329599bc611139bce2d798b214df8183164d8d8a
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "mtypes.h"
32 #include "pipe/p_state.h"
33
34
35 struct st_context;
36 struct st_region;
37 struct st_texture_object;
38 struct st_texture_image;
39 struct st_fragment_program;
40 struct draw_context;
41 struct draw_stage;
42 struct cso_cache;
43 struct cso_blend;
44
45 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
46 #define ST_NEW_FRAGMENT_PROGRAM 0x2
47 #define ST_NEW_VERTEX_PROGRAM 0x4
48
49
50 struct st_state_flags {
51 GLuint mesa;
52 GLuint st;
53 };
54
55 struct st_tracked_state {
56 const char *name;
57 struct st_state_flags dirty;
58 void (*update)( struct st_context *st );
59 };
60
61
62
63
64 struct st_context
65 {
66 GLcontext *ctx;
67
68 struct pipe_context *pipe;
69
70 struct draw_context *draw; /**< For selection/feedback */
71 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
72 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
73
74 /* Some state is contained in constant objects.
75 * Other state is just parameter values.
76 */
77 struct {
78 const struct cso_alpha_test *alpha_test;
79 const struct cso_blend *blend;
80 const struct cso_sampler *sampler[PIPE_MAX_SAMPLERS];
81 const struct cso_depth_stencil *depth_stencil;
82 const struct cso_rasterizer *rasterizer;
83 const struct cso_fragment_shader *fs;
84 const struct cso_vertex_shader *vs;
85
86 struct pipe_blend_color blend_color;
87 struct pipe_clear_color_state clear_color;
88 struct pipe_clip_state clip;
89 struct pipe_constant_buffer constants[2];
90 struct pipe_feedback_state feedback;
91 struct pipe_framebuffer_state framebuffer;
92 struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
93 struct pipe_poly_stipple poly_stipple;
94 struct pipe_scissor_state scissor;
95 struct pipe_viewport_state viewport;
96 } state;
97
98 struct {
99 struct st_tracked_state tracked_state[2];
100 } constants;
101
102 struct {
103 struct gl_fragment_program *fragment_program;
104 } cb;
105
106 struct {
107 GLuint frontbuffer_dirty:1;
108 } flags;
109
110 char vendor[100];
111 char renderer[100];
112
113 /** Can we access the front/back color buffers as pipe_regions?
114 * We can't with the Xlib driver...
115 * This is a hack that should be fixed someday.
116 */
117 GLboolean haveFramebufferRegions;
118
119 /* State to be validated:
120 */
121 struct st_tracked_state **atoms;
122 GLuint nr_atoms;
123
124 struct st_state_flags dirty;
125
126 GLfloat polygon_offset_scale; /* ?? */
127
128 /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
129 const GLuint *vertex_result_to_slot;
130
131 struct st_vertex_program *vp; /**< Currently bound vertex program */
132 struct st_fragment_program *fp; /**< Currently bound fragment program */
133
134 /**
135 * Buffer object which stores the ctx->Current.Attrib[] values.
136 * Used for vertex array drawing when we we need an attribute for
137 * which there's no enabled array.
138 */
139 struct pipe_buffer_handle *default_attrib_buffer;
140
141 struct cso_cache *cache;
142 };
143
144
145 /* Need this so that we can implement Mesa callbacks in this module.
146 */
147 static INLINE struct st_context *st_context(GLcontext *ctx)
148 {
149 return ctx->st;
150 }
151
152
153 extern void st_init_driver_functions(struct dd_function_table *functions);
154
155
156
157 #define Y_0_TOP 1
158 #define Y_0_BOTTOM 2
159
160 static INLINE GLuint
161 st_fb_orientation(const struct gl_framebuffer *fb)
162 {
163 if (fb && fb->Name == 0) {
164 /* Drawing into a window (on-screen buffer).
165 *
166 * Negate Y scale to flip image vertically.
167 * The NDC Y coords prior to viewport transformation are in the range
168 * [y=-1=bottom, y=1=top]
169 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
170 * H is the window height.
171 * Use the viewport transformation to invert Y.
172 */
173 return Y_0_TOP;
174 }
175 else {
176 /* Drawing into user-created FBO (very likely a texture).
177 *
178 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
179 */
180 return Y_0_BOTTOM;
181 }
182 }
183
184
185 #endif