0a14ef9b98c81ba9010c6c38dba356bdb6e86e71
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/arrayobj.h"
32 #include "main/mtypes.h"
33 #include "state_tracker/st_api.h"
34 #include "main/fbobject.h"
35 #include "state_tracker/st_atom.h"
36 #include "util/u_helpers.h"
37 #include "util/u_inlines.h"
38 #include "util/list.h"
39 #include "vbo/vbo.h"
40 #include "util/list.h"
41
42
43 #ifdef __cplusplus
44 extern "C" {
45 #endif
46
47
48 struct dd_function_table;
49 struct draw_context;
50 struct draw_stage;
51 struct gen_mipmap_state;
52 struct st_context;
53 struct st_fragment_program;
54 struct st_perf_monitor_group;
55 struct u_upload_mgr;
56
57
58 struct st_bitmap_cache
59 {
60 /** Window pos to render the cached image */
61 GLint xpos, ypos;
62 /** Bounds of region used in window coords */
63 GLint xmin, ymin, xmax, ymax;
64
65 GLfloat color[4];
66
67 /** Bitmap's Z position */
68 GLfloat zpos;
69
70 struct pipe_resource *texture;
71 struct pipe_transfer *trans;
72
73 GLboolean empty;
74
75 /** An I8 texture image: */
76 ubyte *buffer;
77 };
78
79 struct st_bound_handles
80 {
81 unsigned num_handles;
82 uint64_t *handles;
83 };
84
85
86 #define NUM_DRAWPIX_CACHE_ENTRIES 4
87
88 struct drawpix_cache_entry
89 {
90 GLsizei width, height;
91 GLenum format, type;
92 const void *user_pointer; /**< Last user 'pixels' pointer */
93 void *image; /**< Copy of the glDrawPixels image data */
94 struct pipe_resource *texture;
95 unsigned age;
96 };
97
98
99 /*
100 * Node for a linked list of dead sampler views.
101 */
102 struct st_zombie_sampler_view_node
103 {
104 struct pipe_sampler_view *view;
105 struct list_head node;
106 };
107
108
109 /*
110 * Node for a linked list of dead shaders.
111 */
112 struct st_zombie_shader_node
113 {
114 void *shader;
115 enum pipe_shader_type type;
116 struct list_head node;
117 };
118
119
120 struct st_context
121 {
122 struct st_context_iface iface;
123
124 struct gl_context *ctx;
125
126 struct pipe_context *pipe;
127
128 struct draw_context *draw; /**< For selection/feedback/rastpos only */
129 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
130 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
131 struct draw_stage *rastpos_stage; /**< For glRasterPos */
132 GLboolean clamp_frag_color_in_shader;
133 GLboolean clamp_vert_color_in_shader;
134 boolean clamp_frag_depth_in_shader;
135 boolean has_stencil_export; /**< can do shader stencil export? */
136 boolean has_time_elapsed;
137 boolean has_etc1;
138 boolean has_etc2;
139 boolean has_astc_2d_ldr;
140 boolean prefer_blit_based_texture_transfer;
141 boolean force_persample_in_shader;
142 boolean has_shareable_shaders;
143 boolean has_half_float_packing;
144 boolean has_multi_draw_indirect;
145 boolean has_single_pipe_stat;
146 boolean has_indep_blend_func;
147 boolean needs_rgb_dst_alpha_override;
148 boolean can_bind_const_buffer_as_vertex;
149 boolean has_signed_vertex_buffer_offset;
150
151 /**
152 * If a shader can be created when we get its source.
153 * This means it has only 1 variant, not counting glBitmap and
154 * glDrawPixels.
155 */
156 boolean shader_has_one_variant[MESA_SHADER_STAGES];
157
158 boolean needs_texcoord_semantic;
159 boolean apply_texture_swizzle_to_border_color;
160
161 /* On old libGL's for linux we need to invalidate the drawables
162 * on glViewpport calls, this is set via a option.
163 */
164 boolean invalidate_on_gl_viewport;
165 boolean draw_needs_minmax_index;
166 boolean has_hw_atomics;
167
168 /* Some state is contained in constant objects.
169 * Other state is just parameter values.
170 */
171 struct {
172 struct pipe_blend_state blend;
173 struct pipe_depth_stencil_alpha_state depth_stencil;
174 struct pipe_rasterizer_state rasterizer;
175 struct pipe_sampler_state frag_samplers[PIPE_MAX_SAMPLERS];
176 GLuint num_frag_samplers;
177 struct pipe_sampler_view *frag_sampler_views[PIPE_MAX_SAMPLERS];
178 GLuint num_sampler_views[PIPE_SHADER_TYPES];
179 struct pipe_clip_state clip;
180 struct {
181 void *ptr;
182 unsigned size;
183 } constants[PIPE_SHADER_TYPES];
184 unsigned fb_width;
185 unsigned fb_height;
186 unsigned fb_num_samples;
187 unsigned fb_num_layers;
188 unsigned fb_num_cb;
189 unsigned num_viewports;
190 struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
191 struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
192 struct {
193 unsigned num;
194 boolean include;
195 struct pipe_scissor_state rects[PIPE_MAX_WINDOW_RECTANGLES];
196 } window_rects;
197
198 GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
199
200 GLuint fb_orientation;
201
202 bool enable_sample_locations;
203 unsigned sample_locations_samples;
204 uint8_t sample_locations[
205 PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE *
206 PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE * 32];
207 } state;
208
209 uint64_t dirty; /**< dirty states */
210
211 /** This masks out unused shader resources. Only valid in draw calls. */
212 uint64_t active_states;
213
214 unsigned pin_thread_counter; /* for L3 thread pinning on AMD Zen */
215
216 /* If true, further analysis of states is required to know if something
217 * has changed. Used mainly for shaders.
218 */
219 bool gfx_shaders_may_be_dirty;
220 bool compute_shader_may_be_dirty;
221
222 GLboolean vertdata_edgeflags;
223 GLboolean edgeflag_culls_prims;
224
225 /**
226 * The number of currently active queries (excluding timer queries).
227 * This is used to know if we need to pause any queries for meta ops.
228 */
229 unsigned active_queries;
230
231 struct st_vertex_program *vp; /**< Currently bound vertex program */
232 struct st_fragment_program *fp; /**< Currently bound fragment program */
233 struct st_common_program *gp; /**< Currently bound geometry program */
234 struct st_common_program *tcp; /**< Currently bound tess control program */
235 struct st_common_program *tep; /**< Currently bound tess eval program */
236 struct st_common_program *cp; /**< Currently bound compute program */
237
238 struct st_vp_variant *vp_variant;
239
240 struct {
241 struct pipe_resource *pixelmap_texture;
242 struct pipe_sampler_view *pixelmap_sampler_view;
243 } pixel_xfer;
244
245 /** for glBitmap */
246 struct {
247 struct pipe_rasterizer_state rasterizer;
248 struct pipe_sampler_state sampler;
249 struct pipe_sampler_state atlas_sampler;
250 enum pipe_format tex_format;
251 struct st_bitmap_cache cache;
252 } bitmap;
253
254 /** for glDraw/CopyPixels */
255 struct {
256 void *zs_shaders[4];
257 } drawpix;
258
259 /** Cache of glDrawPixels images */
260 struct {
261 struct drawpix_cache_entry entries[NUM_DRAWPIX_CACHE_ENTRIES];
262 unsigned age;
263 } drawpix_cache;
264
265 /** for glReadPixels */
266 struct {
267 struct pipe_resource *src;
268 struct pipe_resource *cache;
269 enum pipe_format dst_format;
270 unsigned level;
271 unsigned layer;
272 unsigned hits;
273 } readpix_cache;
274
275 /** for glClear */
276 struct {
277 struct pipe_rasterizer_state raster;
278 struct pipe_viewport_state viewport;
279 void *vs;
280 void *fs;
281 void *vs_layered;
282 void *gs_layered;
283 } clear;
284
285 /* For gl(Compressed)Tex(Sub)Image */
286 struct {
287 struct pipe_rasterizer_state raster;
288 struct pipe_blend_state upload_blend;
289 void *vs;
290 void *gs;
291 void *upload_fs[3];
292 void *download_fs[3][PIPE_MAX_TEXTURE_TYPES];
293 bool upload_enabled;
294 bool download_enabled;
295 bool rgba_only;
296 bool layers;
297 bool use_gs;
298 } pbo;
299
300 /** for drawing with st_util_vertex */
301 struct pipe_vertex_element util_velems[3];
302
303 /** passthrough vertex shader matching the util_velem attributes */
304 void *passthrough_vs;
305
306 enum pipe_texture_target internal_target;
307
308 struct cso_context *cso_context;
309
310 void *winsys_drawable_handle;
311
312 /* The number of vertex buffers from the last call of validate_arrays. */
313 unsigned last_num_vbuffers;
314
315 int32_t draw_stamp;
316 int32_t read_stamp;
317
318 struct st_config_options options;
319
320 struct st_perf_monitor_group *perfmon;
321
322 enum pipe_reset_status reset_status;
323
324 /* Array of bound texture/image handles which are resident in the context.
325 */
326 struct st_bound_handles bound_texture_handles[PIPE_SHADER_TYPES];
327 struct st_bound_handles bound_image_handles[PIPE_SHADER_TYPES];
328
329 /* Winsys buffers */
330 struct list_head winsys_buffers;
331
332 /* Throttling for texture uploads and similar operations to limit memory
333 * usage by limiting the number of in-flight operations based on
334 * the estimated allocated size needed to execute those operations.
335 */
336 struct util_throttle throttle;
337
338 struct {
339 struct st_zombie_sampler_view_node list;
340 simple_mtx_t mutex;
341 } zombie_sampler_views;
342
343 struct {
344 struct st_zombie_shader_node list;
345 simple_mtx_t mutex;
346 } zombie_shaders;
347
348 };
349
350
351 /*
352 * Get the state tracker context for the given Mesa context.
353 */
354 static inline struct st_context *
355 st_context(struct gl_context *ctx)
356 {
357 return ctx->st;
358 }
359
360
361 extern struct st_context *
362 st_create_context(gl_api api, struct pipe_context *pipe,
363 const struct gl_config *visual,
364 struct st_context *share,
365 const struct st_config_options *options,
366 bool no_error);
367
368 extern void
369 st_destroy_context(struct st_context *st);
370
371
372 extern void
373 st_invalidate_buffers(struct st_context *st);
374
375
376 extern void
377 st_save_zombie_sampler_view(struct st_context *st,
378 struct pipe_sampler_view *view);
379
380 extern void
381 st_save_zombie_shader(struct st_context *st,
382 enum pipe_shader_type type,
383 struct pipe_shader_state *shader);
384
385
386 void
387 st_context_free_zombie_objects(struct st_context *st);
388
389
390
391 /**
392 * Wrapper for struct gl_framebuffer.
393 * This is an opaque type to the outside world.
394 */
395 struct st_framebuffer
396 {
397 struct gl_framebuffer Base;
398
399 struct st_framebuffer_iface *iface;
400 enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
401 unsigned num_statts;
402 int32_t stamp;
403 int32_t iface_stamp;
404 uint32_t iface_ID;
405
406 /* list of framebuffer objects */
407 struct list_head head;
408 };
409
410
411 #ifdef __cplusplus
412 }
413 #endif
414
415 #endif