1 /**************************************************************************
3 * Copyright 2003 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 #include "main/mtypes.h"
32 #include "pipe/p_state.h"
33 #include "state_tracker/st_api.h"
34 #include "main/fbobject.h"
43 struct dd_function_table
;
46 struct gen_mipmap_state
;
48 struct st_fragment_program
;
49 struct st_perf_monitor_group
;
53 #define ST_NEW_MESA (1 << 0) /* Mesa state has changed */
54 #define ST_NEW_FRAGMENT_PROGRAM (1 << 1)
55 #define ST_NEW_VERTEX_PROGRAM (1 << 2)
56 #define ST_NEW_FRAMEBUFFER (1 << 3)
57 #define ST_NEW_TESS_STATE (1 << 4)
58 #define ST_NEW_GEOMETRY_PROGRAM (1 << 5)
59 #define ST_NEW_VERTEX_ARRAYS (1 << 6)
60 #define ST_NEW_RASTERIZER (1 << 7)
61 #define ST_NEW_UNIFORM_BUFFER (1 << 8)
62 #define ST_NEW_TESSCTRL_PROGRAM (1 << 9)
63 #define ST_NEW_TESSEVAL_PROGRAM (1 << 10)
64 #define ST_NEW_SAMPLER_VIEWS (1 << 11)
65 #define ST_NEW_ATOMIC_BUFFER (1 << 12)
66 #define ST_NEW_STORAGE_BUFFER (1 << 13)
69 struct st_state_flags
{
70 GLbitfield mesa
; /**< Mask of _NEW_x flags */
71 uint64_t st
; /**< Mask of ST_NEW_x flags */
74 struct st_tracked_state
{
76 struct st_state_flags dirty
;
77 void (*update
)( struct st_context
*st
);
82 * Enumeration of state tracker pipelines.
92 struct st_context_iface iface
;
94 struct gl_context
*ctx
;
96 struct pipe_context
*pipe
;
98 struct u_upload_mgr
*uploader
, *indexbuf_uploader
, *constbuf_uploader
;
100 struct draw_context
*draw
; /**< For selection/feedback/rastpos only */
101 struct draw_stage
*feedback_stage
; /**< For GL_FEEDBACK rendermode */
102 struct draw_stage
*selection_stage
; /**< For GL_SELECT rendermode */
103 struct draw_stage
*rastpos_stage
; /**< For glRasterPos */
104 GLboolean clamp_frag_color_in_shader
;
105 GLboolean clamp_vert_color_in_shader
;
106 boolean has_stencil_export
; /**< can do shader stencil export? */
107 boolean has_time_elapsed
;
108 boolean has_shader_model3
;
111 boolean prefer_blit_based_texture_transfer
;
112 boolean force_persample_in_shader
;
113 boolean has_shareable_shaders
;
114 boolean has_half_float_packing
;
115 boolean has_multi_draw_indirect
;
118 * If a shader can be created when we get its source.
119 * This means it has only 1 variant, not counting glBitmap and
122 boolean shader_has_one_variant
[MESA_SHADER_STAGES
];
124 boolean needs_texcoord_semantic
;
125 boolean apply_texture_swizzle_to_border_color
;
127 /* On old libGL's for linux we need to invalidate the drawables
128 * on glViewpport calls, this is set via a option.
130 boolean invalidate_on_gl_viewport
;
132 boolean vertex_array_out_of_memory
;
134 /* Some state is contained in constant objects.
135 * Other state is just parameter values.
138 struct pipe_blend_state blend
;
139 struct pipe_depth_stencil_alpha_state depth_stencil
;
140 struct pipe_rasterizer_state rasterizer
;
141 struct pipe_sampler_state samplers
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
142 GLuint num_samplers
[PIPE_SHADER_TYPES
];
143 struct pipe_sampler_view
*sampler_views
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
144 GLuint num_sampler_views
[PIPE_SHADER_TYPES
];
145 struct pipe_clip_state clip
;
149 } constants
[PIPE_SHADER_TYPES
];
150 struct pipe_framebuffer_state framebuffer
;
151 struct pipe_scissor_state scissor
[PIPE_MAX_VIEWPORTS
];
152 struct pipe_viewport_state viewport
[PIPE_MAX_VIEWPORTS
];
153 unsigned sample_mask
;
155 GLuint poly_stipple
[32]; /**< In OpenGL's bottom-to-top order */
157 GLuint fb_orientation
;
163 struct st_state_flags dirty
;
164 struct st_state_flags dirty_cp
;
166 GLboolean vertdata_edgeflags
;
167 GLboolean edgeflag_culls_prims
;
169 /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
170 const GLuint
*vertex_result_to_slot
;
172 struct st_vertex_program
*vp
; /**< Currently bound vertex program */
173 struct st_fragment_program
*fp
; /**< Currently bound fragment program */
174 struct st_geometry_program
*gp
; /**< Currently bound geometry program */
175 struct st_tessctrl_program
*tcp
; /**< Currently bound tess control program */
176 struct st_tesseval_program
*tep
; /**< Currently bound tess eval program */
178 struct st_vp_variant
*vp_variant
;
179 struct st_fp_variant
*fp_variant
;
180 struct st_basic_variant
*gp_variant
;
181 struct st_basic_variant
*tcp_variant
;
182 struct st_basic_variant
*tep_variant
;
184 struct gl_texture_object
*default_texture
;
187 struct pipe_resource
*pixelmap_texture
;
188 struct pipe_sampler_view
*pixelmap_sampler_view
;
193 struct pipe_rasterizer_state rasterizer
;
194 struct pipe_sampler_state sampler
;
195 enum pipe_format tex_format
;
197 struct bitmap_cache
*cache
;
200 /** for glDraw/CopyPixels */
203 void *vert_shaders
[2]; /**< ureg shaders */
208 struct pipe_rasterizer_state raster
;
209 struct pipe_viewport_state viewport
;
216 /* For gl(Compressed)Tex(Sub)Image */
218 struct pipe_rasterizer_state raster
;
219 struct pipe_blend_state blend
;
229 /** used for anything using util_draw_vertex_buffer */
230 struct pipe_vertex_element velems_util_draw
[3];
232 void *passthrough_fs
; /**< simple pass-through frag shader */
234 enum pipe_texture_target internal_target
;
236 struct cso_context
*cso_context
;
238 void *winsys_drawable_handle
;
240 /* The number of vertex buffers from the last call of validate_arrays. */
241 unsigned last_num_vbuffers
;
246 struct st_config_options options
;
248 struct st_perf_monitor_group
*perfmon
;
252 /* Need this so that we can implement Mesa callbacks in this module.
254 static inline struct st_context
*st_context(struct gl_context
*ctx
)
261 * Wrapper for struct gl_framebuffer.
262 * This is an opaque type to the outside world.
264 struct st_framebuffer
266 struct gl_framebuffer Base
;
269 struct st_framebuffer_iface
*iface
;
270 enum st_attachment_type statts
[ST_ATTACHMENT_COUNT
];
277 extern void st_init_driver_functions(struct pipe_screen
*screen
,
278 struct dd_function_table
*functions
);
280 void st_invalidate_state(struct gl_context
* ctx
, GLbitfield new_state
);
288 st_fb_orientation(const struct gl_framebuffer
*fb
)
290 if (fb
&& _mesa_is_winsys_fbo(fb
)) {
291 /* Drawing into a window (on-screen buffer).
293 * Negate Y scale to flip image vertically.
294 * The NDC Y coords prior to viewport transformation are in the range
295 * [y=-1=bottom, y=1=top]
296 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
297 * H is the window height.
298 * Use the viewport transformation to invert Y.
303 /* Drawing into user-created FBO (very likely a texture).
305 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
312 static inline unsigned
313 st_shader_stage_to_ptarget(gl_shader_stage stage
)
316 case MESA_SHADER_VERTEX
:
317 return PIPE_SHADER_VERTEX
;
318 case MESA_SHADER_FRAGMENT
:
319 return PIPE_SHADER_FRAGMENT
;
320 case MESA_SHADER_GEOMETRY
:
321 return PIPE_SHADER_GEOMETRY
;
322 case MESA_SHADER_TESS_CTRL
:
323 return PIPE_SHADER_TESS_CTRL
;
324 case MESA_SHADER_TESS_EVAL
:
325 return PIPE_SHADER_TESS_EVAL
;
326 case MESA_SHADER_COMPUTE
:
327 return PIPE_SHADER_COMPUTE
;
330 assert(!"should not be reached");
331 return PIPE_SHADER_VERTEX
;
335 /** clear-alloc a struct-sized object, with casting */
336 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
339 extern struct st_context
*
340 st_create_context(gl_api api
, struct pipe_context
*pipe
,
341 const struct gl_config
*visual
,
342 struct st_context
*share
,
343 const struct st_config_options
*options
);
346 st_destroy_context(struct st_context
*st
);