st/mesa: add a second pipeline for compute
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "pipe/p_state.h"
33 #include "state_tracker/st_api.h"
34 #include "main/fbobject.h"
35
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41
42 struct bitmap_cache;
43 struct dd_function_table;
44 struct draw_context;
45 struct draw_stage;
46 struct gen_mipmap_state;
47 struct st_context;
48 struct st_fragment_program;
49 struct st_perf_monitor_group;
50 struct u_upload_mgr;
51
52
53 #define ST_NEW_MESA (1 << 0) /* Mesa state has changed */
54 #define ST_NEW_FRAGMENT_PROGRAM (1 << 1)
55 #define ST_NEW_VERTEX_PROGRAM (1 << 2)
56 #define ST_NEW_FRAMEBUFFER (1 << 3)
57 #define ST_NEW_TESS_STATE (1 << 4)
58 #define ST_NEW_GEOMETRY_PROGRAM (1 << 5)
59 #define ST_NEW_VERTEX_ARRAYS (1 << 6)
60 #define ST_NEW_RASTERIZER (1 << 7)
61 #define ST_NEW_UNIFORM_BUFFER (1 << 8)
62 #define ST_NEW_TESSCTRL_PROGRAM (1 << 9)
63 #define ST_NEW_TESSEVAL_PROGRAM (1 << 10)
64 #define ST_NEW_SAMPLER_VIEWS (1 << 11)
65 #define ST_NEW_ATOMIC_BUFFER (1 << 12)
66 #define ST_NEW_STORAGE_BUFFER (1 << 13)
67
68
69 struct st_state_flags {
70 GLbitfield mesa; /**< Mask of _NEW_x flags */
71 uint64_t st; /**< Mask of ST_NEW_x flags */
72 };
73
74 struct st_tracked_state {
75 const char *name;
76 struct st_state_flags dirty;
77 void (*update)( struct st_context *st );
78 };
79
80
81 /**
82 * Enumeration of state tracker pipelines.
83 */
84 enum st_pipeline {
85 ST_PIPELINE_RENDER,
86 ST_PIPELINE_COMPUTE,
87 };
88
89
90 struct st_context
91 {
92 struct st_context_iface iface;
93
94 struct gl_context *ctx;
95
96 struct pipe_context *pipe;
97
98 struct u_upload_mgr *uploader, *indexbuf_uploader, *constbuf_uploader;
99
100 struct draw_context *draw; /**< For selection/feedback/rastpos only */
101 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
102 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
103 struct draw_stage *rastpos_stage; /**< For glRasterPos */
104 GLboolean clamp_frag_color_in_shader;
105 GLboolean clamp_vert_color_in_shader;
106 boolean has_stencil_export; /**< can do shader stencil export? */
107 boolean has_time_elapsed;
108 boolean has_shader_model3;
109 boolean has_etc1;
110 boolean has_etc2;
111 boolean prefer_blit_based_texture_transfer;
112 boolean force_persample_in_shader;
113 boolean has_shareable_shaders;
114 boolean has_half_float_packing;
115 boolean has_multi_draw_indirect;
116
117 /**
118 * If a shader can be created when we get its source.
119 * This means it has only 1 variant, not counting glBitmap and
120 * glDrawPixels.
121 */
122 boolean shader_has_one_variant[MESA_SHADER_STAGES];
123
124 boolean needs_texcoord_semantic;
125 boolean apply_texture_swizzle_to_border_color;
126
127 /* On old libGL's for linux we need to invalidate the drawables
128 * on glViewpport calls, this is set via a option.
129 */
130 boolean invalidate_on_gl_viewport;
131
132 boolean vertex_array_out_of_memory;
133
134 /* Some state is contained in constant objects.
135 * Other state is just parameter values.
136 */
137 struct {
138 struct pipe_blend_state blend;
139 struct pipe_depth_stencil_alpha_state depth_stencil;
140 struct pipe_rasterizer_state rasterizer;
141 struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
142 GLuint num_samplers[PIPE_SHADER_TYPES];
143 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
144 GLuint num_sampler_views[PIPE_SHADER_TYPES];
145 struct pipe_clip_state clip;
146 struct {
147 void *ptr;
148 unsigned size;
149 } constants[PIPE_SHADER_TYPES];
150 struct pipe_framebuffer_state framebuffer;
151 struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
152 struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
153 unsigned sample_mask;
154
155 GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
156
157 GLuint fb_orientation;
158 } state;
159
160 char vendor[100];
161 char renderer[100];
162
163 struct st_state_flags dirty;
164 struct st_state_flags dirty_cp;
165
166 GLboolean vertdata_edgeflags;
167 GLboolean edgeflag_culls_prims;
168
169 /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
170 const GLuint *vertex_result_to_slot;
171
172 struct st_vertex_program *vp; /**< Currently bound vertex program */
173 struct st_fragment_program *fp; /**< Currently bound fragment program */
174 struct st_geometry_program *gp; /**< Currently bound geometry program */
175 struct st_tessctrl_program *tcp; /**< Currently bound tess control program */
176 struct st_tesseval_program *tep; /**< Currently bound tess eval program */
177
178 struct st_vp_variant *vp_variant;
179 struct st_fp_variant *fp_variant;
180 struct st_basic_variant *gp_variant;
181 struct st_basic_variant *tcp_variant;
182 struct st_basic_variant *tep_variant;
183
184 struct gl_texture_object *default_texture;
185
186 struct {
187 struct pipe_resource *pixelmap_texture;
188 struct pipe_sampler_view *pixelmap_sampler_view;
189 } pixel_xfer;
190
191 /** for glBitmap */
192 struct {
193 struct pipe_rasterizer_state rasterizer;
194 struct pipe_sampler_state sampler;
195 enum pipe_format tex_format;
196 void *vs;
197 struct bitmap_cache *cache;
198 } bitmap;
199
200 /** for glDraw/CopyPixels */
201 struct {
202 void *zs_shaders[4];
203 void *vert_shaders[2]; /**< ureg shaders */
204 } drawpix;
205
206 /** for glClear */
207 struct {
208 struct pipe_rasterizer_state raster;
209 struct pipe_viewport_state viewport;
210 void *vs;
211 void *fs;
212 void *vs_layered;
213 void *gs_layered;
214 } clear;
215
216 /* For gl(Compressed)Tex(Sub)Image */
217 struct {
218 struct pipe_rasterizer_state raster;
219 struct pipe_blend_state blend;
220 void *vs;
221 void *gs;
222 void *fs;
223 bool enabled;
224 bool rgba_only;
225 bool upload_layers;
226 bool use_gs;
227 } pbo_upload;
228
229 /** used for anything using util_draw_vertex_buffer */
230 struct pipe_vertex_element velems_util_draw[3];
231
232 void *passthrough_fs; /**< simple pass-through frag shader */
233
234 enum pipe_texture_target internal_target;
235
236 struct cso_context *cso_context;
237
238 void *winsys_drawable_handle;
239
240 /* The number of vertex buffers from the last call of validate_arrays. */
241 unsigned last_num_vbuffers;
242
243 int32_t draw_stamp;
244 int32_t read_stamp;
245
246 struct st_config_options options;
247
248 struct st_perf_monitor_group *perfmon;
249 };
250
251
252 /* Need this so that we can implement Mesa callbacks in this module.
253 */
254 static inline struct st_context *st_context(struct gl_context *ctx)
255 {
256 return ctx->st;
257 }
258
259
260 /**
261 * Wrapper for struct gl_framebuffer.
262 * This is an opaque type to the outside world.
263 */
264 struct st_framebuffer
265 {
266 struct gl_framebuffer Base;
267 void *Private;
268
269 struct st_framebuffer_iface *iface;
270 enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
271 unsigned num_statts;
272 int32_t stamp;
273 int32_t iface_stamp;
274 };
275
276
277 extern void st_init_driver_functions(struct pipe_screen *screen,
278 struct dd_function_table *functions);
279
280 void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state);
281
282
283
284 #define Y_0_TOP 1
285 #define Y_0_BOTTOM 2
286
287 static inline GLuint
288 st_fb_orientation(const struct gl_framebuffer *fb)
289 {
290 if (fb && _mesa_is_winsys_fbo(fb)) {
291 /* Drawing into a window (on-screen buffer).
292 *
293 * Negate Y scale to flip image vertically.
294 * The NDC Y coords prior to viewport transformation are in the range
295 * [y=-1=bottom, y=1=top]
296 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
297 * H is the window height.
298 * Use the viewport transformation to invert Y.
299 */
300 return Y_0_TOP;
301 }
302 else {
303 /* Drawing into user-created FBO (very likely a texture).
304 *
305 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
306 */
307 return Y_0_BOTTOM;
308 }
309 }
310
311
312 static inline unsigned
313 st_shader_stage_to_ptarget(gl_shader_stage stage)
314 {
315 switch (stage) {
316 case MESA_SHADER_VERTEX:
317 return PIPE_SHADER_VERTEX;
318 case MESA_SHADER_FRAGMENT:
319 return PIPE_SHADER_FRAGMENT;
320 case MESA_SHADER_GEOMETRY:
321 return PIPE_SHADER_GEOMETRY;
322 case MESA_SHADER_TESS_CTRL:
323 return PIPE_SHADER_TESS_CTRL;
324 case MESA_SHADER_TESS_EVAL:
325 return PIPE_SHADER_TESS_EVAL;
326 case MESA_SHADER_COMPUTE:
327 return PIPE_SHADER_COMPUTE;
328 }
329
330 assert(!"should not be reached");
331 return PIPE_SHADER_VERTEX;
332 }
333
334
335 /** clear-alloc a struct-sized object, with casting */
336 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
337
338
339 extern struct st_context *
340 st_create_context(gl_api api, struct pipe_context *pipe,
341 const struct gl_config *visual,
342 struct st_context *share,
343 const struct st_config_options *options);
344
345 extern void
346 st_destroy_context(struct st_context *st);
347
348
349 #ifdef __cplusplus
350 }
351 #endif
352
353 #endif