mesa: remove unused opcodes AND, DP2A, NOT, NRM3, NRM4, OR, PRINT, XOR
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "pipe/p_state.h"
33 #include "state_tracker/st_api.h"
34 #include "main/fbobject.h"
35
36 struct bitmap_cache;
37 struct dd_function_table;
38 struct draw_context;
39 struct draw_stage;
40 struct gen_mipmap_state;
41 struct st_context;
42 struct st_fragment_program;
43 struct u_upload_mgr;
44
45
46 #define ST_NEW_MESA (1 << 0) /* Mesa state has changed */
47 #define ST_NEW_FRAGMENT_PROGRAM (1 << 1)
48 #define ST_NEW_VERTEX_PROGRAM (1 << 2)
49 #define ST_NEW_FRAMEBUFFER (1 << 3)
50 #define ST_NEW_EDGEFLAGS_DATA (1 << 4)
51 #define ST_NEW_GEOMETRY_PROGRAM (1 << 5)
52 #define ST_NEW_VERTEX_ARRAYS (1 << 6)
53 #define ST_NEW_RASTERIZER (1 << 7)
54
55
56 struct st_state_flags {
57 GLuint mesa;
58 GLuint st;
59 };
60
61 struct st_tracked_state {
62 const char *name;
63 struct st_state_flags dirty;
64 void (*update)( struct st_context *st );
65 };
66
67
68
69 struct st_context
70 {
71 struct st_context_iface iface;
72
73 struct gl_context *ctx;
74
75 struct pipe_context *pipe;
76
77 struct u_upload_mgr *uploader, *indexbuf_uploader, *constbuf_uploader;
78
79 struct draw_context *draw; /**< For selection/feedback/rastpos only */
80 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
81 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
82 struct draw_stage *rastpos_stage; /**< For glRasterPos */
83 GLboolean clamp_frag_color_in_shader;
84 GLboolean clamp_vert_color_in_shader;
85 boolean has_stencil_export; /**< can do shader stencil export? */
86 boolean has_time_elapsed;
87 boolean has_shader_model3;
88 boolean prefer_blit_based_texture_transfer;
89
90 boolean needs_texcoord_semantic;
91 boolean apply_texture_swizzle_to_border_color;
92
93 /* On old libGL's for linux we need to invalidate the drawables
94 * on glViewpport calls, this is set via a option.
95 */
96 boolean invalidate_on_gl_viewport;
97
98 boolean vertex_array_out_of_memory;
99
100 /* Some state is contained in constant objects.
101 * Other state is just parameter values.
102 */
103 struct {
104 struct pipe_blend_state blend;
105 struct pipe_depth_stencil_alpha_state depth_stencil;
106 struct pipe_rasterizer_state rasterizer;
107 struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
108 GLuint num_samplers[PIPE_SHADER_TYPES];
109 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
110 GLuint num_sampler_views[PIPE_SHADER_TYPES];
111 struct pipe_clip_state clip;
112 struct {
113 void *ptr;
114 unsigned size;
115 } constants[PIPE_SHADER_TYPES];
116 struct pipe_framebuffer_state framebuffer;
117 struct pipe_scissor_state scissor;
118 struct pipe_viewport_state viewport;
119 unsigned sample_mask;
120
121 GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
122
123 GLuint fb_orientation;
124 } state;
125
126 char vendor[100];
127 char renderer[100];
128
129 struct st_state_flags dirty;
130
131 GLboolean missing_textures;
132 GLboolean vertdata_edgeflags;
133
134 /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
135 const GLuint *vertex_result_to_slot;
136
137 struct st_vertex_program *vp; /**< Currently bound vertex program */
138 struct st_fragment_program *fp; /**< Currently bound fragment program */
139 struct st_geometry_program *gp; /**< Currently bound geometry program */
140
141 struct st_vp_variant *vp_variant;
142 struct st_fp_variant *fp_variant;
143 struct st_gp_variant *gp_variant;
144
145 struct gl_texture_object *default_texture;
146
147 struct {
148 struct gl_program_cache *cache;
149 struct st_fragment_program *program; /**< cur pixel transfer prog */
150 GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
151 GLuint user_prog_sn; /**< user fragment program serial no. */
152 struct st_fragment_program *combined_prog;
153 GLuint combined_prog_sn;
154 struct pipe_resource *pixelmap_texture;
155 struct pipe_sampler_view *pixelmap_sampler_view;
156 boolean pixelmap_enabled; /**< use the pixelmap texture? */
157 } pixel_xfer;
158
159 /** for glBitmap */
160 struct {
161 struct pipe_rasterizer_state rasterizer;
162 struct pipe_sampler_state samplers[2];
163 enum pipe_format tex_format;
164 void *vs;
165 struct bitmap_cache *cache;
166 } bitmap;
167
168 /** for glDraw/CopyPixels */
169 struct {
170 struct gl_fragment_program *shaders[4];
171 void *vert_shaders[2]; /**< ureg shaders */
172 } drawpix;
173
174 /** for glClear */
175 struct {
176 struct pipe_rasterizer_state raster;
177 struct pipe_viewport_state viewport;
178 void *vs;
179 void *fs;
180 } clear;
181
182 /** used for anything using util_draw_vertex_buffer */
183 struct pipe_vertex_element velems_util_draw[3];
184
185 void *passthrough_fs; /**< simple pass-through frag shader */
186
187 enum pipe_texture_target internal_target;
188 struct gen_mipmap_state *gen_mipmap;
189
190 struct cso_context *cso_context;
191
192 void *winsys_drawable_handle;
193
194 /* The number of vertex buffers from the last call of validate_arrays. */
195 unsigned last_num_vbuffers;
196
197 int32_t draw_stamp;
198 int32_t read_stamp;
199
200 struct st_config_options options;
201 };
202
203
204 /* Need this so that we can implement Mesa callbacks in this module.
205 */
206 static INLINE struct st_context *st_context(struct gl_context *ctx)
207 {
208 return ctx->st;
209 }
210
211
212 /**
213 * Wrapper for struct gl_framebuffer.
214 * This is an opaque type to the outside world.
215 */
216 struct st_framebuffer
217 {
218 struct gl_framebuffer Base;
219 void *Private;
220
221 struct st_framebuffer_iface *iface;
222 enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
223 unsigned num_statts;
224 int32_t stamp;
225 int32_t iface_stamp;
226 };
227
228
229 extern void st_init_driver_functions(struct dd_function_table *functions);
230
231 void st_invalidate_state(struct gl_context * ctx, GLuint new_state);
232
233
234
235 #define Y_0_TOP 1
236 #define Y_0_BOTTOM 2
237
238 static INLINE GLuint
239 st_fb_orientation(const struct gl_framebuffer *fb)
240 {
241 if (fb && _mesa_is_winsys_fbo(fb)) {
242 /* Drawing into a window (on-screen buffer).
243 *
244 * Negate Y scale to flip image vertically.
245 * The NDC Y coords prior to viewport transformation are in the range
246 * [y=-1=bottom, y=1=top]
247 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
248 * H is the window height.
249 * Use the viewport transformation to invert Y.
250 */
251 return Y_0_TOP;
252 }
253 else {
254 /* Drawing into user-created FBO (very likely a texture).
255 *
256 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
257 */
258 return Y_0_BOTTOM;
259 }
260 }
261
262
263 /** clear-alloc a struct-sized object, with casting */
264 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
265
266
267 extern struct st_context *
268 st_create_context(gl_api api, struct pipe_context *pipe,
269 const struct gl_config *visual,
270 struct st_context *share,
271 const struct st_config_options *options);
272
273 extern void
274 st_destroy_context(struct st_context *st);
275
276
277 #endif