c60780989638843981814760a5ffb85a9781375d
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "pipe/p_state.h"
33 #include "state_tracker/st_api.h"
34
35 struct bitmap_cache;
36 struct blit_state;
37 struct dd_function_table;
38 struct draw_context;
39 struct draw_stage;
40 struct gen_mipmap_state;
41 struct st_context;
42 struct st_fragment_program;
43
44
45 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
46 #define ST_NEW_FRAGMENT_PROGRAM 0x2
47 #define ST_NEW_VERTEX_PROGRAM 0x4
48 #define ST_NEW_FRAMEBUFFER 0x8
49 #define ST_NEW_EDGEFLAGS_DATA 0x10
50 #define ST_NEW_GEOMETRY_PROGRAM 0x20
51
52
53 struct st_state_flags {
54 GLuint mesa;
55 GLuint st;
56 };
57
58 struct st_tracked_state {
59 const char *name;
60 struct st_state_flags dirty;
61 void (*update)( struct st_context *st );
62 };
63
64
65
66 struct st_context
67 {
68 struct st_context_iface iface;
69
70 struct gl_context *ctx;
71
72 struct pipe_context *pipe;
73
74 struct draw_context *draw; /**< For selection/feedback/rastpos only */
75 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
76 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
77 struct draw_stage *rastpos_stage; /**< For glRasterPos */
78 GLboolean sw_primitive_restart;
79
80
81 /* On old libGL's for linux we need to invalidate the drawables
82 * on glViewpport calls, this is set via a option.
83 */
84 boolean invalidate_on_gl_viewport;
85
86 /* Some state is contained in constant objects.
87 * Other state is just parameter values.
88 */
89 struct {
90 struct pipe_blend_state blend;
91 struct pipe_depth_stencil_alpha_state depth_stencil;
92 struct pipe_rasterizer_state rasterizer;
93 struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
94 struct pipe_sampler_state vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
95 struct pipe_clip_state clip;
96 struct {
97 void *ptr;
98 unsigned size;
99 } constants[PIPE_SHADER_TYPES];
100 struct pipe_framebuffer_state framebuffer;
101 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
102 struct pipe_sampler_view *sampler_vertex_views[PIPE_MAX_VERTEX_SAMPLERS];
103 struct pipe_scissor_state scissor;
104 struct pipe_viewport_state viewport;
105 unsigned sample_mask;
106
107 GLuint num_samplers;
108 GLuint num_vertex_samplers;
109 GLuint num_textures;
110 GLuint num_vertex_textures;
111
112 GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
113 } state;
114
115 char vendor[100];
116 char renderer[100];
117
118 struct st_state_flags dirty;
119
120 GLboolean missing_textures;
121 GLboolean vertdata_edgeflags;
122
123 /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
124 const GLuint *vertex_result_to_slot;
125
126 struct st_vertex_program *vp; /**< Currently bound vertex program */
127 struct st_fragment_program *fp; /**< Currently bound fragment program */
128 struct st_geometry_program *gp; /**< Currently bound geometry program */
129
130 struct st_vp_variant *vp_variant;
131 struct st_fp_variant *fp_variant;
132 struct st_gp_variant *gp_variant;
133
134 struct gl_texture_object *default_texture;
135
136 struct {
137 struct gl_program_cache *cache;
138 struct st_fragment_program *program; /**< cur pixel transfer prog */
139 GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
140 GLuint user_prog_sn; /**< user fragment program serial no. */
141 struct st_fragment_program *combined_prog;
142 GLuint combined_prog_sn;
143 struct pipe_resource *pixelmap_texture;
144 struct pipe_sampler_view *pixelmap_sampler_view;
145 boolean pixelmap_enabled; /**< use the pixelmap texture? */
146 } pixel_xfer;
147
148 /** for glBitmap */
149 struct {
150 struct pipe_rasterizer_state rasterizer;
151 struct pipe_sampler_state samplers[2];
152 enum pipe_format tex_format;
153 void *vs;
154 float vertices[4][3][4]; /**< vertex pos + color + texcoord */
155 struct pipe_resource *vbuf;
156 unsigned vbuf_slot; /* next free slot in vbuf */
157 struct bitmap_cache *cache;
158 } bitmap;
159
160 /** for glDraw/CopyPixels */
161 struct {
162 struct gl_fragment_program *shaders[4];
163 void *vert_shaders[2]; /**< ureg shaders */
164 } drawpix;
165
166 /** for glClear */
167 struct {
168 struct pipe_rasterizer_state raster;
169 struct pipe_viewport_state viewport;
170 struct pipe_clip_state clip;
171 void *vs;
172 void *fs;
173 float vertices[4][2][4]; /**< vertex pos + color */
174 struct pipe_resource *vbuf;
175 unsigned vbuf_slot;
176 boolean enable_ds_separate;
177 } clear;
178
179 /** used for anything using util_draw_vertex_buffer */
180 struct pipe_vertex_element velems_util_draw[3];
181
182 void *passthrough_fs; /**< simple pass-through frag shader */
183
184 enum pipe_texture_target internal_target;
185 struct gen_mipmap_state *gen_mipmap;
186 struct blit_state *blit;
187
188 struct cso_context *cso_context;
189
190 int force_msaa;
191 void *winsys_drawable_handle;
192
193 /* User vertex buffers. */
194 struct {
195 struct pipe_resource *buffer;
196
197 /** Element size */
198 GLuint element_size;
199
200 /** Attribute stride */
201 GLsizei stride;
202 } user_attrib[PIPE_MAX_ATTRIBS];
203 unsigned num_user_attribs;
204
205 /* Active render condition. */
206 struct pipe_query *render_condition;
207 unsigned condition_mode;
208
209 int32_t draw_stamp;
210 int32_t read_stamp;
211 };
212
213
214 /* Need this so that we can implement Mesa callbacks in this module.
215 */
216 static INLINE struct st_context *st_context(struct gl_context *ctx)
217 {
218 return ctx->st;
219 }
220
221
222 /**
223 * Wrapper for struct gl_framebuffer.
224 * This is an opaque type to the outside world.
225 */
226 struct st_framebuffer
227 {
228 struct gl_framebuffer Base;
229 void *Private;
230
231 struct st_framebuffer_iface *iface;
232 enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
233 unsigned num_statts;
234 int32_t stamp;
235 int32_t iface_stamp;
236 };
237
238
239 extern void st_init_driver_functions(struct dd_function_table *functions);
240
241 void st_invalidate_state(struct gl_context * ctx, GLuint new_state);
242
243
244
245 #define Y_0_TOP 1
246 #define Y_0_BOTTOM 2
247
248 static INLINE GLuint
249 st_fb_orientation(const struct gl_framebuffer *fb)
250 {
251 if (fb && fb->Name == 0) {
252 /* Drawing into a window (on-screen buffer).
253 *
254 * Negate Y scale to flip image vertically.
255 * The NDC Y coords prior to viewport transformation are in the range
256 * [y=-1=bottom, y=1=top]
257 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
258 * H is the window height.
259 * Use the viewport transformation to invert Y.
260 */
261 return Y_0_TOP;
262 }
263 else {
264 /* Drawing into user-created FBO (very likely a texture).
265 *
266 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
267 */
268 return Y_0_BOTTOM;
269 }
270 }
271
272
273 /** clear-alloc a struct-sized object, with casting */
274 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
275
276
277 extern int
278 st_get_msaa(void);
279
280 extern struct st_context *
281 st_create_context(gl_api api, struct pipe_context *pipe,
282 const struct gl_config *visual,
283 struct st_context *share);
284
285 extern void
286 st_destroy_context(struct st_context *st);
287
288
289 #endif