->Extensions
.ARB_color_buffer_float
= GL_FALSE
;
455 /* called after _mesa_create_context/_mesa_init_point, fix default user
456 * settable max point size up
458 ctx
->Point
.MaxSize
= MAX2(ctx
->Const
.MaxPointSize
,
459 ctx
->Const
.MaxPointSizeAA
);
460 /* For vertex shaders, make sure not to emit saturate when SM 3.0 is not supported */
461 ctx
->Const
.ShaderCompilerOptions
[MESA_SHADER_VERTEX
].EmitNoSat
= !st
->has_shader_model3
;
463 if (!ctx
->Extensions
.ARB_gpu_shader5
) {
464 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++)
465 ctx
->Const
.ShaderCompilerOptions
[i
].EmitNoIndirectSampler
= true;
468 /* Set which shader types can be compiled at link time. */
469 st
->shader_has_one_variant
[MESA_SHADER_VERTEX
] =
470 st
->has_shareable_shaders
&&
471 !st
->clamp_vert_color_in_shader
;
473 st
->shader_has_one_variant
[MESA_SHADER_FRAGMENT
] =
474 st
->has_shareable_shaders
&&
475 !st
->clamp_frag_color_in_shader
&&
476 !st
->force_persample_in_shader
;
478 st
->shader_has_one_variant
[MESA_SHADER_TESS_CTRL
] = st
->has_shareable_shaders
;
479 st
->shader_has_one_variant
[MESA_SHADER_TESS_EVAL
] = st
->has_shareable_shaders
;
480 st
->shader_has_one_variant
[MESA_SHADER_GEOMETRY
] = st
->has_shareable_shaders
;
481 st
->shader_has_one_variant
[MESA_SHADER_COMPUTE
] = st
->has_shareable_shaders
;
483 st
->bitmap
.cache
.empty
= true;
485 _mesa_compute_version(ctx
);
487 if (ctx
->Version
== 0) {
488 /* This can happen when a core profile was requested, but the driver
489 * does not support some features of GL 3.1 or later.
491 st_destroy_context_priv(st
, false);
495 _mesa_initialize_dispatch_tables(ctx
);
496 _mesa_initialize_vbo_vtxfmt(ctx
);
497 st_init_driver_flags(st
);
502 static void st_init_driver_flags(struct st_context
*st
)
504 struct gl_driver_flags
*f
= &st
->ctx
->DriverFlags
;
506 f
->NewArray
= ST_NEW_VERTEX_ARRAYS
;
507 f
->NewRasterizerDiscard
= ST_NEW_RASTERIZER
;
508 f
->NewUniformBuffer
= ST_NEW_UNIFORM_BUFFER
;
509 f
->NewDefaultTessLevels
= ST_NEW_TESS_STATE
;
510 f
->NewTextureBuffer
= ST_NEW_SAMPLER_VIEWS
;
511 f
->NewAtomicBuffer
= ST_NEW_ATOMIC_BUFFER
;
512 f
->NewShaderStorageBuffer
= ST_NEW_STORAGE_BUFFER
;
513 f
->NewImageUnits
= ST_NEW_IMAGE_UNITS
;
514 f
->NewWindowRectangles
= ST_NEW_WINDOW_RECTANGLES
;
515 f
->NewFramebufferSRGB
= ST_NEW_FB_STATE
;
516 f
->NewScissorRect
= ST_NEW_SCISSOR
;
517 f
->NewScissorTest
= ST_NEW_SCISSOR
| ST_NEW_RASTERIZER
;
518 f
->NewAlphaTest
= ST_NEW_DSA
;
519 f
->NewBlend
= ST_NEW_BLEND
;
520 f
->NewBlendColor
= ST_NEW_BLEND
; /* TODO: add an atom for blend color */
521 f
->NewColorMask
= ST_NEW_BLEND
;
522 f
->NewDepth
= ST_NEW_DSA
;
523 f
->NewLogicOp
= ST_NEW_BLEND
;
524 f
->NewStencil
= ST_NEW_DSA
;
527 struct st_context
*st_create_context(gl_api api
, struct pipe_context
*pipe
,
528 const struct gl_config
*visual
,
529 struct st_context
*share
,
530 const struct st_config_options
*options
)
532 struct gl_context
*ctx
;
533 struct gl_context
*shareCtx
= share
? share
->ctx
: NULL
;
534 struct dd_function_table funcs
;
535 struct st_context
*st
;
537 memset(&funcs
, 0, sizeof(funcs
));
538 st_init_driver_functions(pipe
->screen
, &funcs
);
540 ctx
= calloc(1, sizeof(struct gl_context
));
544 if (!_mesa_initialize_context(ctx
, api
, visual
, shareCtx
, &funcs
)) {
551 if (pipe
->screen
->get_disk_shader_cache
&&
552 !(ST_DEBUG
& DEBUG_TGSI
))
553 ctx
->Cache
= pipe
->screen
->get_disk_shader_cache(pipe
->screen
);
555 /* XXX: need a capability bit in gallium to query if the pipe
556 * driver prefers DP4 or MUL/MAD for vertex transformation.
558 if (debug_get_option_mesa_mvp_dp4())
559 ctx
->Const
.ShaderCompilerOptions
[MESA_SHADER_VERTEX
].OptimizeForAOS
= GL_TRUE
;
561 st
= st_create_context_priv(ctx
, pipe
, options
);
563 _mesa_destroy_context(ctx
);
571 * Callback to release the sampler view attached to a texture object.
572 * Called by _mesa_HashWalk().
575 destroy_tex_sampler_cb(GLuint id
, void *data
, void *userData
)
577 struct gl_texture_object
*texObj
= (struct gl_texture_object
*) data
;
578 struct st_context
*st
= (struct st_context
*) userData
;
580 st_texture_release_sampler_view(st
, st_texture_object(texObj
));
583 void st_destroy_context( struct st_context
*st
)
585 struct gl_context
*ctx
= st
->ctx
;
587 /* This must be called first so that glthread has a chance to finish */
588 _mesa_glthread_destroy(ctx
);
590 _mesa_HashWalk(ctx
->Shared
->TexObjects
, destroy_tex_sampler_cb
, st
);
592 st_reference_fragprog(st
, &st
->fp
, NULL
);
593 st_reference_prog(st
, &st
->gp
, NULL
);
594 st_reference_vertprog(st
, &st
->vp
, NULL
);
595 st_reference_prog(st
, &st
->tcp
, NULL
);
596 st_reference_prog(st
, &st
->tep
, NULL
);
597 st_reference_compprog(st
, &st
->cp
, NULL
);
599 pipe_sampler_view_reference(&st
->pixel_xfer
.pixelmap_sampler_view
, NULL
);
600 pipe_resource_reference(&st
->pixel_xfer
.pixelmap_texture
, NULL
);
602 _vbo_DestroyContext(ctx
);
604 st_destroy_program_variants(st
);
606 _mesa_free_context_data(ctx
);
608 /* This will free the st_context too, so 'st' must not be accessed
610 st_destroy_context_priv(st
, true);
617 st_emit_string_marker(struct gl_context
*ctx
, const GLchar
*string
, GLsizei len
)
619 struct st_context
*st
= ctx
->st
;
620 st
->pipe
->emit_string_marker(st
->pipe
, string
, len
);
624 st_set_background_context(struct gl_context
*ctx
)
626 struct st_context
*st
= ctx
->st
;
627 struct st_manager
*smapi
=
628 (struct st_manager
*)st
->iface
.st_context_private
;
630 assert(smapi
->set_background_context
);
631 smapi
->set_background_context(&st
->iface
);
634 void st_init_driver_functions(struct pipe_screen
*screen
,
635 struct dd_function_table
*functions
)
637 _mesa_init_shader_object_functions(functions
);
638 _mesa_init_sampler_object_functions(functions
);
640 st_init_blit_functions(functions
);
641 st_init_bufferobject_functions(screen
, functions
);
642 st_init_clear_functions(functions
);
643 st_init_bitmap_functions(functions
);
644 st_init_copy_image_functions(functions
);
645 st_init_drawpixels_functions(functions
);
646 st_init_rasterpos_functions(functions
);
648 st_init_drawtex_functions(functions
);
650 st_init_eglimage_functions(functions
);
652 st_init_fbo_functions(functions
);
653 st_init_feedback_functions(functions
);
654 st_init_msaa_functions(functions
);
655 st_init_perfmon_functions(functions
);
656 st_init_program_functions(functions
);
657 st_init_query_functions(functions
);
658 st_init_cond_render_functions(functions
);
659 st_init_readpixels_functions(functions
);
660 st_init_texture_functions(functions
);
661 st_init_texture_barrier_functions(functions
);
662 st_init_flush_functions(screen
, functions
);
663 st_init_string_functions(functions
);
664 st_init_viewport_functions(functions
);
665 st_init_compute_functions(functions
);
667 st_init_xformfb_functions(functions
);
668 st_init_syncobj_functions(functions
);
670 st_init_vdpau_functions(functions
);
672 if (screen
->get_param(screen
, PIPE_CAP_STRING_MARKER
))
673 functions
->EmitStringMarker
= st_emit_string_marker
;
675 functions
->Enable
= st_Enable
;
676 functions
->UpdateState
= st_invalidate_state
;
677 functions
->QueryMemoryInfo
= st_query_memory_info
;
678 functions
->SetBackgroundContext
= st_set_background_context
;