st/mesa: pin driver threads to a specific L3 cache on AMD Zen (v2)
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/glthread.h"
33 #include "main/samplerobj.h"
34 #include "main/shaderobj.h"
35 #include "main/version.h"
36 #include "main/vtxfmt.h"
37 #include "main/hash.h"
38 #include "program/prog_cache.h"
39 #include "vbo/vbo.h"
40 #include "glapi/glapi.h"
41 #include "st_manager.h"
42 #include "st_context.h"
43 #include "st_debug.h"
44 #include "st_cb_bitmap.h"
45 #include "st_cb_blit.h"
46 #include "st_cb_bufferobjects.h"
47 #include "st_cb_clear.h"
48 #include "st_cb_compute.h"
49 #include "st_cb_condrender.h"
50 #include "st_cb_copyimage.h"
51 #include "st_cb_drawpixels.h"
52 #include "st_cb_rasterpos.h"
53 #include "st_cb_drawtex.h"
54 #include "st_cb_eglimage.h"
55 #include "st_cb_fbo.h"
56 #include "st_cb_feedback.h"
57 #include "st_cb_memoryobjects.h"
58 #include "st_cb_msaa.h"
59 #include "st_cb_perfmon.h"
60 #include "st_cb_program.h"
61 #include "st_cb_queryobj.h"
62 #include "st_cb_readpixels.h"
63 #include "st_cb_semaphoreobjects.h"
64 #include "st_cb_texture.h"
65 #include "st_cb_xformfb.h"
66 #include "st_cb_flush.h"
67 #include "st_cb_syncobj.h"
68 #include "st_cb_strings.h"
69 #include "st_cb_texturebarrier.h"
70 #include "st_cb_viewport.h"
71 #include "st_atom.h"
72 #include "st_draw.h"
73 #include "st_extensions.h"
74 #include "st_gen_mipmap.h"
75 #include "st_pbo.h"
76 #include "st_program.h"
77 #include "st_sampler_view.h"
78 #include "st_shader_cache.h"
79 #include "st_vdpau.h"
80 #include "st_texture.h"
81 #include "pipe/p_context.h"
82 #include "util/u_cpu_detect.h"
83 #include "util/u_inlines.h"
84 #include "util/u_upload_mgr.h"
85 #include "util/u_vbuf.h"
86 #include "cso_cache/cso_context.h"
87
88
89 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
90
91
92 /**
93 * Called via ctx->Driver.Enable()
94 */
95 static void
96 st_Enable(struct gl_context *ctx, GLenum cap, GLboolean state)
97 {
98 struct st_context *st = st_context(ctx);
99
100 switch (cap) {
101 case GL_DEBUG_OUTPUT:
102 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
103 st_update_debug_callback(st);
104 break;
105 default:
106 break;
107 }
108 }
109
110
111 /**
112 * Called via ctx->Driver.QueryMemoryInfo()
113 */
114 static void
115 st_query_memory_info(struct gl_context *ctx, struct gl_memory_info *out)
116 {
117 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
118 struct pipe_memory_info info;
119
120 assert(screen->query_memory_info);
121 if (!screen->query_memory_info)
122 return;
123
124 screen->query_memory_info(screen, &info);
125
126 out->total_device_memory = info.total_device_memory;
127 out->avail_device_memory = info.avail_device_memory;
128 out->total_staging_memory = info.total_staging_memory;
129 out->avail_staging_memory = info.avail_staging_memory;
130 out->device_memory_evicted = info.device_memory_evicted;
131 out->nr_device_memory_evictions = info.nr_device_memory_evictions;
132 }
133
134
135 uint64_t
136 st_get_active_states(struct gl_context *ctx)
137 {
138 struct st_vertex_program *vp =
139 st_vertex_program(ctx->VertexProgram._Current);
140 struct st_common_program *tcp =
141 st_common_program(ctx->TessCtrlProgram._Current);
142 struct st_common_program *tep =
143 st_common_program(ctx->TessEvalProgram._Current);
144 struct st_common_program *gp =
145 st_common_program(ctx->GeometryProgram._Current);
146 struct st_fragment_program *fp =
147 st_fragment_program(ctx->FragmentProgram._Current);
148 struct st_compute_program *cp =
149 st_compute_program(ctx->ComputeProgram._Current);
150 uint64_t active_shader_states = 0;
151
152 if (vp)
153 active_shader_states |= vp->affected_states;
154 if (tcp)
155 active_shader_states |= tcp->affected_states;
156 if (tep)
157 active_shader_states |= tep->affected_states;
158 if (gp)
159 active_shader_states |= gp->affected_states;
160 if (fp)
161 active_shader_states |= fp->affected_states;
162 if (cp)
163 active_shader_states |= cp->affected_states;
164
165 /* Mark non-shader-resource shader states as "always active". */
166 return active_shader_states | ~ST_ALL_SHADER_RESOURCES;
167 }
168
169
170 void
171 st_invalidate_buffers(struct st_context *st)
172 {
173 st->dirty |= ST_NEW_BLEND |
174 ST_NEW_DSA |
175 ST_NEW_FB_STATE |
176 ST_NEW_SAMPLE_STATE |
177 ST_NEW_SAMPLE_SHADING |
178 ST_NEW_FS_STATE |
179 ST_NEW_POLY_STIPPLE |
180 ST_NEW_VIEWPORT |
181 ST_NEW_RASTERIZER |
182 ST_NEW_SCISSOR |
183 ST_NEW_WINDOW_RECTANGLES;
184 }
185
186
187 /**
188 * Called via ctx->Driver.UpdateState()
189 */
190 static void
191 st_invalidate_state(struct gl_context *ctx)
192 {
193 GLbitfield new_state = ctx->NewState;
194 struct st_context *st = st_context(ctx);
195
196 if (new_state & _NEW_BUFFERS) {
197 st_invalidate_buffers(st);
198 } else {
199 /* These set a subset of flags set by _NEW_BUFFERS, so we only have to
200 * check them when _NEW_BUFFERS isn't set.
201 */
202 if (new_state & _NEW_PROGRAM)
203 st->dirty |= ST_NEW_RASTERIZER;
204
205 if (new_state & _NEW_FOG)
206 st->dirty |= ST_NEW_FS_STATE;
207
208 if (new_state & _NEW_FRAG_CLAMP) {
209 if (st->clamp_frag_color_in_shader)
210 st->dirty |= ST_NEW_FS_STATE;
211 else
212 st->dirty |= ST_NEW_RASTERIZER;
213 }
214 }
215
216 if (new_state & (_NEW_LIGHT |
217 _NEW_POINT))
218 st->dirty |= ST_NEW_RASTERIZER;
219
220 if (new_state & _NEW_PROJECTION &&
221 st_user_clip_planes_enabled(ctx))
222 st->dirty |= ST_NEW_CLIP_STATE;
223
224 if (new_state & _NEW_PIXEL)
225 st->dirty |= ST_NEW_PIXEL_TRANSFER;
226
227 if (new_state & _NEW_CURRENT_ATTRIB)
228 st->dirty |= ST_NEW_VERTEX_ARRAYS;
229
230 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
231 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT))
232 st->dirty |= ST_NEW_VS_STATE;
233
234 /* Which shaders are dirty will be determined manually. */
235 if (new_state & _NEW_PROGRAM) {
236 st->gfx_shaders_may_be_dirty = true;
237 st->compute_shader_may_be_dirty = true;
238 /* This will mask out unused shader resources. */
239 st->active_states = st_get_active_states(ctx);
240 }
241
242 if (new_state & _NEW_TEXTURE_OBJECT) {
243 st->dirty |= st->active_states &
244 (ST_NEW_SAMPLER_VIEWS |
245 ST_NEW_SAMPLERS |
246 ST_NEW_IMAGE_UNITS);
247 if (ctx->FragmentProgram._Current &&
248 ctx->FragmentProgram._Current->ExternalSamplersUsed) {
249 st->dirty |= ST_NEW_FS_STATE;
250 }
251 }
252 }
253
254
255 static void
256 st_destroy_context_priv(struct st_context *st, bool destroy_pipe)
257 {
258 uint i;
259
260 st_destroy_atoms(st);
261 st_destroy_draw(st);
262 st_destroy_clear(st);
263 st_destroy_bitmap(st);
264 st_destroy_drawpix(st);
265 st_destroy_drawtex(st);
266 st_destroy_perfmon(st);
267 st_destroy_pbo_helpers(st);
268 st_destroy_bound_texture_handles(st);
269 st_destroy_bound_image_handles(st);
270
271 for (i = 0; i < ARRAY_SIZE(st->state.frag_sampler_views); i++) {
272 pipe_sampler_view_release(st->pipe,
273 &st->state.frag_sampler_views[i]);
274 }
275
276 /* free glReadPixels cache data */
277 st_invalidate_readpix_cache(st);
278
279 cso_destroy_context(st->cso_context);
280
281 if (st->pipe && destroy_pipe)
282 st->pipe->destroy(st->pipe);
283
284 free(st);
285 }
286
287
288 static void
289 st_init_driver_flags(struct st_context *st)
290 {
291 struct gl_driver_flags *f = &st->ctx->DriverFlags;
292
293 f->NewArray = ST_NEW_VERTEX_ARRAYS;
294 f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
295 f->NewTileRasterOrder = ST_NEW_RASTERIZER;
296 f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
297 f->NewDefaultTessLevels = ST_NEW_TESS_STATE;
298
299 /* Shader resources */
300 f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
301 if (st->has_hw_atomics)
302 f->NewAtomicBuffer = ST_NEW_HW_ATOMICS | ST_NEW_CS_ATOMICS;
303 else
304 f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
305 f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
306 f->NewImageUnits = ST_NEW_IMAGE_UNITS;
307
308 f->NewShaderConstants[MESA_SHADER_VERTEX] = ST_NEW_VS_CONSTANTS;
309 f->NewShaderConstants[MESA_SHADER_TESS_CTRL] = ST_NEW_TCS_CONSTANTS;
310 f->NewShaderConstants[MESA_SHADER_TESS_EVAL] = ST_NEW_TES_CONSTANTS;
311 f->NewShaderConstants[MESA_SHADER_GEOMETRY] = ST_NEW_GS_CONSTANTS;
312 f->NewShaderConstants[MESA_SHADER_FRAGMENT] = ST_NEW_FS_CONSTANTS;
313 f->NewShaderConstants[MESA_SHADER_COMPUTE] = ST_NEW_CS_CONSTANTS;
314
315 f->NewWindowRectangles = ST_NEW_WINDOW_RECTANGLES;
316 f->NewFramebufferSRGB = ST_NEW_FB_STATE;
317 f->NewScissorRect = ST_NEW_SCISSOR;
318 f->NewScissorTest = ST_NEW_SCISSOR | ST_NEW_RASTERIZER;
319 f->NewAlphaTest = ST_NEW_DSA;
320 f->NewBlend = ST_NEW_BLEND;
321 f->NewBlendColor = ST_NEW_BLEND_COLOR;
322 f->NewColorMask = ST_NEW_BLEND;
323 f->NewDepth = ST_NEW_DSA;
324 f->NewLogicOp = ST_NEW_BLEND;
325 f->NewStencil = ST_NEW_DSA;
326 f->NewMultisampleEnable = ST_NEW_BLEND | ST_NEW_RASTERIZER |
327 ST_NEW_SAMPLE_STATE | ST_NEW_SAMPLE_SHADING;
328 f->NewSampleAlphaToXEnable = ST_NEW_BLEND;
329 f->NewSampleMask = ST_NEW_SAMPLE_STATE;
330 f->NewSampleLocations = ST_NEW_SAMPLE_STATE;
331 f->NewSampleShading = ST_NEW_SAMPLE_SHADING;
332
333 /* This depends on what the gallium driver wants. */
334 if (st->force_persample_in_shader) {
335 f->NewMultisampleEnable |= ST_NEW_FS_STATE;
336 f->NewSampleShading |= ST_NEW_FS_STATE;
337 } else {
338 f->NewSampleShading |= ST_NEW_RASTERIZER;
339 }
340
341 f->NewClipControl = ST_NEW_VIEWPORT | ST_NEW_RASTERIZER;
342 f->NewClipPlane = ST_NEW_CLIP_STATE;
343 f->NewClipPlaneEnable = ST_NEW_RASTERIZER;
344 f->NewDepthClamp = ST_NEW_RASTERIZER;
345 f->NewLineState = ST_NEW_RASTERIZER;
346 f->NewPolygonState = ST_NEW_RASTERIZER;
347 f->NewPolygonStipple = ST_NEW_POLY_STIPPLE;
348 f->NewViewport = ST_NEW_VIEWPORT;
349 f->NewNvConservativeRasterization = ST_NEW_RASTERIZER;
350 f->NewNvConservativeRasterizationParams = ST_NEW_RASTERIZER;
351 }
352
353
354 static struct st_context *
355 st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
356 const struct st_config_options *options, bool no_error)
357 {
358 struct pipe_screen *screen = pipe->screen;
359 uint i;
360 struct st_context *st = ST_CALLOC_STRUCT( st_context);
361
362 st->options = *options;
363
364 ctx->st = st;
365
366 st->ctx = ctx;
367 st->pipe = pipe;
368
369 /* state tracker needs the VBO module */
370 _vbo_CreateContext(ctx);
371
372 st->dirty = ST_ALL_STATES_MASK;
373
374 st->can_bind_const_buffer_as_vertex =
375 screen->get_param(screen, PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX);
376
377 /* st/mesa always uploads zero-stride vertex attribs, and other user
378 * vertex buffers are only possible with a compatibility profile.
379 * So tell the u_vbuf module that user VBOs are not possible with the Core
380 * profile, so that u_vbuf is bypassed completely if there is nothing else
381 * to do.
382 */
383 unsigned vbuf_flags =
384 ctx->API == API_OPENGL_CORE ? U_VBUF_FLAG_NO_USER_VBOS : 0;
385 st->cso_context = cso_create_context(pipe, vbuf_flags);
386
387 st_init_atoms(st);
388 st_init_clear(st);
389 st_init_pbo_helpers(st);
390
391 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
392 if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
393 st->internal_target = PIPE_TEXTURE_2D;
394 else
395 st->internal_target = PIPE_TEXTURE_RECT;
396
397 /* Setup vertex element info for 'struct st_util_vertex'.
398 */
399 {
400 STATIC_ASSERT(sizeof(struct st_util_vertex) == 9 * sizeof(float));
401
402 memset(&st->util_velems, 0, sizeof(st->util_velems));
403 st->util_velems[0].src_offset = 0;
404 st->util_velems[0].vertex_buffer_index = 0;
405 st->util_velems[0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
406 st->util_velems[1].src_offset = 3 * sizeof(float);
407 st->util_velems[1].vertex_buffer_index = 0;
408 st->util_velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
409 st->util_velems[2].src_offset = 7 * sizeof(float);
410 st->util_velems[2].vertex_buffer_index = 0;
411 st->util_velems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
412 }
413
414 /* we want all vertex data to be placed in buffer objects */
415 vbo_use_buffer_objects(ctx);
416
417
418 /* make sure that no VBOs are left mapped when we're drawing. */
419 vbo_always_unmap_buffers(ctx);
420
421 /* Need these flags:
422 */
423 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
424
425 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
426
427 if (no_error)
428 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
429
430 ctx->Const.PackedDriverUniformStorage =
431 screen->get_param(screen, PIPE_CAP_PACKED_UNIFORMS);
432
433 st->has_stencil_export =
434 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
435 st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
436 st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
437 PIPE_TEXTURE_2D, 0, 0,
438 PIPE_BIND_SAMPLER_VIEW);
439 st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
440 PIPE_TEXTURE_2D, 0, 0,
441 PIPE_BIND_SAMPLER_VIEW);
442 st->has_astc_2d_ldr =
443 screen->is_format_supported(screen, PIPE_FORMAT_ASTC_4x4_SRGB,
444 PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_SAMPLER_VIEW);
445 st->prefer_blit_based_texture_transfer = screen->get_param(screen,
446 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
447 st->force_persample_in_shader =
448 screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) &&
449 !screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP);
450 st->has_shareable_shaders = screen->get_param(screen,
451 PIPE_CAP_SHAREABLE_SHADERS);
452 st->needs_texcoord_semantic =
453 screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
454 st->apply_texture_swizzle_to_border_color =
455 !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
456 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
457 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
458 st->has_time_elapsed =
459 screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
460 st->has_half_float_packing =
461 screen->get_param(screen, PIPE_CAP_TGSI_PACK_HALF_FLOAT);
462 st->has_multi_draw_indirect =
463 screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT);
464
465 st->has_hw_atomics =
466 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
467 PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS)
468 ? true : false;
469
470 /* GL limits and extensions */
471 st_init_limits(pipe->screen, &ctx->Const, &ctx->Extensions, ctx->API);
472 st_init_extensions(pipe->screen, &ctx->Const,
473 &ctx->Extensions, &st->options, ctx->API);
474
475 if (st_have_perfmon(st)) {
476 ctx->Extensions.AMD_performance_monitor = GL_TRUE;
477 }
478
479 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
480 if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
481 if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
482 st->clamp_vert_color_in_shader = GL_TRUE;
483 }
484
485 if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
486 st->clamp_frag_color_in_shader = GL_TRUE;
487 }
488
489 /* For drivers which cannot do color clamping, it's better to just
490 * disable ARB_color_buffer_float in the core profile, because
491 * the clamping is deprecated there anyway. */
492 if (ctx->API == API_OPENGL_CORE &&
493 (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
494 st->clamp_vert_color_in_shader = GL_FALSE;
495 st->clamp_frag_color_in_shader = GL_FALSE;
496 ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
497 }
498 }
499
500 /* called after _mesa_create_context/_mesa_init_point, fix default user
501 * settable max point size up
502 */
503 ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
504 ctx->Const.MaxPointSizeAA);
505 /* For vertex shaders, make sure not to emit saturate when SM 3.0
506 * is not supported
507 */
508 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat =
509 !st->has_shader_model3;
510
511 if (!ctx->Extensions.ARB_gpu_shader5) {
512 for (i = 0; i < MESA_SHADER_STAGES; i++)
513 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
514 }
515
516 /* Set which shader types can be compiled at link time. */
517 st->shader_has_one_variant[MESA_SHADER_VERTEX] =
518 st->has_shareable_shaders &&
519 !st->clamp_vert_color_in_shader;
520
521 st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
522 st->has_shareable_shaders &&
523 !st->clamp_frag_color_in_shader &&
524 !st->force_persample_in_shader;
525
526 st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
527 st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
528 st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
529 st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders;
530
531 st->bitmap.cache.empty = true;
532
533 _mesa_override_extensions(ctx);
534 _mesa_compute_version(ctx);
535
536 if (ctx->Version == 0) {
537 /* This can happen when a core profile was requested, but the driver
538 * does not support some features of GL 3.1 or later.
539 */
540 st_destroy_context_priv(st, false);
541 return NULL;
542 }
543
544 _mesa_initialize_dispatch_tables(ctx);
545 _mesa_initialize_vbo_vtxfmt(ctx);
546 st_init_driver_flags(st);
547
548 /* Initialize context's winsys buffers list */
549 LIST_INITHEAD(&st->winsys_buffers);
550
551 return st;
552 }
553
554
555 struct st_context *
556 st_create_context(gl_api api, struct pipe_context *pipe,
557 const struct gl_config *visual,
558 struct st_context *share,
559 const struct st_config_options *options,
560 bool no_error)
561 {
562 struct gl_context *ctx;
563 struct gl_context *shareCtx = share ? share->ctx : NULL;
564 struct dd_function_table funcs;
565 struct st_context *st;
566
567 util_cpu_detect();
568
569 memset(&funcs, 0, sizeof(funcs));
570 st_init_driver_functions(pipe->screen, &funcs);
571
572 ctx = calloc(1, sizeof(struct gl_context));
573 if (!ctx)
574 return NULL;
575
576 if (!_mesa_initialize_context(ctx, api, visual, shareCtx, &funcs)) {
577 free(ctx);
578 return NULL;
579 }
580
581 st_debug_init();
582
583 if (pipe->screen->get_disk_shader_cache &&
584 !(ST_DEBUG & DEBUG_TGSI))
585 ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
586
587 /* XXX: need a capability bit in gallium to query if the pipe
588 * driver prefers DP4 or MUL/MAD for vertex transformation.
589 */
590 if (debug_get_option_mesa_mvp_dp4())
591 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
592
593 st = st_create_context_priv(ctx, pipe, options, no_error);
594 if (!st) {
595 _mesa_destroy_context(ctx);
596 }
597
598 return st;
599 }
600
601
602 /**
603 * Callback to release the sampler view attached to a texture object.
604 * Called by _mesa_HashWalk().
605 */
606 static void
607 destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
608 {
609 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
610 struct st_context *st = (struct st_context *) userData;
611
612 st_texture_release_sampler_view(st, st_texture_object(texObj));
613 }
614
615
616 void
617 st_destroy_context(struct st_context *st)
618 {
619 struct gl_context *ctx = st->ctx;
620 struct st_framebuffer *stfb, *next;
621
622 GET_CURRENT_CONTEXT(curctx);
623
624 if (curctx == NULL) {
625 /* No current context, but we need one to release
626 * renderbuffer surface when we release framebuffer.
627 * So temporarily bind the context.
628 */
629 _mesa_make_current(ctx, NULL, NULL);
630 }
631
632 /* This must be called first so that glthread has a chance to finish */
633 _mesa_glthread_destroy(ctx);
634
635 _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
636
637 st_reference_fragprog(st, &st->fp, NULL);
638 st_reference_prog(st, &st->gp, NULL);
639 st_reference_vertprog(st, &st->vp, NULL);
640 st_reference_prog(st, &st->tcp, NULL);
641 st_reference_prog(st, &st->tep, NULL);
642 st_reference_compprog(st, &st->cp, NULL);
643
644 /* release framebuffer in the winsys buffers list */
645 LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
646 st_framebuffer_reference(&stfb, NULL);
647 }
648
649 pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
650 pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
651
652 _vbo_DestroyContext(ctx);
653
654 st_destroy_program_variants(st);
655
656 _mesa_free_context_data(ctx);
657
658 /* This will free the st_context too, so 'st' must not be accessed
659 * afterwards. */
660 st_destroy_context_priv(st, true);
661 st = NULL;
662
663 free(ctx);
664 }
665
666
667 static void
668 st_emit_string_marker(struct gl_context *ctx, const GLchar *string, GLsizei len)
669 {
670 struct st_context *st = ctx->st;
671 st->pipe->emit_string_marker(st->pipe, string, len);
672 }
673
674
675 static void
676 st_set_background_context(struct gl_context *ctx,
677 struct util_queue_monitoring *queue_info)
678 {
679 struct st_context *st = ctx->st;
680 struct st_manager *smapi =
681 (struct st_manager *) st->iface.st_context_private;
682
683 assert(smapi->set_background_context);
684 smapi->set_background_context(&st->iface, queue_info);
685 }
686
687
688 static void
689 st_get_device_uuid(struct gl_context *ctx, char *uuid)
690 {
691 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
692
693 assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
694 memset(uuid, 0, GL_UUID_SIZE_EXT);
695 screen->get_device_uuid(screen, uuid);
696 }
697
698
699 static void
700 st_get_driver_uuid(struct gl_context *ctx, char *uuid)
701 {
702 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
703
704 assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
705 memset(uuid, 0, GL_UUID_SIZE_EXT);
706 screen->get_driver_uuid(screen, uuid);
707 }
708
709
710 void
711 st_init_driver_functions(struct pipe_screen *screen,
712 struct dd_function_table *functions)
713 {
714 _mesa_init_sampler_object_functions(functions);
715
716 st_init_draw_functions(functions);
717 st_init_blit_functions(functions);
718 st_init_bufferobject_functions(screen, functions);
719 st_init_clear_functions(functions);
720 st_init_bitmap_functions(functions);
721 st_init_copy_image_functions(functions);
722 st_init_drawpixels_functions(functions);
723 st_init_rasterpos_functions(functions);
724
725 st_init_drawtex_functions(functions);
726
727 st_init_eglimage_functions(functions);
728
729 st_init_fbo_functions(functions);
730 st_init_feedback_functions(functions);
731 st_init_memoryobject_functions(functions);
732 st_init_msaa_functions(functions);
733 st_init_perfmon_functions(functions);
734 st_init_program_functions(functions);
735 st_init_query_functions(functions);
736 st_init_cond_render_functions(functions);
737 st_init_readpixels_functions(functions);
738 st_init_semaphoreobject_functions(functions);
739 st_init_texture_functions(functions);
740 st_init_texture_barrier_functions(functions);
741 st_init_flush_functions(screen, functions);
742 st_init_string_functions(functions);
743 st_init_viewport_functions(functions);
744 st_init_compute_functions(functions);
745
746 st_init_xformfb_functions(functions);
747 st_init_syncobj_functions(functions);
748
749 st_init_vdpau_functions(functions);
750
751 if (screen->get_param(screen, PIPE_CAP_STRING_MARKER))
752 functions->EmitStringMarker = st_emit_string_marker;
753
754 functions->Enable = st_Enable;
755 functions->UpdateState = st_invalidate_state;
756 functions->QueryMemoryInfo = st_query_memory_info;
757 functions->SetBackgroundContext = st_set_background_context;
758 functions->GetDriverUuid = st_get_driver_uuid;
759 functions->GetDeviceUuid = st_get_device_uuid;
760
761 /* GL_ARB_get_program_binary */
762 functions->GetProgramBinaryDriverSHA1 = st_get_program_binary_driver_sha1;
763
764 enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir)
765 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
766 PIPE_SHADER_CAP_PREFERRED_IR);
767 if (preferred_ir == PIPE_SHADER_IR_NIR) {
768 functions->ShaderCacheSerializeDriverBlob = st_serialise_nir_program;
769 functions->ProgramBinarySerializeDriverBlob =
770 st_serialise_nir_program_binary;
771 functions->ProgramBinaryDeserializeDriverBlob =
772 st_deserialise_nir_program;
773 } else {
774 functions->ShaderCacheSerializeDriverBlob = st_serialise_tgsi_program;
775 functions->ProgramBinarySerializeDriverBlob =
776 st_serialise_tgsi_program_binary;
777 functions->ProgramBinaryDeserializeDriverBlob =
778 st_deserialise_tgsi_program;
779 }
780 }