st/mesa: fix strides in (de)compress_image() functions
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "shader/prog_cache.h"
33 #include "pipe/p_state.h"
34 #include "state_tracker/st_api.h"
35
36
37 struct st_context;
38 struct st_texture_object;
39 struct st_fragment_program;
40 struct draw_context;
41 struct draw_stage;
42 struct cso_cache;
43 struct cso_blend;
44 struct gen_mipmap_state;
45 struct blit_state;
46 struct bitmap_cache;
47
48
49 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
50 #define ST_NEW_FRAGMENT_PROGRAM 0x2
51 #define ST_NEW_VERTEX_PROGRAM 0x4
52 #define ST_NEW_FRAMEBUFFER 0x8
53 #define ST_NEW_EDGEFLAGS_DATA 0x10
54
55
56 struct st_state_flags {
57 GLuint mesa;
58 GLuint st;
59 };
60
61 struct st_tracked_state {
62 const char *name;
63 struct st_state_flags dirty;
64 void (*update)( struct st_context *st );
65 };
66
67
68
69 struct st_context
70 {
71 struct st_context_iface iface;
72
73 GLcontext *ctx;
74
75 struct pipe_context *pipe;
76
77 struct draw_context *draw; /**< For selection/feedback/rastpos only */
78 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
79 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
80 struct draw_stage *rastpos_stage; /**< For glRasterPos */
81
82 /* Some state is contained in constant objects.
83 * Other state is just parameter values.
84 */
85 struct {
86 struct pipe_blend_state blend;
87 struct pipe_depth_stencil_alpha_state depth_stencil;
88 struct pipe_rasterizer_state rasterizer;
89 struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
90 struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
91 struct pipe_clip_state clip;
92 struct pipe_resource *constants[2];
93 struct pipe_framebuffer_state framebuffer;
94 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
95 struct pipe_scissor_state scissor;
96 struct pipe_viewport_state viewport;
97
98 GLuint num_samplers;
99 GLuint num_textures;
100
101 GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
102 } state;
103
104 struct {
105 struct st_tracked_state tracked_state[PIPE_SHADER_TYPES];
106 } constants;
107
108 /* XXX unused: */
109 struct {
110 struct gl_fragment_program *fragment_program;
111 } cb;
112
113 char vendor[100];
114 char renderer[100];
115
116 struct st_state_flags dirty;
117
118 GLboolean missing_textures;
119 GLboolean vertdata_edgeflags;
120
121 /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
122 const GLuint *vertex_result_to_slot;
123
124 struct st_vertex_program *vp; /**< Currently bound vertex program */
125 struct st_fragment_program *fp; /**< Currently bound fragment program */
126
127 struct st_vp_varient *vp_varient;
128
129 struct gl_texture_object *default_texture;
130
131 struct {
132 struct gl_program_cache *cache;
133 struct st_fragment_program *program; /**< cur pixel transfer prog */
134 GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
135 GLuint user_prog_sn; /**< user fragment program serial no. */
136 struct st_fragment_program *combined_prog;
137 GLuint combined_prog_sn;
138 struct pipe_resource *pixelmap_texture;
139 struct pipe_sampler_view *pixelmap_sampler_view;
140 boolean pixelmap_enabled; /**< use the pixelmap texture? */
141 } pixel_xfer;
142
143 /** for glBitmap */
144 struct {
145 struct pipe_rasterizer_state rasterizer;
146 struct pipe_sampler_state sampler;
147 enum pipe_format tex_format;
148 void *vs;
149 float vertices[4][3][4]; /**< vertex pos + color + texcoord */
150 struct pipe_resource *vbuf;
151 unsigned vbuf_slot; /* next free slot in vbuf */
152 struct bitmap_cache *cache;
153 } bitmap;
154
155 /** for glDraw/CopyPixels */
156 struct {
157 struct st_fragment_program *z_shader;
158 void *vert_shaders[2]; /**< ureg shaders */
159 } drawpix;
160
161 /** for glClear */
162 struct {
163 struct pipe_rasterizer_state raster;
164 struct pipe_viewport_state viewport;
165 struct pipe_clip_state clip;
166 void *vs;
167 void *fs;
168 float vertices[4][2][4]; /**< vertex pos + color */
169 struct pipe_resource *vbuf;
170 unsigned vbuf_slot;
171 } clear;
172
173 /** used for anything using util_draw_vertex_buffer */
174 struct pipe_vertex_element velems_util_draw[3];
175
176 void *passthrough_fs; /**< simple pass-through frag shader */
177
178 struct gen_mipmap_state *gen_mipmap;
179 struct blit_state *blit;
180
181 struct cso_context *cso_context;
182
183 int force_msaa;
184 void *winsys_drawable_handle;
185 };
186
187
188 /* Need this so that we can implement Mesa callbacks in this module.
189 */
190 static INLINE struct st_context *st_context(GLcontext *ctx)
191 {
192 return ctx->st;
193 }
194
195
196 /**
197 * Wrapper for GLframebuffer.
198 * This is an opaque type to the outside world.
199 */
200 struct st_framebuffer
201 {
202 GLframebuffer Base;
203 void *Private;
204
205 struct st_framebuffer_iface *iface;
206 enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
207 unsigned num_statts;
208 int32_t revalidate;
209 };
210
211
212 extern void st_init_driver_functions(struct dd_function_table *functions);
213
214 void st_invalidate_state(GLcontext * ctx, GLuint new_state);
215
216
217
218 #define Y_0_TOP 1
219 #define Y_0_BOTTOM 2
220
221 static INLINE GLuint
222 st_fb_orientation(const struct gl_framebuffer *fb)
223 {
224 if (fb && fb->Name == 0) {
225 /* Drawing into a window (on-screen buffer).
226 *
227 * Negate Y scale to flip image vertically.
228 * The NDC Y coords prior to viewport transformation are in the range
229 * [y=-1=bottom, y=1=top]
230 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
231 * H is the window height.
232 * Use the viewport transformation to invert Y.
233 */
234 return Y_0_TOP;
235 }
236 else {
237 /* Drawing into user-created FBO (very likely a texture).
238 *
239 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
240 */
241 return Y_0_BOTTOM;
242 }
243 }
244
245
246 /** clear-alloc a struct-sized object, with casting */
247 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
248
249
250 extern int
251 st_get_msaa(void);
252
253 extern struct st_context *
254 st_create_context(struct pipe_context *pipe, const __GLcontextModes *visual,
255 struct st_context *share);
256
257 extern void
258 st_destroy_context(struct st_context *st);
259
260
261 #endif