st/mesa: don't allocate bitmap drawing state until needed
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/samplerobj.h"
33 #include "main/shaderobj.h"
34 #include "main/version.h"
35 #include "main/vtxfmt.h"
36 #include "main/hash.h"
37 #include "program/prog_cache.h"
38 #include "vbo/vbo.h"
39 #include "glapi/glapi.h"
40 #include "st_context.h"
41 #include "st_debug.h"
42 #include "st_cb_bitmap.h"
43 #include "st_cb_blit.h"
44 #include "st_cb_bufferobjects.h"
45 #include "st_cb_clear.h"
46 #include "st_cb_condrender.h"
47 #include "st_cb_copyimage.h"
48 #include "st_cb_drawpixels.h"
49 #include "st_cb_rasterpos.h"
50 #include "st_cb_drawtex.h"
51 #include "st_cb_eglimage.h"
52 #include "st_cb_fbo.h"
53 #include "st_cb_feedback.h"
54 #include "st_cb_msaa.h"
55 #include "st_cb_perfmon.h"
56 #include "st_cb_program.h"
57 #include "st_cb_queryobj.h"
58 #include "st_cb_readpixels.h"
59 #include "st_cb_texture.h"
60 #include "st_cb_xformfb.h"
61 #include "st_cb_flush.h"
62 #include "st_cb_syncobj.h"
63 #include "st_cb_strings.h"
64 #include "st_cb_texturebarrier.h"
65 #include "st_cb_viewport.h"
66 #include "st_atom.h"
67 #include "st_draw.h"
68 #include "st_extensions.h"
69 #include "st_gen_mipmap.h"
70 #include "st_program.h"
71 #include "st_vdpau.h"
72 #include "st_texture.h"
73 #include "pipe/p_context.h"
74 #include "util/u_inlines.h"
75 #include "util/u_upload_mgr.h"
76 #include "cso_cache/cso_context.h"
77
78
79 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
80
81
82 /**
83 * Called via ctx->Driver.Enable()
84 */
85 static void st_Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
86 {
87 struct st_context *st = st_context(ctx);
88
89 switch (cap) {
90 case GL_DEBUG_OUTPUT:
91 st_enable_debug_output(st, state);
92 break;
93 default:
94 break;
95 }
96 }
97
98
99 /**
100 * Called via ctx->Driver.QueryMemoryInfo()
101 */
102 static void
103 st_query_memory_info(struct gl_context *ctx, struct gl_memory_info *out)
104 {
105 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
106 struct pipe_memory_info info;
107
108 assert(screen->query_memory_info);
109 if (!screen->query_memory_info)
110 return;
111
112 screen->query_memory_info(screen, &info);
113
114 out->total_device_memory = info.total_device_memory;
115 out->avail_device_memory = info.avail_device_memory;
116 out->total_staging_memory = info.total_staging_memory;
117 out->avail_staging_memory = info.avail_staging_memory;
118 out->device_memory_evicted = info.device_memory_evicted;
119 out->nr_device_memory_evictions = info.nr_device_memory_evictions;
120 }
121
122
123 /**
124 * Called via ctx->Driver.UpdateState()
125 */
126 void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state)
127 {
128 struct st_context *st = st_context(ctx);
129
130 /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
131 if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
132 new_state &= ~_NEW_FRAG_CLAMP;
133 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
134 }
135
136 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
137 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
138 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
139 }
140
141 st->dirty.mesa |= new_state;
142 st->dirty.st |= ST_NEW_MESA;
143
144 /* This is the only core Mesa module we depend upon.
145 * No longer use swrast, swsetup, tnl.
146 */
147 _vbo_InvalidateState(ctx, new_state);
148 }
149
150
151 static void
152 st_destroy_context_priv(struct st_context *st)
153 {
154 uint shader, i;
155
156 st_destroy_atoms( st );
157 st_destroy_draw( st );
158 st_destroy_clear(st);
159 st_destroy_bitmap(st);
160 st_destroy_drawpix(st);
161 st_destroy_drawtex(st);
162 st_destroy_perfmon(st);
163 st_destroy_pbo_upload(st);
164
165 for (shader = 0; shader < ARRAY_SIZE(st->state.sampler_views); shader++) {
166 for (i = 0; i < ARRAY_SIZE(st->state.sampler_views[0]); i++) {
167 pipe_sampler_view_release(st->pipe,
168 &st->state.sampler_views[shader][i]);
169 }
170 }
171
172 if (st->default_texture) {
173 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
174 st->default_texture = NULL;
175 }
176
177 u_upload_destroy(st->uploader);
178 if (st->indexbuf_uploader) {
179 u_upload_destroy(st->indexbuf_uploader);
180 }
181 if (st->constbuf_uploader) {
182 u_upload_destroy(st->constbuf_uploader);
183 }
184
185 cso_destroy_context(st->cso_context);
186 free( st );
187 }
188
189
190 static struct st_context *
191 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
192 const struct st_config_options *options)
193 {
194 struct pipe_screen *screen = pipe->screen;
195 uint i;
196 struct st_context *st = ST_CALLOC_STRUCT( st_context );
197
198 st->options = *options;
199
200 ctx->st = st;
201
202 st->ctx = ctx;
203 st->pipe = pipe;
204
205 /* XXX: this is one-off, per-screen init: */
206 st_debug_init();
207
208 /* state tracker needs the VBO module */
209 _vbo_CreateContext(ctx);
210
211 st->dirty.mesa = ~0;
212 st->dirty.st = ~0;
213
214 /* Create upload manager for vertex data for glBitmap, glDrawPixels,
215 * glClear, etc.
216 */
217 st->uploader = u_upload_create(st->pipe, 65536, PIPE_BIND_VERTEX_BUFFER,
218 PIPE_USAGE_STREAM);
219
220 if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) {
221 st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024,
222 PIPE_BIND_INDEX_BUFFER,
223 PIPE_USAGE_STREAM);
224 }
225
226 if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS))
227 st->constbuf_uploader = u_upload_create(pipe, 128 * 1024,
228 PIPE_BIND_CONSTANT_BUFFER,
229 PIPE_USAGE_STREAM);
230
231 st->cso_context = cso_create_context(pipe);
232
233 st_init_atoms( st );
234 st_init_clear(st);
235 st_init_draw( st );
236 st_init_pbo_upload(st);
237
238 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
239 if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
240 st->internal_target = PIPE_TEXTURE_2D;
241 else
242 st->internal_target = PIPE_TEXTURE_RECT;
243
244 /* Vertex element objects used for drawing rectangles for glBitmap,
245 * glDrawPixels, glClear, etc.
246 */
247 for (i = 0; i < ARRAY_SIZE(st->velems_util_draw); i++) {
248 memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
249 st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
250 st->velems_util_draw[i].instance_divisor = 0;
251 st->velems_util_draw[i].vertex_buffer_index =
252 cso_get_aux_vertex_buffer_slot(st->cso_context);
253 st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
254 }
255
256 /* we want all vertex data to be placed in buffer objects */
257 vbo_use_buffer_objects(ctx);
258
259
260 /* make sure that no VBOs are left mapped when we're drawing. */
261 vbo_always_unmap_buffers(ctx);
262
263 /* Need these flags:
264 */
265 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
266
267 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
268
269 st->has_stencil_export =
270 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
271 st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
272 st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
273 PIPE_TEXTURE_2D, 0,
274 PIPE_BIND_SAMPLER_VIEW);
275 st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
276 PIPE_TEXTURE_2D, 0,
277 PIPE_BIND_SAMPLER_VIEW);
278 st->prefer_blit_based_texture_transfer = screen->get_param(screen,
279 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
280 st->force_persample_in_shader =
281 screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) &&
282 !screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP);
283 st->has_shareable_shaders = screen->get_param(screen,
284 PIPE_CAP_SHAREABLE_SHADERS);
285 st->needs_texcoord_semantic =
286 screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
287 st->apply_texture_swizzle_to_border_color =
288 !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
289 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
290 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
291 st->has_time_elapsed =
292 screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
293 st->has_half_float_packing =
294 screen->get_param(screen, PIPE_CAP_TGSI_PACK_HALF_FLOAT);
295 st->has_multi_draw_indirect =
296 screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT);
297
298 /* GL limits and extensions */
299 st_init_limits(st->pipe->screen, &ctx->Const, &ctx->Extensions);
300 st_init_extensions(st->pipe->screen, &ctx->Const,
301 &ctx->Extensions, &st->options, ctx->Mesa_DXTn);
302
303 if (st_have_perfmon(st)) {
304 ctx->Extensions.AMD_performance_monitor = GL_TRUE;
305 }
306
307 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
308 if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
309 if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
310 st->clamp_vert_color_in_shader = GL_TRUE;
311 }
312
313 if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
314 st->clamp_frag_color_in_shader = GL_TRUE;
315 }
316
317 /* For drivers which cannot do color clamping, it's better to just
318 * disable ARB_color_buffer_float in the core profile, because
319 * the clamping is deprecated there anyway. */
320 if (ctx->API == API_OPENGL_CORE &&
321 (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
322 st->clamp_vert_color_in_shader = GL_FALSE;
323 st->clamp_frag_color_in_shader = GL_FALSE;
324 ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
325 }
326 }
327
328 /* called after _mesa_create_context/_mesa_init_point, fix default user
329 * settable max point size up
330 */
331 st->ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
332 ctx->Const.MaxPointSizeAA);
333 /* For vertex shaders, make sure not to emit saturate when SM 3.0 is not supported */
334 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = !st->has_shader_model3;
335
336 if (!ctx->Extensions.ARB_gpu_shader5) {
337 for (i = 0; i < MESA_SHADER_STAGES; i++)
338 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
339 }
340
341 /* Set which shader types can be compiled at link time. */
342 st->shader_has_one_variant[MESA_SHADER_VERTEX] =
343 st->has_shareable_shaders &&
344 !st->clamp_vert_color_in_shader;
345
346 st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
347 st->has_shareable_shaders &&
348 !st->clamp_frag_color_in_shader &&
349 !st->force_persample_in_shader;
350
351 st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
352 st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
353 st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
354
355 _mesa_compute_version(ctx);
356
357 if (ctx->Version == 0) {
358 /* This can happen when a core profile was requested, but the driver
359 * does not support some features of GL 3.1 or later.
360 */
361 st_destroy_context_priv(st);
362 return NULL;
363 }
364
365 _mesa_initialize_dispatch_tables(ctx);
366 _mesa_initialize_vbo_vtxfmt(ctx);
367
368 return st;
369 }
370
371 static void st_init_driver_flags(struct gl_driver_flags *f)
372 {
373 f->NewArray = ST_NEW_VERTEX_ARRAYS;
374 f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
375 f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
376 f->NewDefaultTessLevels = ST_NEW_TESS_STATE;
377 f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
378 f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
379 f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
380 }
381
382 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
383 const struct gl_config *visual,
384 struct st_context *share,
385 const struct st_config_options *options)
386 {
387 struct gl_context *ctx;
388 struct gl_context *shareCtx = share ? share->ctx : NULL;
389 struct dd_function_table funcs;
390 struct st_context *st;
391
392 memset(&funcs, 0, sizeof(funcs));
393 st_init_driver_functions(pipe->screen, &funcs);
394
395 ctx = _mesa_create_context(api, visual, shareCtx, &funcs);
396 if (!ctx) {
397 return NULL;
398 }
399
400 st_init_driver_flags(&ctx->DriverFlags);
401
402 /* XXX: need a capability bit in gallium to query if the pipe
403 * driver prefers DP4 or MUL/MAD for vertex transformation.
404 */
405 if (debug_get_option_mesa_mvp_dp4())
406 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
407
408 st = st_create_context_priv(ctx, pipe, options);
409 if (!st) {
410 _mesa_destroy_context(ctx);
411 }
412
413 return st;
414 }
415
416
417 /**
418 * Callback to release the sampler view attached to a texture object.
419 * Called by _mesa_HashWalk().
420 */
421 static void
422 destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
423 {
424 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
425 struct st_context *st = (struct st_context *) userData;
426
427 st_texture_release_sampler_view(st, st_texture_object(texObj));
428 }
429
430 void st_destroy_context( struct st_context *st )
431 {
432 struct pipe_context *pipe = st->pipe;
433 struct gl_context *ctx = st->ctx;
434 GLuint i;
435
436 _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
437
438 st_reference_fragprog(st, &st->fp, NULL);
439 st_reference_geomprog(st, &st->gp, NULL);
440 st_reference_vertprog(st, &st->vp, NULL);
441 st_reference_tesscprog(st, &st->tcp, NULL);
442 st_reference_tesseprog(st, &st->tep, NULL);
443
444 /* release framebuffer surfaces */
445 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
446 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
447 }
448 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
449 pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
450 pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
451
452 _vbo_DestroyContext(st->ctx);
453
454 st_destroy_program_variants(st);
455
456 _mesa_free_context_data(ctx);
457
458 /* This will free the st_context too, so 'st' must not be accessed
459 * afterwards. */
460 st_destroy_context_priv(st);
461 st = NULL;
462
463 pipe->destroy( pipe );
464
465 free(ctx);
466 }
467
468 static void
469 st_emit_string_marker(struct gl_context *ctx, const GLchar *string, GLsizei len)
470 {
471 struct st_context *st = ctx->st;
472 st->pipe->emit_string_marker(st->pipe, string, len);
473 }
474
475 void st_init_driver_functions(struct pipe_screen *screen,
476 struct dd_function_table *functions)
477 {
478 _mesa_init_shader_object_functions(functions);
479 _mesa_init_sampler_object_functions(functions);
480
481 st_init_blit_functions(functions);
482 st_init_bufferobject_functions(screen, functions);
483 st_init_clear_functions(functions);
484 st_init_bitmap_functions(functions);
485 st_init_copy_image_functions(functions);
486 st_init_drawpixels_functions(functions);
487 st_init_rasterpos_functions(functions);
488
489 st_init_drawtex_functions(functions);
490
491 st_init_eglimage_functions(functions);
492
493 st_init_fbo_functions(functions);
494 st_init_feedback_functions(functions);
495 st_init_msaa_functions(functions);
496 st_init_perfmon_functions(functions);
497 st_init_program_functions(functions);
498 st_init_query_functions(functions);
499 st_init_cond_render_functions(functions);
500 st_init_readpixels_functions(functions);
501 st_init_texture_functions(functions);
502 st_init_texture_barrier_functions(functions);
503 st_init_flush_functions(screen, functions);
504 st_init_string_functions(functions);
505 st_init_viewport_functions(functions);
506
507 st_init_xformfb_functions(functions);
508 st_init_syncobj_functions(functions);
509
510 st_init_vdpau_functions(functions);
511
512 if (screen->get_param(screen, PIPE_CAP_STRING_MARKER))
513 functions->EmitStringMarker = st_emit_string_marker;
514
515 functions->Enable = st_Enable;
516 functions->UpdateState = st_invalidate_state;
517 functions->QueryMemoryInfo = st_query_memory_info;
518 }