1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/glthread.h"
33 #include "main/samplerobj.h"
34 #include "main/shaderobj.h"
35 #include "main/version.h"
36 #include "main/vtxfmt.h"
37 #include "main/hash.h"
38 #include "program/prog_cache.h"
40 #include "glapi/glapi.h"
41 #include "st_manager.h"
42 #include "st_context.h"
44 #include "st_cb_bitmap.h"
45 #include "st_cb_blit.h"
46 #include "st_cb_bufferobjects.h"
47 #include "st_cb_clear.h"
48 #include "st_cb_compute.h"
49 #include "st_cb_condrender.h"
50 #include "st_cb_copyimage.h"
51 #include "st_cb_drawpixels.h"
52 #include "st_cb_rasterpos.h"
53 #include "st_cb_drawtex.h"
54 #include "st_cb_eglimage.h"
55 #include "st_cb_fbo.h"
56 #include "st_cb_feedback.h"
57 #include "st_cb_memoryobjects.h"
58 #include "st_cb_msaa.h"
59 #include "st_cb_perfmon.h"
60 #include "st_cb_program.h"
61 #include "st_cb_queryobj.h"
62 #include "st_cb_readpixels.h"
63 #include "st_cb_texture.h"
64 #include "st_cb_xformfb.h"
65 #include "st_cb_flush.h"
66 #include "st_cb_syncobj.h"
67 #include "st_cb_strings.h"
68 #include "st_cb_texturebarrier.h"
69 #include "st_cb_viewport.h"
72 #include "st_extensions.h"
73 #include "st_gen_mipmap.h"
75 #include "st_program.h"
76 #include "st_sampler_view.h"
78 #include "st_texture.h"
79 #include "pipe/p_context.h"
80 #include "util/u_inlines.h"
81 #include "util/u_upload_mgr.h"
82 #include "util/u_vbuf.h"
83 #include "cso_cache/cso_context.h"
86 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4
, "MESA_MVP_DP4", FALSE
)
90 * Called via ctx->Driver.Enable()
93 st_Enable(struct gl_context
*ctx
, GLenum cap
, GLboolean state
)
95 struct st_context
*st
= st_context(ctx
);
99 case GL_DEBUG_OUTPUT_SYNCHRONOUS
:
100 st_update_debug_callback(st
);
109 * Called via ctx->Driver.QueryMemoryInfo()
112 st_query_memory_info(struct gl_context
*ctx
, struct gl_memory_info
*out
)
114 struct pipe_screen
*screen
= st_context(ctx
)->pipe
->screen
;
115 struct pipe_memory_info info
;
117 assert(screen
->query_memory_info
);
118 if (!screen
->query_memory_info
)
121 screen
->query_memory_info(screen
, &info
);
123 out
->total_device_memory
= info
.total_device_memory
;
124 out
->avail_device_memory
= info
.avail_device_memory
;
125 out
->total_staging_memory
= info
.total_staging_memory
;
126 out
->avail_staging_memory
= info
.avail_staging_memory
;
127 out
->device_memory_evicted
= info
.device_memory_evicted
;
128 out
->nr_device_memory_evictions
= info
.nr_device_memory_evictions
;
133 st_get_active_states(struct gl_context
*ctx
)
135 struct st_vertex_program
*vp
=
136 st_vertex_program(ctx
->VertexProgram
._Current
);
137 struct st_common_program
*tcp
=
138 st_common_program(ctx
->TessCtrlProgram
._Current
);
139 struct st_common_program
*tep
=
140 st_common_program(ctx
->TessEvalProgram
._Current
);
141 struct st_common_program
*gp
=
142 st_common_program(ctx
->GeometryProgram
._Current
);
143 struct st_fragment_program
*fp
=
144 st_fragment_program(ctx
->FragmentProgram
._Current
);
145 struct st_compute_program
*cp
=
146 st_compute_program(ctx
->ComputeProgram
._Current
);
147 uint64_t active_shader_states
= 0;
150 active_shader_states
|= vp
->affected_states
;
152 active_shader_states
|= tcp
->affected_states
;
154 active_shader_states
|= tep
->affected_states
;
156 active_shader_states
|= gp
->affected_states
;
158 active_shader_states
|= fp
->affected_states
;
160 active_shader_states
|= cp
->affected_states
;
162 /* Mark non-shader-resource shader states as "always active". */
163 return active_shader_states
| ~ST_ALL_SHADER_RESOURCES
;
168 st_invalidate_buffers(struct st_context
*st
)
170 st
->dirty
|= ST_NEW_BLEND
|
174 ST_NEW_SAMPLE_SHADING
|
176 ST_NEW_POLY_STIPPLE
|
180 ST_NEW_WINDOW_RECTANGLES
;
185 * Called via ctx->Driver.UpdateState()
188 st_invalidate_state(struct gl_context
*ctx
)
190 GLbitfield new_state
= ctx
->NewState
;
191 struct st_context
*st
= st_context(ctx
);
193 if (new_state
& _NEW_BUFFERS
) {
194 st_invalidate_buffers(st
);
196 /* These set a subset of flags set by _NEW_BUFFERS, so we only have to
197 * check them when _NEW_BUFFERS isn't set.
199 if (new_state
& _NEW_PROGRAM
)
200 st
->dirty
|= ST_NEW_RASTERIZER
;
202 if (new_state
& _NEW_FOG
)
203 st
->dirty
|= ST_NEW_FS_STATE
;
205 if (new_state
& _NEW_FRAG_CLAMP
) {
206 if (st
->clamp_frag_color_in_shader
)
207 st
->dirty
|= ST_NEW_FS_STATE
;
209 st
->dirty
|= ST_NEW_RASTERIZER
;
213 if (new_state
& (_NEW_LIGHT
|
215 st
->dirty
|= ST_NEW_RASTERIZER
;
217 if (new_state
& _NEW_PROJECTION
&&
218 st_user_clip_planes_enabled(ctx
))
219 st
->dirty
|= ST_NEW_CLIP_STATE
;
221 if (new_state
& _NEW_PIXEL
)
222 st
->dirty
|= ST_NEW_PIXEL_TRANSFER
;
224 if (new_state
& _NEW_CURRENT_ATTRIB
)
225 st
->dirty
|= ST_NEW_VERTEX_ARRAYS
;
227 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
228 if (st
->clamp_vert_color_in_shader
&& (new_state
& _NEW_LIGHT
))
229 st
->dirty
|= ST_NEW_VS_STATE
;
231 /* Which shaders are dirty will be determined manually. */
232 if (new_state
& _NEW_PROGRAM
) {
233 st
->gfx_shaders_may_be_dirty
= true;
234 st
->compute_shader_may_be_dirty
= true;
235 /* This will mask out unused shader resources. */
236 st
->active_states
= st_get_active_states(ctx
);
239 if (new_state
& _NEW_TEXTURE_OBJECT
) {
240 st
->dirty
|= st
->active_states
&
241 (ST_NEW_SAMPLER_VIEWS
|
244 if (ctx
->FragmentProgram
._Current
&&
245 ctx
->FragmentProgram
._Current
->ExternalSamplersUsed
) {
246 st
->dirty
|= ST_NEW_FS_STATE
;
253 st_destroy_context_priv(struct st_context
*st
, bool destroy_pipe
)
257 st_destroy_atoms(st
);
259 st_destroy_clear(st
);
260 st_destroy_bitmap(st
);
261 st_destroy_drawpix(st
);
262 st_destroy_drawtex(st
);
263 st_destroy_perfmon(st
);
264 st_destroy_pbo_helpers(st
);
265 st_destroy_bound_texture_handles(st
);
266 st_destroy_bound_image_handles(st
);
268 for (shader
= 0; shader
< ARRAY_SIZE(st
->state
.sampler_views
); shader
++) {
269 for (i
= 0; i
< ARRAY_SIZE(st
->state
.sampler_views
[0]); i
++) {
270 pipe_sampler_view_release(st
->pipe
,
271 &st
->state
.sampler_views
[shader
][i
]);
275 /* free glDrawPixels cache data */
276 free(st
->drawpix_cache
.image
);
277 pipe_resource_reference(&st
->drawpix_cache
.texture
, NULL
);
279 /* free glReadPixels cache data */
280 st_invalidate_readpix_cache(st
);
282 cso_destroy_context(st
->cso_context
);
284 if (st
->pipe
&& destroy_pipe
)
285 st
->pipe
->destroy(st
->pipe
);
292 st_init_driver_flags(struct st_context
*st
)
294 struct gl_driver_flags
*f
= &st
->ctx
->DriverFlags
;
296 f
->NewArray
= ST_NEW_VERTEX_ARRAYS
;
297 f
->NewRasterizerDiscard
= ST_NEW_RASTERIZER
;
298 f
->NewTileRasterOrder
= ST_NEW_RASTERIZER
;
299 f
->NewUniformBuffer
= ST_NEW_UNIFORM_BUFFER
;
300 f
->NewDefaultTessLevels
= ST_NEW_TESS_STATE
;
302 /* Shader resources */
303 f
->NewTextureBuffer
= ST_NEW_SAMPLER_VIEWS
;
304 if (st
->has_hw_atomics
)
305 f
->NewAtomicBuffer
= ST_NEW_HW_ATOMICS
;
307 f
->NewAtomicBuffer
= ST_NEW_ATOMIC_BUFFER
;
308 f
->NewShaderStorageBuffer
= ST_NEW_STORAGE_BUFFER
;
309 f
->NewImageUnits
= ST_NEW_IMAGE_UNITS
;
311 f
->NewShaderConstants
[MESA_SHADER_VERTEX
] = ST_NEW_VS_CONSTANTS
;
312 f
->NewShaderConstants
[MESA_SHADER_TESS_CTRL
] = ST_NEW_TCS_CONSTANTS
;
313 f
->NewShaderConstants
[MESA_SHADER_TESS_EVAL
] = ST_NEW_TES_CONSTANTS
;
314 f
->NewShaderConstants
[MESA_SHADER_GEOMETRY
] = ST_NEW_GS_CONSTANTS
;
315 f
->NewShaderConstants
[MESA_SHADER_FRAGMENT
] = ST_NEW_FS_CONSTANTS
;
316 f
->NewShaderConstants
[MESA_SHADER_COMPUTE
] = ST_NEW_CS_CONSTANTS
;
318 f
->NewWindowRectangles
= ST_NEW_WINDOW_RECTANGLES
;
319 f
->NewFramebufferSRGB
= ST_NEW_FB_STATE
;
320 f
->NewScissorRect
= ST_NEW_SCISSOR
;
321 f
->NewScissorTest
= ST_NEW_SCISSOR
| ST_NEW_RASTERIZER
;
322 f
->NewAlphaTest
= ST_NEW_DSA
;
323 f
->NewBlend
= ST_NEW_BLEND
;
324 f
->NewBlendColor
= ST_NEW_BLEND_COLOR
;
325 f
->NewColorMask
= ST_NEW_BLEND
;
326 f
->NewDepth
= ST_NEW_DSA
;
327 f
->NewLogicOp
= ST_NEW_BLEND
;
328 f
->NewStencil
= ST_NEW_DSA
;
329 f
->NewMultisampleEnable
= ST_NEW_BLEND
| ST_NEW_RASTERIZER
|
330 ST_NEW_SAMPLE_MASK
| ST_NEW_SAMPLE_SHADING
;
331 f
->NewSampleAlphaToXEnable
= ST_NEW_BLEND
;
332 f
->NewSampleMask
= ST_NEW_SAMPLE_MASK
;
333 f
->NewSampleShading
= ST_NEW_SAMPLE_SHADING
;
335 /* This depends on what the gallium driver wants. */
336 if (st
->force_persample_in_shader
) {
337 f
->NewMultisampleEnable
|= ST_NEW_FS_STATE
;
338 f
->NewSampleShading
|= ST_NEW_FS_STATE
;
340 f
->NewSampleShading
|= ST_NEW_RASTERIZER
;
343 f
->NewClipControl
= ST_NEW_VIEWPORT
| ST_NEW_RASTERIZER
;
344 f
->NewClipPlane
= ST_NEW_CLIP_STATE
;
345 f
->NewClipPlaneEnable
= ST_NEW_RASTERIZER
;
346 f
->NewDepthClamp
= ST_NEW_RASTERIZER
;
347 f
->NewLineState
= ST_NEW_RASTERIZER
;
348 f
->NewPolygonState
= ST_NEW_RASTERIZER
;
349 f
->NewPolygonStipple
= ST_NEW_POLY_STIPPLE
;
350 f
->NewViewport
= ST_NEW_VIEWPORT
;
354 static struct st_context
*
355 st_create_context_priv(struct gl_context
*ctx
, struct pipe_context
*pipe
,
356 const struct st_config_options
*options
, bool no_error
)
358 struct pipe_screen
*screen
= pipe
->screen
;
360 struct st_context
*st
= ST_CALLOC_STRUCT( st_context
);
362 st
->options
= *options
;
369 /* state tracker needs the VBO module */
370 _vbo_CreateContext(ctx
);
372 st
->dirty
= ST_ALL_STATES_MASK
;
374 st
->has_user_constbuf
=
375 screen
->get_param(screen
, PIPE_CAP_USER_CONSTANT_BUFFERS
);
376 st
->can_bind_const_buffer_as_vertex
=
377 screen
->get_param(screen
, PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
);
379 /* st/mesa always uploads zero-stride vertex attribs, and other user
380 * vertex buffers are only possible with a compatibility profile.
381 * So tell the u_vbuf module that user VBOs are not possible with the Core
382 * profile, so that u_vbuf is bypassed completely if there is nothing else
385 unsigned vbuf_flags
=
386 ctx
->API
== API_OPENGL_CORE
? U_VBUF_FLAG_NO_USER_VBOS
: 0;
387 st
->cso_context
= cso_create_context(pipe
, vbuf_flags
);
392 st_init_pbo_helpers(st
);
394 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
395 if (pipe
->screen
->get_param(pipe
->screen
, PIPE_CAP_NPOT_TEXTURES
))
396 st
->internal_target
= PIPE_TEXTURE_2D
;
398 st
->internal_target
= PIPE_TEXTURE_RECT
;
400 /* Setup vertex element info for 'struct st_util_vertex'.
403 const unsigned slot
= cso_get_aux_vertex_buffer_slot(st
->cso_context
);
405 /* If this assertion ever fails all state tracker calls to
406 * cso_get_aux_vertex_buffer_slot() should be audited. This
407 * particular call would have to be moved to just before each
412 STATIC_ASSERT(sizeof(struct st_util_vertex
) == 9 * sizeof(float));
414 memset(&st
->util_velems
, 0, sizeof(st
->util_velems
));
415 st
->util_velems
[0].src_offset
= 0;
416 st
->util_velems
[0].vertex_buffer_index
= slot
;
417 st
->util_velems
[0].src_format
= PIPE_FORMAT_R32G32B32_FLOAT
;
418 st
->util_velems
[1].src_offset
= 3 * sizeof(float);
419 st
->util_velems
[1].vertex_buffer_index
= slot
;
420 st
->util_velems
[1].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
421 st
->util_velems
[2].src_offset
= 7 * sizeof(float);
422 st
->util_velems
[2].vertex_buffer_index
= slot
;
423 st
->util_velems
[2].src_format
= PIPE_FORMAT_R32G32_FLOAT
;
426 /* we want all vertex data to be placed in buffer objects */
427 vbo_use_buffer_objects(ctx
);
430 /* make sure that no VBOs are left mapped when we're drawing. */
431 vbo_always_unmap_buffers(ctx
);
435 ctx
->FragmentProgram
._MaintainTexEnvProgram
= GL_TRUE
;
437 ctx
->VertexProgram
._MaintainTnlProgram
= GL_TRUE
;
440 ctx
->Const
.ContextFlags
|= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR
;
442 st
->has_stencil_export
=
443 screen
->get_param(screen
, PIPE_CAP_SHADER_STENCIL_EXPORT
);
444 st
->has_shader_model3
= screen
->get_param(screen
, PIPE_CAP_SM3
);
445 st
->has_etc1
= screen
->is_format_supported(screen
, PIPE_FORMAT_ETC1_RGB8
,
447 PIPE_BIND_SAMPLER_VIEW
);
448 st
->has_etc2
= screen
->is_format_supported(screen
, PIPE_FORMAT_ETC2_RGB8
,
450 PIPE_BIND_SAMPLER_VIEW
);
451 st
->prefer_blit_based_texture_transfer
= screen
->get_param(screen
,
452 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
);
453 st
->force_persample_in_shader
=
454 screen
->get_param(screen
, PIPE_CAP_SAMPLE_SHADING
) &&
455 !screen
->get_param(screen
, PIPE_CAP_FORCE_PERSAMPLE_INTERP
);
456 st
->has_shareable_shaders
= screen
->get_param(screen
,
457 PIPE_CAP_SHAREABLE_SHADERS
);
458 st
->needs_texcoord_semantic
=
459 screen
->get_param(screen
, PIPE_CAP_TGSI_TEXCOORD
);
460 st
->apply_texture_swizzle_to_border_color
=
461 !!(screen
->get_param(screen
, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
) &
462 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50
|
463 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600
));
464 st
->has_time_elapsed
=
465 screen
->get_param(screen
, PIPE_CAP_QUERY_TIME_ELAPSED
);
466 st
->has_half_float_packing
=
467 screen
->get_param(screen
, PIPE_CAP_TGSI_PACK_HALF_FLOAT
);
468 st
->has_multi_draw_indirect
=
469 screen
->get_param(screen
, PIPE_CAP_MULTI_DRAW_INDIRECT
);
472 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
473 PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
)
476 /* GL limits and extensions */
477 st_init_limits(pipe
->screen
, &ctx
->Const
, &ctx
->Extensions
);
478 st_init_extensions(pipe
->screen
, &ctx
->Const
,
479 &ctx
->Extensions
, &st
->options
, ctx
->API
);
481 if (st_have_perfmon(st
)) {
482 ctx
->Extensions
.AMD_performance_monitor
= GL_TRUE
;
485 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
486 if (screen
->get_param(screen
, PIPE_CAP_VERTEX_COLOR_UNCLAMPED
)) {
487 if (!screen
->get_param(screen
, PIPE_CAP_VERTEX_COLOR_CLAMPED
)) {
488 st
->clamp_vert_color_in_shader
= GL_TRUE
;
491 if (!screen
->get_param(screen
, PIPE_CAP_FRAGMENT_COLOR_CLAMPED
)) {
492 st
->clamp_frag_color_in_shader
= GL_TRUE
;
495 /* For drivers which cannot do color clamping, it's better to just
496 * disable ARB_color_buffer_float in the core profile, because
497 * the clamping is deprecated there anyway. */
498 if (ctx
->API
== API_OPENGL_CORE
&&
499 (st
->clamp_frag_color_in_shader
|| st
->clamp_vert_color_in_shader
)) {
500 st
->clamp_vert_color_in_shader
= GL_FALSE
;
501 st
->clamp_frag_color_in_shader
= GL_FALSE
;
502 ctx
->Extensions
.ARB_color_buffer_float
= GL_FALSE
;
506 /* called after _mesa_create_context/_mesa_init_point, fix default user
507 * settable max point size up
509 ctx
->Point
.MaxSize
= MAX2(ctx
->Const
.MaxPointSize
,
510 ctx
->Const
.MaxPointSizeAA
);
511 /* For vertex shaders, make sure not to emit saturate when SM 3.0
514 ctx
->Const
.ShaderCompilerOptions
[MESA_SHADER_VERTEX
].EmitNoSat
=
515 !st
->has_shader_model3
;
517 if (!ctx
->Extensions
.ARB_gpu_shader5
) {
518 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++)
519 ctx
->Const
.ShaderCompilerOptions
[i
].EmitNoIndirectSampler
= true;
522 /* Set which shader types can be compiled at link time. */
523 st
->shader_has_one_variant
[MESA_SHADER_VERTEX
] =
524 st
->has_shareable_shaders
&&
525 !st
->clamp_vert_color_in_shader
;
527 st
->shader_has_one_variant
[MESA_SHADER_FRAGMENT
] =
528 st
->has_shareable_shaders
&&
529 !st
->clamp_frag_color_in_shader
&&
530 !st
->force_persample_in_shader
;
532 st
->shader_has_one_variant
[MESA_SHADER_TESS_CTRL
] = st
->has_shareable_shaders
;
533 st
->shader_has_one_variant
[MESA_SHADER_TESS_EVAL
] = st
->has_shareable_shaders
;
534 st
->shader_has_one_variant
[MESA_SHADER_GEOMETRY
] = st
->has_shareable_shaders
;
535 st
->shader_has_one_variant
[MESA_SHADER_COMPUTE
] = st
->has_shareable_shaders
;
537 st
->bitmap
.cache
.empty
= true;
539 _mesa_compute_version(ctx
);
541 if (ctx
->Version
== 0) {
542 /* This can happen when a core profile was requested, but the driver
543 * does not support some features of GL 3.1 or later.
545 st_destroy_context_priv(st
, false);
549 _mesa_initialize_dispatch_tables(ctx
);
550 _mesa_initialize_vbo_vtxfmt(ctx
);
551 st_init_driver_flags(st
);
553 /* Initialize context's winsys buffers list */
554 LIST_INITHEAD(&st
->winsys_buffers
);
561 st_create_context(gl_api api
, struct pipe_context
*pipe
,
562 const struct gl_config
*visual
,
563 struct st_context
*share
,
564 const struct st_config_options
*options
,
567 struct gl_context
*ctx
;
568 struct gl_context
*shareCtx
= share
? share
->ctx
: NULL
;
569 struct dd_function_table funcs
;
570 struct st_context
*st
;
572 memset(&funcs
, 0, sizeof(funcs
));
573 st_init_driver_functions(pipe
->screen
, &funcs
);
575 ctx
= calloc(1, sizeof(struct gl_context
));
579 if (!_mesa_initialize_context(ctx
, api
, visual
, shareCtx
, &funcs
)) {
586 if (pipe
->screen
->get_disk_shader_cache
&&
587 !(ST_DEBUG
& DEBUG_TGSI
))
588 ctx
->Cache
= pipe
->screen
->get_disk_shader_cache(pipe
->screen
);
590 /* XXX: need a capability bit in gallium to query if the pipe
591 * driver prefers DP4 or MUL/MAD for vertex transformation.
593 if (debug_get_option_mesa_mvp_dp4())
594 ctx
->Const
.ShaderCompilerOptions
[MESA_SHADER_VERTEX
].OptimizeForAOS
= GL_TRUE
;
596 st
= st_create_context_priv(ctx
, pipe
, options
, no_error
);
598 _mesa_destroy_context(ctx
);
606 * Callback to release the sampler view attached to a texture object.
607 * Called by _mesa_HashWalk().
610 destroy_tex_sampler_cb(GLuint id
, void *data
, void *userData
)
612 struct gl_texture_object
*texObj
= (struct gl_texture_object
*) data
;
613 struct st_context
*st
= (struct st_context
*) userData
;
615 st_texture_release_sampler_view(st
, st_texture_object(texObj
));
620 st_destroy_context(struct st_context
*st
)
622 struct gl_context
*ctx
= st
->ctx
;
623 struct st_framebuffer
*stfb
, *next
;
625 GET_CURRENT_CONTEXT(curctx
);
627 if (curctx
== NULL
) {
628 /* No current context, but we need one to release
629 * renderbuffer surface when we release framebuffer.
630 * So temporarily bind the context.
632 _mesa_make_current(ctx
, NULL
, NULL
);
635 /* This must be called first so that glthread has a chance to finish */
636 _mesa_glthread_destroy(ctx
);
638 _mesa_HashWalk(ctx
->Shared
->TexObjects
, destroy_tex_sampler_cb
, st
);
640 st_reference_fragprog(st
, &st
->fp
, NULL
);
641 st_reference_prog(st
, &st
->gp
, NULL
);
642 st_reference_vertprog(st
, &st
->vp
, NULL
);
643 st_reference_prog(st
, &st
->tcp
, NULL
);
644 st_reference_prog(st
, &st
->tep
, NULL
);
645 st_reference_compprog(st
, &st
->cp
, NULL
);
647 /* release framebuffer in the winsys buffers list */
648 LIST_FOR_EACH_ENTRY_SAFE_REV(stfb
, next
, &st
->winsys_buffers
, head
) {
649 st_framebuffer_reference(&stfb
, NULL
);
652 pipe_sampler_view_reference(&st
->pixel_xfer
.pixelmap_sampler_view
, NULL
);
653 pipe_resource_reference(&st
->pixel_xfer
.pixelmap_texture
, NULL
);
655 _vbo_DestroyContext(ctx
);
657 st_destroy_program_variants(st
);
659 _mesa_free_context_data(ctx
);
661 /* This will free the st_context too, so 'st' must not be accessed
663 st_destroy_context_priv(st
, true);
671 st_emit_string_marker(struct gl_context
*ctx
, const GLchar
*string
, GLsizei len
)
673 struct st_context
*st
= ctx
->st
;
674 st
->pipe
->emit_string_marker(st
->pipe
, string
, len
);
679 st_set_background_context(struct gl_context
*ctx
,
680 struct util_queue_monitoring
*queue_info
)
682 struct st_context
*st
= ctx
->st
;
683 struct st_manager
*smapi
=
684 (struct st_manager
*) st
->iface
.st_context_private
;
686 assert(smapi
->set_background_context
);
687 smapi
->set_background_context(&st
->iface
, queue_info
);
692 st_get_device_uuid(struct gl_context
*ctx
, char *uuid
)
694 struct pipe_screen
*screen
= st_context(ctx
)->pipe
->screen
;
696 assert(GL_UUID_SIZE_EXT
>= PIPE_UUID_SIZE
);
697 memset(uuid
, 0, GL_UUID_SIZE_EXT
);
698 screen
->get_device_uuid(screen
, uuid
);
703 st_get_driver_uuid(struct gl_context
*ctx
, char *uuid
)
705 struct pipe_screen
*screen
= st_context(ctx
)->pipe
->screen
;
707 assert(GL_UUID_SIZE_EXT
>= PIPE_UUID_SIZE
);
708 memset(uuid
, 0, GL_UUID_SIZE_EXT
);
709 screen
->get_driver_uuid(screen
, uuid
);
714 st_init_driver_functions(struct pipe_screen
*screen
,
715 struct dd_function_table
*functions
)
717 _mesa_init_shader_object_functions(functions
);
718 _mesa_init_sampler_object_functions(functions
);
720 st_init_blit_functions(functions
);
721 st_init_bufferobject_functions(screen
, functions
);
722 st_init_clear_functions(functions
);
723 st_init_bitmap_functions(functions
);
724 st_init_copy_image_functions(functions
);
725 st_init_drawpixels_functions(functions
);
726 st_init_rasterpos_functions(functions
);
728 st_init_drawtex_functions(functions
);
730 st_init_eglimage_functions(functions
);
732 st_init_fbo_functions(functions
);
733 st_init_feedback_functions(functions
);
734 st_init_memoryobject_functions(functions
);
735 st_init_msaa_functions(functions
);
736 st_init_perfmon_functions(functions
);
737 st_init_program_functions(functions
);
738 st_init_query_functions(functions
);
739 st_init_cond_render_functions(functions
);
740 st_init_readpixels_functions(functions
);
741 st_init_texture_functions(functions
);
742 st_init_texture_barrier_functions(functions
);
743 st_init_flush_functions(screen
, functions
);
744 st_init_string_functions(functions
);
745 st_init_viewport_functions(functions
);
746 st_init_compute_functions(functions
);
748 st_init_xformfb_functions(functions
);
749 st_init_syncobj_functions(functions
);
751 st_init_vdpau_functions(functions
);
753 if (screen
->get_param(screen
, PIPE_CAP_STRING_MARKER
))
754 functions
->EmitStringMarker
= st_emit_string_marker
;
756 functions
->Enable
= st_Enable
;
757 functions
->UpdateState
= st_invalidate_state
;
758 functions
->QueryMemoryInfo
= st_query_memory_info
;
759 functions
->SetBackgroundContext
= st_set_background_context
;
760 functions
->GetDriverUuid
= st_get_device_uuid
;
761 functions
->GetDeviceUuid
= st_get_driver_uuid
;