15f9df492db71b5732a8d6ac02dbbd1bbddac204
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "pipe/p_state.h"
33 #include "state_tracker/st_api.h"
34 #include "main/fbobject.h"
35
36 struct bitmap_cache;
37 struct dd_function_table;
38 struct draw_context;
39 struct draw_stage;
40 struct gen_mipmap_state;
41 struct st_context;
42 struct st_fragment_program;
43 struct u_upload_mgr;
44
45
46 #define ST_NEW_MESA (1 << 0) /* Mesa state has changed */
47 #define ST_NEW_FRAGMENT_PROGRAM (1 << 1)
48 #define ST_NEW_VERTEX_PROGRAM (1 << 2)
49 #define ST_NEW_FRAMEBUFFER (1 << 3)
50 /* gap, re-use it */
51 #define ST_NEW_GEOMETRY_PROGRAM (1 << 5)
52 #define ST_NEW_VERTEX_ARRAYS (1 << 6)
53 #define ST_NEW_RASTERIZER (1 << 7)
54 #define ST_NEW_UNIFORM_BUFFER (1 << 8)
55
56
57 struct st_state_flags {
58 GLuint mesa;
59 uint64_t st;
60 };
61
62 struct st_tracked_state {
63 const char *name;
64 struct st_state_flags dirty;
65 void (*update)( struct st_context *st );
66 };
67
68
69
70 struct st_context
71 {
72 struct st_context_iface iface;
73
74 struct gl_context *ctx;
75
76 struct pipe_context *pipe;
77
78 struct u_upload_mgr *uploader, *indexbuf_uploader, *constbuf_uploader;
79
80 struct draw_context *draw; /**< For selection/feedback/rastpos only */
81 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
82 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
83 struct draw_stage *rastpos_stage; /**< For glRasterPos */
84 GLboolean clamp_frag_color_in_shader;
85 GLboolean clamp_vert_color_in_shader;
86 boolean has_stencil_export; /**< can do shader stencil export? */
87 boolean has_time_elapsed;
88 boolean has_shader_model3;
89 boolean has_etc1;
90 boolean prefer_blit_based_texture_transfer;
91
92 boolean needs_texcoord_semantic;
93 boolean apply_texture_swizzle_to_border_color;
94
95 /* On old libGL's for linux we need to invalidate the drawables
96 * on glViewpport calls, this is set via a option.
97 */
98 boolean invalidate_on_gl_viewport;
99
100 boolean vertex_array_out_of_memory;
101
102 /* Some state is contained in constant objects.
103 * Other state is just parameter values.
104 */
105 struct {
106 struct pipe_blend_state blend;
107 struct pipe_depth_stencil_alpha_state depth_stencil;
108 struct pipe_rasterizer_state rasterizer;
109 struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
110 GLuint num_samplers[PIPE_SHADER_TYPES];
111 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
112 GLuint num_sampler_views[PIPE_SHADER_TYPES];
113 struct pipe_clip_state clip;
114 struct {
115 void *ptr;
116 unsigned size;
117 } constants[PIPE_SHADER_TYPES];
118 struct pipe_framebuffer_state framebuffer;
119 struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
120 struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
121 unsigned sample_mask;
122
123 GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
124
125 GLuint fb_orientation;
126 } state;
127
128 char vendor[100];
129 char renderer[100];
130
131 struct st_state_flags dirty;
132
133 GLboolean missing_textures;
134 GLboolean vertdata_edgeflags;
135 GLboolean edgeflag_culls_prims;
136
137 /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
138 const GLuint *vertex_result_to_slot;
139
140 struct st_vertex_program *vp; /**< Currently bound vertex program */
141 struct st_fragment_program *fp; /**< Currently bound fragment program */
142 struct st_geometry_program *gp; /**< Currently bound geometry program */
143
144 struct st_vp_variant *vp_variant;
145 struct st_fp_variant *fp_variant;
146 struct st_gp_variant *gp_variant;
147
148 struct gl_texture_object *default_texture;
149
150 struct {
151 struct gl_program_cache *cache;
152 struct st_fragment_program *program; /**< cur pixel transfer prog */
153 GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
154 GLuint user_prog_sn; /**< user fragment program serial no. */
155 struct st_fragment_program *combined_prog;
156 GLuint combined_prog_sn;
157 struct pipe_resource *pixelmap_texture;
158 struct pipe_sampler_view *pixelmap_sampler_view;
159 boolean pixelmap_enabled; /**< use the pixelmap texture? */
160 } pixel_xfer;
161
162 /** for glBitmap */
163 struct {
164 struct pipe_rasterizer_state rasterizer;
165 struct pipe_sampler_state samplers[2];
166 enum pipe_format tex_format;
167 void *vs;
168 struct bitmap_cache *cache;
169 } bitmap;
170
171 /** for glDraw/CopyPixels */
172 struct {
173 struct gl_fragment_program *shaders[4];
174 void *vert_shaders[2]; /**< ureg shaders */
175 } drawpix;
176
177 /** for glClear */
178 struct {
179 struct pipe_rasterizer_state raster;
180 struct pipe_viewport_state viewport;
181 void *vs;
182 void *fs;
183 void *vs_layered;
184 void *gs_layered;
185 } clear;
186
187 /** used for anything using util_draw_vertex_buffer */
188 struct pipe_vertex_element velems_util_draw[3];
189
190 void *passthrough_fs; /**< simple pass-through frag shader */
191
192 enum pipe_texture_target internal_target;
193
194 struct cso_context *cso_context;
195
196 void *winsys_drawable_handle;
197
198 /* The number of vertex buffers from the last call of validate_arrays. */
199 unsigned last_num_vbuffers;
200
201 int32_t draw_stamp;
202 int32_t read_stamp;
203
204 struct st_config_options options;
205 };
206
207
208 /* Need this so that we can implement Mesa callbacks in this module.
209 */
210 static INLINE struct st_context *st_context(struct gl_context *ctx)
211 {
212 return ctx->st;
213 }
214
215
216 /**
217 * Wrapper for struct gl_framebuffer.
218 * This is an opaque type to the outside world.
219 */
220 struct st_framebuffer
221 {
222 struct gl_framebuffer Base;
223 void *Private;
224
225 struct st_framebuffer_iface *iface;
226 enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
227 unsigned num_statts;
228 int32_t stamp;
229 int32_t iface_stamp;
230 };
231
232
233 extern void st_init_driver_functions(struct dd_function_table *functions);
234
235 void st_invalidate_state(struct gl_context * ctx, GLuint new_state);
236
237
238
239 #define Y_0_TOP 1
240 #define Y_0_BOTTOM 2
241
242 static INLINE GLuint
243 st_fb_orientation(const struct gl_framebuffer *fb)
244 {
245 if (fb && _mesa_is_winsys_fbo(fb)) {
246 /* Drawing into a window (on-screen buffer).
247 *
248 * Negate Y scale to flip image vertically.
249 * The NDC Y coords prior to viewport transformation are in the range
250 * [y=-1=bottom, y=1=top]
251 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
252 * H is the window height.
253 * Use the viewport transformation to invert Y.
254 */
255 return Y_0_TOP;
256 }
257 else {
258 /* Drawing into user-created FBO (very likely a texture).
259 *
260 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
261 */
262 return Y_0_BOTTOM;
263 }
264 }
265
266
267 /** clear-alloc a struct-sized object, with casting */
268 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
269
270
271 extern struct st_context *
272 st_create_context(gl_api api, struct pipe_context *pipe,
273 const struct gl_config *visual,
274 struct st_context *share,
275 const struct st_config_options *options);
276
277 extern void
278 st_destroy_context(struct st_context *st);
279
280
281 #endif