mesa: Fix function pointers initialization in status tracker
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/glthread.h"
33 #include "main/samplerobj.h"
34 #include "main/shaderobj.h"
35 #include "main/version.h"
36 #include "main/vtxfmt.h"
37 #include "main/hash.h"
38 #include "program/prog_cache.h"
39 #include "vbo/vbo.h"
40 #include "glapi/glapi.h"
41 #include "st_manager.h"
42 #include "st_context.h"
43 #include "st_debug.h"
44 #include "st_cb_bitmap.h"
45 #include "st_cb_blit.h"
46 #include "st_cb_bufferobjects.h"
47 #include "st_cb_clear.h"
48 #include "st_cb_compute.h"
49 #include "st_cb_condrender.h"
50 #include "st_cb_copyimage.h"
51 #include "st_cb_drawpixels.h"
52 #include "st_cb_rasterpos.h"
53 #include "st_cb_drawtex.h"
54 #include "st_cb_eglimage.h"
55 #include "st_cb_fbo.h"
56 #include "st_cb_feedback.h"
57 #include "st_cb_memoryobjects.h"
58 #include "st_cb_msaa.h"
59 #include "st_cb_perfmon.h"
60 #include "st_cb_program.h"
61 #include "st_cb_queryobj.h"
62 #include "st_cb_readpixels.h"
63 #include "st_cb_texture.h"
64 #include "st_cb_xformfb.h"
65 #include "st_cb_flush.h"
66 #include "st_cb_syncobj.h"
67 #include "st_cb_strings.h"
68 #include "st_cb_texturebarrier.h"
69 #include "st_cb_viewport.h"
70 #include "st_atom.h"
71 #include "st_draw.h"
72 #include "st_extensions.h"
73 #include "st_gen_mipmap.h"
74 #include "st_pbo.h"
75 #include "st_program.h"
76 #include "st_sampler_view.h"
77 #include "st_shader_cache.h"
78 #include "st_vdpau.h"
79 #include "st_texture.h"
80 #include "pipe/p_context.h"
81 #include "util/u_inlines.h"
82 #include "util/u_upload_mgr.h"
83 #include "util/u_vbuf.h"
84 #include "cso_cache/cso_context.h"
85
86
87 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
88
89
90 /**
91 * Called via ctx->Driver.Enable()
92 */
93 static void
94 st_Enable(struct gl_context *ctx, GLenum cap, GLboolean state)
95 {
96 struct st_context *st = st_context(ctx);
97
98 switch (cap) {
99 case GL_DEBUG_OUTPUT:
100 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
101 st_update_debug_callback(st);
102 break;
103 default:
104 break;
105 }
106 }
107
108
109 /**
110 * Called via ctx->Driver.QueryMemoryInfo()
111 */
112 static void
113 st_query_memory_info(struct gl_context *ctx, struct gl_memory_info *out)
114 {
115 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
116 struct pipe_memory_info info;
117
118 assert(screen->query_memory_info);
119 if (!screen->query_memory_info)
120 return;
121
122 screen->query_memory_info(screen, &info);
123
124 out->total_device_memory = info.total_device_memory;
125 out->avail_device_memory = info.avail_device_memory;
126 out->total_staging_memory = info.total_staging_memory;
127 out->avail_staging_memory = info.avail_staging_memory;
128 out->device_memory_evicted = info.device_memory_evicted;
129 out->nr_device_memory_evictions = info.nr_device_memory_evictions;
130 }
131
132
133 uint64_t
134 st_get_active_states(struct gl_context *ctx)
135 {
136 struct st_vertex_program *vp =
137 st_vertex_program(ctx->VertexProgram._Current);
138 struct st_common_program *tcp =
139 st_common_program(ctx->TessCtrlProgram._Current);
140 struct st_common_program *tep =
141 st_common_program(ctx->TessEvalProgram._Current);
142 struct st_common_program *gp =
143 st_common_program(ctx->GeometryProgram._Current);
144 struct st_fragment_program *fp =
145 st_fragment_program(ctx->FragmentProgram._Current);
146 struct st_compute_program *cp =
147 st_compute_program(ctx->ComputeProgram._Current);
148 uint64_t active_shader_states = 0;
149
150 if (vp)
151 active_shader_states |= vp->affected_states;
152 if (tcp)
153 active_shader_states |= tcp->affected_states;
154 if (tep)
155 active_shader_states |= tep->affected_states;
156 if (gp)
157 active_shader_states |= gp->affected_states;
158 if (fp)
159 active_shader_states |= fp->affected_states;
160 if (cp)
161 active_shader_states |= cp->affected_states;
162
163 /* Mark non-shader-resource shader states as "always active". */
164 return active_shader_states | ~ST_ALL_SHADER_RESOURCES;
165 }
166
167
168 void
169 st_invalidate_buffers(struct st_context *st)
170 {
171 st->dirty |= ST_NEW_BLEND |
172 ST_NEW_DSA |
173 ST_NEW_FB_STATE |
174 ST_NEW_SAMPLE_MASK |
175 ST_NEW_SAMPLE_SHADING |
176 ST_NEW_FS_STATE |
177 ST_NEW_POLY_STIPPLE |
178 ST_NEW_VIEWPORT |
179 ST_NEW_RASTERIZER |
180 ST_NEW_SCISSOR |
181 ST_NEW_WINDOW_RECTANGLES;
182 }
183
184
185 /**
186 * Called via ctx->Driver.UpdateState()
187 */
188 static void
189 st_invalidate_state(struct gl_context *ctx)
190 {
191 GLbitfield new_state = ctx->NewState;
192 struct st_context *st = st_context(ctx);
193
194 if (new_state & _NEW_BUFFERS) {
195 st_invalidate_buffers(st);
196 } else {
197 /* These set a subset of flags set by _NEW_BUFFERS, so we only have to
198 * check them when _NEW_BUFFERS isn't set.
199 */
200 if (new_state & _NEW_PROGRAM)
201 st->dirty |= ST_NEW_RASTERIZER;
202
203 if (new_state & _NEW_FOG)
204 st->dirty |= ST_NEW_FS_STATE;
205
206 if (new_state & _NEW_FRAG_CLAMP) {
207 if (st->clamp_frag_color_in_shader)
208 st->dirty |= ST_NEW_FS_STATE;
209 else
210 st->dirty |= ST_NEW_RASTERIZER;
211 }
212 }
213
214 if (new_state & (_NEW_LIGHT |
215 _NEW_POINT))
216 st->dirty |= ST_NEW_RASTERIZER;
217
218 if (new_state & _NEW_PROJECTION &&
219 st_user_clip_planes_enabled(ctx))
220 st->dirty |= ST_NEW_CLIP_STATE;
221
222 if (new_state & _NEW_PIXEL)
223 st->dirty |= ST_NEW_PIXEL_TRANSFER;
224
225 if (new_state & _NEW_CURRENT_ATTRIB)
226 st->dirty |= ST_NEW_VERTEX_ARRAYS;
227
228 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
229 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT))
230 st->dirty |= ST_NEW_VS_STATE;
231
232 /* Which shaders are dirty will be determined manually. */
233 if (new_state & _NEW_PROGRAM) {
234 st->gfx_shaders_may_be_dirty = true;
235 st->compute_shader_may_be_dirty = true;
236 /* This will mask out unused shader resources. */
237 st->active_states = st_get_active_states(ctx);
238 }
239
240 if (new_state & _NEW_TEXTURE_OBJECT) {
241 st->dirty |= st->active_states &
242 (ST_NEW_SAMPLER_VIEWS |
243 ST_NEW_SAMPLERS |
244 ST_NEW_IMAGE_UNITS);
245 if (ctx->FragmentProgram._Current &&
246 ctx->FragmentProgram._Current->ExternalSamplersUsed) {
247 st->dirty |= ST_NEW_FS_STATE;
248 }
249 }
250 }
251
252
253 static void
254 st_destroy_context_priv(struct st_context *st, bool destroy_pipe)
255 {
256 uint shader, i;
257
258 st_destroy_atoms(st);
259 st_destroy_draw(st);
260 st_destroy_clear(st);
261 st_destroy_bitmap(st);
262 st_destroy_drawpix(st);
263 st_destroy_drawtex(st);
264 st_destroy_perfmon(st);
265 st_destroy_pbo_helpers(st);
266 st_destroy_bound_texture_handles(st);
267 st_destroy_bound_image_handles(st);
268
269 for (shader = 0; shader < ARRAY_SIZE(st->state.sampler_views); shader++) {
270 for (i = 0; i < ARRAY_SIZE(st->state.sampler_views[0]); i++) {
271 pipe_sampler_view_release(st->pipe,
272 &st->state.sampler_views[shader][i]);
273 }
274 }
275
276 /* free glReadPixels cache data */
277 st_invalidate_readpix_cache(st);
278
279 cso_destroy_context(st->cso_context);
280
281 if (st->pipe && destroy_pipe)
282 st->pipe->destroy(st->pipe);
283
284 free(st);
285 }
286
287
288 static void
289 st_init_driver_flags(struct st_context *st)
290 {
291 struct gl_driver_flags *f = &st->ctx->DriverFlags;
292
293 f->NewArray = ST_NEW_VERTEX_ARRAYS;
294 f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
295 f->NewTileRasterOrder = ST_NEW_RASTERIZER;
296 f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
297 f->NewDefaultTessLevels = ST_NEW_TESS_STATE;
298
299 /* Shader resources */
300 f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
301 if (st->has_hw_atomics)
302 f->NewAtomicBuffer = ST_NEW_HW_ATOMICS | ST_NEW_CS_ATOMICS;
303 else
304 f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
305 f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
306 f->NewImageUnits = ST_NEW_IMAGE_UNITS;
307
308 f->NewShaderConstants[MESA_SHADER_VERTEX] = ST_NEW_VS_CONSTANTS;
309 f->NewShaderConstants[MESA_SHADER_TESS_CTRL] = ST_NEW_TCS_CONSTANTS;
310 f->NewShaderConstants[MESA_SHADER_TESS_EVAL] = ST_NEW_TES_CONSTANTS;
311 f->NewShaderConstants[MESA_SHADER_GEOMETRY] = ST_NEW_GS_CONSTANTS;
312 f->NewShaderConstants[MESA_SHADER_FRAGMENT] = ST_NEW_FS_CONSTANTS;
313 f->NewShaderConstants[MESA_SHADER_COMPUTE] = ST_NEW_CS_CONSTANTS;
314
315 f->NewWindowRectangles = ST_NEW_WINDOW_RECTANGLES;
316 f->NewFramebufferSRGB = ST_NEW_FB_STATE;
317 f->NewScissorRect = ST_NEW_SCISSOR;
318 f->NewScissorTest = ST_NEW_SCISSOR | ST_NEW_RASTERIZER;
319 f->NewAlphaTest = ST_NEW_DSA;
320 f->NewBlend = ST_NEW_BLEND;
321 f->NewBlendColor = ST_NEW_BLEND_COLOR;
322 f->NewColorMask = ST_NEW_BLEND;
323 f->NewDepth = ST_NEW_DSA;
324 f->NewLogicOp = ST_NEW_BLEND;
325 f->NewStencil = ST_NEW_DSA;
326 f->NewMultisampleEnable = ST_NEW_BLEND | ST_NEW_RASTERIZER |
327 ST_NEW_SAMPLE_MASK | ST_NEW_SAMPLE_SHADING;
328 f->NewSampleAlphaToXEnable = ST_NEW_BLEND;
329 f->NewSampleMask = ST_NEW_SAMPLE_MASK;
330 f->NewSampleShading = ST_NEW_SAMPLE_SHADING;
331
332 /* This depends on what the gallium driver wants. */
333 if (st->force_persample_in_shader) {
334 f->NewMultisampleEnable |= ST_NEW_FS_STATE;
335 f->NewSampleShading |= ST_NEW_FS_STATE;
336 } else {
337 f->NewSampleShading |= ST_NEW_RASTERIZER;
338 }
339
340 f->NewClipControl = ST_NEW_VIEWPORT | ST_NEW_RASTERIZER;
341 f->NewClipPlane = ST_NEW_CLIP_STATE;
342 f->NewClipPlaneEnable = ST_NEW_RASTERIZER;
343 f->NewDepthClamp = ST_NEW_RASTERIZER;
344 f->NewLineState = ST_NEW_RASTERIZER;
345 f->NewPolygonState = ST_NEW_RASTERIZER;
346 f->NewPolygonStipple = ST_NEW_POLY_STIPPLE;
347 f->NewViewport = ST_NEW_VIEWPORT;
348 }
349
350
351 static struct st_context *
352 st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
353 const struct st_config_options *options, bool no_error)
354 {
355 struct pipe_screen *screen = pipe->screen;
356 uint i;
357 struct st_context *st = ST_CALLOC_STRUCT( st_context);
358
359 st->options = *options;
360
361 ctx->st = st;
362
363 st->ctx = ctx;
364 st->pipe = pipe;
365
366 /* state tracker needs the VBO module */
367 _vbo_CreateContext(ctx);
368
369 st->dirty = ST_ALL_STATES_MASK;
370
371 st->can_bind_const_buffer_as_vertex =
372 screen->get_param(screen, PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX);
373
374 /* st/mesa always uploads zero-stride vertex attribs, and other user
375 * vertex buffers are only possible with a compatibility profile.
376 * So tell the u_vbuf module that user VBOs are not possible with the Core
377 * profile, so that u_vbuf is bypassed completely if there is nothing else
378 * to do.
379 */
380 unsigned vbuf_flags =
381 ctx->API == API_OPENGL_CORE ? U_VBUF_FLAG_NO_USER_VBOS : 0;
382 st->cso_context = cso_create_context(pipe, vbuf_flags);
383
384 st_init_atoms(st);
385 st_init_clear(st);
386 st_init_draw(st);
387 st_init_pbo_helpers(st);
388
389 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
390 if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
391 st->internal_target = PIPE_TEXTURE_2D;
392 else
393 st->internal_target = PIPE_TEXTURE_RECT;
394
395 /* Setup vertex element info for 'struct st_util_vertex'.
396 */
397 {
398 const unsigned slot = cso_get_aux_vertex_buffer_slot(st->cso_context);
399
400 /* If this assertion ever fails all state tracker calls to
401 * cso_get_aux_vertex_buffer_slot() should be audited. This
402 * particular call would have to be moved to just before each
403 * drawing call.
404 */
405 assert(slot == 0);
406
407 STATIC_ASSERT(sizeof(struct st_util_vertex) == 9 * sizeof(float));
408
409 memset(&st->util_velems, 0, sizeof(st->util_velems));
410 st->util_velems[0].src_offset = 0;
411 st->util_velems[0].vertex_buffer_index = slot;
412 st->util_velems[0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
413 st->util_velems[1].src_offset = 3 * sizeof(float);
414 st->util_velems[1].vertex_buffer_index = slot;
415 st->util_velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
416 st->util_velems[2].src_offset = 7 * sizeof(float);
417 st->util_velems[2].vertex_buffer_index = slot;
418 st->util_velems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
419 }
420
421 /* we want all vertex data to be placed in buffer objects */
422 vbo_use_buffer_objects(ctx);
423
424
425 /* make sure that no VBOs are left mapped when we're drawing. */
426 vbo_always_unmap_buffers(ctx);
427
428 /* Need these flags:
429 */
430 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
431
432 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
433
434 if (no_error)
435 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
436
437 st->has_stencil_export =
438 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
439 st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
440 st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
441 PIPE_TEXTURE_2D, 0,
442 PIPE_BIND_SAMPLER_VIEW);
443 st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
444 PIPE_TEXTURE_2D, 0,
445 PIPE_BIND_SAMPLER_VIEW);
446 st->prefer_blit_based_texture_transfer = screen->get_param(screen,
447 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
448 st->force_persample_in_shader =
449 screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) &&
450 !screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP);
451 st->has_shareable_shaders = screen->get_param(screen,
452 PIPE_CAP_SHAREABLE_SHADERS);
453 st->needs_texcoord_semantic =
454 screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
455 st->apply_texture_swizzle_to_border_color =
456 !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
457 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
458 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
459 st->has_time_elapsed =
460 screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
461 st->has_half_float_packing =
462 screen->get_param(screen, PIPE_CAP_TGSI_PACK_HALF_FLOAT);
463 st->has_multi_draw_indirect =
464 screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT);
465
466 st->has_hw_atomics =
467 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
468 PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS)
469 ? true : false;
470
471 /* GL limits and extensions */
472 st_init_limits(pipe->screen, &ctx->Const, &ctx->Extensions);
473 st_init_extensions(pipe->screen, &ctx->Const,
474 &ctx->Extensions, &st->options, ctx->API);
475
476 if (st_have_perfmon(st)) {
477 ctx->Extensions.AMD_performance_monitor = GL_TRUE;
478 }
479
480 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
481 if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
482 if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
483 st->clamp_vert_color_in_shader = GL_TRUE;
484 }
485
486 if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
487 st->clamp_frag_color_in_shader = GL_TRUE;
488 }
489
490 /* For drivers which cannot do color clamping, it's better to just
491 * disable ARB_color_buffer_float in the core profile, because
492 * the clamping is deprecated there anyway. */
493 if (ctx->API == API_OPENGL_CORE &&
494 (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
495 st->clamp_vert_color_in_shader = GL_FALSE;
496 st->clamp_frag_color_in_shader = GL_FALSE;
497 ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
498 }
499 }
500
501 /* called after _mesa_create_context/_mesa_init_point, fix default user
502 * settable max point size up
503 */
504 ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
505 ctx->Const.MaxPointSizeAA);
506 /* For vertex shaders, make sure not to emit saturate when SM 3.0
507 * is not supported
508 */
509 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat =
510 !st->has_shader_model3;
511
512 if (!ctx->Extensions.ARB_gpu_shader5) {
513 for (i = 0; i < MESA_SHADER_STAGES; i++)
514 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
515 }
516
517 /* Set which shader types can be compiled at link time. */
518 st->shader_has_one_variant[MESA_SHADER_VERTEX] =
519 st->has_shareable_shaders &&
520 !st->clamp_vert_color_in_shader;
521
522 st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
523 st->has_shareable_shaders &&
524 !st->clamp_frag_color_in_shader &&
525 !st->force_persample_in_shader;
526
527 st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
528 st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
529 st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
530 st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders;
531
532 st->bitmap.cache.empty = true;
533
534 _mesa_override_extensions(ctx);
535 _mesa_compute_version(ctx);
536
537 if (ctx->Version == 0) {
538 /* This can happen when a core profile was requested, but the driver
539 * does not support some features of GL 3.1 or later.
540 */
541 st_destroy_context_priv(st, false);
542 return NULL;
543 }
544
545 _mesa_initialize_dispatch_tables(ctx);
546 _mesa_initialize_vbo_vtxfmt(ctx);
547 st_init_driver_flags(st);
548
549 /* Initialize context's winsys buffers list */
550 LIST_INITHEAD(&st->winsys_buffers);
551
552 return st;
553 }
554
555
556 struct st_context *
557 st_create_context(gl_api api, struct pipe_context *pipe,
558 const struct gl_config *visual,
559 struct st_context *share,
560 const struct st_config_options *options,
561 bool no_error)
562 {
563 struct gl_context *ctx;
564 struct gl_context *shareCtx = share ? share->ctx : NULL;
565 struct dd_function_table funcs;
566 struct st_context *st;
567
568 memset(&funcs, 0, sizeof(funcs));
569 st_init_driver_functions(pipe->screen, &funcs);
570
571 ctx = calloc(1, sizeof(struct gl_context));
572 if (!ctx)
573 return NULL;
574
575 if (!_mesa_initialize_context(ctx, api, visual, shareCtx, &funcs)) {
576 free(ctx);
577 return NULL;
578 }
579
580 st_debug_init();
581
582 if (pipe->screen->get_disk_shader_cache &&
583 !(ST_DEBUG & DEBUG_TGSI))
584 ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
585
586 /* XXX: need a capability bit in gallium to query if the pipe
587 * driver prefers DP4 or MUL/MAD for vertex transformation.
588 */
589 if (debug_get_option_mesa_mvp_dp4())
590 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
591
592 st = st_create_context_priv(ctx, pipe, options, no_error);
593 if (!st) {
594 _mesa_destroy_context(ctx);
595 }
596
597 return st;
598 }
599
600
601 /**
602 * Callback to release the sampler view attached to a texture object.
603 * Called by _mesa_HashWalk().
604 */
605 static void
606 destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
607 {
608 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
609 struct st_context *st = (struct st_context *) userData;
610
611 st_texture_release_sampler_view(st, st_texture_object(texObj));
612 }
613
614
615 void
616 st_destroy_context(struct st_context *st)
617 {
618 struct gl_context *ctx = st->ctx;
619 struct st_framebuffer *stfb, *next;
620
621 GET_CURRENT_CONTEXT(curctx);
622
623 if (curctx == NULL) {
624 /* No current context, but we need one to release
625 * renderbuffer surface when we release framebuffer.
626 * So temporarily bind the context.
627 */
628 _mesa_make_current(ctx, NULL, NULL);
629 }
630
631 /* This must be called first so that glthread has a chance to finish */
632 _mesa_glthread_destroy(ctx);
633
634 _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
635
636 st_reference_fragprog(st, &st->fp, NULL);
637 st_reference_prog(st, &st->gp, NULL);
638 st_reference_vertprog(st, &st->vp, NULL);
639 st_reference_prog(st, &st->tcp, NULL);
640 st_reference_prog(st, &st->tep, NULL);
641 st_reference_compprog(st, &st->cp, NULL);
642
643 /* release framebuffer in the winsys buffers list */
644 LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
645 st_framebuffer_reference(&stfb, NULL);
646 }
647
648 pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
649 pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
650
651 _vbo_DestroyContext(ctx);
652
653 st_destroy_program_variants(st);
654
655 _mesa_free_context_data(ctx);
656
657 /* This will free the st_context too, so 'st' must not be accessed
658 * afterwards. */
659 st_destroy_context_priv(st, true);
660 st = NULL;
661
662 free(ctx);
663 }
664
665
666 static void
667 st_emit_string_marker(struct gl_context *ctx, const GLchar *string, GLsizei len)
668 {
669 struct st_context *st = ctx->st;
670 st->pipe->emit_string_marker(st->pipe, string, len);
671 }
672
673
674 static void
675 st_set_background_context(struct gl_context *ctx,
676 struct util_queue_monitoring *queue_info)
677 {
678 struct st_context *st = ctx->st;
679 struct st_manager *smapi =
680 (struct st_manager *) st->iface.st_context_private;
681
682 assert(smapi->set_background_context);
683 smapi->set_background_context(&st->iface, queue_info);
684 }
685
686
687 static void
688 st_get_device_uuid(struct gl_context *ctx, char *uuid)
689 {
690 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
691
692 assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
693 memset(uuid, 0, GL_UUID_SIZE_EXT);
694 screen->get_device_uuid(screen, uuid);
695 }
696
697
698 static void
699 st_get_driver_uuid(struct gl_context *ctx, char *uuid)
700 {
701 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
702
703 assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
704 memset(uuid, 0, GL_UUID_SIZE_EXT);
705 screen->get_driver_uuid(screen, uuid);
706 }
707
708
709 void
710 st_init_driver_functions(struct pipe_screen *screen,
711 struct dd_function_table *functions)
712 {
713 _mesa_init_shader_object_functions(functions);
714 _mesa_init_sampler_object_functions(functions);
715
716 st_init_blit_functions(functions);
717 st_init_bufferobject_functions(screen, functions);
718 st_init_clear_functions(functions);
719 st_init_bitmap_functions(functions);
720 st_init_copy_image_functions(functions);
721 st_init_drawpixels_functions(functions);
722 st_init_rasterpos_functions(functions);
723
724 st_init_drawtex_functions(functions);
725
726 st_init_eglimage_functions(functions);
727
728 st_init_fbo_functions(functions);
729 st_init_feedback_functions(functions);
730 st_init_memoryobject_functions(functions);
731 st_init_msaa_functions(functions);
732 st_init_perfmon_functions(functions);
733 st_init_program_functions(functions);
734 st_init_query_functions(functions);
735 st_init_cond_render_functions(functions);
736 st_init_readpixels_functions(functions);
737 st_init_texture_functions(functions);
738 st_init_texture_barrier_functions(functions);
739 st_init_flush_functions(screen, functions);
740 st_init_string_functions(functions);
741 st_init_viewport_functions(functions);
742 st_init_compute_functions(functions);
743
744 st_init_xformfb_functions(functions);
745 st_init_syncobj_functions(functions);
746
747 st_init_vdpau_functions(functions);
748
749 if (screen->get_param(screen, PIPE_CAP_STRING_MARKER))
750 functions->EmitStringMarker = st_emit_string_marker;
751
752 functions->Enable = st_Enable;
753 functions->UpdateState = st_invalidate_state;
754 functions->QueryMemoryInfo = st_query_memory_info;
755 functions->SetBackgroundContext = st_set_background_context;
756 functions->GetDriverUuid = st_get_driver_uuid;
757 functions->GetDeviceUuid = st_get_device_uuid;
758
759 /* GL_ARB_get_program_binary */
760 functions->GetProgramBinaryDriverSHA1 = st_get_program_binary_driver_sha1;
761 functions->ProgramBinarySerializeDriverBlob = st_serialise_tgsi_program;
762 functions->ProgramBinaryDeserializeDriverBlob = st_deserialise_tgsi_program;
763 }