efff55a9057346fa8f5b02de5c0df1d79f7bca38
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "shader/prog_cache.h"
33 #include "pipe/p_state.h"
34 #include "state_tracker/st_api.h"
35
36
37 struct st_context;
38 struct st_texture_object;
39 struct st_fragment_program;
40 struct draw_context;
41 struct draw_stage;
42 struct cso_cache;
43 struct cso_blend;
44 struct gen_mipmap_state;
45 struct blit_state;
46 struct bitmap_cache;
47
48
49 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
50 #define ST_NEW_FRAGMENT_PROGRAM 0x2
51 #define ST_NEW_VERTEX_PROGRAM 0x4
52 #define ST_NEW_FRAMEBUFFER 0x8
53 #define ST_NEW_EDGEFLAGS_DATA 0x10
54
55
56 struct st_state_flags {
57 GLuint mesa;
58 GLuint st;
59 };
60
61 struct st_tracked_state {
62 const char *name;
63 struct st_state_flags dirty;
64 void (*update)( struct st_context *st );
65 };
66
67
68
69 struct st_context
70 {
71 struct st_context_iface iface;
72
73 GLcontext *ctx;
74
75 struct pipe_context *pipe;
76
77 struct draw_context *draw; /**< For selection/feedback/rastpos only */
78 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
79 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
80 struct draw_stage *rastpos_stage; /**< For glRasterPos */
81
82
83 /* On old libGL's for linux we need to invalidate the drawables
84 * on glViewpport calls, this is set via a option.
85 */
86 boolean invalidate_on_gl_viewport;
87
88 /* Some state is contained in constant objects.
89 * Other state is just parameter values.
90 */
91 struct {
92 struct pipe_blend_state blend;
93 struct pipe_depth_stencil_alpha_state depth_stencil;
94 struct pipe_rasterizer_state rasterizer;
95 struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
96 struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
97 struct pipe_clip_state clip;
98 struct pipe_resource *constants[2];
99 struct pipe_framebuffer_state framebuffer;
100 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
101 struct pipe_scissor_state scissor;
102 struct pipe_viewport_state viewport;
103 unsigned sample_mask;
104
105 GLuint num_samplers;
106 GLuint num_textures;
107
108 GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
109 } state;
110
111 struct {
112 struct st_tracked_state tracked_state[PIPE_SHADER_TYPES];
113 } constants;
114
115 /* XXX unused: */
116 struct {
117 struct gl_fragment_program *fragment_program;
118 } cb;
119
120 char vendor[100];
121 char renderer[100];
122
123 struct st_state_flags dirty;
124
125 GLboolean missing_textures;
126 GLboolean vertdata_edgeflags;
127
128 /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
129 const GLuint *vertex_result_to_slot;
130
131 struct st_vertex_program *vp; /**< Currently bound vertex program */
132 struct st_fragment_program *fp; /**< Currently bound fragment program */
133
134 struct st_vp_varient *vp_varient;
135
136 struct gl_texture_object *default_texture;
137
138 struct {
139 struct gl_program_cache *cache;
140 struct st_fragment_program *program; /**< cur pixel transfer prog */
141 GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
142 GLuint user_prog_sn; /**< user fragment program serial no. */
143 struct st_fragment_program *combined_prog;
144 GLuint combined_prog_sn;
145 struct pipe_resource *pixelmap_texture;
146 struct pipe_sampler_view *pixelmap_sampler_view;
147 boolean pixelmap_enabled; /**< use the pixelmap texture? */
148 } pixel_xfer;
149
150 /** for glBitmap */
151 struct {
152 struct pipe_rasterizer_state rasterizer;
153 struct pipe_sampler_state sampler;
154 enum pipe_format tex_format;
155 void *vs;
156 float vertices[4][3][4]; /**< vertex pos + color + texcoord */
157 struct pipe_resource *vbuf;
158 unsigned vbuf_slot; /* next free slot in vbuf */
159 struct bitmap_cache *cache;
160 } bitmap;
161
162 /** for glDraw/CopyPixels */
163 struct {
164 struct st_fragment_program *z_shader;
165 void *vert_shaders[2]; /**< ureg shaders */
166 } drawpix;
167
168 /** for glClear */
169 struct {
170 struct pipe_rasterizer_state raster;
171 struct pipe_viewport_state viewport;
172 struct pipe_clip_state clip;
173 void *vs;
174 void *fs;
175 float vertices[4][2][4]; /**< vertex pos + color */
176 struct pipe_resource *vbuf;
177 unsigned vbuf_slot;
178 boolean enable_ds_separate;
179 } clear;
180
181 /** used for anything using util_draw_vertex_buffer */
182 struct pipe_vertex_element velems_util_draw[3];
183
184 void *passthrough_fs; /**< simple pass-through frag shader */
185
186 struct gen_mipmap_state *gen_mipmap;
187 struct blit_state *blit;
188
189 struct cso_context *cso_context;
190
191 int force_msaa;
192 void *winsys_drawable_handle;
193 };
194
195
196 /* Need this so that we can implement Mesa callbacks in this module.
197 */
198 static INLINE struct st_context *st_context(GLcontext *ctx)
199 {
200 return ctx->st;
201 }
202
203
204 /**
205 * Wrapper for GLframebuffer.
206 * This is an opaque type to the outside world.
207 */
208 struct st_framebuffer
209 {
210 GLframebuffer Base;
211 void *Private;
212
213 struct st_framebuffer_iface *iface;
214 enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
215 unsigned num_statts;
216 int32_t revalidate;
217 };
218
219
220 extern void st_init_driver_functions(struct dd_function_table *functions);
221
222 void st_invalidate_state(GLcontext * ctx, GLuint new_state);
223
224
225
226 #define Y_0_TOP 1
227 #define Y_0_BOTTOM 2
228
229 static INLINE GLuint
230 st_fb_orientation(const struct gl_framebuffer *fb)
231 {
232 if (fb && fb->Name == 0) {
233 /* Drawing into a window (on-screen buffer).
234 *
235 * Negate Y scale to flip image vertically.
236 * The NDC Y coords prior to viewport transformation are in the range
237 * [y=-1=bottom, y=1=top]
238 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
239 * H is the window height.
240 * Use the viewport transformation to invert Y.
241 */
242 return Y_0_TOP;
243 }
244 else {
245 /* Drawing into user-created FBO (very likely a texture).
246 *
247 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
248 */
249 return Y_0_BOTTOM;
250 }
251 }
252
253
254 /** clear-alloc a struct-sized object, with casting */
255 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
256
257
258 extern int
259 st_get_msaa(void);
260
261 extern struct st_context *
262 st_create_context(struct pipe_context *pipe, const __GLcontextModes *visual,
263 struct st_context *share);
264
265 extern void
266 st_destroy_context(struct st_context *st);
267
268
269 #endif