gallium: use a default texture in update_textures(), update_samplers() when needed
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "shader/prog_cache.h"
33 #include "pipe/p_state.h"
34
35
36 struct st_context;
37 struct st_texture_object;
38 struct st_fragment_program;
39 struct draw_context;
40 struct draw_stage;
41 struct cso_cache;
42 struct cso_blend;
43 struct gen_mipmap_state;
44 struct blit_state;
45 struct bitmap_cache;
46
47
48 #define FRONT_STATUS_UNDEFINED 0
49 #define FRONT_STATUS_DIRTY 1
50 #define FRONT_STATUS_COPY_OF_BACK 2
51
52
53 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
54 #define ST_NEW_FRAGMENT_PROGRAM 0x2
55 #define ST_NEW_VERTEX_PROGRAM 0x4
56 #define ST_NEW_FRAMEBUFFER 0x8
57
58
59 struct st_state_flags {
60 GLuint mesa;
61 GLuint st;
62 };
63
64 struct st_tracked_state {
65 const char *name;
66 struct st_state_flags dirty;
67 void (*update)( struct st_context *st );
68 };
69
70
71
72 struct st_context
73 {
74 GLcontext *ctx;
75
76 struct pipe_context *pipe;
77
78 struct draw_context *draw; /**< For selection/feedback/rastpos only */
79 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
80 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
81 struct draw_stage *rastpos_stage; /**< For glRasterPos */
82
83 /* Some state is contained in constant objects.
84 * Other state is just parameter values.
85 */
86 struct {
87 struct pipe_blend_state blend;
88 struct pipe_depth_stencil_alpha_state depth_stencil;
89 struct pipe_rasterizer_state rasterizer;
90 struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
91 struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
92 struct pipe_clip_state clip;
93 struct pipe_constant_buffer constants[2];
94 struct pipe_framebuffer_state framebuffer;
95 struct pipe_texture *sampler_texture[PIPE_MAX_SAMPLERS];
96 struct pipe_poly_stipple poly_stipple;
97 struct pipe_scissor_state scissor;
98 struct pipe_viewport_state viewport;
99
100 GLuint num_samplers;
101 GLuint num_textures;
102 } state;
103
104 struct {
105 struct st_tracked_state tracked_state[2];
106 } constants;
107
108 /* XXX unused: */
109 struct {
110 struct gl_fragment_program *fragment_program;
111 } cb;
112
113 GLuint frontbuffer_status; /**< one of FRONT_STATUS_ */
114
115 char vendor[100];
116 char renderer[100];
117
118 /* State to be validated:
119 */
120 struct st_tracked_state **atoms;
121 GLuint nr_atoms;
122
123 struct st_state_flags dirty;
124
125 GLboolean missing_textures;
126
127 GLfloat polygon_offset_scale; /* ?? */
128
129 /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
130 const GLuint *vertex_result_to_slot;
131
132 struct st_vertex_program *vp; /**< Currently bound vertex program */
133 struct st_fragment_program *fp; /**< Currently bound fragment program */
134
135 struct gl_texture_object *default_texture;
136
137 struct {
138 struct gl_program_cache *cache;
139 struct st_fragment_program *program; /**< cur pixel transfer prog */
140 GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
141 GLuint user_prog_sn; /**< user fragment program serial no. */
142 struct st_fragment_program *combined_prog;
143 GLuint combined_prog_sn;
144 struct pipe_texture *pixelmap_texture;
145 boolean pixelmap_enabled; /**< use the pixelmap texture? */
146 } pixel_xfer;
147
148 /** for glBitmap */
149 struct {
150 struct pipe_rasterizer_state rasterizer;
151 struct pipe_sampler_state sampler;
152 struct pipe_shader_state vert_shader;
153 enum pipe_format tex_format;
154 void *vs;
155 float vertices[4][3][4]; /**< vertex pos + color + texcoord */
156 struct pipe_buffer *vbuf;
157 struct bitmap_cache *cache;
158 } bitmap;
159
160 /** for glDraw/CopyPixels */
161 struct {
162 struct st_fragment_program *z_shader;
163 struct st_vertex_program *vert_shaders[2];
164 } drawpix;
165
166 /** for glClear */
167 struct {
168 struct pipe_shader_state vert_shader;
169 struct pipe_shader_state frag_shader;
170 struct pipe_rasterizer_state raster;
171 struct pipe_viewport_state viewport;
172 void *vs;
173 void *fs;
174 float vertices[4][2][4]; /**< vertex pos + color */
175 struct pipe_buffer *vbuf;
176 } clear;
177
178 void *passthrough_fs; /**< simple pass-through frag shader */
179
180 struct gen_mipmap_state *gen_mipmap;
181 struct blit_state *blit;
182
183 struct cso_context *cso_context;
184 };
185
186
187 /* Need this so that we can implement Mesa callbacks in this module.
188 */
189 static INLINE struct st_context *st_context(GLcontext *ctx)
190 {
191 return ctx->st;
192 }
193
194
195 /**
196 * Wrapper for GLframebuffer.
197 * This is an opaque type to the outside world.
198 */
199 struct st_framebuffer
200 {
201 GLframebuffer Base;
202 void *Private;
203 GLuint InitWidth, InitHeight;
204 };
205
206
207 extern void st_init_driver_functions(struct dd_function_table *functions);
208
209 void st_invalidate_state(GLcontext * ctx, GLuint new_state);
210
211
212
213 #define Y_0_TOP 1
214 #define Y_0_BOTTOM 2
215
216 static INLINE GLuint
217 st_fb_orientation(const struct gl_framebuffer *fb)
218 {
219 if (fb && fb->Name == 0) {
220 /* Drawing into a window (on-screen buffer).
221 *
222 * Negate Y scale to flip image vertically.
223 * The NDC Y coords prior to viewport transformation are in the range
224 * [y=-1=bottom, y=1=top]
225 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
226 * H is the window height.
227 * Use the viewport transformation to invert Y.
228 */
229 return Y_0_TOP;
230 }
231 else {
232 /* Drawing into user-created FBO (very likely a texture).
233 *
234 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
235 */
236 return Y_0_BOTTOM;
237 }
238 }
239
240
241 #endif