1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/glthread.h"
33 #include "main/samplerobj.h"
34 #include "main/shaderobj.h"
35 #include "main/version.h"
36 #include "main/vtxfmt.h"
37 #include "main/hash.h"
38 #include "program/prog_cache.h"
40 #include "glapi/glapi.h"
41 #include "st_manager.h"
42 #include "st_context.h"
44 #include "st_cb_bitmap.h"
45 #include "st_cb_blit.h"
46 #include "st_cb_bufferobjects.h"
47 #include "st_cb_clear.h"
48 #include "st_cb_compute.h"
49 #include "st_cb_condrender.h"
50 #include "st_cb_copyimage.h"
51 #include "st_cb_drawpixels.h"
52 #include "st_cb_rasterpos.h"
53 #include "st_cb_drawtex.h"
54 #include "st_cb_eglimage.h"
55 #include "st_cb_fbo.h"
56 #include "st_cb_feedback.h"
57 #include "st_cb_memoryobjects.h"
58 #include "st_cb_msaa.h"
59 #include "st_cb_perfmon.h"
60 #include "st_cb_program.h"
61 #include "st_cb_queryobj.h"
62 #include "st_cb_readpixels.h"
63 #include "st_cb_semaphoreobjects.h"
64 #include "st_cb_texture.h"
65 #include "st_cb_xformfb.h"
66 #include "st_cb_flush.h"
67 #include "st_cb_syncobj.h"
68 #include "st_cb_strings.h"
69 #include "st_cb_texturebarrier.h"
70 #include "st_cb_viewport.h"
73 #include "st_extensions.h"
74 #include "st_gen_mipmap.h"
76 #include "st_program.h"
77 #include "st_sampler_view.h"
78 #include "st_shader_cache.h"
80 #include "st_texture.h"
82 #include "pipe/p_context.h"
83 #include "util/u_cpu_detect.h"
84 #include "util/u_inlines.h"
85 #include "util/u_upload_mgr.h"
86 #include "util/u_vbuf.h"
87 #include "cso_cache/cso_context.h"
90 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4
, "MESA_MVP_DP4", FALSE
)
94 * Called via ctx->Driver.Enable()
97 st_Enable(struct gl_context
*ctx
, GLenum cap
, GLboolean state
)
99 struct st_context
*st
= st_context(ctx
);
102 case GL_DEBUG_OUTPUT
:
103 case GL_DEBUG_OUTPUT_SYNCHRONOUS
:
104 st_update_debug_callback(st
);
113 * Called via ctx->Driver.QueryMemoryInfo()
116 st_query_memory_info(struct gl_context
*ctx
, struct gl_memory_info
*out
)
118 struct pipe_screen
*screen
= st_context(ctx
)->pipe
->screen
;
119 struct pipe_memory_info info
;
121 assert(screen
->query_memory_info
);
122 if (!screen
->query_memory_info
)
125 screen
->query_memory_info(screen
, &info
);
127 out
->total_device_memory
= info
.total_device_memory
;
128 out
->avail_device_memory
= info
.avail_device_memory
;
129 out
->total_staging_memory
= info
.total_staging_memory
;
130 out
->avail_staging_memory
= info
.avail_staging_memory
;
131 out
->device_memory_evicted
= info
.device_memory_evicted
;
132 out
->nr_device_memory_evictions
= info
.nr_device_memory_evictions
;
137 st_get_active_states(struct gl_context
*ctx
)
139 struct st_vertex_program
*vp
=
140 st_vertex_program(ctx
->VertexProgram
._Current
);
141 struct st_common_program
*tcp
=
142 st_common_program(ctx
->TessCtrlProgram
._Current
);
143 struct st_common_program
*tep
=
144 st_common_program(ctx
->TessEvalProgram
._Current
);
145 struct st_common_program
*gp
=
146 st_common_program(ctx
->GeometryProgram
._Current
);
147 struct st_fragment_program
*fp
=
148 st_fragment_program(ctx
->FragmentProgram
._Current
);
149 struct st_compute_program
*cp
=
150 st_compute_program(ctx
->ComputeProgram
._Current
);
151 uint64_t active_shader_states
= 0;
154 active_shader_states
|= vp
->affected_states
;
156 active_shader_states
|= tcp
->affected_states
;
158 active_shader_states
|= tep
->affected_states
;
160 active_shader_states
|= gp
->affected_states
;
162 active_shader_states
|= fp
->affected_states
;
164 active_shader_states
|= cp
->affected_states
;
166 /* Mark non-shader-resource shader states as "always active". */
167 return active_shader_states
| ~ST_ALL_SHADER_RESOURCES
;
172 st_invalidate_buffers(struct st_context
*st
)
174 st
->dirty
|= ST_NEW_BLEND
|
177 ST_NEW_SAMPLE_STATE
|
178 ST_NEW_SAMPLE_SHADING
|
180 ST_NEW_POLY_STIPPLE
|
184 ST_NEW_WINDOW_RECTANGLES
;
189 st_vp_uses_current_values(const struct gl_context
*ctx
)
191 const uint64_t inputs
= ctx
->VertexProgram
._Current
->info
.inputs_read
;
192 return _mesa_draw_current_bits(ctx
) & inputs
;
197 * Called via ctx->Driver.UpdateState()
200 st_invalidate_state(struct gl_context
*ctx
)
202 GLbitfield new_state
= ctx
->NewState
;
203 struct st_context
*st
= st_context(ctx
);
205 if (new_state
& _NEW_BUFFERS
) {
206 st_invalidate_buffers(st
);
208 /* These set a subset of flags set by _NEW_BUFFERS, so we only have to
209 * check them when _NEW_BUFFERS isn't set.
211 if (new_state
& _NEW_PROGRAM
)
212 st
->dirty
|= ST_NEW_RASTERIZER
;
214 if (new_state
& _NEW_FOG
)
215 st
->dirty
|= ST_NEW_FS_STATE
;
217 if (new_state
& _NEW_FRAG_CLAMP
) {
218 if (st
->clamp_frag_color_in_shader
)
219 st
->dirty
|= ST_NEW_FS_STATE
;
221 st
->dirty
|= ST_NEW_RASTERIZER
;
225 if (new_state
& (_NEW_LIGHT
|
227 st
->dirty
|= ST_NEW_RASTERIZER
;
229 if (new_state
& _NEW_PROJECTION
&&
230 st_user_clip_planes_enabled(ctx
))
231 st
->dirty
|= ST_NEW_CLIP_STATE
;
233 if (new_state
& _NEW_PIXEL
)
234 st
->dirty
|= ST_NEW_PIXEL_TRANSFER
;
236 if (new_state
& _NEW_CURRENT_ATTRIB
&& st_vp_uses_current_values(ctx
))
237 st
->dirty
|= ST_NEW_VERTEX_ARRAYS
;
239 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
240 if (st
->clamp_vert_color_in_shader
&& (new_state
& _NEW_LIGHT
))
241 st
->dirty
|= ST_NEW_VS_STATE
;
243 /* Which shaders are dirty will be determined manually. */
244 if (new_state
& _NEW_PROGRAM
) {
245 st
->gfx_shaders_may_be_dirty
= true;
246 st
->compute_shader_may_be_dirty
= true;
247 /* This will mask out unused shader resources. */
248 st
->active_states
= st_get_active_states(ctx
);
251 if (new_state
& _NEW_TEXTURE_OBJECT
) {
252 st
->dirty
|= st
->active_states
&
253 (ST_NEW_SAMPLER_VIEWS
|
256 if (ctx
->FragmentProgram
._Current
&&
257 ctx
->FragmentProgram
._Current
->ExternalSamplersUsed
) {
258 st
->dirty
|= ST_NEW_FS_STATE
;
265 st_destroy_context_priv(struct st_context
*st
, bool destroy_pipe
)
269 st_destroy_atoms(st
);
271 st_destroy_clear(st
);
272 st_destroy_bitmap(st
);
273 st_destroy_drawpix(st
);
274 st_destroy_drawtex(st
);
275 st_destroy_perfmon(st
);
276 st_destroy_pbo_helpers(st
);
277 st_destroy_bound_texture_handles(st
);
278 st_destroy_bound_image_handles(st
);
280 for (i
= 0; i
< ARRAY_SIZE(st
->state
.frag_sampler_views
); i
++) {
281 pipe_sampler_view_release(st
->pipe
,
282 &st
->state
.frag_sampler_views
[i
]);
285 /* free glReadPixels cache data */
286 st_invalidate_readpix_cache(st
);
287 util_throttle_deinit(st
->pipe
->screen
, &st
->throttle
);
289 cso_destroy_context(st
->cso_context
);
291 if (st
->pipe
&& destroy_pipe
)
292 st
->pipe
->destroy(st
->pipe
);
299 st_init_driver_flags(struct st_context
*st
)
301 struct gl_driver_flags
*f
= &st
->ctx
->DriverFlags
;
303 f
->NewArray
= ST_NEW_VERTEX_ARRAYS
;
304 f
->NewRasterizerDiscard
= ST_NEW_RASTERIZER
;
305 f
->NewTileRasterOrder
= ST_NEW_RASTERIZER
;
306 f
->NewUniformBuffer
= ST_NEW_UNIFORM_BUFFER
;
307 f
->NewDefaultTessLevels
= ST_NEW_TESS_STATE
;
309 /* Shader resources */
310 f
->NewTextureBuffer
= ST_NEW_SAMPLER_VIEWS
;
311 if (st
->has_hw_atomics
)
312 f
->NewAtomicBuffer
= ST_NEW_HW_ATOMICS
| ST_NEW_CS_ATOMICS
;
314 f
->NewAtomicBuffer
= ST_NEW_ATOMIC_BUFFER
;
315 f
->NewShaderStorageBuffer
= ST_NEW_STORAGE_BUFFER
;
316 f
->NewImageUnits
= ST_NEW_IMAGE_UNITS
;
318 f
->NewShaderConstants
[MESA_SHADER_VERTEX
] = ST_NEW_VS_CONSTANTS
;
319 f
->NewShaderConstants
[MESA_SHADER_TESS_CTRL
] = ST_NEW_TCS_CONSTANTS
;
320 f
->NewShaderConstants
[MESA_SHADER_TESS_EVAL
] = ST_NEW_TES_CONSTANTS
;
321 f
->NewShaderConstants
[MESA_SHADER_GEOMETRY
] = ST_NEW_GS_CONSTANTS
;
322 f
->NewShaderConstants
[MESA_SHADER_FRAGMENT
] = ST_NEW_FS_CONSTANTS
;
323 f
->NewShaderConstants
[MESA_SHADER_COMPUTE
] = ST_NEW_CS_CONSTANTS
;
325 f
->NewWindowRectangles
= ST_NEW_WINDOW_RECTANGLES
;
326 f
->NewFramebufferSRGB
= ST_NEW_FB_STATE
;
327 f
->NewScissorRect
= ST_NEW_SCISSOR
;
328 f
->NewScissorTest
= ST_NEW_SCISSOR
| ST_NEW_RASTERIZER
;
329 f
->NewAlphaTest
= ST_NEW_DSA
;
330 f
->NewBlend
= ST_NEW_BLEND
;
331 f
->NewBlendColor
= ST_NEW_BLEND_COLOR
;
332 f
->NewColorMask
= ST_NEW_BLEND
;
333 f
->NewDepth
= ST_NEW_DSA
;
334 f
->NewLogicOp
= ST_NEW_BLEND
;
335 f
->NewStencil
= ST_NEW_DSA
;
336 f
->NewMultisampleEnable
= ST_NEW_BLEND
| ST_NEW_RASTERIZER
|
337 ST_NEW_SAMPLE_STATE
| ST_NEW_SAMPLE_SHADING
;
338 f
->NewSampleAlphaToXEnable
= ST_NEW_BLEND
;
339 f
->NewSampleMask
= ST_NEW_SAMPLE_STATE
;
340 f
->NewSampleLocations
= ST_NEW_SAMPLE_STATE
;
341 f
->NewSampleShading
= ST_NEW_SAMPLE_SHADING
;
343 /* This depends on what the gallium driver wants. */
344 if (st
->force_persample_in_shader
) {
345 f
->NewMultisampleEnable
|= ST_NEW_FS_STATE
;
346 f
->NewSampleShading
|= ST_NEW_FS_STATE
;
348 f
->NewSampleShading
|= ST_NEW_RASTERIZER
;
351 f
->NewClipControl
= ST_NEW_VIEWPORT
| ST_NEW_RASTERIZER
;
352 f
->NewClipPlane
= ST_NEW_CLIP_STATE
;
353 f
->NewClipPlaneEnable
= ST_NEW_RASTERIZER
;
354 f
->NewDepthClamp
= ST_NEW_RASTERIZER
;
355 f
->NewLineState
= ST_NEW_RASTERIZER
;
356 f
->NewPolygonState
= ST_NEW_RASTERIZER
;
357 f
->NewPolygonStipple
= ST_NEW_POLY_STIPPLE
;
358 f
->NewViewport
= ST_NEW_VIEWPORT
;
359 f
->NewNvConservativeRasterization
= ST_NEW_RASTERIZER
;
360 f
->NewNvConservativeRasterizationParams
= ST_NEW_RASTERIZER
;
364 static struct st_context
*
365 st_create_context_priv(struct gl_context
*ctx
, struct pipe_context
*pipe
,
366 const struct st_config_options
*options
, bool no_error
)
368 struct pipe_screen
*screen
= pipe
->screen
;
370 struct st_context
*st
= ST_CALLOC_STRUCT( st_context
);
372 st
->options
= *options
;
379 /* state tracker needs the VBO module */
380 _vbo_CreateContext(ctx
);
382 st
->dirty
= ST_ALL_STATES_MASK
;
384 st
->can_bind_const_buffer_as_vertex
=
385 screen
->get_param(screen
, PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
);
387 /* st/mesa always uploads zero-stride vertex attribs, and other user
388 * vertex buffers are only possible with a compatibility profile.
389 * So tell the u_vbuf module that user VBOs are not possible with the Core
390 * profile, so that u_vbuf is bypassed completely if there is nothing else
393 unsigned vbuf_flags
=
394 ctx
->API
== API_OPENGL_CORE
? U_VBUF_FLAG_NO_USER_VBOS
: 0;
395 st
->cso_context
= cso_create_context(pipe
, vbuf_flags
);
399 st_init_pbo_helpers(st
);
401 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
402 if (pipe
->screen
->get_param(pipe
->screen
, PIPE_CAP_NPOT_TEXTURES
))
403 st
->internal_target
= PIPE_TEXTURE_2D
;
405 st
->internal_target
= PIPE_TEXTURE_RECT
;
407 /* Setup vertex element info for 'struct st_util_vertex'.
410 STATIC_ASSERT(sizeof(struct st_util_vertex
) == 9 * sizeof(float));
412 memset(&st
->util_velems
, 0, sizeof(st
->util_velems
));
413 st
->util_velems
[0].src_offset
= 0;
414 st
->util_velems
[0].vertex_buffer_index
= 0;
415 st
->util_velems
[0].src_format
= PIPE_FORMAT_R32G32B32_FLOAT
;
416 st
->util_velems
[1].src_offset
= 3 * sizeof(float);
417 st
->util_velems
[1].vertex_buffer_index
= 0;
418 st
->util_velems
[1].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
419 st
->util_velems
[2].src_offset
= 7 * sizeof(float);
420 st
->util_velems
[2].vertex_buffer_index
= 0;
421 st
->util_velems
[2].src_format
= PIPE_FORMAT_R32G32_FLOAT
;
424 /* we want all vertex data to be placed in buffer objects */
425 vbo_use_buffer_objects(ctx
);
428 /* make sure that no VBOs are left mapped when we're drawing. */
429 vbo_always_unmap_buffers(ctx
);
433 ctx
->FragmentProgram
._MaintainTexEnvProgram
= GL_TRUE
;
435 ctx
->VertexProgram
._MaintainTnlProgram
= GL_TRUE
;
438 ctx
->Const
.ContextFlags
|= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR
;
440 ctx
->Const
.PackedDriverUniformStorage
=
441 screen
->get_param(screen
, PIPE_CAP_PACKED_UNIFORMS
);
443 st
->has_stencil_export
=
444 screen
->get_param(screen
, PIPE_CAP_SHADER_STENCIL_EXPORT
);
445 st
->has_shader_model3
= screen
->get_param(screen
, PIPE_CAP_SM3
);
446 st
->has_etc1
= screen
->is_format_supported(screen
, PIPE_FORMAT_ETC1_RGB8
,
447 PIPE_TEXTURE_2D
, 0, 0,
448 PIPE_BIND_SAMPLER_VIEW
);
449 st
->has_etc2
= screen
->is_format_supported(screen
, PIPE_FORMAT_ETC2_RGB8
,
450 PIPE_TEXTURE_2D
, 0, 0,
451 PIPE_BIND_SAMPLER_VIEW
);
452 st
->has_astc_2d_ldr
=
453 screen
->is_format_supported(screen
, PIPE_FORMAT_ASTC_4x4_SRGB
,
454 PIPE_TEXTURE_2D
, 0, 0, PIPE_BIND_SAMPLER_VIEW
);
455 st
->prefer_blit_based_texture_transfer
= screen
->get_param(screen
,
456 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
);
457 st
->force_persample_in_shader
=
458 screen
->get_param(screen
, PIPE_CAP_SAMPLE_SHADING
) &&
459 !screen
->get_param(screen
, PIPE_CAP_FORCE_PERSAMPLE_INTERP
);
460 st
->has_shareable_shaders
= screen
->get_param(screen
,
461 PIPE_CAP_SHAREABLE_SHADERS
);
462 st
->needs_texcoord_semantic
=
463 screen
->get_param(screen
, PIPE_CAP_TGSI_TEXCOORD
);
464 st
->apply_texture_swizzle_to_border_color
=
465 !!(screen
->get_param(screen
, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
) &
466 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50
|
467 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600
));
468 st
->has_time_elapsed
=
469 screen
->get_param(screen
, PIPE_CAP_QUERY_TIME_ELAPSED
);
470 st
->has_half_float_packing
=
471 screen
->get_param(screen
, PIPE_CAP_TGSI_PACK_HALF_FLOAT
);
472 st
->has_multi_draw_indirect
=
473 screen
->get_param(screen
, PIPE_CAP_MULTI_DRAW_INDIRECT
);
474 st
->has_single_pipe_stat
=
475 screen
->get_param(screen
, PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE
);
476 st
->has_indep_blend_func
=
477 screen
->get_param(screen
, PIPE_CAP_INDEP_BLEND_FUNC
);
478 st
->needs_rgb_dst_alpha_override
=
479 screen
->get_param(screen
, PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND
);
482 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
483 PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
)
486 util_throttle_init(&st
->throttle
,
487 screen
->get_param(screen
,
488 PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET
));
490 /* GL limits and extensions */
491 st_init_limits(pipe
->screen
, &ctx
->Const
, &ctx
->Extensions
, ctx
->API
);
492 st_init_extensions(pipe
->screen
, &ctx
->Const
,
493 &ctx
->Extensions
, &st
->options
, ctx
->API
);
495 if (st_have_perfmon(st
)) {
496 ctx
->Extensions
.AMD_performance_monitor
= GL_TRUE
;
499 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
500 if (screen
->get_param(screen
, PIPE_CAP_VERTEX_COLOR_UNCLAMPED
)) {
501 if (!screen
->get_param(screen
, PIPE_CAP_VERTEX_COLOR_CLAMPED
)) {
502 st
->clamp_vert_color_in_shader
= GL_TRUE
;
505 if (!screen
->get_param(screen
, PIPE_CAP_FRAGMENT_COLOR_CLAMPED
)) {
506 st
->clamp_frag_color_in_shader
= GL_TRUE
;
509 /* For drivers which cannot do color clamping, it's better to just
510 * disable ARB_color_buffer_float in the core profile, because
511 * the clamping is deprecated there anyway. */
512 if (ctx
->API
== API_OPENGL_CORE
&&
513 (st
->clamp_frag_color_in_shader
|| st
->clamp_vert_color_in_shader
)) {
514 st
->clamp_vert_color_in_shader
= GL_FALSE
;
515 st
->clamp_frag_color_in_shader
= GL_FALSE
;
516 ctx
->Extensions
.ARB_color_buffer_float
= GL_FALSE
;
520 /* called after _mesa_create_context/_mesa_init_point, fix default user
521 * settable max point size up
523 ctx
->Point
.MaxSize
= MAX2(ctx
->Const
.MaxPointSize
,
524 ctx
->Const
.MaxPointSizeAA
);
525 /* For vertex shaders, make sure not to emit saturate when SM 3.0
528 ctx
->Const
.ShaderCompilerOptions
[MESA_SHADER_VERTEX
].EmitNoSat
=
529 !st
->has_shader_model3
;
531 if (!ctx
->Extensions
.ARB_gpu_shader5
) {
532 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++)
533 ctx
->Const
.ShaderCompilerOptions
[i
].EmitNoIndirectSampler
= true;
536 /* Set which shader types can be compiled at link time. */
537 st
->shader_has_one_variant
[MESA_SHADER_VERTEX
] =
538 st
->has_shareable_shaders
&&
539 !st
->clamp_vert_color_in_shader
;
541 st
->shader_has_one_variant
[MESA_SHADER_FRAGMENT
] =
542 st
->has_shareable_shaders
&&
543 !st
->clamp_frag_color_in_shader
&&
544 !st
->force_persample_in_shader
;
546 st
->shader_has_one_variant
[MESA_SHADER_TESS_CTRL
] = st
->has_shareable_shaders
;
547 st
->shader_has_one_variant
[MESA_SHADER_TESS_EVAL
] = st
->has_shareable_shaders
;
548 st
->shader_has_one_variant
[MESA_SHADER_GEOMETRY
] = st
->has_shareable_shaders
;
549 st
->shader_has_one_variant
[MESA_SHADER_COMPUTE
] = st
->has_shareable_shaders
;
551 st
->bitmap
.cache
.empty
= true;
553 _mesa_override_extensions(ctx
);
554 _mesa_compute_version(ctx
);
556 if (ctx
->Version
== 0) {
557 /* This can happen when a core profile was requested, but the driver
558 * does not support some features of GL 3.1 or later.
560 st_destroy_context_priv(st
, false);
564 _mesa_initialize_dispatch_tables(ctx
);
565 _mesa_initialize_vbo_vtxfmt(ctx
);
566 st_init_driver_flags(st
);
568 /* Initialize context's winsys buffers list */
569 LIST_INITHEAD(&st
->winsys_buffers
);
576 st_emit_string_marker(struct gl_context
*ctx
, const GLchar
*string
, GLsizei len
)
578 struct st_context
*st
= ctx
->st
;
579 st
->pipe
->emit_string_marker(st
->pipe
, string
, len
);
584 st_set_background_context(struct gl_context
*ctx
,
585 struct util_queue_monitoring
*queue_info
)
587 struct st_context
*st
= ctx
->st
;
588 struct st_manager
*smapi
=
589 (struct st_manager
*) st
->iface
.st_context_private
;
591 assert(smapi
->set_background_context
);
592 smapi
->set_background_context(&st
->iface
, queue_info
);
597 st_get_device_uuid(struct gl_context
*ctx
, char *uuid
)
599 struct pipe_screen
*screen
= st_context(ctx
)->pipe
->screen
;
601 assert(GL_UUID_SIZE_EXT
>= PIPE_UUID_SIZE
);
602 memset(uuid
, 0, GL_UUID_SIZE_EXT
);
603 screen
->get_device_uuid(screen
, uuid
);
608 st_get_driver_uuid(struct gl_context
*ctx
, char *uuid
)
610 struct pipe_screen
*screen
= st_context(ctx
)->pipe
->screen
;
612 assert(GL_UUID_SIZE_EXT
>= PIPE_UUID_SIZE
);
613 memset(uuid
, 0, GL_UUID_SIZE_EXT
);
614 screen
->get_driver_uuid(screen
, uuid
);
619 st_init_driver_functions(struct pipe_screen
*screen
,
620 struct dd_function_table
*functions
)
622 _mesa_init_sampler_object_functions(functions
);
624 st_init_draw_functions(functions
);
625 st_init_blit_functions(functions
);
626 st_init_bufferobject_functions(screen
, functions
);
627 st_init_clear_functions(functions
);
628 st_init_bitmap_functions(functions
);
629 st_init_copy_image_functions(functions
);
630 st_init_drawpixels_functions(functions
);
631 st_init_rasterpos_functions(functions
);
633 st_init_drawtex_functions(functions
);
635 st_init_eglimage_functions(functions
);
637 st_init_fbo_functions(functions
);
638 st_init_feedback_functions(functions
);
639 st_init_memoryobject_functions(functions
);
640 st_init_msaa_functions(functions
);
641 st_init_perfmon_functions(functions
);
642 st_init_program_functions(functions
);
643 st_init_query_functions(functions
);
644 st_init_cond_render_functions(functions
);
645 st_init_readpixels_functions(functions
);
646 st_init_semaphoreobject_functions(functions
);
647 st_init_texture_functions(functions
);
648 st_init_texture_barrier_functions(functions
);
649 st_init_flush_functions(screen
, functions
);
650 st_init_string_functions(functions
);
651 st_init_viewport_functions(functions
);
652 st_init_compute_functions(functions
);
654 st_init_xformfb_functions(functions
);
655 st_init_syncobj_functions(functions
);
657 st_init_vdpau_functions(functions
);
659 if (screen
->get_param(screen
, PIPE_CAP_STRING_MARKER
))
660 functions
->EmitStringMarker
= st_emit_string_marker
;
662 functions
->Enable
= st_Enable
;
663 functions
->UpdateState
= st_invalidate_state
;
664 functions
->QueryMemoryInfo
= st_query_memory_info
;
665 functions
->SetBackgroundContext
= st_set_background_context
;
666 functions
->GetDriverUuid
= st_get_driver_uuid
;
667 functions
->GetDeviceUuid
= st_get_device_uuid
;
669 /* GL_ARB_get_program_binary */
670 functions
->GetProgramBinaryDriverSHA1
= st_get_program_binary_driver_sha1
;
672 enum pipe_shader_ir preferred_ir
= (enum pipe_shader_ir
)
673 screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
674 PIPE_SHADER_CAP_PREFERRED_IR
);
675 if (preferred_ir
== PIPE_SHADER_IR_NIR
) {
676 functions
->ShaderCacheSerializeDriverBlob
= st_serialise_nir_program
;
677 functions
->ProgramBinarySerializeDriverBlob
=
678 st_serialise_nir_program_binary
;
679 functions
->ProgramBinaryDeserializeDriverBlob
=
680 st_deserialise_nir_program
;
682 functions
->ShaderCacheSerializeDriverBlob
= st_serialise_tgsi_program
;
683 functions
->ProgramBinarySerializeDriverBlob
=
684 st_serialise_tgsi_program_binary
;
685 functions
->ProgramBinaryDeserializeDriverBlob
=
686 st_deserialise_tgsi_program
;
692 st_create_context(gl_api api
, struct pipe_context
*pipe
,
693 const struct gl_config
*visual
,
694 struct st_context
*share
,
695 const struct st_config_options
*options
,
698 struct gl_context
*ctx
;
699 struct gl_context
*shareCtx
= share
? share
->ctx
: NULL
;
700 struct dd_function_table funcs
;
701 struct st_context
*st
;
705 memset(&funcs
, 0, sizeof(funcs
));
706 st_init_driver_functions(pipe
->screen
, &funcs
);
708 ctx
= calloc(1, sizeof(struct gl_context
));
712 if (!_mesa_initialize_context(ctx
, api
, visual
, shareCtx
, &funcs
)) {
719 if (pipe
->screen
->get_disk_shader_cache
&&
720 !(ST_DEBUG
& DEBUG_TGSI
))
721 ctx
->Cache
= pipe
->screen
->get_disk_shader_cache(pipe
->screen
);
723 /* XXX: need a capability bit in gallium to query if the pipe
724 * driver prefers DP4 or MUL/MAD for vertex transformation.
726 if (debug_get_option_mesa_mvp_dp4())
727 ctx
->Const
.ShaderCompilerOptions
[MESA_SHADER_VERTEX
].OptimizeForAOS
= GL_TRUE
;
729 st
= st_create_context_priv(ctx
, pipe
, options
, no_error
);
731 _mesa_destroy_context(ctx
);
739 * When we destroy a context, we must examine all texture objects to
740 * find/release any sampler views created by that context.
742 * This callback is called per-texture object. It releases all the
743 * texture's sampler views which belong to the context.
746 destroy_tex_sampler_cb(GLuint id
, void *data
, void *userData
)
748 struct gl_texture_object
*texObj
= (struct gl_texture_object
*) data
;
749 struct st_context
*st
= (struct st_context
*) userData
;
751 st_texture_release_sampler_view(st
, st_texture_object(texObj
));
756 st_destroy_context(struct st_context
*st
)
758 struct gl_context
*ctx
= st
->ctx
;
759 struct st_framebuffer
*stfb
, *next
;
761 GET_CURRENT_CONTEXT(curctx
);
763 if (curctx
== NULL
) {
764 /* No current context, but we need one to release
765 * renderbuffer surface when we release framebuffer.
766 * So temporarily bind the context.
768 _mesa_make_current(ctx
, NULL
, NULL
);
771 /* This must be called first so that glthread has a chance to finish */
772 _mesa_glthread_destroy(ctx
);
774 _mesa_HashWalk(ctx
->Shared
->TexObjects
, destroy_tex_sampler_cb
, st
);
776 st_reference_fragprog(st
, &st
->fp
, NULL
);
777 st_reference_prog(st
, &st
->gp
, NULL
);
778 st_reference_vertprog(st
, &st
->vp
, NULL
);
779 st_reference_prog(st
, &st
->tcp
, NULL
);
780 st_reference_prog(st
, &st
->tep
, NULL
);
781 st_reference_compprog(st
, &st
->cp
, NULL
);
783 /* release framebuffer in the winsys buffers list */
784 LIST_FOR_EACH_ENTRY_SAFE_REV(stfb
, next
, &st
->winsys_buffers
, head
) {
785 st_framebuffer_reference(&stfb
, NULL
);
788 pipe_sampler_view_reference(&st
->pixel_xfer
.pixelmap_sampler_view
, NULL
);
789 pipe_resource_reference(&st
->pixel_xfer
.pixelmap_texture
, NULL
);
791 _vbo_DestroyContext(ctx
);
793 st_destroy_program_variants(st
);
795 _mesa_free_context_data(ctx
);
797 /* This will free the st_context too, so 'st' must not be accessed
799 st_destroy_context_priv(st
, true);