1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/samplerobj.h"
33 #include "main/shaderobj.h"
34 #include "main/version.h"
35 #include "main/vtxfmt.h"
36 #include "main/hash.h"
37 #include "program/prog_cache.h"
39 #include "glapi/glapi.h"
40 #include "st_context.h"
42 #include "st_cb_bitmap.h"
43 #include "st_cb_blit.h"
44 #include "st_cb_bufferobjects.h"
45 #include "st_cb_clear.h"
46 #include "st_cb_condrender.h"
47 #include "st_cb_copyimage.h"
48 #include "st_cb_drawpixels.h"
49 #include "st_cb_rasterpos.h"
50 #include "st_cb_drawtex.h"
51 #include "st_cb_eglimage.h"
52 #include "st_cb_fbo.h"
53 #include "st_cb_feedback.h"
54 #include "st_cb_msaa.h"
55 #include "st_cb_perfmon.h"
56 #include "st_cb_program.h"
57 #include "st_cb_queryobj.h"
58 #include "st_cb_readpixels.h"
59 #include "st_cb_texture.h"
60 #include "st_cb_xformfb.h"
61 #include "st_cb_flush.h"
62 #include "st_cb_syncobj.h"
63 #include "st_cb_strings.h"
64 #include "st_cb_texturebarrier.h"
65 #include "st_cb_viewport.h"
68 #include "st_extensions.h"
69 #include "st_gen_mipmap.h"
70 #include "st_program.h"
72 #include "st_texture.h"
73 #include "pipe/p_context.h"
74 #include "util/u_inlines.h"
75 #include "util/u_upload_mgr.h"
76 #include "cso_cache/cso_context.h"
79 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4
, "MESA_MVP_DP4", FALSE
)
83 * Called via ctx->Driver.Enable()
85 static void st_Enable(struct gl_context
* ctx
, GLenum cap
, GLboolean state
)
87 struct st_context
*st
= st_context(ctx
);
91 st_enable_debug_output(st
, state
);
100 * Called via ctx->Driver.QueryMemoryInfo()
103 st_query_memory_info(struct gl_context
*ctx
, struct gl_memory_info
*out
)
105 struct pipe_screen
*screen
= st_context(ctx
)->pipe
->screen
;
106 struct pipe_memory_info info
;
108 assert(screen
->query_memory_info
);
109 if (!screen
->query_memory_info
)
112 screen
->query_memory_info(screen
, &info
);
114 out
->total_device_memory
= info
.total_device_memory
;
115 out
->avail_device_memory
= info
.avail_device_memory
;
116 out
->total_staging_memory
= info
.total_staging_memory
;
117 out
->avail_staging_memory
= info
.avail_staging_memory
;
118 out
->device_memory_evicted
= info
.device_memory_evicted
;
119 out
->nr_device_memory_evictions
= info
.nr_device_memory_evictions
;
124 * Called via ctx->Driver.UpdateState()
126 void st_invalidate_state(struct gl_context
* ctx
, GLbitfield new_state
)
128 struct st_context
*st
= st_context(ctx
);
130 /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
131 if (st
->clamp_frag_color_in_shader
&& (new_state
& _NEW_FRAG_CLAMP
)) {
132 new_state
&= ~_NEW_FRAG_CLAMP
;
133 st
->dirty
.st
|= ST_NEW_FRAGMENT_PROGRAM
;
136 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
137 if (st
->clamp_vert_color_in_shader
&& (new_state
& _NEW_LIGHT
)) {
138 st
->dirty
.st
|= ST_NEW_VERTEX_PROGRAM
;
141 st
->dirty
.mesa
|= new_state
;
142 st
->dirty
.st
|= ST_NEW_MESA
;
144 /* This is the only core Mesa module we depend upon.
145 * No longer use swrast, swsetup, tnl.
147 _vbo_InvalidateState(ctx
, new_state
);
152 st_destroy_context_priv(struct st_context
*st
)
156 st_destroy_atoms( st
);
157 st_destroy_draw( st
);
158 st_destroy_clear(st
);
159 st_destroy_bitmap(st
);
160 st_destroy_drawpix(st
);
161 st_destroy_drawtex(st
);
162 st_destroy_perfmon(st
);
163 st_destroy_pbo_upload(st
);
165 for (shader
= 0; shader
< ARRAY_SIZE(st
->state
.sampler_views
); shader
++) {
166 for (i
= 0; i
< ARRAY_SIZE(st
->state
.sampler_views
[0]); i
++) {
167 pipe_sampler_view_release(st
->pipe
,
168 &st
->state
.sampler_views
[shader
][i
]);
172 if (st
->default_texture
) {
173 st
->ctx
->Driver
.DeleteTexture(st
->ctx
, st
->default_texture
);
174 st
->default_texture
= NULL
;
177 u_upload_destroy(st
->uploader
);
178 if (st
->indexbuf_uploader
) {
179 u_upload_destroy(st
->indexbuf_uploader
);
181 if (st
->constbuf_uploader
) {
182 u_upload_destroy(st
->constbuf_uploader
);
185 cso_destroy_context(st
->cso_context
);
190 static struct st_context
*
191 st_create_context_priv( struct gl_context
*ctx
, struct pipe_context
*pipe
,
192 const struct st_config_options
*options
)
194 struct pipe_screen
*screen
= pipe
->screen
;
196 struct st_context
*st
= ST_CALLOC_STRUCT( st_context
);
198 st
->options
= *options
;
205 /* XXX: this is one-off, per-screen init: */
208 /* state tracker needs the VBO module */
209 _vbo_CreateContext(ctx
);
214 /* Create upload manager for vertex data for glBitmap, glDrawPixels,
217 st
->uploader
= u_upload_create(st
->pipe
, 65536, PIPE_BIND_VERTEX_BUFFER
,
220 if (!screen
->get_param(screen
, PIPE_CAP_USER_INDEX_BUFFERS
)) {
221 st
->indexbuf_uploader
= u_upload_create(st
->pipe
, 128 * 1024,
222 PIPE_BIND_INDEX_BUFFER
,
226 if (!screen
->get_param(screen
, PIPE_CAP_USER_CONSTANT_BUFFERS
))
227 st
->constbuf_uploader
= u_upload_create(pipe
, 128 * 1024,
228 PIPE_BIND_CONSTANT_BUFFER
,
231 st
->cso_context
= cso_create_context(pipe
);
236 st_init_pbo_upload(st
);
238 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
239 if (pipe
->screen
->get_param(pipe
->screen
, PIPE_CAP_NPOT_TEXTURES
))
240 st
->internal_target
= PIPE_TEXTURE_2D
;
242 st
->internal_target
= PIPE_TEXTURE_RECT
;
244 /* Vertex element objects used for drawing rectangles for glBitmap,
245 * glDrawPixels, glClear, etc.
247 for (i
= 0; i
< ARRAY_SIZE(st
->velems_util_draw
); i
++) {
248 memset(&st
->velems_util_draw
[i
], 0, sizeof(struct pipe_vertex_element
));
249 st
->velems_util_draw
[i
].src_offset
= i
* 4 * sizeof(float);
250 st
->velems_util_draw
[i
].instance_divisor
= 0;
251 st
->velems_util_draw
[i
].vertex_buffer_index
=
252 cso_get_aux_vertex_buffer_slot(st
->cso_context
);
253 st
->velems_util_draw
[i
].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
256 /* we want all vertex data to be placed in buffer objects */
257 vbo_use_buffer_objects(ctx
);
260 /* make sure that no VBOs are left mapped when we're drawing. */
261 vbo_always_unmap_buffers(ctx
);
265 st
->ctx
->FragmentProgram
._MaintainTexEnvProgram
= GL_TRUE
;
267 st
->ctx
->VertexProgram
._MaintainTnlProgram
= GL_TRUE
;
269 st
->has_stencil_export
=
270 screen
->get_param(screen
, PIPE_CAP_SHADER_STENCIL_EXPORT
);
271 st
->has_shader_model3
= screen
->get_param(screen
, PIPE_CAP_SM3
);
272 st
->has_etc1
= screen
->is_format_supported(screen
, PIPE_FORMAT_ETC1_RGB8
,
274 PIPE_BIND_SAMPLER_VIEW
);
275 st
->has_etc2
= screen
->is_format_supported(screen
, PIPE_FORMAT_ETC2_RGB8
,
277 PIPE_BIND_SAMPLER_VIEW
);
278 st
->prefer_blit_based_texture_transfer
= screen
->get_param(screen
,
279 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
);
280 st
->force_persample_in_shader
=
281 screen
->get_param(screen
, PIPE_CAP_SAMPLE_SHADING
) &&
282 !screen
->get_param(screen
, PIPE_CAP_FORCE_PERSAMPLE_INTERP
);
283 st
->has_shareable_shaders
= screen
->get_param(screen
,
284 PIPE_CAP_SHAREABLE_SHADERS
);
285 st
->needs_texcoord_semantic
=
286 screen
->get_param(screen
, PIPE_CAP_TGSI_TEXCOORD
);
287 st
->apply_texture_swizzle_to_border_color
=
288 !!(screen
->get_param(screen
, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
) &
289 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50
|
290 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600
));
291 st
->has_time_elapsed
=
292 screen
->get_param(screen
, PIPE_CAP_QUERY_TIME_ELAPSED
);
293 st
->has_half_float_packing
=
294 screen
->get_param(screen
, PIPE_CAP_TGSI_PACK_HALF_FLOAT
);
295 st
->has_multi_draw_indirect
=
296 screen
->get_param(screen
, PIPE_CAP_MULTI_DRAW_INDIRECT
);
298 /* GL limits and extensions */
299 st_init_limits(st
->pipe
->screen
, &ctx
->Const
, &ctx
->Extensions
);
300 st_init_extensions(st
->pipe
->screen
, &ctx
->Const
,
301 &ctx
->Extensions
, &st
->options
, ctx
->Mesa_DXTn
);
303 if (st_have_perfmon(st
)) {
304 ctx
->Extensions
.AMD_performance_monitor
= GL_TRUE
;
307 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
308 if (screen
->get_param(screen
, PIPE_CAP_VERTEX_COLOR_UNCLAMPED
)) {
309 if (!screen
->get_param(screen
, PIPE_CAP_VERTEX_COLOR_CLAMPED
)) {
310 st
->clamp_vert_color_in_shader
= GL_TRUE
;
313 if (!screen
->get_param(screen
, PIPE_CAP_FRAGMENT_COLOR_CLAMPED
)) {
314 st
->clamp_frag_color_in_shader
= GL_TRUE
;
317 /* For drivers which cannot do color clamping, it's better to just
318 * disable ARB_color_buffer_float in the core profile, because
319 * the clamping is deprecated there anyway. */
320 if (ctx
->API
== API_OPENGL_CORE
&&
321 (st
->clamp_frag_color_in_shader
|| st
->clamp_vert_color_in_shader
)) {
322 st
->clamp_vert_color_in_shader
= GL_FALSE
;
323 st
->clamp_frag_color_in_shader
= GL_FALSE
;
324 ctx
->Extensions
.ARB_color_buffer_float
= GL_FALSE
;
328 /* called after _mesa_create_context/_mesa_init_point, fix default user
329 * settable max point size up
331 st
->ctx
->Point
.MaxSize
= MAX2(ctx
->Const
.MaxPointSize
,
332 ctx
->Const
.MaxPointSizeAA
);
333 /* For vertex shaders, make sure not to emit saturate when SM 3.0 is not supported */
334 ctx
->Const
.ShaderCompilerOptions
[MESA_SHADER_VERTEX
].EmitNoSat
= !st
->has_shader_model3
;
336 if (!ctx
->Extensions
.ARB_gpu_shader5
) {
337 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++)
338 ctx
->Const
.ShaderCompilerOptions
[i
].EmitNoIndirectSampler
= true;
341 /* Set which shader types can be compiled at link time. */
342 st
->shader_has_one_variant
[MESA_SHADER_VERTEX
] =
343 st
->has_shareable_shaders
&&
344 !st
->clamp_vert_color_in_shader
;
346 st
->shader_has_one_variant
[MESA_SHADER_FRAGMENT
] =
347 st
->has_shareable_shaders
&&
348 !st
->clamp_frag_color_in_shader
&&
349 !st
->force_persample_in_shader
;
351 st
->shader_has_one_variant
[MESA_SHADER_TESS_CTRL
] = st
->has_shareable_shaders
;
352 st
->shader_has_one_variant
[MESA_SHADER_TESS_EVAL
] = st
->has_shareable_shaders
;
353 st
->shader_has_one_variant
[MESA_SHADER_GEOMETRY
] = st
->has_shareable_shaders
;
355 _mesa_compute_version(ctx
);
357 if (ctx
->Version
== 0) {
358 /* This can happen when a core profile was requested, but the driver
359 * does not support some features of GL 3.1 or later.
361 st_destroy_context_priv(st
);
365 _mesa_initialize_dispatch_tables(ctx
);
366 _mesa_initialize_vbo_vtxfmt(ctx
);
371 static void st_init_driver_flags(struct gl_driver_flags
*f
)
373 f
->NewArray
= ST_NEW_VERTEX_ARRAYS
;
374 f
->NewRasterizerDiscard
= ST_NEW_RASTERIZER
;
375 f
->NewUniformBuffer
= ST_NEW_UNIFORM_BUFFER
;
376 f
->NewDefaultTessLevels
= ST_NEW_TESS_STATE
;
377 f
->NewTextureBuffer
= ST_NEW_SAMPLER_VIEWS
;
378 f
->NewAtomicBuffer
= ST_NEW_ATOMIC_BUFFER
;
379 f
->NewShaderStorageBuffer
= ST_NEW_STORAGE_BUFFER
;
382 struct st_context
*st_create_context(gl_api api
, struct pipe_context
*pipe
,
383 const struct gl_config
*visual
,
384 struct st_context
*share
,
385 const struct st_config_options
*options
)
387 struct gl_context
*ctx
;
388 struct gl_context
*shareCtx
= share
? share
->ctx
: NULL
;
389 struct dd_function_table funcs
;
390 struct st_context
*st
;
392 memset(&funcs
, 0, sizeof(funcs
));
393 st_init_driver_functions(pipe
->screen
, &funcs
);
395 ctx
= _mesa_create_context(api
, visual
, shareCtx
, &funcs
);
400 st_init_driver_flags(&ctx
->DriverFlags
);
402 /* XXX: need a capability bit in gallium to query if the pipe
403 * driver prefers DP4 or MUL/MAD for vertex transformation.
405 if (debug_get_option_mesa_mvp_dp4())
406 ctx
->Const
.ShaderCompilerOptions
[MESA_SHADER_VERTEX
].OptimizeForAOS
= GL_TRUE
;
408 st
= st_create_context_priv(ctx
, pipe
, options
);
410 _mesa_destroy_context(ctx
);
418 * Callback to release the sampler view attached to a texture object.
419 * Called by _mesa_HashWalk().
422 destroy_tex_sampler_cb(GLuint id
, void *data
, void *userData
)
424 struct gl_texture_object
*texObj
= (struct gl_texture_object
*) data
;
425 struct st_context
*st
= (struct st_context
*) userData
;
427 st_texture_release_sampler_view(st
, st_texture_object(texObj
));
430 void st_destroy_context( struct st_context
*st
)
432 struct pipe_context
*pipe
= st
->pipe
;
433 struct gl_context
*ctx
= st
->ctx
;
436 _mesa_HashWalk(ctx
->Shared
->TexObjects
, destroy_tex_sampler_cb
, st
);
438 st_reference_fragprog(st
, &st
->fp
, NULL
);
439 st_reference_geomprog(st
, &st
->gp
, NULL
);
440 st_reference_vertprog(st
, &st
->vp
, NULL
);
441 st_reference_tesscprog(st
, &st
->tcp
, NULL
);
442 st_reference_tesseprog(st
, &st
->tep
, NULL
);
444 /* release framebuffer surfaces */
445 for (i
= 0; i
< PIPE_MAX_COLOR_BUFS
; i
++) {
446 pipe_surface_reference(&st
->state
.framebuffer
.cbufs
[i
], NULL
);
448 pipe_surface_reference(&st
->state
.framebuffer
.zsbuf
, NULL
);
449 pipe_sampler_view_reference(&st
->pixel_xfer
.pixelmap_sampler_view
, NULL
);
450 pipe_resource_reference(&st
->pixel_xfer
.pixelmap_texture
, NULL
);
452 _vbo_DestroyContext(st
->ctx
);
454 st_destroy_program_variants(st
);
456 _mesa_free_context_data(ctx
);
458 /* This will free the st_context too, so 'st' must not be accessed
460 st_destroy_context_priv(st
);
463 pipe
->destroy( pipe
);
469 st_emit_string_marker(struct gl_context
*ctx
, const GLchar
*string
, GLsizei len
)
471 struct st_context
*st
= ctx
->st
;
472 st
->pipe
->emit_string_marker(st
->pipe
, string
, len
);
475 void st_init_driver_functions(struct pipe_screen
*screen
,
476 struct dd_function_table
*functions
)
478 _mesa_init_shader_object_functions(functions
);
479 _mesa_init_sampler_object_functions(functions
);
481 st_init_blit_functions(functions
);
482 st_init_bufferobject_functions(screen
, functions
);
483 st_init_clear_functions(functions
);
484 st_init_bitmap_functions(functions
);
485 st_init_copy_image_functions(functions
);
486 st_init_drawpixels_functions(functions
);
487 st_init_rasterpos_functions(functions
);
489 st_init_drawtex_functions(functions
);
491 st_init_eglimage_functions(functions
);
493 st_init_fbo_functions(functions
);
494 st_init_feedback_functions(functions
);
495 st_init_msaa_functions(functions
);
496 st_init_perfmon_functions(functions
);
497 st_init_program_functions(functions
);
498 st_init_query_functions(functions
);
499 st_init_cond_render_functions(functions
);
500 st_init_readpixels_functions(functions
);
501 st_init_texture_functions(functions
);
502 st_init_texture_barrier_functions(functions
);
503 st_init_flush_functions(screen
, functions
);
504 st_init_string_functions(functions
);
505 st_init_viewport_functions(functions
);
507 st_init_xformfb_functions(functions
);
508 st_init_syncobj_functions(functions
);
510 st_init_vdpau_functions(functions
);
512 if (screen
->get_param(screen
, PIPE_CAP_STRING_MARKER
))
513 functions
->EmitStringMarker
= st_emit_string_marker
;
515 functions
->Enable
= st_Enable
;
516 functions
->UpdateState
= st_invalidate_state
;
517 functions
->QueryMemoryInfo
= st_query_memory_info
;