853a1895825cdf555db408312a5d9a1d0d0e833a
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/arrayobj.h"
32 #include "main/mtypes.h"
33 #include "state_tracker/st_api.h"
34 #include "main/fbobject.h"
35 #include "state_tracker/st_atom.h"
36 #include "util/u_helpers.h"
37 #include "util/u_inlines.h"
38 #include "util/list.h"
39 #include "vbo/vbo.h"
40 #include "util/list.h"
41
42
43 #ifdef __cplusplus
44 extern "C" {
45 #endif
46
47
48 struct dd_function_table;
49 struct draw_context;
50 struct draw_stage;
51 struct gen_mipmap_state;
52 struct st_context;
53 struct st_program;
54 struct st_perf_monitor_group;
55 struct u_upload_mgr;
56
57
58 struct st_bitmap_cache
59 {
60 /** Window pos to render the cached image */
61 GLint xpos, ypos;
62 /** Bounds of region used in window coords */
63 GLint xmin, ymin, xmax, ymax;
64
65 GLfloat color[4];
66
67 /** Bitmap's Z position */
68 GLfloat zpos;
69
70 struct pipe_resource *texture;
71 struct pipe_transfer *trans;
72
73 GLboolean empty;
74
75 /** An I8 texture image: */
76 ubyte *buffer;
77 };
78
79 struct st_bound_handles
80 {
81 unsigned num_handles;
82 uint64_t *handles;
83 };
84
85
86 #define NUM_DRAWPIX_CACHE_ENTRIES 4
87
88 struct drawpix_cache_entry
89 {
90 GLsizei width, height;
91 GLenum format, type;
92 const void *user_pointer; /**< Last user 'pixels' pointer */
93 void *image; /**< Copy of the glDrawPixels image data */
94 struct pipe_resource *texture;
95 unsigned age;
96 };
97
98
99 /*
100 * Node for a linked list of dead sampler views.
101 */
102 struct st_zombie_sampler_view_node
103 {
104 struct pipe_sampler_view *view;
105 struct list_head node;
106 };
107
108
109 /*
110 * Node for a linked list of dead shaders.
111 */
112 struct st_zombie_shader_node
113 {
114 void *shader;
115 enum pipe_shader_type type;
116 struct list_head node;
117 };
118
119
120 struct st_context
121 {
122 struct st_context_iface iface;
123
124 struct gl_context *ctx;
125
126 struct pipe_context *pipe;
127
128 struct draw_context *draw; /**< For selection/feedback/rastpos only */
129 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
130 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
131 struct draw_stage *rastpos_stage; /**< For glRasterPos */
132 GLboolean clamp_frag_color_in_shader;
133 GLboolean clamp_vert_color_in_shader;
134 boolean clamp_frag_depth_in_shader;
135 boolean has_stencil_export; /**< can do shader stencil export? */
136 boolean has_time_elapsed;
137 boolean has_etc1;
138 boolean has_etc2;
139 boolean has_astc_2d_ldr;
140 boolean has_astc_5x5_ldr;
141 boolean prefer_blit_based_texture_transfer;
142 boolean force_persample_in_shader;
143 boolean has_shareable_shaders;
144 boolean has_half_float_packing;
145 boolean has_multi_draw_indirect;
146 boolean has_single_pipe_stat;
147 boolean has_indep_blend_func;
148 boolean needs_rgb_dst_alpha_override;
149 boolean can_bind_const_buffer_as_vertex;
150 boolean lower_flatshade;
151 boolean lower_alpha_test;
152 boolean lower_point_size;
153 boolean lower_two_sided_color;
154 boolean lower_ucp;
155
156 /* There are consequences for drivers wanting to call st_finalize_nir
157 * twice, once before shader caching and once after lowering for shader
158 * variants. If shader variants use lowering passes that are not ready
159 * for that, things can blow up.
160 *
161 * If this is true, st_finalize_nir and pipe_screen::finalize_nir will be
162 * called before the result is stored in the shader cache. If lowering for
163 * shader variants is invoked, the functions will be called again.
164 */
165 boolean allow_st_finalize_nir_twice;
166
167 /**
168 * If a shader can be created when we get its source.
169 * This means it has only 1 variant, not counting glBitmap and
170 * glDrawPixels.
171 */
172 boolean shader_has_one_variant[MESA_SHADER_STAGES];
173
174 boolean needs_texcoord_semantic;
175 boolean apply_texture_swizzle_to_border_color;
176
177 /* On old libGL's for linux we need to invalidate the drawables
178 * on glViewpport calls, this is set via a option.
179 */
180 boolean invalidate_on_gl_viewport;
181 boolean draw_needs_minmax_index;
182 boolean has_hw_atomics;
183
184 /* Some state is contained in constant objects.
185 * Other state is just parameter values.
186 */
187 struct {
188 struct pipe_blend_state blend;
189 struct pipe_depth_stencil_alpha_state depth_stencil;
190 struct pipe_rasterizer_state rasterizer;
191 struct pipe_sampler_state vert_samplers[PIPE_MAX_SAMPLERS];
192 struct pipe_sampler_state frag_samplers[PIPE_MAX_SAMPLERS];
193 GLuint num_vert_samplers;
194 GLuint num_frag_samplers;
195 struct pipe_sampler_view *vert_sampler_views[PIPE_MAX_SAMPLERS];
196 struct pipe_sampler_view *frag_sampler_views[PIPE_MAX_SAMPLERS];
197 GLuint num_sampler_views[PIPE_SHADER_TYPES];
198 struct pipe_clip_state clip;
199 struct {
200 void *ptr;
201 unsigned size;
202 } constants[PIPE_SHADER_TYPES];
203 unsigned fb_width;
204 unsigned fb_height;
205 unsigned fb_num_samples;
206 unsigned fb_num_layers;
207 unsigned fb_num_cb;
208 unsigned num_viewports;
209 struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
210 struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
211 struct {
212 unsigned num;
213 boolean include;
214 struct pipe_scissor_state rects[PIPE_MAX_WINDOW_RECTANGLES];
215 } window_rects;
216
217 GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
218
219 GLuint fb_orientation;
220
221 bool enable_sample_locations;
222 unsigned sample_locations_samples;
223 uint8_t sample_locations[
224 PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE *
225 PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE * 32];
226 } state;
227
228 uint64_t dirty; /**< dirty states */
229
230 /** This masks out unused shader resources. Only valid in draw calls. */
231 uint64_t active_states;
232
233 unsigned pin_thread_counter; /* for L3 thread pinning on AMD Zen */
234
235 /* If true, further analysis of states is required to know if something
236 * has changed. Used mainly for shaders.
237 */
238 bool gfx_shaders_may_be_dirty;
239 bool compute_shader_may_be_dirty;
240
241 GLboolean vertdata_edgeflags;
242 GLboolean edgeflag_culls_prims;
243
244 /**
245 * The number of currently active queries (excluding timer queries).
246 * This is used to know if we need to pause any queries for meta ops.
247 */
248 unsigned active_queries;
249
250 union {
251 struct {
252 struct st_program *vp; /**< Currently bound vertex program */
253 struct st_program *tcp; /**< Currently bound tess control program */
254 struct st_program *tep; /**< Currently bound tess eval program */
255 struct st_program *gp; /**< Currently bound geometry program */
256 struct st_program *fp; /**< Currently bound fragment program */
257 struct st_program *cp; /**< Currently bound compute program */
258 };
259 struct gl_program *current_program[MESA_SHADER_STAGES];
260 };
261
262 struct st_common_variant *vp_variant;
263
264 struct {
265 struct pipe_resource *pixelmap_texture;
266 struct pipe_sampler_view *pixelmap_sampler_view;
267 } pixel_xfer;
268
269 /** for glBitmap */
270 struct {
271 struct pipe_rasterizer_state rasterizer;
272 struct pipe_sampler_state sampler;
273 struct pipe_sampler_state atlas_sampler;
274 enum pipe_format tex_format;
275 struct st_bitmap_cache cache;
276 } bitmap;
277
278 /** for glDraw/CopyPixels */
279 struct {
280 void *zs_shaders[4];
281 } drawpix;
282
283 /** Cache of glDrawPixels images */
284 struct {
285 struct drawpix_cache_entry entries[NUM_DRAWPIX_CACHE_ENTRIES];
286 unsigned age;
287 } drawpix_cache;
288
289 /** for glReadPixels */
290 struct {
291 struct pipe_resource *src;
292 struct pipe_resource *cache;
293 enum pipe_format dst_format;
294 unsigned level;
295 unsigned layer;
296 unsigned hits;
297 } readpix_cache;
298
299 /** for glClear */
300 struct {
301 struct pipe_rasterizer_state raster;
302 struct pipe_viewport_state viewport;
303 void *vs;
304 void *fs;
305 void *vs_layered;
306 void *gs_layered;
307 } clear;
308
309 /* For gl(Compressed)Tex(Sub)Image */
310 struct {
311 struct pipe_rasterizer_state raster;
312 struct pipe_blend_state upload_blend;
313 void *vs;
314 void *gs;
315 void *upload_fs[3];
316 void *download_fs[3][PIPE_MAX_TEXTURE_TYPES];
317 bool upload_enabled;
318 bool download_enabled;
319 bool rgba_only;
320 bool layers;
321 bool use_gs;
322 } pbo;
323
324 /** for drawing with st_util_vertex */
325 struct pipe_vertex_element util_velems[3];
326
327 /** passthrough vertex shader matching the util_velem attributes */
328 void *passthrough_vs;
329
330 enum pipe_texture_target internal_target;
331
332 struct cso_context *cso_context;
333
334 void *winsys_drawable_handle;
335
336 /* The number of vertex buffers from the last call of validate_arrays. */
337 unsigned last_num_vbuffers;
338
339 unsigned last_used_atomic_bindings[PIPE_SHADER_TYPES];
340 unsigned last_num_ssbos[PIPE_SHADER_TYPES];
341
342 int32_t draw_stamp;
343 int32_t read_stamp;
344
345 struct st_config_options options;
346
347 struct st_perf_monitor_group *perfmon;
348
349 enum pipe_reset_status reset_status;
350
351 /* Array of bound texture/image handles which are resident in the context.
352 */
353 struct st_bound_handles bound_texture_handles[PIPE_SHADER_TYPES];
354 struct st_bound_handles bound_image_handles[PIPE_SHADER_TYPES];
355
356 /* Winsys buffers */
357 struct list_head winsys_buffers;
358
359 /* Throttling for texture uploads and similar operations to limit memory
360 * usage by limiting the number of in-flight operations based on
361 * the estimated allocated size needed to execute those operations.
362 */
363 struct util_throttle throttle;
364
365 struct {
366 struct st_zombie_sampler_view_node list;
367 simple_mtx_t mutex;
368 } zombie_sampler_views;
369
370 struct {
371 struct st_zombie_shader_node list;
372 simple_mtx_t mutex;
373 } zombie_shaders;
374
375 };
376
377
378 /*
379 * Get the state tracker context for the given Mesa context.
380 */
381 static inline struct st_context *
382 st_context(struct gl_context *ctx)
383 {
384 return ctx->st;
385 }
386
387
388 extern struct st_context *
389 st_create_context(gl_api api, struct pipe_context *pipe,
390 const struct gl_config *visual,
391 struct st_context *share,
392 const struct st_config_options *options,
393 bool no_error);
394
395 extern void
396 st_destroy_context(struct st_context *st);
397
398
399 extern void
400 st_invalidate_buffers(struct st_context *st);
401
402
403 extern void
404 st_save_zombie_sampler_view(struct st_context *st,
405 struct pipe_sampler_view *view);
406
407 extern void
408 st_save_zombie_shader(struct st_context *st,
409 enum pipe_shader_type type,
410 struct pipe_shader_state *shader);
411
412
413 void
414 st_context_free_zombie_objects(struct st_context *st);
415
416
417
418 /**
419 * Wrapper for struct gl_framebuffer.
420 * This is an opaque type to the outside world.
421 */
422 struct st_framebuffer
423 {
424 struct gl_framebuffer Base;
425
426 struct st_framebuffer_iface *iface;
427 enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
428 unsigned num_statts;
429 int32_t stamp;
430 int32_t iface_stamp;
431 uint32_t iface_ID;
432
433 /* list of framebuffer objects */
434 struct list_head head;
435 };
436
437
438 #ifdef __cplusplus
439 }
440 #endif
441
442 #endif