Eliminate struct pipe_region.
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "shader/prog_cache.h"
33 #include "pipe/p_state.h"
34
35
36 struct st_context;
37 struct st_texture_object;
38 struct st_fragment_program;
39 struct draw_context;
40 struct draw_stage;
41 struct cso_cache;
42 struct cso_blend;
43
44 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
45 #define ST_NEW_FRAGMENT_PROGRAM 0x2
46 #define ST_NEW_VERTEX_PROGRAM 0x4
47
48
49 struct st_state_flags {
50 GLuint mesa;
51 GLuint st;
52 };
53
54 struct st_tracked_state {
55 const char *name;
56 struct st_state_flags dirty;
57 void (*update)( struct st_context *st );
58 };
59
60
61
62 struct st_texture_image
63 {
64 struct gl_texture_image base;
65
66 /* These aren't stored in gl_texture_image
67 */
68 GLuint level;
69 GLuint face;
70
71 /* If stImage->pt != NULL, image data is stored here.
72 * Else if stImage->base.Data != NULL, image is stored there.
73 * Else there is no image data.
74 */
75 struct pipe_texture *pt;
76
77 struct pipe_surface *surface;
78 };
79
80
81
82 struct st_context
83 {
84 GLcontext *ctx;
85
86 struct pipe_context *pipe;
87
88 struct draw_context *draw; /**< For selection/feedback/rastpos only */
89 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
90 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
91 struct draw_stage *rastpos_stage; /**< For glRasterPos */
92
93 /* Some state is contained in constant objects.
94 * Other state is just parameter values.
95 */
96 struct {
97 const struct cso_alpha_test *alpha_test;
98 const struct cso_blend *blend;
99 const struct cso_sampler *sampler[PIPE_MAX_SAMPLERS];
100 const struct cso_depth_stencil *depth_stencil;
101 const struct cso_rasterizer *rasterizer;
102 const struct cso_fragment_shader *fs;
103 const struct cso_vertex_shader *vs;
104
105 struct pipe_blend_color blend_color;
106 struct pipe_clear_color_state clear_color;
107 struct pipe_clip_state clip;
108 struct pipe_constant_buffer constants[2];
109 struct pipe_feedback_state feedback;
110 struct pipe_framebuffer_state framebuffer;
111 struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
112 struct pipe_poly_stipple poly_stipple;
113 struct pipe_scissor_state scissor;
114 struct pipe_viewport_state viewport;
115 } state;
116
117 struct {
118 struct st_tracked_state tracked_state[2];
119 } constants;
120
121 /* XXX unused: */
122 struct {
123 struct gl_fragment_program *fragment_program;
124 } cb;
125
126 struct {
127 GLuint frontbuffer_dirty:1;
128 } flags;
129
130 char vendor[100];
131 char renderer[100];
132
133 /** Can we access the front/back color buffers as pipe_surfaces?
134 * We can't with the Xlib driver...
135 * This is a hack that should be fixed someday.
136 */
137 GLboolean haveFramebufferSurfaces;
138
139 /* State to be validated:
140 */
141 struct st_tracked_state **atoms;
142 GLuint nr_atoms;
143
144 struct st_state_flags dirty;
145
146 GLfloat polygon_offset_scale; /* ?? */
147
148 /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
149 const GLuint *vertex_result_to_slot;
150
151 struct st_vertex_program *vp; /**< Currently bound vertex program */
152 struct st_fragment_program *fp; /**< Currently bound fragment program */
153
154 struct {
155 struct gl_program_cache *cache;
156 struct st_fragment_program *program; /**< cur pixel transfer prog */
157 GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
158 GLuint user_prog_sn; /**< user fragment program serial no. */
159 struct st_fragment_program *combined_prog;
160 GLuint combined_prog_sn;
161 } pixel_xfer;
162
163 struct {
164 struct st_fragment_program *program; /**< bitmap tex/kil program */
165 GLuint user_prog_sn; /**< user fragment program serial no. */
166 struct st_fragment_program *combined_prog;
167 } bitmap;
168
169 /**
170 * Buffer object which stores the ctx->Current.Attrib[] values.
171 * Used for vertex array drawing when we we need an attribute for
172 * which there's no enabled array.
173 */
174 struct pipe_buffer_handle *default_attrib_buffer;
175
176 struct cso_cache *cache;
177 };
178
179
180 /* Need this so that we can implement Mesa callbacks in this module.
181 */
182 static INLINE struct st_context *st_context(GLcontext *ctx)
183 {
184 return ctx->st;
185 }
186
187
188 /**
189 * Wrapper for GLframebuffer.
190 * This is an opaque type to the outside world.
191 */
192 struct st_framebuffer
193 {
194 GLframebuffer Base;
195 void *Private;
196 };
197
198
199 extern void st_init_driver_functions(struct dd_function_table *functions);
200
201 void st_invalidate_state(GLcontext * ctx, GLuint new_state);
202
203
204
205 #define Y_0_TOP 1
206 #define Y_0_BOTTOM 2
207
208 static INLINE GLuint
209 st_fb_orientation(const struct gl_framebuffer *fb)
210 {
211 if (fb && fb->Name == 0) {
212 /* Drawing into a window (on-screen buffer).
213 *
214 * Negate Y scale to flip image vertically.
215 * The NDC Y coords prior to viewport transformation are in the range
216 * [y=-1=bottom, y=1=top]
217 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
218 * H is the window height.
219 * Use the viewport transformation to invert Y.
220 */
221 return Y_0_TOP;
222 }
223 else {
224 /* Drawing into user-created FBO (very likely a texture).
225 *
226 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
227 */
228 return Y_0_BOTTOM;
229 }
230 }
231
232
233 #endif