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[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "shader/prog_cache.h"
33 #include "pipe/p_state.h"
34
35
36 struct st_context;
37 struct st_region;
38 struct st_texture_object;
39 struct st_texture_image;
40 struct st_fragment_program;
41 struct draw_context;
42 struct draw_stage;
43 struct cso_cache;
44 struct cso_blend;
45
46 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
47 #define ST_NEW_FRAGMENT_PROGRAM 0x2
48 #define ST_NEW_VERTEX_PROGRAM 0x4
49
50
51 struct st_state_flags {
52 GLuint mesa;
53 GLuint st;
54 };
55
56 struct st_tracked_state {
57 const char *name;
58 struct st_state_flags dirty;
59 void (*update)( struct st_context *st );
60 };
61
62
63
64
65 struct st_context
66 {
67 GLcontext *ctx;
68
69 struct pipe_context *pipe;
70
71 struct draw_context *draw; /**< For selection/feedback/rastpos only */
72 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
73 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
74 struct draw_stage *rastpos_stage; /**< For glRasterPos */
75
76 /* Some state is contained in constant objects.
77 * Other state is just parameter values.
78 */
79 struct {
80 const struct cso_alpha_test *alpha_test;
81 const struct cso_blend *blend;
82 const struct cso_sampler *sampler[PIPE_MAX_SAMPLERS];
83 const struct cso_depth_stencil *depth_stencil;
84 const struct cso_rasterizer *rasterizer;
85 const struct cso_fragment_shader *fs;
86 const struct cso_vertex_shader *vs;
87
88 struct pipe_blend_color blend_color;
89 struct pipe_clear_color_state clear_color;
90 struct pipe_clip_state clip;
91 struct pipe_constant_buffer constants[2];
92 struct pipe_feedback_state feedback;
93 struct pipe_framebuffer_state framebuffer;
94 struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
95 struct pipe_poly_stipple poly_stipple;
96 struct pipe_scissor_state scissor;
97 struct pipe_viewport_state viewport;
98 } state;
99
100 struct {
101 struct st_tracked_state tracked_state[2];
102 } constants;
103
104 /* XXX unused: */
105 struct {
106 struct gl_fragment_program *fragment_program;
107 } cb;
108
109 struct {
110 GLuint frontbuffer_dirty:1;
111 } flags;
112
113 char vendor[100];
114 char renderer[100];
115
116 /** Can we access the front/back color buffers as pipe_regions?
117 * We can't with the Xlib driver...
118 * This is a hack that should be fixed someday.
119 */
120 GLboolean haveFramebufferRegions;
121
122 /* State to be validated:
123 */
124 struct st_tracked_state **atoms;
125 GLuint nr_atoms;
126
127 struct st_state_flags dirty;
128
129 GLfloat polygon_offset_scale; /* ?? */
130
131 /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
132 const GLuint *vertex_result_to_slot;
133
134 struct st_vertex_program *vp; /**< Currently bound vertex program */
135 struct st_fragment_program *fp; /**< Currently bound fragment program */
136
137 struct {
138 struct gl_program_cache *cache;
139 struct st_fragment_program *program; /**< cur pixel transfer prog */
140 GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
141 GLuint user_prog_sn; /**< user fragment program serial no. */
142 struct st_fragment_program *combined_prog;
143 GLuint combined_prog_sn;
144 } pixel_xfer;
145
146 struct {
147 struct st_fragment_program *program; /**< bitmap tex/kil program */
148 GLuint user_prog_sn; /**< user fragment program serial no. */
149 struct st_fragment_program *combined_prog;
150 } bitmap;
151
152 /**
153 * Buffer object which stores the ctx->Current.Attrib[] values.
154 * Used for vertex array drawing when we we need an attribute for
155 * which there's no enabled array.
156 */
157 struct pipe_buffer_handle *default_attrib_buffer;
158
159 struct cso_cache *cache;
160 };
161
162
163 /* Need this so that we can implement Mesa callbacks in this module.
164 */
165 static INLINE struct st_context *st_context(GLcontext *ctx)
166 {
167 return ctx->st;
168 }
169
170
171 /**
172 * Wrapper for GLframebuffer.
173 * This is an opaque type to the outside world.
174 */
175 struct st_framebuffer
176 {
177 GLframebuffer Base;
178 void *Private;
179 };
180
181
182 extern void st_init_driver_functions(struct dd_function_table *functions);
183
184 void st_invalidate_state(GLcontext * ctx, GLuint new_state);
185
186
187
188 #define Y_0_TOP 1
189 #define Y_0_BOTTOM 2
190
191 static INLINE GLuint
192 st_fb_orientation(const struct gl_framebuffer *fb)
193 {
194 if (fb && fb->Name == 0) {
195 /* Drawing into a window (on-screen buffer).
196 *
197 * Negate Y scale to flip image vertically.
198 * The NDC Y coords prior to viewport transformation are in the range
199 * [y=-1=bottom, y=1=top]
200 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
201 * H is the window height.
202 * Use the viewport transformation to invert Y.
203 */
204 return Y_0_TOP;
205 }
206 else {
207 /* Drawing into user-created FBO (very likely a texture).
208 *
209 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
210 */
211 return Y_0_BOTTOM;
212 }
213 }
214
215
216 #endif