mesa: don't flag _NEW_COLOR for st/mesa if possible
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/glthread.h"
33 #include "main/samplerobj.h"
34 #include "main/shaderobj.h"
35 #include "main/version.h"
36 #include "main/vtxfmt.h"
37 #include "main/hash.h"
38 #include "program/prog_cache.h"
39 #include "vbo/vbo.h"
40 #include "glapi/glapi.h"
41 #include "st_context.h"
42 #include "st_debug.h"
43 #include "st_cb_bitmap.h"
44 #include "st_cb_blit.h"
45 #include "st_cb_bufferobjects.h"
46 #include "st_cb_clear.h"
47 #include "st_cb_compute.h"
48 #include "st_cb_condrender.h"
49 #include "st_cb_copyimage.h"
50 #include "st_cb_drawpixels.h"
51 #include "st_cb_rasterpos.h"
52 #include "st_cb_drawtex.h"
53 #include "st_cb_eglimage.h"
54 #include "st_cb_fbo.h"
55 #include "st_cb_feedback.h"
56 #include "st_cb_msaa.h"
57 #include "st_cb_perfmon.h"
58 #include "st_cb_program.h"
59 #include "st_cb_queryobj.h"
60 #include "st_cb_readpixels.h"
61 #include "st_cb_texture.h"
62 #include "st_cb_xformfb.h"
63 #include "st_cb_flush.h"
64 #include "st_cb_syncobj.h"
65 #include "st_cb_strings.h"
66 #include "st_cb_texturebarrier.h"
67 #include "st_cb_viewport.h"
68 #include "st_atom.h"
69 #include "st_draw.h"
70 #include "st_extensions.h"
71 #include "st_gen_mipmap.h"
72 #include "st_pbo.h"
73 #include "st_program.h"
74 #include "st_sampler_view.h"
75 #include "st_vdpau.h"
76 #include "st_texture.h"
77 #include "pipe/p_context.h"
78 #include "util/u_inlines.h"
79 #include "util/u_upload_mgr.h"
80 #include "util/u_vbuf.h"
81 #include "cso_cache/cso_context.h"
82
83
84 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
85
86
87 /**
88 * Called via ctx->Driver.Enable()
89 */
90 static void st_Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
91 {
92 struct st_context *st = st_context(ctx);
93
94 switch (cap) {
95 case GL_DEBUG_OUTPUT:
96 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
97 st_update_debug_callback(st);
98 break;
99 default:
100 break;
101 }
102 }
103
104
105 /**
106 * Called via ctx->Driver.QueryMemoryInfo()
107 */
108 static void
109 st_query_memory_info(struct gl_context *ctx, struct gl_memory_info *out)
110 {
111 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
112 struct pipe_memory_info info;
113
114 assert(screen->query_memory_info);
115 if (!screen->query_memory_info)
116 return;
117
118 screen->query_memory_info(screen, &info);
119
120 out->total_device_memory = info.total_device_memory;
121 out->avail_device_memory = info.avail_device_memory;
122 out->total_staging_memory = info.total_staging_memory;
123 out->avail_staging_memory = info.avail_staging_memory;
124 out->device_memory_evicted = info.device_memory_evicted;
125 out->nr_device_memory_evictions = info.nr_device_memory_evictions;
126 }
127
128
129 uint64_t
130 st_get_active_states(struct gl_context *ctx)
131 {
132 struct st_vertex_program *vp =
133 st_vertex_program(ctx->VertexProgram._Current);
134 struct st_common_program *tcp =
135 st_common_program(ctx->TessCtrlProgram._Current);
136 struct st_common_program *tep =
137 st_common_program(ctx->TessEvalProgram._Current);
138 struct st_common_program *gp =
139 st_common_program(ctx->GeometryProgram._Current);
140 struct st_fragment_program *fp =
141 st_fragment_program(ctx->FragmentProgram._Current);
142 struct st_compute_program *cp =
143 st_compute_program(ctx->ComputeProgram._Current);
144 uint64_t active_shader_states = 0;
145
146 if (vp)
147 active_shader_states |= vp->affected_states;
148 if (tcp)
149 active_shader_states |= tcp->affected_states;
150 if (tep)
151 active_shader_states |= tep->affected_states;
152 if (gp)
153 active_shader_states |= gp->affected_states;
154 if (fp)
155 active_shader_states |= fp->affected_states;
156 if (cp)
157 active_shader_states |= cp->affected_states;
158
159 /* Mark non-shader-resource shader states as "always active". */
160 return active_shader_states | ~ST_ALL_SHADER_RESOURCES;
161 }
162
163
164 void
165 st_invalidate_buffers(struct st_context *st)
166 {
167 st->dirty |= ST_NEW_BLEND |
168 ST_NEW_DSA |
169 ST_NEW_FB_STATE |
170 ST_NEW_SAMPLE_MASK |
171 ST_NEW_SAMPLE_SHADING |
172 ST_NEW_FS_STATE |
173 ST_NEW_POLY_STIPPLE |
174 ST_NEW_VIEWPORT |
175 ST_NEW_RASTERIZER |
176 ST_NEW_SCISSOR |
177 ST_NEW_WINDOW_RECTANGLES;
178 }
179
180
181 /**
182 * Called via ctx->Driver.UpdateState()
183 */
184 static void
185 st_invalidate_state(struct gl_context * ctx)
186 {
187 GLbitfield new_state = ctx->NewState;
188 struct st_context *st = st_context(ctx);
189
190 if (new_state & _NEW_BUFFERS) {
191 st_invalidate_buffers(st);
192 } else {
193 /* These set a subset of flags set by _NEW_BUFFERS, so we only have to
194 * check them when _NEW_BUFFERS isn't set.
195 */
196 if (new_state & _NEW_PROGRAM)
197 st->dirty |= ST_NEW_RASTERIZER;
198
199 if (new_state & _NEW_FOG)
200 st->dirty |= ST_NEW_FS_STATE;
201
202 if (new_state & _NEW_POLYGONSTIPPLE)
203 st->dirty |= ST_NEW_POLY_STIPPLE;
204
205 if (new_state & _NEW_VIEWPORT)
206 st->dirty |= ST_NEW_VIEWPORT;
207
208 if (new_state & _NEW_FRAG_CLAMP) {
209 if (st->clamp_frag_color_in_shader)
210 st->dirty |= ST_NEW_FS_STATE;
211 else
212 st->dirty |= ST_NEW_RASTERIZER;
213 }
214 }
215
216 if (new_state & _NEW_MULTISAMPLE) {
217 st->dirty |= ST_NEW_BLEND |
218 ST_NEW_SAMPLE_MASK |
219 ST_NEW_SAMPLE_SHADING |
220 ST_NEW_RASTERIZER |
221 ST_NEW_FS_STATE;
222 } else {
223 /* These set a subset of flags set by _NEW_MULTISAMPLE, so we only
224 * have to check them when _NEW_MULTISAMPLE isn't set.
225 */
226 if (new_state & (_NEW_LIGHT |
227 _NEW_LINE |
228 _NEW_POINT |
229 _NEW_POLYGON |
230 _NEW_TRANSFORM))
231 st->dirty |= ST_NEW_RASTERIZER;
232 }
233
234 if (new_state & (_NEW_PROJECTION |
235 _NEW_TRANSFORM) &&
236 st_user_clip_planes_enabled(ctx))
237 st->dirty |= ST_NEW_CLIP_STATE;
238
239 if (new_state & _NEW_PIXEL)
240 st->dirty |= ST_NEW_PIXEL_TRANSFER;
241
242 if (new_state & _NEW_CURRENT_ATTRIB)
243 st->dirty |= ST_NEW_VERTEX_ARRAYS;
244
245 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
246 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT))
247 st->dirty |= ST_NEW_VS_STATE;
248
249 /* Which shaders are dirty will be determined manually. */
250 if (new_state & _NEW_PROGRAM) {
251 st->gfx_shaders_may_be_dirty = true;
252 st->compute_shader_may_be_dirty = true;
253 /* This will mask out unused shader resources. */
254 st->active_states = st_get_active_states(ctx);
255 }
256
257 if (new_state & _NEW_TEXTURE_OBJECT) {
258 st->dirty |= st->active_states &
259 (ST_NEW_SAMPLER_VIEWS |
260 ST_NEW_SAMPLERS |
261 ST_NEW_IMAGE_UNITS);
262 if (ctx->FragmentProgram._Current &&
263 ctx->FragmentProgram._Current->ExternalSamplersUsed) {
264 st->dirty |= ST_NEW_FS_STATE;
265 }
266 }
267
268 if (new_state & _NEW_PROGRAM_CONSTANTS)
269 st->dirty |= st->active_states & ST_NEW_CONSTANTS;
270 }
271
272
273 static void
274 st_destroy_context_priv(struct st_context *st, bool destroy_pipe)
275 {
276 uint shader, i;
277
278 st_destroy_atoms( st );
279 st_destroy_draw( st );
280 st_destroy_clear(st);
281 st_destroy_bitmap(st);
282 st_destroy_drawpix(st);
283 st_destroy_drawtex(st);
284 st_destroy_perfmon(st);
285 st_destroy_pbo_helpers(st);
286 st_destroy_bound_texture_handles(st);
287 st_destroy_bound_image_handles(st);
288
289 for (shader = 0; shader < ARRAY_SIZE(st->state.sampler_views); shader++) {
290 for (i = 0; i < ARRAY_SIZE(st->state.sampler_views[0]); i++) {
291 pipe_sampler_view_release(st->pipe,
292 &st->state.sampler_views[shader][i]);
293 }
294 }
295
296 /* free glDrawPixels cache data */
297 free(st->drawpix_cache.image);
298 pipe_resource_reference(&st->drawpix_cache.texture, NULL);
299
300 /* free glReadPixels cache data */
301 st_invalidate_readpix_cache(st);
302
303 cso_destroy_context(st->cso_context);
304
305 if (st->pipe && destroy_pipe)
306 st->pipe->destroy(st->pipe);
307
308 free( st );
309 }
310
311 static void st_init_driver_flags(struct st_context *st);
312
313 static struct st_context *
314 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
315 const struct st_config_options *options)
316 {
317 struct pipe_screen *screen = pipe->screen;
318 uint i;
319 struct st_context *st = ST_CALLOC_STRUCT( st_context );
320
321 st->options = *options;
322
323 ctx->st = st;
324
325 st->ctx = ctx;
326 st->pipe = pipe;
327
328 /* state tracker needs the VBO module */
329 _vbo_CreateContext(ctx);
330
331 st->dirty = ST_ALL_STATES_MASK;
332
333 st->has_user_constbuf =
334 screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS);
335 st->can_bind_const_buffer_as_vertex =
336 screen->get_param(screen, PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX);
337
338 /* Drivers still have to upload zero-stride vertex attribs manually
339 * with the GL core profile, but they don't have to deal with any complex
340 * user vertex buffer uploads.
341 */
342 unsigned vbuf_flags =
343 ctx->API == API_OPENGL_CORE ? U_VBUF_FLAG_NO_USER_VBOS : 0;
344 st->cso_context = cso_create_context(pipe, vbuf_flags);
345
346 st_init_atoms( st );
347 st_init_clear(st);
348 st_init_draw( st );
349 st_init_pbo_helpers(st);
350
351 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
352 if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
353 st->internal_target = PIPE_TEXTURE_2D;
354 else
355 st->internal_target = PIPE_TEXTURE_RECT;
356
357 /* Setup vertex element info for 'struct st_util_vertex'.
358 */
359 {
360 const unsigned slot = cso_get_aux_vertex_buffer_slot(st->cso_context);
361
362 /* If this assertion ever fails all state tracker calls to
363 * cso_get_aux_vertex_buffer_slot() should be audited. This
364 * particular call would have to be moved to just before each
365 * drawing call.
366 */
367 assert(slot == 0);
368
369 STATIC_ASSERT(sizeof(struct st_util_vertex) == 9 * sizeof(float));
370
371 memset(&st->util_velems, 0, sizeof(st->util_velems));
372 st->util_velems[0].src_offset = 0;
373 st->util_velems[0].vertex_buffer_index = slot;
374 st->util_velems[0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
375 st->util_velems[1].src_offset = 3 * sizeof(float);
376 st->util_velems[1].vertex_buffer_index = slot;
377 st->util_velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
378 st->util_velems[2].src_offset = 7 * sizeof(float);
379 st->util_velems[2].vertex_buffer_index = slot;
380 st->util_velems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
381 }
382
383 /* we want all vertex data to be placed in buffer objects */
384 vbo_use_buffer_objects(ctx);
385
386
387 /* make sure that no VBOs are left mapped when we're drawing. */
388 vbo_always_unmap_buffers(ctx);
389
390 /* Need these flags:
391 */
392 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
393
394 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
395
396 st->has_stencil_export =
397 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
398 st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
399 st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
400 PIPE_TEXTURE_2D, 0,
401 PIPE_BIND_SAMPLER_VIEW);
402 st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
403 PIPE_TEXTURE_2D, 0,
404 PIPE_BIND_SAMPLER_VIEW);
405 st->prefer_blit_based_texture_transfer = screen->get_param(screen,
406 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
407 st->force_persample_in_shader =
408 screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) &&
409 !screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP);
410 st->has_shareable_shaders = screen->get_param(screen,
411 PIPE_CAP_SHAREABLE_SHADERS);
412 st->needs_texcoord_semantic =
413 screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
414 st->apply_texture_swizzle_to_border_color =
415 !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
416 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
417 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
418 st->has_time_elapsed =
419 screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
420 st->has_half_float_packing =
421 screen->get_param(screen, PIPE_CAP_TGSI_PACK_HALF_FLOAT);
422 st->has_multi_draw_indirect =
423 screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT);
424
425 /* GL limits and extensions */
426 st_init_limits(pipe->screen, &ctx->Const, &ctx->Extensions);
427 st_init_extensions(pipe->screen, &ctx->Const,
428 &ctx->Extensions, &st->options, ctx->Mesa_DXTn);
429
430 if (st_have_perfmon(st)) {
431 ctx->Extensions.AMD_performance_monitor = GL_TRUE;
432 }
433
434 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
435 if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
436 if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
437 st->clamp_vert_color_in_shader = GL_TRUE;
438 }
439
440 if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
441 st->clamp_frag_color_in_shader = GL_TRUE;
442 }
443
444 /* For drivers which cannot do color clamping, it's better to just
445 * disable ARB_color_buffer_float in the core profile, because
446 * the clamping is deprecated there anyway. */
447 if (ctx->API == API_OPENGL_CORE &&
448 (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
449 st->clamp_vert_color_in_shader = GL_FALSE;
450 st->clamp_frag_color_in_shader = GL_FALSE;
451 ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
452 }
453 }
454
455 /* called after _mesa_create_context/_mesa_init_point, fix default user
456 * settable max point size up
457 */
458 ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
459 ctx->Const.MaxPointSizeAA);
460 /* For vertex shaders, make sure not to emit saturate when SM 3.0 is not supported */
461 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = !st->has_shader_model3;
462
463 if (!ctx->Extensions.ARB_gpu_shader5) {
464 for (i = 0; i < MESA_SHADER_STAGES; i++)
465 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
466 }
467
468 /* Set which shader types can be compiled at link time. */
469 st->shader_has_one_variant[MESA_SHADER_VERTEX] =
470 st->has_shareable_shaders &&
471 !st->clamp_vert_color_in_shader;
472
473 st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
474 st->has_shareable_shaders &&
475 !st->clamp_frag_color_in_shader &&
476 !st->force_persample_in_shader;
477
478 st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
479 st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
480 st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
481 st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders;
482
483 st->bitmap.cache.empty = true;
484
485 _mesa_compute_version(ctx);
486
487 if (ctx->Version == 0) {
488 /* This can happen when a core profile was requested, but the driver
489 * does not support some features of GL 3.1 or later.
490 */
491 st_destroy_context_priv(st, false);
492 return NULL;
493 }
494
495 _mesa_initialize_dispatch_tables(ctx);
496 _mesa_initialize_vbo_vtxfmt(ctx);
497 st_init_driver_flags(st);
498
499 return st;
500 }
501
502 static void st_init_driver_flags(struct st_context *st)
503 {
504 struct gl_driver_flags *f = &st->ctx->DriverFlags;
505
506 f->NewArray = ST_NEW_VERTEX_ARRAYS;
507 f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
508 f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
509 f->NewDefaultTessLevels = ST_NEW_TESS_STATE;
510 f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
511 f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
512 f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
513 f->NewImageUnits = ST_NEW_IMAGE_UNITS;
514 f->NewWindowRectangles = ST_NEW_WINDOW_RECTANGLES;
515 f->NewFramebufferSRGB = ST_NEW_FB_STATE;
516 f->NewScissorRect = ST_NEW_SCISSOR;
517 f->NewScissorTest = ST_NEW_SCISSOR | ST_NEW_RASTERIZER;
518 f->NewAlphaTest = ST_NEW_DSA;
519 f->NewBlend = ST_NEW_BLEND;
520 f->NewBlendColor = ST_NEW_BLEND; /* TODO: add an atom for blend color */
521 f->NewColorMask = ST_NEW_BLEND;
522 f->NewDepth = ST_NEW_DSA;
523 f->NewLogicOp = ST_NEW_BLEND;
524 f->NewStencil = ST_NEW_DSA;
525 }
526
527 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
528 const struct gl_config *visual,
529 struct st_context *share,
530 const struct st_config_options *options)
531 {
532 struct gl_context *ctx;
533 struct gl_context *shareCtx = share ? share->ctx : NULL;
534 struct dd_function_table funcs;
535 struct st_context *st;
536
537 memset(&funcs, 0, sizeof(funcs));
538 st_init_driver_functions(pipe->screen, &funcs);
539
540 ctx = calloc(1, sizeof(struct gl_context));
541 if (!ctx)
542 return NULL;
543
544 if (!_mesa_initialize_context(ctx, api, visual, shareCtx, &funcs)) {
545 free(ctx);
546 return NULL;
547 }
548
549 st_debug_init();
550
551 if (pipe->screen->get_disk_shader_cache &&
552 !(ST_DEBUG & DEBUG_TGSI))
553 ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
554
555 /* XXX: need a capability bit in gallium to query if the pipe
556 * driver prefers DP4 or MUL/MAD for vertex transformation.
557 */
558 if (debug_get_option_mesa_mvp_dp4())
559 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
560
561 st = st_create_context_priv(ctx, pipe, options);
562 if (!st) {
563 _mesa_destroy_context(ctx);
564 }
565
566 return st;
567 }
568
569
570 /**
571 * Callback to release the sampler view attached to a texture object.
572 * Called by _mesa_HashWalk().
573 */
574 static void
575 destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
576 {
577 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
578 struct st_context *st = (struct st_context *) userData;
579
580 st_texture_release_sampler_view(st, st_texture_object(texObj));
581 }
582
583 void st_destroy_context( struct st_context *st )
584 {
585 struct gl_context *ctx = st->ctx;
586
587 /* This must be called first so that glthread has a chance to finish */
588 _mesa_glthread_destroy(ctx);
589
590 _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
591
592 st_reference_fragprog(st, &st->fp, NULL);
593 st_reference_prog(st, &st->gp, NULL);
594 st_reference_vertprog(st, &st->vp, NULL);
595 st_reference_prog(st, &st->tcp, NULL);
596 st_reference_prog(st, &st->tep, NULL);
597 st_reference_compprog(st, &st->cp, NULL);
598
599 pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
600 pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
601
602 _vbo_DestroyContext(ctx);
603
604 st_destroy_program_variants(st);
605
606 _mesa_free_context_data(ctx);
607
608 /* This will free the st_context too, so 'st' must not be accessed
609 * afterwards. */
610 st_destroy_context_priv(st, true);
611 st = NULL;
612
613 free(ctx);
614 }
615
616 static void
617 st_emit_string_marker(struct gl_context *ctx, const GLchar *string, GLsizei len)
618 {
619 struct st_context *st = ctx->st;
620 st->pipe->emit_string_marker(st->pipe, string, len);
621 }
622
623 static void
624 st_set_background_context(struct gl_context *ctx)
625 {
626 struct st_context *st = ctx->st;
627 struct st_manager *smapi =
628 (struct st_manager*)st->iface.st_context_private;
629
630 assert(smapi->set_background_context);
631 smapi->set_background_context(&st->iface);
632 }
633
634 void st_init_driver_functions(struct pipe_screen *screen,
635 struct dd_function_table *functions)
636 {
637 _mesa_init_shader_object_functions(functions);
638 _mesa_init_sampler_object_functions(functions);
639
640 st_init_blit_functions(functions);
641 st_init_bufferobject_functions(screen, functions);
642 st_init_clear_functions(functions);
643 st_init_bitmap_functions(functions);
644 st_init_copy_image_functions(functions);
645 st_init_drawpixels_functions(functions);
646 st_init_rasterpos_functions(functions);
647
648 st_init_drawtex_functions(functions);
649
650 st_init_eglimage_functions(functions);
651
652 st_init_fbo_functions(functions);
653 st_init_feedback_functions(functions);
654 st_init_msaa_functions(functions);
655 st_init_perfmon_functions(functions);
656 st_init_program_functions(functions);
657 st_init_query_functions(functions);
658 st_init_cond_render_functions(functions);
659 st_init_readpixels_functions(functions);
660 st_init_texture_functions(functions);
661 st_init_texture_barrier_functions(functions);
662 st_init_flush_functions(screen, functions);
663 st_init_string_functions(functions);
664 st_init_viewport_functions(functions);
665 st_init_compute_functions(functions);
666
667 st_init_xformfb_functions(functions);
668 st_init_syncobj_functions(functions);
669
670 st_init_vdpau_functions(functions);
671
672 if (screen->get_param(screen, PIPE_CAP_STRING_MARKER))
673 functions->EmitStringMarker = st_emit_string_marker;
674
675 functions->Enable = st_Enable;
676 functions->UpdateState = st_invalidate_state;
677 functions->QueryMemoryInfo = st_query_memory_info;
678 functions->SetBackgroundContext = st_set_background_context;
679 }