Handle glFlush/glFinish through the state tracker.
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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16 * of the Software.
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27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "mtypes.h"
32 #include "pipe/p_state.h"
33
34
35 struct st_context;
36 struct st_region;
37 struct st_texture_object;
38 struct st_texture_image;
39 struct st_fragment_program;
40
41 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
42 #define ST_NEW_FRAGMENT_PROGRAM 0x2
43 #define ST_NEW_VERTEX_PROGRAM 0x4
44
45 struct st_state_flags {
46 GLuint mesa;
47 GLuint st;
48 };
49
50 struct st_tracked_state {
51 struct st_state_flags dirty;
52 void (*update)( struct st_context *st );
53 };
54
55
56
57
58 struct st_context
59 {
60 GLcontext *ctx;
61
62 struct pipe_context *pipe;
63
64 /* Eventually will use a cache to feed the pipe with
65 * create/bind/delete calls to constant state objects. Not yet
66 * though, we just shove random objects across the interface.
67 */
68 struct {
69 struct pipe_alpha_test_state alpha_test;
70 struct pipe_blend_state blend;
71 struct pipe_blend_color blend_color;
72 struct pipe_clear_color_state clear_color;
73 struct pipe_clip_state clip;
74 struct pipe_depth_state depth;
75 struct pipe_framebuffer_state framebuffer;
76 struct pipe_fs_state fs;
77 struct pipe_poly_stipple poly_stipple;
78 struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
79 struct pipe_scissor_state scissor;
80 struct pipe_setup_state setup;
81 struct pipe_stencil_state stencil;
82 struct pipe_viewport_state viewport;
83 } state;
84
85 struct {
86 struct st_tracked_state tracked_state;
87 } constants;
88
89 struct {
90 struct gl_fragment_program *fragment_program;
91 } cb;
92
93 struct {
94 GLuint frontbuffer_dirty:1;
95 } flags;
96
97 /* State to be validated:
98 */
99 struct st_tracked_state **atoms;
100 GLuint nr_atoms;
101
102 struct st_state_flags dirty;
103
104 GLfloat polygon_offset_scale; /* ?? */
105 };
106
107
108 /* Need this so that we can implement Mesa callbacks in this module.
109 */
110 static INLINE struct st_context *st_context(GLcontext *ctx)
111 {
112 return ctx->st;
113 }
114
115
116 extern void st_init_driver_functions(struct dd_function_table *functions);
117
118
119 #endif