gallium: unused var silence warning
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "shader/prog_cache.h"
33 #include "pipe/p_state.h"
34
35
36 struct st_context;
37 struct st_texture_object;
38 struct st_fragment_program;
39 struct draw_context;
40 struct draw_stage;
41 struct cso_cache;
42 struct cso_blend;
43 struct gen_mipmap_state;
44 struct blit_state;
45
46
47 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
48 #define ST_NEW_FRAGMENT_PROGRAM 0x2
49 #define ST_NEW_VERTEX_PROGRAM 0x4
50
51
52 struct st_state_flags {
53 GLuint mesa;
54 GLuint st;
55 };
56
57 struct st_tracked_state {
58 const char *name;
59 struct st_state_flags dirty;
60 void (*update)( struct st_context *st );
61 };
62
63
64
65 struct st_context
66 {
67 GLcontext *ctx;
68
69 struct pipe_context *pipe;
70
71 struct draw_context *draw; /**< For selection/feedback/rastpos only */
72 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
73 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
74 struct draw_stage *rastpos_stage; /**< For glRasterPos */
75
76 /* Some state is contained in constant objects.
77 * Other state is just parameter values.
78 */
79 struct {
80 struct pipe_blend_state blend;
81 struct pipe_depth_stencil_alpha_state depth_stencil;
82 struct pipe_rasterizer_state rasterizer;
83 struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
84 struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
85 struct pipe_clip_state clip;
86 struct pipe_constant_buffer constants[2];
87 struct pipe_framebuffer_state framebuffer;
88 struct pipe_texture *sampler_texture[PIPE_MAX_SAMPLERS];
89 struct pipe_poly_stipple poly_stipple;
90 struct pipe_scissor_state scissor;
91 struct pipe_viewport_state viewport;
92
93 GLuint num_samplers;
94 GLuint num_textures;
95 } state;
96
97 struct {
98 struct st_tracked_state tracked_state[2];
99 } constants;
100
101 /* XXX unused: */
102 struct {
103 struct gl_fragment_program *fragment_program;
104 } cb;
105
106 struct {
107 GLuint frontbuffer_dirty:1;
108 } flags;
109
110 char vendor[100];
111 char renderer[100];
112
113 /** Can we access the front/back color buffers as pipe_surfaces?
114 * We can't with the Xlib driver...
115 * This is a hack that should be fixed someday.
116 */
117 GLboolean haveFramebufferSurfaces;
118
119 /* State to be validated:
120 */
121 struct st_tracked_state **atoms;
122 GLuint nr_atoms;
123
124 struct st_state_flags dirty;
125
126 GLfloat polygon_offset_scale; /* ?? */
127
128 GLfloat bitmap_texcoord_bias;
129
130 /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
131 const GLuint *vertex_result_to_slot;
132
133 struct st_vertex_program *vp; /**< Currently bound vertex program */
134 struct st_fragment_program *fp; /**< Currently bound fragment program */
135
136 struct {
137 struct gl_program_cache *cache;
138 struct st_fragment_program *program; /**< cur pixel transfer prog */
139 GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
140 GLuint user_prog_sn; /**< user fragment program serial no. */
141 struct st_fragment_program *combined_prog;
142 GLuint combined_prog_sn;
143 } pixel_xfer;
144
145 /** for glBitmap */
146 struct {
147 struct st_fragment_program *program; /**< bitmap tex/kil program */
148 GLuint user_prog_sn; /**< user fragment program serial no. */
149 struct st_fragment_program *combined_prog;
150 void *vs;
151 float vertices[4][3][4]; /**< vertex pos + color + texcoord */
152 struct pipe_buffer *vbuf;
153 } bitmap;
154
155 /** for glClear */
156 struct {
157 void *vs;
158 void *fs;
159 float vertices[4][2][4]; /**< vertex pos + color */
160 struct pipe_buffer *vbuf;
161 } clear;
162
163 struct gen_mipmap_state *gen_mipmap;
164 struct blit_state *blit;
165
166 struct cso_context *cso_context;
167 };
168
169
170 /* Need this so that we can implement Mesa callbacks in this module.
171 */
172 static INLINE struct st_context *st_context(GLcontext *ctx)
173 {
174 return ctx->st;
175 }
176
177
178 /**
179 * Wrapper for GLframebuffer.
180 * This is an opaque type to the outside world.
181 */
182 struct st_framebuffer
183 {
184 GLframebuffer Base;
185 void *Private;
186 GLuint InitWidth, InitHeight;
187 };
188
189
190 extern void st_init_driver_functions(struct dd_function_table *functions);
191
192 void st_invalidate_state(GLcontext * ctx, GLuint new_state);
193
194
195
196 #define Y_0_TOP 1
197 #define Y_0_BOTTOM 2
198
199 static INLINE GLuint
200 st_fb_orientation(const struct gl_framebuffer *fb)
201 {
202 if (fb && fb->Name == 0) {
203 /* Drawing into a window (on-screen buffer).
204 *
205 * Negate Y scale to flip image vertically.
206 * The NDC Y coords prior to viewport transformation are in the range
207 * [y=-1=bottom, y=1=top]
208 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
209 * H is the window height.
210 * Use the viewport transformation to invert Y.
211 */
212 return Y_0_TOP;
213 }
214 else {
215 /* Drawing into user-created FBO (very likely a texture).
216 *
217 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
218 */
219 return Y_0_BOTTOM;
220 }
221 }
222
223
224 #endif