7c887d0b559c8d5d509ec8b60254ee6f321665ad
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "mtypes.h"
32 #include "pipe/p_state.h"
33
34
35 struct st_context;
36 struct st_region;
37 struct st_texture_object;
38 struct st_texture_image;
39 struct st_fragment_program;
40 struct draw_context;
41 struct draw_stage;
42 struct cso_cache;
43
44 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
45 #define ST_NEW_FRAGMENT_PROGRAM 0x2
46 #define ST_NEW_VERTEX_PROGRAM 0x4
47
48 struct st_state_flags {
49 GLuint mesa;
50 GLuint st;
51 };
52
53 struct st_tracked_state {
54 const char *name;
55 struct st_state_flags dirty;
56 void (*update)( struct st_context *st );
57 };
58
59
60
61
62 struct st_context
63 {
64 GLcontext *ctx;
65
66 struct pipe_context *pipe;
67
68 struct draw_context *draw; /**< For selection/feedback */
69 struct draw_stage *feedback_stage; /**< For FL_FEEDBACK rendermode */
70 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
71
72 /* Eventually will use a cache to feed the pipe with
73 * create/bind/delete calls to constant state objects. Not yet
74 * though, we just shove random objects across the interface.
75 */
76 struct {
77 const struct pipe_blend_state *blend;
78 const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
79 const struct pipe_depth_stencil_state *depth_stencil;
80
81 struct pipe_alpha_test_state alpha_test;
82 struct pipe_blend_color blend_color;
83 struct pipe_clear_color_state clear_color;
84 struct pipe_clip_state clip;
85 struct pipe_constant_buffer constants[2];
86 struct pipe_feedback_state feedback;
87 struct pipe_framebuffer_state framebuffer;
88 struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
89 struct pipe_poly_stipple poly_stipple;
90 struct pipe_scissor_state scissor;
91 struct pipe_setup_state setup;
92 struct pipe_shader_state fs;
93 struct pipe_shader_state vs;
94 struct pipe_viewport_state viewport;
95 } state;
96
97 struct {
98 struct st_tracked_state tracked_state[2];
99 } constants;
100
101 struct {
102 struct gl_fragment_program *fragment_program;
103 } cb;
104
105 struct {
106 GLuint frontbuffer_dirty:1;
107 } flags;
108
109 char vendor[100];
110 char renderer[100];
111
112 /* State to be validated:
113 */
114 struct st_tracked_state **atoms;
115 GLuint nr_atoms;
116
117 struct st_state_flags dirty;
118
119 GLfloat polygon_offset_scale; /* ?? */
120
121 struct st_vertex_program *vp;
122 struct st_fragment_program *fp;
123
124 struct pipe_buffer_handle *default_attrib_buffer;
125
126 struct cso_cache *cache;
127 };
128
129
130 /* Need this so that we can implement Mesa callbacks in this module.
131 */
132 static INLINE struct st_context *st_context(GLcontext *ctx)
133 {
134 return ctx->st;
135 }
136
137
138 extern void st_init_driver_functions(struct dd_function_table *functions);
139
140
141
142 #define Y_0_TOP 1
143 #define Y_0_BOTTOM 2
144
145 static INLINE GLuint
146 st_fb_orientation(const struct gl_framebuffer *fb)
147 {
148 if (fb && fb->Name == 0) {
149 /* Drawing into a window (on-screen buffer).
150 *
151 * Negate Y scale to flip image vertically.
152 * The NDC Y coords prior to viewport transformation are in the range
153 * [y=-1=bottom, y=1=top]
154 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
155 * H is the window height.
156 * Use the viewport transformation to invert Y.
157 */
158 return Y_0_TOP;
159 }
160 else {
161 /* Drawing into user-created FBO (very likely a texture).
162 *
163 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
164 */
165 return Y_0_BOTTOM;
166 }
167 }
168
169
170 #endif