glsl_to_tgsi: plumb image writable through to driver
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "state_tracker/st_api.h"
33 #include "main/fbobject.h"
34 #include "state_tracker/st_atom.h"
35 #include "util/u_inlines.h"
36 #include "util/list.h"
37 #include "vbo/vbo.h"
38
39
40 #ifdef __cplusplus
41 extern "C" {
42 #endif
43
44
45 struct dd_function_table;
46 struct draw_context;
47 struct draw_stage;
48 struct gen_mipmap_state;
49 struct st_context;
50 struct st_fragment_program;
51 struct st_perf_monitor_group;
52 struct u_upload_mgr;
53
54
55 /** For drawing quads for glClear, glDraw/CopyPixels, glBitmap, etc. */
56 struct st_util_vertex
57 {
58 float x, y, z;
59 float r, g, b, a;
60 float s, t;
61 };
62
63 struct st_bitmap_cache
64 {
65 /** Window pos to render the cached image */
66 GLint xpos, ypos;
67 /** Bounds of region used in window coords */
68 GLint xmin, ymin, xmax, ymax;
69
70 GLfloat color[4];
71
72 /** Bitmap's Z position */
73 GLfloat zpos;
74
75 struct pipe_resource *texture;
76 struct pipe_transfer *trans;
77
78 GLboolean empty;
79
80 /** An I8 texture image: */
81 ubyte *buffer;
82 };
83
84 struct st_bound_handles
85 {
86 unsigned num_handles;
87 uint64_t *handles;
88 };
89
90
91 #define NUM_DRAWPIX_CACHE_ENTRIES 4
92
93 struct drawpix_cache_entry
94 {
95 GLsizei width, height;
96 GLenum format, type;
97 const void *user_pointer; /**< Last user 'pixels' pointer */
98 void *image; /**< Copy of the glDrawPixels image data */
99 struct pipe_resource *texture;
100 unsigned age;
101 };
102
103
104 struct st_context
105 {
106 struct st_context_iface iface;
107
108 struct gl_context *ctx;
109
110 struct pipe_context *pipe;
111
112 struct draw_context *draw; /**< For selection/feedback/rastpos only */
113 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
114 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
115 struct draw_stage *rastpos_stage; /**< For glRasterPos */
116 GLboolean clamp_frag_color_in_shader;
117 GLboolean clamp_vert_color_in_shader;
118 boolean has_stencil_export; /**< can do shader stencil export? */
119 boolean has_time_elapsed;
120 boolean has_shader_model3;
121 boolean has_etc1;
122 boolean has_etc2;
123 boolean has_astc_2d_ldr;
124 boolean prefer_blit_based_texture_transfer;
125 boolean force_persample_in_shader;
126 boolean has_shareable_shaders;
127 boolean has_half_float_packing;
128 boolean has_multi_draw_indirect;
129 boolean can_bind_const_buffer_as_vertex;
130
131 /**
132 * If a shader can be created when we get its source.
133 * This means it has only 1 variant, not counting glBitmap and
134 * glDrawPixels.
135 */
136 boolean shader_has_one_variant[MESA_SHADER_STAGES];
137
138 boolean needs_texcoord_semantic;
139 boolean apply_texture_swizzle_to_border_color;
140
141 /* On old libGL's for linux we need to invalidate the drawables
142 * on glViewpport calls, this is set via a option.
143 */
144 boolean invalidate_on_gl_viewport;
145 boolean draw_needs_minmax_index;
146 boolean vertex_array_out_of_memory;
147 boolean has_hw_atomics;
148
149 /* Some state is contained in constant objects.
150 * Other state is just parameter values.
151 */
152 struct {
153 struct pipe_blend_state blend;
154 struct pipe_depth_stencil_alpha_state depth_stencil;
155 struct pipe_rasterizer_state rasterizer;
156 struct pipe_sampler_state frag_samplers[PIPE_MAX_SAMPLERS];
157 GLuint num_frag_samplers;
158 struct pipe_sampler_view *frag_sampler_views[PIPE_MAX_SAMPLERS];
159 GLuint num_sampler_views[PIPE_SHADER_TYPES];
160 struct pipe_clip_state clip;
161 struct {
162 void *ptr;
163 unsigned size;
164 } constants[PIPE_SHADER_TYPES];
165 unsigned fb_width;
166 unsigned fb_height;
167 unsigned fb_num_samples;
168 unsigned fb_num_layers;
169 unsigned fb_num_cb;
170 unsigned num_viewports;
171 struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
172 struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
173 struct {
174 unsigned num;
175 boolean include;
176 struct pipe_scissor_state rects[PIPE_MAX_WINDOW_RECTANGLES];
177 } window_rects;
178
179 GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
180
181 GLuint fb_orientation;
182
183 bool enable_sample_locations;
184 unsigned sample_locations_samples;
185 uint8_t sample_locations[
186 PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE *
187 PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE * 32];
188 } state;
189
190 uint64_t dirty; /**< dirty states */
191
192 /** This masks out unused shader resources. Only valid in draw calls. */
193 uint64_t active_states;
194
195 /* If true, further analysis of states is required to know if something
196 * has changed. Used mainly for shaders.
197 */
198 bool gfx_shaders_may_be_dirty;
199 bool compute_shader_may_be_dirty;
200
201 GLboolean vertdata_edgeflags;
202 GLboolean edgeflag_culls_prims;
203
204 struct st_vertex_program *vp; /**< Currently bound vertex program */
205 struct st_fragment_program *fp; /**< Currently bound fragment program */
206 struct st_common_program *gp; /**< Currently bound geometry program */
207 struct st_common_program *tcp; /**< Currently bound tess control program */
208 struct st_common_program *tep; /**< Currently bound tess eval program */
209 struct st_compute_program *cp; /**< Currently bound compute program */
210
211 struct st_vp_variant *vp_variant;
212
213 struct {
214 struct pipe_resource *pixelmap_texture;
215 struct pipe_sampler_view *pixelmap_sampler_view;
216 } pixel_xfer;
217
218 /** for glBitmap */
219 struct {
220 struct pipe_rasterizer_state rasterizer;
221 struct pipe_sampler_state sampler;
222 struct pipe_sampler_state atlas_sampler;
223 enum pipe_format tex_format;
224 void *vs;
225 struct st_bitmap_cache cache;
226 } bitmap;
227
228 /** for glDraw/CopyPixels */
229 struct {
230 void *zs_shaders[4];
231 void *vert_shaders[2]; /**< ureg shaders */
232 } drawpix;
233
234 /** Cache of glDrawPixels images */
235 struct {
236 struct drawpix_cache_entry entries[NUM_DRAWPIX_CACHE_ENTRIES];
237 unsigned age;
238 } drawpix_cache;
239
240 /** for glReadPixels */
241 struct {
242 struct pipe_resource *src;
243 struct pipe_resource *cache;
244 enum pipe_format dst_format;
245 unsigned level;
246 unsigned layer;
247 unsigned hits;
248 } readpix_cache;
249
250 /** for glClear */
251 struct {
252 struct pipe_rasterizer_state raster;
253 struct pipe_viewport_state viewport;
254 void *vs;
255 void *fs;
256 void *vs_layered;
257 void *gs_layered;
258 } clear;
259
260 /* For gl(Compressed)Tex(Sub)Image */
261 struct {
262 struct pipe_rasterizer_state raster;
263 struct pipe_blend_state upload_blend;
264 void *vs;
265 void *gs;
266 void *upload_fs[3];
267 void *download_fs[3][PIPE_MAX_TEXTURE_TYPES];
268 bool upload_enabled;
269 bool download_enabled;
270 bool rgba_only;
271 bool layers;
272 bool use_gs;
273 } pbo;
274
275 /** for drawing with st_util_vertex */
276 struct pipe_vertex_element util_velems[3];
277
278 void *passthrough_fs; /**< simple pass-through frag shader */
279
280 enum pipe_texture_target internal_target;
281
282 struct cso_context *cso_context;
283
284 void *winsys_drawable_handle;
285
286 /* The number of vertex buffers from the last call of validate_arrays. */
287 unsigned last_num_vbuffers;
288
289 int32_t draw_stamp;
290 int32_t read_stamp;
291
292 struct st_config_options options;
293
294 struct st_perf_monitor_group *perfmon;
295
296 enum pipe_reset_status reset_status;
297
298 /* Array of bound texture/image handles which are resident in the context.
299 */
300 struct st_bound_handles bound_texture_handles[PIPE_SHADER_TYPES];
301 struct st_bound_handles bound_image_handles[PIPE_SHADER_TYPES];
302
303 /* Winsys buffers */
304 struct list_head winsys_buffers;
305 };
306
307
308 /* Need this so that we can implement Mesa callbacks in this module.
309 */
310 static inline struct st_context *st_context(struct gl_context *ctx)
311 {
312 return ctx->st;
313 }
314
315
316 /**
317 * Wrapper for struct gl_framebuffer.
318 * This is an opaque type to the outside world.
319 */
320 struct st_framebuffer
321 {
322 struct gl_framebuffer Base;
323
324 struct st_framebuffer_iface *iface;
325 enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
326 unsigned num_statts;
327 int32_t stamp;
328 int32_t iface_stamp;
329 uint32_t iface_ID;
330
331 /* list of framebuffer objects */
332 struct list_head head;
333 };
334
335
336 extern void st_init_driver_functions(struct pipe_screen *screen,
337 struct dd_function_table *functions);
338
339 void
340 st_invalidate_buffers(struct st_context *st);
341
342 /* Invalidate the readpixels cache to ensure we don't read stale data.
343 */
344 static inline void
345 st_invalidate_readpix_cache(struct st_context *st)
346 {
347 if (unlikely(st->readpix_cache.src)) {
348 pipe_resource_reference(&st->readpix_cache.src, NULL);
349 pipe_resource_reference(&st->readpix_cache.cache, NULL);
350 }
351 }
352
353
354 #define Y_0_TOP 1
355 #define Y_0_BOTTOM 2
356
357 static inline GLuint
358 st_fb_orientation(const struct gl_framebuffer *fb)
359 {
360 if (fb && _mesa_is_winsys_fbo(fb)) {
361 /* Drawing into a window (on-screen buffer).
362 *
363 * Negate Y scale to flip image vertically.
364 * The NDC Y coords prior to viewport transformation are in the range
365 * [y=-1=bottom, y=1=top]
366 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
367 * H is the window height.
368 * Use the viewport transformation to invert Y.
369 */
370 return Y_0_TOP;
371 }
372 else {
373 /* Drawing into user-created FBO (very likely a texture).
374 *
375 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
376 */
377 return Y_0_BOTTOM;
378 }
379 }
380
381
382 static inline bool
383 st_user_clip_planes_enabled(struct gl_context *ctx)
384 {
385 return (ctx->API == API_OPENGL_COMPAT ||
386 ctx->API == API_OPENGLES) && /* only ES 1.x */
387 ctx->Transform.ClipPlanesEnabled;
388 }
389
390 /** clear-alloc a struct-sized object, with casting */
391 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
392
393
394 extern struct st_context *
395 st_create_context(gl_api api, struct pipe_context *pipe,
396 const struct gl_config *visual,
397 struct st_context *share,
398 const struct st_config_options *options,
399 bool no_error);
400
401 extern void
402 st_destroy_context(struct st_context *st);
403
404 uint64_t
405 st_get_active_states(struct gl_context *ctx);
406
407
408 #ifdef __cplusplus
409 }
410 #endif
411
412 #endif